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Active: 1662 users

You as a Minion & Your Spell(s)

Forum Index > Hearthstone General
Post a Reply
1 2 3 4 5 6 Next All
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-21 04:39:29
January 14 2014 20:22 GMT
#1
If you were a card,
what sort of stats would you have?
I might print you out :D

+ Show Spoiler [example] +
Trozz [2]
Combo: draw a card
Deathrattle: discard a card
Spell Power: +1
1/3

I'm kind of janky,
but at least the haiku holds.
Here's a spell I'd like:

Trozz's Squelch [1]
Deal 1 damage to the enemy hero, then silence all minions.



+ Show Spoiler [example of bad] +
[image loading]



+ Show Spoiler [TLLH Minions] +
Nyrr [0]
Stealth
0/1

wabut [0]
Charge
Battlecry: Destroy four of your mana crystals. If you do, draw 2 cards.
0/1

G.K. [1] (Pirate!)
Stealth
1/1

Obesechicken [1]
Enrage: Both players play with their hands revealed.
Deathrattle: Deal 3 damage to the enemy hero.
1/1

Trozz [2]
Combo: draw a card
Deathrattle: discard a card
Spell Power: +1
1/3

Glacierz [2]
1/1
Stealth
Your opponents plays with the top card of their deck revealed.

Doctor Faustus [2]
At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck.
0/4

Incubated [2]
At the start of your turn, summon a 1/1 Angry Chicken with Enrage: +5 Attack.
0/3

Shock710 [2]
Battlecry: Summon a 0/2 QT or a 1/1 Naeun.
1/2

Jrkirby [2]
Battlecry: Destroy target minion with deathrattle. Gain that deathrattle.
2/3

LunaSaint's Totem [2]
Whenever a friendly character is reduced to 1 Health, restore 1 of its Health.
0/4

eXdeath [3]
Battlecry: Destroy a random enemy minion and deal its Attack damage to your hero.
2/1

Rst1728 [3]
Deathrattle: Summon another random minion from a graveyard.
1/2

MrSandman [3]
Battlecry: Reset all minions to their original Attack, Health, and effects.
3/3

CARRAS [3]
BATTLECRY: KILL ALL MURLOCS
2/3

Unstable [3]
Battlecry: Deal 4 damage to two random minions.
Combo: Your opponent draws a card for each minion destroyed this turn.
3/4

Miyu [4] (Beast!)
Miyu can't be attacked by minions. Miyu can't taunt.
2/2

Strider [4] (Demon!)
Spell Damage +2
Battlecry: Destroy a friendly minion.
3/4

LunaSaint [4]
Whenever a friendly character is reduced to 1 Health, restore 1 of its Health.
3/5

Artemis [4]
Battlecry: Summon two 1/1 Boars.
Combo: Other minions summoned this turn have Charge.
3/4

Usus [4]
1/5
At the end of your turn, give a random enemy minion -1 Health.
Deathrattle: Deal 3 damage to each hero.

Vascular [4]
Choose one - Gain Deathrattle: Summon a 0/3 Thing with Taunt, or Transform a friendly minion into a 3/1 Thing with Taunt.
3/4

Immortal VoirDire [4]
4/4
Immune during your turn.

Inschato [5]
Deathrattle: Destroy all enemy minions.
At the end of your turn, deal 1 damage to your hero.
0/5

Difunto [5]
Deathrattle: Summon a 1/3 Skeleton with Taunt.
Charge
4/1

Cade Flayer [5]
Charge. Deathrattle: Deal 2 damage to all friendly characters.
At the end of your turn, an opponent gains control of this.
5/1

Denvar [5]
At the start of your turn, freeze a random enemy.
3/5

FetTerBender´s Arcane Battery [5]
Battlecry: Put an 'Arcane Missiles' spell into your hand.
Deathrattle: Discard a card.
At the end of your turn, put an 'Arcane Missiles' spell into your hand.
0/1

Korlin [5]
Taunt
At the end of your turn, gain Divine Shield.
2/5

Wildmoon [5]
Attacks bypass Taunt.
4/4

Advantageous [5]
Battlecry: Freeze and Silence a minion. Give that minion -2/+3.
4/3

kochanfe [5]
Battlecry: Give all enemy minions -1 Attack.
4/3

Leopoldshark [6] (Beast!)
When this attacks a minion, deal 2 damage to adjacent minions.
4/5

Acronysis [6]
Battlecry: Choose another minion. When that minion dies, this gets +3/+3.
4/4

Piledriver [6]
Battlecry: Destroy a minion and gain its attack and health, then sleep for 3 turns.
5/5.

Asmodeus [6] (Demon!)
Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters.
6/6

Squall [6] (Beast!)
At the end of your turn, gain Stealth.
Squall cannot gain or recover Health.
4/2

tomnov [7]
Control the random effects of cards you cast.
0/7

Mythandier [7]
Whenever Mythandier kills a minion, summon a 2/2 Fledgling Vampire.
Deathrattle: Return to owner's hand.
4/5

Gyges, Wandering Philosopher [7]
Deathrattle: Swap hands with your opponent
3/7

SteelAvocado [7] (Fruit!)
Battlecry: Give enemy minions -1/-1.
3/3

YourGoodFriend, Big Troll [7]
Taunt. At the end of your turn, give a random enemy minion +1 attack.
1/11

Mercury [7]
Battlecry: Draw a card. That card costs 0.
Deathrattle: Return to owner's hand.
0/3

Helios (7)
Battlecry: Summon three 1/1 worshipers with Taunt.
Worshipers gain +1/+1.
2/2

Umasi [7]
Battlecry: Deal 7 damage randomly split among enemy characters, your hero, and this.
Stealth
4/2


Adori Vita Vis [8]
Battlecry: Destroy a random damaged enemy minion.
6/7

Hiicantpk [8]
Battlecry: Deal 1 damage to all enemies for each enemy minion.
Taunt
4/7

FreedomMurder [8]
Taunt. Deathrattle: Silence all enemy minions.
6/7

Drazerk [10]
Taunt. Deathrattle: Summon 1/1 Ravens until your side of the battlefield is full.
8/8

UltiBahamut [10] (Dragon!)
Battlecry: Destroy 4 of your opponent's mana crystals.
12/12

SteffoDeffo [10]
Battlecry: Heal all characters to full health.
Deathrattle: Deal 10 damage to all characters.
2/8



+ Show Spoiler [TLLH Spells] +
Trozz's Squelch [1]
Deal 1 damage to the enemy hero, then silence ALL minions.

Glacierz's Maphack [1]
Reveal your opponents' hands.

dAPhREAk's Justice [2]
Destroy a random minion controlled by each player.

Zdrastochye's Death Fight [3]
Two target minions with the same power attack each other.

Jrkirby's Test [3]
Deal 3 damage to target minion. If it survives, heal that minion to full and it gets +3/+3.

luck_star21's Lucky Star [3]
Deal 1-20 damage to a random minion.

Korlin's Fear [4]
Silence a minion. That minion can't attack.

Mythandier's Mind Flay [4]
Destroy one of your opponent's mana crystals. Draw a card.

FusioN.Strider's Call [7]
Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/5 Devilsaur at random until your side of the battlefield is full.

Piledriver's All-in! [10]
Your minions cost 0 this turn. At the end of the turn, an opponent gains control of all minions summoned this turn.



+ Show Spoiler [TLLH Power Ranking] +
1. Jrkirby
2. Korlin's Fear
3. Cade Flayer
4. Squall
5. Mercury
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2014-01-14 22:34:37
January 14 2014 20:37 GMT
#2
Hiicantpk [8]
Battlecry: Do 1 damage to each opponent character for each enemy minion on the board.
Taunt
3/7

I would like to see a mechanic like this in hearthstone, would be really strong against things like murloc decks or other weenie rushdown, but wouldn't be effective in a situation vs one or two large minions. Only problem would be 7 mana would be too late to stop rushdown
Survival is winning, everything else is bullshit.
DifuntO
Profile Joined November 2011
Greece2376 Posts
January 14 2014 20:44 GMT
#3
Difunto [5]
Deathrattle: Summon a 1/3 Skeleton with Taunt.
Charge
4/1
All I do is Stim.
Acronysis
Profile Joined November 2011
872 Posts
January 14 2014 20:52 GMT
#4
Acronysis [6]
Stats: 4/5
Battlecry: Give a minion Deathcry, if target minion dies before this one, then this minion gets +3/+3

Kindof confusing wording, but you get the idea i hope =P
The multiplying villanies of man do swarm upon him.
skatbone
Profile Joined August 2010
United States1005 Posts
January 14 2014 20:59 GMT
#5
Mercury [6]
0/0

Battlecry: Become any card from your deck.
Deathrattle: Return to owner's hand.
Mercurial#1193
Nyrr
Profile Joined July 2012
Netherlands36 Posts
January 14 2014 21:05 GMT
#6
Nyrr [0]
Stealth
0/1

I am pretty much the new and improved (?) Wisp.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-14 21:27:23
January 14 2014 21:25 GMT
#7
On January 15 2014 05:37 57 Corvette wrote:
Hiicantpk [7]
Battlecry: Do 1 damage to each opponent character for each enemy minion on the board.
Taunt
4/7

You're like two flamestrikes.
You'll destroy most archetypes.
Here's my take on you:

Hiicantpk [8]
Battlecry: Deal 1 damage to all enemies for each enemy minion.
Taunt
3/7

On January 15 2014 05:44 DifuntO wrote:
Difunto [5]
Deathrattle: Summon a 1/3 Skeleton with Taunt.
Charge
4/1

I like what you've got.
Half aggression, half defense.
Charming bodyguard.

On January 15 2014 05:52 Acronysis wrote:
Acronysis [6]
Stats: 4/5
Battlecry: Give a minion Deathcry, if target minion dies before this one, then this minion gets +3/+3

Better than yeti??
Your wording is broken too.
How's this rebalance:

Acronysis [6]
Battlecry: Choose another minion. When that minion dies, this gets +3/+3.
4/4


On January 15 2014 05:59 skatbone wrote:
Mercury [6]
0/0

Battlecry: Become any card from your deck.
Deathrattle: Return to owner's hand.

Holy Tassadar...
This is one hell of a card.
How can I fix you?

Mercury [7]
Battlecry: Draw a card. That card costs 0.
Deathrattle: Return to owner's hand.
0/3

Do you mind this change?
It plays much better offline.
Might still be broken.


On January 15 2014 06:05 Nyrr wrote:
Nyrr [0]
Stealth
0/1

I am pretty much the new and improved (?) Wisp.

A blood imp, but bad?
At least you're as cheap as free.
Welcome aboard, Nyrr.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
mythandier
Profile Joined January 2011
United States828 Posts
Last Edited: 2014-01-14 21:50:36
January 14 2014 21:46 GMT
#8
Mythandier [6]
Text: Summon a 2/2 Fledgling Vampire for each minion killed by Mythandier.
Deathrattle: Return to owner's hand. Cannot be summoned again until next turn.
4/5

Mind Flay [5]
Text: Destroy one of your opponent's mana crystals. Draw a card.
Gyges
Profile Joined January 2014
United States0 Posts
January 14 2014 22:00 GMT
#9
Wandering Philosopher [7]
Text:
Taunt
Battlecry: Swap hands with your opponent
Deathrattle: Swap hands with your opponent
3/7

A bizarre idea I came up with, not sure if this is good or awful, but fun to think about
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
January 14 2014 22:09 GMT
#10
Me as a minion:

Jrkirby [2]
Text: Battlecry: Destroy target minion with a deathrattle. Gain that deathrattle.
2/3

My Paladin Spell:

Test Of the Light [3]
Text: Deal 3 damage to target minion. Heal that minion to full. Give that minion +3/+3
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-01-14 22:17:32
January 14 2014 22:16 GMT
#11
Obesechicken [1]

Enrage: Both players play with their hands revealed. Deathrattle: Whoever destroys obesechicken loses 5 life.
1/1
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
UltiBahamut
Profile Joined October 2010
United States102 Posts
January 14 2014 22:27 GMT
#12
UltiBahamut [10]
Dragon
Battlecry: Deal 15 damage to all minions and the enemy hero while also destroying 6 of your mana crystals.
12/12

I had no idea what to do here since my thing is based off the FF bahamuts it had to be big xD Hope i didn't make it too powerful and tried to do something that wasn't just deathwing xD i think i failed but oh well
"Thats Halo, Dont worry" Huk
Doctor Faustus
Profile Joined January 2014
United States0 Posts
January 14 2014 22:32 GMT
#13
Minion:
Doctor Faustus [2]
Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck."
0/4
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
January 14 2014 22:37 GMT
#14
minion:
Shock710 [2]
text: summon a 0/2 qt token or a 1/1 naeun token
1/2
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Steelavocado
Profile Joined May 2010
United States2123 Posts
January 14 2014 22:40 GMT
#15
Minion
SteelAvocado [7] 5/5
Fruit
BattleCRY: This minions QQing causes all enemy minions to lose 1/1
MIRACLE IS YOUR TI7 CHAMP
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 14 2014 22:45 GMT
#16
Minion

Drazerk [10]

Text: Upon death summon 1/1 ravens until your side of the board is full
8/8 with taunt

The ravens are beasts so its basically OP
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
January 14 2014 22:49 GMT
#17
Minion:

Piledriver:[6]
Battlecry: Eat a target minion, adding their current HP to your own and fall asleep, unable to attack for next 3 turns.
5/5.


Spell: All in! [10]
Play all the minions you have in your hand at once. If you fail to kill the enemy hero in the next turn, the minions will switch sides.


Really imbalanced I know, but its just for fun
Envy fan since NTH.
Denvar
Profile Joined September 2010
United States34 Posts
January 14 2014 22:58 GMT
#18
Minion

Denvar [5]
At the start of your turn, freeze a random enemy character.
3/5

A little bit like demolisher, but a bit more flavor. Definitely needs to be character though, minion would be super OP.
ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
Last Edited: 2014-01-14 23:06:14
January 14 2014 23:05 GMT
#19
Minion:

Big Troll: (8)
1/11 Taunt give a random enemy character +2 attack for 1 turn at the end of your turn

anonymous is the most famous author that anyone can be
incubated
Profile Joined January 2014
Canada0 Posts
January 14 2014 23:23 GMT
#20
incubated [2]

0/3
Summon a 1/1 chicken at the beginning of your turn (the enrage kind
Mend!
1 2 3 4 5 6 Next All
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