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On January 15 2014 06:25 Trozz wrote:Show nested quote +On January 15 2014 05:59 skatbone wrote: Mercury [6] 0/0
Battlecry: Become any card from your deck. Deathrattle: Return to owner's hand. Holy Tassadar... This is one hell of a card. How can I fix you? Mercury [7] Battlecry: Draw a card. That card costs 0. Deathrattle: Return to owner's hand. 0/3 Do you mind this change? It plays much better offline. Might still be broken.
Having thought about your proposed change over the past week, I've decided I like it.
The only thing about making a 0/3 is that your opponent likely WON'T want to remove the card from the board. If it is an 0/3 it would die to some AOE. I like the idea of it being a 0/8 with the text, "cannot be targeted by buffs" or some similar wording--in other words, it cannot be made to attack or made into a taunt.
Love the imagination in this thread.
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Knives Edge[8] (Rogue) 1/8 Deal 1 damage to all enemy minions every time a card is played; Combo deal 2 damage.
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C. I. A (0)
Loose 3 life, look at target players hand. Draw a card.
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Long time no see, huh? I don't want this thread to die, So here are some more.
+ Show Spoiler +![[image loading]](http://i.imgur.com/zlGaKjz.jpg) ![[image loading]](http://i.imgur.com/SAjkReJ.jpg) ![[image loading]](http://i.imgur.com/SykrLow.jpg) Yeah, a new Dream Card! I made those some weeks ago. It's just too much fun.
And another snake. This one is not as complex As the other two.
+ Show Spoiler +
I don't own these pics, I found them all on Google. Don't know the authors.
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Favor the Meek(3)
Destroy the minion with the highest power, if tied it's chosen randomly
Destructive Fighter(2)
4/3
At end of turn, deal 1 damage to itself.
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Socially Awkward Penguin (5) 3/7, Stealth Has 1 less health for each enemy minion on the board.
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Akusa[4]
1/4
Battlecry: You and your opponent each swap one other minion on your respective sides with a minion in your hand.
Flavor text: The alt-itis is beginning to get out of hand.
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Metamorphosis [4] Spell Changes a minion into a 2/2 that has the same power as Grul +1/1 each turn, can be used on either friend or foe.
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Trozz, are you still there? You did not post anything In quite some time now.
I still screw around When I have nothing to do, So here are some more:
+ Show Spoiler +
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[6] Sorathez: Battlecry: Both players have all cards in their deck replaced by random cards they own. Deathrattle: Replaces both players' class with a random class. 1/1
[10] Sorathez's World Destroyer Text: Combo: Destroy the enemy hero.
Max one in your deck.
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On January 21 2014 02:53 Trozz wrote:Show nested quote +On January 17 2014 02:14 Emix_Squall wrote: Squall [6] 4/2 Max health can't exceed 2 Gains stealth at the end of each turn Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done) What's with your drawback? You'll absolutely smash decks. Unless they have spells. I dont see the difference between that and the jungle panther, doesnt it just die to whatever it hits into, and not survive to gain stealth
On February 10 2014 01:18 FusioN.Strider wrote:Trozz, are you still there? You did not post anything In quite some time now. I still screw around When I have nothing to do, So here are some more: + Show Spoiler + omg those are awesome O_O i love the spellbook idea, that might be something they can put into the game, like instead of weapons the mage, priest, warlocks can have a spellbook in their weapon slot
also arcane blast so imba, i LOVE IT :D
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gobbledydook [0] akldjf32ij#EFW2bna=9*#&%*#HJ.
(Well, my name basically means gibberish.)
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Malehonnete [6]
5/5 Battlecry: Choose one adverse minion. This one is exchanged with a random card of the opponent hand, which is immedialtly plaid at free cost.
>
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NoSoldier (x)
2/4
"This Cards cost is equal to 2 + the number of minions on the battlefield" Your opponent takes control of this minion. As long as this minion is under your control, your minions may not attack heroes. This minion can not attack"
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