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Active: 1662 users

You as a Minion & Your Spell(s)

Forum Index > Hearthstone General
Post a Reply
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Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-21 04:39:29
January 14 2014 20:22 GMT
#1
If you were a card,
what sort of stats would you have?
I might print you out :D

+ Show Spoiler [example] +
Trozz [2]
Combo: draw a card
Deathrattle: discard a card
Spell Power: +1
1/3

I'm kind of janky,
but at least the haiku holds.
Here's a spell I'd like:

Trozz's Squelch [1]
Deal 1 damage to the enemy hero, then silence all minions.



+ Show Spoiler [example of bad] +
[image loading]



+ Show Spoiler [TLLH Minions] +
Nyrr [0]
Stealth
0/1

wabut [0]
Charge
Battlecry: Destroy four of your mana crystals. If you do, draw 2 cards.
0/1

G.K. [1] (Pirate!)
Stealth
1/1

Obesechicken [1]
Enrage: Both players play with their hands revealed.
Deathrattle: Deal 3 damage to the enemy hero.
1/1

Trozz [2]
Combo: draw a card
Deathrattle: discard a card
Spell Power: +1
1/3

Glacierz [2]
1/1
Stealth
Your opponents plays with the top card of their deck revealed.

Doctor Faustus [2]
At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck.
0/4

Incubated [2]
At the start of your turn, summon a 1/1 Angry Chicken with Enrage: +5 Attack.
0/3

Shock710 [2]
Battlecry: Summon a 0/2 QT or a 1/1 Naeun.
1/2

Jrkirby [2]
Battlecry: Destroy target minion with deathrattle. Gain that deathrattle.
2/3

LunaSaint's Totem [2]
Whenever a friendly character is reduced to 1 Health, restore 1 of its Health.
0/4

eXdeath [3]
Battlecry: Destroy a random enemy minion and deal its Attack damage to your hero.
2/1

Rst1728 [3]
Deathrattle: Summon another random minion from a graveyard.
1/2

MrSandman [3]
Battlecry: Reset all minions to their original Attack, Health, and effects.
3/3

CARRAS [3]
BATTLECRY: KILL ALL MURLOCS
2/3

Unstable [3]
Battlecry: Deal 4 damage to two random minions.
Combo: Your opponent draws a card for each minion destroyed this turn.
3/4

Miyu [4] (Beast!)
Miyu can't be attacked by minions. Miyu can't taunt.
2/2

Strider [4] (Demon!)
Spell Damage +2
Battlecry: Destroy a friendly minion.
3/4

LunaSaint [4]
Whenever a friendly character is reduced to 1 Health, restore 1 of its Health.
3/5

Artemis [4]
Battlecry: Summon two 1/1 Boars.
Combo: Other minions summoned this turn have Charge.
3/4

Usus [4]
1/5
At the end of your turn, give a random enemy minion -1 Health.
Deathrattle: Deal 3 damage to each hero.

Vascular [4]
Choose one - Gain Deathrattle: Summon a 0/3 Thing with Taunt, or Transform a friendly minion into a 3/1 Thing with Taunt.
3/4

Immortal VoirDire [4]
4/4
Immune during your turn.

Inschato [5]
Deathrattle: Destroy all enemy minions.
At the end of your turn, deal 1 damage to your hero.
0/5

Difunto [5]
Deathrattle: Summon a 1/3 Skeleton with Taunt.
Charge
4/1

Cade Flayer [5]
Charge. Deathrattle: Deal 2 damage to all friendly characters.
At the end of your turn, an opponent gains control of this.
5/1

Denvar [5]
At the start of your turn, freeze a random enemy.
3/5

FetTerBender´s Arcane Battery [5]
Battlecry: Put an 'Arcane Missiles' spell into your hand.
Deathrattle: Discard a card.
At the end of your turn, put an 'Arcane Missiles' spell into your hand.
0/1

Korlin [5]
Taunt
At the end of your turn, gain Divine Shield.
2/5

Wildmoon [5]
Attacks bypass Taunt.
4/4

Advantageous [5]
Battlecry: Freeze and Silence a minion. Give that minion -2/+3.
4/3

kochanfe [5]
Battlecry: Give all enemy minions -1 Attack.
4/3

Leopoldshark [6] (Beast!)
When this attacks a minion, deal 2 damage to adjacent minions.
4/5

Acronysis [6]
Battlecry: Choose another minion. When that minion dies, this gets +3/+3.
4/4

Piledriver [6]
Battlecry: Destroy a minion and gain its attack and health, then sleep for 3 turns.
5/5.

Asmodeus [6] (Demon!)
Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters.
6/6

Squall [6] (Beast!)
At the end of your turn, gain Stealth.
Squall cannot gain or recover Health.
4/2

tomnov [7]
Control the random effects of cards you cast.
0/7

Mythandier [7]
Whenever Mythandier kills a minion, summon a 2/2 Fledgling Vampire.
Deathrattle: Return to owner's hand.
4/5

Gyges, Wandering Philosopher [7]
Deathrattle: Swap hands with your opponent
3/7

SteelAvocado [7] (Fruit!)
Battlecry: Give enemy minions -1/-1.
3/3

YourGoodFriend, Big Troll [7]
Taunt. At the end of your turn, give a random enemy minion +1 attack.
1/11

Mercury [7]
Battlecry: Draw a card. That card costs 0.
Deathrattle: Return to owner's hand.
0/3

Helios (7)
Battlecry: Summon three 1/1 worshipers with Taunt.
Worshipers gain +1/+1.
2/2

Umasi [7]
Battlecry: Deal 7 damage randomly split among enemy characters, your hero, and this.
Stealth
4/2


Adori Vita Vis [8]
Battlecry: Destroy a random damaged enemy minion.
6/7

Hiicantpk [8]
Battlecry: Deal 1 damage to all enemies for each enemy minion.
Taunt
4/7

FreedomMurder [8]
Taunt. Deathrattle: Silence all enemy minions.
6/7

Drazerk [10]
Taunt. Deathrattle: Summon 1/1 Ravens until your side of the battlefield is full.
8/8

UltiBahamut [10] (Dragon!)
Battlecry: Destroy 4 of your opponent's mana crystals.
12/12

SteffoDeffo [10]
Battlecry: Heal all characters to full health.
Deathrattle: Deal 10 damage to all characters.
2/8



+ Show Spoiler [TLLH Spells] +
Trozz's Squelch [1]
Deal 1 damage to the enemy hero, then silence ALL minions.

Glacierz's Maphack [1]
Reveal your opponents' hands.

dAPhREAk's Justice [2]
Destroy a random minion controlled by each player.

Zdrastochye's Death Fight [3]
Two target minions with the same power attack each other.

Jrkirby's Test [3]
Deal 3 damage to target minion. If it survives, heal that minion to full and it gets +3/+3.

luck_star21's Lucky Star [3]
Deal 1-20 damage to a random minion.

Korlin's Fear [4]
Silence a minion. That minion can't attack.

Mythandier's Mind Flay [4]
Destroy one of your opponent's mana crystals. Draw a card.

FusioN.Strider's Call [7]
Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/5 Devilsaur at random until your side of the battlefield is full.

Piledriver's All-in! [10]
Your minions cost 0 this turn. At the end of the turn, an opponent gains control of all minions summoned this turn.



+ Show Spoiler [TLLH Power Ranking] +
1. Jrkirby
2. Korlin's Fear
3. Cade Flayer
4. Squall
5. Mercury
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2014-01-14 22:34:37
January 14 2014 20:37 GMT
#2
Hiicantpk [8]
Battlecry: Do 1 damage to each opponent character for each enemy minion on the board.
Taunt
3/7

I would like to see a mechanic like this in hearthstone, would be really strong against things like murloc decks or other weenie rushdown, but wouldn't be effective in a situation vs one or two large minions. Only problem would be 7 mana would be too late to stop rushdown
Survival is winning, everything else is bullshit.
DifuntO
Profile Joined November 2011
Greece2376 Posts
January 14 2014 20:44 GMT
#3
Difunto [5]
Deathrattle: Summon a 1/3 Skeleton with Taunt.
Charge
4/1
All I do is Stim.
Acronysis
Profile Joined November 2011
872 Posts
January 14 2014 20:52 GMT
#4
Acronysis [6]
Stats: 4/5
Battlecry: Give a minion Deathcry, if target minion dies before this one, then this minion gets +3/+3

Kindof confusing wording, but you get the idea i hope =P
The multiplying villanies of man do swarm upon him.
skatbone
Profile Joined August 2010
United States1005 Posts
January 14 2014 20:59 GMT
#5
Mercury [6]
0/0

Battlecry: Become any card from your deck.
Deathrattle: Return to owner's hand.
Mercurial#1193
Nyrr
Profile Joined July 2012
Netherlands36 Posts
January 14 2014 21:05 GMT
#6
Nyrr [0]
Stealth
0/1

I am pretty much the new and improved (?) Wisp.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-14 21:27:23
January 14 2014 21:25 GMT
#7
On January 15 2014 05:37 57 Corvette wrote:
Hiicantpk [7]
Battlecry: Do 1 damage to each opponent character for each enemy minion on the board.
Taunt
4/7

You're like two flamestrikes.
You'll destroy most archetypes.
Here's my take on you:

Hiicantpk [8]
Battlecry: Deal 1 damage to all enemies for each enemy minion.
Taunt
3/7

On January 15 2014 05:44 DifuntO wrote:
Difunto [5]
Deathrattle: Summon a 1/3 Skeleton with Taunt.
Charge
4/1

I like what you've got.
Half aggression, half defense.
Charming bodyguard.

On January 15 2014 05:52 Acronysis wrote:
Acronysis [6]
Stats: 4/5
Battlecry: Give a minion Deathcry, if target minion dies before this one, then this minion gets +3/+3

Better than yeti??
Your wording is broken too.
How's this rebalance:

Acronysis [6]
Battlecry: Choose another minion. When that minion dies, this gets +3/+3.
4/4


On January 15 2014 05:59 skatbone wrote:
Mercury [6]
0/0

Battlecry: Become any card from your deck.
Deathrattle: Return to owner's hand.

Holy Tassadar...
This is one hell of a card.
How can I fix you?

Mercury [7]
Battlecry: Draw a card. That card costs 0.
Deathrattle: Return to owner's hand.
0/3

Do you mind this change?
It plays much better offline.
Might still be broken.


On January 15 2014 06:05 Nyrr wrote:
Nyrr [0]
Stealth
0/1

I am pretty much the new and improved (?) Wisp.

A blood imp, but bad?
At least you're as cheap as free.
Welcome aboard, Nyrr.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
mythandier
Profile Joined January 2011
United States828 Posts
Last Edited: 2014-01-14 21:50:36
January 14 2014 21:46 GMT
#8
Mythandier [6]
Text: Summon a 2/2 Fledgling Vampire for each minion killed by Mythandier.
Deathrattle: Return to owner's hand. Cannot be summoned again until next turn.
4/5

Mind Flay [5]
Text: Destroy one of your opponent's mana crystals. Draw a card.
Gyges
Profile Joined January 2014
United States0 Posts
January 14 2014 22:00 GMT
#9
Wandering Philosopher [7]
Text:
Taunt
Battlecry: Swap hands with your opponent
Deathrattle: Swap hands with your opponent
3/7

A bizarre idea I came up with, not sure if this is good or awful, but fun to think about
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
January 14 2014 22:09 GMT
#10
Me as a minion:

Jrkirby [2]
Text: Battlecry: Destroy target minion with a deathrattle. Gain that deathrattle.
2/3

My Paladin Spell:

Test Of the Light [3]
Text: Deal 3 damage to target minion. Heal that minion to full. Give that minion +3/+3
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-01-14 22:17:32
January 14 2014 22:16 GMT
#11
Obesechicken [1]

Enrage: Both players play with their hands revealed. Deathrattle: Whoever destroys obesechicken loses 5 life.
1/1
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
UltiBahamut
Profile Joined October 2010
United States102 Posts
January 14 2014 22:27 GMT
#12
UltiBahamut [10]
Dragon
Battlecry: Deal 15 damage to all minions and the enemy hero while also destroying 6 of your mana crystals.
12/12

I had no idea what to do here since my thing is based off the FF bahamuts it had to be big xD Hope i didn't make it too powerful and tried to do something that wasn't just deathwing xD i think i failed but oh well
"Thats Halo, Dont worry" Huk
Doctor Faustus
Profile Joined January 2014
United States0 Posts
January 14 2014 22:32 GMT
#13
Minion:
Doctor Faustus [2]
Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck."
0/4
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
January 14 2014 22:37 GMT
#14
minion:
Shock710 [2]
text: summon a 0/2 qt token or a 1/1 naeun token
1/2
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Steelavocado
Profile Joined May 2010
United States2123 Posts
January 14 2014 22:40 GMT
#15
Minion
SteelAvocado [7] 5/5
Fruit
BattleCRY: This minions QQing causes all enemy minions to lose 1/1
MIRACLE IS YOUR TI7 CHAMP
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 14 2014 22:45 GMT
#16
Minion

Drazerk [10]

Text: Upon death summon 1/1 ravens until your side of the board is full
8/8 with taunt

The ravens are beasts so its basically OP
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
January 14 2014 22:49 GMT
#17
Minion:

Piledriver:[6]
Battlecry: Eat a target minion, adding their current HP to your own and fall asleep, unable to attack for next 3 turns.
5/5.


Spell: All in! [10]
Play all the minions you have in your hand at once. If you fail to kill the enemy hero in the next turn, the minions will switch sides.


Really imbalanced I know, but its just for fun
Envy fan since NTH.
Denvar
Profile Joined September 2010
United States34 Posts
January 14 2014 22:58 GMT
#18
Minion

Denvar [5]
At the start of your turn, freeze a random enemy character.
3/5

A little bit like demolisher, but a bit more flavor. Definitely needs to be character though, minion would be super OP.
ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
Last Edited: 2014-01-14 23:06:14
January 14 2014 23:05 GMT
#19
Minion:

Big Troll: (8)
1/11 Taunt give a random enemy character +2 attack for 1 turn at the end of your turn

anonymous is the most famous author that anyone can be
incubated
Profile Joined January 2014
Canada0 Posts
January 14 2014 23:23 GMT
#20
incubated [2]

0/3
Summon a 1/1 chicken at the beginning of your turn (the enrage kind
Mend!
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
January 14 2014 23:30 GMT
#21
I am quite impressed.
You only talk in Haikus.
Can you keep it up?

Strider (4):
3/4, Demon
Spell Damage +2
Battlecry: Destroy a friendly minion.
MISTAKE!
Miyu
Profile Joined June 2011
Norway0 Posts
January 14 2014 23:43 GMT
#22
:D

Miyu (5)
4/4 Kitty
Cannot be attacked by minions due to the super charms of a kitten.
(special effect when summoned: Meow meow meow!!)

And yes I would totally love a card like that!
Meow
AsmodeusHS
Profile Joined January 2014
Zimbabwe0 Posts
January 15 2014 00:16 GMT
#23
Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.

Link to image
http://asmodeusblog.tumblr.com
Carras
Profile Joined August 2010
Argentina860 Posts
January 15 2014 00:18 GMT
#24
CARRAS [4]

2/3

battlecry: KILL ALL MURLOCS
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
January 15 2014 00:21 GMT
#25
Inschato (5)
0/5

Lose 1 health at the end of your turn.
Deathrattle: Destroy all enemy minions.
3.
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
January 15 2014 00:32 GMT
#26
Flayer (5)
5/1
Charge.
Turn End switches to the opponents hand
Deathrattle: Does 7 combined damage to random friendly characters

It's a hot potato :o
That boys a monster
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 15 2014 00:51 GMT
#27
On January 15 2014 06:46 mythandier wrote:
Mythandier [6]
Text: Summon a 2/2 Fledgling Vampire for each minion killed by Mythandier.
Deathrattle: Return to owner's hand. Cannot be summoned again until next turn.
4/5

Mind Flay [5]
Text: Destroy one of your opponent's mana crystals. Draw a card.


Strong minion, weak spell.
Mind if I rebalance these?
I think this might work:

Mythandier [7]
Whenever Mythandier kills a minion, summon a 2/2 Fledgling Vampire.
Deathrattle: Return to owner's hand.
4/5

Mythandier's Mind Flay [4]
Destroy one of your opponent's mana crystals. Draw a card.

On January 15 2014 07:00 Gyges wrote:
Wandering Philosopher [7]
Text:
Taunt
Battlecry: Swap hands with your opponent
Deathrattle: Swap hands with your opponent
3/7

If you dump your hand,
Your guy is insanely strong.
I'll kill half the fun:

Gyges, Wandering Philosopher [7]
Deathrattle: Swap hands with your opponent
3/7

On January 15 2014 07:09 jrkirby wrote:Jrkirby [2]
Text: Battlecry: Destroy target minion with a deathrattle. Gain that deathrattle.
2/3

Test Of the Light [3]
Text: Deal 3 damage to target minion. Heal that minion to full. Give that minion +3/+3

Awesome counter-play!
Deathrattle is running loose.
Way to counter it.

Jrkirby [2]
Battlecry: Destroy target minion with deathrattle. Gain that deathrattle.
2/3

Do you want to kill?
Or do you just want to steal?
Stealing seems stronger...

Jrkirby's Test of the Light [3]
Text: Deal 3 damage to target minion. If it survives, heal that minion to full and give it +3/+3.


On January 15 2014 07:16 obesechicken13 wrote:
Obesechicken [1]

Enrage: Both players play with their hands revealed. Deathrattle: Whoever destroys obesechicken loses 5 life.
1/1

This shouldn't cost 1.
Although, since you're a chicken,
I'll nerf deathrattle:

Obesechicken [1]
Enrage: Both players play with their hands revealed.
Deathrattle: Deal 3 damage to the enemy hero.
1/1


On January 15 2014 07:27 UltiBahamut wrote:
UltiBahamut [10]
Dragon
Battlecry: Deal 15 damage to all minions and the enemy hero while also destroying 6 of your mana crystals.
12/12

I have an idea.
Instead of killing minions,
kill mana crystals!

UltiBahamut [10] (Dragon!)
Battlecry: Destroy 4 of your opponent's mana crystals.
12/12


On January 15 2014 07:32 Doctor Faustus wrote:
Minion:
Doctor Faustus [2]
Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck."
0/4

Evil Nat Pagle!
I'm gunna reword this card.
I love milling strats.

Doctor Faustus [2]
At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck.
0/4

On January 15 2014 07:37 Shock710 wrote:
minion:
Shock710 [2]
text: summon a 0/2 qt token or a 1/1 naeun token
1/2

We need low cost stuff.
You're a lot like that Murloc.
Strangely named summons.

Shock710 [2]
Battlecry: Summon a 0/2 QT or a 1/1 Naeun.
1/2


On January 15 2014 07:40 Steelavocado wrote:
Minion
SteelAvocado [7] 5/5
Fruit
BattleCRY: This minions QQing causes all enemy minions to lose 1/1

Almost a real card.
You're like stormwind champion.
Does this float your boat?

SteelAvocado [7] (Fruit!)
Battlecry: Give enemy minions -1/-1.
3/3

On January 15 2014 07:45 Drazerk wrote:Drazerk [10]

Text: Upon death summon 1/1 ravens until your side of the board is full
8/8 with taunt

This seems fair enough.
People sure love Deathrattle.
Beware of kirby.

Drazerk [10]
Taunt. Deathrattle: Summon 1/1 ravens until your side of the battlefield is full.
8/8


On January 15 2014 07:49 Piledriver wrote:
Minion:
Piledriver:[6]
Battlecry: Eat a target minion, adding their current HP to your own and fall asleep, unable to attack for next 3 turns.
5/5.


Spell: All in! [10]
Play all the minions you have in your hand at once. If you fail to kill the enemy hero in the next turn, the minions will switch sides.

These cards are crazy.
I suppose that's good spirit.
Here are my versions:

Piledriver [6]
Battlecry: Destroy a minion and gain its attack and health, then sleep for 3 turns.
5/5.


All in! [10]
Your minions cost 0 this turn. At the end of the turn, your opponent gains control of all minions summoned this turn.


On January 15 2014 07:58 Denvar wrote:
Minion

Denvar [5]
At the start of your turn, freeze a random enemy character.
3/5

Dynamite design!
Since 'character' is implied,
we don't need that word.

Denvar [5]
At the start of your turn, freeze a random enemy.
3/5

On January 15 2014 08:05 YourGoodFriend wrote:
Minion:

Big Troll: (8)
1/11 Taunt give a random enemy character +2 attack for 1 turn at the end of your turn

To streamline this card,
I'll make the buff permanent.
And I'll add your name.

YourGoodFriend, Big Troll [7]
Taunt. At the end of your turn, give a random enemy minion +1 attack.
1/11
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Acronysis
Profile Joined November 2011
872 Posts
January 15 2014 01:08 GMT
#28
On January 15 2014 09:16 AsmodeusHS wrote:
Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.

Link to image


Ooh! Very neat! I like it heh. As a priest fan myself, i think it's a pretty neat effect. Here's to hopin blizzard puts it in =P
The multiplying villanies of man do swarm upon him.
G.K.
Profile Joined November 2010
United States105 Posts
January 15 2014 01:10 GMT
#29
Minion

G.K. [0]
Pirate
Stealth
1/1
Hearthstone // LoL
UltiBahamut
Profile Joined October 2010
United States102 Posts
January 15 2014 01:33 GMT
#30
On January 15 2014 09:51 Trozz wrote:
I have an idea.
Instead of killing minions,
kill mana crystals!

UltiBahamut [10] (Dragon!)
Battlecry: Destroy 4 of your opponent's mana crystals.
12/12


Hah, fine with me
"Thats Halo, Dont worry" Huk
AdoriVitaVis
Profile Joined January 2014
United States1 Post
January 15 2014 02:59 GMT
#31
Adori Vita Vis [7]
Battlecry: Destroy a random damaged enemy minion.
6/7
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-15 03:30:01
January 15 2014 03:14 GMT
#32
On January 15 2014 08:23 incubated wrote:
incubated [2]

0/3
Summon a 1/1 chicken at the beginning of your turn (the enrage kind

A chicken spawner?
That sounds far too hilarious.
I have to add you.

Incubated [2]
At the start of your turn, summon a 1/1 Angry Chicken with Enrage: +5 Attack.
0/3


On January 15 2014 08:30 FusioN.Strider wrote:
I am quite impressed.
You only talk in Haikus.
Can you keep it up?

Strider (4):
3/4, Demon
Spell Damage +2
Battlecry: Destroy a friendly minion.

Pretty cool design.
People will hate your drawback,
and love spell damage.

Strider [4] (Demon!)
Spell Damage +2
Battlecry: Destroy a friendly minion.
3/4

On January 15 2014 08:43 Miyu wrote:
:D

Miyu (5)
4/4 Kitty
Cannot be attacked by minions due to the super charms of a kitten.
(special effect when summoned: Meow meow meow!!)

Such a unique charm.
I'm nerfing you, miyu-chan.
Hunters will like you |: !

Miyu [4] (Beast!)
Miyu can't be attacked by minions. Miyu can't taunt.
2/2


On January 15 2014 09:16 AsmodeusHS wrote:
Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.

Link to image

Did you design this?
I'll include it nonetheless.
I made two changes:

Asmodeus [6] (Demon!)
Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters.
6/6

On January 15 2014 09:18 Carras wrote:
CARRAS [4]

2/3

battlecry: KILL ALL MURLOCS

POCKET STRATEGIES
I LIKE RANDOM MURLOC HATE
THIS SET HAS NONE LOL

CARRAS [4]
Battlecry: KILL ALL MURLOCS
2/3


On January 15 2014 09:21 Inschato wrote:
Inschato (5)
0/5

Lose 1 health at the end of your turn.
Deathrattle: Destroy all enemy minions.

:D
Inschato [5]
Deathrattle: Destroy all enemy minions.
At the end of your turn, deal 1 damage to your hero.
0/5

On January 15 2014 09:32 Cade)Flayer wrote:
Flayer (5)
5/1
Charge.
Turn End switches to the opponents hand
Deathrattle: Does 7 combined damage to random friendly characters

Hottest potato.
Shall we call this Cade Flayer?
It's way more unique.

Cade Flayer [5]
Charge. Deathrattle: Deal 2 damage to all friendly characters.
At the end of your turn, an opponent gains control of this.
5/1

+ Show Spoiler [???] +
Fade Clayer[5]
Charge. Deathrattle: Deal 2 damage to all friendly characters.
At the start of your turn, an opponent gains control of this.
5/1+ Show Spoiler [!!!] +
Fayer Clade[5]
Battlecry: Deal 5 damage, then an opponent gains control of this.
Deathrattle: Deal 2 damage to all friendly characters.
5/1+ Show Spoiler [...] +
Fader Clay[5]
Battlecry: Deal 5 damage, then an opponent gains control of this.
Deathrattle: Deal 5 damage to all friendly characters.
5/5


On January 15 2014 10:10 G.K. wrote:
Minion

G.K. [0]
Pirate
Stealth
1/1

+1

On January 15 2014 11:59 adorivitavis wrote:
Adori Vita Vis [7]
Battlecry: Destroy a random damaged enemy minion.
6/7


Welcome to the thread.
You'll likely kill them all dead
then come out ahead.

Adori Vita Vis [7]
Battlecry: Destroy a random damaged enemy minion.
6/7
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Doctor Faustus
Profile Joined January 2014
United States0 Posts
Last Edited: 2014-01-15 03:31:45
January 15 2014 03:31 GMT
#33
On January 15 2014 09:51 Trozz wrote:
Show nested quote +
On January 15 2014 07:32 Doctor Faustus wrote:
Minion:
Doctor Faustus [2]
Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck."
0/4

Evil Nat Pagle!
I'm gunna reword this card.
I love milling strats.

Doctor Faustus [2]
At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck.
0/4

Evil Nat Pagle,
Was my intention for sure.
But there's a typo!
TheRealArtemis
Profile Joined October 2011
687 Posts
January 15 2014 03:50 GMT
#34
Artemis
Cost 4 mana.
3/5 Minion
Battlecry: Summon 2 1/1 Wild boars
Combo: Summons have Charge.
religion is like a prison for the seekers of wisdom
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 15 2014 04:00 GMT
#35
Scales of Justice (Paladin Card)
4 mana.
Randomly select two opponent minions. One card is destroyed and the other returned to opponent's hand.
cue "You have been judged guilty!"
luck_star21
Profile Joined April 2011
United States264 Posts
January 15 2014 04:02 GMT
#36
luck_star21

Spell (5) mana
Do between 0-21 damage to a random minion :D
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
Last Edited: 2014-01-15 04:29:44
January 15 2014 04:29 GMT
#37
Minion
Helios (4)

2/1
Battlecry: summon three 1/2 worshipers with taunt. Worshipers gain +1/+1 as long as Helios is alive.


Too strong? I figure a 2/1 is easy enough to remove, but if the enemy doesnt have any spells they have to deal with three 2/3 taunts. If they remove Helios, then its almost like a glorified mirror image.
Umasi
Profile Joined October 2012
United States1399 Posts
January 15 2014 04:35 GMT
#38
Umasi [9]
Battlecry: Deal 2 damage to 7 random enemy characters, or yourself, or your hero.
Stealth
4/2

killing spreeeeeee
imagine seven mad bomber shots. If it hits myself, the effect immediately ends. Can't hit allied minions, but can hit every enemy the minion itself, or the hero who played it.
"Sir, we finally have enough corpses to serve as a ramp for your horse." "THEN LET THE REAPING BEGIN!!"
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
Last Edited: 2014-01-15 05:22:50
January 15 2014 05:19 GMT
#39
I made my minion.
Jrkirby will destroy
a harvest golem.

[image loading]

I wanted to steal
a battlecry, but sometimes
that doesn't make sense
Korlin
Profile Joined March 2011
Canada142 Posts
January 15 2014 09:53 GMT
#40
Korlin [5]
Taunt
At the end of each turn gain Divine Shield.
2/7
AsmodeusHS
Profile Joined January 2014
Zimbabwe0 Posts
January 15 2014 12:45 GMT
#41
On January 15 2014 12:14 Trozz wrote:

Show nested quote +
On January 15 2014 09:16 AsmodeusHS wrote:
Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.

Link to image

Did you design this?
I'll include it nonetheless.
I made two changes:

Asmodeus [6] (Demon!)
Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters.
6/6


I designed the card, not the picture tho. Simply searched for suitable image of a demon/devil so all credit for it goes to the artist whoever he is. The change makes sense
http://asmodeusblog.tumblr.com
Usus
Profile Joined December 2013
United Kingdom26 Posts
January 15 2014 12:56 GMT
#42
Usus [4]
1/5
Degrades all Minions by 1 Health per turn.
Deathrattle: Unleashes all the Health degraded at both heroes.
Unstable
Profile Joined February 2010
Sweden64 Posts
January 15 2014 13:04 GMT
#43
Unstable [3]
Battlecry: Destroy two random minions.
Combo: Your opponent draws a card for each minion destroyed this turn.
3/4
If it involves luck, skill and money ... Im probably already playing it.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 15 2014 13:11 GMT
#44
Wildmoon[5]

4/4

attack bypass taunt.
tomnov
Profile Blog Joined January 2011
Israel148 Posts
January 15 2014 13:31 GMT
#45
tomnov [8]
you now control all your cards random effects
0/6

flavour text: "Damn you RNGesus!!"
I reject your reality and substitute my own
SteffoDeffo
Profile Joined May 2009
Germany48 Posts
January 15 2014 13:42 GMT
#46
SteffoDeffo [5]
Battlecry: Heal every character to full health.
Deathrattle: Deal 10 damage to every character.
1/4
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
January 15 2014 15:10 GMT
#47
I had an idea.
This spell is pretty random,
but it should be fun.

Call of the Hunt (6):
Fill your side of the board with random Beasts.

Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
MISTAKE!
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
January 15 2014 15:20 GMT
#48
FetTerBender´s Arcane Battery [5]
0/1
Battlecry: Gain 1 Arcane Missiles on your hand
Deathrattle: Unleash 1 Arcane Missiles
At the end of your turn, you get 1 Arcane Missiles on your hand
There's a fine line between bravery and stupidity.
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
January 15 2014 16:11 GMT
#49
On January 16 2014 00:10 FusioN.Strider wrote:
I had an idea.
This spell is pretty random,
but it should be fun.

Call of the Hunt (6):
Fill your side of the board with random Beasts.

Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur


I really like this one, but I think it should cost more. It wont happen often, but having your side filled with devilsaurs and hyenas for 6 mana is a bit OP.
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
January 15 2014 19:20 GMT
#50
On January 16 2014 01:11 Helios.Star wrote:
Show nested quote +
On January 16 2014 00:10 FusioN.Strider wrote:
I had an idea.
This spell is pretty random,
but it should be fun.

Call of the Hunt (6):
Fill your side of the board with random Beasts.

Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur


I really like this one, but I think it should cost more. It wont happen often, but having your side filled with devilsaurs and hyenas for 6 mana is a bit OP.


That was my idea:
Since you should have minions out,
Shouldn't be too strong.

Although you are right,
It's too good as comeback card.
A nerf is needed.

Not too much more, though.
Maybe it should be 7?
8 would be a lot.
MISTAKE!
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
January 15 2014 20:38 GMT
#51
Glacierz [2]
1/1
Stealth
Your opponent plays with the top card of his deck revealed.
Deathrattle: Reveal your opponent's hand
Rst1728
Profile Joined February 2011
United States15 Posts
January 15 2014 21:25 GMT
#52
Rst1728 (3)

1/2

Deathrattle: Summon a random minion from either player that has died this game.


We'll see
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2014-01-15 21:50:15
January 15 2014 21:44 GMT
#53
On January 15 2014 11:59 adorivitavis wrote:
Adori Vita Vis [7]
Battlecry: Destroy a random damaged enemy minion.
6/7

Exevo gran mas vis[2]
Destroy all creatures. Deal 10 damage to self.

Seriously though
Ragequitbm (10)
Charge:
Your hero uses a "lucky topdeck" emote, and is dealt 100 damage.
30/1

I think it'd be a really fun card to play in casual decks, for fun. Not a competitive card for sure.
Twitch.tv/Ragequitbm for all the fans
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
January 15 2014 21:53 GMT
#54
Lunar Shaman [Shaman exclusive, 4]
Whenever a friendly minion is reduced to exactly 1 Health, restore it by 1.
[3/5]
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2014-01-15 23:42:46
January 15 2014 23:42 GMT
#55
That Ragequitbm card would be pretty viable in a mage deck since Ice Block is broken. Don't need Alexstrasza or Pyroblast anymore.
3.
eXdeath
Profile Joined August 2011
France66 Posts
January 16 2014 00:59 GMT
#56
eXdeath [2]
Battlecry : destroy a minion, deal its attack + health to your hero
2/2

Protip : don't try it on deathwing
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 16 2014 02:37 GMT
#57
On January 15 2014 12:50 TheRealArtemis wrote:
Artemis
Cost 4 mana.
3/5 Minion
Battlecry: Summon 2 1/1 Wild boars
Combo: Summons have Charge.

Let's not say 'Summons'.
We're breaking enough new ground.
Here's something simpler:

Artemis [4]
Battlecry: Summon two 1/1 Boars.
Combo: Other minions summoned this turn have Charge.
3/4

On January 15 2014 13:00 dAPhREAk wrote:
Scales of Justice (Paladin Card)
4 mana.
Randomly select two opponent minions. One card is destroyed and the other returned to opponent's hand.
cue "You have been judged guilty!"

This card is TOOGOOD~
I nearly ignored this card.
I'll instead nerf it.

dAPhREAk's Justice [2]
Destroy a random minion controlled by each player.

The Deadly-er Shot!
It looks like fine removal.
It feels warlockish.

On January 15 2014 13:02 luck_star21 wrote:
luck_star21

Spell (5) mana
Do between 0-21 damage to a random minion :D

21 is cute.
20 sided dice exist.
I'll be using them.

luck_star21's Lucky Star [3]
Deal 1-20 damage to a random minion.


On January 15 2014 13:29 Helios.Star wrote:
Minion
Helios (4)

2/1
Battlecry: summon three 1/2 worshipers with taunt. Worshipers gain +1/+1 as long as Helios is alive.


Too strong? I figure a 2/1 is easy enough to remove, but if the enemy doesnt have any spells they have to deal with three 2/3 taunts. If they remove Helios, then its almost like a glorified mirror image.

Yeah, you're far too strong.
You're most like Feral Spirit.
I'll square off your stats.

Helios (7)
Battlecry: Summon three 1/1 worshipers with Taunt.
Worshipers gain +1/+1.
2/2

On January 15 2014 13:35 Umasi wrote:
Umasi [9]
Battlecry: Deal 2 damage to 7 random enemy characters, or yourself, or your hero.
Stealth
4/2

killing spreeeeeee
imagine seven mad bomber shots. If it hits myself, the effect immediately ends. Can't hit allied minions, but can hit every enemy the minion itself, or the hero who played it.


Confusing wording!
To add clarity to this,
I've made some changes:

Umasi [7]
Battlecry: Deal 7 damage randomly split among enemy characters, your hero, and this.
Stealth
4/2

On January 15 2014 14:19 jrkirby wrote:
I made my minion.
Jrkirby will destroy
a harvest golem.

http://i.imgur.com/PlwUGsO.png

I wanted to steal
a battlecry, but sometimes
that doesn't make sense

Wrong rarity bro!
We're all gold legendaries.
You'll find out why soon.

On January 15 2014 18:53 Korlin wrote:
Korlin [5]
Taunt
At the end of each turn gain Divine Shield.
2/7

You're like Mogu'shan,
except totally imba.
It's time for a shave.

Korlin [5]
Taunt
At the end of your turn, gain Divine Shield.
2/5
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-16 04:11:43
January 16 2014 03:57 GMT
#58
On January 15 2014 21:56 Usus wrote:
Usus [4]
1/5
Degrades all Minions by 1 Health per turn.
Deathrattle: Unleashes all the Health degraded at both heroes.

I think this can work.
I think you might be broken.
Let's ask playtesters.

Usus [4]
1/5
At the end of your turn, give a random enemy minion -1 Health.
Deathrattle: Deal 3 damage to each hero.


On January 15 2014 22:04 Unstable wrote:
Unstable [3]
Battlecry: Destroy two random minions.
Combo: Your opponent draws a card for each minion destroyed this turn.
3/4

O_O

Unstable [3]
Battlecry: Deal 4 damage to two random minions.
Combo: Your opponent draws a card for each minion destroyed this turn.
3/4

+ Show Spoiler [nope] +
Unnerfable [3]
Battlecry: Destroy a random minion.
Combo: Your opponent draws a card for each minion destroyed this turn.
3/4


On January 15 2014 22:11 Wildmoon wrote:
Wildmoon[5]

4/4

attack bypass taunt.

(:

Wildmoon [5]
Attacks bypass Taunt.
4/4


On January 15 2014 22:31 tomnov wrote:
tomnov [8]
you now control all your cards random effects
0/6

flavour text: "Damn you RNGesus!!"


This effect is dope.
This wording doesn't feel right.
I'll give it a go:

tomnov [7]
Control the random effects of cards you cast.
0/7

On January 15 2014 22:42 SteffoDeffo wrote:
SteffoDeffo [5]
Battlecry: Heal every character to full health.
Deathrattle: Deal 10 damage to every character.
1/4

LOL WTF's this?
I'm doubling your cost, bro.
This set is for real.

SteffoDeffo [10]
Battlecry: Heal all characters to full health.
Deathrattle: Deal 10 damage to all characters.
2/8

On January 16 2014 00:10 FusioN.Strider wrote:
I had an idea.
This spell is pretty random,
but it should be fun.

Call of the Hunt (6):
Fill your side of the board with random Beasts.

Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur

For those who print this,
I'll have to be quite verbose.
You'll need a d6.

FusioN.Strider's Call [6]
Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.


On January 16 2014 00:20 FetTerBender wrote:
FetTerBender´s Arcane Battery [5]
0/1
Battlecry: Gain 1 Arcane Missiles on your hand
Deathrattle: Unleash 1 Arcane Missiles
At the end of your turn, you get 1 Arcane Missiles on your hand

C:

FetTerBender´s Battery [5]
Battlecry: Put an 'Arcane Missiles' spell into your hand.
Deathrattle: Discard a card at random.
At the end of your turn, put an 'Arcane Missiles' spell into your hand.
0/1

On January 16 2014 05:38 Glacierz wrote:
Glacierz [2]
1/1
Stealth
Your opponent plays with the top card of his deck revealed.
Deathrattle: Reveal your opponent's hand

Knowledge is imba!
I'm splitting you into two.
I hope you don't mind.

Glacierz [2]
1/1
Stealth
Your opponents play with the top card of their deck revealed.

Glacierz's Maphack [1]
Reveal your opponent's hand.

On January 16 2014 06:25 Rst1728 wrote:
Rst1728 (3)

1/2

Deathrattle: Summon a random minion from either player that has died this game.



Graveyard has arrived!
Finally this zone matters.
We have you to thank.

Rst1728 wrote:[/B]

Rst1728 [3]
Deathrattle: Summon another random minion from a graveyard.
1/2

On January 16 2014 06:53 LunaSaint wrote:
Lunar Shaman [Shaman exclusive, 4]
Whenever a friendly minion is reduced to exactly 1 Health, restore it by 1.
[3/5]

From Saint to Shaman?
I'll just use your alias q:
It's more personal.

LunaSaint [4]
Whenever a friendly character is reduced to 1 Health, restore 1 of its Health.
3/5

+

LunaSaint's Totem [2]
Whenever a friendly character is reduced to 1 Health, restore 1 of its Health.
0/4

On January 16 2014 09:59 eXdeath wrote:
eXdeath [2]
Battlecry: Destroy a minion, and deal its Attack health to your hero
2/2

Protip : don't try it on deathwing

All too playable.
Destruction with a body.
I'll add some chaos.

eXdeath [3]
Battlecry: Destroy a random enemy minion and deal its Attack damage to your hero.
2/1
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
January 16 2014 08:49 GMT
#59
Show nested quote +

On January 16 2014 00:10 FusioN.Strider wrote:
I had an idea.
This spell is pretty random,
but it should be fun.

Call of the Hunt (6):
Fill your side of the board with random Beasts.

Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur


For those who print this,
I'll have to be quite verbose.
You'll need a d6.

FusioN.Strider's Call [6]
Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.


Devilsaur too strong?
I had thought so already.
But this does feel weird.

I have one problem:
Magma Rager is no Beast,
That takes all the fun.

Maybe it should be
a Crazy Monkey instead?
Watch the bananas!
MISTAKE!
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
January 16 2014 09:15 GMT
#60
Aaaaand i got nerfed.
There's a fine line between bravery and stupidity.
Leopoldshark
Profile Joined September 2010
United States176 Posts
January 16 2014 10:36 GMT
#61
Leopoldshark [6]
4/5
When this card attacks, deal 2 damage to adjacent minions of the attack target.
Beast
vasculaR
Profile Joined March 2011
Malaysia791 Posts
Last Edited: 2014-01-16 10:52:53
January 16 2014 10:49 GMT
#62
Vascular [4]
3/4
Choose one - i) Target friendly creature with taunt becomes a 3/1 creature
ii) Deathrattle : Summon a 0/3 creature with taunt.
Human

Song Ji Hyo hwaiting!
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 16 2014 16:58 GMT
#63
On January 16 2014 18:15 FetTerBender wrote:
Aaaaand i got nerfed.


I nerfed a bit hard.
I'll take out the word 'random'.
Suddenly, a buff!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2014-01-16 17:33:08
January 16 2014 17:14 GMT
#64
Squall [6]
4/2
Max health can't exceed 2
Gains stealth at the end of each turn
Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done)
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
January 16 2014 17:22 GMT
#65
Victory Dragon [10]
1/1
Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Emix_Squall
Profile Joined February 2012
France705 Posts
January 16 2014 17:23 GMT
#66
On January 17 2014 02:22 RoieTRS wrote:
Victory Dragon [10]
1/1
Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)


What about arenas? Do we get 2 wins for winning with that on the board :D?
VoirDire
Profile Joined February 2009
Sweden1923 Posts
January 16 2014 18:37 GMT
#67
Immortal [5]
4/4
Divine shield. At the end of your turn, gain divine shield.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 16 2014 21:51 GMT
#68
On January 17 2014 03:37 VoirDire wrote:
Immortal [5]
4/4
Divine shield. At the end of your turn, gain divine shield.


Yet another one?
Someone already does this.
Have other ideas?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Korlin
Profile Joined March 2011
Canada142 Posts
January 16 2014 23:07 GMT
#69
Spell:

Korlin's Fear [4]
Silence a minion. That minion can't attack.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 20 2014 17:53 GMT
#70
On January 16 2014 19:36 Leopoldshark wrote:
Leopoldshark [6]
4/5
When this card attacks, deal 2 damage to adjacent minions of the attack target.
Beast

Explosive Shot Man!
Let's reduce your card's word count.
This should be enough:

Leopoldshark [6] (Beast!)
Attacks deal 2 damage to adjacent minions.
4/5

Okay, maybe not.
This sounds like friendly fire.
Let's try this again...

Leopoldshark [6] (Beast!)
When this attacks a minion, deal 2 damage to adjacent minions.
4/5

Then 'when' clause seems bad,
and wordiness is shameful,
but I think it works.

On January 16 2014 19:49 vasculaR wrote:
Vascular [4]
3/4
Choose one - i) Target friendly creature with taunt becomes a 3/1 creature
ii) Deathrattle : Summon a 0/3 creature with taunt.
Human


vOv

Vascular [4]
Choose one - Transform a friendly minion into a 3/1 Thing with Taunt or gain Deathrattle: Summon a 0/3 Thing with Taunt.
3/4

On January 17 2014 02:14 Emix_Squall wrote:
Squall [6]
4/2
Max health can't exceed 2
Gains stealth at the end of each turn
Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done)

What's with your drawback?
You'll absolutely smash decks.
Unless they have spells.

Squall [6] (Beast!)
At the end of your turn, gain Stealth.
Squall cannot gain or recover Health.
4/2
On January 17 2014 02:22 RoieTRS wrote:
Victory Dragon [10]
1/1
Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)

Funny but awkward.
Consider casual games.
It can't fit in those.


On January 17 2014 03:37 VoirDire wrote:
Immortal [5]
4/4
Divine shield. At the end of your turn, gain divine shield.

Since Korlin does this--
he even has the same cost
--I'll give you immune.
Immortal VoirDire [4]
4/4
Immune during your turn.


On January 17 2014 08:07 Korlin wrote:
Spell:

Korlin's Fear [4]
Silence a minion. That minion can't attack.

A fate worse than death!
You turn threats into watchers.
This will clog their board.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 20 2014 18:10 GMT
#71
On January 16 2014 17:49 FusioN.Strider wrote:
Show nested quote +

On January 16 2014 00:10 FusioN.Strider wrote:
I had an idea.
This spell is pretty random,
but it should be fun.

Call of the Hunt (6):
Fill your side of the board with random Beasts.

Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur


For those who print this,
I'll have to be quite verbose.
You'll need a d6.

FusioN.Strider's Call [6]
Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.


Devilsaur too strong?
I had thought so already.
But this does feel weird.

I have one problem:
Magma Rager is no Beast,
That takes all the fun.

Maybe it should be
a Crazy Monkey instead?
Watch the bananas!


Devilsaur it is!
I've upped the cost to 7.
6 seems way too good.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
January 20 2014 21:41 GMT
#72
On January 16 2014 08:42 Inschato wrote:
That Ragequitbm card would be pretty viable in a mage deck since Ice Block is broken. Don't need Alexstrasza or Pyroblast anymore.

Totally forgot about iceblock. Reword card text to
"Destroy all secrets, then deal 100 damage to your hero" haha
Twitch.tv/Ragequitbm for all the fans
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 20 2014 22:23 GMT
#73
MrSandman (3)

3/3 - Restore all minions to their original health and effects

I like a good minon reset
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2014-01-20 23:13:25
January 20 2014 23:13 GMT
#74
Ooh a minion reset is pretty cool. How does it interact with Twilight Drake and Frostwolf Warlord?
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 20 2014 23:38 GMT
#75
On January 21 2014 08:13 LunaSaint wrote:
Ooh a minion reset is pretty cool. How does it interact with Twilight Drake and Frostwolf Warlord?


I'm gonna say they go back to their post-battlecry stats in true reset style. A little OP?
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
Last Edited: 2014-01-21 00:10:35
January 21 2014 00:03 GMT
#76
Fight to the Death [2]
Neutral
Two target creatures with the same power attack each other.
This does not count as an attack for your creature's turn.

Neutral spells are exactly what Hearthstone needs!
Hey! How you doin'?
wabut
Profile Joined August 2008
United States7 Posts
January 21 2014 00:28 GMT
#77
wabut [0]

0/1
Charge
BattleCry: Draw 2 cards. Destroy four of your mana crystals
Flavor Text: How lucky do you feel?
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 21 2014 01:28 GMT
#78
Me as a minion:
kochanfe (a.k.a. Shrieking Harpy) [5]
Text: Battlecry: all enemy characters receive -1 atk
4/3

Spell:
Harvest [4]
Text: Draw a card for each damaged allied minion in play
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 21 2014 01:36 GMT
#79
On January 21 2014 10:28 kochanfe wrote:
Spell:
Harvest [4]
Text: Draw a card for each damaged allied minion in play


Good in aggro decks.
Not sure if [4] is correct?
Was my haiku good?
"The flame that burns twice as bright burns half as long." - Lao Tzu
Advantageous
Profile Blog Joined May 2012
China1350 Posts
Last Edited: 2014-01-21 02:30:49
January 21 2014 02:29 GMT
#80
Minion: Advantageous (5)
4/3
Battlecry: Silence a minion on the field and that minion loses 2 attack but gains 3 health; minion is also immobilized for 1 turn.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
January 21 2014 02:52 GMT
#81
This is not for me
Made for my favorite pro
Jaedong, the Bonjwa.

Jaedong Commander [5]
Text: All of your other minions have 2 attack, windfury, and charge
2/3

Not quite OTK,
Six minions times two times two,
Is only twenty four
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 21 2014 04:03 GMT
#82
On January 21 2014 11:52 jrkirby wrote:
This is not for me
Made for my favorite pro
Jaedong, the Bonjwa.

Jaedong Commander [5]
Text: All of your other minions have 2 attack, windfury, and charge
2/3

Not quite OTK,
Six minions times two times two,
Is only twenty four


If all seven are 1/1 then it's OTK XD

That's ridiculously OP!
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
FreedomMurder
Profile Joined November 2011
Canada200 Posts
January 21 2014 04:14 GMT
#83
Freedom Murder [8]

6/7 Taunt

Deathrattle: Silence all enemy minions
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-21 04:49:37
January 21 2014 04:33 GMT
#84
On January 21 2014 07:23 MrSandman wrote:
MrSandman [3]

3/3 - Restore all minions to their original health and effects

I like a good minon reset

So... it's like silence.
This kills Blessing of Wisdom.
Does it unsilence?

Ambiguity...
This is a situation!
Here's my take on it:

MrSandman (3)
Battlecry: Reset all minions to their original Attack, Health, and effects.
3/3

This makes my eyes cross >,<
It's good to explore new space.
The wording is meh.

On January 21 2014 09:03 Zdrastochye wrote:
Fight to the Death [2]
Neutral
Two target creatures with the same power attack each other.
This does not count as an attack for your creature's turn.

Neutral spells are exactly what Hearthstone needs!

Discount removal!
Plus, it kills two of their things!
I'll dial this back...

Zdrastochye's Death Fight [3]
Two target minions with the same power attack each other.

Basically the same.
We don't need the extra text.
Errata be damned.
+ Show Spoiler [HEY whats with the stupid card name] +
It would be too long.
Try fitting that on a card.
It would be 2 lines.+ Show Spoiler [NOT MY VERSION] +
Okay, you've got me.
I want our names on these cards.
Please accept credit!


On January 21 2014 09:28 wabut wrote:
wabut [0]

0/1
Charge
BattleCry: Draw 2 cards. Destroy four of your mana crystals
Flavor Text: How lucky do you feel?

wut the hax is this
i think something here's amiss
check out this sick dis:

wabut [0]
Charge
BattleCry: Destroy four of your mana crystals. If you do, draw 2 cards.
0/1

On January 21 2014 10:28 kochanfe wrote:
Me as a minion:
kochanfe (a.k.a. Shrieking Harpy) [5]
Text: Battlecry: all enemy characters receive -1 atk
4/3

You know you're strong when...
everyone wants to pick you.
OHWELLLETSDOTHIS

kochanfe [5]
Battlecry: Give all enemy minions -1 Attack.
4/3

On January 21 2014 10:28 kochanfe also wrote:
Spell:
Harvest [4]
Text: Draw a card for each damaged allied minion in play

Hello Battle Rage.
This doesn't play well with you.
Design something else (:


On January 21 2014 11:29 Advantageous wrote:
Minion: Advantageous (5)
4/3
Battlecry: Silence a minion on the field and that minion loses 2 attack but gains 3 health; minion is also immobilized for 1 turn.


Wow... tl;dr?
What an epic blob of text.
This is how it's done:

Advantageous [5]
Battlecry: Freeze and Silence a minion. Give that minion -2/+3.
4/3


On January 21 2014 11:52 jrkirby wrote:
This is not for me
Made for my favorite pro
Jaedong, the Bonjwa.

Jaedong Commander [5]
Text: All of your other minions have 2 attack, windfury, and charge
2/3

Not quite OTK,
Six minions times two times two,
Is only twenty four

WRONG SET FOR GOSUS
Since they're so legendary,
They have their own set.

+ Show Spoiler [GOSUSTONE] +
Flash, the Firelord [10]
Can't attack. At the end of your turn, deal 8 damage to an enemy character.
8/8

Azure Bisu [7]
Spell Damage +2. Battlecry: Draw 2 cards.
4/4


On January 21 2014 13:14 FreedomMurder wrote:
Freedom Murder [8]

6/7 Taunt

Deathrattle: Silence all enemy minions

So much deathrattle o_o
And there's no windfury yet!
People love triggers.

FreedomMurder [8]
Taunt. Deathrattle: Silence all enemy minions.
6/7

+ Show Spoiler [SCIENCE] +
Jrkirby [2]
Battlecry: Destroy target minion with deathrattle. Gain that deathrattle.
2/3

vs

FreedomMurder [8]
Taunt. Deathrattle: Silence all enemy minions.
6/7
Poll: Poll: How much addicted are you to Starcraft?

I can go without them for the rest of my life if i wanted to (59)
 
22%

I can happily live in South Korea for the rest of my life (58)
 
22%

You can pretty much call me a close relative of Testie's (46)
 
17%

I can't stop thinking about sc for less than 5 mins in my entire life even if I wanted to (36)
 
13%

I've developed quiet a nice piece muscle on my wrist when i bend my mouse-hand inward and flex (30)
 
11%

LOL SC IS FOR NERDS!! SUCKAHS!! (22)
 
8%

LOL SC IS FOR NERDS!! SUCKAHS!! ( I'm a hyprocrite :/ ) (16)
 
6%

267 total votes

Your vote: Poll: How much addicted are you to Starcraft?

(Vote): You can pretty much call me a close relative of Testie's
(Vote): I can't stop thinking about sc for less than 5 mins in my entire life even if I wanted to
(Vote): I've developed quiet a nice piece muscle on my wrist when i bend my mouse-hand inward and flex
(Vote): I can happily live in South Korea for the rest of my life
(Vote): I can go without them for the rest of my life if i wanted to
(Vote): LOL SC IS FOR NERDS!! SUCKAHS!! ( I'm a hyprocrite :/ )
(Vote): LOL SC IS FOR NERDS!! SUCKAHS!!

A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
January 21 2014 04:44 GMT
#85
On January 21 2014 13:03 MrSandman wrote:
Show nested quote +
On January 21 2014 11:52 jrkirby wrote:
This is not for me
Made for my favorite pro
Jaedong, the Bonjwa.

Jaedong Commander [5]
Text: All of your other minions have 2 attack, windfury, and charge
2/3

Not quite OTK,
Six minions times two times two,
Is only twenty four


If all seven are 1/1 then it's OTK XD

That's ridiculously OP!


One is the jaedong commander, so there is only 6 other slots. Although I suppose OTK is still possible if you attack face and then attack a minion to open up a slot, But that would require playing a total of 10 minions besides the jaedong commander in one turn. If you have 2 UTH and your opponant has has 5 minions on the board, and no taunt, it's possible to do that 30 damage.

Honestly that minion is not that good, because it can't reasonably OTK and it's not good for much else. I was thinking it might be warrior only, too, which makes the massive UTH potential pretty much impossible (way too many cards / too high manacost to do much more than 10 damage). Maybe Violet Teacher could get value out of him.
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 21 2014 06:00 GMT
#86
On January 21 2014 13:44 jrkirby wrote:
+ Show Spoiler +
On January 21 2014 13:03 MrSandman wrote:
Show nested quote +
On January 21 2014 11:52 jrkirby wrote:
This is not for me
Made for my favorite pro
Jaedong, the Bonjwa.

Jaedong Commander [5]
Text: All of your other minions have 2 attack, windfury, and charge
2/3

Not quite OTK,
Six minions times two times two,
Is only twenty four


If all seven are 1/1 then it's OTK XD

That's ridiculously OP!


One is the jaedong commander, so there is only 6 other slots. Although I suppose OTK is still possible if you attack face and then attack a minion to open up a slot, But that would require playing a total of 10 minions besides the jaedong commander in one turn. If you have 2 UTH and your opponant has has 5 minions on the board, and no taunt, it's possible to do that 30 damage.

Honestly that minion is not that good, because it can't reasonably OTK and it's not good for much else. I was thinking it might be warrior only, too, which makes the massive UTH potential pretty much impossible (way too many cards / too high manacost to do much more than 10 damage). Maybe Violet Teacher could get value out of him.


I think a minion that costs 5 but can add a potential 4 attack per other minion as well as giving all minions charge would be considered ridiculously powerful. I can't think of a deck that wouldn't play it.
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 21 2014 06:06 GMT
#87
On January 21 2014 13:33 Trozz wrote:
+ Show Spoiler +
On January 21 2014 07:23 MrSandman wrote:
MrSandman [3]

3/3 - Restore all minions to their original health and effects

I like a good minon reset

So... it's like silence.
This kills Blessing of Wisdom.
Does it unsilence?

Ambiguity...
This is a situation!
Here's my take on it:

MrSandman (3)
Battlecry: Reset all minions to their original Attack, Health, and effects.
3/3

This makes my eyes cross >,<
It's good to explore new space.
The wording is meh.


Yay, Trozz haiku-ed me!!!!
Also, it does unsilence (louden?). The idea is that it reverses everything that's occurred after the minion is played (even Hex and Polymorph). Should I make it a spell and more? Maybe 6 mana so it couldn't be combo-ed.

Also,

MrSandman's Wish (0)
0/1

Text:
Immune
During your opponents turn, see your discard pile

It's the feature I want, but with a bit of tactics thrown in because you can't see the pile in your own turn.
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
vasculaR
Profile Joined March 2011
Malaysia791 Posts
January 21 2014 06:23 GMT
#88
On January 21 2014 02:53 Trozz wrote:


Show nested quote +
On January 16 2014 19:49 vasculaR wrote:
Vascular [4]
3/4
Choose one - i) Target friendly creature with taunt becomes a 3/1 creature
ii) Deathrattle : Summon a 0/3 creature with taunt.
Human


vOv

Vascular [4]
Choose one - Transform a friendly minion into a 3/1 Thing with Taunt or gain Deathrattle: Summon a 0/3 Thing with Taunt.
3/4



Was thinking how to make use of the weaker taunt minions currently in Hearthstone while letting multiples of itself be useful. (In case you don't have any taunt creatures, then you might want a taunt creature? etc etc) Or maybe they just need to overhaul the small taunt creatures.

Instead of Taunt...
Charge perhaps
Too imbalanced much though?

Please excuse me terribad poet.

Song Ji Hyo hwaiting!
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 21 2014 08:06 GMT
#89
On January 21 2014 15:06 MrSandman wrote:
Show nested quote +
On January 21 2014 13:33 Trozz wrote:
+ Show Spoiler +
On January 21 2014 07:23 MrSandman wrote:
MrSandman [3]

3/3 - Restore all minions to their original health and effects

I like a good minon reset

So... it's like silence.
This kills Blessing of Wisdom.
Does it unsilence?

Ambiguity...
This is a situation!
Here's my take on it:

MrSandman (3)
Battlecry: Reset all minions to their original Attack, Health, and effects.
3/3

This makes my eyes cross >,<
It's good to explore new space.
The wording is meh.


Yay, Trozz haiku-ed me!!!!
Also, it does unsilence (louden?). The idea is that it reverses everything that's occurred after the minion is played (even Hex and Polymorph). Should I make it a spell and more? Maybe 6 mana so it couldn't be combo-ed.

Also,

MrSandman's Wish (0)
0/1

Text:
Immune
During your opponents turn, see your discard pile

It's the feature I want, but with a bit of tactics thrown in because you can't see the pile in your own turn.



Let's not make that card.
Offline, you can see those cards.
The graveyard is real!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Tembargo
Profile Joined November 2013
France1 Post
January 21 2014 11:12 GMT
#90
Thirsty Temby[5]
Battlecry: Take up to 3 health from another minion
4/1
"It's only after we've lost everything that we're free to do anything" Tyler Durden. Except in Starcraft....!
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
January 21 2014 11:16 GMT
#91
Spell:

Oh Swap! [10]
Discard all of your cards.
You and your opponent swap life points.
You can not draw or play cards in the next turn.
There's a fine line between bravery and stupidity.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
Last Edited: 2014-01-21 11:31:36
January 21 2014 11:26 GMT
#92
As a minion:

iTzSnypah [3]
Stealth. At the end of your turn Choose One: Draw a card OR Opponent discards a random card.
0/2

My Spells:

Expedite [8]
You draw an extra card per turn for the rest of the game: All your cards cost (1) extra.

Alchemy [X]
Spend X amount of mana to cast this spell. Destroy that many Crystals and Draw that many Cards.
Team Liquid needs more Terrans.
FreedomMurder
Profile Joined November 2011
Canada200 Posts
January 21 2014 16:51 GMT
#93
Rogue only card [my favourite class]

King of Thieves [8]
8/5

Text: Stealth. +4 spell damage.
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
Last Edited: 2014-02-05 11:19:23
January 21 2014 19:34 GMT
#94
I can't stop thinking
About possible new cards,
This is too much fun!

Forest Strider [7] (Beast, Hunter - it's a snake!)
Stealth, Windfury
Destroy any minion damaged by this minion.
1/5

Should not be too strong.
Hunter lacks the tools to heal
The snake up again.

+ Show Spoiler +
[image loading]


I also went back
And adjusted my first one,
So that it fits in.

+ Show Spoiler +
[image loading]



With this new wording,
A minion needs to be there
To gain Spell Damage.

It won't be too strong
On an empty board this way.
Also, +1 Health.

Demonic Power
Can make the snake a demon,
This is lore-friendly.

You may wonder now:
He seems to really like snakes?
That is accurate.
MISTAKE!
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 21 2014 19:52 GMT
#95
!
What font did you use?
Those images are legit.
I'll want to make some.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
January 21 2014 20:29 GMT
#96
I used this website,
'Cause I suck at Photoshop.
They're legit, indeed!

http://achievementgen.com/hearthstone/
MISTAKE!
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
January 21 2014 21:34 GMT
#97
MC Hammer (4)
3/3
Stealth. While this minion is alive gain can't touch this emote.
I think esports is pretty nice.
Hurricane Sponge
Profile Joined March 2010
868 Posts
January 21 2014 22:15 GMT
#98
Tiemaster [7]
Battlecry: Destroy your hero and replace him with Tiemaster
0/3

Hero Power is replaced with 'Last Resort', which deals 10 damage to both players.
shabby
Profile Joined March 2010
Norway6402 Posts
Last Edited: 2014-01-21 23:52:47
January 21 2014 23:47 GMT
#99
+ Show Spoiler +
[image loading]

If your cards are poo,
take a chance with gorilla,
and he will show you
Jaedong, Gumibear, Leenock, Byun
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
January 22 2014 22:17 GMT
#100
HardlyNever [3]

Text: Whenever a spell or power that uses randomness is triggered, the owner takes 5 damage.

2/3

I hate the RNG abilities
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
skatbone
Profile Joined August 2010
United States1005 Posts
Last Edited: 2014-01-24 04:10:31
January 24 2014 04:04 GMT
#101
On January 15 2014 06:25 Trozz wrote:
Show nested quote +
On January 15 2014 05:59 skatbone wrote:
Mercury [6]
0/0

Battlecry: Become any card from your deck.
Deathrattle: Return to owner's hand.

Holy Tassadar...
This is one hell of a card.
How can I fix you?

Mercury [7]
Battlecry: Draw a card. That card costs 0.
Deathrattle: Return to owner's hand.
0/3

Do you mind this change?
It plays much better offline.
Might still be broken.


Having thought about your proposed change over the past week, I've decided I like it.

The only thing about making a 0/3 is that your opponent likely WON'T want to remove the card from the board. If it is an 0/3 it would die to some AOE. I like the idea of it being a 0/8 with the text, "cannot be targeted by buffs" or some similar wording--in other words, it cannot be made to attack or made into a taunt.

Love the imagination in this thread.
Mercurial#1193
FreedomMurder
Profile Joined November 2011
Canada200 Posts
January 24 2014 06:15 GMT
#102
Knives Edge[8] (Rogue)
1/8
Deal 1 damage to all enemy minions every time a card is played; Combo deal 2 damage.
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
Elenar
Profile Joined July 2010
Sweden137 Posts
Last Edited: 2014-01-24 06:23:05
January 24 2014 06:22 GMT
#103
C. I. A (0)

Loose 3 life, look at target players hand. Draw a card.
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
February 05 2014 11:32 GMT
#104
Long time no see, huh?
I don't want this thread to die,
So here are some more.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Yeah, a new Dream Card!
I made those some weeks ago.
It's just too much fun.


And another snake.
This one is not as complex
As the other two.

+ Show Spoiler +
[image loading]


I don't own these pics,
I found them all on Google.
Don't know the authors.
MISTAKE!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2014-02-05 11:50:55
February 05 2014 11:47 GMT
#105
Favor the Meek(3)

Destroy the minion with the highest power, if tied it's chosen randomly


Destructive Fighter(2)

4/3

At end of turn, deal 1 damage to itself.




Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
February 05 2014 11:53 GMT
#106
Socially Awkward Penguin (5)
3/7, Stealth
Has 1 less health for each enemy minion on the board.
If you are not supporting K-Pop you are hurting E-Sports.
Shinyakusa
Profile Joined July 2012
United States36 Posts
February 05 2014 12:03 GMT
#107
Akusa[4]

1/4

Battlecry: You and your opponent each swap one other minion on your respective sides with a minion in your hand.

Flavor text: The alt-itis is beginning to get out of hand.
"Idra will for sure win now, now that he has on his leather gracket." - Artosis
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2014-02-05 16:11:52
February 05 2014 12:21 GMT
#108
If I were a card... it would probably be something along those lines:

+ Show Spoiler [1] +
[image loading]


+ Show Spoiler [2] +
[image loading]


+ Show Spoiler [3] +
[image loading]
I live, I serve, I die for the Metal
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
February 05 2014 12:40 GMT
#109
Metamorphosis [4]
Spell
Changes a minion into a 2/2 that has the same power as Grul +1/1 each turn, can be used on either friend or foe.
I will make Yogg Saron priest work...
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
February 09 2014 16:18 GMT
#110
Trozz, are you still there?
You did not post anything
In quite some time now.

I still screw around
When I have nothing to do,
So here are some more:

+ Show Spoiler +
[image loading]
[image loading]


Arcane Cards are the following:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

MISTAKE!
Sorathez
Profile Blog Joined April 2011
Australia209 Posts
February 09 2014 16:33 GMT
#111
[6]
Sorathez:
Battlecry: Both players have all cards in their deck replaced by random cards they own.
Deathrattle: Replaces both players' class with a random class.
1/1


[10]
Sorathez's World Destroyer
Text: Combo: Destroy the enemy hero.

Max one in your deck.
There's no sense crying over every mistake. You just keep trying till you run out of cake.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2014-03-14 08:35:22
March 14 2014 08:31 GMT
#112
On January 21 2014 02:53 Trozz wrote:

Show nested quote +
On January 17 2014 02:14 Emix_Squall wrote:
Squall [6]
4/2
Max health can't exceed 2
Gains stealth at the end of each turn
Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done)

What's with your drawback?
You'll absolutely smash decks.
Unless they have spells.

I dont see the difference between that and the jungle panther, doesnt it just die to whatever it hits into, and not survive to gain stealth

On February 10 2014 01:18 FusioN.Strider wrote:
Trozz, are you still there?
You did not post anything
In quite some time now.

I still screw around
When I have nothing to do,
So here are some more:

+ Show Spoiler +
[image loading]
[image loading]


Arcane Cards are the following:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


omg those are awesome O_O
i love the spellbook idea, that might be something they can put into the game, like instead of weapons the mage, priest, warlocks can have a spellbook in their weapon slot

also arcane blast so imba, i LOVE IT :D
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
gobbledydook
Profile Joined October 2012
Australia2605 Posts
March 14 2014 09:10 GMT
#113
gobbledydook [0]
akldjf32ij#EFW2bna=9*#&%*#HJ.

(Well, my name basically means gibberish.)
I am a dirty Protoss bullshit abuser
Malehonnete
Profile Joined February 2013
France20 Posts
March 14 2014 09:35 GMT
#114
Malehonnete [6]

5/5
Battlecry: Choose one adverse minion. This one is exchanged with a random card of the opponent hand, which is immedialtly plaid at free cost.

>

NoSoldier
Profile Joined March 2012
Germany84 Posts
Last Edited: 2014-03-14 11:26:07
March 14 2014 11:25 GMT
#115
NoSoldier (x)

2/4

"This Cards cost is equal to 2 + the number of minions on the battlefield"
Your opponent takes control of this minion.
As long as this minion is under your control, your minions may not attack heroes.
This minion can not attack"
If i only had a clue on how to have a clue... life could be sooo easy. :D
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