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If you were a card, what sort of stats would you have? I might print you out :D
+ Show Spoiler [example] +Trozz [2] Combo: draw a card Deathrattle: discard a card Spell Power: +1 1/3
I'm kind of janky, but at least the haiku holds. Here's a spell I'd like:
Trozz's Squelch [1] Deal 1 damage to the enemy hero, then silence all minions.
+ Show Spoiler [example of bad] +
+ Show Spoiler [TLLH Minions] +Nyrr [0] Stealth 0/1
wabut [0] Charge Battlecry: Destroy four of your mana crystals. If you do, draw 2 cards. 0/1
G.K. [1] (Pirate!) Stealth 1/1
Obesechicken [1] Enrage: Both players play with their hands revealed. Deathrattle: Deal 3 damage to the enemy hero. 1/1
Trozz [2] Combo: draw a card Deathrattle: discard a card Spell Power: +1 1/3
Glacierz [2] 1/1 Stealth Your opponents plays with the top card of their deck revealed.
Doctor Faustus [2] At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck. 0/4
Incubated [2] At the start of your turn, summon a 1/1 Angry Chicken with Enrage: +5 Attack. 0/3
Shock710 [2] Battlecry: Summon a 0/2 QT or a 1/1 Naeun. 1/2
Jrkirby [2] Battlecry: Destroy target minion with deathrattle. Gain that deathrattle. 2/3
LunaSaint's Totem [2] Whenever a friendly character is reduced to 1 Health, restore 1 of its Health. 0/4
eXdeath [3] Battlecry: Destroy a random enemy minion and deal its Attack damage to your hero. 2/1
Rst1728 [3] Deathrattle: Summon another random minion from a graveyard. 1/2
MrSandman [3] Battlecry: Reset all minions to their original Attack, Health, and effects. 3/3
CARRAS [3] BATTLECRY: KILL ALL MURLOCS 2/3
Unstable [3] Battlecry: Deal 4 damage to two random minions. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4
Miyu [4] (Beast!) Miyu can't be attacked by minions. Miyu can't taunt. 2/2
Strider [4] (Demon!) Spell Damage +2 Battlecry: Destroy a friendly minion. 3/4
LunaSaint [4] Whenever a friendly character is reduced to 1 Health, restore 1 of its Health. 3/5
Artemis [4] Battlecry: Summon two 1/1 Boars. Combo: Other minions summoned this turn have Charge. 3/4
Usus [4] 1/5 At the end of your turn, give a random enemy minion -1 Health. Deathrattle: Deal 3 damage to each hero.
Vascular [4] Choose one - Gain Deathrattle: Summon a 0/3 Thing with Taunt, or Transform a friendly minion into a 3/1 Thing with Taunt. 3/4
Immortal VoirDire [4] 4/4 Immune during your turn.
Inschato [5] Deathrattle: Destroy all enemy minions. At the end of your turn, deal 1 damage to your hero. 0/5
Difunto [5] Deathrattle: Summon a 1/3 Skeleton with Taunt. Charge 4/1
Cade Flayer [5] Charge. Deathrattle: Deal 2 damage to all friendly characters. At the end of your turn, an opponent gains control of this. 5/1
Denvar [5] At the start of your turn, freeze a random enemy. 3/5
FetTerBender´s Arcane Battery [5] Battlecry: Put an 'Arcane Missiles' spell into your hand. Deathrattle: Discard a card. At the end of your turn, put an 'Arcane Missiles' spell into your hand. 0/1
Korlin [5] Taunt At the end of your turn, gain Divine Shield. 2/5
Wildmoon [5] Attacks bypass Taunt. 4/4
Advantageous [5] Battlecry: Freeze and Silence a minion. Give that minion -2/+3. 4/3
kochanfe [5] Battlecry: Give all enemy minions -1 Attack. 4/3
Leopoldshark [6] (Beast!) When this attacks a minion, deal 2 damage to adjacent minions. 4/5
Acronysis [6] Battlecry: Choose another minion. When that minion dies, this gets +3/+3. 4/4
Piledriver [6] Battlecry: Destroy a minion and gain its attack and health, then sleep for 3 turns. 5/5.
Asmodeus [6] (Demon!) Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters. 6/6
Squall [6] (Beast!) At the end of your turn, gain Stealth. Squall cannot gain or recover Health. 4/2
tomnov [7] Control the random effects of cards you cast. 0/7
Mythandier [7] Whenever Mythandier kills a minion, summon a 2/2 Fledgling Vampire. Deathrattle: Return to owner's hand. 4/5
Gyges, Wandering Philosopher [7] Deathrattle: Swap hands with your opponent 3/7
SteelAvocado [7] (Fruit!) Battlecry: Give enemy minions -1/-1. 3/3
YourGoodFriend, Big Troll [7] Taunt. At the end of your turn, give a random enemy minion +1 attack. 1/11
Mercury [7] Battlecry: Draw a card. That card costs 0. Deathrattle: Return to owner's hand. 0/3
Helios (7) Battlecry: Summon three 1/1 worshipers with Taunt. Worshipers gain +1/+1. 2/2
Umasi [7] Battlecry: Deal 7 damage randomly split among enemy characters, your hero, and this. Stealth 4/2
Adori Vita Vis [8] Battlecry: Destroy a random damaged enemy minion. 6/7
Hiicantpk [8] Battlecry: Deal 1 damage to all enemies for each enemy minion. Taunt 4/7
FreedomMurder [8] Taunt. Deathrattle: Silence all enemy minions. 6/7
Drazerk [10] Taunt. Deathrattle: Summon 1/1 Ravens until your side of the battlefield is full. 8/8
UltiBahamut [10] (Dragon!) Battlecry: Destroy 4 of your opponent's mana crystals. 12/12
SteffoDeffo [10] Battlecry: Heal all characters to full health. Deathrattle: Deal 10 damage to all characters. 2/8
+ Show Spoiler [TLLH Spells] +Trozz's Squelch [1] Deal 1 damage to the enemy hero, then silence ALL minions.
Glacierz's Maphack [1] Reveal your opponents' hands.
dAPhREAk's Justice [2] Destroy a random minion controlled by each player.
Zdrastochye's Death Fight [3] Two target minions with the same power attack each other.
Jrkirby's Test [3] Deal 3 damage to target minion. If it survives, heal that minion to full and it gets +3/+3.
luck_star21's Lucky Star [3] Deal 1-20 damage to a random minion.
Korlin's Fear [4] Silence a minion. That minion can't attack.
Mythandier's Mind Flay [4] Destroy one of your opponent's mana crystals. Draw a card.
FusioN.Strider's Call [7] Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/5 Devilsaur at random until your side of the battlefield is full.
Piledriver's All-in! [10] Your minions cost 0 this turn. At the end of the turn, an opponent gains control of all minions summoned this turn.
+ Show Spoiler [TLLH Power Ranking] +1. Jrkirby 2. Korlin's Fear 3. Cade Flayer 4. Squall 5. Mercury
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Hiicantpk [8] Battlecry: Do 1 damage to each opponent character for each enemy minion on the board. Taunt 3/7
I would like to see a mechanic like this in hearthstone, would be really strong against things like murloc decks or other weenie rushdown, but wouldn't be effective in a situation vs one or two large minions. Only problem would be 7 mana would be too late to stop rushdown
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Difunto [5] Deathrattle: Summon a 1/3 Skeleton with Taunt. Charge 4/1
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Acronysis [6] Stats: 4/5 Battlecry: Give a minion Deathcry, if target minion dies before this one, then this minion gets +3/+3
Kindof confusing wording, but you get the idea i hope =P
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Mercury [6] 0/0
Battlecry: Become any card from your deck. Deathrattle: Return to owner's hand.
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Nyrr [0] Stealth 0/1
I am pretty much the new and improved (?) Wisp.
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On January 15 2014 05:37 57 Corvette wrote: Hiicantpk [7] Battlecry: Do 1 damage to each opponent character for each enemy minion on the board. Taunt 4/7 You're like two flamestrikes. You'll destroy most archetypes. Here's my take on you:
Hiicantpk [8] Battlecry: Deal 1 damage to all enemies for each enemy minion. Taunt 3/7
On January 15 2014 05:44 DifuntO wrote: Difunto [5] Deathrattle: Summon a 1/3 Skeleton with Taunt. Charge 4/1 I like what you've got. Half aggression, half defense. Charming bodyguard.
On January 15 2014 05:52 Acronysis wrote: Acronysis [6] Stats: 4/5 Battlecry: Give a minion Deathcry, if target minion dies before this one, then this minion gets +3/+3 Better than yeti?? Your wording is broken too. How's this rebalance: Acronysis [6] Battlecry: Choose another minion. When that minion dies, this gets +3/+3. 4/4
On January 15 2014 05:59 skatbone wrote: Mercury [6] 0/0
Battlecry: Become any card from your deck. Deathrattle: Return to owner's hand. Holy Tassadar... This is one hell of a card. How can I fix you?
Mercury [7] Battlecry: Draw a card. That card costs 0. Deathrattle: Return to owner's hand. 0/3
Do you mind this change? It plays much better offline. Might still be broken.
On January 15 2014 06:05 Nyrr wrote: Nyrr [0] Stealth 0/1
I am pretty much the new and improved (?) Wisp. A blood imp, but bad? At least you're as cheap as free. Welcome aboard, Nyrr.
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Mythandier [6] Text: Summon a 2/2 Fledgling Vampire for each minion killed by Mythandier. Deathrattle: Return to owner's hand. Cannot be summoned again until next turn. 4/5
Mind Flay [5] Text: Destroy one of your opponent's mana crystals. Draw a card.
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Wandering Philosopher [7] Text: Taunt Battlecry: Swap hands with your opponent Deathrattle: Swap hands with your opponent 3/7
A bizarre idea I came up with, not sure if this is good or awful, but fun to think about
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Me as a minion:
Jrkirby [2] Text: Battlecry: Destroy target minion with a deathrattle. Gain that deathrattle. 2/3
My Paladin Spell:
Test Of the Light [3] Text: Deal 3 damage to target minion. Heal that minion to full. Give that minion +3/+3
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Obesechicken [1]
Enrage: Both players play with their hands revealed. Deathrattle: Whoever destroys obesechicken loses 5 life. 1/1
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UltiBahamut [10] Dragon Battlecry: Deal 15 damage to all minions and the enemy hero while also destroying 6 of your mana crystals. 12/12
I had no idea what to do here since my thing is based off the FF bahamuts it had to be big xD Hope i didn't make it too powerful and tried to do something that wasn't just deathwing xD i think i failed but oh well
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Minion: Doctor Faustus [2] Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck." 0/4
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minion: Shock710 [2] text: summon a 0/2 qt token or a 1/1 naeun token 1/2
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Minion SteelAvocado [7] 5/5 Fruit BattleCRY: This minions QQing causes all enemy minions to lose 1/1
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United Kingdom31255 Posts
Minion
Drazerk [10]
Text: Upon death summon 1/1 ravens until your side of the board is full 8/8 with taunt
The ravens are beasts so its basically OP
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Minion:
Piledriver:[6] Battlecry: Eat a target minion, adding their current HP to your own and fall asleep, unable to attack for next 3 turns. 5/5.
Spell: All in! [10] Play all the minions you have in your hand at once. If you fail to kill the enemy hero in the next turn, the minions will switch sides.
Really imbalanced I know, but its just for fun
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Minion
Denvar [5] At the start of your turn, freeze a random enemy character. 3/5
A little bit like demolisher, but a bit more flavor. Definitely needs to be character though, minion would be super OP.
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Minion:
Big Troll: (8) 1/11 Taunt give a random enemy character +2 attack for 1 turn at the end of your turn
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incubated [2]
0/3 Summon a 1/1 chicken at the beginning of your turn (the enrage kind
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I am quite impressed. You only talk in Haikus. Can you keep it up?
Strider (4): 3/4, Demon Spell Damage +2 Battlecry: Destroy a friendly minion.
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:D
Miyu (5) 4/4 Kitty Cannot be attacked by minions due to the super charms of a kitten. (special effect when summoned: Meow meow meow!!)
And yes I would totally love a card like that!
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Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.
Link to image
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CARRAS [4]
2/3
battlecry: KILL ALL MURLOCS
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Inschato (5) 0/5
Lose 1 health at the end of your turn. Deathrattle: Destroy all enemy minions.
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Flayer (5) 5/1 Charge. Turn End switches to the opponents hand Deathrattle: Does 7 combined damage to random friendly characters
It's a hot potato :o
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On January 15 2014 06:46 mythandier wrote: Mythandier [6] Text: Summon a 2/2 Fledgling Vampire for each minion killed by Mythandier. Deathrattle: Return to owner's hand. Cannot be summoned again until next turn. 4/5
Mind Flay [5] Text: Destroy one of your opponent's mana crystals. Draw a card.
Strong minion, weak spell. Mind if I rebalance these? I think this might work:
Mythandier [7] Whenever Mythandier kills a minion, summon a 2/2 Fledgling Vampire. Deathrattle: Return to owner's hand. 4/5
Mythandier's Mind Flay [4] Destroy one of your opponent's mana crystals. Draw a card.
On January 15 2014 07:00 Gyges wrote: Wandering Philosopher [7] Text: Taunt Battlecry: Swap hands with your opponent Deathrattle: Swap hands with your opponent 3/7 If you dump your hand, Your guy is insanely strong. I'll kill half the fun:
Gyges, Wandering Philosopher [7] Deathrattle: Swap hands with your opponent 3/7
On January 15 2014 07:09 jrkirby wrote:Jrkirby [2] Text: Battlecry: Destroy target minion with a deathrattle. Gain that deathrattle. 2/3
Test Of the Light [3] Text: Deal 3 damage to target minion. Heal that minion to full. Give that minion +3/+3 Awesome counter-play! Deathrattle is running loose. Way to counter it.
Jrkirby [2] Battlecry: Destroy target minion with deathrattle. Gain that deathrattle. 2/3
Do you want to kill? Or do you just want to steal? Stealing seems stronger...
Jrkirby's Test of the Light [3] Text: Deal 3 damage to target minion. If it survives, heal that minion to full and give it +3/+3.
On January 15 2014 07:16 obesechicken13 wrote: Obesechicken [1]
Enrage: Both players play with their hands revealed. Deathrattle: Whoever destroys obesechicken loses 5 life. 1/1 This shouldn't cost 1. Although, since you're a chicken, I'll nerf deathrattle:
Obesechicken [1] Enrage: Both players play with their hands revealed. Deathrattle: Deal 3 damage to the enemy hero. 1/1
On January 15 2014 07:27 UltiBahamut wrote: UltiBahamut [10] Dragon Battlecry: Deal 15 damage to all minions and the enemy hero while also destroying 6 of your mana crystals. 12/12 I have an idea. Instead of killing minions, kill mana crystals!
UltiBahamut [10] (Dragon!) Battlecry: Destroy 4 of your opponent's mana crystals. 12/12
On January 15 2014 07:32 Doctor Faustus wrote: Minion: Doctor Faustus [2] Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck." 0/4 Evil Nat Pagle! I'm gunna reword this card. I love milling strats.
Doctor Faustus [2] At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck. 0/4
On January 15 2014 07:37 Shock710 wrote: minion: Shock710 [2] text: summon a 0/2 qt token or a 1/1 naeun token 1/2 We need low cost stuff. You're a lot like that Murloc. Strangely named summons.
Shock710 [2] Battlecry: Summon a 0/2 QT or a 1/1 Naeun. 1/2
On January 15 2014 07:40 Steelavocado wrote: Minion SteelAvocado [7] 5/5 Fruit BattleCRY: This minions QQing causes all enemy minions to lose 1/1 Almost a real card. You're like stormwind champion. Does this float your boat?
SteelAvocado [7] (Fruit!) Battlecry: Give enemy minions -1/-1. 3/3
On January 15 2014 07:45 Drazerk wrote:Drazerk [10]
Text: Upon death summon 1/1 ravens until your side of the board is full 8/8 with taunt This seems fair enough. People sure love Deathrattle. Beware of kirby.
Drazerk [10] Taunt. Deathrattle: Summon 1/1 ravens until your side of the battlefield is full. 8/8
On January 15 2014 07:49 Piledriver wrote: Minion: Piledriver:[6] Battlecry: Eat a target minion, adding their current HP to your own and fall asleep, unable to attack for next 3 turns. 5/5.
Spell: All in! [10] Play all the minions you have in your hand at once. If you fail to kill the enemy hero in the next turn, the minions will switch sides. These cards are crazy. I suppose that's good spirit. Here are my versions:
Piledriver [6] Battlecry: Destroy a minion and gain its attack and health, then sleep for 3 turns. 5/5.
All in! [10] Your minions cost 0 this turn. At the end of the turn, your opponent gains control of all minions summoned this turn.
On January 15 2014 07:58 Denvar wrote: Minion
Denvar [5] At the start of your turn, freeze a random enemy character. 3/5 Dynamite design! Since 'character' is implied, we don't need that word.
Denvar [5] At the start of your turn, freeze a random enemy. 3/5
On January 15 2014 08:05 YourGoodFriend wrote: Minion:
Big Troll: (8) 1/11 Taunt give a random enemy character +2 attack for 1 turn at the end of your turn
To streamline this card, I'll make the buff permanent. And I'll add your name.
YourGoodFriend, Big Troll [7] Taunt. At the end of your turn, give a random enemy minion +1 attack. 1/11
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On January 15 2014 09:16 AsmodeusHS wrote:Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle. Link to image
Ooh! Very neat! I like it heh. As a priest fan myself, i think it's a pretty neat effect. Here's to hopin blizzard puts it in =P
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Minion
G.K. [0] Pirate Stealth 1/1
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On January 15 2014 09:51 Trozz wrote: I have an idea. Instead of killing minions, kill mana crystals!
UltiBahamut [10] (Dragon!) Battlecry: Destroy 4 of your opponent's mana crystals. 12/12
Hah, fine with me
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Adori Vita Vis [7] Battlecry: Destroy a random damaged enemy minion. 6/7
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On January 15 2014 08:23 incubated wrote:incubated [2] 0/3 Summon a 1/1 chicken at the beginning of your turn (the enrage kind  A chicken spawner? That sounds far too hilarious. I have to add you.
Incubated [2] At the start of your turn, summon a 1/1 Angry Chicken with Enrage: +5 Attack. 0/3
On January 15 2014 08:30 FusioN.Strider wrote: I am quite impressed. You only talk in Haikus. Can you keep it up?
Strider (4): 3/4, Demon Spell Damage +2 Battlecry: Destroy a friendly minion. Pretty cool design. People will hate your drawback, and love spell damage.
Strider [4] (Demon!) Spell Damage +2 Battlecry: Destroy a friendly minion. 3/4
On January 15 2014 08:43 Miyu wrote: :D
Miyu (5) 4/4 Kitty Cannot be attacked by minions due to the super charms of a kitten. (special effect when summoned: Meow meow meow!!) Such a unique charm. I'm nerfing you, miyu-chan. Hunters will like you |: !
Miyu [4] (Beast!) Miyu can't be attacked by minions. Miyu can't taunt. 2/2
On January 15 2014 09:16 AsmodeusHS wrote:Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle. Link to image Did you design this? I'll include it nonetheless. I made two changes:
Asmodeus [6] (Demon!) Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters. 6/6
On January 15 2014 09:18 Carras wrote: CARRAS [4]
2/3
battlecry: KILL ALL MURLOCS POCKET STRATEGIES I LIKE RANDOM MURLOC HATE THIS SET HAS NONE LOL
CARRAS [4] Battlecry: KILL ALL MURLOCS 2/3
On January 15 2014 09:21 Inschato wrote: Inschato (5) 0/5
Lose 1 health at the end of your turn. Deathrattle: Destroy all enemy minions. :D Inschato [5] Deathrattle: Destroy all enemy minions. At the end of your turn, deal 1 damage to your hero. 0/5
On January 15 2014 09:32 Cade)Flayer wrote: Flayer (5) 5/1 Charge. Turn End switches to the opponents hand Deathrattle: Does 7 combined damage to random friendly characters Hottest potato. Shall we call this Cade Flayer? It's way more unique.
Cade Flayer [5] Charge. Deathrattle: Deal 2 damage to all friendly characters. At the end of your turn, an opponent gains control of this. 5/1
+ Show Spoiler [???] +Fade Clayer[5] Charge. Deathrattle: Deal 2 damage to all friendly characters. At the start of your turn, an opponent gains control of this. 5/1 + Show Spoiler [!!!] +Fayer Clade[5] Battlecry: Deal 5 damage, then an opponent gains control of this. Deathrattle: Deal 2 damage to all friendly characters. 5/1 + Show Spoiler [...] +Fader Clay[5] Battlecry: Deal 5 damage, then an opponent gains control of this. Deathrattle: Deal 5 damage to all friendly characters. 5/5
On January 15 2014 10:10 G.K. wrote: Minion
G.K. [0] Pirate Stealth 1/1
+1
On January 15 2014 11:59 adorivitavis wrote: Adori Vita Vis [7] Battlecry: Destroy a random damaged enemy minion. 6/7
Welcome to the thread. You'll likely kill them all dead then come out ahead.
Adori Vita Vis [7] Battlecry: Destroy a random damaged enemy minion. 6/7
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On January 15 2014 09:51 Trozz wrote:Show nested quote +On January 15 2014 07:32 Doctor Faustus wrote: Minion: Doctor Faustus [2] Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck." 0/4 Evil Nat Pagle! I'm gunna reword this card. I love milling strats. Doctor Faustus [2] At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck. 0/4 Evil Nat Pagle, Was my intention for sure. But there's a typo!
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Artemis Cost 4 mana. 3/5 Minion Battlecry: Summon 2 1/1 Wild boars Combo: Summons have Charge.
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Scales of Justice (Paladin Card) 4 mana. Randomly select two opponent minions. One card is destroyed and the other returned to opponent's hand. cue "You have been judged guilty!"
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luck_star21
Spell (5) mana Do between 0-21 damage to a random minion :D
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Minion Helios (4)
2/1 Battlecry: summon three 1/2 worshipers with taunt. Worshipers gain +1/+1 as long as Helios is alive.
Too strong? I figure a 2/1 is easy enough to remove, but if the enemy doesnt have any spells they have to deal with three 2/3 taunts. If they remove Helios, then its almost like a glorified mirror image.
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Umasi [9] Battlecry: Deal 2 damage to 7 random enemy characters, or yourself, or your hero. Stealth 4/2
killing spreeeeeee imagine seven mad bomber shots. If it hits myself, the effect immediately ends. Can't hit allied minions, but can hit every enemy the minion itself, or the hero who played it.
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I made my minion. Jrkirby will destroy a harvest golem.
![[image loading]](http://i.imgur.com/PlwUGsO.png)
I wanted to steal a battlecry, but sometimes that doesn't make sense
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Korlin [5] Taunt At the end of each turn gain Divine Shield. 2/7
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On January 15 2014 12:14 Trozz wrote:Show nested quote +On January 15 2014 09:16 AsmodeusHS wrote:Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle. Link to image Did you design this? I'll include it nonetheless. I made two changes: Asmodeus [6] (Demon!) Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters. 6/6
I designed the card, not the picture tho. Simply searched for suitable image of a demon/devil so all credit for it goes to the artist whoever he is. The change makes sense 
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Usus [4] 1/5 Degrades all Minions by 1 Health per turn. Deathrattle: Unleashes all the Health degraded at both heroes.
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Unstable [3] Battlecry: Destroy two random minions. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4
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Wildmoon[5]
4/4
attack bypass taunt.
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tomnov [8] you now control all your cards random effects 0/6
flavour text: "Damn you RNGesus!!"
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SteffoDeffo [5] Battlecry: Heal every character to full health. Deathrattle: Deal 10 damage to every character. 1/4
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I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
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FetTerBender´s Arcane Battery [5] 0/1 Battlecry: Gain 1 Arcane Missiles on your hand Deathrattle: Unleash 1 Arcane Missiles At the end of your turn, you get 1 Arcane Missiles on your hand
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On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
I really like this one, but I think it should cost more. It wont happen often, but having your side filled with devilsaurs and hyenas for 6 mana is a bit OP.
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On January 16 2014 01:11 Helios.Star wrote:Show nested quote +On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur I really like this one, but I think it should cost more. It wont happen often, but having your side filled with devilsaurs and hyenas for 6 mana is a bit OP.
That was my idea: Since you should have minions out, Shouldn't be too strong.
Although you are right, It's too good as comeback card. A nerf is needed.
Not too much more, though. Maybe it should be 7? 8 would be a lot.
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Glacierz [2] 1/1 Stealth Your opponent plays with the top card of his deck revealed. Deathrattle: Reveal your opponent's hand
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Rst1728 (3)
1/2
Deathrattle: Summon a random minion from either player that has died this game.
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On January 15 2014 11:59 adorivitavis wrote: Adori Vita Vis [7] Battlecry: Destroy a random damaged enemy minion. 6/7
Exevo gran mas vis[2] Destroy all creatures. Deal 10 damage to self.
Seriously though Ragequitbm (10) Charge: Your hero uses a "lucky topdeck" emote, and is dealt 100 damage. 30/1
I think it'd be a really fun card to play in casual decks, for fun. Not a competitive card for sure.
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Lunar Shaman [Shaman exclusive, 4] Whenever a friendly minion is reduced to exactly 1 Health, restore it by 1. [3/5]
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That Ragequitbm card would be pretty viable in a mage deck since Ice Block is broken. Don't need Alexstrasza or Pyroblast anymore.
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eXdeath [2] Battlecry : destroy a minion, deal its attack + health to your hero 2/2
Protip : don't try it on deathwing
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On January 15 2014 12:50 TheRealArtemis wrote: Artemis Cost 4 mana. 3/5 Minion Battlecry: Summon 2 1/1 Wild boars Combo: Summons have Charge. Let's not say 'Summons'. We're breaking enough new ground. Here's something simpler:
Artemis [4] Battlecry: Summon two 1/1 Boars. Combo: Other minions summoned this turn have Charge. 3/4
On January 15 2014 13:00 dAPhREAk wrote: Scales of Justice (Paladin Card) 4 mana. Randomly select two opponent minions. One card is destroyed and the other returned to opponent's hand. cue "You have been judged guilty!" This card is TOOGOOD~ I nearly ignored this card. I'll instead nerf it.
dAPhREAk's Justice [2] Destroy a random minion controlled by each player.
The Deadly-er Shot! It looks like fine removal. It feels warlockish.
On January 15 2014 13:02 luck_star21 wrote: luck_star21
Spell (5) mana Do between 0-21 damage to a random minion :D 21 is cute. 20 sided dice exist. I'll be using them.
luck_star21's Lucky Star [3] Deal 1-20 damage to a random minion.
On January 15 2014 13:29 Helios.Star wrote: Minion Helios (4)
2/1 Battlecry: summon three 1/2 worshipers with taunt. Worshipers gain +1/+1 as long as Helios is alive.
Too strong? I figure a 2/1 is easy enough to remove, but if the enemy doesnt have any spells they have to deal with three 2/3 taunts. If they remove Helios, then its almost like a glorified mirror image.
Yeah, you're far too strong. You're most like Feral Spirit. I'll square off your stats.
Helios (7) Battlecry: Summon three 1/1 worshipers with Taunt. Worshipers gain +1/+1. 2/2
On January 15 2014 13:35 Umasi wrote: Umasi [9] Battlecry: Deal 2 damage to 7 random enemy characters, or yourself, or your hero. Stealth 4/2
killing spreeeeeee imagine seven mad bomber shots. If it hits myself, the effect immediately ends. Can't hit allied minions, but can hit every enemy the minion itself, or the hero who played it.
Confusing wording! To add clarity to this, I've made some changes:
Umasi [7] Battlecry: Deal 7 damage randomly split among enemy characters, your hero, and this. Stealth 4/2
On January 15 2014 14:19 jrkirby wrote:I made my minion. Jrkirby will destroy a harvest golem. http://i.imgur.com/PlwUGsO.pngI wanted to steal a battlecry, but sometimes that doesn't make sense Wrong rarity bro! We're all gold legendaries. You'll find out why soon.
On January 15 2014 18:53 Korlin wrote: Korlin [5] Taunt At the end of each turn gain Divine Shield. 2/7 You're like Mogu'shan, except totally imba. It's time for a shave.
Korlin [5] Taunt At the end of your turn, gain Divine Shield. 2/5
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On January 15 2014 21:56 Usus wrote: Usus [4] 1/5 Degrades all Minions by 1 Health per turn. Deathrattle: Unleashes all the Health degraded at both heroes. I think this can work. I think you might be broken. Let's ask playtesters.
Usus [4] 1/5 At the end of your turn, give a random enemy minion -1 Health. Deathrattle: Deal 3 damage to each hero.
On January 15 2014 22:04 Unstable wrote: Unstable [3] Battlecry: Destroy two random minions. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4 O_O
Unstable [3] Battlecry: Deal 4 damage to two random minions. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4
+ Show Spoiler [nope] +Unnerfable [3] Battlecry: Destroy a random minion. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4
On January 15 2014 22:11 Wildmoon wrote: Wildmoon[5]
4/4
attack bypass taunt. (:
Wildmoon [5] Attacks bypass Taunt. 4/4
On January 15 2014 22:31 tomnov wrote: tomnov [8] you now control all your cards random effects 0/6
flavour text: "Damn you RNGesus!!"
This effect is dope. This wording doesn't feel right. I'll give it a go:
tomnov [7] Control the random effects of cards you cast. 0/7
On January 15 2014 22:42 SteffoDeffo wrote: SteffoDeffo [5] Battlecry: Heal every character to full health. Deathrattle: Deal 10 damage to every character. 1/4 LOL WTF's this? I'm doubling your cost, bro. This set is for real.
SteffoDeffo [10] Battlecry: Heal all characters to full health. Deathrattle: Deal 10 damage to all characters. 2/8
On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur For those who print this, I'll have to be quite verbose. You'll need a d6.
FusioN.Strider's Call [6] Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.
On January 16 2014 00:20 FetTerBender wrote: FetTerBender´s Arcane Battery [5] 0/1 Battlecry: Gain 1 Arcane Missiles on your hand Deathrattle: Unleash 1 Arcane Missiles At the end of your turn, you get 1 Arcane Missiles on your hand C:
FetTerBender´s Battery [5] Battlecry: Put an 'Arcane Missiles' spell into your hand. Deathrattle: Discard a card at random. At the end of your turn, put an 'Arcane Missiles' spell into your hand. 0/1
On January 16 2014 05:38 Glacierz wrote: Glacierz [2] 1/1 Stealth Your opponent plays with the top card of his deck revealed. Deathrattle: Reveal your opponent's hand Knowledge is imba! I'm splitting you into two. I hope you don't mind.
Glacierz [2] 1/1 Stealth Your opponents play with the top card of their deck revealed.
Glacierz's Maphack [1] Reveal your opponent's hand.
On January 16 2014 06:25 Rst1728 wrote: Rst1728 (3)
1/2
Deathrattle: Summon a random minion from either player that has died this game.
Graveyard has arrived! Finally this zone matters. We have you to thank.
Rst1728 wrote:[/B]
Rst1728 [3] Deathrattle: Summon another random minion from a graveyard. 1/2
On January 16 2014 06:53 LunaSaint wrote: Lunar Shaman [Shaman exclusive, 4] Whenever a friendly minion is reduced to exactly 1 Health, restore it by 1. [3/5] From Saint to Shaman? I'll just use your alias q: It's more personal.
LunaSaint [4] Whenever a friendly character is reduced to 1 Health, restore 1 of its Health. 3/5
+
LunaSaint's Totem [2] Whenever a friendly character is reduced to 1 Health, restore 1 of its Health. 0/4
On January 16 2014 09:59 eXdeath wrote: eXdeath [2] Battlecry: Destroy a minion, and deal its Attack health to your hero 2/2
Protip : don't try it on deathwing All too playable. Destruction with a body. I'll add some chaos.
eXdeath [3] Battlecry: Destroy a random enemy minion and deal its Attack damage to your hero. 2/1
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Show nested quote + On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
For those who print this, I'll have to be quite verbose. You'll need a d6. FusioN.Strider's Call [6] Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.
Devilsaur too strong? I had thought so already. But this does feel weird.
I have one problem: Magma Rager is no Beast, That takes all the fun.
Maybe it should be a Crazy Monkey instead? Watch the bananas!
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Leopoldshark [6] 4/5 When this card attacks, deal 2 damage to adjacent minions of the attack target. Beast
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Vascular [4] 3/4 Choose one - i) Target friendly creature with taunt becomes a 3/1 creature ii) Deathrattle : Summon a 0/3 creature with taunt. Human
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On January 16 2014 18:15 FetTerBender wrote: Aaaaand i got nerfed.
I nerfed a bit hard. I'll take out the word 'random'. Suddenly, a buff!
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Squall [6] 4/2 Max health can't exceed 2 Gains stealth at the end of each turn Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done)
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Victory Dragon [10] 1/1 Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)
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On January 17 2014 02:22 RoieTRS wrote: Victory Dragon [10] 1/1 Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)
What about arenas? Do we get 2 wins for winning with that on the board :D?
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Immortal [5] 4/4 Divine shield. At the end of your turn, gain divine shield.
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On January 17 2014 03:37 VoirDire wrote: Immortal [5] 4/4 Divine shield. At the end of your turn, gain divine shield.
Yet another one? Someone already does this. Have other ideas?
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Spell:
Korlin's Fear [4] Silence a minion. That minion can't attack.
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On January 16 2014 19:36 Leopoldshark wrote: Leopoldshark [6] 4/5 When this card attacks, deal 2 damage to adjacent minions of the attack target. Beast Explosive Shot Man! Let's reduce your card's word count. This should be enough:
Leopoldshark [6] (Beast!) Attacks deal 2 damage to adjacent minions. 4/5
Okay, maybe not. This sounds like friendly fire. Let's try this again...
Leopoldshark [6] (Beast!) When this attacks a minion, deal 2 damage to adjacent minions. 4/5
Then 'when' clause seems bad, and wordiness is shameful, but I think it works.
On January 16 2014 19:49 vasculaR wrote: Vascular [4] 3/4 Choose one - i) Target friendly creature with taunt becomes a 3/1 creature ii) Deathrattle : Summon a 0/3 creature with taunt. Human
vOv
Vascular [4] Choose one - Transform a friendly minion into a 3/1 Thing with Taunt or gain Deathrattle: Summon a 0/3 Thing with Taunt. 3/4
On January 17 2014 02:14 Emix_Squall wrote: Squall [6] 4/2 Max health can't exceed 2 Gains stealth at the end of each turn Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done) What's with your drawback? You'll absolutely smash decks. Unless they have spells.
Squall [6] (Beast!) At the end of your turn, gain Stealth. Squall cannot gain or recover Health. 4/2
On January 17 2014 02:22 RoieTRS wrote: Victory Dragon [10] 1/1 Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play) Funny but awkward. Consider casual games. It can't fit in those.
On January 17 2014 03:37 VoirDire wrote: Immortal [5] 4/4 Divine shield. At the end of your turn, gain divine shield. Since Korlin does this-- he even has the same cost --I'll give you immune. Immortal VoirDire [4] 4/4 Immune during your turn.
On January 17 2014 08:07 Korlin wrote: Spell:
Korlin's Fear [4] Silence a minion. That minion can't attack. A fate worse than death! You turn threats into watchers. This will clog their board.
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On January 16 2014 17:49 FusioN.Strider wrote:Show nested quote + On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
For those who print this, I'll have to be quite verbose. You'll need a d6. FusioN.Strider's Call [6] Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full. Devilsaur too strong? I had thought so already. But this does feel weird. I have one problem: Magma Rager is no Beast, That takes all the fun. Maybe it should be a Crazy Monkey instead? Watch the bananas!
Devilsaur it is! I've upped the cost to 7. 6 seems way too good.
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On January 16 2014 08:42 Inschato wrote: That Ragequitbm card would be pretty viable in a mage deck since Ice Block is broken. Don't need Alexstrasza or Pyroblast anymore. Totally forgot about iceblock. Reword card text to "Destroy all secrets, then deal 100 damage to your hero" haha
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MrSandman (3)
3/3 - Restore all minions to their original health and effects
I like a good minon reset
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Ooh a minion reset is pretty cool. How does it interact with Twilight Drake and Frostwolf Warlord?
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On January 21 2014 08:13 LunaSaint wrote: Ooh a minion reset is pretty cool. How does it interact with Twilight Drake and Frostwolf Warlord?
I'm gonna say they go back to their post-battlecry stats in true reset style. A little OP?
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Fight to the Death [2] Neutral Two target creatures with the same power attack each other. This does not count as an attack for your creature's turn.
Neutral spells are exactly what Hearthstone needs!
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wabut [0]
0/1 Charge BattleCry: Draw 2 cards. Destroy four of your mana crystals Flavor Text: How lucky do you feel?
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Me as a minion: kochanfe (a.k.a. Shrieking Harpy) [5] Text: Battlecry: all enemy characters receive -1 atk 4/3
Spell: Harvest [4] Text: Draw a card for each damaged allied minion in play
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On January 21 2014 10:28 kochanfe wrote: Spell: Harvest [4] Text: Draw a card for each damaged allied minion in play
Good in aggro decks. Not sure if [4] is correct? Was my haiku good?
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Minion: Advantageous (5) 4/3 Battlecry: Silence a minion on the field and that minion loses 2 attack but gains 3 health; minion is also immobilized for 1 turn.
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This is not for me Made for my favorite pro Jaedong, the Bonjwa.
Jaedong Commander [5] Text: All of your other minions have 2 attack, windfury, and charge 2/3
Not quite OTK, Six minions times two times two, Is only twenty four
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On January 21 2014 11:52 jrkirby wrote: This is not for me Made for my favorite pro Jaedong, the Bonjwa.
Jaedong Commander [5] Text: All of your other minions have 2 attack, windfury, and charge 2/3
Not quite OTK, Six minions times two times two, Is only twenty four
If all seven are 1/1 then it's OTK XD
That's ridiculously OP!
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Freedom Murder [8]
6/7 Taunt
Deathrattle: Silence all enemy minions
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On January 21 2014 07:23 MrSandman wrote:MrSandman [3] 3/3 - Restore all minions to their original health and effects I like a good minon reset  So... it's like silence. This kills Blessing of Wisdom. Does it unsilence?
Ambiguity... This is a situation! Here's my take on it:
MrSandman (3) Battlecry: Reset all minions to their original Attack, Health, and effects. 3/3
This makes my eyes cross >,< It's good to explore new space. The wording is meh.
On January 21 2014 09:03 Zdrastochye wrote: Fight to the Death [2] Neutral Two target creatures with the same power attack each other. This does not count as an attack for your creature's turn.
Neutral spells are exactly what Hearthstone needs! Discount removal! Plus, it kills two of their things! I'll dial this back...
Zdrastochye's Death Fight [3] Two target minions with the same power attack each other.
Basically the same. We don't need the extra text. Errata be damned. + Show Spoiler [HEY whats with the stupid card name] +It would be too long. Try fitting that on a card. It would be 2 lines. + Show Spoiler [NOT MY VERSION] +Okay, you've got me. I want our names on these cards. Please accept credit!
On January 21 2014 09:28 wabut wrote: wabut [0]
0/1 Charge BattleCry: Draw 2 cards. Destroy four of your mana crystals Flavor Text: How lucky do you feel? wut the hax is this i think something here's amiss check out this sick dis:
wabut [0] Charge BattleCry: Destroy four of your mana crystals. If you do, draw 2 cards. 0/1
On January 21 2014 10:28 kochanfe wrote: Me as a minion: kochanfe (a.k.a. Shrieking Harpy) [5] Text: Battlecry: all enemy characters receive -1 atk 4/3 You know you're strong when... everyone wants to pick you. OHWELLLETSDOTHIS
kochanfe [5] Battlecry: Give all enemy minions -1 Attack. 4/3
On January 21 2014 10:28 kochanfe also wrote: Spell: Harvest [4] Text: Draw a card for each damaged allied minion in play Hello Battle Rage. This doesn't play well with you. Design something else (:
On January 21 2014 11:29 Advantageous wrote: Minion: Advantageous (5) 4/3 Battlecry: Silence a minion on the field and that minion loses 2 attack but gains 3 health; minion is also immobilized for 1 turn.
Wow... tl;dr? What an epic blob of text. This is how it's done:
Advantageous [5] Battlecry: Freeze and Silence a minion. Give that minion -2/+3. 4/3
On January 21 2014 11:52 jrkirby wrote: This is not for me Made for my favorite pro Jaedong, the Bonjwa.
Jaedong Commander [5] Text: All of your other minions have 2 attack, windfury, and charge 2/3
Not quite OTK, Six minions times two times two, Is only twenty four WRONG SET FOR GOSUS Since they're so legendary, They have their own set.
+ Show Spoiler [GOSUSTONE] +Flash, the Firelord [10] Can't attack. At the end of your turn, deal 8 damage to an enemy character. 8/8
Azure Bisu [7] Spell Damage +2. Battlecry: Draw 2 cards. 4/4
On January 21 2014 13:14 FreedomMurder wrote: Freedom Murder [8]
6/7 Taunt
Deathrattle: Silence all enemy minions
So much deathrattle o_o And there's no windfury yet! People love triggers.
FreedomMurder [8] Taunt. Deathrattle: Silence all enemy minions. 6/7
+ Show Spoiler [SCIENCE] +Jrkirby [2] Battlecry: Destroy target minion with deathrattle. Gain that deathrattle. 2/3 vs FreedomMurder [8] Taunt. Deathrattle: Silence all enemy minions. 6/7 Poll: Poll: How much addicted are you to Starcraft?I can go without them for the rest of my life if i wanted to (59) 22% I can happily live in South Korea for the rest of my life (58) 22% You can pretty much call me a close relative of Testie's (46) 17% I can't stop thinking about sc for less than 5 mins in my entire life even if I wanted to (36) 13% I've developed quiet a nice piece muscle on my wrist when i bend my mouse-hand inward and flex (30) 11% LOL SC IS FOR NERDS!! SUCKAHS!! (22) 8% LOL SC IS FOR NERDS!! SUCKAHS!! ( I'm a hyprocrite :/ ) (16) 6% 267 total votes Your vote: Poll: How much addicted are you to Starcraft? (Vote): You can pretty much call me a close relative of Testie's (Vote): I can't stop thinking about sc for less than 5 mins in my entire life even if I wanted to (Vote): I've developed quiet a nice piece muscle on my wrist when i bend my mouse-hand inward and flex (Vote): I can happily live in South Korea for the rest of my life (Vote): I can go without them for the rest of my life if i wanted to (Vote): LOL SC IS FOR NERDS!! SUCKAHS!! ( I'm a hyprocrite :/ ) (Vote): LOL SC IS FOR NERDS!! SUCKAHS!!
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On January 21 2014 13:03 MrSandman wrote:Show nested quote +On January 21 2014 11:52 jrkirby wrote: This is not for me Made for my favorite pro Jaedong, the Bonjwa.
Jaedong Commander [5] Text: All of your other minions have 2 attack, windfury, and charge 2/3
Not quite OTK, Six minions times two times two, Is only twenty four If all seven are 1/1 then it's OTK XD That's ridiculously OP!
One is the jaedong commander, so there is only 6 other slots. Although I suppose OTK is still possible if you attack face and then attack a minion to open up a slot, But that would require playing a total of 10 minions besides the jaedong commander in one turn. If you have 2 UTH and your opponant has has 5 minions on the board, and no taunt, it's possible to do that 30 damage.
Honestly that minion is not that good, because it can't reasonably OTK and it's not good for much else. I was thinking it might be warrior only, too, which makes the massive UTH potential pretty much impossible (way too many cards / too high manacost to do much more than 10 damage). Maybe Violet Teacher could get value out of him.
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On January 21 2014 13:44 jrkirby wrote:+ Show Spoiler +On January 21 2014 13:03 MrSandman wrote:Show nested quote +On January 21 2014 11:52 jrkirby wrote: This is not for me Made for my favorite pro Jaedong, the Bonjwa.
Jaedong Commander [5] Text: All of your other minions have 2 attack, windfury, and charge 2/3
Not quite OTK, Six minions times two times two, Is only twenty four If all seven are 1/1 then it's OTK XD That's ridiculously OP! One is the jaedong commander, so there is only 6 other slots. Although I suppose OTK is still possible if you attack face and then attack a minion to open up a slot, But that would require playing a total of 10 minions besides the jaedong commander in one turn. If you have 2 UTH and your opponant has has 5 minions on the board, and no taunt, it's possible to do that 30 damage. Honestly that minion is not that good, because it can't reasonably OTK and it's not good for much else. I was thinking it might be warrior only, too, which makes the massive UTH potential pretty much impossible (way too many cards / too high manacost to do much more than 10 damage). Maybe Violet Teacher could get value out of him.
I think a minion that costs 5 but can add a potential 4 attack per other minion as well as giving all minions charge would be considered ridiculously powerful. I can't think of a deck that wouldn't play it.
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On January 21 2014 13:33 Trozz wrote:+ Show Spoiler +On January 21 2014 07:23 MrSandman wrote:MrSandman [3] 3/3 - Restore all minions to their original health and effects I like a good minon reset  So... it's like silence. This kills Blessing of Wisdom. Does it unsilence? Ambiguity... This is a situation! Here's my take on it: MrSandman (3) Battlecry: Reset all minions to their original Attack, Health, and effects. 3/3 This makes my eyes cross >,< It's good to explore new space. The wording is meh.
Yay, Trozz haiku-ed me!!!! Also, it does unsilence (louden?). The idea is that it reverses everything that's occurred after the minion is played (even Hex and Polymorph). Should I make it a spell and more? Maybe 6 mana so it couldn't be combo-ed.
Also,
MrSandman's Wish (0) 0/1
Text: Immune During your opponents turn, see your discard pile
It's the feature I want, but with a bit of tactics thrown in because you can't see the pile in your own turn.
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On January 21 2014 02:53 Trozz wrote:Show nested quote +On January 16 2014 19:49 vasculaR wrote: Vascular [4] 3/4 Choose one - i) Target friendly creature with taunt becomes a 3/1 creature ii) Deathrattle : Summon a 0/3 creature with taunt. Human
vOv Vascular [4] Choose one - Transform a friendly minion into a 3/1 Thing with Taunt or gain Deathrattle: Summon a 0/3 Thing with Taunt. 3/4
Was thinking how to make use of the weaker taunt minions currently in Hearthstone while letting multiples of itself be useful. (In case you don't have any taunt creatures, then you might want a taunt creature? etc etc) Or maybe they just need to overhaul the small taunt creatures.
Instead of Taunt... Charge perhaps Too imbalanced much though?
Please excuse me terribad poet.
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On January 21 2014 15:06 MrSandman wrote:Show nested quote +On January 21 2014 13:33 Trozz wrote:+ Show Spoiler +On January 21 2014 07:23 MrSandman wrote:MrSandman [3] 3/3 - Restore all minions to their original health and effects I like a good minon reset  So... it's like silence. This kills Blessing of Wisdom. Does it unsilence? Ambiguity... This is a situation! Here's my take on it: MrSandman (3) Battlecry: Reset all minions to their original Attack, Health, and effects. 3/3 This makes my eyes cross >,< It's good to explore new space. The wording is meh. Yay, Trozz haiku-ed me!!!! Also, it does unsilence (louden?). The idea is that it reverses everything that's occurred after the minion is played (even Hex and Polymorph). Should I make it a spell and more? Maybe 6 mana so it couldn't be combo-ed. Also, MrSandman's Wish (0) 0/1 Text: Immune During your opponents turn, see your discard pile It's the feature I want, but with a bit of tactics thrown in because you can't see the pile in your own turn.
Let's not make that card. Offline, you can see those cards. The graveyard is real!
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Thirsty Temby[5] Battlecry: Take up to 3 health from another minion 4/1
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Spell:
Oh Swap! [10] Discard all of your cards. You and your opponent swap life points. You can not draw or play cards in the next turn.
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As a minion:
iTzSnypah [3] Stealth. At the end of your turn Choose One: Draw a card OR Opponent discards a random card. 0/2
My Spells:
Expedite [8] You draw an extra card per turn for the rest of the game: All your cards cost (1) extra.
Alchemy [X] Spend X amount of mana to cast this spell. Destroy that many Crystals and Draw that many Cards.
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Rogue only card [my favourite class]
King of Thieves [8] 8/5
Text: Stealth. +4 spell damage.
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I can't stop thinking About possible new cards, This is too much fun!
Forest Strider [7] (Beast, Hunter - it's a snake!) Stealth, Windfury Destroy any minion damaged by this minion. 1/5
Should not be too strong. Hunter lacks the tools to heal The snake up again.
+ Show Spoiler +
I also went back And adjusted my first one, So that it fits in.
+ Show Spoiler +
With this new wording, A minion needs to be there To gain Spell Damage.
It won't be too strong On an empty board this way. Also, +1 Health.
Demonic Power Can make the snake a demon, This is lore-friendly.
You may wonder now: He seems to really like snakes? That is accurate.
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! What font did you use? Those images are legit. I'll want to make some.
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MC Hammer (4) 3/3 Stealth. While this minion is alive gain can't touch this emote.
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Tiemaster [7] Battlecry: Destroy your hero and replace him with Tiemaster 0/3
Hero Power is replaced with 'Last Resort', which deals 10 damage to both players.
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+ Show Spoiler + If your cards are poo, take a chance with gorilla, and he will show you
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HardlyNever [3]
Text: Whenever a spell or power that uses randomness is triggered, the owner takes 5 damage.
2/3
I hate the RNG abilities
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On January 15 2014 06:25 Trozz wrote:Show nested quote +On January 15 2014 05:59 skatbone wrote: Mercury [6] 0/0
Battlecry: Become any card from your deck. Deathrattle: Return to owner's hand. Holy Tassadar... This is one hell of a card. How can I fix you? Mercury [7] Battlecry: Draw a card. That card costs 0. Deathrattle: Return to owner's hand. 0/3 Do you mind this change? It plays much better offline. Might still be broken.
Having thought about your proposed change over the past week, I've decided I like it.
The only thing about making a 0/3 is that your opponent likely WON'T want to remove the card from the board. If it is an 0/3 it would die to some AOE. I like the idea of it being a 0/8 with the text, "cannot be targeted by buffs" or some similar wording--in other words, it cannot be made to attack or made into a taunt.
Love the imagination in this thread.
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Knives Edge[8] (Rogue) 1/8 Deal 1 damage to all enemy minions every time a card is played; Combo deal 2 damage.
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C. I. A (0)
Loose 3 life, look at target players hand. Draw a card.
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Long time no see, huh? I don't want this thread to die, So here are some more.
+ Show Spoiler +![[image loading]](http://i.imgur.com/zlGaKjz.jpg) ![[image loading]](http://i.imgur.com/SAjkReJ.jpg) ![[image loading]](http://i.imgur.com/SykrLow.jpg) Yeah, a new Dream Card! I made those some weeks ago. It's just too much fun.
And another snake. This one is not as complex As the other two.
+ Show Spoiler +
I don't own these pics, I found them all on Google. Don't know the authors.
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Favor the Meek(3)
Destroy the minion with the highest power, if tied it's chosen randomly
Destructive Fighter(2)
4/3
At end of turn, deal 1 damage to itself.
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Socially Awkward Penguin (5) 3/7, Stealth Has 1 less health for each enemy minion on the board.
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Akusa[4]
1/4
Battlecry: You and your opponent each swap one other minion on your respective sides with a minion in your hand.
Flavor text: The alt-itis is beginning to get out of hand.
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Metamorphosis [4] Spell Changes a minion into a 2/2 that has the same power as Grul +1/1 each turn, can be used on either friend or foe.
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Trozz, are you still there? You did not post anything In quite some time now.
I still screw around When I have nothing to do, So here are some more:
+ Show Spoiler +
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[6] Sorathez: Battlecry: Both players have all cards in their deck replaced by random cards they own. Deathrattle: Replaces both players' class with a random class. 1/1
[10] Sorathez's World Destroyer Text: Combo: Destroy the enemy hero.
Max one in your deck.
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On January 21 2014 02:53 Trozz wrote:Show nested quote +On January 17 2014 02:14 Emix_Squall wrote: Squall [6] 4/2 Max health can't exceed 2 Gains stealth at the end of each turn Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done) What's with your drawback? You'll absolutely smash decks. Unless they have spells. I dont see the difference between that and the jungle panther, doesnt it just die to whatever it hits into, and not survive to gain stealth
On February 10 2014 01:18 FusioN.Strider wrote:Trozz, are you still there? You did not post anything In quite some time now. I still screw around When I have nothing to do, So here are some more: + Show Spoiler + omg those are awesome O_O i love the spellbook idea, that might be something they can put into the game, like instead of weapons the mage, priest, warlocks can have a spellbook in their weapon slot
also arcane blast so imba, i LOVE IT :D
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gobbledydook [0] akldjf32ij#EFW2bna=9*#&%*#HJ.
(Well, my name basically means gibberish.)
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Malehonnete [6]
5/5 Battlecry: Choose one adverse minion. This one is exchanged with a random card of the opponent hand, which is immedialtly plaid at free cost.
>
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NoSoldier (x)
2/4
"This Cards cost is equal to 2 + the number of minions on the battlefield" Your opponent takes control of this minion. As long as this minion is under your control, your minions may not attack heroes. This minion can not attack"
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