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Simple Questions and Answers - Page 47

Forum Index > Hearthstone General
Post a Reply
Prev 1 45 46 47 48 49 162 Next
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
December 26 2013 19:29 GMT
#921
I'm finally below rank 10 so it's time to start recording win rates with different decks. What is the best website/software to record this information?
tissue
Profile Joined April 2009
Malaysia441 Posts
December 26 2013 19:30 GMT
#922
Is there somewhere I can see all the buffs and nerfs in Hearthstone's short history?
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
December 26 2013 23:10 GMT
#923
Has anyone else ever X'd out of a quest and received the same one again? Because that just happened to me and it's quite annoying.
Writer
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 26 2013 23:32 GMT
#924
On December 27 2013 08:10 Valiver wrote:
Has anyone else ever X'd out of a quest and received the same one again? Because that just happened to me and it's quite annoying.

I have.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Complete
Profile Joined October 2009
United States1864 Posts
December 26 2013 23:37 GMT
#925
Any tips on beating this warrior molten giant charge thing? I'm guessing it's new, as I have never seen it before today and I've now lost to it 4 times today. What do?
asaed
Profile Joined September 2011
United States1412 Posts
Last Edited: 2013-12-26 23:42:34
December 26 2013 23:40 GMT
#926
On December 27 2013 08:37 Complete wrote:
Any tips on beating this warrior molten giant charge thing? I'm guessing it's new, as I have never seen it before today and I've now lost to it 4 times today. What do?


Assuming you are talking about Commander + Molten Giant + Brewmaster, it's not new at all. It's the old Warrior OTK combo.

The truth is, over the long haul, it is not very reliable. It's hard for me to provide any suggestions without knowing what class you are playing. In general, watch VERY carefully what HP the warrior has and how much mana he has. Keep count of how much damage he can do in one turn with the mana he has. Don't drop the Warrior below 12 hp unless you know you can kill him outright (and you know he can't kill you outright). Use taunts / save them for when you want to go for the kill and drop him below 12.

Beating OTK is mostly a math problem with tons of variables: How much damage can you do to him, how much damage can he do to you, what taunts/spells you have to prevent his damage, etc. You have to play pretty safe whenever the warrior is sub-15hp and hold off on damage if he can kill you in one turn.
Galatians 2:20
asaed
Profile Joined September 2011
United States1412 Posts
December 26 2013 23:47 GMT
#927
On December 27 2013 04:29 KillerSOS wrote:
I'm finally below rank 10 so it's time to start recording win rates with different decks. What is the best website/software to record this information?


Try HearthTracker
Galatians 2:20
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-12-26 23:54:42
December 26 2013 23:53 GMT
#928
On December 27 2013 08:40 asaed wrote:
Show nested quote +
On December 27 2013 08:37 Complete wrote:
Any tips on beating this warrior molten giant charge thing? I'm guessing it's new, as I have never seen it before today and I've now lost to it 4 times today. What do?


Assuming you are talking about Commander + Molten Giant + Brewmaster, it's not new at all. It's the old Warrior OTK combo.

The truth is, over the long haul, it is not very reliable. It's hard for me to provide any suggestions without knowing what class you are playing. In general, watch VERY carefully what HP the warrior has and how much mana he has. Keep count of how much damage he can do in one turn with the mana he has. Don't drop the Warrior below 12 hp unless you know you can kill him outright (and you know he can't kill you outright). Use taunts / save them for when you want to go for the kill and drop him below 12.

Beating OTK is mostly a math problem with tons of variables: How much damage can you do to him, how much damage can he do to you, what taunts/spells you have to prevent his damage, etc. You have to play pretty safe whenever the warrior is sub-15hp and hold off on damage if he can kill you in one turn.

I think the magic number is 11 health.

Warsong commander costs 3. Two young pandas cost 4. That leaves 3 available so if he has 11 health he can drop two 1 drop molten giants twice and then pick up one and drop it again. 10 life is better though.

I saw it twice yesterday and I think the trick is just to recognize it and make sure you don't bring them to that level, but also that they can't bring themselves to 11 life. That 3 extra mana means that if they equip a fiery war axe, they can deal damage to themselves by swinging one of your guys to bring themselves to under 11 life.

The full combo with 2 brewmasters and 2 molten giants is 38 damage so it's not a question of staying out of their kill range unless you're a druid or warrior with a ton of armor.

It's a very cool deck.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
December 27 2013 01:36 GMT
#929
On December 27 2013 08:47 asaed wrote:
Show nested quote +
On December 27 2013 04:29 KillerSOS wrote:
I'm finally below rank 10 so it's time to start recording win rates with different decks. What is the best website/software to record this information?


Try HearthTracker


That's just for arena. I want one for constructed
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
December 27 2013 01:46 GMT
#930
What is a good rank now? Everyone was talking about masters 3 before, but I know they've changed things up.
It is what you read when you don't have to that determines what you will be when you can't help it.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
December 27 2013 02:09 GMT
#931
On December 27 2013 08:10 Valiver wrote:
Has anyone else ever X'd out of a quest and received the same one again? Because that just happened to me and it's quite annoying.

wait, if you reject a quest. does it give you a new one immediately?
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
December 27 2013 02:24 GMT
#932
On December 27 2013 11:09 dAPhREAk wrote:
Show nested quote +
On December 27 2013 08:10 Valiver wrote:
Has anyone else ever X'd out of a quest and received the same one again? Because that just happened to me and it's quite annoying.

wait, if you reject a quest. does it give you a new one immediately?


Yeah it does, and I've also just got the same one. I thought the game had frozen, but sadly not. You can only swap each quest once.
It is what you read when you don't have to that determines what you will be when you can't help it.
virtu333
Profile Joined December 2013
United States56 Posts
December 27 2013 02:29 GMT
#933
How do you guys approach the Shaman matchup?

I'm starting to realize that playing around lightning storm is a terrible idea with an aggro deck. Trying to avoid it means just getting shredded by rock biter, fire elementals, forked lightning, lightning bolt, etc. Might as well bet against them having it and go more all in.
Nihilite
Profile Joined December 2010
Netherlands61 Posts
December 27 2013 02:54 GMT
#934
Not entirely sure how much help this will be but from a shaman POV, assuming you play warlock:
- I can't seem to fit much card draw in my shaman deck (I run 2 novice/1 azure drake, that's it), so I always sort of have to rely on drawing a Lightning Storm, and honestly some matches where I don't I often straight up lose because even though I have alot of removal I just can't keep up (Stormforged Axe is incredibly efficient but I still take damage using it, so just keep dropping stuff).
- Assuming I do draw into Lightning Storm (which is probably the issue you are facing), I do win the matchup most of the time if I get one, but the matches I lose are to warlocks who use a combination of leeroy or arcane golem combined with power overwhelming/soulfire to deal the last 10-15 damage. If I face warlocks with these finishers it sometimes feels that I just have to draw both an Earth Elemental and a Lightning Storm to be able to win those matches.

I don't really think there's too much skill behind the matchup, it feels entirely up to draws from both side over half the time. As long as you don't give the shaman too good trades (such as having a Knife Juggler/Flame Imp die by one Forked Lightning) you should just go for face. Rockbiter and Stormforged Axe are annoying but the shaman still takes damage.
canikizu
Profile Joined September 2010
4860 Posts
December 27 2013 03:26 GMT
#935
What's the best way to get Dust? It's so hard to build decks without dusts.

In Arena mode, what's the benefit of staying long in there? Are there any charts about dust and cards I can get from winning 1,2,3,4,5,6 games?
virtu333
Profile Joined December 2013
United States56 Posts
December 27 2013 03:58 GMT
#936
On December 27 2013 11:54 Nihilite wrote:
Not entirely sure how much help this will be but from a shaman POV, assuming you play warlock:
- I can't seem to fit much card draw in my shaman deck (I run 2 novice/1 azure drake, that's it), so I always sort of have to rely on drawing a Lightning Storm, and honestly some matches where I don't I often straight up lose because even though I have alot of removal I just can't keep up (Stormforged Axe is incredibly efficient but I still take damage using it, so just keep dropping stuff).
- Assuming I do draw into Lightning Storm (which is probably the issue you are facing), I do win the matchup most of the time if I get one, but the matches I lose are to warlocks who use a combination of leeroy or arcane golem combined with power overwhelming/soulfire to deal the last 10-15 damage. If I face warlocks with these finishers it sometimes feels that I just have to draw both an Earth Elemental and a Lightning Storm to be able to win those matches.

I don't really think there's too much skill behind the matchup, it feels entirely up to draws from both side over half the time. As long as you don't give the shaman too good trades (such as having a Knife Juggler/Flame Imp die by one Forked Lightning) you should just go for face. Rockbiter and Stormforged Axe are annoying but the shaman still takes damage.


Yeah I play control/aggro rogue with Ragnoros win condition, and it feels like a coinflippy matchup. Do you have axe vs. I have ooze? Do you have lightning storm if I flood? Hex for Sylvanas/Rag? I play kind of scared because of how versatile Shaman can be, but I forget they can't have every card all the time.
Complete
Profile Joined October 2009
United States1864 Posts
December 27 2013 05:33 GMT
#937
what happens if you switch an enraged minions health and attack? before and after enrage is activated
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2013-12-27 06:00:12
December 27 2013 05:48 GMT
#938
On December 27 2013 10:36 KillerSOS wrote:
Show nested quote +
On December 27 2013 08:47 asaed wrote:
On December 27 2013 04:29 KillerSOS wrote:
I'm finally below rank 10 so it's time to start recording win rates with different decks. What is the best website/software to record this information?


Try HearthTracker


That's just for arena. I want one for constructed


He forgot to update the description. It works for both.

I'd also like to see a chart of the rewards for Arena wins. I'm saving up gold but I think I'm probably better off buying a few packs. My luck is the worst.

On December 27 2013 14:33 Complete wrote:
what happens if you switch an enraged minions health and attack? before and after enrage is activated


afaik enrage is just a 1 time trigger from damage.The switch should work as you'd expect but wouldn't trigger it.

Scratch that, see below;

Certain minions posses an Enrage effect. The benefit of Enrage (usually an increase in damage) is active while the minion is not at full health. The Enrage effect is updated dynamically, meaning that if a minion is healed to full health, they will lose their Enrage.
I don't want to be part everything. I want to be something. - Weapon X
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-12-27 06:04:05
December 27 2013 06:02 GMT
#939
I'm a massive TCG noob. I have a tiny bit of experience with YGO and have been messing around on HS for the last 48 hours or so, but aside from that...

Anyway, when it comes to deck building, what are the mana curves like generally for some of the common deck types? For example, is a typical aggro deck linearly downhill or is it more y = 1/x shaped? Is a control deck flat or humped?

And while we're at it, what's a good ratio of minions:non-minions for some of those types?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 27 2013 08:04 GMT
#940
Even if I have just 1 copy of Sorcerer's Apprentice, is it still worth running it in the right Mage deck?
EZ4ENCE
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