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Simple Questions and Answers - Page 45

Forum Index > Hearthstone General
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Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2013-12-23 15:56:28
December 23 2013 15:52 GMT
#881
On December 24 2013 00:33 Zeon0 wrote:
If a minion with enrage is revived by Redemption (Secret: When one of your minions dies, return it to life with 1 Health.), is it enraged?


Yes, I'm pretty sure I've seen that. Battlecries work also, nice early move with loot hoarder.

PS. is there any deck that aims at stalling out the game until the opponent dies of not being able to draw cards? That would be awesome.
I think esports is pretty nice.
Zeon0
Profile Joined September 2010
Austria2995 Posts
December 23 2013 15:55 GMT
#882
Battlecries dont work, you mean deathrattles. And yes its nice on Loot Hoarder, I like it on Harvest Golem, you get the normal 2/1 Damaged Golem and you get a 2/1 Harvest Golem, which will spawn another 2/1. So you get 4/2 out of the 1mana secret.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-12-23 16:10:17
December 23 2013 16:08 GMT
#883
On December 24 2013 00:35 JoeTheHoe wrote:
btw what do you get out of arena? do you get dust or gold based on how many wins you achieved before losing the third time?
and also what is the skill level increasment? do the opponents get better with each win or is it random?

Yes,Yes, Yes.

Divine shield also works with Redemption. Works really great with Scarlet Crusader since almost nothing trades well with her in the early game anyways.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Simberto
Profile Blog Joined July 2010
Germany11960 Posts
December 23 2013 16:21 GMT
#884
On December 24 2013 00:35 JoeTheHoe wrote:
btw what do you get out of arena? do you get dust or gold based on how many wins you achieved before losing the third time?
and also what is the skill level increasment? do the opponents get better with each win or is it random?

Show nested quote +
On December 23 2013 19:20 Simberto wrote:

So just unlock that warrior, do one match vs AI or something like that.



lol I didn't know you can unlock characters like that :D I thought you have to win ranked against the class to get it and I kept losing against warriors.


For Arena, you always get 1 pack + stuff based on your wins in that run. If you only get a few wins, that "stuff" is something like 20 gold, 15 dust, not a lot. If you get to 12 wins that "stuff" can be another pack, or ~400g, or something along those lines.

As far as i know, the matchmaking in Arena matches you up against people with the same amount of wins. Which means that later matches get progressively harder.

The main skill in Arena is just being able to build a good deck. Don't get too much expensive stuff, don't get stuff that is combo based. Just pick a lot of all around good cards with a focus on early game and "op" cards. Stuff like Truesilver Champion, Flamestrike, Fire Elemental, Yeti, Aldor Peacekeeper and lots of 2 cost minions, avoid shitty stuff like murlocs, dalaran mage or Mogashin. Try to get some draw. Don't focus on taunt unless it is attached to a good creature like Senjin or Defender of Argus. Don't overvalue silence. Removal spells are really good. Practically always take AoE over anything else.

I have been playing practically only arena so far, and it is working out. One 10+ run can give you enough gold to do 3-4 3-5 runs. And all the time you accumulate packs for free.
killerdog
Profile Joined February 2010
Denmark6522 Posts
December 23 2013 18:30 GMT
#885
Just played a game with a work in progress paladin deck and I hit a priest.
I got first turn, couldn't do anything, he then coined and played lightwell. second turn i only have 3's and up, so I just used my power to grab a 1/1 footman, then on his second turn he played divine spirit.

The rest of the game was just him playing minions and we never getting any board control whatsoever, because he could heal 3/5 a turn. He just used spells to keep the board clear for the next few turns until he could start getting 5-6hp+ cards down which i could never kill.

As a paladin, other then maybe drawing equality + a charge minion or something, what kind of cards/combos can you use as removal in the first few turns to counter a play like this?
Simberto
Profile Blog Joined July 2010
Germany11960 Posts
December 23 2013 18:48 GMT
#886
Silence would absolutely destroy that. You basically kill 2 cards with only the silence part of the minion alone here. Especially if he has the even more evil version of that play that adds an Inner fire to the lightwell.

Also, having 2 cost minions is very good. Not having anything useful on 2 can very easily lose you the game because of the tempo it costs you. If you had a 3/2 up at that point, he has to spend a lot of time just keeping that lightwell alive. And if you trade in a way that kills a creature, which you generally should, the lightwell doesn't do anything either.

You can also abuse the fact that the lightwell randomly heals if you got a source of 1 dmg up by hitting his face with that, which might mean that the lightwell doesn't heal itself, allowing you to kill it.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
December 23 2013 19:25 GMT
#887
What is the maximum number of rare (or better) cards a player can have in arena?
SEKO SEKO SEKO
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
December 23 2013 20:14 GMT
#888
On December 24 2013 04:25 bertu wrote:
What is the maximum number of rare (or better) cards a player can have in arena?


30, but it is somewhat unlikely.
I play children's card games and watch a lot of dota, CS and HS
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
December 23 2013 20:20 GMT
#889
ARGGG were is open beta
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
JoeTheHoe
Profile Joined April 2010
Switzerland106 Posts
December 23 2013 22:07 GMT
#890
On December 24 2013 05:20 Darkren wrote:
ARGGG were is open beta


check the other TL hearthstone threads. I think nowadays its pretty easy to get your hand on a beta key. Also I think to remember that I read on the blizzard hearthstone homepage, that anybody who registers now will get access until the 7th of january. maybe check the blizzard hearthstone homepage again to be sure.
<3 Sigma // <3 fnatic
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
December 23 2013 23:56 GMT
#891
Why is millhouse manastorm considered weak? As a two-drop, worst case, he trades tempo for value, soaking up removal while giving your opponent board control. Best case, he's the highest value two-drop in the game! And if you draw him during top-decking, he's still a great card - your opponent isn't going to be starved for mana anyway, and you've got another 4/4 on the board.

I haven't got him yet, but I think I'll want him in a bunch of my decks when I do.

I'm not trying to say he's as good as sylvanis or anything, he's way to unreliable for that. But especially in late game decks he's great. Even if you opponent assassinates/fireballs/hexes him for 0 mana, they still lose the card. And most of the other removal that takes care of him has other drawbacks that will happen anyway (naturalize, soulfire, lava burst).
Slayer91
Profile Joined February 2006
Ireland23352 Posts
December 24 2013 00:23 GMT
#892
On December 24 2013 08:56 jrkirby wrote:
Why is millhouse manastorm considered weak? As a two-drop, worst case, he trades tempo for value, soaking up removal while giving your opponent board control. Best case, he's the highest value two-drop in the game! And if you draw him during top-decking, he's still a great card - your opponent isn't going to be starved for mana anyway, and you've got another 4/4 on the board.

I haven't got him yet, but I think I'll want him in a bunch of my decks when I do.

I'm not trying to say he's as good as sylvanis or anything, he's way to unreliable for that. But especially in late game decks he's great. Even if you opponent assassinates/fireballs/hexes him for 0 mana, they still lose the card. And most of the other removal that takes care of him has other drawbacks that will happen anyway (naturalize, soulfire, lava burst).


Complete
Profile Joined October 2009
United States1864 Posts
December 24 2013 02:41 GMT
#893
Is there a difference between going 12-2 and 12-0 in terms of prizes?
randombum
Profile Blog Joined April 2007
United States2378 Posts
December 24 2013 03:11 GMT
#894
Nothing besides feeling good.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
December 24 2013 04:18 GMT
#895
Where is the best place to see some legendary decks?

Hearthpwn is pretty useless, and most streamers don't have a link to their decks.

I want a good VC deck
tomnov
Profile Blog Joined January 2011
Israel148 Posts
December 24 2013 09:02 GMT
#896
does anyone know in what order does 'at the end/start of your turn' effects are applied?
for example if I have Baron Geddon and Hogger on the board, will Hogger go first and then Geddon will kill the gnoll or will Geddon go first and I get to keep the gnoll? does it depend on their placing on the board? or maybe the play order?
I reject your reality and substitute my own
Gotuso
Profile Joined May 2011
Netherlands733 Posts
December 24 2013 13:35 GMT
#897
Can you remove silence with another silence? For example if my Flametongue Totem is silenced, can I silence it again to remove the silence and get my ability back, or does that not work?
Simberto
Profile Blog Joined July 2010
Germany11960 Posts
December 24 2013 13:38 GMT
#898
No, you can't. But you can silence it again to remove additional buffs/debuffs it might have gotten in the meantime.
Dranak
Profile Joined July 2011
United States464 Posts
December 24 2013 16:30 GMT
#899
On December 24 2013 18:02 tomnov wrote:
does anyone know in what order does 'at the end/start of your turn' effects are applied?
for example if I have Baron Geddon and Hogger on the board, will Hogger go first and then Geddon will kill the gnoll or will Geddon go first and I get to keep the gnoll? does it depend on their placing on the board? or maybe the play order?


Most other effects resolve in the order that the cards were played, so my guess is this would be the same but I can't confirm for sure.
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
December 24 2013 19:35 GMT
#900
OK, maybe I'm asking totally stupid noob questions, but nevertheless... I read the basic guides and feel I can understand the mechanics fairly well, but I've got some questions about the in-game "economy".

1) How long does it actually take to build a top-tier deck? I'm just wondering, because I've been playing the game for about 2 weeks and sometimes I get matched against people with 2-3 legendaries in their decks... is everyone playing for a long time or is it just luck with the packs?

2) How much money should I actually spend as a new player? I haven't bought any packs, just a few arenas (where I always get, at the very least, 3-4 wins). I'm floating more than 1000 gold... what to do?
Busy night, but there's always room for another... unless the servers are down.
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