• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1451 users

WoW: Shadowlands - Page 8

Forum Index > General Games
Post a Reply
Prev 1 6 7 8 9 10 15 Next All
BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
bloooargh
Profile Joined May 2012
United States28 Posts
October 07 2020 23:38 GMT
#141
I was really on the fence about Shadowlands. Seeing Blizzard stand up for their employee when a random cancel-culture hate-mob arose was a good enough excuse to put me over the edge.

I'm one of the characters from the Carbot BfA parody: re-upped for Classic after a decade off, and decided retail was more fun. Got to 110 just in time for the Xpac to get delayed, and wound up in exactly the dilemma that Blizzard's accounting department wanted: there's no way to get into current content without dropping $100 over the next 2 months. Either pay full price for BfA and Shadowlands when it drops, or buy the "Complete Pack" now for the same total price, or muck around on alts for the rest of the year. 50 bucks every two years isn't bad, but it's not so hot when it's a mandatory four years worth all of a sudden.

The information they've dropped about the quest structure really makes it seem like it's the worst of Cataclysm: all linear storylines, without the option to just go find a new quest hub whenever the mood strikes. Is that really the design philosophy now? Leveling through the expansions over the last few weeks really felt like watching the debate over "linear storylines" versus "freeform exploration" evolve over the years. Pandaria had a real slog of a boring linear intro, but opened up nicely. Warlords opened with Khadgar literally teleporting you back onto the path if you ever looked away for a moment while it introduced 800 characters, and then turned into a Mega-Man structure of choosing one of 6 linear storylines to follow. Legion seemed like it tried to balance all these approaches. Does Shadowlands look like they'll finally trust us to explore the world as we like? Not looking forward to being herded through setpieces all the way to level cap.
IT COMPILED!!! SHIP IT!!!
IAttackYou
Profile Joined August 2010
United States330 Posts
October 19 2020 03:26 GMT
#142
Let's be honest, beginning of the expansion hasn't been fun for a really long time because of the borrowed power mechanics that blizzard have implemented since WOD. I just hope that they let use switch between covenants more frequently...
I'm not a nub, I'm gosu of tomorrow
NinjaNight
Profile Joined January 2018
428 Posts
October 19 2020 20:03 GMT
#143
Does this fix the leveling being so easy? Last time I played like 3 years ago all the world mobs and dungeons as you leveled up were just ridiculously roflstomp easy, everything's super weak. Has that ever changed or is changing in this expansion because of the level squish or something?
Emnjay808
Profile Blog Joined September 2011
United States10658 Posts
October 19 2020 20:24 GMT
#144
I leveled a fresh Hunter in 2 days. Game is ridiculously boring rn. Going to wait for the real prepatch.

I considered getting my skinning and LW up so that I’m ready for launch but it looks to be a mess. Don’t wanna invest time into something that may get patched.
Skol
tec27
Profile Blog Joined June 2004
United States3701 Posts
October 20 2020 00:33 GMT
#145
On October 20 2020 05:03 NinjaNight wrote:
Does this fix the leveling being so easy? Last time I played like 3 years ago all the world mobs and dungeons as you leveled up were just ridiculously roflstomp easy, everything's super weak. Has that ever changed or is changing in this expansion because of the level squish or something?

Not much particularly changed around that. Before (at least this year onward), the expansion zones would scale to your level for whatever the range for that expansion was (0-60, 60-70, etc.). Now you talk to Chromie and pick an expansion to level in, and that expansion content will scale for the entirety of your 0-50 leveling experience.

I don't find it to be that off-putting personally, leveling has always just seemed to get in the way of the actual content once you're max level, and they did speed things up a bit with the level squish (you can get to 50 in ~14 hours played or so).
Can you jam with the console cowboys in cyberspace?
Theoren
Profile Joined October 2010
Canada810 Posts
October 20 2020 03:24 GMT
#146
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.
Neneu
Profile Joined September 2010
Norway492 Posts
October 20 2020 07:35 GMT
#147
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.
TheEmulator
Profile Blog Joined July 2010
28090 Posts
October 20 2020 07:57 GMT
#148
Classic and retail are different games with a completely different focus. No one playing retail wants to take a month to reach max level.
Administrator
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2020-10-20 12:29:07
October 20 2020 12:20 GMT
#149
On October 20 2020 16:35 Neneu wrote:
Show nested quote +
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.


People talking about classic and difficulty in the same sentence, I guess it is still 2020.

Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if

a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.

Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.

Leveling is an afterthought in retail. And that is the case because the game is (or about to be) 7 expansions in.

Leveling is no longer a draw. So theyve made adjustments to it to make it somewhat entertaining and fresh for the playerbase. The tediousness was removed ages ago and I am totally fine with that.

For most retail players the game starts at max level. If your just looking for a slow leveling grind there are 1232312 MMO's out there that do that. Retail wow is not it, it cant be and it doesnt want to be either.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
Last Edited: 2020-10-20 17:06:39
October 20 2020 17:05 GMT
#150
On October 20 2020 16:57 TheEmulator wrote:
Classic and retail are different games with a completely different focus. No one playing retail wants to take a month to reach max level.

Indeed this is my answer to lol.

Speaking about leveling on retail, they announced a change on the beta to revert the xp needed to reach 60 by a lot! You should be able to easily level from 50-60 just doing the campaign now, so it should be one of the fastest leveling experiences for a new expansion in a long time i think.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2020-10-20 18:55:24
October 20 2020 18:53 GMT
#151
If this is true and its a full revert (Ive been travelling the last month so havent been keeping up)I dont know why they did that tbh, I think the increased XP requirement was good

With the original XP reqs you can leave half of each zone (except Maldraxxus) unexplored because all you need to do is follow the zone quest story line, and if youve got some rested bonuses you can hit 60 just before the last instanced even that finishes Revendreth, so your actually capping even before the bare minimum (even without doing the end of zone storyline dungeon quests which is worth alot of XP for the quest reward + the dungeon itself)

Ive levelled about 5 characters during the beta and it felt alot more rewarding to do it with the increased XP requirements. I actually had to explore zones on the map that didnt follow the story.

Granted you have to go do those side quest chains later anyway so you will spend time zone questing even after you level cap, because daily's will open up there. But it still felt kinda janky.

I personally dont care about leveling but I did find that I was moving on with entire chunks of a zones map completely unexplored mildly offputting.
Emnjay808
Profile Blog Joined September 2011
United States10658 Posts
October 20 2020 21:05 GMT
#152
Leveling was very fun for me. I basically got to choose my favorite areas to level: Nagrand and some wotlk zones. Before I knew it I was 50.

Currently working on a shammy and lock.

I really hope shadowlands is around the corner. Don’t wanna burn out before it actually releases lol..
Skol
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2020-10-20 21:09:01
October 20 2020 21:06 GMT
#153
On October 20 2020 21:20 Rebs wrote:
Show nested quote +
On October 20 2020 16:35 Neneu wrote:
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.

Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if

a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.

Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.

Well but it is the case in vanilla actually because most characters are actually able to take on 2 or 3 mobs (or more) more efficiently using some multi targetting skills, AoE, DoTs and crowd control at the cost of more risk if they aggro an extra mob, make some mistake or obviously being targetted by a nearby player. If you do this well you will get more mana or rage efficiency and can quickly gather more materials from the mobs as well as XP. Especially if you target green mobs it becomes even more true. Targetting orange or red mobs is quite inefficient for most classes.
Gorsameth
Profile Joined April 2010
Netherlands21797 Posts
October 20 2020 21:10 GMT
#154
On October 21 2020 06:05 Emnjay808 wrote:
Leveling was very fun for me. I basically got to choose my favorite areas to level: Nagrand and some wotlk zones. Before I knew it I was 50.

Currently working on a shammy and lock.

I really hope shadowlands is around the corner. Don’t wanna burn out before it actually releases lol..
I would expect it 1/8th December, with the raid opening being pushed to January.
It ignores such insignificant forces as time, entropy, and death
Emnjay808
Profile Blog Joined September 2011
United States10658 Posts
Last Edited: 2020-10-21 17:20:33
October 21 2020 17:19 GMT
#155
My main is a prot warrior. Anyone with experience in PTR enlighten me what professions I should pursue? Currently rocking Enchanting and Mining. I went enchanting because I just spam dungeons and DE everything and I couldn’t decide what my second proff would be so I went with Mining for the HP buff. I haven’t played since Legion too btw. Any input is appreciated, thx
Skol
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
October 21 2020 18:34 GMT
#156
You need blacksmithing to create gear pieces which i think they are continuing to do in shadowlands. In BFA it was important to create yourself a top gear piece from said profession. Not 100% sure on professions yet though but i will check it out and reply back closer to release. The HP buff from mining disappeared with Legion i think too.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Duka08
Profile Blog Joined July 2010
3391 Posts
October 21 2020 18:50 GMT
#157
Yeah idk shit about professions these days either lol. All I've done for the last few expac is level and run dungeons/heroics mostly. I've almost got 2 fresh characters to 50 since the pre-patch (3 if you include the 110 boost that I leveled from 45->50) and haven't picked up professions on any of them...
tec27
Profile Blog Joined June 2004
United States3701 Posts
October 21 2020 19:17 GMT
#158
Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.

As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.
Can you jam with the console cowboys in cyberspace?
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2020-10-21 20:20:05
October 21 2020 20:09 GMT
#159
On October 21 2020 06:06 ProMeTheus112 wrote:
Show nested quote +
On October 20 2020 21:20 Rebs wrote:
On October 20 2020 16:35 Neneu wrote:
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.

Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if

a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.

Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.

Well but it is the case in vanilla actually because most characters are actually able to take on 2 or 3 mobs (or more) more efficiently using some multi targetting skills, AoE, DoTs and crowd control at the cost of more risk if they aggro an extra mob, make some mistake or obviously being targetted by a nearby player. If you do this well you will get more mana or rage efficiency and can quickly gather more materials from the mobs as well as XP. Especially if you target green mobs it becomes even more true. Targetting orange or red mobs is quite inefficient for most classes.


Thats a stupid example because one can make the same argument for retail and just increase the size of the pull. The only difference is one is bat shit slow and you can use 1 hand to disengage the situation, where as large pulling on retail actually has a chance of you getting gibbed because you go for more and depending on how much you ramp up this self imposed difficulty (because thats really what it is) the greater the risk of no taking back a miscalculation.

Except in the later case it actually is rewarding because the reward (the time saved, is exponentially rewarding) whereas in your example you just managed to get an extra few hundred XP and saved what a minute?

Either way its tedious and boring. Unless its like people who enjoy minecraft or what that game Animal crossing or soe shit. Leveling is probably fun for them. And good for said people, whatever brings one joy,

On October 22 2020 04:17 tec27 wrote:
Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.

As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.


There is no Engi Battle res in SL at the moment. Big derp for running high keys and playing the class you want.
Emnjay808
Profile Blog Joined September 2011
United States10658 Posts
October 21 2020 20:58 GMT
#160
On October 22 2020 04:17 tec27 wrote:
Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.

As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.

Ok sounds like I’ll just stick with enchanting and level up blacksmithing and use my DE mats to purchase ore.

The gathering profession niches seems watered down since Legion. But it makes sense not to pigeonhole certain roles to gathering professions
Skol
Prev 1 6 7 8 9 10 15 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
13:00
Episode 63
CranKy Ducklings45
Liquipedia
Map Test Tournament
11:00
$450 3v3 Open Cup
WardiTV722
IndyStarCraft 194
Rex104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 218
Rex 104
mcanning 68
StarCraft: Brood War
Britney 54576
Calm 8595
Horang2 5172
Bisu 2945
EffOrt 730
Hyuk 584
Mini 388
actioN 376
Light 314
ZerO 298
[ Show more ]
Soulkey 175
Soma 117
Pusan 103
hero 100
Snow 93
Rush 93
ggaemo 80
Mind 80
Hyun 69
Free 36
ToSsGirL 33
JYJ32
PianO 31
Aegong 28
sorry 26
Yoon 23
Sexy 18
scan(afreeca) 17
HiyA 16
Icarus 11
Terrorterran 11
IntoTheRainbow 8
SilentControl 8
Dota 2
Gorgc5661
singsing3788
qojqva2563
Dendi1230
Fuzer 204
XcaliburYe173
Counter-Strike
zeus710
hiko570
markeloff185
oskar133
edward40
Other Games
gofns21088
tarik_tv17373
B2W.Neo1056
Hui .361
DeMusliM353
Lowko290
byalli154
Mlord144
XaKoH 124
ArmadaUGS82
QueenE71
RotterdaM65
NeuroSwarm38
Trikslyr23
ZerO(Twitch)14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4289
• Jankos1410
Other Games
• WagamamaTV212
• Shiphtur140
Upcoming Events
RSL Revival
19h 34m
Zoun vs Classic
Korean StarCraft League
1d 12h
BSL Open LAN 2025 - War…
1d 17h
RSL Revival
1d 19h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.