• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:52
CEST 14:52
KST 21:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th150Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th My starcraft 2 changes The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
LNN SLEEPINGFOREST
LENION
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4935 users

WoW: Shadowlands - Page 8

Forum Index > General Games
Post a Reply
Prev 1 6 7 8 9 10 15 Next All
BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
bloooargh
Profile Joined May 2012
United States28 Posts
October 07 2020 23:38 GMT
#141
I was really on the fence about Shadowlands. Seeing Blizzard stand up for their employee when a random cancel-culture hate-mob arose was a good enough excuse to put me over the edge.

I'm one of the characters from the Carbot BfA parody: re-upped for Classic after a decade off, and decided retail was more fun. Got to 110 just in time for the Xpac to get delayed, and wound up in exactly the dilemma that Blizzard's accounting department wanted: there's no way to get into current content without dropping $100 over the next 2 months. Either pay full price for BfA and Shadowlands when it drops, or buy the "Complete Pack" now for the same total price, or muck around on alts for the rest of the year. 50 bucks every two years isn't bad, but it's not so hot when it's a mandatory four years worth all of a sudden.

The information they've dropped about the quest structure really makes it seem like it's the worst of Cataclysm: all linear storylines, without the option to just go find a new quest hub whenever the mood strikes. Is that really the design philosophy now? Leveling through the expansions over the last few weeks really felt like watching the debate over "linear storylines" versus "freeform exploration" evolve over the years. Pandaria had a real slog of a boring linear intro, but opened up nicely. Warlords opened with Khadgar literally teleporting you back onto the path if you ever looked away for a moment while it introduced 800 characters, and then turned into a Mega-Man structure of choosing one of 6 linear storylines to follow. Legion seemed like it tried to balance all these approaches. Does Shadowlands look like they'll finally trust us to explore the world as we like? Not looking forward to being herded through setpieces all the way to level cap.
IT COMPILED!!! SHIP IT!!!
IAttackYou
Profile Joined August 2010
United States330 Posts
October 19 2020 03:26 GMT
#142
Let's be honest, beginning of the expansion hasn't been fun for a really long time because of the borrowed power mechanics that blizzard have implemented since WOD. I just hope that they let use switch between covenants more frequently...
I'm not a nub, I'm gosu of tomorrow
NinjaNight
Profile Joined January 2018
428 Posts
October 19 2020 20:03 GMT
#143
Does this fix the leveling being so easy? Last time I played like 3 years ago all the world mobs and dungeons as you leveled up were just ridiculously roflstomp easy, everything's super weak. Has that ever changed or is changing in this expansion because of the level squish or something?
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
October 19 2020 20:24 GMT
#144
I leveled a fresh Hunter in 2 days. Game is ridiculously boring rn. Going to wait for the real prepatch.

I considered getting my skinning and LW up so that I’m ready for launch but it looks to be a mess. Don’t wanna invest time into something that may get patched.
Skol
tec27
Profile Blog Joined June 2004
United States3702 Posts
October 20 2020 00:33 GMT
#145
On October 20 2020 05:03 NinjaNight wrote:
Does this fix the leveling being so easy? Last time I played like 3 years ago all the world mobs and dungeons as you leveled up were just ridiculously roflstomp easy, everything's super weak. Has that ever changed or is changing in this expansion because of the level squish or something?

Not much particularly changed around that. Before (at least this year onward), the expansion zones would scale to your level for whatever the range for that expansion was (0-60, 60-70, etc.). Now you talk to Chromie and pick an expansion to level in, and that expansion content will scale for the entirety of your 0-50 leveling experience.

I don't find it to be that off-putting personally, leveling has always just seemed to get in the way of the actual content once you're max level, and they did speed things up a bit with the level squish (you can get to 50 in ~14 hours played or so).
Can you jam with the console cowboys in cyberspace?
Theoren
Profile Joined October 2010
Canada810 Posts
October 20 2020 03:24 GMT
#146
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.
Neneu
Profile Joined September 2010
Norway492 Posts
October 20 2020 07:35 GMT
#147
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
October 20 2020 07:57 GMT
#148
Classic and retail are different games with a completely different focus. No one playing retail wants to take a month to reach max level.
Administrator
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2020-10-20 12:29:07
October 20 2020 12:20 GMT
#149
On October 20 2020 16:35 Neneu wrote:
Show nested quote +
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.


People talking about classic and difficulty in the same sentence, I guess it is still 2020.

Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if

a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.

Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.

Leveling is an afterthought in retail. And that is the case because the game is (or about to be) 7 expansions in.

Leveling is no longer a draw. So theyve made adjustments to it to make it somewhat entertaining and fresh for the playerbase. The tediousness was removed ages ago and I am totally fine with that.

For most retail players the game starts at max level. If your just looking for a slow leveling grind there are 1232312 MMO's out there that do that. Retail wow is not it, it cant be and it doesnt want to be either.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2020-10-20 17:06:39
October 20 2020 17:05 GMT
#150
On October 20 2020 16:57 TheEmulator wrote:
Classic and retail are different games with a completely different focus. No one playing retail wants to take a month to reach max level.

Indeed this is my answer to lol.

Speaking about leveling on retail, they announced a change on the beta to revert the xp needed to reach 60 by a lot! You should be able to easily level from 50-60 just doing the campaign now, so it should be one of the fastest leveling experiences for a new expansion in a long time i think.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2020-10-20 18:55:24
October 20 2020 18:53 GMT
#151
If this is true and its a full revert (Ive been travelling the last month so havent been keeping up)I dont know why they did that tbh, I think the increased XP requirement was good

With the original XP reqs you can leave half of each zone (except Maldraxxus) unexplored because all you need to do is follow the zone quest story line, and if youve got some rested bonuses you can hit 60 just before the last instanced even that finishes Revendreth, so your actually capping even before the bare minimum (even without doing the end of zone storyline dungeon quests which is worth alot of XP for the quest reward + the dungeon itself)

Ive levelled about 5 characters during the beta and it felt alot more rewarding to do it with the increased XP requirements. I actually had to explore zones on the map that didnt follow the story.

Granted you have to go do those side quest chains later anyway so you will spend time zone questing even after you level cap, because daily's will open up there. But it still felt kinda janky.

I personally dont care about leveling but I did find that I was moving on with entire chunks of a zones map completely unexplored mildly offputting.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
October 20 2020 21:05 GMT
#152
Leveling was very fun for me. I basically got to choose my favorite areas to level: Nagrand and some wotlk zones. Before I knew it I was 50.

Currently working on a shammy and lock.

I really hope shadowlands is around the corner. Don’t wanna burn out before it actually releases lol..
Skol
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2020-10-20 21:09:01
October 20 2020 21:06 GMT
#153
On October 20 2020 21:20 Rebs wrote:
Show nested quote +
On October 20 2020 16:35 Neneu wrote:
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.

Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if

a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.

Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.

Well but it is the case in vanilla actually because most characters are actually able to take on 2 or 3 mobs (or more) more efficiently using some multi targetting skills, AoE, DoTs and crowd control at the cost of more risk if they aggro an extra mob, make some mistake or obviously being targetted by a nearby player. If you do this well you will get more mana or rage efficiency and can quickly gather more materials from the mobs as well as XP. Especially if you target green mobs it becomes even more true. Targetting orange or red mobs is quite inefficient for most classes.
Gorsameth
Profile Joined April 2010
Netherlands22410 Posts
October 20 2020 21:10 GMT
#154
On October 21 2020 06:05 Emnjay808 wrote:
Leveling was very fun for me. I basically got to choose my favorite areas to level: Nagrand and some wotlk zones. Before I knew it I was 50.

Currently working on a shammy and lock.

I really hope shadowlands is around the corner. Don’t wanna burn out before it actually releases lol..
I would expect it 1/8th December, with the raid opening being pushed to January.
It ignores such insignificant forces as time, entropy, and death
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
Last Edited: 2020-10-21 17:20:33
October 21 2020 17:19 GMT
#155
My main is a prot warrior. Anyone with experience in PTR enlighten me what professions I should pursue? Currently rocking Enchanting and Mining. I went enchanting because I just spam dungeons and DE everything and I couldn’t decide what my second proff would be so I went with Mining for the HP buff. I haven’t played since Legion too btw. Any input is appreciated, thx
Skol
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 21 2020 18:34 GMT
#156
You need blacksmithing to create gear pieces which i think they are continuing to do in shadowlands. In BFA it was important to create yourself a top gear piece from said profession. Not 100% sure on professions yet though but i will check it out and reply back closer to release. The HP buff from mining disappeared with Legion i think too.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Duka08
Profile Blog Joined July 2010
3391 Posts
October 21 2020 18:50 GMT
#157
Yeah idk shit about professions these days either lol. All I've done for the last few expac is level and run dungeons/heroics mostly. I've almost got 2 fresh characters to 50 since the pre-patch (3 if you include the 110 boost that I leveled from 45->50) and haven't picked up professions on any of them...
tec27
Profile Blog Joined June 2004
United States3702 Posts
October 21 2020 19:17 GMT
#158
Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.

As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.
Can you jam with the console cowboys in cyberspace?
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2020-10-21 20:20:05
October 21 2020 20:09 GMT
#159
On October 21 2020 06:06 ProMeTheus112 wrote:
Show nested quote +
On October 20 2020 21:20 Rebs wrote:
On October 20 2020 16:35 Neneu wrote:
On October 20 2020 12:24 Theoren wrote:
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.


That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.

Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if

a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.

Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.

Well but it is the case in vanilla actually because most characters are actually able to take on 2 or 3 mobs (or more) more efficiently using some multi targetting skills, AoE, DoTs and crowd control at the cost of more risk if they aggro an extra mob, make some mistake or obviously being targetted by a nearby player. If you do this well you will get more mana or rage efficiency and can quickly gather more materials from the mobs as well as XP. Especially if you target green mobs it becomes even more true. Targetting orange or red mobs is quite inefficient for most classes.


Thats a stupid example because one can make the same argument for retail and just increase the size of the pull. The only difference is one is bat shit slow and you can use 1 hand to disengage the situation, where as large pulling on retail actually has a chance of you getting gibbed because you go for more and depending on how much you ramp up this self imposed difficulty (because thats really what it is) the greater the risk of no taking back a miscalculation.

Except in the later case it actually is rewarding because the reward (the time saved, is exponentially rewarding) whereas in your example you just managed to get an extra few hundred XP and saved what a minute?

Either way its tedious and boring. Unless its like people who enjoy minecraft or what that game Animal crossing or soe shit. Leveling is probably fun for them. And good for said people, whatever brings one joy,

On October 22 2020 04:17 tec27 wrote:
Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.

As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.


There is no Engi Battle res in SL at the moment. Big derp for running high keys and playing the class you want.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
October 21 2020 20:58 GMT
#160
On October 22 2020 04:17 tec27 wrote:
Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.

As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.

Ok sounds like I’ll just stick with enchanting and level up blacksmithing and use my DE mats to purchase ore.

The gathering profession niches seems watered down since Legion. But it makes sense not to pigeonhole certain roles to gathering professions
Skol
Prev 1 6 7 8 9 10 15 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Group Stage 2 - Group B
WardiTV990
Rex146
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 146
StarCraft: Brood War
Britney 48459
Calm 10653
Shuttle 834
actioN 819
Horang2 530
Mini 458
EffOrt 331
BeSt 273
Zeus 258
ggaemo 117
[ Show more ]
Pusan 90
Leta 75
ToSsGirL 74
scan(afreeca) 73
Hyun 70
Free 67
Sea.KH 55
hero 50
Backho 49
Sharp 38
JYJ 38
Shinee 33
Mong 25
sorry 21
Sacsri 20
Terrorterran 19
GoRush 18
soO 17
IntoTheRainbow 16
Noble 15
Sexy 14
yabsab 13
Movie 11
ajuk12(nOOB) 9
Shine 8
Rock 7
Dota 2
Gorgc5886
Dendi1039
Fuzer 193
Counter-Strike
fl0m4256
byalli368
zeus287
markeloff76
kRYSTAL_9
Super Smash Bros
Mew2King95
Other Games
singsing2076
B2W.Neo1082
hiko574
Lowko518
crisheroes347
Livibee44
RuFF_SC230
amsayoshi25
Organizations
StarCraft: Brood War
UltimateBattle 44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3829
Other Games
• WagamamaTV231
Upcoming Events
OSC
8m
Maestros of the Game
2h 38m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
11h 8m
Replay Cast
20h 8m
uThermal 2v2 Circuit
1d 2h
Maestros of the Game
1d 2h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
1d 11h
Replay Cast
1d 20h
Solar vs Classic
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
[ Show More ]
OSC
2 days
GSL
2 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Maestros of the Game
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.