Oribos - City predates memory, home of The Arbiter. Will be the main player hub.
Covenants The four powers of the shadowlands are Kyrian, Necrolords, Night Fae and Venthyr's. Each seeks your aid and each offers powers as a reward. Two abilities are rewarded, one is universal and other is class specific. Endgame progression system will be Soulbinds which is basically the end game version of the heart etc, but there will NOT BE AN ARTIFACT GRIND! This will be a wide array of cosmetic rewards. The system is designed to not hinder you or make you feel like you are letting raid team mates down if you didn't grind for a week etc. Rewards are like new gear and features like a transformation into travel form to move around the map faster.
Expansion Structure Scourge invasion will happen in a pre patch! We journey to Icecrown and speak with Bolvar to understand what is happening and are sent to the Maw. Then you will work your way through the 4 new zones. Each covenant will give you rewards but at max level you can only choose one! That is how it happens on your first character...but with ALTS where you can choose a Covenant straight away and level in any zone you want and earn end game rewards straight away. Meaning when your alt is max level you will be ready to play end game content.
Maw Max level zone with no hearthstone or innkeeper who will sell you water etc. More to come in future panels, but this is an open world zone where you are fighting all the time with no safe place. Home to Toghast the tower of the damned. This is a tower you can enter solo or bring up to 4 friends which is PvE content. Each run changes on every visit and enhances your powers the further up you go.
Dungeons & Raid 8 Dungeons in addition to the tower. 4 Level up dungeons and 4 max level dungeons. The Necrotic Wake - Plaguefall - Mists of Tirna Scithe - Halls of Atonement - Spires of Ascension - Theater of Pain - The Other Side - Sanguine Depths. Raid - Castle Natharia - 10 boss raid on expansion launch.
Systems & Rewards
Focus on player agency, Profession updates so you can craft an item with stats you want first try by adding a crit and haste gem to get those stats. This is just an example of how they want to change professions.
Weekly loot chests; changed to a list of 5 items that you can choose from instead of a complete random piece.
Legendaries return....won't be randomly obtained you will be working towards crafting them in the new zone. Working towards a specific legendary you want and then going to the next.
Return to class identity as opposed to spec!!! Giving abilities back to classes and stopping the class.
Leveling Updates
YOU START AT LEVEL 50!!!
Leveling from 50-60 in The Shadowlands
A better pace for content but also for skills. So every level now gives you something!
This means if you want to level 0-50 in Mists of Panda you can get to level 50 just in that zone and then go to The Shadowlands
Character Custimization You can now change the way you look even more, for examples trolls can change their colours and add tattoos etc and make yourself look more unique to your ideas. Undead can not have bones showing. Humans can now be all races and a normal human can be Asian, Black, Old or Young! Much more updates to come
Still can't wrap my head around lvl squish: so you can level 1-50 whatever the expansion zone you want and jump straight to current content? I had 10+ lvl 60 XP locked chars so I can play old zones and will be really sad if this squishing will fuck it up.
Looks good so far except for the story, but i dont really care too much about the story. Seems to be shaping up to literally be legion mk2. Hopefully characters will be fun to play again and some good m+ dungeons, thats all i need. Surprisingly there's no word on whether they abandon or keep faction divide, so that's got me worried that they keep it.
Yea this isn't enough to draw me away from FF14. Not unless they do something good with classes cause Dragoon is waaay more fun then anything I have played lately in WoW.
I will update again today because they are going into even more indepth on the features today. Hoping we get a currency grind for gear again and then give me back talent trees and decent classes!
Do we know how the level squish affects our ability to do old content at max level? I typically play solo and like to go back to old content to get achievements, rep, and so on. I'm wondering if that would no longer be possible?
On November 02 2019 23:00 SaTiN wrote: Do we know how the level squish affects our ability to do old content at max level? I typically play solo and like to go back to old content to get achievements, rep, and so on. I'm wondering if that would no longer be possible?
I would assume that will still be possible. They tried to preserve that during previous squishes, don't see why they won't this time.
On November 02 2019 12:13 Warri wrote: Looks good so far except for the story, but i dont really care too much about the story. Seems to be shaping up to literally be legion mk2. Hopefully characters will be fun to play again and some good m+ dungeons, thats all i need. Surprisingly there's no word on whether they abandon or keep faction divide, so that's got me worried that they keep it.
I can confirm from the Q&A that faction merging is not on the menu and probably never will be.
On November 02 2019 23:00 SaTiN wrote: Do we know how the level squish affects our ability to do old content at max level? I typically play solo and like to go back to old content to get achievements, rep, and so on. I'm wondering if that would no longer be possible?
I would assume that will still be possible. They tried to preserve that during previous squishes, don't see why they won't this time.
Might come up during a Q&A
It will be possible, everything will scale, confirmed in the deep dive.
Literally the only thing that is happening is that your max lvl goes down. You power levels relative to current and old world content remain the same.
I need more information on loot and class changes before im fully sold. The base they have provided here looks good and intriguing but if they still don't fix class design and change things a lot then it will still be "boring" to an extent, but at least they seem to be addressing that. Then on loot,i want to know how they will change that, what will be the "grind" to get gear, will it be farming dungeons for a currency or will it still all be based around M+ and then into raids with the tower providing the grind each week to get additional loot (which i like).
On November 02 2019 12:13 Warri wrote: Looks good so far except for the story, but i dont really care too much about the story. Seems to be shaping up to literally be legion mk2. Hopefully characters will be fun to play again and some good m+ dungeons, thats all i need. Surprisingly there's no word on whether they abandon or keep faction divide, so that's got me worried that they keep it.
I can confirm from the Q&A that faction merging is not on the menu and probably never will be.
Man that's really disappointing. So shadowlands will be the "we gotta finally work together guys" and then 10.0 will yet again be "back to the roots this time for real alliance vs horde conflict guys". This stupid repeating circle is just annoying at this point, let me play with my friends blizzard.
He said something along the lines that the faction split/war is the core of what makes WoW the game it is. In all honesty I would be surprised that at this point if the majority of the playerbase didn't think otherwise. It's weird that it seems like they are starting to listen to the community in some aspects, but on other things like this they're clearly not listening or willing to budge...
You can't claim the faction war is at the core of WoW while also putting aside the faction war every single expansion to fight the big bad guy and have important NPC's from both sides regularly work together while players have to remain hostile to one another.
The whole story of Legion was the Class orders uniting the fight the Burning Legion because the Horde and Alliance were to busy squabbling. It goes all the way back to Vanilla where Horde and Alliance stood together against the Qiraj invasion as the Might of Kalimdor. In TBC we united to storm the Black Temple and the Sunwell In Wotlk we united to storm ICC under the Argent Crusade and before that at the Wrathgate In MoP we work together to storm Orgrimmar In WoD we work together as the Iron Horde invades ect.
The cinametics around the rebellion in BfA repeatedly make the point that this time will be different. Only to immediately go back to the same cold war status quo of the last 15 years, ready for 10.0 "bringing the War back to Warcraft.... Yet Again".
You can have faction war and still let people play together. There is so much potential in different settings. It doesnt have to be open war every other expansion and "unite vs bad guy" in between. EVE does it best, where officially the races are at peace and have basically INTERPOL guarding highsec from transgressions, meanwhile each faction hiring contractors underhand and fighting a somewhat hidden war in lowsec. You could do something similar in WoW, basically a cold war.
It's silly that because there are still tensions that we can't group up for PvE content, when there are clear and obvious close friends between faction leaders (Jaina/Thrall, Anduin/Baine) and every faction conflict story is about how working towards peace is a noble goal that we should strive for.
And in a non-story perspective, which is far more important: There's a serious brain drain from Alliance to Horde in the past couple expansions that is just going to snowball unless they give Alliance something overpowered that will make raiding guilds/M+ transfer back. The hall of fame isn't a good enough reason for people to stick it out on Alliance when the recruiting pool is so small. No one wants to leave all their Horde friends behind AND spend the extra money on a faction change to move to an Alliance guild, especially because if they ever stop raiding with that guild for any reason (that guild dies, they get kicked, they want to leave) they have to spend that extra money again to transfer back to Horde.
It's going to be one of those things where in an expansion or two they realize they should do something about it, and at that point the mob is going to say "finally, they should have done this 4 years ago after BFA" when they'd get a lot more good will if they just did it now.
It's already way past time for that. This was already a problem during Legion and it keeps worsening. Out of the top 100 guilds only 14 are alliance. 39 of the top 200. And almost all of them are recruiting.
On November 04 2019 02:09 Pandemona wrote: I need more information on loot and class changes before im fully sold. The base they have provided here looks good and intriguing but if they still don't fix class design and change things a lot then it will still be "boring" to an extent, but at least they seem to be addressing that.
This, they reworked my main spec (havoc) to be a half-done shadow of its former self in in the 8.0 alpha. It wasn't functional for the entire beta and then when the beta ended, they buffed half of the skills by +50% etc. Some talents literally didn't work at all until a month+ after 8.0 was on live so there was no way to practically test it.
most of the talents were undertuned to the point of being dead through the entire expansion and stat priority is ass backwards (versatility does 1.5x more damage than mastery for example, even though it doesn't impact gameplay at all).
This kind of basic stuff needs to work in 9.0 PERIOD. Zero trust that they would push it half broken in 9.0 and then fix it in 9.1 or even 9.3, there's just almost zero focus on intra-expansion fixes even when it's to dumb/unfinished changes that they made for that expansion.
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The faction balance stuff is silly, ya. 3-5x more players generally for high end activities on horde and it'll only get worse. BFA with its systems like hall of fame and war mode % bonuses (which actually benefited the dominant faction more overall due to tuning problems) failed to solve or even slow down the bleeding, we need more aggressive interventions ASAP.
I'm not sure about the "class over spec identity" idea. I like that Arcane has a completely different system/playstyle to Frost, Survival is completely different to MM etc. Not sure if it's been explained more in a panel but a significant homogenisation of the specs would be a really bad thing.
I think that the class > spec identity thing is more basics like all mages having frost nova and ice barrier even though they're in the frost school.
Looking at ret paladins, they have Consecration and Wake of Ashes as talents on the same row despite both previously being baseline. Taking the other talent means playing with neither of those. Don't you think they'd play better if they just had both of those skills again and the talent row was used for something else?
On November 06 2019 11:09 Cyro wrote: I think that the class > spec identity thing is more basics like all mages having frost nova and ice barrier even though they're in the frost school.
Looking at ret paladins, they have Consecration and Wake of Ashes as talents on the same row. Don't you think they'd play better if they just had both of those skills again and the talent row was used for something else?
Spec>Class identity deemed Consecration a protection ability only despite it being on ret for most of the games lifespan and being a talent in the holy tree during 1.12.
The mage barriers are interesting now though. Ice Barrier absorbs a bit more and slows melee. Prismatic helps a bit against magic/dots. Molten provides the thorns effect. So the specs lose nuance in exchange for fire and arcane having an additional spell with a blue glow?
With something like Consecration, it's hard to say given we don't have a specific build to reference. Speaking generally though, slapping Conc on all specs would mean at the very least that a significant portion of Pally's baseline AoE is homogenised as a carpet/dot effect, rather than one spec having a dot and another have a burstier option. What if that doesn't work for whatever toolkit Ret ends up getting? The whole thing seems needlessly limiting, particularly coming out of an expansion where class design went (as a whole) downhill from a pretty decent place in Legion.
I get your point Amarok, but the fact that the game itself has to then balance all these classes and sub specs makes it even worse. They are better letting you talent more specifically to empower said spell then making you click learn fire to forget how to cast blizzard and ice nova. Then to balance that out they have to add in more spells / talents to negate those abilities you have lost.
That is why the love of the game is dying for me mainly mage specific because it just is so wrong right now, frost is very silly to play, Arcane has not been any good since MOP i think maybe a bit in WoD but the rotation and playstyle is silly. Then the worse part of mage changes the past 5 years or so was the change to Combustion to be a increase crit for x seconds, when before it was a dot based off ignite that you spread around via it which was way more fun and more in terms of what it was for.
Anyway i guess it is opinions anyway but they need to do something, right now they have just hinted at giving global spells back such as paladins getting all auras and shamans totems returning ala healing stream totem.
Anyone know why i wouldn't gain performance going from dx11 to dx12? I was expecting those ~23% FPS gains now i'm running win10 but in reality swapping to dx12 gives me +2% FPS in Boralus and -10% FPS on my open world benchmark.
Okay i figured out some of the weirdness. A lot of the confusion came because i swapped CPU's at the same time as the OS and i haven't played BFA for many months alongside performance variability depending on the time of day and warfront cycle in Boralus so i couldn't say for sure how much faster things were running and why. To add to it, my within-0.25%-repeatable open world benchmark didn't scale, although it already averages around 350fps. (discussed below)
Microsoft backported some of the important dx12 / win10 functionality to dx11. On an Nvidia GPU, at least, this has been effective enough (on the new dx11 setting, not dx11 legacy) to have performance literally overtake the dx12 API again.
The MT variables which didn't exist last year are giving me literally around +40% FPS on average, more than +50% in some scenes. They don't seem to do as much in areas where there aren't many objects but these are already running at 200++ FPS. Very impressive gains overall!
This still performs badly enough in many places of BFA to negatively impact my enjoyment in a major way compared to playing other games or Classic (which has absolutely no issue holding 233fps lock 99.9% of the time without any of these optimizations) so it will still be very important for devs to control the amount of CPU load that they apply to zones through metrics like the amount of interactable objects and NPC's.
edit: More testing today, it's actually performing very well when taking object counts into account. There are definitely some interesting performance scaling dynamics that i'l be getting into in my upgrade blog so i'l post a link here when i put it up!
The current race is pretty hype. Limit is two bosses ahead of Method right now, so we may see a new world #1 going into Shadowlands. Personally I don't care who wins, but seeing new blood on top is pretty fun.
The conclusion to the "Why the hell is Luke banned" saga.
Turns out that it was for no reason - an automated suspicious account flag of some kind that mistakenly flagged him - and his appeal was denied without human review.
He only got unbanned because people with an audience of millions of viewers are allowed an actual human review if they complain about it very loudly for weeks.
Im probably kinder on BfA than a lot of people, but fuck me if their quest implementation, especially the daily shit in 8.3, doesnt inspire me to stay away from Shadowlands.
I was levelling a Warlock through Wrath content and I dont recall feeling so GRATEFUL that on quests that require like 8 of a thing from mobs that they drop basically every time.
That stupid Madness Scribbles or whatever from the Uldum N'zoth zone quests that require 10 and seem to maybe drop 1/2 the time is irritating.
It really feels like their quest design now is tailored to artificially extend how long you have to spend in game completing the shit, I've basically just ceased all 8.3 questing entirely since I wanted to keep up on four characters and sweet jesus, two zones of tedious dailies, plus more emissary dailies, etc. is just overwhelming.
I hope to shit Shadowlands doesnt feel like they're trying to squeeze our time out of us like someone wringing a towel out, but given Blizzard's track record over the last few years I'm sure it'll be a grindy, alt-unfriendly shit show.
Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done.
On February 01 2020 20:56 Pandemona wrote: Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done.
I think Limit has only done a cloth split sofar. They still have a bunch more to do.
On February 01 2020 20:56 Pandemona wrote: Complexity funding Limit seems to have paid off tenfold, having all 26 players in the same room is absolutely nuts, but even so they have chosen the right way of going about this race in terms of tactics. They killed boss 9 and then went to splits before attempting anymore which Method chose not to do which has put them further behind. If you look at pull count on Drest it took Limit 109 pulls, and Method have had wipes to enrage on 28% with 70 pulls but Limit did splits to boost their damage to make it happen and that looks costly to method. Now Limit are on NZoth the final boss, so unless this is nutty hard and Limit choke crazily it looks done.
Mythic Nzoth isn't respawning at the moment so Limit is doing splits.
The reality of world first raiding. Its not the first time a guild has gotten to the final boss first only to have time wasted because something is broken and the fight isn't doable.
On February 02 2020 02:57 Gorsameth wrote: The reality of world first raiding. Its not the first time a guild has gotten to the final boss first only to have time wasted because something is broken and the fight isn't doable.
I'd argue that's the norm, lol. Funny that it happens as early as the boss not spawning though
This is the scary part for Limit. Method have caught up and past them on the end boss literally every tier so far in BFA. Wondering if the new additions to Limit's roster and the fact that they had more of a head start on nzoth is enough this time.
On February 03 2020 04:53 TheEmulator wrote: This is the scary part for Limit. Method have caught up and past them on the end boss literally every tier so far in BFA. Wondering if the new additions to Limit's roster and the fact that they had more of a head start on nzoth is enough this time.
Limit just cleared the secret phase with full raid alive but nothing happened and p2 just repeats but the room was still full of void zones.
N'zoth at 68% after 11min combat. Currently unclear how you play this fight or if something is bugged / missing.
On February 03 2020 04:53 TheEmulator wrote: This is the scary part for Limit. Method have caught up and past them on the end boss literally every tier so far in BFA. Wondering if the new additions to Limit's roster and the fact that they had more of a head start on nzoth is enough this time.
Limit just cleared the secret phase with full raid alive but nothing happened and p2 just repeats but the room was still full of void zones.
N'zoth at 68% after 11min combat. Currently unclear how you play this fight or if something is bugged / missing.
99% sure its simply bugged. Something had to happen when the mini boss dies and it didn't trigger.
This thing is so broken lol. Limit found out you could just not go in the secret portal, and then N'zoth stopped doing mechanics and they just burned it from 75% to 25%. Then he got a shield, so they went in the portal, and once they cleared it and came back Blizzard had to despawn N'zoth manually to stop them from killing :o
I think N'zoth now oneshots you if you dont go in the portal
They also found out enrage timer is 13min which makes it pretty unkillable
Hardly an exploit since they didn't do anything other than attack the boss. Problem was N'zoth wasn't doing damage enough to force them in the portal. So they just kept attacking.
It was clearly unintended but that's on Blizz
I can't imagine having the willpower to do these races tbh, spending so much energy on a competition with no real rules and on a buggy product
I can't imagine having the willpower to do these races tbh, spending so much energy on a competition with no real rules and on a buggy product
It is just an interactive beta test these days. At least you know that Blizz is sometimes looking over your shoulder with the intent of fixing the things that you're breaking, unlike the actual beta.
On February 04 2020 20:13 maze. wrote: New hotfix for Nzoth: Thought Harvester cast the aoe while moving. P2 is now harder and Limit / Method need to relearn the phase.
The main issue with the race with the NA vs EU is Blizzard is just stupid. Why do they implement the patch in 3 different regions on 3 different days it is silly. The main patch is always now released separately to when they release the "mythic" raid anyway, so that day it is literally changing one line of code i would assume to let you enter the raid? Why do they ruin the "race" that they now "support" by not releasing it worldwide at the same time.
NA - 12pm PST (midday) EU - 7pm GMT CST - 4am Chinese time KST - 5am Aussie time - 7am (ish big country xd)
But doing something like that, hitting the button at that time then makes the race way fairer and better for everyone. Method are not that far behind if you look at kill times and pull counts.
On February 05 2020 05:29 Pandemona wrote: The main issue with the race with the NA vs EU is Blizzard is just stupid. Why do they implement the patch in 3 different regions on 3 different days it is silly. The main patch is always now released separately to when they release the "mythic" raid anyway, so that day it is literally changing one line of code i would assume to let you enter the raid? Why do they ruin the "race" that they now "support" by not releasing it worldwide at the same time.
NA - 12pm PST (midday) EU - 7pm GMT CST - 4am Chinese time KST - 5am Aussie time - 7am (ish big country xd)
But doing something like that, hitting the button at that time then makes the race way fairer and better for everyone. Method are not that far behind if you look at kill times and pull counts.
Its a remnant from the old days where raids opened with patches and they actually needed maintenance. I don't see why they couldn't change it to all be at the same time because as you say, its just a push of a button now and it can happen at any time.
Yeah they straight up don't care but they are "starting" to now due to the money/exposure Method and Limit are gaining for these events now through twitch and what not. Hopefully they do align it all in shadowlands to make it a lot more fun for everyone.
According to an email from blizzard on max's stream. The shield at 25% only happens when you dont go into the chamber. New strat is to just kill the boss after portal.
On February 06 2020 07:58 Pandemona wrote: The enrage means they have no chance, to find that much more dps is impossible unless there are items out there for them still to buy.
Method a life time behind with best try at like 50%
No, Listening to Max Limit is pretty confident they have the DPS to kill it.
Yeah, pretty sure Limit got this one in the bag if Method is their only competition which they might not be. Who knows how good the chinese attempts before reset were and what Pieces managed to get. But Method made barely any progress yesterday.
Am I crazy or is it totally obvious but just unspoken that Method's comms must be full of some racist/sexist/awful shit? With Limit leading the whole time and having their comms on, they can't claim any competitive disadvantage from broadcasting their comms. Their streams would be a lot more interesting if they had comms on, so for business reasons they'd have them on if they could. There must be some reason that they can't have them on and that seems like the obvious one -- that their players are used to being able to say some awful things on comms and they don't want it to mess with their image or get them banned from Twitch.
For one, they still have Josh in their roster who is permabanned on twitch and disallowed from appearing on streams, though im sure it would be fine if hes not the focus of the stream but limited communication to the ingame happenings. And secondly, they have Josh still in their roster, so that is telling enough about the climate of the guild. Deepshades and Fleks are also pretty toxic human beings. Id also like to add that europeans in general are not as tight on the lips like americans. Most dont give a damn about being socially "just" so to say. Especially the eastern ones. Just look at the controversial ban of s1mple, one of, if not the, best cs players currently who got banned on twitch multiple times for saying one of the most common russians slurs and threatened to abandon twitch because of that.
On February 06 2020 23:57 NonY wrote: Am I crazy or is it totally obvious but just unspoken that Method's comms must be full of some racist/sexist/awful shit? With Limit leading the whole time and having their comms on, they can't claim any competitive disadvantage from broadcasting their comms. Their streams would be a lot more interesting if they had comms on, so for business reasons they'd have them on if they could. There must be some reason that they can't have them on and that seems like the obvious one -- that their players are used to being able to say some awful things on comms and they don't want it to mess with their image or get them banned from Twitch.
Absolutely. They're infamous for being awful human beings and a dozen different members use language like that all of the time, even sometimes on 100% public social media. I don't follow them around but i've seen threads quite recently where e.g. one of their members got called out for ableism only for a handful of method players to come and publically insult the person calling out the public hateful speech.
They don't get held to account for it by the playerbase or by Blizzard but they know that Twitch will smash them for it, so they daren't go anywhere near.
Last expansion some people leaked internal communications which showed basically the whole guild conspiring to sell boosts for real money - whole officer structure and a lot of the core. There was actually an argument about how the money would be split so it went into some detail about how they were operating.
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Limit was just as bad but they seem to have cleaned up their act more recently. I think it was three times in Legion they got crippled in a race because of being banned for exploits lol
They were banned for 6 months for rmt boosting. Safe to say they didnt stop rmt boosting, just dont do it as publicly anymore. But a lot of the more prominent streamers (mostly method) had ads for rmt sites running on their twitch streams. There isnt really a conspiracy at this point. If those sites are can sell mythic raid boosts, who do you think does these? Surely it's not some shitty rank 100 guild who has 9/10 or some unknown guild who can somehow hide their progress.
On February 06 2020 23:57 NonY wrote: Am I crazy or is it totally obvious but just unspoken that Method's comms must be full of some racist/sexist/awful shit? With Limit leading the whole time and having their comms on, they can't claim any competitive disadvantage from broadcasting their comms. Their streams would be a lot more interesting if they had comms on, so for business reasons they'd have them on if they could. There must be some reason that they can't have them on and that seems like the obvious one -- that their players are used to being able to say some awful things on comms and they don't want it to mess with their image or get them banned from Twitch.
Doubt it's full of racist/sexist shit, but surely full of awful shit that could get them banned. It's cool that Limit seems to behave well enough, however I also understand that Method doesn't wanna do it.
Sco has even specifically said they would probably get banned if they streamed their comms. Also from what Naowh said a couple of weeks ago, Method has a fairly hostile environment in comparison to Limit.
Since Limit has started streaming their comms I don't think I've watched Method a single time. It's just so much more fun to watch Limit in my opinion.
As someone who has followed WoW shit since Vanilla, the difference between Limit and Method is basically the same difference between people I have enjoyed playing with and those I have not. Method pretty neatly aligns with basically all of the toxic shitbags I’ve met playing WoW over the years.
Wonder if it's a surge because of the kill being close, or if there's a decent amount of people who jumped from the method camp after realizing hearing the comms is more fun.
On February 07 2020 01:59 Warri wrote: For one, they still have Josh in their roster who is permabanned on twitch and disallowed from appearing on streams, though im sure it would be fine if hes not the focus of the stream but limited communication to the ingame happenings..
You are correct that it's fine if he's not the focus of the stream, Method has allegedly stated as much
On February 07 2020 03:46 FueledUpAndReadyToGo wrote: Maximum is doing some crazy viewer numbers now
Wonder if it's a surge because of the kill being close, or if there's a decent amount of people who jumped from the method camp after realizing hearing the comms is more fun.
99% because a kill can happen any moment. People watch the race on their favourite channel when its going on, but no one wants to miss the finish.
Limit win easily, lets hope they continue this level of play into the next expansion, so we have even closer and better races.
Lets also hope our friends in Blizzard can help us all out and release t he raid worldwide at the same time! China always gets fucked over by this, they are released 2 days after NA and are still 11/12 and pushing for world 2nd!
A number like this makes them look even worse, why even make that public. 250m is 3-4 ids worth of boosting tops. Which makes you think where is all the other gold going in the other 20ish weeks between tiers? RMT.
Yeah this shit needs to stop from blizzard too, wasn't it the same that Method did on Jaina as well they spent something ridiculous like 100million on pieces then?
I hate when blizzard make BOE versions and make luck based stuff, just bring back tier gear and make it a level playing field, the energy spent on thinking up corruption procs or whatever and be focusing on making sure bosses are good or gear looks good.
A number like this makes them look even worse, why even make that public. 250m is 3-4 ids worth of boosting tops. Which makes you think where is all the other gold going in the other 20ish weeks between tiers? RMT.
Are you sure about those numbers? Seems insane that people would pay that much for boosts. I'm sure the mythic mount will sell for a lot but not like 50 mil surely
afaik Method did 100 mil in debt during Dazar'alor and that was seen as a lot. Now Limit does 2.5 more and you say it's easy.
I used to do heroic raid boosting in Legion. We were 10-15 people boosting another 10-15, one evening per week from 19-23 only killing the last boss (KJ and later Argus). No items guaranteed, because its personal loot. Even with minimal advertising we made between 500k and 1m per person. That's for absolute nonames like us. That's not counting selling Boe's either. Of course you are a bit more limited with mythic since you can only do it once and can probably only take 2-3 people, but the prices are way higher, of course that's on top of them also possibly doing heroic boosts. With 6 months between tiers they could be making billions. But they arent, because they take real money instead.
You seem fairly convinced they do RMT boosts, but I'm not really sure why. I mean is it not inevitable that they would be exposed doing that at some point. It's almost not even worth it considering all the sponsorships they get, along with their twitch careers going so well. If they get caught it's literally game over for the entire guild.
It's not a conspiracy. Limit were banned for 6 months during legion for rmt boosts, because they made a mistake and leaked it on stream. https://www.reddit.com/r/wow/comments/6fwgqi/limit_members_are_banned/ Ill go out on a limb and say they havent stopped, just are more careful not to make it public.
There was also a leak about Method's(i think it was them?) pay out structure google docs which outlined their members shares in real money from boosting. Though i cant find anything about that anymore.
Also a lot of the then top streamers like fragnance, drjay, gingi were advertising for blazingboost on their streams. Again, this was all during legion, i havent kept up with WoW since, but i doubt things have changed for them.
Edit: But on another topic, i just watched one of my old videos from mists of pandaria, and damn did old shadow look sick, with the black wings and greyish fade instead of the vibrant purple now :/ Also prenerf haunted memento was so nice with the shadow look. Made me a bit nostalgic for that.
On February 08 2020 06:03 TheEmulator wrote: You seem fairly convinced they do RMT boosts, but I'm not really sure why. I mean is it not inevitable that they would be exposed doing that at some point. It's almost not even worth it considering all the sponsorships they get, along with their twitch careers going so well. If they get caught it's literally game over for the entire guild.
Both of them were caught doing it in Legion in multiple ways so it's hardly a stretch. It wasn't even against Twitch rules in Legion, i'm not sure about now.
If they get caught it's literally game over for the entire guild.
Method take world 2nd. So that was fun, Limit win and lots of stuff to change going into Shadowlands. Lets hope Blizzard change a few things so guilds dont have to spend $40,000 on items to help achieve killing end game raid content!
Pieces or a Chinese guild for world third is the question.
On February 08 2020 23:05 Pandemona wrote: Method take world 2nd. So that was fun, Limit win and lots of stuff to change going into Shadowlands. Lets hope Blizzard change a few things so guilds dont have to spend $40,000 on items to help achieve killing end game raid content!
Pieces or a Chinese guild for world third is the question.
Completely agreed, also please have all regions start at the same time.
As for the next guild, probably not Alpha at least. This morning they were at like 70% so that's very far away from a kill.
On February 08 2020 23:05 Pandemona wrote: Method take world 2nd. So that was fun, Limit win and lots of stuff to change going into Shadowlands. Lets hope Blizzard change a few things so guilds dont have to spend $40,000 on items to help achieve killing end game raid content!
Pieces or a Chinese guild for world third is the question.
Completely agreed, also please have all regions start at the same time.
As for the next guild, probably not Alpha at least. This morning they were at like 70% so that's very far away from a kill.
Im surprised Excorsus is competing, didnt they want to stop tryharding at the end of legion? I remember an announcement about that, they were being burned out by all the necessary preparation and hc splits etc.
Im not sure how blizzard can effictively prevent that without affecting regular players though. Maybe add a timer during which recently bought/acquired items cant be used after a server transer, so that one guild like limit or method cant buy out the whole region worth of boes and transfer them to their main realm. That timer would have to be longer than one whole ID though, because hc starts a week earlier AND it takes more than one mythic id nowadays to kill endboss. At that point you make it cumbersome for regular players to server transfer though. As for split runs, theres no way that i can think of at all. No matter what they do they fuck up people who play their alts normally.
Ahh so Alpha are a bit behind, i wonder what happened to AFKR btw, the Koran guild, they did awesome last tier, but are struggling this tier my Korean overlords slacking! (currently 10/12 19th place)
With the damage check being as tight as it is it is very possible no one else will get a kill until next week (though the essence rank 3 change to revered could help). I doubt any other guild spent hundreds of millions on BoEs for that extra damage.
On February 08 2020 06:03 TheEmulator wrote: You seem fairly convinced they do RMT boosts, but I'm not really sure why. I mean is it not inevitable that they would be exposed doing that at some point. It's almost not even worth it considering all the sponsorships they get, along with their twitch careers going so well. If they get caught it's literally game over for the entire guild.
Both of them were caught doing it in Legion in multiple ways so it's hardly a stretch. It wasn't even against Twitch rules in Legion, i'm not sure about now.
If they get caught it's literally game over for the entire guild.
I thought so but almost nobody really cares
The only way they could make money during Legion was with RMT afaik. Things are completely different now in terms of what their org provides, what their streams provide, and the fact that they can get literally anything they need in game from fans these days. They could still be doing RMT, but the only evidence provided so far is "well they did it in Legion". I personally can't see certain players like Shakib joining when the cost of getting caught is greater than the reward.
There are no plans to have mythic raids open simultaneously between NA and EU. They don't want the raid opening at bad times or having to delay opening, and most of the race comes down to learning and conquering the fight first.
They really are silly, how is starting the raid at midday PST and 7pm EU worse than making people have to be awake on reset day at 8am to start getting the edge on everyone else....
There are no plans to have mythic raids open simultaneously between NA and EU. They don't want the raid opening at bad times or having to delay opening, and most of the race comes down to learning and conquering the fight first.
They really are silly, how is starting the raid at midday PST and 7pm EU worse than making people have to be awake on reset day at 8am to start getting the edge on everyone else....
Did you watch the entire interview? Ion wasn't referring to bad times for world first raiders, he meant that having a reset time like you suggest would be bad for everyone who isn't in Limit/Method. Imagine being an EU guild that raids from 6-10 or so and having the raid reset at 7PM on Tuesday or whatever every single week.
Why would it matter that the raid resets on Tuesday at 7pm if u raid 6-10 ? That one reset day you either raid the hour later or that becomes a day u dont raid on.
He doesn't even have anything to fall back on because on Classic the raids were released for everyone at the same time and that was true race for all even if it was bugged for one of the better guilds who lost world first because of it haha.
On February 15 2020 03:52 Pandemona wrote: Why would it matter that the raid resets on Tuesday at 7pm if u raid 6-10 ? That one reset day you either raid the hour later or that becomes a day u dont raid on.
He doesn't even have anything to fall back on because on Classic the raids were released for everyone at the same time and that was true race for all even if it was bugged for one of the better guilds who lost world first because of it haha.
Classic releasing at the same time is different because the RWF there is way less of a thing, the raids are incredibly easy and get cleared in under an hour, which is exactly the kind of scenario mentioned as being valid for a simultaneous release. In modern WoW something like that is seen as a huge mistake.
Also, it would have to be every reset being like that because otherwise things are still uneven when Limit gets their reset 16 hours before Method does.
Yeah i understand what you are saying but what if you change the times a bit then, the reset could be 9am PST on a Wednesday and that makes it 5pm EU time, but surely that is better than it being 24 hours difference basically and it being never a true race when NA win. Even though this time it clearly was a Limit being ahead all the time there is always that well.... just bit sad they can't do it
Eh, it sucks for the competitors but it's mostly forum trolls who really make a big deal of it. There's a clip of Cayna on Method explaining how the 16 hour advantage basically doesn't exist due to various factors Limit runs into that are fixed by the time Method gets there.
At the same time, just switching reset days so EU gets an 8 hour "lead" would probably make it much more fair and that's something that could be done at the next expansion launch. That way an extended maintenance like we saw this tier would make the unfairness pretty negligible, at least between Europe and NA/OC
But I imagine that NA servers are done first because it's when blizzard has the most staff available
If you're not already in a LARGE social group of players in real life or have a stable long term guild this game is lonely and boring. Just a collection game if you're not socializing...
Ex raid leader from Method and current GM of Echo openly admits it after the last leak, wow this turned juicy :D
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If Twitter posts by some of their management straff are correct, the accounts that were banned we holding around 5.6 billion gold across both NA and EU.
On August 05 2020 07:22 TheEmulator wrote: This is why I've always refused to be a part of boosting communities. It's only safe to ever do with guild members.
I've been told after the fact that guild members & friends lied to me and were actually taking real money for some of the runs that we did, just giving me gold. It's a jungle out there..
On August 05 2020 07:22 TheEmulator wrote: This is why I've always refused to be a part of boosting communities. It's only safe to ever do with guild members.
I've been told after the fact that guild members & friends lied to me and were actually taking real money for some of the runs that we did, just giving me gold. It's a jungle out there..
Yea I'm sure that happens a lot. I'd mostly be wary with guilds that do a ton of sales or have a specific person/group in charge of finding buyers. It's a lot easier to hide under the table transactions in that case.
I'd say my last guild was most likely not doing RMT because we usually just spammed trade a couple of times right before raid to find potential buyers (we'd do the same with M+ as well), and the people spamming trade would usually just be whoever showed up to raid the earliest. We didn't have a specific person in charge and everything was pretty much out and open on how it was being handled.
BUT you never know tbh. Even though we didn't do a ton of sales and were fairly open in how we found buyers there's still a possibility someone did a few RMTs at one point
On August 05 2020 06:44 farvacola wrote: Now now, Cyro, we know that can’t be true
Yeah LOL
On February 08 2020 06:03 TheEmulator wrote: You seem fairly convinced they do RMT boosts, but I'm not really sure why. I mean is it not inevitable that they would be exposed doing that at some point. It's almost not even worth it considering all the sponsorships they get, along with their twitch careers going so well. If they get caught it's literally game over for the entire guild.
Looking back this is just hilarious because they literally lost all of that. Yeah it was really dumb and had no good reason to happen but it did
On February 06 2020 23:57 NonY wrote: Am I crazy or is it totally obvious but just unspoken that Method's comms must be full of some racist/sexist/awful shit? With Limit leading the whole time and having their comms on, they can't claim any competitive disadvantage from broadcasting their comms. Their streams would be a lot more interesting if they had comms on, so for business reasons they'd have them on if they could. There must be some reason that they can't have them on and that seems like the obvious one -- that their players are used to being able to say some awful things on comms and they don't want it to mess with their image or get them banned from Twitch.
Absolutely. They're infamous for being awful human beings and a dozen different members use language like that all of the time, even sometimes on 100% public social media. I don't follow them around but i've seen threads quite recently where e.g. one of their members got called out for ableism only for a handful of method players to come and publically insult the person calling out the public hateful speech.
They don't get held to account for it by the playerbase or by Blizzard but they know that Twitch will smash them for it, so they daren't go anywhere near.
Last expansion some people leaked internal communications which showed basically the whole guild conspiring to sell boosts for real money - whole officer structure and a lot of the core. There was actually an argument about how the money would be split so it went into some detail about how they were operating.
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Limit was just as bad but they seem to have cleaned up their act more recently. I think it was three times in Legion they got crippled in a race because of being banned for exploits lol
On August 05 2020 08:58 Cyro wrote: My bad. They're two sides of the same coin really, lots of the same toxicity and RMT drama
No problem.
From my POV regarding Limit there's still nothing more than an assumption/conspiracy that they RMT based on other guilds doing it, and that they did it once in Legion. I've already said it's 100% possible they may RMT, but given their current situation I don't think it's as likely as you guys seem to think. Putting their Complexity sponsor and everything else they have on the line is simply just not worth it. Method was in a completely different situation as an org tbh and probably had less to lose.
It's completely possible someone was dumb enough on Limit to RMT, but idk if the guild as a whole would be aware at all. Who knows though, people are stupid.
was some discussion about both
Fair enough. I think I just thought it was about Limit because we were previously discussing their Gallywix debt. Must have missed the Method talk.
Yeah I was expecting a week or two later than that with Raid after holidays. W/e they are expecting world firsters to end before the holidays and everyone else can take their time. Fine by me.
On August 29 2020 07:43 farvacola wrote: This will be the first expansion since Cata that I don't resub for, is there a reason to change plans?
It looks better than BfA imo, tbh I'd adopt skipping every other expac and trying SL. They'll do good in SL, get complacent, fuck it up in the next expac, have to reearn subs and make a good expac, and then get complacent.again, ad infinitum imo
SL definitely looks promising, although Blizzard is still showing signs of completely ignoring user feedback which is really disconcerting. I'm just hoping nothing is as bad as Azerite this expansion...
I'll play regardless just because I love raiding/M+, and they usually hit the mark quite well on that at least.
On August 29 2020 11:53 TheEmulator wrote: SL definitely looks promising, although Blizzard is still showing signs of completely ignoring user feedback which is really disconcerting. I'm just hoping nothing is as bad as Azerite this expansion...
I'll play regardless just because I love raiding/M+, and they usually hit the mark quite well on that at least.
I wouldnt say theyve been completely ignoring feedback.
If anything this has been their best crack at taking community feedback into account. Ive been playing the alpha and the beta and following classes im interested in rolling closely. Like basically there was literally no point in trying to test rogue until like a couple of weeks ago. Id be upset if I was anything over a 2 night a week CE type raider.
Some classes obviously are not where they need to be and there are issues but at the very least they are trying to listen if not always as much as people would like. Its a far cry from BFA where they just shipped a shit unfinished product.
On August 05 2020 08:58 Cyro wrote: My bad. They're two sides of the same coin really, lots of the same toxicity and RMT drama
No problem.
From my POV regarding Limit there's still nothing more than an assumption/conspiracy that they RMT based on other guilds doing it, and that they did it once in Legion. I've already said it's 100% possible they may RMT, but given their current situation I don't think it's as likely as you guys seem to think. Putting their Complexity sponsor and everything else they have on the line is simply just not worth it. Method was in a completely different situation as an org tbh and probably had less to lose.
It's completely possible someone was dumb enough on Limit to RMT, but idk if the guild as a whole would be aware at all. Who knows though, people are stupid.
Fair enough. I think I just thought it was about Limit because we were previously discussing their Gallywix debt. Must have missed the Method talk.
I watch Limit's GM's stream sometimes and what he's said about it pretty much lines up with what you've said. The Legion ban on their guild took them out of the entire raid tier, which alone was enough that he thinks other guilds should've looked at this and said "damn I don't want that to happen to me." And the Complexity sponsor means they have a better, more stable source of income so it's just not worth it. He also mentioned that if he found out someone was RMTing they'd be out of the guild
On August 29 2020 11:53 TheEmulator wrote: SL definitely looks promising, although Blizzard is still showing signs of completely ignoring user feedback which is really disconcerting. I'm just hoping nothing is as bad as Azerite this expansion...
I'll play regardless just because I love raiding/M+, and they usually hit the mark quite well on that at least.
I wouldnt say theyve been completely ignoring feedback.
If anything this has been their best crack at taking community feedback into account. Ive been playing the alpha and the beta and following classes im interested in rolling closely. Like basically there was literally no point in trying to test rogue until like a couple of weeks ago. Id be upset if I was anything over a 2 night a week CE type raider.
Some classes obviously are not where they need to be and there are issues but at the very least they are trying to listen if not always as much as people would like. Its a far cry from BFA where they just shipped a shit unfinished product.
I don't really disagree, and I never said that they weren't doing a good job this time around. I only claimed they were "showing signs" of ignoring feedback. The covenant system being a good example of that.
The covenant system isnt strictly ignoring feedback in the Not Listening sense, its more in the Fuck You We Wont Budge On This sense, lol.
I really doubt they do anything meaningful to balance it out til like 9.3.
If youre like me though and not interested in being too bleeding edge the expansion as a whole looks really nice, Id love to go back to WoW and not have it feel like fucking 4-5 hours of chores to keep shit going on alts.
Oh wow so raid out in 2 weeks on launch damn ok. I thought it would have been 2 weeks into mythic plus activation and then couple of weeks before raid i don't know why.
One of the guilds i was looking at raiding with (having pugged with some of the dudes before they made a guild and moved to my server) just announced a raiding schedule. They're going to raid 41 hours on week 1 in normal/heroic, raiding every day and all day on the weekend days.
They're still on the last boss Mythic on live, so they can't be in the top 2200 guilds. My mind is just blown right now.
Yeah, given a variety of issues i don't think the game is worth playing *that much*. Even if it were designed around it (which it's not at all), going full-time-job is a lot to ask.
On September 09 2020 11:42 Cyro wrote: One of the guilds i was looking at raiding with (having pugged with some of the dudes before they made a guild and moved to my server) just announced a raiding schedule. They're going to raid 41 hours on week 1 in normal/heroic, raiding every day and all day on the weekend days.
They're still on the last boss Mythic on live, so they can't be in the top 2200 guilds. My mind is just blown right now.
Yeah, given a variety of issues i don't think the game is worth playing *that much*. Even if it were designed around it (which it's not at all), going full-time-job is a lot to ask.
There is nothing quite like a mediocre Mythic guild thinking they have to act like the 0.001%.
If they are still on nzoth after 8-9 months, it will take way more than just raiding more hours to fix their problems. I foresee this guild dying next tier lol.
Sounds like a winner. Not sure what I will do. In BFA I mostly just played with a small group and we cleared heroic and like 2-4 mythic bosses through pugging each tier but they are all gone and I am too lazy to find a guild lol.
It is starting to look like this may be the first WoW expansion I don't play. After BFA I am just having such a hard time believing I'll have a good time. What a tragedy. Anyone got any videos that may change my mind? I feel like I'm mourning.
Yeah BFA really has killed peoples motivation and i don't blame them, it has been grind wise for gear the worse by a LONG way, the grinds aren't fun and there is so much of it, crazy and the gameplay from classes on top were mostly dull and lacklustre.
I will play shadowlands with hype and expectations as usual but im sure it will pitter out again.
Yeah, going to be the first expansion in about 15 years that I don't purchase on release, and probably not purchase at all. Been playing FF14 with my partner instead and enjoying it a lot, definitely has some stuff I prefer over WoW.
Quit after the first tier of BfA because of the grind and if it wasn't for the fact that I can buy Shadowlands with gold (via tokens) that I have plenty of anyway I probably won't try it. As is I'll give it a bit and see if it hooks me.
I'm optimistic about trying some things, but poor balance and design of systems really puts me off doing anything where numbers really matter. I wish they didn't try to reinvent the wheel on core mechanics every major patch, take a while fixing it up and then throwing away the result. I don't want to research this, i don't want to play around timegates etc. Being able to take RP choices without sucking would be great.
Ok started reading this and began to rage, ended the article with a sigh of relief that the game might actually be good and they are finally listening. Alt changes and Torghast changes are great and PvP address is welcomed, felt stupid a PvP vendor giving shit gear and for PvE gear clearly gonna be better but they are gonna change that thank god and finally the socket change makes sense too, still random but u can grind them out at end game too.
All in all that was a very good post, i still have no real comment on Convents yet and really don't "care" per se as dataminers and theorycrafters will tell me which one i need to choose anyway xd
One of the lead shadowlands writers has posted a load of hella racist/sexist/other shit on Twitter which has gotten attention recently. She's claiming that the tweets are photoshopped and she didn't actually post them, but they're literally still up on her main account.
A pic of a quick search that i did confirming that the content actually exists.. i'm not gonna waste an hour of my life compiling this BS. There's much more.
Blizzard forums are removing any mention without a reason. r/wow does not allow "Any post that could be perceived to call out individuals' negative behaviors".
Where the heck are people supposed to discuss or raise attention to these kinds of problems? They've created an environment where criticism of any part of the company, however valid, is extremely difficult.. not good when it's used to protect terrible people like this.
I'd expect that for these kinds of violations, absolute bare minimum the person should be removing all of the content and making a public apology. Anybody who actually regrets posting hateful content wouldn't have any trouble doing so and that's not any kind of lasting consequence so it's erring strongly towards forgiveness. Less than that is just a slap in the face to victims of divisive/hateful language.
Maybe some of the youtubers like Bellular would be open to covering it
On October 05 2020 10:28 Cyro wrote: One of the lead shadowlands writers has posted a load of hella racist/sexist/other shit on Twitter which has gotten attention recently. She's claiming that the tweets are photoshopped and she didn't actually post them, but they're literally still up on her main account.
A pic of a quick search that i did confirming that the content actually exists.. i'm not gonna waste an hour of my life compiling this BS. There's much more.
Blizzard forums are removing any mention without a reason. r/wow does not allow "Any post that could be perceived to call out individuals' negative behaviors".
Where the heck are people supposed to discuss or raise attention to these kinds of problems? They've created an environment where criticism of any part of the company, however valid, is extremely difficult.. not good when it's used to protect terrible people like this.
I'd expect that for these kinds of violations, absolute bare minimum the person should be removing all of the content and making a public apology. Anybody who actually regrets posting hateful content wouldn't have any trouble doing so and that's not any kind of lasting consequence so it's erring strongly towards forgiveness. Less than that is just a slap in the face to victims of divisive/hateful language.
Maybe some of the youtubers like Bellular would be open to covering it
The screenshotted tweets aren't racist or sexist, but to try to explain this to you would be extremely off-topic for this thread. I don't think your post is particularly on-topic for this thread either (but I also don't this kind of men's rights activism type crap belongs on TL in the first place, to be quite honest).
Yes they are. Why wouldn't they be? They're derogatory comments against an entire group of people for no reason other than them being born a certain way. I've seen this all too often and it's not difficult to recognise.
If your brain doesn't parse sentences in that way, try swapping out one race/gender/religion/whatever for another and it's plain as day as to why it's grossly inappropriate.
Human rights activisim is absolutely not toxic, it's as far away from toxicity as you can get.
Denouncing something as being "not racist" or "not sexist" because it's against a particular racial group or sex is extremely racist/sexist. It's hard to think of a more textbook example.
How about we don't go around making derogatory statements about entire groups of people because of <attribute>, especially those which people can't control? Is that really too much to ask from a public company?
I can't believe that Ion would have signed off on this. I don't even tolerate any of that crap from friends and family. I don't think that anybody should, really, it's not neccesary and the world (or even your little corner of it) would be way better off without it.
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Asmongold actually made a video!
Somebody in the comments posted this: [AND silencing / banning people for saying "Racism and Sexism is not ok". I got silenced until 5th october cause I said exactly that. So they endorse racism and sexism if it's against whites and males, clearly. And it wasn't just the auto-report system, two mods took a look at it: one with terrible spelling and paragraph formatting that made close to no sense, and the other just being extremely cold and dismissive. So there you go. Female White person got suspended for saying Racism and Sexism isn't ok. GG WP Blizz Activision. GG Wp. I'm out to play other games now that does not hate me.]
Curiously enough, it's been over for about as long as those tweets have been sitting around not getting noticed. Almost as if a woman in the game industry was upset about the behaviour of many white male snowflakes at the time...?
Find something actually harmful to complain about than some old subtweets from a time when there was way worse coming her way than those tame insults.
I'm buying Shadowlands tonight just to make up for the whiner quoted above.
Whats wrong with complaining about crusty old white men. In the US they account for most of their problems :O.
Most of the shittiness of wow can be attributed to them aswell.
Seems more like your personal sensitivity to the topic is more the issue then the topic itself. But feel free to keep calling people dumb, for not thinking a few caustic + Show Spoiler +
(and granted not my cup of tea)
and poorly worded comments about a class of people that rarely need any sympathy.
We all know what those tweets mean and who they are targeted it. If you cant realize that and still need to get butthurt over it. No one can really help you.
I was really on the fence about Shadowlands. Seeing Blizzard stand up for their employee when a random cancel-culture hate-mob arose was a good enough excuse to put me over the edge.
I'm one of the characters from the Carbot BfA parody: re-upped for Classic after a decade off, and decided retail was more fun. Got to 110 just in time for the Xpac to get delayed, and wound up in exactly the dilemma that Blizzard's accounting department wanted: there's no way to get into current content without dropping $100 over the next 2 months. Either pay full price for BfA and Shadowlands when it drops, or buy the "Complete Pack" now for the same total price, or muck around on alts for the rest of the year. 50 bucks every two years isn't bad, but it's not so hot when it's a mandatory four years worth all of a sudden.
The information they've dropped about the quest structure really makes it seem like it's the worst of Cataclysm: all linear storylines, without the option to just go find a new quest hub whenever the mood strikes. Is that really the design philosophy now? Leveling through the expansions over the last few weeks really felt like watching the debate over "linear storylines" versus "freeform exploration" evolve over the years. Pandaria had a real slog of a boring linear intro, but opened up nicely. Warlords opened with Khadgar literally teleporting you back onto the path if you ever looked away for a moment while it introduced 800 characters, and then turned into a Mega-Man structure of choosing one of 6 linear storylines to follow. Legion seemed like it tried to balance all these approaches. Does Shadowlands look like they'll finally trust us to explore the world as we like? Not looking forward to being herded through setpieces all the way to level cap.
Let's be honest, beginning of the expansion hasn't been fun for a really long time because of the borrowed power mechanics that blizzard have implemented since WOD. I just hope that they let use switch between covenants more frequently...
Does this fix the leveling being so easy? Last time I played like 3 years ago all the world mobs and dungeons as you leveled up were just ridiculously roflstomp easy, everything's super weak. Has that ever changed or is changing in this expansion because of the level squish or something?
I leveled a fresh Hunter in 2 days. Game is ridiculously boring rn. Going to wait for the real prepatch.
I considered getting my skinning and LW up so that I’m ready for launch but it looks to be a mess. Don’t wanna invest time into something that may get patched.
On October 20 2020 05:03 NinjaNight wrote: Does this fix the leveling being so easy? Last time I played like 3 years ago all the world mobs and dungeons as you leveled up were just ridiculously roflstomp easy, everything's super weak. Has that ever changed or is changing in this expansion because of the level squish or something?
Not much particularly changed around that. Before (at least this year onward), the expansion zones would scale to your level for whatever the range for that expansion was (0-60, 60-70, etc.). Now you talk to Chromie and pick an expansion to level in, and that expansion content will scale for the entirety of your 0-50 leveling experience.
I don't find it to be that off-putting personally, leveling has always just seemed to get in the way of the actual content once you're max level, and they did speed things up a bit with the level squish (you can get to 50 in ~14 hours played or so).
Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.
On October 20 2020 12:24 Theoren wrote: Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.
That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.
On October 20 2020 12:24 Theoren wrote: Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.
That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.
People talking about classic and difficulty in the same sentence, I guess it is still 2020.
Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if
a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.
Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.
Leveling is an afterthought in retail. And that is the case because the game is (or about to be) 7 expansions in.
Leveling is no longer a draw. So theyve made adjustments to it to make it somewhat entertaining and fresh for the playerbase. The tediousness was removed ages ago and I am totally fine with that.
For most retail players the game starts at max level. If your just looking for a slow leveling grind there are 1232312 MMO's out there that do that. Retail wow is not it, it cant be and it doesnt want to be either.
On October 20 2020 16:57 TheEmulator wrote: Classic and retail are different games with a completely different focus. No one playing retail wants to take a month to reach max level.
Indeed this is my answer to lol.
Speaking about leveling on retail, they announced a change on the beta to revert the xp needed to reach 60 by a lot! You should be able to easily level from 50-60 just doing the campaign now, so it should be one of the fastest leveling experiences for a new expansion in a long time i think.
If this is true and its a full revert (Ive been travelling the last month so havent been keeping up)I dont know why they did that tbh, I think the increased XP requirement was good
With the original XP reqs you can leave half of each zone (except Maldraxxus) unexplored because all you need to do is follow the zone quest story line, and if youve got some rested bonuses you can hit 60 just before the last instanced even that finishes Revendreth, so your actually capping even before the bare minimum (even without doing the end of zone storyline dungeon quests which is worth alot of XP for the quest reward + the dungeon itself)
Ive levelled about 5 characters during the beta and it felt alot more rewarding to do it with the increased XP requirements. I actually had to explore zones on the map that didnt follow the story.
Granted you have to go do those side quest chains later anyway so you will spend time zone questing even after you level cap, because daily's will open up there. But it still felt kinda janky.
I personally dont care about leveling but I did find that I was moving on with entire chunks of a zones map completely unexplored mildly offputting.
On October 20 2020 12:24 Theoren wrote: Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.
That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.
Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if
a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.
Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.
Well but it is the case in vanilla actually because most characters are actually able to take on 2 or 3 mobs (or more) more efficiently using some multi targetting skills, AoE, DoTs and crowd control at the cost of more risk if they aggro an extra mob, make some mistake or obviously being targetted by a nearby player. If you do this well you will get more mana or rage efficiency and can quickly gather more materials from the mobs as well as XP. Especially if you target green mobs it becomes even more true. Targetting orange or red mobs is quite inefficient for most classes.
On October 21 2020 06:05 Emnjay808 wrote: Leveling was very fun for me. I basically got to choose my favorite areas to level: Nagrand and some wotlk zones. Before I knew it I was 50.
Currently working on a shammy and lock.
I really hope shadowlands is around the corner. Don’t wanna burn out before it actually releases lol..
I would expect it 1/8th December, with the raid opening being pushed to January.
My main is a prot warrior. Anyone with experience in PTR enlighten me what professions I should pursue? Currently rocking Enchanting and Mining. I went enchanting because I just spam dungeons and DE everything and I couldn’t decide what my second proff would be so I went with Mining for the HP buff. I haven’t played since Legion too btw. Any input is appreciated, thx
You need blacksmithing to create gear pieces which i think they are continuing to do in shadowlands. In BFA it was important to create yourself a top gear piece from said profession. Not 100% sure on professions yet though but i will check it out and reply back closer to release. The HP buff from mining disappeared with Legion i think too.
Yeah idk shit about professions these days either lol. All I've done for the last few expac is level and run dungeons/heroics mostly. I've almost got 2 fresh characters to 50 since the pre-patch (3 if you include the 110 boost that I leveled from 45->50) and haven't picked up professions on any of them...
Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.
As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.
On October 20 2020 12:24 Theoren wrote: Leveling has never been hard, just tedious. It's basically the same as it always was. The only difference between leveling in Classic vs retail is how much time you have to spend regening between mobs.
That't not entirely true. E.g. if I am pulling 3 equal level mobs at around lvl 10-39 as a rogue, I either would have to vanish or run away since that amount of mobs are not soloable reliably as a rogue before 40. The general mob difficulty was something everyone loved about classic, compared to retail where mobs die in three hits.
Calling reduced power levels in a slow paced game "increased difficulty" is a bit of a stretch. Something being difficult is only worth the experience if
a) you are able to control your gameplay in a way that allows it to be achievable b) its proportionally rewarding.
Neither of these are true for classic leveling. The entire process of leveling in classic for the laymen is understanding your limitations and then tediously working through them.
Well but it is the case in vanilla actually because most characters are actually able to take on 2 or 3 mobs (or more) more efficiently using some multi targetting skills, AoE, DoTs and crowd control at the cost of more risk if they aggro an extra mob, make some mistake or obviously being targetted by a nearby player. If you do this well you will get more mana or rage efficiency and can quickly gather more materials from the mobs as well as XP. Especially if you target green mobs it becomes even more true. Targetting orange or red mobs is quite inefficient for most classes.
Thats a stupid example because one can make the same argument for retail and just increase the size of the pull. The only difference is one is bat shit slow and you can use 1 hand to disengage the situation, where as large pulling on retail actually has a chance of you getting gibbed because you go for more and depending on how much you ramp up this self imposed difficulty (because thats really what it is) the greater the risk of no taking back a miscalculation.
Except in the later case it actually is rewarding because the reward (the time saved, is exponentially rewarding) whereas in your example you just managed to get an extra few hundred XP and saved what a minute?
Either way its tedious and boring. Unless its like people who enjoy minecraft or what that game Animal crossing or soe shit. Leveling is probably fun for them. And good for said people, whatever brings one joy,
On October 22 2020 04:17 tec27 wrote: Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.
As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.
There is no Engi Battle res in SL at the moment. Big derp for running high keys and playing the class you want.
On October 22 2020 04:17 tec27 wrote: Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.
As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.
Ok sounds like I’ll just stick with enchanting and level up blacksmithing and use my DE mats to purchase ore.
The gathering profession niches seems watered down since Legion. But it makes sense not to pigeonhole certain roles to gathering professions
On October 22 2020 05:09 Rebs wrote: Thats a stupid example because one can make the same argument for retail and just increase the size of the pull. The only difference is one is bat shit slow and you can use 1 hand to disengage the situation, where as large pulling on retail actually has a chance of you getting gibbed because you go for more and depending on how much you ramp up this self imposed difficulty (because thats really what it is) the greater the risk of no taking back a miscalculation.
Except in the later case it actually is rewarding because the reward (the time saved, is exponentially rewarding) whereas in your example you just managed to get an extra few hundred XP and saved what a minute?
Either way its tedious and boring. Unless its like people who enjoy minecraft or what that game Animal crossing or soe shit. Leveling is probably fun for them. And good for said people, whatever brings one joy.
Do you get attacked by nearby players in your retail ? I don't know because I don't play it. But for me in vanilla it's all about scouting nearby allies and enemies and dealing with my mob farms while getting good wpvp done at any opportunity. So yeah I think it's quite great, could be better I suppose (more ability to fight more than 1 mob at a time). It's important that you don't get too much xp and power too fast otherwise players would distance each other in power faster and the encounters would be less balanced (and imply more geographic distance between players too since they'll go fight different level mobs). So the (wpvp and coop) game takes place all the way to max level not just at the max level. Anyway for the efficiency of multiple green mob farms, you save a little time, manage a opportunity to swiftly kill a few mobs if no ennemy is too close and also gather more materials of slightly lower level which is worth more than less materials of slightly higher level etc. So you fill your bags quite a bit faster. It's efficient. As druid for example thorns, some dots spells, barkskin=>hurricane, bear form with swipe, root one etc. Mage ofc is great at this but warlock can do it too and others..
On October 22 2020 04:17 tec27 wrote: Picking professions now won't do much for you in Shadowlands anyway, progress in professions isn't shared between expansions, so no real harm in waiting to decide.
As far as what you pick for a Prot Warrior, the gear professions (e.g. Blacksmithing) are useful because they let you make the basic pieces you need for crafting legendaries (although you can also buy these off the AH). Inscription lets you make the things that decide the stats on your legendaries. Past that I don't think there's a lot that's all that different from how it's been in the past: Alchemy is still good for flasks + potions, gathering professions are just good money-makers, Engineering has some good utility and can get you a battle res. Don't think there's anything that's particularly mandatory for a Prot Warrior as far as professions go, though.
There is no Engi Battle res in SL at the moment. Big derp for running high keys and playing the class you want.
Fuck I reinstalled WoW and it didn’t save my add on settings.
I was pretty sure before the WTF folder would be untouched if u ever reinstalled/uninstalled the game. Oh wells RIP me. That’s enough to not make me touch the game till SL at least.
On October 28 2020 01:56 Emnjay808 wrote: Fuck I reinstalled WoW and it didn’t save my add on settings.
I was pretty sure before the WTF folder would be untouched if u ever reinstalled/uninstalled the game. Oh wells RIP me. That’s enough to not make me touch the game till SL at least.
Man, I remember one time, it was friday, was gonna play all night with my friends drinking, and guess what happens, my wtf somehow got corrupted after a reboot and I had to fix and setup all my addons. And its a lot these days, plater, elvui and weakaura for each spec (I customize each one to my liking, removing 50% of the shit I don't wanna see).
Worst time I've ever had while under the influence spending like 2 hours fixing stuff. Now I have at least 2 folders with backup
On October 28 2020 01:56 Emnjay808 wrote: Fuck I reinstalled WoW and it didn’t save my add on settings.
I was pretty sure before the WTF folder would be untouched if u ever reinstalled/uninstalled the game. Oh wells RIP me. That’s enough to not make me touch the game till SL at least.
Man, I remember one time, it was friday, was gonna play all night with my friends drinking, and guess what happens, my wtf somehow got corrupted after a reboot and I had to fix and setup all my addons. And its a lot these days, plater, elvui and weakaura for each spec (I customize each one to my liking, removing 50% of the shit I don't wanna see).
Worst time I've ever had while under the influence spending like 2 hours fixing stuff. Now I have at least 2 folders with backup
I only use elvui and the standard QOL addons. But elvui took me basically all week of day to day customizing. Ugh...
@wala I don’t remember having to manually save WTF folders before if u ever uninstalled. I’m sure of this because during wotlk and legion I always uninstalled the game to prevent myself from playing but whenever I caved I would install and all my settings were back again. This was years ago so I may be mistaken. Welp...
Any restoration shammies or healers in general recommend any healing addons that are staples? Right now I’m just using weak auras for earth shield.
Also is there a a way to have a mouse over macro that won’t trigger when you’re hovering over a character model? I just want it to work on unit frames (focus/party frames etc)
Almost that time! I am rebooting up my Mythic Raiding guild for Shadowlands. If anyone is interested in pushing for Cutting Edge content on a 2 day raid schedule (Tue/Mon) hmu on here or on bnet. ZeRo#1248 GLHF!
Mythics a little intense for me, but Im down for Normal and Heroic raiding if anyone wants to start that sort of thing, I havent raided in a long ass time but I cleared Mage Tower so Im probably okay for it?
On November 16 2020 14:02 Zambrah wrote: Mythics a little intense for me, but Im down for Normal and Heroic raiding if anyone wants to start that sort of thing, I havent raided in a long ass time but I cleared Mage Tower so Im probably okay for it?
Should be fine. Normal is definitely puggable. Heroic becomes puggable within a month usually. You can cross server raid those.
I bought 5 copies of shadow land pre order bundle and other stuff like server transfer etc trying to play with friends.
I came back to WOW for multiboxing. Only to find blizzard used us for their financial reporting, then 2 days after their financial come out, they just banned multiboxing. And refuse to refund me anything at all saying I made too much progress on a pre-order.
I know some of you really hate multiboxer, but the way blizzard treats customer is retartedly greedy. As much as I liked it as a company ever since starcraft in 1998. This company is officially dead to me. FK BLIZZARD. Sorry for the language. but I am not okay they scamming me $800ish USD.
On November 18 2020 01:08 PurE)Rabbit-SF wrote: Fk Blizzard.
I bought 5 copies of shadow land pre order bundle and other stuff like server transfer etc trying to play with friends.
I came back to WOW for multiboxing. Only to find blizzard used us for their financial reporting, then 2 days after their financial come out, they just banned multiboxing. And refuse to refund me anything at all saying I made too much progress on a pre-order.
I know some of you really hate multiboxer, but the way blizzard treats customer is retartedly greedy. As much as I liked it as a company ever since starcraft in 1998. This company is officially dead to me. FK BLIZZARD. Sorry for the language. but I am not okay they scamming me $800ish USD.
Better than a Hacker being caught is a Hacker who just spend 800 bucks on nothing: Do you still have a budget to let someone boost you in another game?
On November 18 2020 01:08 PurE)Rabbit-SF wrote: Fk Blizzard.
I bought 5 copies of shadow land pre order bundle and other stuff like server transfer etc trying to play with friends.
I came back to WOW for multiboxing. Only to find blizzard used us for their financial reporting, then 2 days after their financial come out, they just banned multiboxing. And refuse to refund me anything at all saying I made too much progress on a pre-order.
I know some of you really hate multiboxer, but the way blizzard treats customer is retartedly greedy. As much as I liked it as a company ever since starcraft in 1998. This company is officially dead to me. FK BLIZZARD. Sorry for the language. but I am not okay they scamming me $800ish USD.
Better than a Hacker being caught is a Hacker who just spend 800 bucks on nothing: Do you still have a budget to let someone boost you in another game?
On November 18 2020 01:08 PurE)Rabbit-SF wrote: Fk Blizzard.
I bought 5 copies of shadow land pre order bundle and other stuff like server transfer etc trying to play with friends.
I came back to WOW for multiboxing. Only to find blizzard used us for their financial reporting, then 2 days after their financial come out, they just banned multiboxing. And refuse to refund me anything at all saying I made too much progress on a pre-order.
I know some of you really hate multiboxer, but the way blizzard treats customer is retartedly greedy. As much as I liked it as a company ever since starcraft in 1998. This company is officially dead to me. FK BLIZZARD. Sorry for the language. but I am not okay they scamming me $800ish USD.
Better than a Hacker being caught is a Hacker who just spend 800 bucks on nothing: Do you still have a budget to let someone boost you in another game?
What did he hack? Mr 1 post.
Nothing, thats the great part. He tried to synchronize X chars with a third party tool
On November 18 2020 01:08 PurE)Rabbit-SF wrote: Fk Blizzard.
I bought 5 copies of shadow land pre order bundle and other stuff like server transfer etc trying to play with friends.
I came back to WOW for multiboxing. Only to find blizzard used us for their financial reporting, then 2 days after their financial come out, they just banned multiboxing. And refuse to refund me anything at all saying I made too much progress on a pre-order.
I know some of you really hate multiboxer, but the way blizzard treats customer is retartedly greedy. As much as I liked it as a company ever since starcraft in 1998. This company is officially dead to me. FK BLIZZARD. Sorry for the language. but I am not okay they scamming me $800ish USD.
Better than a Hacker being caught is a Hacker who just spend 800 bucks on nothing: Do you still have a budget to let someone boost you in another game?
I know this is likely the hater response I'd get, but multiboxing has been a grey area blizzard allowed since vanilla, I don't dispute the fact some people abuses it. I was genuinely just having fun playing dungeon and challenging for the fun of it.
I am really mad at the fact they could've done the ban before financial report. 2 days after financial report and put up the ban felt really fishy and shitty.
I mean the disappointment about blizzard is a multi facet feeling. Especially after their stop development on SC2. And the whole RTS wizards leaving the company. And this personal interaction with blizzard, feels like I just got done dirty. And it really tells how they value us as customer at this point.
I am in shamble more for the feeling like I got hit by an blizzard, and my heart for the company has shattered.
Still kind of on the fence to play with my friends for shadow land, but it just feels so wrong to keep giving the company money and attention at this point.
It felt so disgusting I uninstalled all blizzard stuff from my computer, after almost 20 years of engaged in their product. Feels really wrong, just wanted to let it out somewhere.
I sincerely hope Frost Giant can come save the day.
On November 18 2020 05:49 PurE)Rabbit-SF wrote: I mean the disappointment about blizzard is a multi facet feeling. Especially after their stop development on SC2. And the whole RTS wizards leaving the company. And this personal interaction with blizzard, feels like I just got done dirty. And it really tells how they value us as customer at this point.
I am in shamble more for the feeling like I got hit by an blizzard, and my heart for the company has shattered.
Still kind of on the fence to play with my friends for shadow land, but it just feels so wrong to keep giving the company money and attention at this point.
It felt so disgusting I uninstalled all blizzard stuff from my computer, after almost 20 years of engaged in their product. Feels really wrong, just wanted to let it out somewhere.
I sincerely hope Frost Giant can come save the day.
Yep, Frost Giant is going to support Multiboxing and other blatant third party abuse, develop their game for free (Because Microtransaction are EVIL) atleast 20 years. Obviously they will do that for all their 8 running games. All this on HARDCORE games. Atleast Brood War level
On November 18 2020 05:49 PurE)Rabbit-SF wrote: I mean the disappointment about blizzard is a multi facet feeling. Especially after their stop development on SC2. And the whole RTS wizards leaving the company. And this personal interaction with blizzard, feels like I just got done dirty. And it really tells how they value us as customer at this point.
I am in shamble more for the feeling like I got hit by an blizzard, and my heart for the company has shattered.
Still kind of on the fence to play with my friends for shadow land, but it just feels so wrong to keep giving the company money and attention at this point.
It felt so disgusting I uninstalled all blizzard stuff from my computer, after almost 20 years of engaged in their product. Feels really wrong, just wanted to let it out somewhere.
I sincerely hope Frost Giant can come save the day.
Yep, Frost Giant is going to support Multiboxing and other blatant third party abuse, develop their game for free (Because Microtransaction are EVIL) atleast 20 years. Obviously they will do that for all their 8 running games. All this on HARDCORE games. Atleast Brood War level
I am not sure what your hate coming from this here, obviously Frost Giant is related to RTS, not MMORPG, besides. I am just talking about someone who care about their users.
On November 18 2020 05:49 PurE)Rabbit-SF wrote: I mean the disappointment about blizzard is a multi facet feeling. Especially after their stop development on SC2. And the whole RTS wizards leaving the company. And this personal interaction with blizzard, feels like I just got done dirty. And it really tells how they value us as customer at this point.
I am in shamble more for the feeling like I got hit by an blizzard, and my heart for the company has shattered.
Still kind of on the fence to play with my friends for shadow land, but it just feels so wrong to keep giving the company money and attention at this point.
It felt so disgusting I uninstalled all blizzard stuff from my computer, after almost 20 years of engaged in their product. Feels really wrong, just wanted to let it out somewhere.
I sincerely hope Frost Giant can come save the day.
Yep, Frost Giant is going to support Multiboxing and other blatant third party abuse, develop their game for free (Because Microtransaction are EVIL) atleast 20 years. Obviously they will do that for all their 8 running games. All this on HARDCORE games. Atleast Brood War level
I am not sure what your hate coming from this here, obviously Frost Giant is related to RTS, not MMORPG, besides. I am just talking about someone who care about their users.
I haven't really played since BFA launch as... well it was BFA. I don't have much hope for the long term future for WoW with the way the devs have been developing systems over content and general business direction.
However I find myself still excited and a bit hopeful for Shadow lands. I also expect launch to be a shit show, I am just not sure to what degree.
Yeh think that is most people now tictock haha, WoW just keeps on drawing you in no matter how poor the game itself actually is lol.
I am hoping with the stuff they have said and what i have read on the systems and this being the most alt friendly game in WoWs history that it might be good for some people. Still some flaws in it but at least they "semi listened" somewhere.
On November 23 2020 11:30 Tictock wrote: I haven't really played since BFA launch as... well it was BFA. I don't have much hope for the long term future for WoW with the way the devs have been developing systems over content and general business direction.
However I find myself still excited and a bit hopeful for Shadow lands. I also expect launch to be a shit show, I am just not sure to what degree.
BFA launch was very smooth I think, outside of perhaps some of the extremely full realms.
However with Shadowlands everyone will be going through the same area's which may cause problems, and at the least is going to make things a lot more crowded then the last few expansions.
Lol, yea BFA launch was great. I was referring to the rest of the expansion there... I think I lased 3 months or so in BFA, killed Gahunn or w/e his name was a few times and got bored.
Probably wouldn't even be on board for SL if it weren't for Torghast looking pretty sweet and the current situation providing ample free time.
just did 50-60 over 11ish hours with relatively few issues, just the standard zone lag from overcrowded shards
unironically I can't wait to live in torghast, I just want to do it over and over again on as many classes as possible to play around with the anime powers
On November 25 2020 07:28 Folios wrote: Why do those assholes above always show up? Do they feel superior this way? Is it good for their ego becaues they can "proof" something?
Yea everyone is free to have their own opinion. If you enjoy the game/expansion, how others feel shouldn't matter to you anyway.
I personally loved it after I got past the server issue shenanigans. Torghast looks really fun and the raid is looking to be great, and as a raider that's what I care about the most anyway.
Was good launch for me on day 1 at least, didn't have any issues and it went live at midnight (11pm for me in England) levelled through to 60 with just 1 or 2 quest bugs which fixed themselves after abandoning them and re collecting. Stay up all night and through the day somehow, im very old don't know how i survived lol. Finished everything i could then around 1-2pm in the afternoon Tuesday the servers just died it was unplayable lag and then whole connections were just terrible. So for me day 1 was great but day 2 was awful, lets see what day 3 brings!
I'm mostly done with my main for the week, did all mythic dungeons and got my 810 soul ash from Torghast. Time to level my 2 alts. So far so good, the dungeon themes feel a bit similar though. Mostly plague and/or vampire stuff.
Yeah tbh I could use another Tirna Scithe or so, the problem is one of the Bastion dungeons is basically a Maldraxxus dungeon lol
Overall though Im actually really liking this expansion, I just with conduits werent a thing because theyre too complicated for me to care about and the stupid little nodes fill up my damn bags.
On November 28 2020 23:04 Zambrah wrote: Yeah tbh I could use another Tirna Scithe or so, the problem is one of the Bastion dungeons is basically a Maldraxxus dungeon lol
Overall though Im actually really liking this expansion, I just with conduits werent a thing because theyre too complicated for me to care about and the stupid little nodes fill up my damn bags.
Kinda a lot of systems at once to start. Soul ash, phrygia, anima, renown, conduit, allegiance, soulbinds. But slowly, it starts to sort itself out. Not too bad of an expansion.
On November 30 2020 17:02 whiterabbit wrote: So how do you guys like expansion now after initial hype? How does it hold compared to BFA and other previous expansions? Worth a purchase?
Way to early for an opinion beyond the initial hype imo but sofar its looking good. My biggest gripe with Legion was the AP grind (once the lego grind was fixed) and BfA was just more of the same but later crushed even more by system piled upon system. In addition to the garbage that was TF.
Sofar Shadowlands is looking a lot less grindy. I was 'done' with grinds 2 days after hitting 60 and finished up my dungeons this weekend. I enjoy being able to do other things, both in and out of game without feeling like there your falling behind.
For me what they did with new leveling system is best thing they did for the game in last 10 years, I am still amazed and surprised how well done they redesigned leveling.
On November 30 2020 17:31 BLinD-RawR wrote: its better than BFA, but anything is better than BFA
I agree a lot with Gor, too early to say for sure but initial signs are good.
The game does not feel like it demands your time due to no AP grind or better gear roll grind in BFA. Some stuff like emissaries (forget what they are named now, callings I think) are more flexible in that they are not solely tied to WQs.
Torghast is actually fun and interesting with a lot of repeat potential.
The Maw is easily the weakest part of the experience so far. However if is a zone made to be oppressive and by doing stuff there you unlock more abilities and items to help, some even for Torghast. I actually have a hard time putting a finger on why I dislike the zone as it overall reminds me of some of WoW's better content like Timeless Isle.
Overall I have a strong sense that there big potential with this expansion.
I think The Maw is too self contained, it needed to give a bit more gear imo.
Also, is it weird to anyone else that we get Anima from the Covenant zones, but like, they're going through Anima droughts and all of the anima producing souls are in The Maw, so we're kind of just moving anima between zones right? Shouldn't we be getting our anima via The Maw?
Not really important, but I enjoy pointless minor inconsistencies.
On November 30 2020 17:02 whiterabbit wrote: So how do you guys like expansion now after initial hype? How does it hold compared to BFA and other previous expansions? Worth a purchase?
Way to early for an opinion beyond the initial hype imo but sofar its looking good. My biggest gripe with Legion was the AP grind (once the lego grind was fixed) and BfA was just more of the same but later crushed even more by system piled upon system. In addition to the garbage that was TF.
Sofar Shadowlands is looking a lot less grindy. I was 'done' with grinds 2 days after hitting 60 and finished up my dungeons this weekend. I enjoy being able to do other things, both in and out of game without feeling like there your falling behind.
This is why for me so far it is very good expansion, their is stuff to do, but if u put the time in and play the game it doesn't take that long to do something on your main. We played very hard on launch and i was done with my main as of Thursday (Friday 4am lol) and since i was able to then watch football and chill while casually levelling and alt. Which brings me to the best thing about this expansion which is the alt levelling system, it is perfect just how the game should have been.
On November 30 2020 17:31 BLinD-RawR wrote: its better than BFA, but anything is better than BFA
I remember playing BFA a couple of weeks after launch and while the new contintens were quite nice (I loved Drustvar!) I hated so much about this expansion because it felt like half of the promised content wasn't implemented into game for like 12 months or so.
On November 30 2020 21:13 whiterabbit wrote: For me what they did with new leveling system is best thing they did for the game in last 10 years, I am still amazed and surprised how well done they redesigned leveling.
On November 30 2020 17:31 BLinD-RawR wrote: its better than BFA, but anything is better than BFA
Heh, we already forgot about WoD.
I didn't play much in BFA but played a decent bit of WoD.
WoD was better. It had glaring issues with the Garrison and they dropped the ball not releasing enough content. It still did not have as many issues as BFA imo. Stuff like azerite, AP grind, and basically an infinite loot grind, as well as Warfronts and Islands being pretty bad after you had done them a handful of times.
From what I heard about WoD, people generally liked the content but there wasn't nearly enough of it while in BFA people just didn't like the content (and a lot of the classes).
On December 02 2020 17:15 Danglars wrote: I think leatherworking has been the production profession for leather and mail since Vanilla in 2004. Yeah, it's a little weird.
Yep, the reason back then was that Hunters (and Shamans I believe) wore leatherarmor until level 40. That's when they could unlock the ability to wear chainmail.
On December 03 2020 06:17 whiterabbit wrote: How do you guys find dungeons in SL to be? Are they fun and enjoyable, short/long, etc?
I like them. Feels to me as if they added quiet some complexity to Dungeons when it comes to Boss-encounters. Atleast there are a few outliers where shit can hit you from two or three different sites. Week 1, undergeared and noticing that super hard encounters became easily manageable when everybody played clean felt rewarding. Now in a well-geared group that did not enter the dungeons for the first time and that had all dps push good numbers that wasn't that noticeable for me yesterday.
Length feels okay. I'd be fine if there wasn't flying-downtime in Spires of Ascension.
I like the dungeons, that being said the dungeon journal sucks, I hate that I cant just open the dungeon journal and reliably get the knowledge I need to do a dungeon.
Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"
Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff
On December 02 2020 14:48 Slaughter wrote: From what I heard about WoD, people generally liked the content but there wasn't nearly enough of it while in BFA people just didn't like the content (and a lot of the classes).
Wod didnt leave you with enough to do once youd finished everything, which i loved since i like raid logging, bfa on the other hand was just fucking awful. the content sucked, the neck grind sucked, the raids were uninteresting, the dungeons were meh. this expansion has its bad dungeons but also quite a few good ones imo. i dislike the legendary drop chance being so low but no complaints other than that.
On December 04 2020 09:03 Zambrah wrote: Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"
Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff
If going to the 'Abilities' tab of the dungeon journal is to much effort for you then that is a You problem, not an issue with the game and the information it presents you.
Dungeon Journal does fine. If that's a little too much reading for you, any normal bossmod addon gives you timer countdown bars, flashy screen tints, and messages saying exactly what you have to do when you have to do it.
DBM is one of the staple mods imo. It basically turns any fight mechanic to “Simon says” with a timer/countdown. If ur against using mods then that’s another story.
I’m currently at ilvl180. Leveled up my cooking and working on getting my BS and Ench up. Really liking the pace of release so far and all of the dungeons are refreshing. As a tank I like MoT and Sanguine the most, I get to utilize the tool kit that Prot war has to offer.
Torghast challenges are actually surprisingly really really enjoyable. Feels like a rogue-like game with hoping u get the right rolls. I see a lot of potential with this one for future patches.
Also as far as covenants go: I was regretting going with Necrolords because I’m missing out on aoe damage from other factions, but the Banner is actually so clutch in dungeons and Fleshcraft has great benefits if u keep unlocking more perks for it. Overall my bias opinion is that Necrolords might be best for M+ pushing in a tank role.
On December 04 2020 09:03 Zambrah wrote: Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"
Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff
If going to the 'Abilities' tab of the dungeon journal is to much effort for you then that is a You problem, not an issue with the game and the information it presents you.
Its not a huge deal but its poorly organized, sorting things into the abilities tab when they could just be put into the tabs of the fight Overview would surely be easy and would make a hell of a lot more sense when it comes to organization
Like, why have an overview tab that doesn't actually give you a fight overview since its missing tons of key ability information, either have the Overview tab include all the abilities or remove the Overview tab and replace it entirely with the Abilities tab.
Like I said its not a HUGE deal, but its a weird nitpick that bothers me, and I cant think of a good reason for it to be like it is
On December 02 2020 14:48 Slaughter wrote: From what I heard about WoD, people generally liked the content but there wasn't nearly enough of it while in BFA people just didn't like the content (and a lot of the classes).
Wod didnt leave you with enough to do once youd finished everything, which i loved since i like raid logging, bfa on the other hand was just fucking awful. the content sucked, the neck grind sucked, the raids were uninteresting, the dungeons were meh. this expansion has its bad dungeons but also quite a few good ones imo. i dislike the legendary drop chance being so low but no complaints other than that.
Yea I burned out in BFA, After the Benthic grind they introduced corruption and I was just done lol.
DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.
On December 05 2020 16:44 Tictock wrote: DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.
I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol)
On December 05 2020 16:44 Tictock wrote: DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.
I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol)
Nice, I play afflic actually and usually just go for the +demon health. My best run I got several buffs that made my Malific Grasp (actually forget the spell name atm) have a 50% chance to give me 5 soul shards. That end boss just evaporated.
On December 05 2020 16:44 Tictock wrote: DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.
I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol)
Nice, I play afflic actually and usually just go for the +demon health. My best run I got several buffs that made my Malific Grasp (actually forget the spell name atm) have a 50% chance to give me 5 soul shards. That end boss just evaporated.
i feel like Demo or destro are best for torghast, best ive ever got on aff was the rapture was free but cost me 10% of my current hp :/
I really don't feel thorgast. I don't know if its more fun as melee but with my ele or disc priest its just a slog. The augments also don't feel fun, iirc i once had a "broken" build on my ele (100% uptime earth elemental, 20% better bloodlust, bloodlust on totem placement) but most of the time the last boss on t2 difficulty is allready difficult, whiteout serious luck t3 is plain not doable but this is most likely a gear issue (didn't do any m0 yet).
Yeah Stage 3 becomes just pull 1/2 elites max depending on your class, ala ele shaman and for me shadow priest i just have to hold off a bit, still even with that took me 60 minutes i think to do 2x stage 3s this week, but i do agree with you it isn't the best designed thing imo.
You can tank / heal and have an easier time due to scaling than if u go in as a ranged dps it feels lol.
Last time 3 guys spawned from the ground and nearly kicked my ass... On floor 2 iirc, then i decided this is BS because i didn't see myself kiting random mobs around for an eternity, let alone holding a candle to the Boss (assuming i don't get a broken build).
But my main issue is, the augments just aren't actually fun? Most are just random boosts to numbers on spells/totems/bloodlust. A few are very broken when you get multiple but that doesn't make them exciting?
Where is the fun stuff? And why does it seem there are tons of healing related augments and just like 2 that directly improve my dmg?
Why do the small maw rats even exist? All they are is annoying and thats about it.
Maybe its more fun when you team up, will check that out because no way i'm doing this on my Priest.
On December 07 2020 08:00 Velr wrote: Last time 3 guys spawned from the ground and nearly kicked my ass... On floor 2 iirc, then i decided this is BS because i didn't see myself kiting random mobs around for an eternity, let alone holding a candle to the Boss (assuming i don't get a broken build).
But my main issue is, the augments just aren't actually fun? Most are just random boosts to numbers on spells/totems/bloodlust. A few are very broken when you get multiple but that doesn't make them exciting?
Where is the fun stuff? And why does it seem there are tons of healing related augments and just like 2 that directly improve my dmg?
Why do the small maw rats even exist? All they are is annoying and thats about it.
Maybe its more fun when you team up, will check that out because no way i'm doing this on my Priest.
Some classes have some fun/weird power setups because of the maw rats, Priest being one actually. You can get something that makes maw rats multiply when you mind control them, then also one that makes them explode on death, and another that gives you another charge of Shadow Word: Death when you kill a maw rat. At some point I had all of those + the thing that makes Shadow Word: Death increase in damage every time you kill someone with it, and it was definitely pretty wacky.
I've been running it as Disc and while it's definitely been methodical and not super fast to do, it's never really been that hard for me.
There's some decent powers for rogue. My last run was godlike because I had a power that made my Shadowblades (Subtlety's main dps cooldown) also cast Vendetta/Adrenaline Rush (main dps cooldowns for Assassination/Outlaw). I then had another power that reset Shadowblades any time my Sepsis dot lasted the full duration (10 seconds) on an enemy. Basically any elite mob and the main boss got dumpstered that run.
Also there's some really good mawrat powers. The one that increases your HP is really nice. You can also cheese some really big pulls with the exploding mawrat power.
Druids powers have been awful for me as Guardian, but Ive liked what I get as Elemental, the Lava Surge common is neat (though it brings a dark compulsion to farm those 50 stacks as soon as I get it which is... time inefficient) the totem stuff can be cool, I like the Earth Ele buffs, I pray for the run when I can get near perma-EarthEle tbh lol
Warlock has cool stuff too, the 100% Demon Buff per floor climbed is really sweet, and Im eager to start a run with that sucker one day
MM Hunter has some cool Trueshot stuff, an epic that starts every floor with a minute of Trueshot up, an epic that increases the hell out of your damage from using Binding Shot, there was a lot of sweet stuff for Hunter, but some stinkers like that bizarre Eyes of the Beast causing your Pet to do 200% damage which just seems like it has to be awful for anything but BM lol
Mawrat builds are great though, I cherish every run I start with Mawrat Spices and manage to cap it out
On December 07 2020 16:56 Zambrah wrote: Druids powers have been awful for me as Guardian, but Ive liked what I get as Elemental, the Lava Surge common is neat (though it brings a dark compulsion to farm those 50 stacks as soon as I get it which is... time inefficient) the totem stuff can be cool, I like the Earth Ele buffs, I pray for the run when I can get near perma-EarthEle tbh lol
Warlock has cool stuff too, the 100% Demon Buff per floor climbed is really sweet, and Im eager to start a run with that sucker one day
MM Hunter has some cool Trueshot stuff, an epic that starts every floor with a minute of Trueshot up, an epic that increases the hell out of your damage from using Binding Shot, there was a lot of sweet stuff for Hunter, but some stinkers like that bizarre Eyes of the Beast causing your Pet to do 200% damage which just seems like it has to be awful for anything but BM lol
Mawrat builds are great though, I cherish every run I start with Mawrat Spices and manage to cap it out
Haven't really experiences something utterly omgwtf broken as Feral either, but some decent ones and thanks to the ability to self-heal I haven't had issues with layer 3 after I got some HC dungeon gear.
I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something.
On December 08 2020 01:14 Emnjay808 wrote: I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something.
You can switch talent points in the "blue bubbles" surrounding the vendor
On December 08 2020 01:14 Emnjay808 wrote: I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something.
You can switch talent points in the "blue bubbles" surrounding the vendor
You can? Would have been kinda nice if the game told you that ><
On December 08 2020 01:14 Emnjay808 wrote: I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something.
You can switch talent points in the "blue bubbles" surrounding the vendor
Son of a bitch. I see those next to the vendor and thought nothing of it
I tried a run on Layer 2 of Mortregar on my fresh Rogue and GOOD GOD is that so much harder than my other classes, and the end boss I got, Maw of the Maw, that is some nightmarish damage and health. Did some runs on my Hunter and was able to get through Layer 3 without issue, is Rogue just garbo in Torghast, lordy
However it is also pretty inadvisable to do Torgasht on a fresh 60 as the difficulty is tuned with the idea that you geared enough to do Heroics (actually layer 3 is tuned a little above that).
M+ feels solid so far. Ran a +4 Necrotic Wake without anyproblem, and I hadn't run on mythic thus far. Tank pulled sloppy near the end though and ran out our timer with wipes.
My guild had some rough spots doing Nathria, but I'm like B team and won't go in till Fri I think.
Good sign for now but if this is all we get till post Blizzcon things might get dry post holidays. Alts should help extend things a bit, so far catch-up mechanics seem really efficient. One word of warning though, don't choose the threads of fate option right off. It's a good option once you are like 55+ and know which covenant you are joining, but is really slow on a fresh toon hitting 50. You also cannot go back and choose the campaign, but you can do the campaign first and then change to threads later. Threads of Fate really is just for starting anima farm early, and is maybe a good option if you just want to do dungeons to level (but make sure you have ok gear first).
Maw of the Maw, that is some nightmarish damage and health.
To be fair, with my fresh BM (ilvl 155 or smth, crafted plus darkfaire stuff), that boss was a nightmare too. I actually couldn't finish it, didn't have enough damage/sustain to get through the 4k-ish damage every five seconds, when he blows your animas up.
Not sure if there's a trick to that guy, lost all my respawns there, couldn't finish it.
Ive heard youre supposed to stun/CC him til a buff falls off, but I mean... I tried that on my Rogue, and a 6 combo point Kidney Shot didnt seem to make a dent in the damage he was doing by some buff he has being reset, I'm sure theres something, but the comments I saw on WoWhead didnt seem to mesh with what I was experiencing during that boss
Ive also heard it takes a good 170~+ ilvl to down the sucker on raw DPS
Too old to get that invested into the game - bought the expansion because i played it on/off for like 15 years, but not gonna invest much time. Got to 60, saw/enjoyed (for the most part) the content, played a few dungeons, few torghasts, learnt to hate the maw, and now, well..
I'm kinda done. Leveling a warrior for the giggles, very slowly, but that's it. And i'm happy with that.
Apprently they made a bunch of nerfs already to the raid. I went in barely knowing the fights and probably a little undergeared and we were able to clear 6 bosses without too many issues. We were just doing normal and had 180 ilv as our baseline.
Mechanics felt solid for the most part, a big too many things look nearly identical but is pretty clear imo. This seems to change at the dance fight where we stopped. Again mechanics felt pretty straightforward but the dps check is a bit higher and messing things up is really punishing.
Overall feels solid for an opening raid, with some fun throwbacks and a Karazan feel just with Vampires.
Okay doing Torghast 6 is actually pretty challenging. Currently a 185 Prot War and I have to hope I get lots of DPS rolls otherwise a lot of the bosses will just stack buff and get out of control.
Also I heard that the companion missions won’t be necessary to do like previous expats but they are starting to offer soul ash rewards. Not that I mind, but still. It’s kinda one of the main things I pay attention to now since I’m leveling two different legendaries up.
On December 10 2020 19:42 m4ini wrote: Too old to get that invested into the game - bought the expansion because i played it on/off for like 15 years, but not gonna invest much time. Got to 60, saw/enjoyed (for the most part) the content, played a few dungeons, few torghasts, learnt to hate the maw, and now, well..
I'm kinda done. Leveling a warrior for the giggles, very slowly, but that's it. And i'm happy with that.
being able to mount in the Maw is a real flex. being able to do that while being a druid is even better. please tell me youre a druid as well.
edit: also even though my ilvl is 194 im still being turned down as a tank for anything +9 and up. later i discovered about IO and that its a score that rates your mythic+ completion and when they were completed. so im kinda already fucked since the first week of mythic+ i was content just doing +2 across the board lol
On December 18 2020 08:44 Emnjay808 wrote: being able to mount in the Maw is a real flex. being able to do that while being a druid is even better. please tell me youre a druid as well.
edit: also even though my ilvl is 194 im still being turned down as a tank for anything +9 and up. later i discovered about IO and that its a score that rates your mythic+ completion and when they were completed. so im kinda already fucked since the first week of mythic+ i was content just doing +2 across the board lol
Yeah, raider.io is pretty important for mythics, but you're not really harmed by having done the lower keys, you just need to time some mid-range keys to get people to trust you probably. For non-tanks people will generally accept on gear level more, since you're just there to do damage or whatever, but with a tank they generally want to know you know a decent route and such.
On December 18 2020 08:44 Emnjay808 wrote: being able to mount in the Maw is a real flex. being able to do that while being a druid is even better. please tell me youre a druid as well.
edit: also even though my ilvl is 194 im still being turned down as a tank for anything +9 and up. later i discovered about IO and that its a score that rates your mythic+ completion and when they were completed. so im kinda already fucked since the first week of mythic+ i was content just doing +2 across the board lol
I have two mains, the first is my Shaman of twelve years the other... is my Druid.
I cannot resist the urge to dual flex on the Druid
On December 18 2020 08:44 Emnjay808 wrote: being able to mount in the Maw is a real flex. being able to do that while being a druid is even better. please tell me youre a druid as well.
edit: also even though my ilvl is 194 im still being turned down as a tank for anything +9 and up. later i discovered about IO and that its a score that rates your mythic+ completion and when they were completed. so im kinda already fucked since the first week of mythic+ i was content just doing +2 across the board lol
host your own m+, unless you have high io most people will be dickbags and not invite you, even if youre super geared.
For what it's worth they aren't intentionally being "dickbags". When I host keys in the 10-13 range atm I immediately get like 20-30 dps applicants. It's an unfortunate circumstance for those that are not willing to host/push their own key for the week, because I'm 100% gonna take the best looking applicants in that 20-30 player pool.
It's a little easier for healers/tanks because there's far less people to compete against of course.
Btw I also complained heavily about the io system when I was new to the game back in Uldir, so I completely get the frustration. It's a terrible system when it comes to truly showing someones worth/skill. I at least try to also look at raid logs when inviting people which might help some of the lower io applicants.
On December 19 2020 16:57 TheEmulator wrote: For what it's worth they aren't intentionally being "dickbags". When I host keys in the 10-13 range atm I immediately get like 20-30 dps applicants. It's an unfortunate circumstance for those that are not willing to host/push their own key for the week, because I'm 100% gonna take the best looking applicants in that 20-30 player pool.
It's a little easier for healers/tanks because there's far less people to compete against of course.
Btw I also complained heavily about the io system when I was new to the game back in Uldir, so I completely get the frustration. It's a terrible system when it comes to truly showing someones worth/skill. I at least try to also look at raid logs when inviting people which might help some of the lower io applicants.
No of course they aren't most groups i got into in BFA that gave the whole "checking io" thing turned out to be retards looking for a full carry. Which me thinking they might be decent was what they got. RIO is honestly one of those things idc about since i dont enjoy m+ but i wish blizz would break like they did gearscore and all that other shit back in wrath days
On December 19 2020 16:57 TheEmulator wrote: For what it's worth they aren't intentionally being "dickbags". When I host keys in the 10-13 range atm I immediately get like 20-30 dps applicants. It's an unfortunate circumstance for those that are not willing to host/push their own key for the week, because I'm 100% gonna take the best looking applicants in that 20-30 player pool.
It's a little easier for healers/tanks because there's far less people to compete against of course.
Btw I also complained heavily about the io system when I was new to the game back in Uldir, so I completely get the frustration. It's a terrible system when it comes to truly showing someones worth/skill. I at least try to also look at raid logs when inviting people which might help some of the lower io applicants.
No of course they aren't most groups i got into in BFA that gave the whole "checking io" thing turned out to be retards looking for a full carry. Which me thinking they might be decent was what they got. RIO is honestly one of those things idc about since i dont enjoy m+ but i wish blizz would break like they did gearscore and all that other shit back in wrath days
They didn't break gearscore. they added it to the game...
The community will always invest some way to weed out people from groups. Not much point in trying to fight that. And for M+ this is cranked up to 11 because its something you can actually fail.
I've pugged a lot of mythic+ 5-11 keys, and the raider.io deal is a godsend for pugging players. Lower keys, we take most everybody with gear to do it. Higher keys, we're looking for people that have been able to complete keys one-behind with preference towards people that have timed identical keys.
It's a very imprecise system, but it is definitely an aid. And I agree that it is abused by certain groups.
Yeah, I really can't see why you'd want to see it broken/removed. There are absolutely cases where it can harm you if you don't have a lot of mythic history/friends to run stuff with but are actually good at the game, but not being able to differentiate between people that apply to your group and having them ruin your keys constantly sure isn't great either.
Is having a bunch of high keys done a guarantee that you're a good player? Definitely not. Is it more of a guarantee than "randomly pick someone" or "pick someone with the highest item level"? Definitely.
High Mythic+ is also not just about being a good player, but a lot about experience: what to pull, which spells to dodge/interrupt, what route to take, how boss mechanics work, where to use your CDs etc etc. IO score is the best system that wow has to show this.
okay the great vault rewards tooltip is bugged i believe. read a small post about it too, but my bug is that it says "complete 1 more mythic +5 or higher to improve your reward" and ive done at least 4-5 of them today all timed or over time.
On December 22 2020 20:51 Zambrah wrote: How’re PvP rewards looking? I’m almost tempted to do some 2s or BGs for gear since I’ve heard it’s not too bad
The system seems pretty good to me. It's not gonna give you perfect stats (honor + conquest rewards both have a selection of different stats, but neither of them have complete coverage and their coverage differs by slot), but it's probably not going to hold you back *that* much. Honor gear can be upgraded to a certain max level depending on your renown (currently 184 ilvl), and Conquest gear can be upgraded to a max level depending on your rating (starts at 200 ilvl for unranked and goes up from there).
You're still definitely rewarded for doing a breadth of content (e.g. mixing in some mythic+ instead of just doing PvP), but I've geared up primarily through PvP and a few mythics and it's felt pretty nice to me. Definitely far nicer than what was in place in BFA.
The world first race is very fun right now, first time ever that two guilds are going at it for world first on stream on same boss and are pretty close, good content!
My guild is super casual and we’re finishing up 9/10 on normal. I can’t even imagine how optimized and min maxed u gotta be at this stage (with the available gear) to do Mythics. I don’t care to watch any wow stream but it’s definitely cool to hear news about who gets world first.
Surprised at the state of this thread considering TL picked up Limit
Looks like the Mythic bosses have been tuned with Tier set + double leggo in mind, will be interesting to see if the top 2 guilds can clear the whole raid before they have to get back to work. Of course everyone could see this coming. Any tier where there is 1 (or 2) obvious power spike like double legendary will either be impossible until you reach that spike, or giga easy when you get it.
For normal guilds that is. But this time even the top 2 are struggling without their double leggos. Makes for an interesting race at least.
The World First race has a winner, Echo just killed Mythic Jailer. An incredible performance by them. Liquid did well, but they could not improve over like the last 12 hours and quit a couple hours before the kill since they realized Echo was gonna win for sure. Just shows how amazing Echo were at the Jailer fight, it was pretty hard to figure out considering Liquid was struggling that much. I think Scripe played a huge role there.
Yeah was great from Echo, shakey start from them, up til Anduin i thought they were just not good enough mechanically and Limit/Liquid looked very good on Anduin and Crab man but then the last 3 bosses Echo just went super sayian and were always ahead on them, which was nuts!
I really thought Liquid was gonna take it but then they just stalled out. Maybe their Blood DK having to fly home and the length of the race in general impacted the team's morale and focus
Echo took over at Lords of Dread, the first boss where Liquid started saying 'mathematically impossible'. Long before Scott flew home. Being able to 4-heal Rygelon while Liquid had to 5-heal was another blow imo. Echo was significantly better on the final 3 bosses, deserved win. I was scared the double legendary reset might hand it to Liquid but I have to hand it to Blizzard, the tuning of the raid was good.
The mental game from Echo was just on a completely different level altogether. I also agree it was fairly evident starting at LoD that the threads were unraveling for Liquid. Personally I feel like Echo just has a much more mature roster atm. Liquid has a lot of fresh raiders that were probably not prepared for a tier like this.
It helps having a giga brain raid leader like Scripe as well lol.
There isn't a Dragonflight thread, I got back into WoW recently and I think I'm going to spend the day watching the new World First race. Apparently TL got #1 last race back in May so that's awesome.