Diablo IV - Page 12
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{CC}StealthBlue
United States41087 Posts
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Harris1st
Germany6136 Posts
On June 26 2020 05:40 {CC}StealthBlue wrote: Update! https://news.blizzard.com/en-us/diablo4/23463858/diablo-iv-quarterly-update-june-2020 This reads actually quite nicely. I'm positive suprised by this | ||
Emnjay808
United States10625 Posts
I’m losing hope fast that D4 won’t be any better than D3. | ||
andrewlt
United States7645 Posts
If I end up buying D4 and playing it for hundreds of hours, it would be because it's fun, not because it's required to actually see the fun content. If the game is fun enough, I don't mind revisiting the same content every few months or every few years. Some people visit Disneyland every year or even buy annual passes to visit it multiple times a year. They do it because they enjoy it, not because they are required to have x number of visits before they can actually go to the ride they wanted. | ||
Faruko
Chile34158 Posts
in fact, a remake of D2 needs to ake huge changes, doubt people in 2020 would accept a game like D2 which came out 20 years ago. | ||
KobraKay
Portugal4011 Posts
On June 27 2020 08:50 andrewlt wrote: I just want a fun game. I clocked in around 1000 hours in D3 and probably the same in D2. That's not what I'm looking for anymore. The worst thing Blizzard did in D3 was listen to the fans who played D2 for 1000+ hours and wanted that kind of longevity baked in the core design. It resulted in a boring grindfest when D3 vanilla released. They inflated stats to an absurd degree in the expansion. It was needed to act as a soft reset to erase the stain of vanilla progression from the game. If I end up buying D4 and playing it for hundreds of hours, it would be because it's fun, not because it's required to actually see the fun content. If the game is fun enough, I don't mind revisiting the same content every few months or every few years. Some people visit Disneyland every year or even buy annual passes to visit it multiple times a year. They do it because they enjoy it, not because they are required to have x number of visits before they can actually go to the ride they wanted. Yikes....D3 at launch had nothing in common with D2 apart from the name. Besides, the huge numbers in items were already there when D3 launched, they were just harder to see/get because blizzard expected a few farmers to grind for hours and for the common folk to buy them of RMAH from those farmers. When RMAH failed, the whole system had to be rebooted because nobody sane would be getting lego drops or was able to progress without them. What the expansion and huge patch (loot 2.0) did was to up the drop rates so that regular people could actually progress, not to up the numbers on items only. That has nothing to do with D2. You can finish the D2 in a few of hours then do a few andariel or mephisto runs in normal and get really solid items straight away, you dont need to be in hell for that or to grind a lot. Obviously very rare items require you to up the difficulty because their level is tied to area and monster level, but you can still go through hell difficulty without them, they just help if you get them. I have played D2 for the first time as a kid and then only a lot more in the last year or so, after a few years playing a lot of D3, and I've discovered so much dept to D2 when compared with the notion I had from playing as a youngster, that it really made me realise things that i didnt before regarding D3. D3 is fun visually and obviously more modern in comparison, but there is something missing there. | ||
thePunGun
598 Posts
I was hoping to see more on the item and progression systems in this update. But since it's still pre-alpha, I'm guessing they're still in the early stages of developing those systems and are pretty much figuring things out at this point. | ||
Manit0u
Poland17046 Posts
On June 27 2020 18:45 KobraKay wrote: Yikes....D3 at launch had nothing in common with D2 apart from the name. Besides, the huge numbers in items were already there when D3 launched, they were just harder to see/get because blizzard expected a few farmers to grind for hours and for the common folk to buy them of RMAH from those farmers. When RMAH failed, the whole system had to be rebooted because nobody sane would be getting lego drops or was able to progress without them. What the expansion and huge patch (loot 2.0) did was to up the drop rates so that regular people could actually progress, not to up the numbers on items only. That has nothing to do with D2. You can finish the D2 in a few of hours then do a few andariel or mephisto runs in normal and get really solid items straight away, you dont need to be in hell for that or to grind a lot. Obviously very rare items require you to up the difficulty because their level is tied to area and monster level, but you can still go through hell difficulty without them, they just help if you get them. I have played D2 for the first time as a kid and then only a lot more in the last year or so, after a few years playing a lot of D3, and I've discovered so much dept to D2 when compared with the notion I had from playing as a youngster, that it really made me realise things that i didnt before regarding D3. D3 is fun visually and obviously more modern in comparison, but there is something missing there. You don't even need any really good items to beat D2 on hell. People were doing iron man mode there, where you create a HC character and all the eq you are allowed to use has to be non-magical and has to be broken. And I agree that D3 had nothing in common with D2 apart from some characters and name. I am truly disheartened by what they've shown in the update since if you get items that have 800+ attack and 300+ defense dropping in the first act it doesn't bode well. Also, big WTF has to go to properties like adds 25.4% to socketed stuff bonus. Why 25.4% specifically instead of 25%? So that math is harder? On June 27 2020 09:28 Faruko wrote: D2 will not work in 2020, people need to understand that. in fact, a remake of D2 needs to ake huge changes, doubt people in 2020 would accept a game like D2 which came out 20 years ago. I think you would be surprised. As a sidenote I personally much prefer playing D2 in 2020 than D3. I know that all the games these days are made to be flashy noob-friendly spamfest, but I think people actually crave some truly dark and hardcore stuff (as can be seen by the success of Dark Souls series for example or games like Darkest Dungeon). | ||
Harris1st
Germany6136 Posts
That said, I probably played D2 more hours than D3, but mainly because it was one of our LAN games at the time. I really never played much multiplayer in D3. Dunno why. | ||
Manit0u
Poland17046 Posts
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ProMeTheus112
France2027 Posts
Diablo 2 really good Diablo 3 meh nah | ||
KameZerg
Sweden1736 Posts
Not buying the game if there is no new content. | ||
clusen
Germany8702 Posts
On June 27 2020 06:54 Emnjay808 wrote: It’s near damn impossible to replicate the item drops and economy of D2. Without any third party influence, it was perfect. Grinding for HRs and having them as the main currency is a system hard to beat (which is clear that’s not the economy they’re aiming for). Path of Diablo helped me realized this. I’m losing hope fast that D4 won’t be any better than D3. The D2 economy was competely dominated by a third party (d2jsp) and broken way beyond repair due to botting and duping. | ||
Gorsameth
Netherlands20756 Posts
On July 01 2020 18:13 KameZerg wrote: SC and WC3 remasters didn't have new content right?If D2 is gonna be released in 2020 then im quite dissapointed because it will most likely mean there will be no additional acts, new items or new runewords etc added to the game which would really be ideal for a game that has been hammered out for so long by veteran players which the scene consists entirely of. Not buying the game if there is no new content. So why would D2? | ||
Harris1st
Germany6136 Posts
On July 01 2020 19:41 Gorsameth wrote: SC and WC3 remasters didn't have new content right? So why would D2? Didn't we learn not to buy Blizz remaster games anyway? | ||
WombaT
Northern Ireland20726 Posts
On July 01 2020 02:50 Manit0u wrote: By the way, it is my belief that Diablo 1 has by far the best music and general sound design out of all the games in the series. Everything there is ominous and gives you a strong sense of dread. Agreed, not sure if it’s pure nostalgia from me but I definitely feel Diablo 1 nailed the dark mood best. | ||
kramvti
73 Posts
On June 27 2020 08:50 andrewlt wrote: I just want a fun game. I clocked in around 1000 hours in D3 and probably the same in D2. That's not what I'm looking for anymore. The worst thing Blizzard did in D3 was listen to the fans who played D2 for 1000+ hours and wanted that kind of longevity baked in the core design. It resulted in a boring grindfest when D3 vanilla released. They inflated stats to an absurd degree in the expansion. It was needed to act as a soft reset to erase the stain of vanilla progression from the game. If I end up buying D4 and playing it for hundreds of hours, it would be because it's fun, not because it's required to actually see the fun content. If the game is fun enough, I don't mind revisiting the same content every few months or every few years. Some people visit Disneyland every year or even buy annual passes to visit it multiple times a year. They do it because they enjoy it, not because they are required to have x number of visits before they can actually go to the ride they wanted. Pssst. They didn't listen to a damn thing people wanted from D2. D3 itemzation is a bloody joke. Character design. Laughable. Respec ANYTIME!!!1 weeeeee ya wtfever they listened to HC D2 players. | ||
WombaT
Northern Ireland20726 Posts
On July 02 2020 01:47 kramvti wrote: Pssst. They didn't listen to a damn thing people wanted from D2. D3 itemzation is a bloody joke. Character design. Laughable. Respec ANYTIME!!!1 weeeeee ya wtfever they listened to HC D2 players. I’m curious at this juncture how much of the Diablo playerbase are D2 vets and how many are relative newcomers/fans of other modern games. Not to say the D2 vets are necessarily wrong mind. | ||
ProMeTheus112
France2027 Posts
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andrewlt
United States7645 Posts
On June 27 2020 18:45 KobraKay wrote: Yikes....D3 at launch had nothing in common with D2 apart from the name. Besides, the huge numbers in items were already there when D3 launched, they were just harder to see/get because blizzard expected a few farmers to grind for hours and for the common folk to buy them of RMAH from those farmers. When RMAH failed, the whole system had to be rebooted because nobody sane would be getting lego drops or was able to progress without them. What the expansion and huge patch (loot 2.0) did was to up the drop rates so that regular people could actually progress, not to up the numbers on items only. That has nothing to do with D2. You can finish the D2 in a few of hours then do a few andariel or mephisto runs in normal and get really solid items straight away, you dont need to be in hell for that or to grind a lot. Obviously very rare items require you to up the difficulty because their level is tied to area and monster level, but you can still go through hell difficulty without them, they just help if you get them. I have played D2 for the first time as a kid and then only a lot more in the last year or so, after a few years playing a lot of D3, and I've discovered so much dept to D2 when compared with the notion I had from playing as a youngster, that it really made me realise things that i didnt before regarding D3. D3 is fun visually and obviously more modern in comparison, but there is something missing there. As can easily be seen from this thread, plenty of hardcore D2 fans liked different things from it. D3 at release was the result of Blizzard trying to listen to different factions of D2 fans pulling them in different directions. It's the same mistake George Lucas made with Star Wars episodes 1-3. Of course, D3 won't resemble D2 to any of those fans. It would be a bastardized version of all their varying nostalgia blinded memories of D2. The reason RMAH existed was because the D2 economy was dominated by third party transactions that included real money transactions. The reason D3 progression at launch was a grindfest was because some D2 fans complained that there wasn't anything challenging enough for them to need all the loot they spent years farming for. The fans trying to be gatekeepers and complaining about casuals ruining their game should never be taken seriously. D2 was the easiest game in the series. The reason it had depth was because you could make anything work in the game. You could finish HC Hell with just firebolt. I once read an entire report on that playthrough, I think it was on the Lurker Lounge, from one of the first people to document that kind of challenge. One of my most memorable experiences here in TL was getting into an argument with somebody on the old D3 thread that enjoyed low level pvp in D2. He was making the argument that D2 was successful because of low level pvp, because that's what he enjoyed and played hundreds of hours on. You can even see some people here waxing nostalgic over an economy based on dupes that required installation of third party programs and registration at third party websites to participate in. For D4, what I want is for a new team to create a new game based on their vision. And I want that vision to be coherent. If it doesn't turn out to be my cup of tea, so be it. I have other games to play. Trying to please all kinds of fans of previous games is just a recipe for crap. | ||
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