Diablo IV - Page 14
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MarlieChurphy
United States2063 Posts
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heronn
34 Posts
User was warned for this post | ||
ProMeTheus112
France2027 Posts
On July 04 2020 15:44 heronn wrote: Weapon switch is mostly used for CTA buffs, no1 use it for dual spec in pvm, bow just suck in pvm so bow-java is impossible to build, except PvP bowa where Java switch is only used for better desync, wsg spamming or as block side. PvP is overall differet story cuz many ppl use dual switch for wsg/desync with str bug. Well I do^^ And not just with ama. Try doing bow + spear, not bow + javelin, though I'm sure that could work too with plague javelin or just alternate lightning fury + bow skills. Also have you done javelin + spear? Also good. Even Necro for example has some special melee weapons that are playable if you build him that way. Of course you'd use spells too, then you can have a weapon switch to something like a wand + shield or whatever. In wow you can also use switching weapons. I think it's interesting, and for being able to build more complex characters it's a very nice option. Think of all these action games where the character often uses multiple weapons. Witcher 3 etc. Yes I think weapon switching is great. Lol you can even do things like Buriza kyanon (big unique crossbow) on sorc with enchant and alternate shield+1H or staff. | ||
Manit0u
Poland17046 Posts
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kramvti
73 Posts
On July 02 2020 09:37 aseq wrote: Builds in D2 meant you just had to grind another character for every build. Instead of 5 (1 of each class) you now had to do 10+. Permanent point allocation also means nobody experiments and just follows the build guide. And the people who played d2 are never going to put in all those hours again (neither are newer players, who are accustomed to games making things easy for them). I think we'd be surprised by how pointless everything would feel if we were to start D2 fresh now. Nobody experiments cuz this game has 20y old and 15y since big balance patch, everything was tested and everything is known. I agreed synergies makes characters too specialized which was mistake and overall bad imo cuz most ppl just max one skill then they are forced to pump rest points in synergies due to damage bonus. bow just suck in pvm so bow-java is impossible to build, Some of us played before guides were made. Some of us actually learned the mechanics of things like poison, or MA Assassins with 2fpa claw attacks, etc. You are simply wrong about experimenting, and everyone knowing everything about that game. Have you ever made a dual Lacerator build? Very successfully, at that. (Hint: Barb with Warcry to stun, so they don't run). How many Fury Wolf's are there nowadays? They used to be pretty rare overall, yet this was one of the best melee builds in the game. Most folks then hated the deshifting when knocked to (OR BELOW!!!!) zero health. They probably still don't realize how often you can beat death in this manner. How many used a Reaper's Toll for constant decrep? Sure it is slower fpa that some other weapons (I have made a number of them) but constant decrepify is astonishingly good. I assume most sorc characters will still use Spirit Monarch. Ever bothered to get a 3 sok Headhunter's Troll Nest? It takes a lot less str, so you can actually get more vitality (and almost identitical life values). High vitality gives % to double dose. This is pretty important for a sorc. Most also will use Infinity for lower res. I honestly prefer Insight because I also run Energy Shield. The main thing this does is make sure you never hit bottom of mana. This is preferable to me. When things get hairy, I lost count of how many conviction sorc's lay at my feet while I got to still pewpewpew. Just because a lot of people close their eyes and make a hammerdin does not mean that some of us don't actually do something else. How many two-hander Barbs bother with Beserk nowadays? I hardly ever saw any. 1) Iron Maiden workaround (oh right, they removed IM due to whining). You can 1hit De Seis in a full 8 person party routinely with a good weapon. I was often told to SLOW DOWN on that character when I was in a room of sorc and hammerdins....think about that for a minute. And bowzons and javzons being bad in pvm?!? I am sorry, but you are totally wrong on this as well. They are pretty expensive, but bad? Hell no. | ||
Manit0u
Poland17046 Posts
On August 24 2020 10:02 kramvti wrote: Some of us played before guides were made. Some of us actually learned the mechanics of things like poison, or MA Assassins with 2fpa claw attacks, etc. You are simply wrong about experimenting, and everyone knowing everything about that game. Have you ever made a dual Lacerator build? Very successfully, at that. (Hint: Barb with Warcry to stun, so they don't run). How many Fury Wolf's are there nowadays? They used to be pretty rare overall, yet this was one of the best melee builds in the game. Most folks then hated the deshifting when knocked to (OR BELOW!!!!) zero health. They probably still don't realize how often you can beat death in this manner. How many used a Reaper's Toll for constant decrep? Sure it is slower fpa that some other weapons (I have made a number of them) but constant decrepify is astonishingly good. I assume most sorc characters will still use Spirit Monarch. Ever bothered to get a 3 sok Headhunter's Troll Nest? It takes a lot less str, so you can actually get more vitality (and almost identitical life values). High vitality gives % to double dose. This is pretty important for a sorc. Most also will use Infinity for lower res. I honestly prefer Insight because I also run Energy Shield. The main thing this does is make sure you never hit bottom of mana. This is preferable to me. When things get hairy, I lost count of how many conviction sorc's lay at my feet while I got to still pewpewpew. Just because a lot of people close their eyes and make a hammerdin does not mean that some of us don't actually do something else. How many two-hander Barbs bother with Beserk nowadays? I hardly ever saw any. 1) Iron Maiden workaround (oh right, they removed IM due to whining). You can 1hit De Seis in a full 8 person party routinely with a good weapon. I was often told to SLOW DOWN on that character when I was in a room of sorc and hammerdins....think about that for a minute. And bowzons and javzons being bad in pvm?!? I am sorry, but you are totally wrong on this as well. They are pretty expensive, but bad? Hell no. If you can reach like 400APM then frenzy barb is mighty fun to play with (speedy gonzales). And probably the most braindead build out there is not hammerdin but skelemancer (you don't even really need gear with him) - I would still rather play skelemancer than hammerdin though. | ||
ProMeTheus112
France2027 Posts
There are only a bunch of skills that are sort of useless in hell in D2 such as for Druid spirit of barbs and plague bite. Ama doesn't really have a useless skill though you could say impale is really niche. Sorc you could probably list a few more that have very limited use in hell (inferno blaze nova?) but there are so many combinations that you can do including using frozen orb with only 1 point or a few more just for applying slow effect at a distance etc. there's just a few things that are pretty op maybe but they usually have their own limitations still, except maybe hammerdin lul (??) haven't done it to be fair | ||
kramvti
73 Posts
On August 24 2020 11:01 Manit0u wrote: If you can reach like 400APM then frenzy barb is mighty fun to play with (speedy gonzales). And probably the most braindead build out there is not hammerdin but skelemancer (you don't even really need gear with him) - I would still rather play skelemancer than hammerdin though. Fastest FPA with a frenzy barb is 5fpa iirc. It is actually pretty slow attack speed compared to zeal, fury, hunger, fire claw, virtually any Assasin attack, etc. The only reason it may braindead now is due to removal of Iron Maiden. Pure skelemancers are weaker than hybrids (with high level Bone Spear and Bone Spirit, Bone Wall). You should only really put 13? points into summon skeleleton. Any more than that is a waste. I used to team up with a friend of mine to do ubers with mine. Sadly, due to duping schemes, they made it a lot rougher to do in this way (keep meph in the walls, and then pummel with meteors. We came up with several other ways to do this once that 'fix' was done. In the end we both made characters to solo it. Him, a no expense spared Frenzy barb, and me with a no expense spared Zealer. Both basically broke the game. We quit shortly after those were made. (this was before IM removal). | ||
Manit0u
Poland17046 Posts
On August 25 2020 15:14 kramvti wrote: Fastest FPA with a frenzy barb is 5fpa iirc. It is actually pretty slow attack speed compared to zeal, fury, hunger, fire claw, virtually any Assasin attack, etc. The only reason it may braindead now is due to removal of Iron Maiden. I wasn't necessarily talking about attack speed here. The way this barb moves is the thing, zipping across whole screens in an instant. | ||
kramvti
73 Posts
On August 25 2020 18:54 Manit0u wrote: I wasn't necessarily talking about attack speed here. The way this barb moves is the thing, zipping across whole screens in an instant. Oh ya buddy. Funzits galore. | ||
ProMeTheus112
France2027 Posts
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Manit0u
Poland17046 Posts
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HolydaKing
21225 Posts
On August 26 2020 07:18 Manit0u wrote: All this talk made me want to create fury druid. Maybe I'll do it in the GD version to give it a spin, might be fun. It's very nice fun if you don't mind playing solo, thanks for the mention in this thread. But you won't really feel the need to trade at least, since as far as I can tell the drop rate is really meant for solo play. Also loving the no immunities. Also it works with Grim Internals & Grim Dawn Item Assistant (which isn't exactly needed as the stash is huuge, but I still love it since it makes it easy to see what you have and what not). | ||
ProMeTheus112
France2027 Posts
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kramvti
73 Posts
Also loving the no immunities. Bah. Immunities is what made you think passed your nose imo. The highest level character I made was a trapsin (96...most i left at 95). Virtually nobody ever used Fire Bomb? (lvl 1 skill in middle of trap tree). It was an amazing skill. With light traps, death sentry and then fire damage to boot..mmmmmmm yet nobody seemed to realize how awesome it was. Immunities forced decisions to be made. Without them it just seems really blah to me. It is basically the same reason why I left very shortly after they removed Iron Maiden from Oblivion Knights. There were really only one or two melee builds that it really was dangerous for. Even then, there were solid workarounds. | ||
Manit0u
Poland17046 Posts
On August 26 2020 08:23 HolydaKing wrote: It's very nice fun if you don't mind playing solo, thanks for the mention in this thread. But you won't really feel the need to trade at least, since as far as I can tell the drop rate is really meant for solo play. Also loving the no immunities. Also it works with Grim Internals & Grim Dawn Item Assistant (which isn't exactly needed as the stash is huuge, but I still love it since it makes it easy to see what you have and what not). I don't care about multiplayer aspects of ARPGs really. I'm usually playing every such game SSF. | ||
Harris1st
Germany6140 Posts
On August 26 2020 16:54 Manit0u wrote: I don't care about multiplayer aspects of ARPGs really. I'm usually playing every such game SSF. Haha ditto. Was like "wtf is that? how else do people play?" in PoE when they introduced the special SSF mode | ||
Manit0u
Poland17046 Posts
My hopes for it are slowly going down the drain... | ||
Gorsameth
Netherlands20757 Posts
PoE, the biggest ARPG currently could not exist without monetization, to stay relevant for many years a game needs to be kept 'fresh' and that takes development time and time = money. Expansions only get you so far and in a long term run into issues with gaining new players requiring 'wasted' dev time on restructuring old content. You can see it in D3, seasons are extremely lackluster compared to PoE because Blizzard cannot justify spending the dev time on making them interesting because there is no financial gains to be had. If done correctly there is nothing wrong with some level of monetization and it will be beneficial long term. | ||
Manit0u
Poland17046 Posts
On August 26 2020 18:06 Gorsameth wrote: monetization is not inherently bad. PoE, the biggest ARPG currently could not exist without monetization, to stay relevant for many years a game needs to be kept 'fresh' and that takes development time and time = money. Expansions only get you so far and in a long term run into issues with gaining new players requiring 'wasted' dev time on restructuring old content. You can see it in D3, seasons are extremely lackluster compared to PoE because Blizzard cannot justify spending the dev time on making them interesting because there is no financial gains to be had. If done correctly there is nothing wrong with some level of monetization and it will be beneficial long term. But then you get into this entire GaaS stuff which is stupid IMO. You don't need new content being added constantly for the game to be relevant - see how popular D2 is to this day even though it was last patched like 5 years ago and those are very minor patches without any new functionality really, the last big patch that changed the meta was like 17 years ago. Personally I like the expansions and games having a point when they're done. I don't need any more games that will require me to log in daily for years in fear of missing out on stuff or that get so much new stuff that if you quit it for a while and return you're just too overwhelmed (or pissed off because you now can't get some of the older stuff that was introduced while you were gone). Seriously, fuck that GaaS bulshit. If a game is good players will keep playing it no matter what. I'd also prefer the devs to deliver a complete game and move on to some new project instead of spending 20 years updating a single title. I don't mind buying expansions, cosmetics etc. but anything past that is just aggravating. Edit: In addition, I think this is awful for both the devs and the players. The company now puts priority on keeping the cash flowing and they know they can get away with the game being flawed at release since "they can patch it later". | ||
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