On September 13 2011 17:10 -Archangel- wrote: Maybe you are just too smart for this game.
I think that's a big part of why some people love the story and some people don't. o.o
And I think intelligence is completely irrelevant in such cases. Some people had unrealistic expectations (not that I blame them, everyone can fail for a hype train once in a while) and naturally got disappointed. Others were biased against the game long before it came out and therefore almost unpleasable.
Some people make Avatar the #1 grossing movie of all time and Dan Brown a best selling author. That's why many people can be impressed with this story.
And what does it have to do with intelligence?
On September 14 2011 00:55 furymonkey wrote:
On September 14 2011 00:28 L0thar wrote:
On September 13 2011 21:45 Jibba wrote:
On September 13 2011 17:10 -Archangel- wrote: Maybe you are just too smart for this game.
I think that's a big part of why some people love the story and some people don't. o.o
And I think intelligence is completely irrelevant in such cases. Some people had unrealistic expectations (not that I blame them, everyone can fail for a hype train once in a while) and naturally got disappointed. Others were biased against the game long before it came out and therefore almost unpleasable.
Too bad, DEHR is a great game. That doesn't mean it's perfect though. I can think of hundreds little negative things but they are meaningless in the big picture. Only one mistake is worth mentioning - DEHR is too similar to original Deus Ex. DE was also a great game, but far from perfect too and lots of its mistakes are repeated in Human Revolution. But then again, so are many of the things that made DE such a great game in the first place.
The hype train wasn't our fault. I was truly disappointed with the story, and that is mainly because of this trailer.
Apparently they changed the story and threw out all these high quality cut scene, replaced with the low quality ones that looked even worse than the game itself. Although we have no idea why they decided to change it, but in my opinion the old story seems to have lot more potential.
Noticed how Sarif is talking to Adam in the trailer, he seems like a man with balls who wants to fight the shadow organization, but in the game he seems just like self interest person.
Someone mentioned that the game originally was going to be lot longer, but since they decided to change the story, instead of creating contents, they are just fixing old stuff. I'm sure the DLC was supposed to be in the original release....
Hmm, I would like to see confirmation to the bolded part. To me, it seems like this video is just a typical hype video, nothing more or less. The developers/storywriters gave (at early stage of developement) some vague description to people responsible for rendering such videos and they made a hype video based on that. Obviously later during development some changes had to be made, some things just work best vaguely hinted at but terrible in the actual game.
And to be honest, the trailer, while enjoyable, is really cheeky and full of cliche, maybe more that the game itself.
On September 14 2011 01:56 furymonkey wrote:
On September 14 2011 01:19 eot wrote:
On September 14 2011 00:55 furymonkey wrote:Someone mentioned that the game originally was going to be lot longer, but since they decided to change the story, instead of creating contents, they are just fixing old stuff. I'm sure the DLC was supposed to be in the original release....
That happens with all games, because they don't have unlimited time and money to make them. It's not like the game has a lack of content anyway.
Of course time and money are constraints, but how often do you see game company make massive changes at late stage of the development that they had to threw away all those rendered cinematic, and replace them with low quality ones because they don't have time?
Again, where are you getting this? You may be right, I haven't followed the development very closely, but I never though this cinematics will actually appear in the game. They weren't thrown, they were used as an advertisement and that's what they were planned to be used for since the beginning.
If you're looking for solid evidence such as company's statement, then no, I don't have it. This is just the pure speculation from many people. You can sort it see the reason if you considered the following:
Creating cinematic like this isn't simple. It is not very efficient way of doing things if these were only created for advertisement purpose. I don't see other companies having trouble to create game/movie trailers by cutting and pasting from their actual contents.
The story in the trailer is so off compare to the retail release. Again, even if they're trying to be misleading, you can still do it through actual contents.
If they can spend so much effort in creating advertisement trailer, why not for the actual in game cinematic? Because the in game one is actually very low quality. So here is the theory, the change they made to the story were so big, too many parts has to be removed, so they just decided to ditch the whole thing, but they do not have time to re-do the high quality cinematic.
Not to mentioned they delayed the release date by at least 6 months, this is just a single player game, and you do not need that long to optimize and fix bugs, so it must be the contents they needed more time on.
Edit: To clarify, I am a fan of this game, I liked it very much. But I just felt slightly empty after finding out the trailer was totally misleading.
God, because it's F-ing expensive. They had a concept of the trailer and they gave it to Square Enix and it was done by the people behind Final Fantasy! It's not like they did all the cutscenes in the game. I absolutely agree that the game-rendered scenes don't look very good but just think about SC2 - the cutscenes were actually rendered on the fly depending on your video settings! Now that's cheap, rude and typical of Blizzard ("too expensive").
Hey guys Basically, I'm trying to do a no kill stealth run, and I don't know what weapons I should hang on to for boss battles. My inventory is always full, even fully upgraded. Right now I have: Rocket Launcher, Sniper Rife, Shotgun, Stun Gun and Tranquilizer Rifle. The Sniper and Shotgun are part of the DLC. The rocket doesn't have any more ammo (I just got done with the second boss). So....which of these should I hang on to, just for boss fights? (obviously I'll keep the stun gun and tranq rifle).
On September 16 2011 16:17 FubsyGamr wrote: Hey guys Basically, I'm trying to do a no kill stealth run, and I don't know what weapons I should hang on to for boss battles. My inventory is always full, even fully upgraded. Right now I have: Rocket Launcher, Sniper Rife, Shotgun, Stun Gun and Tranquilizer Rifle. The Sniper and Shotgun are part of the DLC. The rocket doesn't have any more ammo (I just got done with the second boss). So....which of these should I hang on to, just for boss fights? (obviously I'll keep the stun gun and tranq rifle).
Rocket Launcher is the problem, its so huge and ammo is very scarce. If you're afraid of bots, get the Typhoon, a Heavy Rifle or save up on EMP grenades (or invest and cloak and go around).
Shotgun for a no-kill stealth run seems rather odd (although with upgrades it deals well with light bots and bosses). Sniper Rifle, again why with a no-kill stealth run? You have the tranquilizer rifle.
The Taser stunlocks the first two bosses (the machinegun arm guy and the cloaking girl). You can defeat both bosses with only the stun gun, though it'll take more than a dozen shots on the hardest difficulty mode. Alternating between taser shots and "environmental hazards" cuts down on the number of shots significantly.
The fully upgraded Revolver probably has the best damage-to-space ratio in the game. After you get the frag round upgrade, the revolver turns into a 7-round grenade launcher. And you can stuff the equivalent of 50 frag grenades into a single 2x1 space. Best investment ever, since you can spam revolver shots into the ground and stun bosses.
Dump the Rocket Launcher and Shotgun and Sniper Rifle. On a nonlethal run, they're vendor trash. Stocking 3 Gas Grenades and 3 EMP Grenades takes up much less space and does the same thing against robots and mobs.
...actually, the Rocket Launcher is just bad in general. Probably the worst heavy weapon in the game.
Stock up on stun gun rounds, energy bars, and EMP grenades before you head back to China for a second time. Dipping into one or two cloak levels wouldn't hurt, either. You have been warned.
Defending Malik is definitely possible, even on the highest difficulty. Don't bother with the tranq rifle, you have to take out the two heavy soldiers ASAP using takedowns or stun darts, then immediately EMP the incoming robot. That'll give you maybe one or two minutes to clear out the rest of the troops, which is plenty of time. If you sprint to the right hand path and jump through the window using cloak, you can get behind all the enemies unseen if you stun dart/takedown everyone in your path correctly.
And drag soldiers too close to the robot back immediately after you EMP it, that thing kills enemies when it explodes.
The new patch addresses a variety of issues as well as adds some new features:
Fixes: - We have addressed various issues that can occur for players that would result in ‘stuttering’. o Stutters that are the result of graphics driver shader processing are now removed or significantly reduced. o Stutters that are the result of data streaming have been removed or significantly reduced. o Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering. - Fixed issue where some players couldn’t complete the Motherly Ties side quest. - Fixed an issue where doors in Omega Ranch sometimes wouldn’t open. - The TYM medical card should no longer fall through the table if an NPC’s body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through. - Occasional hangs for some players during video-playback have been fixed. - A crash on startup when running DX11 on a single-core CPU has been fixed. - An issue causing Eyefinity setups to not be correctly detected for some players has been fixed. - Fixed an issue where the HUD would get permanently disabled for some players. - Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups. - Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor. - Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented. - In DX9 mode: o Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes. o Fixed shadow-mapping ‘lines’ on some graphics hardware when using anisotropic filtering. Feature Additions: - The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu. - Intro logos can now be skipped on all but the first run of the game. - Added windowed mode. o Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER. - Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.
On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.
On September 16 2011 17:41 Jibba wrote: They left out the part about adding a Star Wars BluRay ad to the loading screen.
Well fortunately
- Intro logos can now be skipped on all but the first run of the game.
What I want is to fast forward some conversations, such as with + Show Spoiler +
Bob Taggart
. I want to see the different possibilities without watching the same beginning every time.
Also for the non lethal run you only need stun gun and tranq rifle for regular enemies, and the stun gun helps loads on the first 2 bosses anyway. I just took cover and lobbed proxy frag mines at the 3rd boss when I decided to get the biochip upgrade which screws you over for that fight. You can load up on those mines doing the+ Show Spoiler +
Jacob White sidequest (the guy trying to bomb the DPD) and before you reach Sandoval (both during Detroit riots).
If you're like me and took 3 runs to learn how to disarm them, toggle slow walking with Caps Lock and crawl towards the mines.
First time through I played stealth, second I killed every enemy.
Honestly, to kill everything silenced armor-piercing pistol and silenced combat rifle is all it takes. You get stealth mode for when you are pinned down by multiple enemies.
Head shots for everyone and because the guns are silenced, they have hard time pinning you down. Actually, it is possible to do get the stealth bonuses this way. Had more fun doing this than the stealth mode. And you need to have 2-3 EMP grenades in inventory for mech units.
Bosses with typhoon and then unloading clip of combat rifle to head when stunned. Or you can typhoon them all.
I was planning to do non-kill run on hardest difficulty. Don't care much for being stealthy while doing it (probably will be to make is easier to do takedowns and conserve ammo).
Can you do all bosses without killing them? How do you take down all those masses of "zombies" at the end without killing them?
On September 17 2011 05:24 -Archangel- wrote: I was planning to do non-kill run on hardest difficulty. Don't care much for being stealthy while doing it (probably will be to make is easier to do takedowns and conserve ammo).
Can you do all bosses without killing them? How do you take down all those masses of "zombies" at the end without killing them?
My first and only play through was Pacifist on the hardest difficulty, while achieving Foxiest of the Hounds the same time.
First boss, just throw explosive barrels and gas tanks at him plus a few shots of any weapons you can get a hold of. Second and Third... 2-3 Typhoon-spam-walk-over. If you explore everything like me, or at least do all the side quests and hack everything, you shouldn't have any issue with Praxis Points.
Weapons? To be honest, you only need a Stun Gun. I took down 99% of the enemies I encounter; Big experience difference at the end. Get the double take down augmentation early, as it's really useful when you have 2 guys standing right next to each other, plus it's 120 exp a pop. I had so much credits at the end, it was just simply not necessary for me to buy any weapons or ammo.
To get pass the zombies at the end, I just stealth and sprint right by them. Unless you have tons of energy refreshments, you can go into stealth and chain knock out 10+ of them. I do that sometimes for shits and giggles, and it's quite satisfying to tell you the truth
Re-reading your post, you seem a bit confused. The bosses must die, there is no other way around. Killing them however, will not affect your Pacifist achievement. This is listed in the description of the achievement.
On September 17 2011 05:24 -Archangel- wrote: I was planning to do non-kill run on hardest difficulty. Don't care much for being stealthy while doing it (probably will be to make is easier to do takedowns and conserve ammo).
Can you do all bosses without killing them? How do you take down all those masses of "zombies" at the end without killing them?
Unless you're just doing it for the achievement, if you really want a challenge you should do a no-upgrade run.
That seems a bit more interesting than non-lethal or anything else.
Ive been thinkin about gettin the game and watched it a little on Destiny's stream. The graphics look surprisingly bland and not great at all. Is this just because of destiny's setting or is it really how it looks like?
On September 13 2011 17:10 -Archangel- wrote: Maybe you are just too smart for this game.
I think that's a big part of why some people love the story and some people don't. o.o
And I think intelligence is completely irrelevant in such cases. Some people had unrealistic expectations (not that I blame them, everyone can fail for a hype train once in a while) and naturally got disappointed. Others were biased against the game long before it came out and therefore almost unpleasable.
Some people make Avatar the #1 grossing movie of all time and Dan Brown a best selling author. That's why many people can be impressed with this story.
And what does it have to do with intelligence?
On September 14 2011 00:55 furymonkey wrote:
On September 14 2011 00:28 L0thar wrote:
On September 13 2011 21:45 Jibba wrote:
On September 13 2011 17:10 -Archangel- wrote: Maybe you are just too smart for this game.
I think that's a big part of why some people love the story and some people don't. o.o
And I think intelligence is completely irrelevant in such cases. Some people had unrealistic expectations (not that I blame them, everyone can fail for a hype train once in a while) and naturally got disappointed. Others were biased against the game long before it came out and therefore almost unpleasable.
Too bad, DEHR is a great game. That doesn't mean it's perfect though. I can think of hundreds little negative things but they are meaningless in the big picture. Only one mistake is worth mentioning - DEHR is too similar to original Deus Ex. DE was also a great game, but far from perfect too and lots of its mistakes are repeated in Human Revolution. But then again, so are many of the things that made DE such a great game in the first place.
Apparently they changed the story and threw out all these high quality cut scene, replaced with the low quality ones that looked even worse than the game itself. Although we have no idea why they decided to change it, but in my opinion the old story seems to have lot more potential.
Noticed how Sarif is talking to Adam in the trailer, he seems like a man with balls who wants to fight the shadow organization, but in the game he seems just like self interest person.
Someone mentioned that the game originally was going to be lot longer, but since they decided to change the story, instead of creating contents, they are just fixing old stuff. I'm sure the DLC was supposed to be in the original release....
Hmm, I would like to see confirmation to the bolded part. To me, it seems like this video is just a typical hype video, nothing more or less. The developers/storywriters gave (at early stage of developement) some vague description to people responsible for rendering such videos and they made a hype video based on that. Obviously later during development some changes had to be made, some things just work best vaguely hinted at but terrible in the actual game.
And to be honest, the trailer, while enjoyable, is really cheeky and full of cliche, maybe more that the game itself.
On September 14 2011 01:56 furymonkey wrote:
On September 14 2011 01:19 eot wrote:
On September 14 2011 00:55 furymonkey wrote:Someone mentioned that the game originally was going to be lot longer, but since they decided to change the story, instead of creating contents, they are just fixing old stuff. I'm sure the DLC was supposed to be in the original release....
That happens with all games, because they don't have unlimited time and money to make them. It's not like the game has a lack of content anyway.
Of course time and money are constraints, but how often do you see game company make massive changes at late stage of the development that they had to threw away all those rendered cinematic, and replace them with low quality ones because they don't have time?
Again, where are you getting this? You may be right, I haven't followed the development very closely, but I never though this cinematics will actually appear in the game. They weren't thrown, they were used as an advertisement and that's what they were planned to be used for since the beginning.
If you're looking for solid evidence such as company's statement, then no, I don't have it. This is just the pure speculation from many people. You can sort it see the reason if you considered the following:
Creating cinematic like this isn't simple. It is not very efficient way of doing things if these were only created for advertisement purpose. I don't see other companies having trouble to create game/movie trailers by cutting and pasting from their actual contents.
The story in the trailer is so off compare to the retail release. Again, even if they're trying to be misleading, you can still do it through actual contents.
If they can spend so much effort in creating advertisement trailer, why not for the actual in game cinematic? Because the in game one is actually very low quality. So here is the theory, the change they made to the story were so big, too many parts has to be removed, so they just decided to ditch the whole thing, but they do not have time to re-do the high quality cinematic.
Not to mentioned they delayed the release date by at least 6 months, this is just a single player game, and you do not need that long to optimize and fix bugs, so it must be the contents they needed more time on.
Edit: To clarify, I am a fan of this game, I liked it very much. But I just felt slightly empty after finding out the trailer was totally misleading.
I obviously didn't expect official confirmation. They would never openly admit that. I was just interested in how widespread and developed the theory is.
I can see the reasoning, but there are more things to consider. Cinematics like that indeed take lot of time and money, sometimes especially time. The work on that trailer probably started long ago, much earlier than the story was fleshed out. They had just outlines of the story at that time, outlines which they gave to the graphic guys and said "make a cool trailer". The story then had to be changed a lot of times, that's normal develomenet circle. Some things don't work as well as they seemed to in theory and others would require unrealistic time and money to make them work.
Just look at http://www.nanoaugur.net/dx/bible/ . The original DE was supposed to be much longer, there should have been some areas in Texas and even the Moon base. Lots of that content was dropped, other was reused. Also note how they approached the characters. They focused on level design first and then much later had a meeting debating "where do we put these guys like Paul, Tong and others?". I believe that approach is quite common. No wonder the story will look different than trailer which was in production long before that.
^Yep, and as for DLC... in the past they just called it an expansion pack. The original plan for Diablo 2 vanilla was to include Act 5. Blizzard couldn't get it done in time, so they expanded it a bit and made it an expansion.
Man, I love this game. I had never seen it until I saw Destiny randomly playing it on his stream..... and I knew I had to check it out. Of course a million people have said this before me, but I just love how you can control the way you want to approach the game and what not. I rarely play games like this so when I started, I was just thinking "alright, time to go in there and kill them all!" but I quickly realized that, although it's possible, there's also better methods.
The guards make me laugh all the time too rofl. That's probably one of the things that causes me to die the most: I'll neutralize a guard and hide (and leave the body there out of laziness) and then listen to them run over to the guy and revive him or w/e and just hear the conversation while I'm just bursting out laughing.
I decided to get the biochip cause I kinda assumed it was mandatory, and this boss fight vs. Namir is hecka hard
But I'm seriously in love with this game. I don't really explore new stuff too often (honestly the only games I really play often are Starcraft and old SNES / N64 games), but this is like the type of game I dreamed of when I was a kid. I'll have to try out the original as well!
On September 17 2011 05:24 -Archangel- wrote: I was planning to do non-kill run on hardest difficulty. Don't care much for being stealthy while doing it (probably will be to make is easier to do takedowns and conserve ammo).
Can you do all bosses without killing them? How do you take down all those masses of "zombies" at the end without killing them?
Unless you're just doing it for the achievement, if you really want a challenge you should do a no-upgrade run.
That seems a bit more interesting than non-lethal or anything else.
No, no point in doing that. I am not that crazy about challenges. I only want to do this because in my 1st playthrough I did rambo style with killing everyone and want to try another experience now
On September 17 2011 16:10 GoShox wrote: Man, I love this game. I had never seen it until I saw Destiny randomly playing it on his stream..... and I knew I had to check it out. Of course a million people have said this before me, but I just love how you can control the way you want to approach the game and what not. I rarely play games like this so when I started, I was just thinking "alright, time to go in there and kill them all!" but I quickly realized that, although it's possible, there's also better methods.
The guards make me laugh all the time too rofl. That's probably one of the things that causes me to die the most: I'll neutralize a guard and hide (and leave the body there out of laziness) and then listen to them run over to the guy and revive him or w/e and just hear the conversation while I'm just bursting out laughing.
I decided to get the biochip cause I kinda assumed it was mandatory, and this boss fight vs. Namir is hecka hard
But I'm seriously in love with this game. I don't really explore new stuff too often (honestly the only games I really play often are Starcraft and old SNES / N64 games), but this is like the type of game I dreamed of when I was a kid. I'll have to try out the original as well!
As far as your spoiler goes, maybe printers might help. + Show Spoiler +
On September 16 2011 16:17 FubsyGamr wrote: Hey guys Basically, I'm trying to do a no kill stealth run, and I don't know what weapons I should hang on to for boss battles. My inventory is always full, even fully upgraded. Right now I have: Rocket Launcher, Sniper Rife, Shotgun, Stun Gun and Tranquilizer Rifle. The Sniper and Shotgun are part of the DLC. The rocket doesn't have any more ammo (I just got done with the second boss). So....which of these should I hang on to, just for boss fights? (obviously I'll keep the stun gun and tranq rifle).
Rocket Launcher is the problem, its so huge and ammo is very scarce. If you're afraid of bots, get the Typhoon, a Heavy Rifle or save up on EMP grenades (or invest and cloak and go around).
Shotgun for a no-kill stealth run seems rather odd (although with upgrades it deals well with light bots and bosses). Sniper Rifle, again why with a no-kill stealth run? You have the tranquilizer rifle.
I snuck around the entire game's worth of security bots. I only KO'd a guard here and there for simplicity's sake, or occasionally to hack a terminal which couldn't be done otherwise. Still, though, you don't need to kill or cloak to avoid the bots.