• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:39
CEST 20:39
KST 03:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7360 users

Sid Meier's Civilization VI - Page 25

Forum Index > General Games
Post a Reply
Prev 1 23 24 25 26 27 61 Next
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2016-10-24 16:15:15
October 24 2016 16:14 GMT
#481
This game is so different than Civ 5 I don't even know where to start with how to optimally build up cities/districts, how many cities is good, or what distances you ought to construct cities from one another

Can you only work 3 tiles out from a city still?

Is wide just straight up better than tall in this game like Endless Legends?
Godwrath
Profile Joined August 2012
Spain10151 Posts
October 24 2016 16:35 GMT
#482
Overlapping is important, rather than pure wide, to max out those policies bonus with adyacent, or 6 tiles away from each city. Other than that, it's just cogs all the way, and from there you add what you need. Production is a pita this game, and builders being limited doesn't help one single bit (and it's annoying as fuck imo).
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-10-24 16:46:08
October 24 2016 16:41 GMT
#483
On October 25 2016 01:14 GGTeMpLaR wrote:
This game is so different than Civ 5 I don't even know where to start with how to optimally build up cities/districts, how many cities is good, or what distances you ought to construct cities from one another

Can you only work 3 tiles out from a city still?

Is wide just straight up better than tall in this game like Endless Legends?


I think that the distinction of wide vs tall boils down to the availability of good city sites. If there's a good expansion spot (fresh water, luxuries/strategic resources, high production), you should take it. Settling shit cities in the middle of nowhere probably isn't a good idea unless you're capped out in your main cities and don't have much to do. Beyond that, I think that expansion should be done in multiples of four given that that is how luxuries are distributed across the empire (ie you need 1 of a given luxury for every four cities that you have). I will say this however: my best starts are the ones where I'm able to conquer a neighbor within the first hundred turns. The boost that you get from the extra territory and infrastructure is huge.

As for district order, you got me. I'm still figuring that one out. Campuses and holy sites are both very strong for their own reasons and are good picks for your initial districts. You eventually will need an industrial zone in every city. Commercial hubs are also critical for getting your money going -- particularly if you plan on fielding a large military. You can pass on encampments for as long as you have two of whatever strategic resource that you need. You need a good number of theater districts -- and especially a couple early -- to power your social policy teching.
Makro
Profile Joined March 2011
France16890 Posts
Last Edited: 2016-10-24 17:02:53
October 24 2016 17:00 GMT
#484
On October 25 2016 01:35 Godwrath wrote:
Overlapping is important, rather than pure wide, to max out those policies bonus with adyacent, or 6 tiles away from each city. Other than that, it's just cogs all the way, and from there you add what you need. Production is a pita this game, and builders being limited doesn't help one single bit (and it's annoying as fuck imo).

yea the builders being limited is extremely frustrating

i did a cultural victory without truly knowing what i was doing since the game is still quite different from civ 5, there is a lot of subtility to master, specially when it comes to the first district

emissary for the city state is an awesome mecanic imo

at my first try diplomacy was useless the whole game for me
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Yurie
Profile Blog Joined August 2010
12110 Posts
Last Edited: 2016-10-24 18:13:11
October 24 2016 17:38 GMT
#485
Kongo simplifies the district question a lot. Not being able to build the faith ones makes it easier to balance and you can get more of the others. Going for a science victory should be easier that way since each time you build a faith one normally you can build a campus instead or a commercial/harbor one.

Theater ones are also more useful for them, so the extra slot could be used for that and trying to get all the great works one can to fill them up. Really like their concept since if they hit their curve they grow faster than anybody else.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
October 24 2016 18:26 GMT
#486
Was looking into buying this to try out Civ but $80? wth? I remember when people screamed about $50 and that was expensive, what gives?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-10-24 19:44:28
October 24 2016 19:42 GMT
#487
Yeah, it's 59.99€ just for the key from what I've seen. If there wasn't a lot of negative reviews too I might have bought it by now. But I'll rather wait a few months now I think, and get it when it's at like 39.99€. That is if people aren't playing older Civs again at that point because of (major) flaws.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-24 20:00:40
October 24 2016 19:59 GMT
#488
On October 24 2016 23:12 xDaunt wrote:
Show nested quote +
On October 24 2016 18:09 zulu_nation8 wrote:
Archer rush seems a bit too strong on emperor, a lot more room for error compared to BNW.

Basic infrastructure take too long to build, and imo border pop is too slow.

What's really strong are the timing/upgrade rushes using swordsmen or knights. Basically you build a lot of archers for defense and 3-4 warriors. Critically, you have to save your gold for the upgrades. Your third city should be dropped near iron so that you can mine it. Once iron is online, upgrade your warriors to swordsmen and go kill your neighbor. If no iron is nearby, then build heavy chariots and prepare go for the stirrups tech to upgrade them to knights.


What's your army comp? I'm still doing the old Civ V ratio of 8:1ish ranged vs. melee, but I noticed the battering ram unit let's your melees attack through the city defense. Versus cities with difficult terrain, it takes a really long time to get all my archers set up so they can siege at once, just like in V, but there's no city bombardment without ancient walls so early war in general is easier.

Also feel like the AI should be spamming way more units.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 24 2016 22:38 GMT
#489
On October 25 2016 04:59 zulu_nation8 wrote:
Show nested quote +
On October 24 2016 23:12 xDaunt wrote:
On October 24 2016 18:09 zulu_nation8 wrote:
Archer rush seems a bit too strong on emperor, a lot more room for error compared to BNW.

Basic infrastructure take too long to build, and imo border pop is too slow.

What's really strong are the timing/upgrade rushes using swordsmen or knights. Basically you build a lot of archers for defense and 3-4 warriors. Critically, you have to save your gold for the upgrades. Your third city should be dropped near iron so that you can mine it. Once iron is online, upgrade your warriors to swordsmen and go kill your neighbor. If no iron is nearby, then build heavy chariots and prepare go for the stirrups tech to upgrade them to knights.


What's your army comp? I'm still doing the old Civ V ratio of 8:1ish ranged vs. melee, but I noticed the battering ram unit let's your melees attack through the city defense. Versus cities with difficult terrain, it takes a really long time to get all my archers set up so they can siege at once, just like in V, but there's no city bombardment without ancient walls so early war in general is easier.

Also feel like the AI should be spamming way more units.

About 3:2 range to melee, plus a battering ram. The archers aren't really there to attack the cities so much as to kill the enemy army. Swordsmen with a battering ram make taking cities almost trivial.

And if you aren't seeing enough unit spam, try immortal. I outright die in about half my starts from either barb spam or a really nasty and early AI DoW.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-10-24 23:05:03
October 24 2016 23:04 GMT
#490
I really hope Firaxis finds a way to fix the wave of Missionaries the AI starts sending out in the early mid game it is insane and is almost impossible to stop in a sense. Either give Apostles, & Inquisitors more strength in home territory or something.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 24 2016 23:08 GMT
#491
On October 25 2016 07:38 xDaunt wrote:
And if you aren't seeing enough unit spam, try immortal. I outright die in about half my starts from either barb spam or a really nasty and early AI DoW.


Barb horses are soooooo OP!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-24 23:34:06
October 24 2016 23:25 GMT
#492

Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 24 2016 23:30 GMT
#493
So I cannt load a game at all. It just stays at the screen with my leaders info forever.

Any ideas?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 24 2016 23:39 GMT
#494
On October 25 2016 08:30 Orcasgt24 wrote:
So I cannt load a game at all. It just stays at the screen with my leaders info forever.

Any ideas?

I have this problem too, it takes forever (like 10 mins) but it will eventually load if I wait long enough. Not sure what's wrong though.
Writer
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
Last Edited: 2016-10-25 00:00:05
October 24 2016 23:56 GMT
#495
On October 25 2016 08:30 Orcasgt24 wrote:
So I cannt load a game at all. It just stays at the screen with my leaders info forever.

Any ideas?

yeah this only started happening today for me, takes about 10 mins, sometimes i can alt tab out

edit: could be a problem with windows defender, try adding CivilizationVI.exe or the entire civ 6 folder to its exclusions list

https://www.reddit.com/r/civ/comments/5951id/psa_if_you_use_windows_defender_and_civ6/
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
xDaunt
Profile Joined March 2010
United States17988 Posts
October 25 2016 00:03 GMT
#496
On October 25 2016 08:04 {CC}StealthBlue wrote:
I really hope Firaxis finds a way to fix the wave of Missionaries the AI starts sending out in the early mid game it is insane and is almost impossible to stop in a sense. Either give Apostles, & Inquisitors more strength in home territory or something.

Yeah, I agree. I abandoned my previously mentioned Arabia game just because dealing with the missionary and apostle spam was a chore.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-10-25 00:15:02
October 25 2016 00:08 GMT
#497
Trying Arabia right now and its only on King difficulty but I can't even keep my own cities follow my own religion, Rome is all over my shit with like 3x the Missionaires/Apostles. I can't imagine what its like on higher difficulties. I will have to say though that faith generation is really fast (I get like 80 a turn or something) but I just can't keep up, its like I have to block them with units or something. I guess mods will fix it but its still annoying.

Anyway I too had problems with games loading until I added it to Windows Security Essentials(im a W7 guy still), loaded really fast afterwards.

Having a lot of fun so far though, great to experiment with districts and I think ill just go for a domination victory with someone or something. It also feels like that the AI is stronger at King difficulty then it was in Civ 5 (I could handle Immortal in civ 5) but I think that probably has to do with me not knowing wtf to do(appearently massive expansion is nice too). Feel like Warmongering is more fun too. Definitely have high hopes for this game, likely will also have some great mods.

time to watch some Marbozir or some shit before going to bed lol.

Also barbs, barbs are a fuckton more annoying at the start then they were in Civ5(mostly because the AI took care of them).
WriterXiao8~~
evilfatsh1t
Profile Joined October 2010
Australia8885 Posts
October 25 2016 00:40 GMT
#498
does gandhi nuke the shit out of people still?
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 25 2016 00:56 GMT
#499
Epic Pangaea as scythians. I fight a defensive war with slingers against early tag team England/Congo. Little bit of gold from peace. Not even ten turns later, its Germany/Brazil. This time I take Pedro's capital. But before his ally makes peace, here comes Greece/Arabia. And for some reason Japan too. I have zero infrastructure, two districts, barely breaking even on gold (pillage & sue for peace gpt keeping it up), and falling way behind in science.

So much for peaceful expansion far away from rivals. Five cigs are acting like All Aztec All The Time.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
October 25 2016 01:50 GMT
#500
On October 25 2016 09:56 Danglars wrote:
Epic Pangaea as scythians. I fight a defensive war with slingers against early tag team England/Congo. Little bit of gold from peace. Not even ten turns later, its Germany/Brazil. This time I take Pedro's capital. But before his ally makes peace, here comes Greece/Arabia. And for some reason Japan too. I have zero infrastructure, two districts, barely breaking even on gold (pillage & sue for peace gpt keeping it up), and falling way behind in science.

So much for peaceful expansion far away from rivals. Five cigs are acting like All Aztec All The Time.

The AI civs are definitely very aggressive against players. You basically are forced to play the early conqueror game because you have no choice but to invest heavily in a military. If you don't put those units to use, you'll just fall behind.
Prev 1 23 24 25 26 27 61 Next
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #254
EmpressLilyy58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 729
LamboSC2 528
MindelVK 31
StarCraft: Brood War
Britney 17685
Calm 3171
Mini 676
EffOrt 609
Shuttle 277
Jaedong 274
BeSt 144
actioN 139
ggaemo 105
firebathero 86
[ Show more ]
Dewaltoss 82
Sea.KH 61
scan(afreeca) 34
Rock 20
HiyA 12
Sacsri 12
Dota 2
qojqva2755
Counter-Strike
ScreaM3621
fl0m2399
byalli788
Other Games
singsing3568
FrodaN1135
Beastyqt719
ceh9669
ArmadaUGS177
XaKoH 105
QueenE62
Mew2King57
Trikslyr48
Organizations
Dota 2
PGL Dota 2 - Main Stream6426
StarCraft 2
TaKeTV 399
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 80
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki23
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis5025
• TFBlade1069
Other Games
• imaqtpie591
• Shiphtur227
Upcoming Events
Bombastic Starleague
1h 21m
Douyu Cup 2020
10h 21m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
21h 21m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 10h
Maestros of the Game
1d 17h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 19h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
4 days
Bombastic Starleague
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.