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Sid Meier's Civilization VI - Page 25

Forum Index > General Games
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Prev 1 23 24 25 26 27 61 Next
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2016-10-24 16:15:15
October 24 2016 16:14 GMT
#481
This game is so different than Civ 5 I don't even know where to start with how to optimally build up cities/districts, how many cities is good, or what distances you ought to construct cities from one another

Can you only work 3 tiles out from a city still?

Is wide just straight up better than tall in this game like Endless Legends?
Godwrath
Profile Joined August 2012
Spain10126 Posts
October 24 2016 16:35 GMT
#482
Overlapping is important, rather than pure wide, to max out those policies bonus with adyacent, or 6 tiles away from each city. Other than that, it's just cogs all the way, and from there you add what you need. Production is a pita this game, and builders being limited doesn't help one single bit (and it's annoying as fuck imo).
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-10-24 16:46:08
October 24 2016 16:41 GMT
#483
On October 25 2016 01:14 GGTeMpLaR wrote:
This game is so different than Civ 5 I don't even know where to start with how to optimally build up cities/districts, how many cities is good, or what distances you ought to construct cities from one another

Can you only work 3 tiles out from a city still?

Is wide just straight up better than tall in this game like Endless Legends?


I think that the distinction of wide vs tall boils down to the availability of good city sites. If there's a good expansion spot (fresh water, luxuries/strategic resources, high production), you should take it. Settling shit cities in the middle of nowhere probably isn't a good idea unless you're capped out in your main cities and don't have much to do. Beyond that, I think that expansion should be done in multiples of four given that that is how luxuries are distributed across the empire (ie you need 1 of a given luxury for every four cities that you have). I will say this however: my best starts are the ones where I'm able to conquer a neighbor within the first hundred turns. The boost that you get from the extra territory and infrastructure is huge.

As for district order, you got me. I'm still figuring that one out. Campuses and holy sites are both very strong for their own reasons and are good picks for your initial districts. You eventually will need an industrial zone in every city. Commercial hubs are also critical for getting your money going -- particularly if you plan on fielding a large military. You can pass on encampments for as long as you have two of whatever strategic resource that you need. You need a good number of theater districts -- and especially a couple early -- to power your social policy teching.
Makro
Profile Joined March 2011
France16890 Posts
Last Edited: 2016-10-24 17:02:53
October 24 2016 17:00 GMT
#484
On October 25 2016 01:35 Godwrath wrote:
Overlapping is important, rather than pure wide, to max out those policies bonus with adyacent, or 6 tiles away from each city. Other than that, it's just cogs all the way, and from there you add what you need. Production is a pita this game, and builders being limited doesn't help one single bit (and it's annoying as fuck imo).

yea the builders being limited is extremely frustrating

i did a cultural victory without truly knowing what i was doing since the game is still quite different from civ 5, there is a lot of subtility to master, specially when it comes to the first district

emissary for the city state is an awesome mecanic imo

at my first try diplomacy was useless the whole game for me
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Yurie
Profile Blog Joined August 2010
11845 Posts
Last Edited: 2016-10-24 18:13:11
October 24 2016 17:38 GMT
#485
Kongo simplifies the district question a lot. Not being able to build the faith ones makes it easier to balance and you can get more of the others. Going for a science victory should be easier that way since each time you build a faith one normally you can build a campus instead or a commercial/harbor one.

Theater ones are also more useful for them, so the extra slot could be used for that and trying to get all the great works one can to fill them up. Really like their concept since if they hit their curve they grow faster than anybody else.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
October 24 2016 18:26 GMT
#486
Was looking into buying this to try out Civ but $80? wth? I remember when people screamed about $50 and that was expensive, what gives?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-10-24 19:44:28
October 24 2016 19:42 GMT
#487
Yeah, it's 59.99€ just for the key from what I've seen. If there wasn't a lot of negative reviews too I might have bought it by now. But I'll rather wait a few months now I think, and get it when it's at like 39.99€. That is if people aren't playing older Civs again at that point because of (major) flaws.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-24 20:00:40
October 24 2016 19:59 GMT
#488
On October 24 2016 23:12 xDaunt wrote:
Show nested quote +
On October 24 2016 18:09 zulu_nation8 wrote:
Archer rush seems a bit too strong on emperor, a lot more room for error compared to BNW.

Basic infrastructure take too long to build, and imo border pop is too slow.

What's really strong are the timing/upgrade rushes using swordsmen or knights. Basically you build a lot of archers for defense and 3-4 warriors. Critically, you have to save your gold for the upgrades. Your third city should be dropped near iron so that you can mine it. Once iron is online, upgrade your warriors to swordsmen and go kill your neighbor. If no iron is nearby, then build heavy chariots and prepare go for the stirrups tech to upgrade them to knights.


What's your army comp? I'm still doing the old Civ V ratio of 8:1ish ranged vs. melee, but I noticed the battering ram unit let's your melees attack through the city defense. Versus cities with difficult terrain, it takes a really long time to get all my archers set up so they can siege at once, just like in V, but there's no city bombardment without ancient walls so early war in general is easier.

Also feel like the AI should be spamming way more units.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 24 2016 22:38 GMT
#489
On October 25 2016 04:59 zulu_nation8 wrote:
Show nested quote +
On October 24 2016 23:12 xDaunt wrote:
On October 24 2016 18:09 zulu_nation8 wrote:
Archer rush seems a bit too strong on emperor, a lot more room for error compared to BNW.

Basic infrastructure take too long to build, and imo border pop is too slow.

What's really strong are the timing/upgrade rushes using swordsmen or knights. Basically you build a lot of archers for defense and 3-4 warriors. Critically, you have to save your gold for the upgrades. Your third city should be dropped near iron so that you can mine it. Once iron is online, upgrade your warriors to swordsmen and go kill your neighbor. If no iron is nearby, then build heavy chariots and prepare go for the stirrups tech to upgrade them to knights.


What's your army comp? I'm still doing the old Civ V ratio of 8:1ish ranged vs. melee, but I noticed the battering ram unit let's your melees attack through the city defense. Versus cities with difficult terrain, it takes a really long time to get all my archers set up so they can siege at once, just like in V, but there's no city bombardment without ancient walls so early war in general is easier.

Also feel like the AI should be spamming way more units.

About 3:2 range to melee, plus a battering ram. The archers aren't really there to attack the cities so much as to kill the enemy army. Swordsmen with a battering ram make taking cities almost trivial.

And if you aren't seeing enough unit spam, try immortal. I outright die in about half my starts from either barb spam or a really nasty and early AI DoW.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-10-24 23:05:03
October 24 2016 23:04 GMT
#490
I really hope Firaxis finds a way to fix the wave of Missionaries the AI starts sending out in the early mid game it is insane and is almost impossible to stop in a sense. Either give Apostles, & Inquisitors more strength in home territory or something.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 24 2016 23:08 GMT
#491
On October 25 2016 07:38 xDaunt wrote:
And if you aren't seeing enough unit spam, try immortal. I outright die in about half my starts from either barb spam or a really nasty and early AI DoW.


Barb horses are soooooo OP!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-24 23:34:06
October 24 2016 23:25 GMT
#492

Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 24 2016 23:30 GMT
#493
So I cannt load a game at all. It just stays at the screen with my leaders info forever.

Any ideas?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 24 2016 23:39 GMT
#494
On October 25 2016 08:30 Orcasgt24 wrote:
So I cannt load a game at all. It just stays at the screen with my leaders info forever.

Any ideas?

I have this problem too, it takes forever (like 10 mins) but it will eventually load if I wait long enough. Not sure what's wrong though.
Writer
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2016-10-25 00:00:05
October 24 2016 23:56 GMT
#495
On October 25 2016 08:30 Orcasgt24 wrote:
So I cannt load a game at all. It just stays at the screen with my leaders info forever.

Any ideas?

yeah this only started happening today for me, takes about 10 mins, sometimes i can alt tab out

edit: could be a problem with windows defender, try adding CivilizationVI.exe or the entire civ 6 folder to its exclusions list

https://www.reddit.com/r/civ/comments/5951id/psa_if_you_use_windows_defender_and_civ6/
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
xDaunt
Profile Joined March 2010
United States17988 Posts
October 25 2016 00:03 GMT
#496
On October 25 2016 08:04 {CC}StealthBlue wrote:
I really hope Firaxis finds a way to fix the wave of Missionaries the AI starts sending out in the early mid game it is insane and is almost impossible to stop in a sense. Either give Apostles, & Inquisitors more strength in home territory or something.

Yeah, I agree. I abandoned my previously mentioned Arabia game just because dealing with the missionary and apostle spam was a chore.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-10-25 00:15:02
October 25 2016 00:08 GMT
#497
Trying Arabia right now and its only on King difficulty but I can't even keep my own cities follow my own religion, Rome is all over my shit with like 3x the Missionaires/Apostles. I can't imagine what its like on higher difficulties. I will have to say though that faith generation is really fast (I get like 80 a turn or something) but I just can't keep up, its like I have to block them with units or something. I guess mods will fix it but its still annoying.

Anyway I too had problems with games loading until I added it to Windows Security Essentials(im a W7 guy still), loaded really fast afterwards.

Having a lot of fun so far though, great to experiment with districts and I think ill just go for a domination victory with someone or something. It also feels like that the AI is stronger at King difficulty then it was in Civ 5 (I could handle Immortal in civ 5) but I think that probably has to do with me not knowing wtf to do(appearently massive expansion is nice too). Feel like Warmongering is more fun too. Definitely have high hopes for this game, likely will also have some great mods.

time to watch some Marbozir or some shit before going to bed lol.

Also barbs, barbs are a fuckton more annoying at the start then they were in Civ5(mostly because the AI took care of them).
WriterXiao8~~
evilfatsh1t
Profile Joined October 2010
Australia8657 Posts
October 25 2016 00:40 GMT
#498
does gandhi nuke the shit out of people still?
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 25 2016 00:56 GMT
#499
Epic Pangaea as scythians. I fight a defensive war with slingers against early tag team England/Congo. Little bit of gold from peace. Not even ten turns later, its Germany/Brazil. This time I take Pedro's capital. But before his ally makes peace, here comes Greece/Arabia. And for some reason Japan too. I have zero infrastructure, two districts, barely breaking even on gold (pillage & sue for peace gpt keeping it up), and falling way behind in science.

So much for peaceful expansion far away from rivals. Five cigs are acting like All Aztec All The Time.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
October 25 2016 01:50 GMT
#500
On October 25 2016 09:56 Danglars wrote:
Epic Pangaea as scythians. I fight a defensive war with slingers against early tag team England/Congo. Little bit of gold from peace. Not even ten turns later, its Germany/Brazil. This time I take Pedro's capital. But before his ally makes peace, here comes Greece/Arabia. And for some reason Japan too. I have zero infrastructure, two districts, barely breaking even on gold (pillage & sue for peace gpt keeping it up), and falling way behind in science.

So much for peaceful expansion far away from rivals. Five cigs are acting like All Aztec All The Time.

The AI civs are definitely very aggressive against players. You basically are forced to play the early conqueror game because you have no choice but to invest heavily in a military. If you don't put those units to use, you'll just fall behind.
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