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Sid Meier's Civilization VI - Page 24

Forum Index > General Games
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-24 01:32:03
October 24 2016 00:45 GMT
#461
One thing about getting a Great Prophet is that you're supposed to use your faith to buy the prophet whenever you can afford it through accumulating GP points. Getting a GP through pure Great People points takes too long, so does buying it straight up with faith. As you accumulate more GP points, the prophet becomes cheaper to buy with faith, there should be a middle ground which depends on how much early game faith you can generate. Thus it's better to prioritize faith pantheons just like in Civ V. Getting a great work from a hut also helps a lot.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 24 2016 01:29 GMT
#462
On October 24 2016 09:09 Kipsate wrote:
Oke so i'm trying to go for a Religion Victory, Arabia, it seems to me though that Faith at the start doesn't do that much and that you should just focus on it later or?

Because of the guaranteed religion, I think you can invest in some other stuff before hardcore religion focus. I just started an immortal game with Arabia. I expanded three times (one fast to secure Kilamanjaro, and then defended myself in a war with Norway) before building a holy site. I'm still not sinking much into religion. I'm beelining the stirrups tech to crank out Mamluks, which I'll use to conquer my neighbors (or that's the plan), starting with Brazil to the south (because Pedro has a nasty habit of becoming the runaway civ if left alone) and then heading west into Norway and beyond. The idea is to secure a large empire and all of the religions infrasture that other civs have built before really cranking up the faith production.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 24 2016 01:32 GMT
#463
I think that if I ever get to Theocracy and get the thing where I can buy units with Faith ill be fine but for now, science, culture and some units to defend myself seem more important.
WriterXiao8~~
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-24 01:37:09
October 24 2016 01:34 GMT
#464
Does anyone know what happens when you take a city-state? In Civ V, other city-states will stop giving you quests. Since there's no diplomatic victory in VI and you can earn convoys without completing quests, is rushing city-states early game a good strat for expanding? All the AIs do it.

What are everyone's priorities for districts? I'm assuming that a holy site should come first, then campuses at every city, then industrial before commercial? Entertainment districts aren't needed until you've used up your lux amenity bonuses. Cultural districts aren't needed at all unless you're going cultural victories? Encampments are good early as they give you hammers and come before industrial districts.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 24 2016 01:48 GMT
#465
So roads are considered an improvement when it comes to national parks? I'm wondering why I couldn't create one and the only thing I can think of is that my trade route runs through two tiles of the national park.

So far I'm really enjoying the game but there feels like a huge lack of mouseover information on so many menus. The religion tab is frequently showing the wrong information and it's annoying that I can't see the religious pressure thing without selecting a religious unit.

I decided not to do much warring on my first game. The AI still builds cities way too close to another city, whether its own, my cities or another AI's city. I prefer building cities with the entire 3 ring circle available to them but the AI will build close enough that the second ring already overlaps. I hope the penalties for razing cities aren't too severe because I'm going to want to raze more than half the AI cities I conquer should I go the warmonger route.
Yurie
Profile Blog Joined August 2010
12080 Posts
October 24 2016 01:52 GMT
#466
On October 24 2016 01:13 Blitzkrieg0 wrote:
Show nested quote +
On October 23 2016 23:12 Makro wrote:
is there a limit on the number of archelogist you can build from a city ?

I think you can build exactly one after constructing the museum.


I think England has a perk of being able to get 2.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2016-10-24 02:16:19
October 24 2016 02:14 GMT
#467
On October 24 2016 10:34 zulu_nation8 wrote:
Does anyone know what happens when you take a city-state? In Civ V, other city-states will stop giving you quests. Since there's no diplomatic victory in VI and you can earn convoys without completing quests, is rushing city-states early game a good strat for expanding? All the AIs do it.

What are everyone's priorities for districts? I'm assuming that a holy site should come first, then campuses at every city, then industrial before commercial? Entertainment districts aren't needed until you've used up your lux amenity bonuses. Cultural districts aren't needed at all unless you're going cultural victories? Encampments are good early as they give you hammers and come before industrial districts.


You need some culture districts or you never advance in the government tree. There are some critical techs there like neighborhoods that you absolutely must get.

On October 24 2016 10:48 andrewlt wrote:
So roads are considered an improvement when it comes to national parks? I'm wondering why I couldn't create one and the only thing I can think of is that my trade route runs through two tiles of the national park.


It'd be nice if it told you why you couldn't build instead of just that you're not able. I couldn't get the natural park to build either.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
Last Edited: 2016-10-24 02:18:11
October 24 2016 02:17 GMT
#468
On October 24 2016 10:34 zulu_nation8 wrote:
Does anyone know what happens when you take a city-state? In Civ V, other city-states will stop giving you quests. Since there's no diplomatic victory in VI and you can earn convoys without completing quests, is rushing city-states early game a good strat for expanding? All the AIs do it.

What are everyone's priorities for districts? I'm assuming that a holy site should come first, then campuses at every city, then industrial before commercial? Entertainment districts aren't needed until you've used up your lux amenity bonuses. Cultural districts aren't needed at all unless you're going cultural victories? Encampments are good early as they give you hammers and come before industrial districts.

See that's wat I love so much about Civ6 compared to Civ5. I feel like there really isn't a specific order I'm getting things. In Civ5 it's always food, then production/science. Now, I actually feel like there are plenty of reasons to get theatre or commercial or entertainment vs. just blind production/science. Maybe it's because I'm currently playing at King, but I feel there are so many different options now that city state bonuses and terrain play a much bigger factor in the game.

Also, this is a dumb question but I just can't figure it out. How do you purchase buildings with faith? I took the purchase campus and holy site belief but for the life of me can't figure out where to purchase the actual districts...
Shorts down shorts up, BOOM, just like that.
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
October 24 2016 03:33 GMT
#469
You can't purchase Districts with Faith, only buildings that are within a District. Faith-buying is on the right-hand management pane, I think its the third option at the top, where it goes Production, Gold, Faith.
evilfatsh1t
Profile Joined October 2010
Australia8842 Posts
October 24 2016 05:20 GMT
#470
i only played civ 5 g&k (didnt play bnw)
how much shit would i have to learn/relearn for civ 6?
xDaunt
Profile Joined March 2010
United States17988 Posts
October 24 2016 07:18 GMT
#471
On October 24 2016 14:20 evilfatsh1t wrote:
i only played civ 5 g&k (didnt play bnw)
how much shit would i have to learn/relearn for civ 6?

A lot -- and BNW wouldn't really help. Many of the mechanics are very different.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2016-10-24 08:04:45
October 24 2016 08:04 GMT
#472
On October 24 2016 10:48 andrewlt wrote:
So far I'm really enjoying the game but there feels like a huge lack of mouseover information on so many menus.


That's my main problem with Civ6. It has a lot of mechanics that aren't immediately obvious and have no tooltips or dialogues and such to provide any information about them, especially after the building, district or wonder has been constructed. They really need to ramp up the display of information so you don't have to dig in the civilopedia all the time.

The game has more features and is more complex than Civ5 + Expansions, but it only provides half as much information.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-10-24 08:30:24
October 24 2016 08:26 GMT
#473
I tried playing this but waiting for your turn to come up again lasts wayyy tooo longggg and I got a good PC and a SSD.
I just got bored after 250 turns and quit the game.

Also UI is way slower than it should be.

I guess I got spoiled by Endless Legend, I cannot go back to worse done 4x now.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 24 2016 09:09 GMT
#474
Archer rush seems a bit too strong on emperor, a lot more room for error compared to BNW.

Basic infrastructure take too long to build, and imo border pop is too slow.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 24 2016 09:52 GMT
#475
Is it just me or are you still unable to que production+hover over certain things for information?

guess I gotta wait for mods for that again.
WriterXiao8~~
Godwrath
Profile Joined August 2012
Spain10140 Posts
October 24 2016 10:32 GMT
#476
On October 24 2016 10:34 zulu_nation8 wrote:
Does anyone know what happens when you take a city-state? In Civ V, other city-states will stop giving you quests. Since there's no diplomatic victory in VI and you can earn convoys without completing quests, is rushing city-states early game a good strat for expanding? All the AIs do it.

Other city states don't stop giving you quests, and it's perfectly fine. You will be considered a warmonger tho, but i am sure you already expected that.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 24 2016 13:33 GMT
#477
Even if you declare in ancient era?
Asjo
Profile Blog Joined August 2006
Denmark664 Posts
October 24 2016 13:41 GMT
#478
Hopefully it's not going to be as bad as Civilization V. And they really need to work on the AI this time. Since Civivilization V felt like a step backwards, I'm still stuck playing my own modded version af Civilization IV BtS with the BetterAI addition.
I am not sure what to say
xDaunt
Profile Joined March 2010
United States17988 Posts
October 24 2016 14:12 GMT
#479
On October 24 2016 18:09 zulu_nation8 wrote:
Archer rush seems a bit too strong on emperor, a lot more room for error compared to BNW.

Basic infrastructure take too long to build, and imo border pop is too slow.

What's really strong are the timing/upgrade rushes using swordsmen or knights. Basically you build a lot of archers for defense and 3-4 warriors. Critically, you have to save your gold for the upgrades. Your third city should be dropped near iron so that you can mine it. Once iron is online, upgrade your warriors to swordsmen and go kill your neighbor. If no iron is nearby, then build heavy chariots and prepare go for the stirrups tech to upgrade them to knights.
Godwrath
Profile Joined August 2012
Spain10140 Posts
October 24 2016 15:37 GMT
#480
On October 24 2016 22:33 zulu_nation8 wrote:
Even if you declare in ancient era?

Yep, in my first game i am going full military/fascist, and since my production was busy building troops early, i conquered any city state close to me as new colonies and i am still getting missions from new city states. Not that i care, i just bomb them into submission anyways.
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