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Sid Meier's Civilization VI - Page 23

Forum Index > General Games
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-23 09:40:03
October 23 2016 09:27 GMT
#441
Won domination at 340ish, I teched super slowly but the AI still only had units that were 2-3 tiers behind. Apparently there's no airlift anymore so intercontinental wars are much more tedious. I like the new corps/army system, you can combine up to 3 units together to save space. Great intermediary between 1UPT and stack of doom. There are no paratroopers and nukes don't have unlimited range anymore. There's also no railroad which slows down movement by quiet a bit. I know science victories take a long time but can't imagine late game domination being much better.

Most of the new mechanics are improvements on V. They just need to fix a few minor issues and this will be the best Civ by far. They really need to fix some of the random mechanics such as negotiations, tile expansions, etc, or else there won't be any competitive play.

Every city seems to need an industrial district, the build costs are way too high without and the overwhelming majority of wonders are not worth building as a result.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-10-23 11:22:20
October 23 2016 11:21 GMT
#442
Time to (re)learn this game, so much stuff out there.

I hope war isn't punished as hard as it was in civ5.
WriterXiao8~~
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 23 2016 11:24 GMT
#443
On October 23 2016 20:21 Kipsate wrote:
Time to (re)learn this game, so much stuff out there.

I hope war isn't punished as hard as it was in civ5.

war weariness is a thing
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
October 23 2016 12:43 GMT
#444
On October 23 2016 20:21 Kipsate wrote:
Time to (re)learn this game, so much stuff out there.

I hope war isn't punished as hard as it was in civ5.

Gandhi declared war on me for razing a city state, before even meeting me, so I couldn't make peace for the next 50 turns.
Makro
Profile Joined March 2011
France16890 Posts
October 23 2016 14:12 GMT
#445
is there a limit on the number of archelogist you can build from a city ?
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
Last Edited: 2016-10-23 14:33:08
October 23 2016 14:32 GMT
#446
I don't know about you all but I've sampled 6 different civs and have fallen in love with all the in game music. Love the chinese one especially, starts out really simple and melodic, and transitions to a symphony of the same tune by the modern age. Just love this game so far.
Shorts down shorts up, BOOM, just like that.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-23 15:14:31
October 23 2016 15:13 GMT
#447
Slinger/slinger/builder or scout/slinger/builder seems better than scout/scout/builder, assuming no UUs. Slingers have one less movement which matters very little in the new system. Also the xp and Archery eureka.

Good ol' archer to xbow rush still works well. Early game rushes might even be stronger now.
akatama
Profile Blog Joined July 2010
Romania982 Posts
October 23 2016 15:18 GMT
#448
On October 24 2016 00:13 zulu_nation8 wrote:
Good ol' archer to xbow rush still works well. Early game rushes might even be stronger now.


How do you get the gold to upgrade them? it's 200g each.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 23 2016 15:26 GMT
#449
Trading away resources, huts, microing tiles, etc. What was the cost in Civ V again? It was cheaper but Machinery came earlier.
akatama
Profile Blog Joined July 2010
Romania982 Posts
October 23 2016 15:40 GMT
#450
I feel gold was much easier to come by in Civ V. Luxuries were tradable for 7 gpt and the AI loved to buy strategics. Now the gold offered seems to be lower and I've yet to have the AI agree to buy iron/horses from me for any price. Now add great People being buyable with gold and production being much more important (so buying Builders or buildings is much, much more important) means there's a higher opportunity cost.

The great thing about xbows in 5 was there was little opportunity cost. Gold was not very needed aside upgrading units, rushing key buildings (workshops/universities/schools/labs) or buying tiles after forward settling.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 23 2016 16:13 GMT
#451
On October 23 2016 23:12 Makro wrote:
is there a limit on the number of archelogist you can build from a city ?

I think you can build exactly one after constructing the museum.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Makro
Profile Joined March 2011
France16890 Posts
October 23 2016 16:25 GMT
#452
On October 24 2016 01:13 Blitzkrieg0 wrote:
Show nested quote +
On October 23 2016 23:12 Makro wrote:
is there a limit on the number of archelogist you can build from a city ?

I think you can build exactly one after constructing the museum.

yea that's what i thought, cause i did the museum, got one, then i wanted to do an other one and i couldn't, so i did an other museum somewhere else

i also have a similar problem with building a fishing boat but not sure


Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 23 2016 17:24 GMT
#453
On October 24 2016 01:25 Makro wrote:
Show nested quote +
On October 24 2016 01:13 Blitzkrieg0 wrote:
On October 23 2016 23:12 Makro wrote:
is there a limit on the number of archelogist you can build from a city ?

I think you can build exactly one after constructing the museum.

yea that's what i thought, cause i did the museum, got one, then i wanted to do an other one and i couldn't, so i did an other museum somewhere else

i also have a similar problem with building a fishing boat but not sure



Fishing boats don't exist anymore. Builders can swim.
I'll always be your shadow and veil your eyes from states of ain soph aur.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 23 2016 17:47 GMT
#454
Getting gold is easier in civ 6 than civ 5. Commercial districts and trade routes give a ton of gold. What you have to keep in mind with Civ 6 is that you can't have everything. You have to consider whether a given district -- especially in the early/mid game -- fits within your game plan.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 23 2016 18:03 GMT
#455
Egypt calls me to do a joint war against China. I agree and one turn later she calls me out for being a warmonger!

By the way, I'm 200 turns in and have conquered only 2 cities one of which was a city state that had already been conquered by someone else, yet that seems to be enough to get the whole world pissed off at me. There's no way to get this to go away, is there? Not that I really care, since the only threat to me is on the other side of the map.
Bora Pain minha porra!
akatama
Profile Blog Joined July 2010
Romania982 Posts
October 23 2016 18:05 GMT
#456
Maybe I should cut down on Campus/Theater district, just get 1 of each (although for the culture one i kind of want 2 because all writers Ive seen have 2 great works). Meanwhile Industrials and Eco ones in every city. Encampments, Im not sure, one high production city with it for the strategic discounts maybe?
woody60707
Profile Joined November 2010
United States1863 Posts
October 23 2016 18:23 GMT
#457
Not a bug, but, it seemed like it. ...So here I am on a island map, do to longship pillaging I pop a great admiral that gives a Ironclad pretty early. Frigates aren't on scene yet. Hell yea! But unknown to me for about 75 turns, you can't repair units if they are missing the resource. Guess what unit needs coal.


TLDR: great admiral gives you ironclad, but not the coal to fix it.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 23 2016 18:38 GMT
#458
On October 24 2016 03:05 akatama wrote:
Maybe I should cut down on Campus/Theater district, just get 1 of each (although for the culture one i kind of want 2 because all writers Ive seen have 2 great works). Meanwhile Industrials and Eco ones in every city. Encampments, Im not sure, one high production city with it for the strategic discounts maybe?

I think on higher difficulties (immortal/deity) you need a campus and theater district in most cities to catch up on techs.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 24 2016 00:09 GMT
#459
Oke so i'm trying to go for a Religion Victory, Arabia, it seems to me though that Faith at the start doesn't do that much and that you should just focus on it later or?
WriterXiao8~~
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 24 2016 00:40 GMT
#460
That sounds reasonable for Arabia specifically, given that you're guaranteed a religion even without any faith whatsoever.
Bora Pain minha porra!
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