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Sid Meier's Civilization VI - Page 21

Forum Index > General Games
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Prev 1 19 20 21 22 23 61 Next
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2016 16:32 GMT
#401
On October 22 2016 01:07 Excalibur_Z wrote:
Show nested quote +
On October 22 2016 00:47 andrewlt wrote:
I haven't played yet but spent half an hour looking around the game before I went to bed last night.

I had a few UI issues. Edge scrolling up is annoying since it would scroll up while I'm trying to press menu buttons up there. Probably should decrease the edge area or make you move to the actual edge before scrolling. It takes way too long to get an info box after mousing over tiles. It's annoying and I didn't find an option to make it faster. There's no mouseover info for population growth. It only shows how long before population growth at the current growth rate. There is no fraction displayed on growth progress.

I couldn't find out how border expansion works. Tried looking at the civilopedia and couldn't find anything.


It's not still thresholds of culture generation?

Yeah, it's culture.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-21 16:59:40
October 21 2016 16:40 GMT
#402
But how do you check when it pops and which tile or potential tiles it'll pop to?
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2016 17:59 GMT
#403
I'm not seeing a screen for culture expansion. They may have taken it out.

So I'm in the Atomic Age tech-wise in my game. I'm 20 points ahead tech-wise of my next competitor, Greece, but they're already in the Information Age for culture. I'm a little worried that they may beat me with a culture victory. I'm probably going to have to invade and sack their cities to stop them. One critical thing that I've noticed with teching is that optimal teching seems to require investment in both theater districts and campus districts. A lot of Eureka bonuses for the tech tree are dependent upon the culture tree, and vice versa. Unless you are going hardcore religious victory, I think that two out of your first three districts for your cities should be a campus district and a theater district.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 21 2016 18:41 GMT
#404
Is there no fail gold for missing out on wonders?
Makro
Profile Joined March 2011
France16890 Posts
October 21 2016 19:03 GMT
#405
i have to say that the interface feels so smooth and well made
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
lestye
Profile Blog Joined August 2010
United States4209 Posts
October 21 2016 20:53 GMT
#406
https://www.teamliquidpro.com/news/2016/10/21/discovering-new-land-with-mrgametheory Really interesting development in competitive Civ!

Not sure what Civ is like competitive is like, but I'm sure I'll pay attention to it now that TL is involved.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Grettin
Profile Joined April 2010
42411 Posts
October 21 2016 21:05 GMT
#407
On October 22 2016 05:53 lestye wrote:
https://www.teamliquidpro.com/news/2016/10/21/discovering-new-land-with-mrgametheory Really interesting development in competitive Civ!

Not sure what Civ is like competitive is like, but I'm sure I'll pay attention to it now that TL is involved.


Eager to wait and see as well.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Laserist
Profile Joined September 2011
Turkey4269 Posts
October 21 2016 21:45 GMT
#408
Paid a good chunk for a game won't launch. I'll w8 until tomorrow for a hotfix or refund.
What a disaster, none of the solutions are worked and many people have the same issue.
“Are you with the Cartel? Because you’re definitely an Angel.”
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
Last Edited: 2016-10-21 23:16:20
October 21 2016 22:25 GMT
#409
Anyone know hwo to toggle the resource icons?

want to play with as little intrusion on the screen as possible.

edit: found it
Skol
xDaunt
Profile Joined March 2010
United States17988 Posts
October 22 2016 01:46 GMT
#410
Goddamn, it takes forever to build all of the shit that you need for a science victory.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 22 2016 04:25 GMT
#411
Just finished my first game (America, emperor, continents, standard speed) with a science victory on turn 376. I probably spent close to 100 turns just building spaceship stuff. You need to build like 18,000 hammers worth of stuff at a minimum (more if you opt for a second spaceport). I never really felt pushed or challenged during the game. The AI's never pushed their cultural advantages. The barbs were never a problem because I stayed on top of them and immediately killed off camps. The AIs DoW'd me a few times, but they got butchered every time. Most America's unique civ traits kinda suck, but the +5 to combat ability might be the best civ trait in the game. I used it to wipe out my one neighbor (China) so that I had my entire continent to myself, giving me land for 11 cities. This set me up for a huge surge into the mid game that I carried to an easy victory, despite really sloppy city management. A few other notes:

I mentioned earlier that I couldn't do shit with the Chinese capital after capturing it. What I didn't realize until the end of the game was that, if you leave the AI's whose capital that you capture alive, you must get him to cede the capital to you in negotiations to get full use of the city. Long story short, I carried a shitty city the whole game for no reason. And it was a beautiful spot, too. Probably would have saved me a ton of time if I had full use of it.

Ruhr Valley is probably one of the most important wonders in the game, particularly if you're going for a science victory (or for denying it). Make sure that you set up a city to build it.

Wonders, in general, are really hard to build compared to previous games. Many have geographical limitations that you have to plan for well-ahead of time.

You can totally ignore faith and religion like in Civ 5, but I think there will be a lot of advantages to pursuing it -- particularly when it comes to purchasing great people.

Getting Eureka bonuses in the late game is hard. However, if you hit 300+ science per turn, you're going to be popping all of the final techs within 5-7 turns anyway.

I'm not sure what the point of an encampment district is. The experience bonuses aren't good enough. The only nice thing about them is that you can build resource-requiring units (like tanks) with just one strategic resource if you have an encampment, whereas you would otherwise need two (unless you have the late game civic that nullifies this limitation).

Industrial districts are the bomb because they can grant huge production bonuses to every city within tiles (and these bonuses stack with other industrial districts). You should probably plan city placement and design around those more than most any other consideration, except for....

I think that it's a horrible idea to build cities that aren't within aqueduct range (2 tiles) of fresh water. It's really tough to grow those cities to be useful until you hit urbanization and get access to neighborhoods.

Speaking of which, urbanization is probably the most important "slingshot" tech (it's cultural) in the game. Finding ways to effectively beeline will be critical.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-22 07:41:09
October 22 2016 07:28 GMT
#412
Played up to 175T with Qin on King, found out that you can hard rush a Petra with about 2.5 workers with serfdom upgrade, which seems pretty OP. Then realized that I can't build Oxford in any of my science cities since I placed the campuses near desert mountains. I went with scout/scout/builder, not sure if that's optimal anymore as huts are harder to find now. The basic logic seems to be, keep your amenities up, go for techs that up your supply limit - aqueduct, sanitation. Chopping got bufffed so first queue in new cities should probably be builder instead of monument, especially since no one knows how border pops work.

I'm still not sure which districts to build and when. I'm guessing I should build everything in the capital and rely on domestic trade routes for growth. Commercial seems pretty useless, at least on King, science seems necessary but not sure how useful. Industrial comes pretty late. Entertainment is also necessary for tall cities. I didn't look at the district bonus thing so I built them randomly. It's best to keep the districts together and keep farms together as there are significant scaling bonuses for both when built adjacently.

Religion feels useless, there's simply nothing to spend the points on besides missionaries as I haven't figured out how to buy GPs yet.

Tall in general seems to have gotten nerfed a bit, I've never played wide in V so not sure how that works. Good land is more scarce now due to the water/housing limitations so tall still seems the better option.

There is fail hammers apparently for wonders, you have to use a builder to get the hammers back, there's no fail gold.
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2016-10-22 12:03:05
October 22 2016 12:00 GMT
#413
Got this game yesterday, it's so addictive.

Interesting learning curve too, I've only played the first release in the series when i was a kid, and this version brings back the fun but with better graphics and a lot more possibilities.

Most America's unique civ traits kinda suck, but the +5 to combat ability might be the best civ trait in the game

hmm interesting maybe i should pay more attention at civ traits when picking, that does sound like the best
Life - forever the Legend in my heart
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 22 2016 13:34 GMT
#414
On October 22 2016 16:28 zulu_nation8 wrote:
Religion feels useless, there's simply nothing to spend the points on besides missionaries as I haven't figured out how to buy GPs yet.


The great person menu is one of the buttons in the top left.
I'll always be your shadow and veil your eyes from states of ain soph aur.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 22 2016 14:50 GMT
#415
So immortal AIs also start with two settlers. I wonder what the deity bonuses are.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 22 2016 15:05 GMT
#416
Still lots of restarts for me (that's how I learn strategy games) but I am liking it so far. I'm liking that we have two different "tech-trees", which makes for a lot more interesting decision making. And you need a big bigger military to deal with barbs than in Civ 5.

I am glad world congress is gone though and if they bring it back in the future they better have it re-made from scratch. It felt very lazy implemented when I once ended up getting a diplo-victory without even trying.

As for the TL-Pro announcement. The game has just been released and we are yet to see if there is even any interest for competitive Civ at all. We'll see what happens
EZ4ENCE
xDaunt
Profile Joined March 2010
United States17988 Posts
October 22 2016 15:13 GMT
#417
Holy shit, I just got bumrushed and killed off by 5 barbarian horsemen at turn 19 on Deity, lol.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 22 2016 15:22 GMT
#418
This game's got a much steeper learning curve. First game floudered around on emperor barely eeking out a science victory. Districts and the new Faith and Culture & Civics are a little tough to see the most focused path that picks up the best goodies on the way.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
andrewlt
Profile Joined August 2009
United States7702 Posts
October 22 2016 15:57 GMT
#419
Yikes, I almost failed on prince. LOL. I tried building a settler too early. I saw a barbarian scout come from the southeast so I sent a scout there. My warrior was scouting the south at the time so I pulled it back to the capital. I saw a barbarian camp in the southeast so I kept the scout roaming around the area. Since the barb camp disappeared, I sent my warrior back south to pick a goodie hut I saw before retreating him to the capital.

After picking the goodie hut, I got attacked by a barb camp from the northeast which I never noticed scouting me. Are the barbs all working as one faction? My warrior was too far away to help immediately so they were able to pillage two improvements while I was barely able to fend them off. That set me back greatly.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-10-22 18:11:54
October 22 2016 18:11 GMT
#420
Up through immortal, your opening build order should be scout, scout, builder/monument (depending upon whether you have tiles to improve), slinger, slinger, monument/builder. From there, it kinda depends upon what you want to do. I kinda like delaying mass expansion until I get the 50% settler builder civic and focusing on building up my core city and military. This is a really good window to kill a neighbor off. Getting bronze working early lets me know if a swordsmen rush is available, which seems much stronger in this game than in Civ 5..

On deity, it seems like you need to really get a strong military fast, which almost forces you to war instead of expand.
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