Also, if anyone has issues with audio crackling and/or playing to fast, try this work-around. I know it's a clickbaity title but it worked for me
Sid Meier's Civilization VI - Page 20
Forum Index > General Games |
WindWolf
Sweden11767 Posts
Also, if anyone has issues with audio crackling and/or playing to fast, try this work-around. I know it's a clickbaity title but it worked for me | ||
Immersion_
United Kingdom794 Posts
Sure it could use some work but not super passive for me! Edit: Phillip has now been wiped out! | ||
zulu_nation8
China26351 Posts
I like the idea of builders only having three improvements and the new movement system. Pretty good so far. | ||
Aceace
Turkey1305 Posts
Civ VI priced 220 Liras on Steam. Turkey's minimum wage is 1300 Lira per month. There is no way i can afford it ![]() | ||
ahswtini
Northern Ireland22207 Posts
| ||
SheaR619
United States2399 Posts
So far it seems the ai are really easy. And not having your city be able to attack people makes being aggressive against computer really easy since they can't really tell when your going to attack. Although this change seems much better for multi player since it would be incredibly difficult to attack city in CIV5 when going against a competent player early on. | ||
Laserist
Turkey4269 Posts
On October 21 2016 17:18 Aceace wrote: I hate all of you. Civ VI priced 220 Liras on Steam. Turkey's minimum wage is 1300 Lira per month. There is no way i can afford it ![]() Get a decent job XD , jk Expensive but expected from an AAA title. Probably I'll regret the money I'll pay and not waiting for a xmas sale. So what is the total download size for this baby? | ||
Acrofales
Spain17842 Posts
| ||
Gorsameth
Netherlands21352 Posts
On October 21 2016 20:39 Acrofales wrote: Quill got his ass handed to him on his first try at immortal difficulty, so I think the AI should be okay. If that is the case I really wonder why they used the extra dorky AI 0.1 version on a big stream 2 days before release. | ||
LetaBot
Netherlands557 Posts
On October 21 2016 20:41 Gorsameth wrote: If that is the case I really wonder why they used the extra dorky AI 0.1 version on a big stream 2 days before release. Probably because in the build that they released on steam you don't have the option for these AI battles. | ||
ref4
2933 Posts
| ||
h41fgod
Sweden377 Posts
On October 21 2016 20:41 Gorsameth wrote: If that is the case I really wonder why they used the extra dorky AI 0.1 version on a big stream 2 days before release. It seems like the AI doesn't play well alone. Currently playing on prince, in the 1400s and 3 civs are dead out of 8. I haven't attacked anyone. | ||
Laserist
Turkey4269 Posts
I played Civ4 before a lot, even though I played like shit all the time, I enjoyed it very much. I played Civ5 but not extensively because it feels like a dumb'ed down version of Civ4 to me at that time. It is an expensive game and I want to make sure I'll enjoy it for some time maybe 50+ hours at least before giving up. | ||
ahswtini
Northern Ireland22207 Posts
| ||
{CC}StealthBlue
United States41117 Posts
| ||
iaretehnoob
Sweden741 Posts
On October 21 2016 22:17 ref4 wrote: does anyone else find research to be way too fast in comparison to production? probably due to eurekas The whole tech rushing thing seems quite ridiculous to me. I've just reached the modern era in "1000 AD" / Turn 165 in my first game and I don't even know what I'm doing. Thanks to tech boosts researching flight would take just as long as cartography without the boost. My military is legions and 1 musketeer. The AI seems to have a lot of warriors and catapults... | ||
WindWolf
Sweden11767 Posts
On October 21 2016 23:34 iaretehnoob wrote: The whole tech rushing thing seems quite ridiculous to me. I've just reached the modern era in "1000 AD" / Turn 165 in my first game and I don't even know what I'm doing. Thanks to tech boosts researching flight would take just as long as cartography without the boost. My military is legions and 1 musketeer. The AI seems to have a lot of warriors and catapults... On lower difficulty levels yes. However on higher, I do think players are going to have to do more min-maxing when it comes to getting as much value of tech/civic boosts as possible | ||
xDaunt
United States17988 Posts
On October 21 2016 23:17 Laserist wrote: Guys, do you suggest this game overall? I played Civ4 before a lot, even though I played like shit all the time, I enjoyed it very much. I played Civ5 but not extensively because it feels like a dumb'ed down version of Civ4 to me at that time. It is an expensive game and I want to make sure I'll enjoy it for some time maybe 50+ hours at least before giving up. Yes, I think that this game is good, and it almost certainly will be the best Civ game once they better tune a few things. I would say that Civ 6 is the graduate version of Civ 5. There's a lot more to account and plan for. I feel the opportunity cost of doing certain things far more acutely in Civ 6 than in Civ 5. Fans of the Civ series are going like this game. | ||
andrewlt
United States7702 Posts
I had a few UI issues. Edge scrolling up is annoying since it would scroll up while I'm trying to press menu buttons up there. Probably should decrease the edge area or make you move to the actual edge before scrolling. It takes way too long to get an info box after mousing over tiles. It's annoying and I didn't find an option to make it faster. There's no mouseover info for population growth. It only shows how long before population growth at the current growth rate. There is no fraction displayed on growth progress. I couldn't find out how border expansion works. Tried looking at the civilopedia and couldn't find anything. | ||
![]()
Excalibur_Z
United States12224 Posts
On October 22 2016 00:47 andrewlt wrote: I haven't played yet but spent half an hour looking around the game before I went to bed last night. I had a few UI issues. Edge scrolling up is annoying since it would scroll up while I'm trying to press menu buttons up there. Probably should decrease the edge area or make you move to the actual edge before scrolling. It takes way too long to get an info box after mousing over tiles. It's annoying and I didn't find an option to make it faster. There's no mouseover info for population growth. It only shows how long before population growth at the current growth rate. There is no fraction displayed on growth progress. I couldn't find out how border expansion works. Tried looking at the civilopedia and couldn't find anything. It's not still thresholds of culture generation? | ||
| ||