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Sid Meier's Civilization VI - Page 19

Forum Index > General Games
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Prev 1 17 18 19 20 21 61 Next
Godwrath
Profile Joined August 2012
Spain10135 Posts
October 20 2016 16:39 GMT
#361
Yep, watching the AI battle royale seems like the AI will be crap and boring to play against at release.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
October 20 2016 19:43 GMT
#362
On October 20 2016 13:31 xDaunt wrote:
The biggest problem with the AIs from Civ 5 (and apparently also Civ 6) is that the AIs don't know how win. They are terrible at committing to attaining specific victory conditions. This just seems like a colossal failure of AI programming to me.


I think that's probably because the AI's victory conditions directly mirror your own. If you're close to a science victory, the AIs will band together and trade tech to space race you. If you're close to a military victory, they'll ally up and swarm you.

That's just based on how I've heard the AI reacts, anyway. I can't actually verify that behavior but it does kinda fit my experience in Civ5.
Moderator
Gorsameth
Profile Joined April 2010
Netherlands22051 Posts
Last Edited: 2016-10-20 19:54:49
October 20 2016 19:54 GMT
#363
On October 21 2016 04:43 Excalibur_Z wrote:
Show nested quote +
On October 20 2016 13:31 xDaunt wrote:
The biggest problem with the AIs from Civ 5 (and apparently also Civ 6) is that the AIs don't know how win. They are terrible at committing to attaining specific victory conditions. This just seems like a colossal failure of AI programming to me.


I think that's probably because the AI's victory conditions directly mirror your own. If you're close to a science victory, the AIs will band together and trade tech to space race you. If you're close to a military victory, they'll ally up and swarm you.

That's just based on how I've heard the AI reacts, anyway. I can't actually verify that behavior but it does kinda fit my experience in Civ5.

According to the devs last night that is actually what they do not do.
They dont break the 4th wall and react to the players victory progress.
They happily truck along on their own chosen path completely ignoring the fact that they will never make it.

Which is a terrible thing because it means that once your ahead the AI wont actively try to stop you and you just...win

It ignores such insignificant forces as time, entropy, and death
Lachrymose
Profile Joined February 2008
Australia1928 Posts
October 20 2016 20:00 GMT
#364
It depends on what kind of player they're catering to, though.

Most of their sales probably aren't to people who are looking to the AI for a more convenient multiplayer match against AI that act as players.

A lot of people just want the AI to exist as part of the landscape in the narrative of the empire they built. The enemy factions need to be reasonably convincing and organic at existing, but they are not there end the game before the player.
~
Gorsameth
Profile Joined April 2010
Netherlands22051 Posts
October 20 2016 20:03 GMT
#365
On October 21 2016 05:00 Lachrymose wrote:
It depends on what kind of player they're catering to, though.

Most of their sales probably aren't to people who are looking to the AI for a more convenient multiplayer match against AI that act as players.

A lot of people just want the AI to exist as part of the landscape in the narrative of the empire they built. The enemy factions need to be reasonably convincing and organic at existing, but they are not there end the game before the player.

That is what lower difficulties are for.

At higher difficulties the AI should seek to stop the player. Not just get a big resource boost at the start that you need to over come before its back to winning by default because the AI doesn't try to stop you.

It ignores such insignificant forces as time, entropy, and death
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 20 2016 20:11 GMT
#366
I think something like 8% of Civ V players played above King. The AI in V was the same at every level but given bigger and bigger advantages. It's not a huge deal though since no one complains that Deity was too easy, and there were community mods, mainly by Acken, who corrected a lot of the problems post BNW.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 20 2016 20:12 GMT
#367
On October 21 2016 05:03 Gorsameth wrote:
Show nested quote +
On October 21 2016 05:00 Lachrymose wrote:
It depends on what kind of player they're catering to, though.

Most of their sales probably aren't to people who are looking to the AI for a more convenient multiplayer match against AI that act as players.

A lot of people just want the AI to exist as part of the landscape in the narrative of the empire they built. The enemy factions need to be reasonably convincing and organic at existing, but they are not there end the game before the player.

That is what lower difficulties are for.

At higher difficulties the AI should seek to stop the player. Not just get a big resource boost at the start that you need to over come before its back to winning by default because the AI doesn't try to stop you.



How do they stop the player though? For a science victory for instance, does the entire world just DOW and attempt to drain your resources to prevent the space shuttle or destroy the place where it is built? I feel like that isn't really much of a solution either.

For say a culture victory, it would be nice if the enemies adjusted to try to output more culture of their own to prevent being overwhelmed.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ref4
Profile Joined March 2012
2933 Posts
October 20 2016 20:17 GMT
#368
At the end of the day AI has always been the bottleneck of all 4X games. Probably not even the U.S. military currently has secret AI programs that can beat a deity-level Civ player without ridiculous handicaps.
chocorush
Profile Joined June 2009
694 Posts
October 20 2016 20:25 GMT
#369
I think the google deepmind project can give Civ players a run for their money if they invested the resources, but is an AI that can play level with the human player what is actually wanted? Multiplayer games play drastically different from Single player games because the human players want to win a heck of a lot more than the AI is generally designed to try to win.

Maybe single player AI at about the same level, but not completely incompetent at war tactics is what they really want.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 20 2016 20:40 GMT
#370
I play Civ in the lower difficulties because I want the AI to RP, not act like a human player. I'm not a fan of Risk-type board games at all.
Gorsameth
Profile Joined April 2010
Netherlands22051 Posts
October 20 2016 20:41 GMT
#371
On October 21 2016 05:17 ref4 wrote:
At the end of the day AI has always been the bottleneck of all 4X games. Probably not even the U.S. military currently has secret AI programs that can beat a deity-level Civ player without ridiculous handicaps.

People are not asking for Deep Blue v2.
People are asking for an AI that does not play an entire 8 player AI game that had only 2 actual wars that were fought in and one of them saw a city being taken and given back.
Nothing happened from ~turn 230 to 450 at King difficulty.

The AI has never won a Domination victory in the god know how many test AI games they have run.

Thats a problem that doesn't require super deity beating AI.
It ignores such insignificant forces as time, entropy, and death
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-10-21 03:00:36
October 21 2016 02:57 GMT
#372
Damn Amazon still hasn't sent out the fucking Steam codes even though preloads are live right fucking now!

Even with a digital purchase which can't be canceled.

edit: I'm such a fucking idiot.
"Smokey, this is not 'Nam, this is bowling. There are rules."
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 21 2016 03:16 GMT
#373
Has anyone else had issues with the in-game audio playing too fast and crackling
EZ4ENCE
Leporello
Profile Joined January 2011
United States2845 Posts
October 21 2016 03:39 GMT
#374
20 minutes of hype.
Big water
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 21 2016 03:52 GMT
#375
pre-loaded the regular version, don't know what's in the DLCs but if it's just a few extra leaders then that's fine, don't care about maps or scenarios.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 21 2016 03:59 GMT
#376
Googogogogo
"Smokey, this is not 'Nam, this is bowling. There are rules."
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 21 2016 03:59 GMT
#377
Anyone with a low end pc playing this? wondering if my gfs current pc can handle it with an i3 and 650 ti at even just a 720 resolution. She loves civ, but not sure if her pc can handle it atm.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
October 21 2016 04:28 GMT
#378
Anyone able to play yet?
Shorts down shorts up, BOOM, just like that.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2016 06:47 GMT
#379
I'm into the Industrial era on my first playthrough: America, standard, emperor, continents. China was on my continent, with France and Germany also on the same landmass. I killed off China with archers and a couple swordsmen and a battering ram. Taking cities seems much easier in Civ 6 than Civ 5. The big disappointment from seizing the capital was the realization that you can't do shit with the capital cities. They never grow once you take them, which makes them more or less useless. What a stupid design decision. Afterwards, I mass settled my continent with my major competitor out of the way and started teching. I'm currently in a fairly comfortable tech lead. Germany declared war on me once and got hilariously stomped, Everyone else just seems to be chilling, though the Aztecs are attacking Germany somewhere that I can't see.

City planning is a lot harder than I thought it would be. My major mistake on this playthrough has been not building enough theater districts early. I don't think that it will get in the way of a win, but I'm having problems with border expansion, and buying tiles is stupidly expensive. I also can't get a good economy going for some reason. My military doesn't seem that big, but even with some trade routes going, I've felt poor most of the game.

I'll likely play this one out to the end just to see what other mistakes that I can learn from. The AI definitely needs some work.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 21 2016 06:50 GMT
#380
Damn Brazil is aggressive so far in this game.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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