Sid Meier's Civilization VI - Page 19
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Godwrath
Spain10108 Posts
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Excalibur_Z
United States12224 Posts
On October 20 2016 13:31 xDaunt wrote: The biggest problem with the AIs from Civ 5 (and apparently also Civ 6) is that the AIs don't know how win. They are terrible at committing to attaining specific victory conditions. This just seems like a colossal failure of AI programming to me. I think that's probably because the AI's victory conditions directly mirror your own. If you're close to a science victory, the AIs will band together and trade tech to space race you. If you're close to a military victory, they'll ally up and swarm you. That's just based on how I've heard the AI reacts, anyway. I can't actually verify that behavior but it does kinda fit my experience in Civ5. | ||
Gorsameth
Netherlands21352 Posts
On October 21 2016 04:43 Excalibur_Z wrote: I think that's probably because the AI's victory conditions directly mirror your own. If you're close to a science victory, the AIs will band together and trade tech to space race you. If you're close to a military victory, they'll ally up and swarm you. That's just based on how I've heard the AI reacts, anyway. I can't actually verify that behavior but it does kinda fit my experience in Civ5. According to the devs last night that is actually what they do not do. They dont break the 4th wall and react to the players victory progress. They happily truck along on their own chosen path completely ignoring the fact that they will never make it. Which is a terrible thing because it means that once your ahead the AI wont actively try to stop you and you just...win | ||
Lachrymose
Australia1928 Posts
Most of their sales probably aren't to people who are looking to the AI for a more convenient multiplayer match against AI that act as players. A lot of people just want the AI to exist as part of the landscape in the narrative of the empire they built. The enemy factions need to be reasonably convincing and organic at existing, but they are not there end the game before the player. | ||
Gorsameth
Netherlands21352 Posts
On October 21 2016 05:00 Lachrymose wrote: It depends on what kind of player they're catering to, though. Most of their sales probably aren't to people who are looking to the AI for a more convenient multiplayer match against AI that act as players. A lot of people just want the AI to exist as part of the landscape in the narrative of the empire they built. The enemy factions need to be reasonably convincing and organic at existing, but they are not there end the game before the player. That is what lower difficulties are for. At higher difficulties the AI should seek to stop the player. Not just get a big resource boost at the start that you need to over come before its back to winning by default because the AI doesn't try to stop you. | ||
zulu_nation8
China26351 Posts
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Blitzkrieg0
United States13132 Posts
On October 21 2016 05:03 Gorsameth wrote: That is what lower difficulties are for. At higher difficulties the AI should seek to stop the player. Not just get a big resource boost at the start that you need to over come before its back to winning by default because the AI doesn't try to stop you. How do they stop the player though? For a science victory for instance, does the entire world just DOW and attempt to drain your resources to prevent the space shuttle or destroy the place where it is built? I feel like that isn't really much of a solution either. For say a culture victory, it would be nice if the enemies adjusted to try to output more culture of their own to prevent being overwhelmed. | ||
ref4
2933 Posts
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chocorush
694 Posts
Maybe single player AI at about the same level, but not completely incompetent at war tactics is what they really want. | ||
andrewlt
United States7702 Posts
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Gorsameth
Netherlands21352 Posts
On October 21 2016 05:17 ref4 wrote: At the end of the day AI has always been the bottleneck of all 4X games. Probably not even the U.S. military currently has secret AI programs that can beat a deity-level Civ player without ridiculous handicaps. People are not asking for Deep Blue v2. People are asking for an AI that does not play an entire 8 player AI game that had only 2 actual wars that were fought in and one of them saw a city being taken and given back. Nothing happened from ~turn 230 to 450 at King difficulty. The AI has never won a Domination victory in the god know how many test AI games they have run. Thats a problem that doesn't require super deity beating AI. | ||
{CC}StealthBlue
United States41117 Posts
![]() Even with a digital purchase which can't be canceled. edit: I'm such a fucking idiot. | ||
WindWolf
Sweden11767 Posts
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Leporello
United States2845 Posts
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zulu_nation8
China26351 Posts
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{CC}StealthBlue
United States41117 Posts
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ZeromuS
Canada13379 Posts
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Titusmaster6
United States5936 Posts
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xDaunt
United States17988 Posts
City planning is a lot harder than I thought it would be. My major mistake on this playthrough has been not building enough theater districts early. I don't think that it will get in the way of a win, but I'm having problems with border expansion, and buying tiles is stupidly expensive. I also can't get a good economy going for some reason. My military doesn't seem that big, but even with some trade routes going, I've felt poor most of the game. I'll likely play this one out to the end just to see what other mistakes that I can learn from. The AI definitely needs some work. | ||
{CC}StealthBlue
United States41117 Posts
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