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Sid Meier's Civilization VI - Page 18

Forum Index > General Games
Post a Reply
Prev 1 16 17 18 19 20 61 Next
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 19 2016 23:07 GMT
#341
Biggest problem with civ v imo in terms of difficulty was that the leap between immortal and deity was too big.
Gorsameth
Profile Joined April 2010
Netherlands22435 Posts
October 19 2016 23:30 GMT
#342
As a single player guy I'm glad I held off on buying after watching that stream.
AI just seems terrible. Will wait to see how it is when people get to play the high difficulties.
It ignores such insignificant forces as time, entropy, and death
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 19 2016 23:52 GMT
#343
Thought it was hilarious that while they were touting their work on the AI, Russia builds it's 2nd city half way across the map.
"Smokey, this is not 'Nam, this is bowling. There are rules."
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4423 Posts
October 20 2016 00:23 GMT
#344
On October 20 2016 08:30 Gorsameth wrote:
As a single player guy I'm glad I held off on buying after watching that stream.
AI just seems terrible. Will wait to see how it is when people get to play the high difficulties.

Is the AI even worse than Civ V? Because that AI was dumb as a bag of rocks.Might wait for some patching or AI mods before buying.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2016-10-20 04:23:04
October 20 2016 03:53 GMT
#345
On October 20 2016 09:23 iPlaY.NettleS wrote:
Show nested quote +
On October 20 2016 08:30 Gorsameth wrote:
As a single player guy I'm glad I held off on buying after watching that stream.
AI just seems terrible. Will wait to see how it is when people get to play the high difficulties.

Is the AI even worse than Civ V? Because that AI was dumb as a bag of rocks.Might wait for some patching or AI mods before buying.


Other that simple things like moving and shooting on the same turn, i don't think there are many improvements. But yeah, civ V AI was even worse. It really cheated its way.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 20 2016 04:31 GMT
#346
The biggest problem with the AIs from Civ 5 (and apparently also Civ 6) is that the AIs don't know how win. They are terrible at committing to attaining specific victory conditions. This just seems like a colossal failure of AI programming to me.
trifecta
Profile Joined April 2010
United States6795 Posts
October 20 2016 04:36 GMT
#347
It'd be interesting if there was a setting that offered better AI in exchange for minimum x seconds/minutes wait between turns. They probably prioritize speed on minimum spec over anything else. Maybe in a few sequels we'll have server-side AI.
akatama
Profile Blog Joined July 2010
Romania982 Posts
October 20 2016 10:02 GMT
#348
I really want to use a VPN to activate the game early, but I'm scared for my account. Has anyone from Eastern Europe tried to use a VPN before?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 20 2016 10:07 GMT
#349
I gotta be honest I was let down pretty hard by Civ 5 and have no plans on getting this until years after the release. Barring some miracle where they change years of policy and deliver a very full, very complete game at release.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 20 2016 11:50 GMT
#350
https://www.reddit.com/r/civ/comments/58cth2/civ6_the_reason_ai_arent_upgrading_units/

It seem like the reason that the AI did not upgrade units during yesterday's battle royale was simply because it lacked resources to do so
EZ4ENCE
Gorsameth
Profile Joined April 2010
Netherlands22435 Posts
October 20 2016 12:00 GMT
#351
On October 20 2016 20:50 WindWolf wrote:
https://www.reddit.com/r/civ/comments/58cth2/civ6_the_reason_ai_arent_upgrading_units/

It seem like the reason that the AI did not upgrade units during yesterday's battle royale was simply because it lacked resources to do so

1) Pretty much every civilization seemed to suffer from it
2) Toronto (I think it was) had archers up to the modern era
3) There were knights during the atomic era
4) There was a catapult defending a Russian city during the 2nd war in turn 400something
5) Having no unit upgrade from the start of the game until infantry in the modern era (because of lacking iron) is a terrible design decision
It ignores such insignificant forces as time, entropy, and death
xDaunt
Profile Joined March 2010
United States17988 Posts
October 20 2016 13:35 GMT
#352
On October 20 2016 19:02 akatama wrote:
I really want to use a VPN to activate the game early, but I'm scared for my account. Has anyone from Eastern Europe tried to use a VPN before?

I did it from the US with Warhammer: Total War. Didn't have any problems. It's technically a breach of the ToS to do it, but I don't think that Steam really cares. They're more interested in preventing people from buying games in foreign currencies to get cheaper prices.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
October 20 2016 13:49 GMT
#353
On October 20 2016 19:02 akatama wrote:
I really want to use a VPN to activate the game early, but I'm scared for my account. Has anyone from Eastern Europe tried to use a VPN before?


Steam doesn't care about people using VPNs to activate games early. As long as you aren't doing it to buy games from cheaper regions or something, you're okay. Half the world used a VPN to activate their Fallout 4 in advance, for example. :p
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 20 2016 14:15 GMT
#354
Please let this game be really good and incredibly replayable! (esp vs AI)
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
October 20 2016 15:19 GMT
#355
On October 20 2016 23:15 Danglars wrote:
Please let this game be really good and incredibly replayable! (esp vs AI)

I'm sure that the game will get there eventually. Civ 5 had a rough start, but by the time BNW came out, it had evolved into a really solid game. Frankly, I'm surprised that the devs didn't keep more of BNW's features in Civ 6.
Acrofales
Profile Joined August 2010
Spain18326 Posts
October 20 2016 15:36 GMT
#356
On October 21 2016 00:19 xDaunt wrote:
Show nested quote +
On October 20 2016 23:15 Danglars wrote:
Please let this game be really good and incredibly replayable! (esp vs AI)

I'm sure that the game will get there eventually. Civ 5 had a rough start, but by the time BNW came out, it had evolved into a really solid game. Frankly, I'm surprised that the devs didn't keep more of BNW's features in Civ 6.

They kept pretty much everything except the social policy things? Civ 6 has religion, tourism (and great works), trade routes, ideologies, and spies. What features are missing (global happiness? everybody hates global happiness, and for good reason)?
xDaunt
Profile Joined March 2010
United States17988 Posts
October 20 2016 16:17 GMT
#357
On October 21 2016 00:36 Acrofales wrote:
Show nested quote +
On October 21 2016 00:19 xDaunt wrote:
On October 20 2016 23:15 Danglars wrote:
Please let this game be really good and incredibly replayable! (esp vs AI)

I'm sure that the game will get there eventually. Civ 5 had a rough start, but by the time BNW came out, it had evolved into a really solid game. Frankly, I'm surprised that the devs didn't keep more of BNW's features in Civ 6.

They kept pretty much everything except the social policy things? Civ 6 has religion, tourism (and great works), trade routes, ideologies, and spies. What features are missing (global happiness? everybody hates global happiness, and for good reason)?

Civ 5 has many of those features in name, but a lot of them have been reworked for Civ 6. A good example of this are the unit trees. I felt like Civ 5 was in a really good spot unit tier-wise. I'm not sure why Civ 6 reworked so much of it (and perhaps not for the better as evidenced by the AI failing to upgrade its units).
Acrofales
Profile Joined August 2010
Spain18326 Posts
October 20 2016 16:23 GMT
#358
On October 21 2016 01:17 xDaunt wrote:
Show nested quote +
On October 21 2016 00:36 Acrofales wrote:
On October 21 2016 00:19 xDaunt wrote:
On October 20 2016 23:15 Danglars wrote:
Please let this game be really good and incredibly replayable! (esp vs AI)

I'm sure that the game will get there eventually. Civ 5 had a rough start, but by the time BNW came out, it had evolved into a really solid game. Frankly, I'm surprised that the devs didn't keep more of BNW's features in Civ 6.

They kept pretty much everything except the social policy things? Civ 6 has religion, tourism (and great works), trade routes, ideologies, and spies. What features are missing (global happiness? everybody hates global happiness, and for good reason)?

Civ 5 has many of those features in name, but a lot of them have been reworked for Civ 6. A good example of this are the unit trees. I felt like Civ 5 was in a really good spot unit tier-wise. I'm not sure why Civ 6 reworked so much of it (and perhaps not for the better as evidenced by the AI failing to upgrade its units).

But the unit trees are mostly the same too. What I think is weird is that archery is a dead-end tech, but other than that they have mostly the same upgrade paths: infantry, archery, cavalry, anti-cavalry and artillery. I don't think the upgrade path is what went wrong. Rather it seems to be the fact that there is less iron available or something, making civs stick with warriors throughout the game. And maybe requiring niter for muskets?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 20 2016 16:26 GMT
#359
On October 21 2016 01:23 Acrofales wrote:
Show nested quote +
On October 21 2016 01:17 xDaunt wrote:
On October 21 2016 00:36 Acrofales wrote:
On October 21 2016 00:19 xDaunt wrote:
On October 20 2016 23:15 Danglars wrote:
Please let this game be really good and incredibly replayable! (esp vs AI)

I'm sure that the game will get there eventually. Civ 5 had a rough start, but by the time BNW came out, it had evolved into a really solid game. Frankly, I'm surprised that the devs didn't keep more of BNW's features in Civ 6.

They kept pretty much everything except the social policy things? Civ 6 has religion, tourism (and great works), trade routes, ideologies, and spies. What features are missing (global happiness? everybody hates global happiness, and for good reason)?

Civ 5 has many of those features in name, but a lot of them have been reworked for Civ 6. A good example of this are the unit trees. I felt like Civ 5 was in a really good spot unit tier-wise. I'm not sure why Civ 6 reworked so much of it (and perhaps not for the better as evidenced by the AI failing to upgrade its units).

But the unit trees are mostly the same too. What I think is weird is that archery is a dead-end tech, but other than that they have mostly the same upgrade paths: infantry, archery, cavalry, anti-cavalry and artillery. I don't think the upgrade path is what went wrong. Rather it seems to be the fact that there is less iron available or something, making civs stick with warriors throughout the game. And maybe requiring niter for muskets?


Is it just that there aren't units with no resource requirements?
I'll always be your shadow and veil your eyes from states of ain soph aur.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2016-10-20 16:34:57
October 20 2016 16:34 GMT
#360
watched german stream release version, AI on lvl 7 on the first 10 turns allready lost a settler and then retreated from an undefended human city with superior forces.

So AI on launch will be very terrible.
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