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Cities: Skylines - Page 5

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batsnacks
Profile Blog Joined April 2014
United States4466 Posts
March 15 2015 06:00 GMT
#81
I figured out a good exploit. If you rack up 10k in debt at the beginning of the game you get offered "bailout" which is pretty much 50k money for free. I usually start a game building a coal mine, water pump, water drain, lots of roads, then let my debt build up to 10k before I start zoning.

A free 50k, in addition to the normal starting capital, at the beginning is huge. It's possible to max out the first playable area very quickly.

This is a section of a 50k population city I made using only roundabouts with this strat:
+ Show Spoiler +
[image loading]
CorsairHero
Profile Joined December 2008
Canada9491 Posts
March 15 2015 06:50 GMT
#82
glad i didnt get simcity
can't wait for this to go on steam sale!
© Current year.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
March 15 2015 08:45 GMT
#83
On March 15 2015 15:50 CorsairHero wrote:
glad i didnt get simcity
can't wait for this to go on steam sale!


lol, my thoughts are the same :D
I am not good with quotes
Kaneh
Profile Joined April 2009
Canada737 Posts
March 15 2015 09:24 GMT
#84
On March 15 2015 15:00 batsnacks wrote:
I figured out a good exploit. If you rack up 10k in debt at the beginning of the game you get offered "bailout" which is pretty much 50k money for free. I usually start a game building a coal mine, water pump, water drain, lots of roads, then let my debt build up to 10k before I start zoning.

A free 50k, in addition to the normal starting capital, at the beginning is huge. It's possible to max out the first playable area very quickly.

This is a section of a 50k population city I made using only roundabouts with this strat:
+ Show Spoiler +
[image loading]


did you know there's a mod included in the base game that give you unlimited money? its easier than using this 'exploit' which isnt' an exploit at all since both just turn off achievements.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-03-16 01:55:37
March 15 2015 16:26 GMT
#85
It's a great game, although here are the top issues I have:

1. Right now I really hate some of the driving AI. I know how it works in general, but still some of the ways it acts is sheer stupidity, especially involving one-ways into one-ways or other roads without crossing any traffic.
2. Related to #1, no special attributes customizable for road sections such as no right/left turns, no U-turns, no traffic signals. Optionally even individual lane customization (namely turning) would be really useful, although probably more work than the previous.
3. I dislike the subway and transit management at the moment. It is difficult to keep track of routes, and destroying rote makes it especially annoying for bus routes. Individual route stats would be very useful as well.
4. I dislike that parks need to be placed by roads and have power, as well as the inability to place ponds (which could act like parks maybe).
5. I really wish there was a way to reverse the traffic flow direction of one-way roads. It can be very expensive to build certain one-way routes and/or a ton of extra work compared to the other way, or even impossible.
6. No "hold to demolish" hotkey as far as I know. A Marquee style demolish would be useful as well.
edit: missed one:
7. I really hate the excessive unavoidable snap-to-nearest all the time. It's great that it exists, but sometimes I really want to ignore the snap-to-nearest, especially when doing something like curved roads. Having shift or alt or ctrl do anything in this game (namely quick bulldoze, ignore snap-to-nearest, or something like auto-align with nearby) would be really appreciated.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 15 2015 17:13 GMT
#86
While I agree a certain degree of control over roads would be nice, the problem is if #2 were a thing, this would go from Cities:Skylines to Civil Engineer Simulator Deluxe.

If they made the driving AI better that would be great though... I've spent a good hour trying to clear an intersection before throwing my hands up and just razing it and slapping down a roundabout.

For #4, I think pedestrian paths make it so you can stick parks wherever.

For #5, i agree. one way roads are a total PITA to build. I wish the upgrade function just converted one road type to another instead of only making them bigger.
(╯°□°)╯︵ ┻━┻
Don_Julio
Profile Blog Joined June 2010
2220 Posts
March 15 2015 17:48 GMT
#87
On March 16 2015 01:26 Xapti wrote:
+ Show Spoiler +
It's a great game, although here are the top issues I have:

1. Right now I really hate some of the driving AI. I know how it works in general, but still some of the ways it acts is sheer stupidity, especially involving one-ways into one-ways or other roads without crossing any traffic.
2. Related to #1, no special attributes customizable for road sections such as no right/left turns, no U-turns, no traffic signals. Optionally even individual lane customization (namely turning) would be really useful, although probably more work than the previous.
3. I dislike the subway and transit management at the moment. It is difficult to keep track of routes, and destroying rote makes it especially annoying for bus routes. Individual route stats would be very useful as well.
4. I dislike that parks need to be placed by roads and have power, as well as the inability to place ponds (which could act like parks maybe).
5. I really wish there was a way to reverse the traffic flow direction of one-way roads. It can be very expensive to build certain one-way routes and/or a ton of extra work compared to the other way, or even impossible.
6. No "hold to demolish" hotkey as far as I know. A Marquee style demolish would be useful as well.

3: You can change the colour of routes if you click on the route or vehicle in the traffic infoview. You also get stats if you click on the route.
For most of the other stuff there are mods available or under way. Check the Steam workshop or browse http://www.reddit.com/r/CitiesSkylinesModding and http://www.reddit.com/r/CitiesSkylines
The amount of mods that exist only one week after release is simply imcredible.

batsnacks
Profile Blog Joined April 2014
United States4466 Posts
March 15 2015 18:31 GMT
#88
On March 15 2015 18:24 Kaneh wrote:
Show nested quote +
On March 15 2015 15:00 batsnacks wrote:
I figured out a good exploit. If you rack up 10k in debt at the beginning of the game you get offered "bailout" which is pretty much 50k money for free. I usually start a game building a coal mine, water pump, water drain, lots of roads, then let my debt build up to 10k before I start zoning.

A free 50k, in addition to the normal starting capital, at the beginning is huge. It's possible to max out the first playable area very quickly.

This is a section of a 50k population city I made using only roundabouts with this strat:
+ Show Spoiler +
[image loading]


did you know there's a mod included in the base game that give you unlimited money? its easier than using this 'exploit' which isnt' an exploit at all since both just turn off achievements.


I've been playing this game as like a "race" with other people. We start at the same time and see who can get the biggest city fastest... no mods allowed obviously.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-03-16 01:50:10
March 16 2015 01:47 GMT
#89
On March 16 2015 02:48 Don_Julio wrote:
3: You can change the colour of routes if you click on the route or vehicle in the traffic infoview. You also get stats if you click on the route.
For most of the other stuff there are mods available or under way. Check the Steam workshop or browse http://www.reddit.com/r/CitiesSkylinesModding and http://www.reddit.com/r/CitiesSkylines
The amount of mods that exist only one week after release is simply imcredible.

Yeah I know. It's sorta preliminary nitpicking. I didn't know there were stats when a route is selected though. I've selected them before and seen the color thing, but didn't notice stats (only weekly passengers for each transport system).
On March 16 2015 02:13 ticklishmusic wrote:
For #4, I think pedestrian paths make it so you can stick parks wherever.

I haven't tested, but I don't think so (the message says must be placed on roads). That said, you can get a park to work with just power and walking paths to it though, and delete the road that was next to it. The problem then is that garbage will build up though. There is a bug(?) where overpasses on top of a building will work for garbage collection though. I've seen someone do it with a cargo train station; and I had it work with a park as well, but it's tedious and generally pointless since it's usually even worse than building it beside a road unless you have really intricate and convenient positioning underneath existing raised freeways or something.
I guess even without any garbage collection nor road connection, it still might offer some benefit; I haven't checked.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-03-16 05:54:36
March 16 2015 05:24 GMT
#90
i have 66k pop, put down all unique buildings.
i have no demands, city wont grow :/

edit: i think its education, i have 1% uneducated. i ran out of oil and ore from the their industrial districts so i changed it to forest. it got filled up but ended with worker problems. i changed all to office and they seem to fill up slowly but at the moment my RCI is no residential, no commercial and 1 pixel bar of industry.

population is rising slowly.
age: 84 | location: california | sex: 잘함
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 16 2015 05:49 GMT
#91
I'm at 150k pop now, still have demand for industry, and as soon as I zone it I have demand for residential, and now that I stopped placing parks (since I broke the 100k population), my commercial demand is rising back too.
Not sure what is happening to you, you'll have the wonders at 80k pop but without demand it's hard =)

Perhaps your city isn't attractive enough ?
DannyJ
Profile Joined March 2010
United States5110 Posts
March 16 2015 06:59 GMT
#92
On March 16 2015 01:26 Xapti wrote:
2. Related to #1, no special attributes customizable for road sections such as no right/left turns, no U-turns, no traffic signals. Optionally even individual lane customization (namely turning) would be really useful, although probably more work than the previous.


Yeah that would be my number one request. I really just wish i could just get rid of traffic signals in lots of places.
ViperPL
Profile Joined March 2011
Poland1775 Posts
March 16 2015 07:10 GMT
#93
On March 16 2015 14:24 jinorazi wrote:
edit: i think its education, i have 1% uneducated...


I had similar problem, not enough uneducated workers to work in industry so I just closed some schools and left one open. That way I have enough workforce in all categories. It's really annoying that cims will travel all across whole city if you have public transport, to get educated, so the only way to control that is to reduce the available schools.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 16 2015 15:21 GMT
#94
On March 16 2015 16:10 ViperPL wrote:
Show nested quote +
On March 16 2015 14:24 jinorazi wrote:
edit: i think its education, i have 1% uneducated...


I had similar problem, not enough uneducated workers to work in industry so I just closed some schools and left one open. That way I have enough workforce in all categories. It's really annoying that cims will travel all across whole city if you have public transport, to get educated, so the only way to control that is to reduce the available schools.


It's the American dream of bettering yourself.

"Back in my day, I walked across the entire damn city to get to elementary school because the one in front of my house was closed. After I graduated, I quit my job at the factory."
(╯°□°)╯︵ ┻━┻
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
March 16 2015 16:05 GMT
#95
I notice that after i revamped alot of my roads that were showing traffic congestion the growing demands are increased. And i notice that also happens whenever i get a 'most attractive city award' tweet.

I am currently having 2mil in bank (i took 3 loans) so I need to build my cities quicker lol. Planning to build a different theme for different lands i bought (I bought like 6 but only 3 are being used atm...).
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 16 2015 16:19 GMT
#96
I've started almost exclusively using one way streets-- shame they don't have any one way two laners, I don't understand why. It makes traffic flow much, much better.
(╯°□°)╯︵ ┻━┻
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 16 2015 16:32 GMT
#97
On March 17 2015 01:19 ticklishmusic wrote:
I've started almost exclusively using one way streets-- shame they don't have any one way two laners, I don't understand why. It makes traffic flow much, much better.

hmmm they do
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
SKC
Profile Joined October 2010
Brazil18828 Posts
March 16 2015 18:02 GMT
#98
he means 4 lanes. Or the equivalent to the 2 lanes each way roads. The are only small and big one way streets, medium is missing.

Road variety is somewhat lacking, or just more control over traffic like a way to forbid turning in a specific crossroad. They decided to keep it simple, but at least there are mods.
Gorsameth
Profile Joined April 2010
Netherlands22190 Posts
March 16 2015 18:03 GMT
#99
Yeah I would really like a 3 or 4 lane, one way road that is not a highway
It ignores such insignificant forces as time, entropy, and death
Millitron
Profile Blog Joined August 2010
United States2611 Posts
March 16 2015 18:47 GMT
#100
On March 17 2015 03:03 Gorsameth wrote:
Yeah I would really like a 3 or 4 lane, one way road that is not a highway

Really you should be able to build individual lanes. Design-your-own-roads basically.
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