Cities: Skylines - Page 17
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SixStrings
Germany2046 Posts
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Faust852
Luxembourg4004 Posts
On April 21 2015 20:48 SixStrings wrote: I wish there was a mod to port this into a medieval setting. Banished, while a great game for four hours or so, didn't really cut it for me. What it really lacks is the ability to chose a "theme" for your city beside high tech. I really hope some mods will work in combinaison of assets to get really themed cities, like Hausmann style or 1960 Sovietic style for exemples. | ||
zulu_nation8
China26351 Posts
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ticklishmusic
United States15977 Posts
Spacing things out doesn't give you too much of an advantage. I guess it'll reduce noise and maybe make traffic a little less worse, and maybe make further construction/ modification a little easier, but that's all I can think of. | ||
Xapti
Canada2473 Posts
The forestry and agriculture industrial zones that don't pollute still generate noise though and are best with tall buildings around them to block that noise (which can be a tiny bit difficult since those industries tend to have extremely low land value), or to also be somewhat isolated (edge of the city for instance). | ||
zulu_nation8
China26351 Posts
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ragz_gt
9172 Posts
This is a list of good tips to start with: http://www.skylineswiki.com/Beginner's_guide | ||
WindWolf
Sweden11767 Posts
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ticklishmusic
United States15977 Posts
1. hierarchy, so do like highway -> 6 lane -> one lane each way -> one way (or something like that) 2. interchanges are expensive, but they really do help free up traffic. lots of cool free ones in the steam workshop, though i really like doing a double or triple circle interchange 3. use big roads if possible (big -> cars move faster, less stop lights) 4. limit truck traffic, build alternate roads for them, closed circuit as much as possible 5. pedestrian paths can work wonders 6. public transit-- expensive, but totally worth it 7. railroads are also really great 8. building high rises is what really starts getting things clogged because of higher concentration of goods and people flowing. they look cool, but use sparingly unless you know what you're doing 9. i forgot the number, but regarding the hierarchy of roads you really shouldnt have more than a certain number. for example, a freeway exit should probably not have to serve more than like 3000, a large road 1000, etc. you can use the districting tool to estimate how many citizens a road serves. 10. learn how to do parallel roads. they are pretty and useful. | ||
zulu_nation8
China26351 Posts
http://steamcommunity.com/sharedfiles/filedetails/?id=438068782 | ||
ticklishmusic
United States15977 Posts
The interchange you have to the left is probably just too complicated so stuff gets stuck there (would help if you screencapped that part). You might also just need to add another highway exit or whatever to take some of the load off of it. | ||
ragz_gt
9172 Posts
On May 06 2015 08:33 zulu_nation8 wrote: can you guys take a look at my save and help me undo the traffic? Thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=438068782 It's actually fairly straight forward: First I did was upgrade all section of your roundabout and road connecting to it to highway, so it doesn't have traffic light. this made traffic move through it without stopping Then I gave your residential outgoing traffic a easy access to highway, without going through roundabout, same with incoming traffic to industrial, and residential to industrial. I get what you are trying to do, but routing everything into 1 roundabout just create a giant bottleneck. http://steamcommunity.com/sharedfiles/filedetails/?id=438122052 | ||
zulu_nation8
China26351 Posts
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fixed_point
Germany4891 Posts
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WladimirUN
Germany67 Posts
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WindWolf
Sweden11767 Posts
I still suck at this game though ![]() | ||
Mysticesper
United States1183 Posts
On May 20 2015 08:20 fixed_point wrote: Tunnels tunnels tunnels! Yep, tunnels: http://gfycat.com/HappyAthleticFallowdeer | ||
DannyJ
United States5110 Posts
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ragz_gt
9172 Posts
Man... how do you get 200k population, my game slows down sooooooo much at 100k I think traffic mod really kills it. on the other hand, there is no way I'd play without it. | ||
Corgi
United States408 Posts
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