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Cities: Skylines

Forum Index > General Games
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GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 10 2015 16:18 GMT
#1
[image loading]


Could this be the best city builder game since Simcity 4?



Early reviews appear very enthusiastic: http://www.metacritic.com/game/pc/cities-skylines
What fun is it being cool if you can’t wear a sombrero?
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 10 2015 16:26 GMT
#2
Surprised there wasn't a thread for this. Was thinking about making one myself but glad you got around to it. I've been watching a lot of this game on Twitch and YouTube for the last week, and it is extremely promising. Colossal Order focused on the gameplay and mechanics at the expense of some of the frills (disasters, diverse building models, etc.), but is supporting the modding community 110% so it seems a lot of that will come naturally. They already have planned a free DLC for tunnels, which was something they had hoped to get into the base game, and have been constantly patching features rather than just bug fixes based on feedback over the last week or so.

Very promising! It helps that you have access to a much larger area than SimCity and it is a much better simulation than SimCity, with no always-online component! Triple win!
Enox
Profile Joined April 2010
Germany1667 Posts
March 10 2015 17:02 GMT
#3
My steam download just finished Lets see how many hours i'll put into this
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 10 2015 17:05 GMT
#4
looks about 1000x better than simcity2013, I've been loving the streams.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 10 2015 17:28 GMT
#5
Ya this game looks awesome. All the reviews for it right now are very positive.
http://www.twitch.tv/rebufferingg
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 10 2015 19:49 GMT
#6
Bought it, it's awesome, imo the is the first real successor of SC4.
The game engine is very logic (buildings don't have a range anymore, their range is determined by how fast it can access stuff).
Everything is very natural, no dumb game mechanics, just logical stuff. And the road tool allow you to do basically everything (but tunnels :p)
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 10 2015 19:54 GMT
#7
Just look at this city <3

DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2015-03-10 22:56:03
March 10 2015 22:55 GMT
#8
Love it so far. Everything just feels good and works well.

Besides the Anno games I've been really disappointed by all other city simulators over the last like 10+ years. This really is a nice surprise.
ViperPL
Profile Joined March 2011
Poland1775 Posts
March 11 2015 06:32 GMT
#9
On March 11 2015 01:26 ZasZ. wrote:
Surprised there wasn't a thread for this. Was thinking about making one myself but glad you got around to it.


Same here haha, but I downloaded the game and got sucked in real hard. I wasn't really interested in the game until about a week ago, when a friend told me to watch some streams of this awesome, soon to be released city building game.

Well, a week later I got 7h of gameplay already and not enough sleep to survive my work day haha. This game is awesome in every way a city building game can be. Very detailed, mechanics make a lot of sense and are very intuitive, ui is simple and intuitive after the first 5 minutes of gaming. My favorite part so far is setting up bus lines :D

The only thing I feel could use slight improvement is building multi-layered highway intersectoins, especially the curved parts going above others. Though that my just be the case of not enough practice. Othere than that it's awesome!
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
March 11 2015 16:25 GMT
#10
I got this game. Interested in min/max strategies.
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 11 2015 20:24 GMT
#11
The game seems a massive success, all reviews rate it at 8 to 10 out of 10, metacritic user score ils like 90%, it's the 3rd most played game on steam with 60k players...yesterday there was 20 mods just at release, now there is 1400...

Well the game is deserving it, my only fear is the lack of buildings and not enough stuff to do, but I'm sure mods will fix that. I love it, playing for hours without noticing :o
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2015-03-11 20:45:52
March 11 2015 20:45 GMT
#12
Yeah this game's success makes a huge statement about how effective twitch advertising is.
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 11 2015 20:49 GMT
#13
On March 12 2015 05:45 batsnacks wrote:
Yeah this game's success makes a huge statement about how effective twitch advertising is.


I'm surprised that statement needed to be made. There is no better endorsement than watching a personality you relate to genuinely enjoying a game and watching live, uncut footage of him or her enjoying that game. The only companies who don't know (or care) about how effective twitch/youtube advertising is are companies that are behind the times or companies that put out bad games.

Obviously, releasing early copies of Assassins Creed: Unity or SimCity to the general Twitch crowd would have been disastrous for sales.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-03-11 21:08:09
March 11 2015 21:07 GMT
#14
i found several crippling flaws in the simulation, read and you will possibly destroy your enjoyment of the game
This game isnt that great yet.

+ Show Spoiler +


If workers cant find a path to work or get stuck in traffic for too long, it will not affect anything.
To test it, i made industril zones disconnected from residental and the workers will just stay home, but will still work there until they die.

This kills any incentive you have to keep commute times reasonable or even possible.



Buildings upgrade simply based on the number of service buidlings in the area, it can be 5 useless hospitals in a row, or 5 schools to upgrade an industrial area.
I have the suspicion they did this because upgrading based on landvalue/education and services would mean everyone always has max upgrades because the game is weay too easy.


Bus stations attract people even if they cant handle the load, combine with my first flaw and you can empty all the streets by trapping workers in bus stations, it has no consequence that they never reach work again.




Good news is that anything involving FREIGHT works flawlessly from what i can tell.
So its a design decision to have the people simulation being all fluff and no substance.
So they either have to add the possibility to add consequences for bad city management or fix it themselves.



Overall, the game is very easy even without abusing the simulation, i hope substance will get added because the whole traffic management is a pretty good base for a game.
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
March 11 2015 21:25 GMT
#15
On March 12 2015 05:45 batsnacks wrote:
Yeah this game's success makes a huge statement about how effective twitch advertising is.

knuckle
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-03-11 23:18:14
March 11 2015 22:07 GMT
#16
I'm surprised I've never heard about this game until now. I was one to think I was current with many game happenings.
On March 11 2015 01:18 GrandInquisitor wrote:
Could this be the best city builder game since Simcity 4?

Maybe I'm crazy —and it's probably mostly nostalgia— and I didn't really give any of the later ones a chance aside from a little bit of 3000, but I feel like 2000 was the best city builder/sim.

I feel like too much realism— or even focus on graphics/sound could make things lame.

That said, this game has amazing reviews, and from the sound of things it seems like it has to be the best city sim _ever_.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
porkRaven
Profile Joined December 2010
United States953 Posts
March 11 2015 22:07 GMT
#17
Managing traffic flows is the most interesting thing for me to do in the game so far. Thanks for testing it I am sure there will be a mod for it soon enough. Although I only have 8 hours so far I would say that I don't think this game is worth anything less than an 8/10 if you're interested in sim building games. I personally rate it at a 9 or so.

The game might be easy but I enjoy it because it allows you flexibility in your focus. Just fixing one system at a time has no huge penalties. Relaxing and stressful at the same time. GOOD GAME
SHOUTOUTS TO Aylear!!!
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 12 2015 12:07 GMT
#18
If your workers can't commute to their jobs, they'll still technically work there, but their workplace will have a malus and will bring less income.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
March 12 2015 14:13 GMT
#19
First city builder I've played in years, I mostly bought it because of the great reviews, it being from a finnish studio and one friend hyping it. But I'm enjoying my time with it so far, it's certainly nothing new but a nice enjoyable distraction.

My traffic is bit off a mess though but I guess thats somewhat hard to avoid in your first city with the limited parts and knowledge you have at start.

There doesn't seem to be any real difficulty or challenge here really so you just need to enjoy building and expanding your city.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
March 12 2015 15:08 GMT
#20
On March 12 2015 06:07 LaNague wrote:
i found several crippling flaws in the simulation, read and you will possibly destroy your enjoyment of the game
This game isnt that great yet.

+ Show Spoiler +


If workers cant find a path to work or get stuck in traffic for too long, it will not affect anything.
To test it, i made industril zones disconnected from residental and the workers will just stay home, but will still work there until they die.

This kills any incentive you have to keep commute times reasonable or even possible.



Buildings upgrade simply based on the number of service buidlings in the area, it can be 5 useless hospitals in a row, or 5 schools to upgrade an industrial area.
I have the suspicion they did this because upgrading based on landvalue/education and services would mean everyone always has max upgrades because the game is weay too easy.


Bus stations attract people even if they cant handle the load, combine with my first flaw and you can empty all the streets by trapping workers in bus stations, it has no consequence that they never reach work again.




Good news is that anything involving FREIGHT works flawlessly from what i can tell.
So its a design decision to have the people simulation being all fluff and no substance.
So they either have to add the possibility to add consequences for bad city management or fix it themselves.



Overall, the game is very easy even without abusing the simulation, i hope substance will get added because the whole traffic management is a pretty good base for a game.


This sounds very disheartening, if commuting/traffic is as pointless as you say.

Also I enjoyed the difficulty and min/maxing of the older Caesar/Pharaoh/Zeus games. Is this game too easy? Is there no punishment for failing?
England will fight to the last American
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