![[image loading]](http://upload.wikimedia.org/wikipedia/en/5/58/Cities_Skylines_cover_art.jpg)
Could this be the best city builder game since Simcity 4?
Early reviews appear very enthusiastic: http://www.metacritic.com/game/pc/cities-skylines
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GrandInquisitor
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New York City13113 Posts
![]() Could this be the best city builder game since Simcity 4? Early reviews appear very enthusiastic: http://www.metacritic.com/game/pc/cities-skylines | ||
ZasZ.
United States2911 Posts
Very promising! It helps that you have access to a much larger area than SimCity and it is a much better simulation than SimCity, with no always-online component! Triple win! | ||
Enox
Germany1667 Posts
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Endymion
United States3701 Posts
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rebuffering
Canada2436 Posts
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MrCon
France29748 Posts
The game engine is very logic (buildings don't have a range anymore, their range is determined by how fast it can access stuff). Everything is very natural, no dumb game mechanics, just logical stuff. And the road tool allow you to do basically everything (but tunnels :p) | ||
MrCon
France29748 Posts
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DannyJ
United States5110 Posts
Besides the Anno games I've been really disappointed by all other city simulators over the last like 10+ years. This really is a nice surprise. | ||
ViperPL
Poland1775 Posts
On March 11 2015 01:26 ZasZ. wrote: Surprised there wasn't a thread for this. Was thinking about making one myself but glad you got around to it. Same here haha, but I downloaded the game and got sucked in real hard. I wasn't really interested in the game until about a week ago, when a friend told me to watch some streams of this awesome, soon to be released city building game. Well, a week later I got 7h of gameplay already and not enough sleep to survive my work day haha. This game is awesome in every way a city building game can be. Very detailed, mechanics make a lot of sense and are very intuitive, ui is simple and intuitive after the first 5 minutes of gaming. My favorite part so far is setting up bus lines :D The only thing I feel could use slight improvement is building multi-layered highway intersectoins, especially the curved parts going above others. Though that my just be the case of not enough practice. Othere than that it's awesome! | ||
batsnacks
United States4466 Posts
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MrCon
France29748 Posts
Well the game is deserving it, my only fear is the lack of buildings and not enough stuff to do, but I'm sure mods will fix that. I love it, playing for hours without noticing :o | ||
batsnacks
United States4466 Posts
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ZasZ.
United States2911 Posts
On March 12 2015 05:45 batsnacks wrote: Yeah this game's success makes a huge statement about how effective twitch advertising is. I'm surprised that statement needed to be made. There is no better endorsement than watching a personality you relate to genuinely enjoying a game and watching live, uncut footage of him or her enjoying that game. The only companies who don't know (or care) about how effective twitch/youtube advertising is are companies that are behind the times or companies that put out bad games. Obviously, releasing early copies of Assassins Creed: Unity or SimCity to the general Twitch crowd would have been disastrous for sales. | ||
LaNague
Germany9118 Posts
This game isnt that great yet. + Show Spoiler + If workers cant find a path to work or get stuck in traffic for too long, it will not affect anything. To test it, i made industril zones disconnected from residental and the workers will just stay home, but will still work there until they die. This kills any incentive you have to keep commute times reasonable or even possible. Buildings upgrade simply based on the number of service buidlings in the area, it can be 5 useless hospitals in a row, or 5 schools to upgrade an industrial area. I have the suspicion they did this because upgrading based on landvalue/education and services would mean everyone always has max upgrades because the game is weay too easy. Bus stations attract people even if they cant handle the load, combine with my first flaw and you can empty all the streets by trapping workers in bus stations, it has no consequence that they never reach work again. Good news is that anything involving FREIGHT works flawlessly from what i can tell. So its a design decision to have the people simulation being all fluff and no substance. So they either have to add the possibility to add consequences for bad city management or fix it themselves. Overall, the game is very easy even without abusing the simulation, i hope substance will get added because the whole traffic management is a pretty good base for a game. | ||
HeatEXTEND
Netherlands836 Posts
On March 12 2015 05:45 batsnacks wrote: Yeah this game's success makes a huge statement about how effective twitch advertising is. | ||
Xapti
Canada2473 Posts
On March 11 2015 01:18 GrandInquisitor wrote: Could this be the best city builder game since Simcity 4? Maybe I'm crazy —and it's probably mostly nostalgia— and I didn't really give any of the later ones a chance aside from a little bit of 3000, but I feel like 2000 was the best city builder/sim. I feel like too much realism— or even focus on graphics/sound could make things lame. That said, this game has amazing reviews, and from the sound of things it seems like it has to be the best city sim _ever_. | ||
porkRaven
United States953 Posts
The game might be easy but I enjoy it because it allows you flexibility in your focus. Just fixing one system at a time has no huge penalties. Relaxing and stressful at the same time. GOOD GAME | ||
MrCon
France29748 Posts
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Vaelone
Finland4400 Posts
My traffic is bit off a mess though but I guess thats somewhat hard to avoid in your first city with the limited parts and knowledge you have at start. There doesn't seem to be any real difficulty or challenge here really so you just need to enjoy building and expanding your city. | ||
KaiserJohan
Sweden1808 Posts
On March 12 2015 06:07 LaNague wrote: i found several crippling flaws in the simulation, read and you will possibly destroy your enjoyment of the game This game isnt that great yet. + Show Spoiler + If workers cant find a path to work or get stuck in traffic for too long, it will not affect anything. To test it, i made industril zones disconnected from residental and the workers will just stay home, but will still work there until they die. This kills any incentive you have to keep commute times reasonable or even possible. Buildings upgrade simply based on the number of service buidlings in the area, it can be 5 useless hospitals in a row, or 5 schools to upgrade an industrial area. I have the suspicion they did this because upgrading based on landvalue/education and services would mean everyone always has max upgrades because the game is weay too easy. Bus stations attract people even if they cant handle the load, combine with my first flaw and you can empty all the streets by trapping workers in bus stations, it has no consequence that they never reach work again. Good news is that anything involving FREIGHT works flawlessly from what i can tell. So its a design decision to have the people simulation being all fluff and no substance. So they either have to add the possibility to add consequences for bad city management or fix it themselves. Overall, the game is very easy even without abusing the simulation, i hope substance will get added because the whole traffic management is a pretty good base for a game. This sounds very disheartening, if commuting/traffic is as pointless as you say. Also I enjoyed the difficulty and min/maxing of the older Caesar/Pharaoh/Zeus games. Is this game too easy? Is there no punishment for failing? | ||
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