A lot of people are having worker problems in industry due to having an overeducated workforce. The solution is to increase land value, so you get specialised industry (which has jobs for highly educated citizens), or abandon industry for offices.
Cities: Skylines - Page 16
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fixed_point
Germany4891 Posts
A lot of people are having worker problems in industry due to having an overeducated workforce. The solution is to increase land value, so you get specialised industry (which has jobs for highly educated citizens), or abandon industry for offices. | ||
Torte de Lini
Germany38463 Posts
Loaded a new map, made a larger sort of "Highway" center with 5 entrances so I can prep for a larger city. | ||
FromShouri
United States862 Posts
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Gorsameth
Netherlands21321 Posts
On April 13 2015 04:42 FromShouri wrote: Stopped for a bit and just came back, without mods whats the highest amount of pop? I'm sitting at around 130k but it seems to trickle to maybe ~50 people a week that want to come move in. cap is 1 mil | ||
Disregard
China10252 Posts
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iPlaY.NettleS
Australia4313 Posts
On April 12 2015 15:41 fixed_point wrote: A lot of people are having worker problems in industry due to having an overeducated workforce. The solution is to increase land value, so you get specialised industry (which has jobs for highly educated citizens), or abandon industry for offices. How do you increase land value of industrial areas? Extra public transport fine, but parks etc? schools? Seems many of the things that improve land value for residiential are less useful in industrial areas. | ||
fixed_point
Germany4891 Posts
On April 13 2015 17:48 iPlaY.NettleS wrote: How do you increase land value of industrial areas? Extra public transport fine, but parks etc? schools? Seems many of the things that improve land value for residiential are less useful in industrial areas. An easy way is to add schools yeah...I have thousands of kids breathing in industry pollution on their way to school every day. But you don't really need the schools to fully level up your industry. One thing people tend to overlook is the cargo train terminal/cargo harbour. Add in a few more bus stops (proximity helps!) and fire stations and you should get level 3 soon enough. You can also try getting the Eden Project. | ||
Torte de Lini
Germany38463 Posts
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Gorsameth
Netherlands21321 Posts
On April 13 2015 18:18 Torte de Lini wrote: I hope to God they make larger schools to hold children, it looks so awkward to have 10 schools right next to each other Cant you make one yourself with the Asset editor? | ||
Torte de Lini
Germany38463 Posts
On April 13 2015 20:13 Gorsameth wrote: Cant you make one yourself with the Asset editor? Never took a gander, but I assumed you needed some specialty in doing that. Just wish it was a school that can hold more children and perhaps a larger radius. | ||
Gorsameth
Netherlands21321 Posts
On April 13 2015 23:09 Torte de Lini wrote: Never took a gander, but I assumed you needed some specialty in doing that. Just wish it was a school that can hold more children and perhaps a larger radius. So long as you dont want to change the looks of a building they are really easy to make. Go to the tools>Asset creater. Make a new asset, select building>education>elementary school. Keep the model the same. You should now see the school on an empty map with a menu where you can change values. Change the radius if you want. Change the student number. You might wanne change the cost/worker ect numbers to make it more expensive tho that is up to you. Save it, give it a name and your ready to use it in your city. | ||
Disregard
China10252 Posts
http://gfycat.com/WarmLegitimateFlyingfox | ||
Disregard
China10252 Posts
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fixed_point
Germany4891 Posts
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Faust852
Luxembourg4004 Posts
On April 19 2015 08:52 fixed_point wrote: I'm looking for a map with tricky terrain (lots of mountains etc) to start a low population city with. Any recommendations? Raerei Cove maybe, or the Sea Turtle Falls. Geirangerfjorden is also kidda tricky. | ||
ragz_gt
9172 Posts
On April 14 2015 15:49 Disregard wrote: Check out this intersection... Holy shit, deceptively simple but damn. http://gfycat.com/WarmLegitimateFlyingfox Too bad most of the intersection mods only work on flat ground... | ||
Ljas
Finland725 Posts
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Faust852
Luxembourg4004 Posts
On April 20 2015 11:22 ragz_gt wrote: Too bad most of the intersection mods only work on flat ground... After a while you learn to do it handfree on every terrain with some ease. And the terraform tool adds a lot in term of intersection too. | ||
fixed_point
Germany4891 Posts
On April 19 2015 20:37 Faust852 wrote: Raerei Cove maybe, or the Sea Turtle Falls. Geirangerfjorden is also kidda tricky. Cheers, I think I'd start on Geirangerfjorden | ||
MrCon
France29748 Posts
On April 13 2015 17:48 iPlaY.NettleS wrote: How do you increase land value of industrial areas? Extra public transport fine, but parks etc? schools? Seems many of the things that improve land value for residiential are less useful in industrial areas. Basketball courts are great (park in general) to level up industry. | ||
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