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Cities: Skylines - Page 16

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fixed_point
Profile Joined June 2011
Germany4891 Posts
April 12 2015 06:41 GMT
#301
On April 09 2015 23:36 iPlaY.NettleS wrote:
Show nested quote +
On April 09 2015 23:16 Disregard wrote:
Are your industrial buildings specialized?

edit: And are they really far from town?

No, i need to learn zoning.

A lot of people are having worker problems in industry due to having an overeducated workforce. The solution is to increase land value, so you get specialised industry (which has jobs for highly educated citizens), or abandon industry for offices.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 12 2015 19:13 GMT
#302
Ok, starting a new city.

Loaded a new map, made a larger sort of "Highway" center with 5 entrances so I can prep for a larger city.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FromShouri
Profile Blog Joined April 2012
United States862 Posts
April 12 2015 19:42 GMT
#303
Stopped for a bit and just came back, without mods whats the highest amount of pop? I'm sitting at around 130k but it seems to trickle to maybe ~50 people a week that want to come move in.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
Gorsameth
Profile Joined April 2010
Netherlands21741 Posts
April 12 2015 19:45 GMT
#304
On April 13 2015 04:42 FromShouri wrote:
Stopped for a bit and just came back, without mods whats the highest amount of pop? I'm sitting at around 130k but it seems to trickle to maybe ~50 people a week that want to come move in.

cap is 1 mil
It ignores such insignificant forces as time, entropy, and death
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2015-04-12 21:48:29
April 12 2015 21:47 GMT
#305
whoops
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4336 Posts
April 13 2015 08:48 GMT
#306
On April 12 2015 15:41 fixed_point wrote:
Show nested quote +
On April 09 2015 23:36 iPlaY.NettleS wrote:
On April 09 2015 23:16 Disregard wrote:
Are your industrial buildings specialized?

edit: And are they really far from town?

No, i need to learn zoning.

A lot of people are having worker problems in industry due to having an overeducated workforce. The solution is to increase land value, so you get specialised industry (which has jobs for highly educated citizens), or abandon industry for offices.

How do you increase land value of industrial areas?
Extra public transport fine, but parks etc? schools? Seems many of the things that improve land value for residiential are less useful in industrial areas.
https://www.youtube.com/watch?v=e7PvoI6gvQs
fixed_point
Profile Joined June 2011
Germany4891 Posts
Last Edited: 2015-04-13 09:06:55
April 13 2015 09:06 GMT
#307
On April 13 2015 17:48 iPlaY.NettleS wrote:
Show nested quote +
On April 12 2015 15:41 fixed_point wrote:
On April 09 2015 23:36 iPlaY.NettleS wrote:
On April 09 2015 23:16 Disregard wrote:
Are your industrial buildings specialized?

edit: And are they really far from town?

No, i need to learn zoning.

A lot of people are having worker problems in industry due to having an overeducated workforce. The solution is to increase land value, so you get specialised industry (which has jobs for highly educated citizens), or abandon industry for offices.

How do you increase land value of industrial areas?
Extra public transport fine, but parks etc? schools? Seems many of the things that improve land value for residiential are less useful in industrial areas.

An easy way is to add schools yeah...I have thousands of kids breathing in industry pollution on their way to school every day. But you don't really need the schools to fully level up your industry. One thing people tend to overlook is the cargo train terminal/cargo harbour. Add in a few more bus stops (proximity helps!) and fire stations and you should get level 3 soon enough.

You can also try getting the Eden Project.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 13 2015 09:18 GMT
#308
I hope to God they make larger schools to hold children, it looks so awkward to have 10 schools right next to each other
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands21741 Posts
April 13 2015 11:13 GMT
#309
On April 13 2015 18:18 Torte de Lini wrote:
I hope to God they make larger schools to hold children, it looks so awkward to have 10 schools right next to each other

Cant you make one yourself with the Asset editor?
It ignores such insignificant forces as time, entropy, and death
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-13 14:09:51
April 13 2015 14:09 GMT
#310
On April 13 2015 20:13 Gorsameth wrote:
Show nested quote +
On April 13 2015 18:18 Torte de Lini wrote:
I hope to God they make larger schools to hold children, it looks so awkward to have 10 schools right next to each other

Cant you make one yourself with the Asset editor?


Never took a gander, but I assumed you needed some specialty in doing that.
Just wish it was a school that can hold more children and perhaps a larger radius.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands21741 Posts
April 13 2015 14:23 GMT
#311
On April 13 2015 23:09 Torte de Lini wrote:
Show nested quote +
On April 13 2015 20:13 Gorsameth wrote:
On April 13 2015 18:18 Torte de Lini wrote:
I hope to God they make larger schools to hold children, it looks so awkward to have 10 schools right next to each other

Cant you make one yourself with the Asset editor?


Never took a gander, but I assumed you needed some specialty in doing that.
Just wish it was a school that can hold more children and perhaps a larger radius.

So long as you dont want to change the looks of a building they are really easy to make.

Go to the tools>Asset creater. Make a new asset, select building>education>elementary school.
Keep the model the same.
You should now see the school on an empty map with a menu where you can change values.
Change the radius if you want. Change the student number.
You might wanne change the cost/worker ect numbers to make it more expensive tho that is up to you.
Save it, give it a name and your ready to use it in your city.
It ignores such insignificant forces as time, entropy, and death
Disregard
Profile Blog Joined March 2007
China10252 Posts
April 14 2015 06:49 GMT
#312
Check out this intersection... Holy shit, deceptively simple but damn.

http://gfycat.com/WarmLegitimateFlyingfox
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Disregard
Profile Blog Joined March 2007
China10252 Posts
April 14 2015 06:51 GMT
#313
Getting OCD with all these delicious modded assets.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
fixed_point
Profile Joined June 2011
Germany4891 Posts
April 18 2015 23:52 GMT
#314
I'm looking for a map with tricky terrain (lots of mountains etc) to start a low population city with. Any recommendations?
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 19 2015 11:37 GMT
#315
On April 19 2015 08:52 fixed_point wrote:
I'm looking for a map with tricky terrain (lots of mountains etc) to start a low population city with. Any recommendations?

Raerei Cove maybe, or the Sea Turtle Falls. Geirangerfjorden is also kidda tricky.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
April 20 2015 02:22 GMT
#316
On April 14 2015 15:49 Disregard wrote:
Check out this intersection... Holy shit, deceptively simple but damn.

http://gfycat.com/WarmLegitimateFlyingfox


Too bad most of the intersection mods only work on flat ground...
I'm not an otaku, I'm a specialist.
Ljas
Profile Joined July 2012
Finland725 Posts
April 20 2015 05:57 GMT
#317
It's because the people who make them try making them as compact as possible, which means they only work in perfectly flat ground because of slopes.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 20 2015 21:12 GMT
#318
On April 20 2015 11:22 ragz_gt wrote:
Show nested quote +
On April 14 2015 15:49 Disregard wrote:
Check out this intersection... Holy shit, deceptively simple but damn.

http://gfycat.com/WarmLegitimateFlyingfox


Too bad most of the intersection mods only work on flat ground...


After a while you learn to do it handfree on every terrain with some ease. And the terraform tool adds a lot in term of intersection too.
fixed_point
Profile Joined June 2011
Germany4891 Posts
April 21 2015 08:19 GMT
#319
On April 19 2015 20:37 Faust852 wrote:
Show nested quote +
On April 19 2015 08:52 fixed_point wrote:
I'm looking for a map with tricky terrain (lots of mountains etc) to start a low population city with. Any recommendations?

Raerei Cove maybe, or the Sea Turtle Falls. Geirangerfjorden is also kidda tricky.

Cheers, I think I'd start on Geirangerfjorden
MrCon
Profile Blog Joined August 2010
France29748 Posts
April 21 2015 10:31 GMT
#320
On April 13 2015 17:48 iPlaY.NettleS wrote:
Show nested quote +
On April 12 2015 15:41 fixed_point wrote:
On April 09 2015 23:36 iPlaY.NettleS wrote:
On April 09 2015 23:16 Disregard wrote:
Are your industrial buildings specialized?

edit: And are they really far from town?

No, i need to learn zoning.

A lot of people are having worker problems in industry due to having an overeducated workforce. The solution is to increase land value, so you get specialised industry (which has jobs for highly educated citizens), or abandon industry for offices.

How do you increase land value of industrial areas?
Extra public transport fine, but parks etc? schools? Seems many of the things that improve land value for residiential are less useful in industrial areas.

Basketball courts are great (park in general) to level up industry.
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