• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:58
CEST 04:58
KST 11:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10686 users

Cities: Skylines - Page 14

Forum Index > General Games
Post a Reply
Prev 1 12 13 14 15 16 18 Next All
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 06 2015 19:15 GMT
#261
Where to start :p
For the future, I would high suggest to not build like this :p You have roads leading directly on your highway which causes these problems.
What you want is a few roads off the highway, for example one at the edge of the water, another at the far side of the city.
Then have a new highway leading to the top of the screen with a on/off ramp there.
These ramps will then probably lead to a roundabout which distributes the traffic to 1-2 6 lane roads that lead through the city.
Off this 6 way road you then branch 2 way roads leading into the actual streets with zoning.

Now as for your specific situation, and with the least amount of bulldozing.
On the far right side, make a highway exit and run a 6 lane road along the edge of your high density. From that run a road into the zoning every 20 blocks orso. This will distribute the traffic from your highway on that side.
Buy the left plot and get a Highway running to your agriculture so all that traffic doesn't have to cut through your city.

The lower half is a lot more tricky cause you build so close to the highway,
Probably up the bottom red line to a 6 lane 2-way road. If you get trucks going across the water to your agriculture instead of taking the Highway you should build then consider adding a No Heavy traffic zone in that section.

I don't know your current public transport situation but I would put like 5 metro stations in the area between the river and your highway, add bus lines to bring people to those subways from the surrounding area. Another 2 metro's below your highway, more if it gos down far. And 3 orso in the island area (above the river). Hopefully this will significantly reduce the amount of cars you have going around which will help with the traffic aswell.

Save before you do radical stuff tho ^^
It ignores such insignificant forces as time, entropy, and death
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 06 2015 21:09 GMT
#262
You need to do the hierarchy of roads thing, like highway, big road, small road. Doesn't necessarily matter if you're using single lane or double lane, just make sure you're going from big and fast to small and slower. Right now, you've got so many roads going off your highway it's basically forced to go slow as the smallest 2 lane road.

Typically I have highways that uses a stupid expensive cloverleaf or w/e to get off, then lead that into the city on a "pseudo highway". I'll usually do a couple over complicated triple roundabout to allow traffic to flow in 4 directions there, then from the 4 main roads I'll have the smaller ones (usually 1 way) with a few intersections. You want to try and compartmentalize a bit as well, I usually do "units" with a 1 way road outer loop, then a bunch of alternative 1 ways if that makes sense.

If you can shove a cargo train with a road that runs around the edge of your industrial areas, that'll probably help a lot. Also, ban heavy traffic wherever you can.
(╯°□°)╯︵ ┻━┻
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-06 22:13:26
April 06 2015 22:10 GMT
#263
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 06 2015 22:37 GMT
#264
On April 07 2015 07:10 Torte de Lini wrote:
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?

Ramps are just ways to get on and off the highway, there is even a road type for it.

I understand if you don't want to revamp the entire area, that's why I offered some suggestions that might ease the traffic to the area around your highway and let that relieve the stress hopefully.


It ignores such insignificant forces as time, entropy, and death
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 06 2015 22:42 GMT
#265
On April 07 2015 07:10 Torte de Lini wrote:
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?

Have you ever driven on a highway? Ramps are the little one-way roads you use to get on and off a highway. They work best coming in and out at very shallow angles, so cars can just merge on and off instead of having a fullblown intersection.
Who called in the fleet?
DannyJ
Profile Joined March 2010
United States5110 Posts
April 06 2015 23:44 GMT
#266
When in doubt... roundabout.

I get utterly mesmerized just looking at my traffic sometimes. I stared at my main little intersection for like 30 minutes once in a daze.

[image loading]

I kind of want to actually drive around a roundabout IRL. I think I've literally never seen one in the North East.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 07 2015 00:07 GMT
#267
On April 07 2015 07:42 Millitron wrote:
Show nested quote +
On April 07 2015 07:10 Torte de Lini wrote:
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?

Have you ever driven on a highway? Ramps are the little one-way roads you use to get on and off a highway. They work best coming in and out at very shallow angles, so cars can just merge on and off instead of having a fullblown intersection.


Never driven a car in my life.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4405 Posts
April 07 2015 00:23 GMT
#268
good game but am i the only one who finds the text too small and hard to read?
https://www.youtube.com/watch?v=e7PvoI6gvQs
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2015-04-07 01:04:56
April 07 2015 01:02 GMT
#269
On April 07 2015 09:07 Torte de Lini wrote:
Show nested quote +
On April 07 2015 07:42 Millitron wrote:
On April 07 2015 07:10 Torte de Lini wrote:
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?

Have you ever driven on a highway? Ramps are the little one-way roads you use to get on and off a highway. They work best coming in and out at very shallow angles, so cars can just merge on and off instead of having a fullblown intersection.


Never driven a car in my life.

Ok, well I find it a little hard to believe you have 0 experience with highways at all, whether you were the driver or just a passenger.

But anyways I recommend looking at real highways. Google image search "Highway interchange" to see some powerful designs. Do note though that they may not all work perfectly in-game. The traffic AI isn't identical to real traffic. For instance they don't like to change lanes in-game.

On April 07 2015 08:44 DannyJ wrote:
When in doubt... roundabout.

I get utterly mesmerized just looking at my traffic sometimes. I stared at my main little intersection for like 30 minutes once in a daze.

[image loading]

I kind of want to actually drive around a roundabout IRL. I think I've literally never seen one in the North East.

The only one I know in the US is in Buffalo, New York. It's absolutely terrible because its pretty heavily overcrowded. It is absolutely not a good representation of roundabouts, because it is simply too small for the amount of traffic it receives. Don't blame all roundabouts for that one being terrible.
Who called in the fleet?
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2015-04-07 02:28:30
April 07 2015 01:26 GMT
#270
On April 07 2015 10:02 Millitron wrote:
Show nested quote +
On April 07 2015 09:07 Torte de Lini wrote:
On April 07 2015 07:42 Millitron wrote:
On April 07 2015 07:10 Torte de Lini wrote:
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?

Have you ever driven on a highway? Ramps are the little one-way roads you use to get on and off a highway. They work best coming in and out at very shallow angles, so cars can just merge on and off instead of having a fullblown intersection.


Never driven a car in my life.

Ok, well I find it a little hard to believe you have 0 experience with highways at all, whether you were the driver or just a passenger.

But anyways I recommend looking at real highways. Google image search "Highway interchange" to see some powerful designs. Do note though that they may not all work perfectly in-game. The traffic AI isn't identical to real traffic. For instance they don't like to change lanes in-game.

Show nested quote +
On April 07 2015 08:44 DannyJ wrote:
When in doubt... roundabout.

I get utterly mesmerized just looking at my traffic sometimes. I stared at my main little intersection for like 30 minutes once in a daze.

[image loading]

I kind of want to actually drive around a roundabout IRL. I think I've literally never seen one in the North East.

The only one I know in the US is in Buffalo, New York. It's absolutely terrible because its pretty heavily overcrowded. It is absolutely not a good representation of roundabouts, because it is simply too small for the amount of traffic it receives. Don't blame all roundabouts for that one being terrible.


Come to Boston then, there are a lot of roundabout (or rotary as we call them here).

Some tips for traffic problem:
Elevated road is your friend.
Less intersection is better than more intersection
Lots of smaller cities works better than one large city.

Most of the traffic problems in game are
Too many intersections causing delay (if you have 2 intersection right next to each other, your traffic will grind to a halt)
Not optimized merging (if someone merges onto a two way and turn left, that would block all the straight traffic)
Very rarely you run into actual throughput issue (too many cars for the road to handle, tends to see those when your industry traffic have to go through residential area)

To reduce intersections you want a major artery through town to suck up all the traffic from different zones, and then funnel them into highway system. Elevated 6 lane two way with a few connection to normal traffic works really well without doing highway ramp madness
Roundabouts using highway road to reduce traffic stop (there is no traffic light when you merge into a highway, compare to a one way normal street)

Merging is a bit trickier, one way road helps but it's mostly streamlined design on / off highway, major artery. Takes a bit trial n error

Industry traffic has simplest solution, you need make sure there is a direct route to / from industrial zone and highway without driving through residential area, easiest way to do this is to build industrial zone right next to highway.
I'm not an otaku, I'm a specialist.
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2015-04-07 01:29:29
April 07 2015 01:27 GMT
#271
Roundabouts didn't exist in the US till the 90s and still, there are not many. France has like 10x more than the States combined.

edit: Cities in the states tend to be laid out on grids while France has wide boulevards leading to roundabouts around symbolic areas
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-04-07 06:05:27
April 07 2015 06:05 GMT
#272
Honestly, start a new city. While it's a lovely little town, it just doesn't have the design to get bigger. 50K is a good go, but it's achievable in a few hours once you get the hang of it. Incorporate what you learned on your own, some of the tips from here and from the rest of the internet, go ham on cool Steam workshop assets and mods and build a beautiful new city. You can even use the same map if you like!

I think for me the progression was something like 20k -> 50k -> 80k -> 280k, along with a bunch of 100k+ cities with the unlimited money mod. I've been forced to take a break because I'e been swamped with school though. To be fair, it's not only size that matters, you can do some tricky and beautiful stuff with custom terrains.
(╯°□°)╯︵ ┻━┻
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-07 08:48:04
April 07 2015 08:47 GMT
#273
On April 07 2015 15:05 ticklishmusic wrote:
Honestly, start a new city. While it's a lovely little town, it just doesn't have the design to get bigger. 50K is a good go, but it's achievable in a few hours once you get the hang of it. Incorporate what you learned on your own, some of the tips from here and from the rest of the internet, go ham on cool Steam workshop assets and mods and build a beautiful new city. You can even use the same map if you like!

I think for me the progression was something like 20k -> 50k -> 80k -> 280k, along with a bunch of 100k+ cities with the unlimited money mod. I've been forced to take a break because I'e been swamped with school though. To be fair, it's not only size that matters, you can do some tricky and beautiful stuff with custom terrains.


the entire structure and layout of the city is awful, I admit and think it's also what scales up the challenge as I expand.

I'd only really start a new city if/when I can get a city with a stronger river and a much more rocky landscape (high mountains and waterfalls). Haven't seen a map like that so I won't start again.

Also, this is a good time to actually learn how to use roads and trains and metros since I have aboslutely no clue and sort of winged it in SC4.

Plus, it wouldn't be right to just start again when the city you've woven is inherently flawed/needs massive revisions, that's sort of part of the game no? to work with what you got?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-07 08:51:41
April 07 2015 08:50 GMT
#274
On April 07 2015 10:02 Millitron wrote:
Show nested quote +
On April 07 2015 09:07 Torte de Lini wrote:
On April 07 2015 07:42 Millitron wrote:
On April 07 2015 07:10 Torte de Lini wrote:
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?

Have you ever driven on a highway? Ramps are the little one-way roads you use to get on and off a highway. They work best coming in and out at very shallow angles, so cars can just merge on and off instead of having a fullblown intersection.


Never driven a car in my life.

Ok, well I find it a little hard to believe you have 0 experience with highways at all, whether you were the driver or just a passenger.

But anyways I recommend looking at real highways. Google image search "Highway interchange" to see some powerful designs. Do note though that they may not all work perfectly in-game. The traffic AI isn't identical to real traffic. For instance they don't like to change lanes in-game.

Show nested quote +
On April 07 2015 08:44 DannyJ wrote:
When in doubt... roundabout.

I get utterly mesmerized just looking at my traffic sometimes. I stared at my main little intersection for like 30 minutes once in a daze.

[image loading]

I kind of want to actually drive around a roundabout IRL. I think I've literally never seen one in the North East.

The only one I know in the US is in Buffalo, New York. It's absolutely terrible because its pretty heavily overcrowded. It is absolutely not a good representation of roundabouts, because it is simply too small for the amount of traffic it receives. Don't blame all roundabouts for that one being terrible.


Well, I won't give my life story here but I've lived in Cities for the second half of my life, so the first half (15 and down) was my parents driving and I never really paid attention. I don't even have a license.




I noticed even with multiple entries to the city, most traffic AI still only take the main one, it's kind of annoying.

On April 07 2015 09:23 iPlaY.NettleS wrote:
good game but am i the only one who finds the text too small and hard to read?


There's a mod for that, text rescaler

On April 07 2015 07:37 Gorsameth wrote:
Show nested quote +
On April 07 2015 07:10 Torte de Lini wrote:
holy shit, sounds like I have to revamp the entire thing and I have no idea where to start T___T

Also, is there not a bigger elementary school wtf? I have to put 5 in one spot just to compensate for high density

I don't get what are ramps and just doing elevated highways into the city?

Ramps are just ways to get on and off the highway, there is even a road type for it.

I understand if you don't want to revamp the entire area, that's why I offered some suggestions that might ease the traffic to the area around your highway and let that relieve the stress hopefully.


yeah, when I get home; I;'ll take a look! I think I'll just cut out the entire middle area (Offices/Commercial) and just start building a massive highway. I'll save first.

Might start again too though, I hate the layout of the map to be frank.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-04-08 02:15:41
April 08 2015 02:08 GMT
#275
What's up with some players wanting agriculture or forestry industries, or even regular industry over offices? Offices seem like an ideal solution (too much so). I think that offices don't make as much money as regular industry, but I think they make just as much or more than agriculture or forestry (which is stuck at level 1). That said, I've never found income to even be an issue though. Isn't it far nicer having people —potentially— living right next to where they work than having to drive off to some polluted (or at least noise-polluted) isolated part of town?
On April 07 2015 09:23 iPlaY.NettleS wrote:
good game but am i the only one who finds the text too small and hard to read?

Totally. It doesn't scale at all with high resolution, so if you're running at like 2048x1536, or 4k, or even 1920x1200 the pixel font will remain the same, but with DPI going down it makes the text so much smaller.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 08 2015 02:26 GMT
#276
On April 08 2015 11:08 Xapti wrote:
What's up with some players wanting agriculture or forestry industries, or even regular industry over offices? Offices seem like an ideal solution (too much so). I think that offices don't make as much money as regular industry, but I think they make just as much or more than agriculture or forestry (which is stuck at level 1). That said, I've never found income to even be an issue though. Isn't it far nicer having people —potentially— living right next to where they work than having to drive off to some polluted (or at least noise-polluted) isolated part of town?
Show nested quote +
On April 07 2015 09:23 iPlaY.NettleS wrote:
good game but am i the only one who finds the text too small and hard to read?

Totally. It doesn't scale at all with high resolution, so if you're running at like 2048x1536, or 4k, or even 1920x1200 the pixel font will remain the same, but with DPI going down it makes the text so much smaller.

An advantage to having traditional industry in town is that there is less truck traffic coming from off map going to your commercial areas clogging your highways. The only trucks should be your own, and with some clever roadwork or rail usage, they can be kept off the highways.
Who called in the fleet?
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 08 2015 11:13 GMT
#277
On April 08 2015 11:08 Xapti wrote:
What's up with some players wanting agriculture or forestry industries, or even regular industry over offices? Offices seem like an ideal solution (too much so). I think that offices don't make as much money as regular industry, but I think they make just as much or more than agriculture or forestry (which is stuck at level 1). That said, I've never found income to even be an issue though. Isn't it far nicer having people —potentially— living right next to where they work than having to drive off to some polluted (or at least noise-polluted) isolated part of town?
Show nested quote +
On April 07 2015 09:23 iPlaY.NettleS wrote:
good game but am i the only one who finds the text too small and hard to read?

Totally. It doesn't scale at all with high resolution, so if you're running at like 2048x1536, or 4k, or even 1920x1200 the pixel font will remain the same, but with DPI going down it makes the text so much smaller.

aside from industry providing resources for other industry and for commerce there is such a thing as 'because we can'.
Skyline is a single player game with no win condition. 'Because you can' is the reason for everything in this game.
It ignores such insignificant forces as time, entropy, and death
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 08 2015 13:25 GMT
#278
You get more tax revenue if you handle all steps of the goods chain: the raw materials, the processing, manufacturing, and selling. Otherwise your Commercial districts must import raw materials and you miss out on tax revenue + suffer increased traffic.
What fun is it being cool if you can’t wear a sombrero?
Disregard
Profile Blog Joined March 2007
China10252 Posts
April 08 2015 14:20 GMT
#279
What type of intersections do you guys use for the initial highway connection?
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2015-04-08 15:16:59
April 08 2015 15:12 GMT
#280
If you just want a high way connection to your town, simplest way is to use a Y connection

<------Westbond----
<------Eastbond----<-----Highway-----
                                                     <-----6 lane 2 way traffic------->
----Westbond------>------Highway----->
----Eastbond------->
I'm not an otaku, I'm a specialist.
Prev 1 12 13 14 15 16 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft347
RuFF_SC2 177
WinterStarcraft168
ProTech117
ROOTCatZ 60
Ketroc 55
StarCraft: Brood War
GuemChi 5569
ggaemo 110
Nal_rA 90
NaDa 22
Bale 21
Noble 20
Shinee 15
Dota 2
monkeys_forever596
NeuroSwarm104
League of Legends
JimRising 660
Counter-Strike
tarik_tv4913
m0e_tv334
Heroes of the Storm
Khaldor126
Other Games
summit1g17904
Artosis446
ViBE96
C9.Mang043
Nina28
Organizations
Other Games
gamesdonequick1064
BasetradeTV166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH179
• Hupsaiya 121
• davetesta18
• Light_VIP 14
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4141
• Lourlo655
Other Games
• Scarra523
• Shiphtur137
Upcoming Events
Afreeca Starleague
7h 3m
Wardi Open
7h 3m
Replay Cast
21h 3m
Sparkling Tuna Cup
1d 7h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.