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Cities: Skylines - Page 12

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Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 30 2015 19:46 GMT
#221
On March 31 2015 04:43 Torte de Lini wrote:
Show nested quote +
On March 31 2015 03:32 Millitron wrote:
On March 31 2015 02:38 Torte de Lini wrote:
On March 31 2015 02:35 skyR wrote:
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly

That's not how they work though. They do not work by area of effect, so why should it show one?


A certain range of happiness is instilled when the building is placed, I would say there is some area of effect, even if it ends up being based on roads and location.


That is shown when you place the building if you look at the roads.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kaztah
Profile Joined September 2010
Norway1221 Posts
April 01 2015 08:34 GMT
#222
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.

I speak fluent sarcasm.
5c0rp10n
Profile Joined September 2010
Germany342 Posts
April 01 2015 09:32 GMT
#223
I bought the game on release too and i really like it. The only thing i hate is my lack of creativity. Thats why i much more like to look at cities built by others. i never get tired browsing cities: skylines reddit.
| NaNiwa | CJ`herO |
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9669 Posts
April 01 2015 09:56 GMT
#224
On April 01 2015 17:34 kaztah wrote:
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.



I have exactly the same problem. I've started like 7-8 cities now and never got them to the stage where they can be called a city.
RIP Meatloaf <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 01 2015 13:32 GMT
#225
On April 01 2015 18:56 Jockmcplop wrote:
Show nested quote +
On April 01 2015 17:34 kaztah wrote:
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.



I have exactly the same problem. I've started like 7-8 cities now and never got them to the stage where they can be called a city.

That has more to do with the standard maps for the game, which are all very bland. Download a few of the custom made maps with some interesting features and try to build around those. The game is at its best when you have to plan around stuff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
April 03 2015 00:43 GMT
#226
On April 01 2015 22:32 Plansix wrote:
Show nested quote +
On April 01 2015 18:56 Jockmcplop wrote:
On April 01 2015 17:34 kaztah wrote:
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.



I have exactly the same problem. I've started like 7-8 cities now and never got them to the stage where they can be called a city.

That has more to do with the standard maps for the game, which are all very bland. Download a few of the custom made maps with some interesting features and try to build around those. The game is at its best when you have to plan around stuff.


Any recommendations? I've been thinking of starting over properly now that I've tried a couple of cities and got an idea of what I'm doing and better maps would be much welcomed.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 03 2015 02:47 GMT
#227
mess around with the editor. i edited a map so i can have areas dedicated for oil, ore, forest, farm, and a 1600w dam.
age: 84 | location: california | sex: 잘함
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 04 2015 13:17 GMT
#228
How do you go from low density zones to high density zones?

I literally just destroyed my entire city by zoning low, then dezoning it to high while paused.

When I unpaused, everything was destroyed...




Also, where can I place the cementary? Doesn't it lower land value and growth? I want to stick in the corner since I don't care for it.

Lastly, can I put office buildings near industrial zones or what? Are they yellow or blue?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands21741 Posts
April 04 2015 13:23 GMT
#229
On April 04 2015 22:17 Torte de Lini wrote:
How do you go from low density zones to high density zones?

I literally just destroyed my entire city by zoning low, then dezoning it to high while paused.

When I unpaused, everything was destroyed...




Also, where can I place the cementary? Doesn't it lower land value and growth? I want to stick in the corner since I don't care for it.

Lastly, can I put office buildings near industrial zones or what? Are they yellow or blue?

Replacing low with high density is indeed done like that. There is no direct upgrade and I would advise doing it in bits so you dont force relocate your entire population at once.

I don't know if a cemetery lowers land value but that is no big concern either way, before you require high land value you will be getting rid of your cemeteries anyway and replacing them with Crematoriums.

Office buildings are counted as Industry but with the key difference that they do not produce goods and so cannot supply your commerce.

As for location, they can be build anywhere but they make a convenient sound barrier between residential and commerce/industry if you like to build those close to your residential.
It ignores such insignificant forces as time, entropy, and death
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-04 14:13:31
April 04 2015 14:13 GMT
#230
On April 04 2015 22:23 Gorsameth wrote:
Show nested quote +
On April 04 2015 22:17 Torte de Lini wrote:
How do you go from low density zones to high density zones?

I literally just destroyed my entire city by zoning low, then dezoning it to high while paused.

When I unpaused, everything was destroyed...




Also, where can I place the cementary? Doesn't it lower land value and growth? I want to stick in the corner since I don't care for it.

Lastly, can I put office buildings near industrial zones or what? Are they yellow or blue?

Replacing low with high density is indeed done like that. There is no direct upgrade and I would advise doing it in bits so you dont force relocate your entire population at once.

I don't know if a cemetery lowers land value but that is no big concern either way, before you require high land value you will be getting rid of your cemeteries anyway and replacing them with Crematoriums.

Office buildings are counted as Industry but with the key difference that they do not produce goods and so cannot supply your commerce.

As for location, they can be build anywhere but they make a convenient sound barrier between residential and commerce/industry if you like to build those close to your residential.


Guess I'll start again and disable "autosave" mod, fuck...


https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Bisu-Fan
Profile Joined January 2010
Russian Federation3332 Posts
April 04 2015 16:04 GMT
#231
On March 30 2015 17:44 Torte de Lini wrote:
[*] Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.


Does right-click not work?
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-05 18:25:42
April 05 2015 18:24 GMT
#232
Getting the hang of cities so far. It's a bit easier than SC4 and I'm not fan of the emphasis of roads and such but I can see the appeal.

Right now, I just dominated the first half of the first map. I just unlocked high density commercial, offices, districts and high density residential.

Should I go about converting my city to everything "high" or?. I am also having trouble keeping up with electricity as I built a dam and it doesn't feel like it's giving much output of electricity.

I also made my first district of farming (it says fertile lands), but nothing really happening.

[image loading]
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands21741 Posts
April 05 2015 18:34 GMT
#233
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.
It ignores such insignificant forces as time, entropy, and death
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2015-04-05 18:36:49
April 05 2015 18:35 GMT
#234
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.
Who called in the fleet?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-05 18:51:24
April 05 2015 18:50 GMT
#235
On April 06 2015 03:35 Millitron wrote:
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.


Yeah, I set it to agriculture, I was just seeing what was the point of doing districts as they didn't have it in SC4. It feels out of place to do it though.

Had no idea about that, maybe I'll just remove agriculture altogether

On April 06 2015 03:34 Gorsameth wrote:
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.


I mean, typically, you want to largest and greatest city ever; so converting would be smart though, no?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands21741 Posts
April 05 2015 18:58 GMT
#236
On April 06 2015 03:50 Torte de Lini wrote:
Show nested quote +
On April 06 2015 03:35 Millitron wrote:
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.


Yeah, I set it to agriculture, I was just seeing what was the point of doing districts as they didn't have it in SC4. It feels out of place to do it though.

Had no idea about that, maybe I'll just remove agriculture altogether

Show nested quote +
On April 06 2015 03:34 Gorsameth wrote:
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.


I mean, typically, you want to largest and greatest city ever; so converting would be smart though, no?

Converting to high density gives you more people in less space so if that is your goal then yes you should convert.
Do it in bits tho since you cant directly upgrade and people will leave your town because of it (and then move back in quickly after).

The size of the map, even without all 25 tiles unlocked is such that you can build great and beautiful cities with low density housing so its up to your preference.

As for the Industry.
Yes specialized industry cannot level up and as such use a ton of uneducated workers. They provide raw materials for your other industry tho, preventing it from having to be imported. You can make a city work just fine without them if you want tho.
How to deal with the education issue is by having not enough space for everyone to study or by simply having so many people that you have enough uneducated, I haven't noticed any real effect to having high unemployment.
It ignores such insignificant forces as time, entropy, and death
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2015-04-05 20:24:50
April 05 2015 20:21 GMT
#237
On April 06 2015 03:50 Torte de Lini wrote:
Show nested quote +
On April 06 2015 03:35 Millitron wrote:
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.


Yeah, I set it to agriculture, I was just seeing what was the point of doing districts as they didn't have it in SC4. It feels out of place to do it though.

Had no idea about that, maybe I'll just remove agriculture altogether

Show nested quote +
On April 06 2015 03:34 Gorsameth wrote:
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.


I mean, typically, you want to largest and greatest city ever; so converting would be smart though, no?


High density adds population but not much else. Low density produce more tax for the amount of service they require. As long as land it not a problem I go mostly low density with some high density mixed in to drive up demands.

One note though: you probably want direct connection to high way for all your industry zones, without mingle with other traffic. Elevated road is great at that. Otherwise all the trucks will jam up your road really bad.
I'm not an otaku, I'm a specialist.
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2015-04-06 13:47:47
April 06 2015 13:47 GMT
#238
Paradox should really have a alternative option to mass plant fauna and flora.

edit: Colossal Order rather
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 06 2015 14:11 GMT
#239
Ok so all my save are being corruptedd by some mods, I got rekt, lost my cities, one with 400k, the other with 350k ;(
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 14:16 GMT
#240
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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