• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:24
CEST 09:24
KST 16:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14730 users

Cities: Skylines - Page 12

Forum Index > General Games
Post a Reply
Prev 1 10 11 12 13 14 18 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 30 2015 19:46 GMT
#221
On March 31 2015 04:43 Torte de Lini wrote:
Show nested quote +
On March 31 2015 03:32 Millitron wrote:
On March 31 2015 02:38 Torte de Lini wrote:
On March 31 2015 02:35 skyR wrote:
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly

That's not how they work though. They do not work by area of effect, so why should it show one?


A certain range of happiness is instilled when the building is placed, I would say there is some area of effect, even if it ends up being based on roads and location.


That is shown when you place the building if you look at the roads.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kaztah
Profile Joined September 2010
Norway1221 Posts
April 01 2015 08:34 GMT
#222
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.

I speak fluent sarcasm.
5c0rp10n
Profile Joined September 2010
Germany342 Posts
April 01 2015 09:32 GMT
#223
I bought the game on release too and i really like it. The only thing i hate is my lack of creativity. Thats why i much more like to look at cities built by others. i never get tired browsing cities: skylines reddit.
| NaNiwa | CJ`herO |
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9799 Posts
April 01 2015 09:56 GMT
#224
On April 01 2015 17:34 kaztah wrote:
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.



I have exactly the same problem. I've started like 7-8 cities now and never got them to the stage where they can be called a city.
RIP Meatloaf <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 01 2015 13:32 GMT
#225
On April 01 2015 18:56 Jockmcplop wrote:
Show nested quote +
On April 01 2015 17:34 kaztah wrote:
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.



I have exactly the same problem. I've started like 7-8 cities now and never got them to the stage where they can be called a city.

That has more to do with the standard maps for the game, which are all very bland. Download a few of the custom made maps with some interesting features and try to build around those. The game is at its best when you have to plan around stuff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
April 03 2015 00:43 GMT
#226
On April 01 2015 22:32 Plansix wrote:
Show nested quote +
On April 01 2015 18:56 Jockmcplop wrote:
On April 01 2015 17:34 kaztah wrote:
You can see the green line when you plant down a building what area it covers. I thought that was pretty obvious. It also makes completely more sense that you have to have roads for it to cover areas. It makes planning way better actually, since you can have roads only service cars can use etc.

I'm really awful at games like these, but I'm having a lot of fun watching my city grow. All my stats are pretty great, but the aesthetics are nothing compared to what others create. My other problem is that I'm so easily annoyed at certain aspects of whatever I built, so I just start over instead of maybe fixing it later with money.

I think I got to plan out certain things, like that hexagon city earlier. Stuff like that is just way cooler than whatever I make.



I have exactly the same problem. I've started like 7-8 cities now and never got them to the stage where they can be called a city.

That has more to do with the standard maps for the game, which are all very bland. Download a few of the custom made maps with some interesting features and try to build around those. The game is at its best when you have to plan around stuff.


Any recommendations? I've been thinking of starting over properly now that I've tried a couple of cities and got an idea of what I'm doing and better maps would be much welcomed.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 03 2015 02:47 GMT
#227
mess around with the editor. i edited a map so i can have areas dedicated for oil, ore, forest, farm, and a 1600w dam.
age: 84 | location: california | sex: 잘함
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 04 2015 13:17 GMT
#228
How do you go from low density zones to high density zones?

I literally just destroyed my entire city by zoning low, then dezoning it to high while paused.

When I unpaused, everything was destroyed...




Also, where can I place the cementary? Doesn't it lower land value and growth? I want to stick in the corner since I don't care for it.

Lastly, can I put office buildings near industrial zones or what? Are they yellow or blue?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 04 2015 13:23 GMT
#229
On April 04 2015 22:17 Torte de Lini wrote:
How do you go from low density zones to high density zones?

I literally just destroyed my entire city by zoning low, then dezoning it to high while paused.

When I unpaused, everything was destroyed...




Also, where can I place the cementary? Doesn't it lower land value and growth? I want to stick in the corner since I don't care for it.

Lastly, can I put office buildings near industrial zones or what? Are they yellow or blue?

Replacing low with high density is indeed done like that. There is no direct upgrade and I would advise doing it in bits so you dont force relocate your entire population at once.

I don't know if a cemetery lowers land value but that is no big concern either way, before you require high land value you will be getting rid of your cemeteries anyway and replacing them with Crematoriums.

Office buildings are counted as Industry but with the key difference that they do not produce goods and so cannot supply your commerce.

As for location, they can be build anywhere but they make a convenient sound barrier between residential and commerce/industry if you like to build those close to your residential.
It ignores such insignificant forces as time, entropy, and death
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-04 14:13:31
April 04 2015 14:13 GMT
#230
On April 04 2015 22:23 Gorsameth wrote:
Show nested quote +
On April 04 2015 22:17 Torte de Lini wrote:
How do you go from low density zones to high density zones?

I literally just destroyed my entire city by zoning low, then dezoning it to high while paused.

When I unpaused, everything was destroyed...




Also, where can I place the cementary? Doesn't it lower land value and growth? I want to stick in the corner since I don't care for it.

Lastly, can I put office buildings near industrial zones or what? Are they yellow or blue?

Replacing low with high density is indeed done like that. There is no direct upgrade and I would advise doing it in bits so you dont force relocate your entire population at once.

I don't know if a cemetery lowers land value but that is no big concern either way, before you require high land value you will be getting rid of your cemeteries anyway and replacing them with Crematoriums.

Office buildings are counted as Industry but with the key difference that they do not produce goods and so cannot supply your commerce.

As for location, they can be build anywhere but they make a convenient sound barrier between residential and commerce/industry if you like to build those close to your residential.


Guess I'll start again and disable "autosave" mod, fuck...


https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Bisu-Fan
Profile Joined January 2010
Russian Federation3338 Posts
April 04 2015 16:04 GMT
#231
On March 30 2015 17:44 Torte de Lini wrote:
[*] Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.


Does right-click not work?
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-05 18:25:42
April 05 2015 18:24 GMT
#232
Getting the hang of cities so far. It's a bit easier than SC4 and I'm not fan of the emphasis of roads and such but I can see the appeal.

Right now, I just dominated the first half of the first map. I just unlocked high density commercial, offices, districts and high density residential.

Should I go about converting my city to everything "high" or?. I am also having trouble keeping up with electricity as I built a dam and it doesn't feel like it's giving much output of electricity.

I also made my first district of farming (it says fertile lands), but nothing really happening.

[image loading]
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 05 2015 18:34 GMT
#233
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.
It ignores such insignificant forces as time, entropy, and death
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2015-04-05 18:36:49
April 05 2015 18:35 GMT
#234
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.
Who called in the fleet?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-05 18:51:24
April 05 2015 18:50 GMT
#235
On April 06 2015 03:35 Millitron wrote:
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.


Yeah, I set it to agriculture, I was just seeing what was the point of doing districts as they didn't have it in SC4. It feels out of place to do it though.

Had no idea about that, maybe I'll just remove agriculture altogether

On April 06 2015 03:34 Gorsameth wrote:
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.


I mean, typically, you want to largest and greatest city ever; so converting would be smart though, no?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 05 2015 18:58 GMT
#236
On April 06 2015 03:50 Torte de Lini wrote:
Show nested quote +
On April 06 2015 03:35 Millitron wrote:
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.


Yeah, I set it to agriculture, I was just seeing what was the point of doing districts as they didn't have it in SC4. It feels out of place to do it though.

Had no idea about that, maybe I'll just remove agriculture altogether

Show nested quote +
On April 06 2015 03:34 Gorsameth wrote:
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.


I mean, typically, you want to largest and greatest city ever; so converting would be smart though, no?

Converting to high density gives you more people in less space so if that is your goal then yes you should convert.
Do it in bits tho since you cant directly upgrade and people will leave your town because of it (and then move back in quickly after).

The size of the map, even without all 25 tiles unlocked is such that you can build great and beautiful cities with low density housing so its up to your preference.

As for the Industry.
Yes specialized industry cannot level up and as such use a ton of uneducated workers. They provide raw materials for your other industry tho, preventing it from having to be imported. You can make a city work just fine without them if you want tho.
How to deal with the education issue is by having not enough space for everyone to study or by simply having so many people that you have enough uneducated, I haven't noticed any real effect to having high unemployment.
It ignores such insignificant forces as time, entropy, and death
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2015-04-05 20:24:50
April 05 2015 20:21 GMT
#237
On April 06 2015 03:50 Torte de Lini wrote:
Show nested quote +
On April 06 2015 03:35 Millitron wrote:
Did you set that district to be an agriculture district? If you didn't, they'll just keep making traditional industry.

Another problem with the resource-gathering industries is that they require mostly uneducated workers. Meaning as your city grows, it becomes harder and harder to keep them working.


Yeah, I set it to agriculture, I was just seeing what was the point of doing districts as they didn't have it in SC4. It feels out of place to do it though.

Had no idea about that, maybe I'll just remove agriculture altogether

Show nested quote +
On April 06 2015 03:34 Gorsameth wrote:
You can convert but its not needed, its entirely up to your preference.

Your dam isn't producing much because its small. Dam output is based on the amount of water behind it. Damming a deep and wide river will produce a lot of power while a narrow/shallow river will give very little.
The default map 'Islands' has a deep ravine for example that produces insane amounts of power with a dam.

Your farming area is probably not filling up because there is no industry demand. As your town grows and demand is created it should fill up. (don't forget Offices count for your industry demand so it could be a while before you see farms pop up.


I mean, typically, you want to largest and greatest city ever; so converting would be smart though, no?


High density adds population but not much else. Low density produce more tax for the amount of service they require. As long as land it not a problem I go mostly low density with some high density mixed in to drive up demands.

One note though: you probably want direct connection to high way for all your industry zones, without mingle with other traffic. Elevated road is great at that. Otherwise all the trucks will jam up your road really bad.
I'm not an otaku, I'm a specialist.
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2015-04-06 13:47:47
April 06 2015 13:47 GMT
#238
Paradox should really have a alternative option to mass plant fauna and flora.

edit: Colossal Order rather
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 06 2015 14:11 GMT
#239
Ok so all my save are being corruptedd by some mods, I got rekt, lost my cities, one with 400k, the other with 350k ;(
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 14:16 GMT
#240
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 10 11 12 13 14 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 204
StarCraft: Brood War
BeSt 1030
Pusan 218
ggaemo 158
Nal_rA 105
Bale 18
Killer 1
League of Legends
JimRising 633
Counter-Strike
shoxiejesuss31
Super Smash Bros
C9.Mang0172
Heroes of the Storm
Khaldor132
Other Games
summit1g13993
WinterStarcraft490
ceh9278
Organizations
Counter-Strike
PGL4676
Other Games
BasetradeTV153
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1154
• Stunt406
Upcoming Events
Afreeca Starleague
2h 36m
Wardi Open
3h 36m
Replay Cast
16h 36m
Sparkling Tuna Cup
1d 2h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.