• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:50
CEST 20:50
KST 03:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris48Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me) Maestros of the Game: Week 1/Play-in Preview Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BW General Discussion Pros React To: herO's Baffling Game BSL Polish World Championship 2025 20-21 September
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0 [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1212 users

Cities: Skylines - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 18 Next All
Xapti
Profile Joined April 2010
Canada2473 Posts
March 25 2015 05:43 GMT
#201
On March 25 2015 07:03 Gorsameth wrote:
To be fair I think a lot of people overuse 6 lane 1-way roads. You need a very good reason to use it imo when a 2-way will probably work just as well. 1-way roads are imo best used as small 2 lane local roads feeding directly to industry buildings and as a 6 lane (tho I would prefer something like 3-4 if they existed) to collect the small local roads, since traffic lights on a 1-way road give more green light time to the lane.

6 lane one ways are indeed probably overused, but the only one-way alternative that gives building access is just 2 lane. I'm pretty sure that the 6 lane two ways give a bit more traffic light intersections, so that can be relevant in certain scenarios (not that traffic lights are necessarily a problem, especially when one has 6 lanes to work with.)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 25 2015 10:34 GMT
#202
Ok, bought it 2 days ago, already at 15h, this game is somewhat addictive.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
March 26 2015 17:18 GMT
#203
The game literally has become traffic sim at this stage lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2015-03-28 21:54:39
March 28 2015 21:54 GMT
#204
On March 27 2015 02:18 BurningSera wrote:
The game literally has become traffic sim at this stage lol


Yeah... you end up creating monsters like
[image loading]
I'm not an otaku, I'm a specialist.
DannyJ
Profile Joined March 2010
United States5110 Posts
March 30 2015 06:15 GMT
#205
What exactly is the point of tourism in this game other than adding more traffic? It certainly isn't profitable in the slightest.

Anywho, I could just watch 1s person POVs of trucks coming into my city for hours.

She's getting pretty big!

+ Show Spoiler +
[image loading]
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-03-30 08:45:05
March 30 2015 08:44 GMT
#206
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
March 30 2015 11:41 GMT
#207
On March 30 2015 17:44 Torte de Lini wrote:

Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Doesn't it snap both direction and position for you? Mine seem to only place at discrete intervals and tend to want to go in straight specific directions when I'm using straight roads...although for some reason it sometimes seems inconsistent.


In any case I'm just suffering massive traffic issues. I've managed to deal with some of it but its honestly a nightmare trying to figure out how to manipulate the AI to actually use specific road setups appropriately and not all just queue in one lane of a six-lane road. >_>

At least I managed to figure out how to cut SOME of it down by directing lorries directly into the industrial zone. And I managed to figure out how to make a hydroelectric dam work properly.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
ragz_gt
Profile Blog Joined April 2012
9172 Posts
March 30 2015 14:00 GMT
#208
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.
I'm not an otaku, I'm a specialist.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 30 2015 14:10 GMT
#209
On March 30 2015 23:00 ragz_gt wrote:
Show nested quote +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.


http://imgur.com/a/SBm7t

Visual guide for the roads thing.
(╯°□°)╯︵ ┻━┻
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 30 2015 14:44 GMT
#210
I suppose the most effective marketing is creating a game that people like and want to play? I keep hearing about this game to the point that I want to play it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
QuanticHawk
Profile Blog Joined May 2007
United States32073 Posts
March 30 2015 15:00 GMT
#211
On March 30 2015 23:44 Grumbels wrote:
I suppose the most effective marketing is creating a game that people like and want to play? I keep hearing about this game to the point that I want to play it.

I've always been amazed at how word of mouth works with nerds like us. I've seen zero marketing for this game aside from seeing something on steam, and I don't know if that is something they pay for on top of being able to have their games on steam?

I wonder if that is just my own bias from being a dork myself or what
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 30 2015 16:54 GMT
#212
On March 30 2015 23:10 ticklishmusic wrote:
Show nested quote +
On March 30 2015 23:00 ragz_gt wrote:
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.


http://imgur.com/a/SBm7t

Visual guide for the roads thing.


This makes it even less appealing when you have to do perform 10 tasks for a simple imitation
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 30 2015 17:07 GMT
#213
On March 24 2015 21:13 Xapti wrote:
Show nested quote +
On March 24 2015 13:35 pachi wrote:
Park Comparison chart from reddit: http://imgur.com/a/XByGU#0

Man, I knew (highly suspected) those botanical gardens weren't worth it (still like 16 times better than a stadium though). How could developers fail so hard at simple balance? Look at "plaza with picnic tables"—it's worse in every single way than a freaking playground but costs an assload more to both build an upkeep. Seriously? Balance aside, how the hell does it cost so much to make an maintain a slab of concrete with some tables? This really bothers me! What's going on in the developer's heads?

Personally, I would just want the comparison to show estimated upkeep costs vs happiness multiplied by area, rather than including the construction cost at all (this isn't Starcraft). or having the area and entertainment in separate efficiency columns.

It's possible that tourism is affected differently and isn't taken into account here.
What fun is it being cool if you can’t wear a sombrero?
Millitron
Profile Blog Joined August 2010
United States2611 Posts
March 30 2015 17:31 GMT
#214
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.
Who called in the fleet?
skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2015-03-30 17:36:14
March 30 2015 17:35 GMT
#215
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 30 2015 17:38 GMT
#216
On March 31 2015 02:35 skyR wrote:
Show nested quote +
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]

The problem is that isn't how they work. They work in relation to the roads and their ability to get to and from locations. An AOE would be misleading.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 30 2015 17:38 GMT
#217
On March 31 2015 02:35 skyR wrote:
Show nested quote +
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-03-30 17:54:24
March 30 2015 17:52 GMT
#218
On March 31 2015 01:54 Torte de Lini wrote:
Show nested quote +
On March 30 2015 23:10 ticklishmusic wrote:
On March 30 2015 23:00 ragz_gt wrote:
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.


http://imgur.com/a/SBm7t

Visual guide for the roads thing.


This makes it even less appealing when you have to do perform 10 tasks for a simple imitation


Eh, it could be better. Still, the guide really breaks it down into step by step-- do it once or twice and you can do it very quickly. Feels pretty satisfying when you finish and can say "I made dis".

Hopping on the services thing, I've said it before but oh god I wish you could set the area a building serviced. I don't need a fire station in a residential zone answering a call on the other side of the map in my industrial district... It causes a ton of traffic and by the time it gets here half the district has burned down.
(╯°□°)╯︵ ┻━┻
Millitron
Profile Blog Joined August 2010
United States2611 Posts
March 30 2015 18:32 GMT
#219
On March 31 2015 02:38 Torte de Lini wrote:
Show nested quote +
On March 31 2015 02:35 skyR wrote:
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly

That's not how they work though. They do not work by area of effect, so why should it show one?
Who called in the fleet?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 30 2015 19:43 GMT
#220
On March 31 2015 03:32 Millitron wrote:
Show nested quote +
On March 31 2015 02:38 Torte de Lini wrote:
On March 31 2015 02:35 skyR wrote:
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly

That's not how they work though. They do not work by area of effect, so why should it show one?


A certain range of happiness is instilled when the building is placed, I would say there is some area of effect, even if it ends up being based on roads and location.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 9 10 11 12 13 18 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
17:00
Group Stage - Group B
Serral vs ZounLIVE!
Ryung vs ByuN
ComeBackTV 1042
SteadfastSC742
IndyStarCraft 212
BRAT_OK 105
Rex104
EnkiAlexander 67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 742
IndyStarCraft 212
BRAT_OK 105
Rex 104
ProTech101
JuggernautJason52
MindelVK 26
Livibee 25
StarCraft: Brood War
Britney 29978
Mong 203
Dewaltoss 95
Bonyth 71
Hyun 58
Backho 32
sSak 26
scan(afreeca) 17
Sacsri 16
IntoTheRainbow 14
Dota 2
The International38261
Gorgc14506
qojqva1200
Fuzer 266
Counter-Strike
fl0m3874
olofmeister1580
Heroes of the Storm
Liquid`Hasu155
Khaldor123
Other Games
FrodaN1892
Grubby1311
Sick245
JimRising 197
Hui .188
ToD154
C9.Mang0145
Trikslyr135
SortOf126
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 23
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV319
League of Legends
• Nemesis4061
• TFBlade566
Other Games
• imaqtpie729
• Shiphtur203
Upcoming Events
BSL Team Wars
11m
Team Bonyth vs Team Dewalt
CranKy Ducklings
15h 11m
RSL Revival
15h 11m
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
19h 11m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
22h 11m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
23h 11m
OSC
1d 3h
RSL Revival
1d 15h
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 22h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
2 days
Team Hawk vs Team Sziky
[ Show More ]
Sparkling Tuna Cup
2 days
Monday Night Weeklies
2 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.