• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:31
CEST 01:31
KST 08:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea Pros React To: JaeDong vs Queen BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1681 users

Cities: Skylines - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 18 Next All
Xapti
Profile Joined April 2010
Canada2473 Posts
March 25 2015 05:43 GMT
#201
On March 25 2015 07:03 Gorsameth wrote:
To be fair I think a lot of people overuse 6 lane 1-way roads. You need a very good reason to use it imo when a 2-way will probably work just as well. 1-way roads are imo best used as small 2 lane local roads feeding directly to industry buildings and as a 6 lane (tho I would prefer something like 3-4 if they existed) to collect the small local roads, since traffic lights on a 1-way road give more green light time to the lane.

6 lane one ways are indeed probably overused, but the only one-way alternative that gives building access is just 2 lane. I'm pretty sure that the 6 lane two ways give a bit more traffic light intersections, so that can be relevant in certain scenarios (not that traffic lights are necessarily a problem, especially when one has 6 lanes to work with.)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 25 2015 10:34 GMT
#202
Ok, bought it 2 days ago, already at 15h, this game is somewhat addictive.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
March 26 2015 17:18 GMT
#203
The game literally has become traffic sim at this stage lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2015-03-28 21:54:39
March 28 2015 21:54 GMT
#204
On March 27 2015 02:18 BurningSera wrote:
The game literally has become traffic sim at this stage lol


Yeah... you end up creating monsters like
[image loading]
I'm not an otaku, I'm a specialist.
DannyJ
Profile Joined March 2010
United States5110 Posts
March 30 2015 06:15 GMT
#205
What exactly is the point of tourism in this game other than adding more traffic? It certainly isn't profitable in the slightest.

Anywho, I could just watch 1s person POVs of trucks coming into my city for hours.

She's getting pretty big!

+ Show Spoiler +
[image loading]
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-03-30 08:45:05
March 30 2015 08:44 GMT
#206
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
March 30 2015 11:41 GMT
#207
On March 30 2015 17:44 Torte de Lini wrote:

Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Doesn't it snap both direction and position for you? Mine seem to only place at discrete intervals and tend to want to go in straight specific directions when I'm using straight roads...although for some reason it sometimes seems inconsistent.


In any case I'm just suffering massive traffic issues. I've managed to deal with some of it but its honestly a nightmare trying to figure out how to manipulate the AI to actually use specific road setups appropriately and not all just queue in one lane of a six-lane road. >_>

At least I managed to figure out how to cut SOME of it down by directing lorries directly into the industrial zone. And I managed to figure out how to make a hydroelectric dam work properly.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
ragz_gt
Profile Blog Joined April 2012
9172 Posts
March 30 2015 14:00 GMT
#208
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.
I'm not an otaku, I'm a specialist.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 30 2015 14:10 GMT
#209
On March 30 2015 23:00 ragz_gt wrote:
Show nested quote +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.


http://imgur.com/a/SBm7t

Visual guide for the roads thing.
(╯°□°)╯︵ ┻━┻
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 30 2015 14:44 GMT
#210
I suppose the most effective marketing is creating a game that people like and want to play? I keep hearing about this game to the point that I want to play it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
March 30 2015 15:00 GMT
#211
On March 30 2015 23:44 Grumbels wrote:
I suppose the most effective marketing is creating a game that people like and want to play? I keep hearing about this game to the point that I want to play it.

I've always been amazed at how word of mouth works with nerds like us. I've seen zero marketing for this game aside from seeing something on steam, and I don't know if that is something they pay for on top of being able to have their games on steam?

I wonder if that is just my own bias from being a dork myself or what
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 30 2015 16:54 GMT
#212
On March 30 2015 23:10 ticklishmusic wrote:
Show nested quote +
On March 30 2015 23:00 ragz_gt wrote:
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.


http://imgur.com/a/SBm7t

Visual guide for the roads thing.


This makes it even less appealing when you have to do perform 10 tasks for a simple imitation
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 30 2015 17:07 GMT
#213
On March 24 2015 21:13 Xapti wrote:
Show nested quote +
On March 24 2015 13:35 pachi wrote:
Park Comparison chart from reddit: http://imgur.com/a/XByGU#0

Man, I knew (highly suspected) those botanical gardens weren't worth it (still like 16 times better than a stadium though). How could developers fail so hard at simple balance? Look at "plaza with picnic tables"—it's worse in every single way than a freaking playground but costs an assload more to both build an upkeep. Seriously? Balance aside, how the hell does it cost so much to make an maintain a slab of concrete with some tables? This really bothers me! What's going on in the developer's heads?

Personally, I would just want the comparison to show estimated upkeep costs vs happiness multiplied by area, rather than including the construction cost at all (this isn't Starcraft). or having the area and entertainment in separate efficiency columns.

It's possible that tourism is affected differently and isn't taken into account here.
What fun is it being cool if you can’t wear a sombrero?
Millitron
Profile Blog Joined August 2010
United States2611 Posts
March 30 2015 17:31 GMT
#214
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.
Who called in the fleet?
skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2015-03-30 17:36:14
March 30 2015 17:35 GMT
#215
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 30 2015 17:38 GMT
#216
On March 31 2015 02:35 skyR wrote:
Show nested quote +
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]

The problem is that isn't how they work. They work in relation to the roads and their ability to get to and from locations. An AOE would be misleading.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 30 2015 17:38 GMT
#217
On March 31 2015 02:35 skyR wrote:
Show nested quote +
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-03-30 17:54:24
March 30 2015 17:52 GMT
#218
On March 31 2015 01:54 Torte de Lini wrote:
Show nested quote +
On March 30 2015 23:10 ticklishmusic wrote:
On March 30 2015 23:00 ragz_gt wrote:
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.


To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.

The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.


http://imgur.com/a/SBm7t

Visual guide for the roads thing.


This makes it even less appealing when you have to do perform 10 tasks for a simple imitation


Eh, it could be better. Still, the guide really breaks it down into step by step-- do it once or twice and you can do it very quickly. Feels pretty satisfying when you finish and can say "I made dis".

Hopping on the services thing, I've said it before but oh god I wish you could set the area a building serviced. I don't need a fire station in a residential zone answering a call on the other side of the map in my industrial district... It causes a ton of traffic and by the time it gets here half the district has burned down.
(╯°□°)╯︵ ┻━┻
Millitron
Profile Blog Joined August 2010
United States2611 Posts
March 30 2015 18:32 GMT
#219
On March 31 2015 02:38 Torte de Lini wrote:
Show nested quote +
On March 31 2015 02:35 skyR wrote:
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly

That's not how they work though. They do not work by area of effect, so why should it show one?
Who called in the fleet?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 30 2015 19:43 GMT
#220
On March 31 2015 03:32 Millitron wrote:
Show nested quote +
On March 31 2015 02:38 Torte de Lini wrote:
On March 31 2015 02:35 skyR wrote:
On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +
On March 30 2015 17:44 Torte de Lini wrote:
Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:

  • I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.

  • Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.

  • Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.

  • Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.


Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.

They do. Roads that are within range turn green while placing the building.


He's talking about this:

[image loading]


Yes exactly

That's not how they work though. They do not work by area of effect, so why should it show one?


A certain range of happiness is instilled when the building is placed, I would say there is some area of effect, even if it ends up being based on roads and location.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 9 10 11 12 13 18 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 106
StarCraft: Brood War
Britney 11559
NaDa 17
Dota 2
capcasts74
League of Legends
tarik_tv3301
JimRising 467
Super Smash Bros
Westballz21
Other Games
summit1g7089
Grubby2867
ToD183
ViBE85
Organizations
Other Games
gamesdonequick1437
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 100
• davetesta51
• HeavenSC 44
• musti20045 27
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen49
League of Legends
• Doublelift5212
Other Games
• Scarra1212
• imaqtpie895
Upcoming Events
RSL Revival
7h 29m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
14h 29m
BSL
19h 29m
Afreeca Starleague
1d 10h
Wardi Open
1d 10h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
[ Show More ]
Replay Cast
6 days
CranKy Ducklings
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.