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On March 25 2015 07:03 Gorsameth wrote: To be fair I think a lot of people overuse 6 lane 1-way roads. You need a very good reason to use it imo when a 2-way will probably work just as well. 1-way roads are imo best used as small 2 lane local roads feeding directly to industry buildings and as a 6 lane (tho I would prefer something like 3-4 if they existed) to collect the small local roads, since traffic lights on a 1-way road give more green light time to the lane. 6 lane one ways are indeed probably overused, but the only one-way alternative that gives building access is just 2 lane. I'm pretty sure that the 6 lane two ways give a bit more traffic light intersections, so that can be relevant in certain scenarios (not that traffic lights are necessarily a problem, especially when one has 6 lanes to work with.)
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Ok, bought it 2 days ago, already at 15h, this game is somewhat addictive.
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The game literally has become traffic sim at this stage lol
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On March 27 2015 02:18 BurningSera wrote: The game literally has become traffic sim at this stage lol
Yeah... you end up creating monsters like
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What exactly is the point of tourism in this game other than adding more traffic? It certainly isn't profitable in the slightest.
Anywho, I could just watch 1s person POVs of trucks coming into my city for hours.
She's getting pretty big!
+ Show Spoiler +
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Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now:
- I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.
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On March 30 2015 17:44 Torte de Lini wrote:
Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Doesn't it snap both direction and position for you? Mine seem to only place at discrete intervals and tend to want to go in straight specific directions when I'm using straight roads...although for some reason it sometimes seems inconsistent.
In any case I'm just suffering massive traffic issues. I've managed to deal with some of it but its honestly a nightmare trying to figure out how to manipulate the AI to actually use specific road setups appropriately and not all just queue in one lane of a six-lane road. >_>
At least I managed to figure out how to cut SOME of it down by directing lorries directly into the industrial zone. And I managed to figure out how to make a hydroelectric dam work properly.
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On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered.
To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff.
The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.
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On March 30 2015 23:00 ragz_gt wrote:Show nested quote +On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff. The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway.
http://imgur.com/a/SBm7t
Visual guide for the roads thing.
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I suppose the most effective marketing is creating a game that people like and want to play? I keep hearing about this game to the point that I want to play it.
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On March 30 2015 23:44 Grumbels wrote:I suppose the most effective marketing is creating a game that people like and want to play? I keep hearing about this game to the point that I want to play it.  I've always been amazed at how word of mouth works with nerds like us. I've seen zero marketing for this game aside from seeing something on steam, and I don't know if that is something they pay for on top of being able to have their games on steam?
I wonder if that is just my own bias from being a dork myself or what
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On March 30 2015 23:10 ticklishmusic wrote:Show nested quote +On March 30 2015 23:00 ragz_gt wrote:On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff. The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway. http://imgur.com/a/SBm7tVisual guide for the roads thing.
This makes it even less appealing when you have to do perform 10 tasks for a simple imitation
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GrandInquisitor
New York City13113 Posts
On March 24 2015 21:13 Xapti wrote:Man, I knew (highly suspected) those botanical gardens weren't worth it (still like 16 times better than a stadium though). How could developers fail so hard at simple balance? Look at "plaza with picnic tables"—it's worse in every single way than a freaking playground but costs an assload more to both build an upkeep. Seriously? Balance aside, how the hell does it cost so much to make an maintain a slab of concrete with some tables? This really bothers me! What's going on in the developer's heads? Personally, I would just want the comparison to show estimated upkeep costs vs happiness multiplied by area, rather than including the construction cost at all (this isn't Starcraft). or having the area and entertainment in separate efficiency columns. It's possible that tourism is affected differently and isn't taken into account here.
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On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. They do. Roads that are within range turn green while placing the building.
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On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. They do. Roads that are within range turn green while placing the building.
He's talking about this:
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On March 31 2015 02:35 skyR wrote:Show nested quote +On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. They do. Roads that are within range turn green while placing the building. He's talking about this: ![[image loading]](http://www.primagames.com/media/files/simcity-eguide/07-017.jpg) The problem is that isn't how they work. They work in relation to the roads and their ability to get to and from locations. An AOE would be misleading.
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On March 31 2015 02:35 skyR wrote:Show nested quote +On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. They do. Roads that are within range turn green while placing the building. He's talking about this: ![[image loading]](http://www.primagames.com/media/files/simcity-eguide/07-017.jpg)
Yes exactly
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On March 31 2015 01:54 Torte de Lini wrote:Show nested quote +On March 30 2015 23:10 ticklishmusic wrote:On March 30 2015 23:00 ragz_gt wrote:On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. To make parallel road you make a perpendicular road to use as a guide, then remove it later. Same way you can make 45 angle road, center a roadabout and a ton of other stuff. The UI is very clunky, but you get used to it after a while (not that it ever stop being annoying, like modify a public trans route). Most of the time in game you are spent planning on road structure and how to funnel everything to highway. http://imgur.com/a/SBm7tVisual guide for the roads thing. This makes it even less appealing when you have to do perform 10 tasks for a simple imitation
Eh, it could be better. Still, the guide really breaks it down into step by step-- do it once or twice and you can do it very quickly. Feels pretty satisfying when you finish and can say "I made dis".
Hopping on the services thing, I've said it before but oh god I wish you could set the area a building serviced. I don't need a fire station in a residential zone answering a call on the other side of the map in my industrial district... It causes a ton of traffic and by the time it gets here half the district has burned down.
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On March 31 2015 02:38 Torte de Lini wrote:Show nested quote +On March 31 2015 02:35 skyR wrote:On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. They do. Roads that are within range turn green while placing the building. He's talking about this: ![[image loading]](http://www.primagames.com/media/files/simcity-eguide/07-017.jpg) Yes exactly That's not how they work though. They do not work by area of effect, so why should it show one?
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On March 31 2015 03:32 Millitron wrote:Show nested quote +On March 31 2015 02:38 Torte de Lini wrote:On March 31 2015 02:35 skyR wrote:On March 31 2015 02:31 Millitron wrote:+ Show Spoiler +On March 30 2015 17:44 Torte de Lini wrote:Just started playing, played a shitload of Sim City 4, so maybe I'm bitter, but these are the things I can't stand right now: - I hate how hospitals and fire stations don't have AOE displays, but work depending on your roads and shit. It works planning and spreading out your areas a massive nuisance.
- Why does Zoning Suck? In SC4, you would make large zone areas and the roads would start themselves so that everyone had road access. Not in this game.
- Small thing, but when I click on a road, I wish it didn't assume I want to make another road after. Always gotta press ESC just to cancel another construction of road.
- Any way to make roads parallel? I'm trying to line them up perfectly so squares touches other squares when I create two parallel roads, but I always miss or the game makes open spaces between two streets which I don't want.
Other than that, I enjoy the game for what it is, a different take on the City Simulation genre, I think a lot of what they did was take SC4 and went further and focused on what really mattered. They do. Roads that are within range turn green while placing the building. He's talking about this: ![[image loading]](http://www.primagames.com/media/files/simcity-eguide/07-017.jpg) Yes exactly That's not how they work though. They do not work by area of effect, so why should it show one?
A certain range of happiness is instilled when the building is placed, I would say there is some area of effect, even if it ends up being based on roads and location.
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