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Cities: Skylines - Page 9

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jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-03-18 18:30:34
March 18 2015 18:30 GMT
#161
the game itself is one thing, i spent hours building/customizing a map instead of playing yesterday.
map maker is awesome.
age: 84 | location: california | sex: 잘함
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-03-20 16:19:30
March 20 2015 16:19 GMT
#162
Installed the patch. Oh man it's nice seeing that blue commercial demand bar again.
What fun is it being cool if you can’t wear a sombrero?
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
March 20 2015 17:10 GMT
#163
This game is just a monster-timekiller
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Disregard
Profile Blog Joined March 2007
China10252 Posts
March 21 2015 07:58 GMT
#164
Utilizing the district tool to create specific streets with rules is a great find.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
March 21 2015 12:03 GMT
#165
This is such a lovely game, having a blast with it. I love being able to make roads the way I want, makes for interesting and creative cities. It's such a refreshing game and I haven't been addicted to something like it in quite a while.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
LasTLiE
Profile Blog Joined April 2009
United States428 Posts
March 21 2015 14:34 GMT
#166
Been having quite a bit of fun with the game so far. Made one pretty plain city and then decided to try something odd for a new city, so I've been playing around with a hexgrid-based city. I'm up to about 40k population and things are going mostly smoothly. The traffic flow seems to be easier to manage than a square or rectangular grid city, although it has several disadvantages. Lots of space is going to waste in the middle of the hexes, due to the size of the hexes some of the larger public service buildings (university, hospital, etc) can only be placed at the very edge of the grid next to either a zone wall or a highway. The traffic for low-density areas is basically nonexistent and high-density areas only have troubles at connections to highways (or in my case bridges to other land masses).

This has become a pretty good game to play around with while listening to podcasts, so I imagine I'll be putting in quite a few hours in the coming weeks/months.
"[21:01] kjwcj: i wanna put an aftermarket heatsink on your northbridge, lastlie" http://twitter.com/ThatGuyLastly
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 21 2015 18:08 GMT
#167
OK! Love this game... But; How do you solve that stupid start with the highway. I always get a big traffic bottleneck on the off ramp or close to it.
Started 4 cities now. And when I get close to 5000-10000 citizens there is a huge ass bottleneck. Sometimes even before....
Halp.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
LasTLiE
Profile Blog Joined April 2009
United States428 Posts
March 21 2015 19:02 GMT
#168
A couple of tips to try and help traffic woes:
  • Destinations on left and right - If all the vehicles on a road are making right turns to get to where they're going, then they'll all get in the right-hand lane ASAP and cause a lot of congestion. Easiest way to fix this is just make sure that there are possible destinations on the left- and right-hand sides of a road. This is important to remember when first starting out an area and laying down roads and initial zoning, as it can be a real pain to fix later on if it's already become a problem.
  • City too densely packed - When you're starting out it can be tempting to just put everything right near the highway on/off area, but it's generally better to spread out some. If all the traffic going to Residential, Industrial, and Commercial has to use the same couple of roads, then there will inevitably be congestion there. spreading out and having multiple roads feeding in to areas can fix this.
  • Additional exits - If you own the tile with the actual highway on it, you can always just bulldoze some of the highway segments and add in another highway on/off template. Before you demolish anything though, make sure you've got the cash saved up for the template and a lot of road. This will become pretty important as your city gets bigger and you'll have lots of traffic going to lots of different areas.

If you post some screenshots of your cities, it'll be easier to give exact advise to fix your problems.
"[21:01] kjwcj: i wanna put an aftermarket heatsink on your northbridge, lastlie" http://twitter.com/ThatGuyLastly
Don_Julio
Profile Blog Joined June 2010
2220 Posts
March 21 2015 20:10 GMT
#169
On March 22 2015 03:08 Ota Solgryn wrote:
OK! Love this game... But; How do you solve that stupid start with the highway. I always get a big traffic bottleneck on the off ramp or close to it.
Started 4 cities now. And when I get close to 5000-10000 citizens there is a huge ass bottleneck. Sometimes even before....
Halp.


A roundabout will serve you well early on. Plan ahead to expand the highway. Get a dedicated highway exit for your industrial area.
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2015-03-22 20:11:22
March 22 2015 20:10 GMT
#170
I keep having dreams about traffic congestion...

I haven't used it yet but there seems to be a mod out now that lets you remove stop lights in intersections. I hope it really works.
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 22 2015 21:17 GMT
#171
You can also do it the "legit" way

[image loading]
Gorsameth
Profile Joined April 2010
Netherlands22190 Posts
March 22 2015 21:20 GMT
#172
On March 23 2015 06:17 MrCon wrote:
You can also do it the "legit" way

Not really. Only 2 lane roads (and highways) do not create traffic lights when roads join them.
At some point your going to have roads lead to your 6way which will create traffic lights
It ignores such insignificant forces as time, entropy, and death
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2015-03-22 22:09:25
March 22 2015 21:46 GMT
#173
This is what illustrates my frustration with traffic AI -- not evening the load on the lanes they can take, despite having two right turn lanes onto a two-way road, they all still pile up on one lane.
[image loading]

Also things like this happen in certain cases when the lane load balancing just doesn't occur:
[image loading]

Though going back to a previous image, this certainly fixed the latter issue alternating between highway and 6 lane, so it forces right turns and cars don't switch lanes till they get to their turnoff, and they slowly merge one by one as they progress down.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 23 2015 00:35 GMT
#174
Yeah, the traffic AI is really bad. 6 lane roads are almost useless since only one lane gets used, unless you do some pretty crazy shenanigans to convince them to use all of them.

I also wish there was an option to zone service buildings, so like a crematorium would only send hearses within a certain area. The way it works now makes traffic so much worse, like I get a fire truck in my residential district to go like 4 squares over to put out a fire in my industrial area, and by the time it gets there the building has burned down.
(╯°□°)╯︵ ┻━┻
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 23 2015 13:48 GMT
#175
The more I read about this game and the more I play I have come to the conclusion that this game is actually a traffic sim.
The rest is just there to make it pretty. But still, it's kind of fun.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 23 2015 13:54 GMT
#176
On March 23 2015 22:48 Ota Solgryn wrote:
The more I read about this game and the more I play I have come to the conclusion that this game is actually a traffic sim.
The rest is just there to make it pretty. But still, it's kind of fun.

To be fair, a lot of city planning is about getting shit in and out of the city, including people. But it would be nice if they expanded on the other aspects of the game. But I look at the game as a model train simulator where is also simulates car, plane and subways.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
March 23 2015 14:04 GMT
#177
I finally broke and bought it... and it chugs on my damn comp . I really only toyed with it for like 20 min and it crashed. But obviously Im gonna drop all the settings and try again. But in that limited time it looked friggin awesome.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
March 23 2015 14:11 GMT
#178
On March 23 2015 22:48 Ota Solgryn wrote:
The more I read about this game and the more I play I have come to the conclusion that this game is actually a traffic sim.
The rest is just there to make it pretty. But still, it's kind of fun.

More like a traffic sim that doesn't work properly The traffic logic is so very bad and makes no sense.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 23 2015 14:12 GMT
#179
On March 23 2015 23:04 QuanticHawk wrote:
I finally broke and bought it... and it chugs on my damn comp . I really only toyed with it for like 20 min and it crashed. But obviously Im gonna drop all the settings and try again. But in that limited time it looked friggin awesome.

Are you using a laptop? A lot of people report problems where their computer defaults to using integrated graphics, and they go away when they force it to use the GPU instead.
What fun is it being cool if you can’t wear a sombrero?
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
Last Edited: 2015-03-23 14:27:54
March 23 2015 14:15 GMT
#180
On March 23 2015 23:12 GrandInquisitor wrote:
Show nested quote +
On March 23 2015 23:04 QuanticHawk wrote:
I finally broke and bought it... and it chugs on my damn comp . I really only toyed with it for like 20 min and it crashed. But obviously Im gonna drop all the settings and try again. But in that limited time it looked friggin awesome.

Are you using a laptop? A lot of people report problems where their computer defaults to using integrated graphics, and they go away when they force it to use the GPU instead.

Yup. Lenovo ideapad G510 if specific model makes a difference. I will go poke around when I get home to trouble shoot. I think SimCity 4 had similar issues for laptop user iirc?

also thanks!
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
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