And yeah, I agree that buying land isn't expensive enough. On the other hand you zone light zones at the beginning so it's not that much a problem (that said I had to redo all my starting area because I put industrial there and it generates a lot of trucks)
On March 17 2015 06:47 Yhamm wrote: I have no idea how the dam is supposed to work When I build it, it says something like "estimated power output: 460W" I accept, then wait, and wait, and wait... water level is increasing, a lot, flood some part of my city, flood some forest and highway... and for a long time the output was... 0W. after even a longer time, when it seemed the water lvl stop increasing, I saw the power at max around 90W but now, for some reason, it's back at 0W
in the end, I just built an other oil central :|
That's because you made the dam to high. It should create a lake but not cause a flood. I managed to get a 1150W dam on the "Islands" map on the top left river. This map seems to be made with the dam in mind considering the top left river has high banks.
On March 17 2015 06:47 Yhamm wrote: I have no idea how the dam is supposed to work When I build it, it says something like "estimated power output: 460W" I accept, then wait, and wait, and wait... water level is increasing, a lot, flood some part of my city, flood some forest and highway... and for a long time the output was... 0W. after even a longer time, when it seemed the water lvl stop increasing, I saw the power at max around 90W but now, for some reason, it's back at 0W
in the end, I just built an other oil central :|
That's because you made the dam to high. It should create a lake but not cause a flood. I managed to get a 1150W dam on the "Islands" map on the top left river. This map seems to be made with the dam in mind considering the top left river has high banks.
I don't think it's too high, but it's pretty large but even after that, it doesn't even produce 100W while it estimated more than 400 and the other weird part is that the power change all the time, it goes from 20 to 90... I really don't understand this shit
On March 17 2015 06:47 Yhamm wrote: I have no idea how the dam is supposed to work When I build it, it says something like "estimated power output: 460W" I accept, then wait, and wait, and wait... water level is increasing, a lot, flood some part of my city, flood some forest and highway... and for a long time the output was... 0W. after even a longer time, when it seemed the water lvl stop increasing, I saw the power at max around 90W but now, for some reason, it's back at 0W
in the end, I just built an other oil central :|
That's because you made the dam to high. It should create a lake but not cause a flood. I managed to get a 1150W dam on the "Islands" map on the top left river. This map seems to be made with the dam in mind considering the top left river has high banks.
I don't think it's too high, but it's pretty large but even after that, it doesn't even produce 100W while it estimated more than 400 and the other weird part is that the power change all the time, it goes from 20 to 90... I really don't understand this shit
i dont think thats a good spot. i've been testing out maps for good dams and dam'ing a river never worked out since the rivers are too shallow. usually the ones with dam'able maps have large basin and depth where water can be stored. and plenty of water source. the water source output varies, some might take forever for the dam to fill and others will be filled quickly.
edit map to make dams work if the conditions aren't there already on a map you like.
On March 18 2015 08:29 Yhamm wrote: <Snip pictures>
Yeah the flooding behind your dam, and the top of the 2nd picture seems to be the issue. It stops the flow of water behind the dam from being consistent and that causes the fluctuating power.
You wanne try and dam a river at a height where it doesn't overflow anywhere behind it.
Yeah, that kinda does (flood). If you make the dam smaller, like less far onto the banks, that will probably solve your problem. It will give a lower estimate but actually a higher output.
Check this video (he starts to build the dam @ 6:30)
Edit: It does more than kinda flood btw (just noticed the flooding in the back). The dam will not work properly because the water can't reach the desired height.
On March 18 2015 08:37 jinorazi wrote: i dont think thats a good spot. i've been testing out maps for good dams and dam'ing a river never worked out since the rivers are too shallow. usually the ones with dam'able maps have large basin and depth where water can be stored. and plenty of water source. the water source output varies, some might take forever for the dam to fill and others will be filled quickly.
edit map to make dams work if the conditions aren't there already on a map you like.
Some pretty good mods there. Also downloading new models to diversify your city is great, but one problem will persist like in all City Sims, is the damn traffic will always be a clusterfuck at some point. I guess it is simulating real life problems.
edit: Then again, traffic algorithms are really difficult to write.
Some pretty good mods there. Also downloading new models to diversify your city is great, but one problem will persist like in all City Sims, is the damn traffic will always be a clusterfuck at some point. I guess it is simulating real life problems.
edit: Then again, traffic algorithms are really difficult to write.
I find the traffic to be quite manageable actually; Search the net for specific solutions, Here's already 2 nice tips from this Skye fellow (good place to start your search btw) + Show Spoiler +
I had terrible traffic jams from all directions after zoning a new "mega zone" (basically one "buyable square" big), basically all commercial zones were closing because no trucks could arrive in time (when trucks despawn), no service could work. Well I just spent an hour and managed to fix everything and suddenly everything works well, so satisfying
Added a wealth counter to residential buildings, every time a worker leaves for work or to shop it goes down, when the worker succeeds in reaching their destination it goes up. Your tax rate affects the amount it goes up by. Needs to pass a threshhold to level up the building, and the building will get abandoned if it gets too low (will show low land value problem).
Click on any residential building to see the wealth level. It will show the (current wealth level) / (wealth level needed to level up)
Made it much more likely for fire to spread.
Made it much harder for traffic to despawn.
Made it much harder for Cims taking public transport to despawn.
Tripled the number of residents who travel to offices.
25% progression milestone cash reward.
Increased construction costs (especially highways, subways, and wonders).
Increased maintenance costs by 40%.
Greatly increased unlock price and allow 25 tiles.
Increased starting funds by 30k.
Increased tax rate effect on happiness.
Workers were less likely to want to go to work when a lot of cars were out, removed this.
Cims live a little longer (more seniors in your city), this should also have the benefit of having less spiky death spikes.
*Note: Because of the way cims decide to use a vehicle or not, some cims will try to walk to work and fail if they are too far away and there is no public transport. So for now public transport is mandatory with this mod (although cims can walk quite far).
Currently, whenever you build several parks or landmarks in the game, your commercial demand will quickly fall. If you build lots of parks, it is very likely that you will have very little to no commercial demand in your city.
This mod aims to fix that problem by removing the impact of parks and special buildings on commercial demand.
As soon as you turn the mod on and load your city, you should see the commercial demand start rising. Be wary of building too many stores with your new found demand, they compete for jobs with the industry and bring in a lot of traffic for goods delieveries.
CO has made an official statement about this problem: "Originally Posted by Co_Karoliina We have found the reason for the issue and are trying a few ways of fixing it. If all goes well, there will be a fix very soon! My apologies for this issue slipping past us originally, we are working hard to get it fixed."