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Cities: Skylines - Page 13

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Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 06 2015 14:20 GMT
#241
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.

It ignores such insignificant forces as time, entropy, and death
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 14:25 GMT
#242
On April 06 2015 23:20 Gorsameth wrote:
Show nested quote +
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
fixed_point
Profile Joined June 2011
Germany4891 Posts
April 06 2015 14:34 GMT
#243
On April 06 2015 23:25 Torte de Lini wrote:
Show nested quote +
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 14:36 GMT
#244
On April 06 2015 23:34 fixed_point wrote:
Show nested quote +
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.


Right, how do I keep them uneducated?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
fixed_point
Profile Joined June 2011
Germany4891 Posts
April 06 2015 14:38 GMT
#245
On April 06 2015 23:36 Torte de Lini wrote:
Show nested quote +
On April 06 2015 23:34 fixed_point wrote:
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.


Right, how do I keep them uneducated?

Budget cuts to education. Keep your schools at max capacity. Not building a school near a residential area does nothing, because these kids will walk all across the map to get to school if they get a spot.
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 06 2015 14:46 GMT
#246
On April 06 2015 23:36 Torte de Lini wrote:
Show nested quote +
On April 06 2015 23:34 fixed_point wrote:
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.


Right, how do I keep them uneducated?

Have more people then you have room in school basically.

As for your roads.
When you upgrade a 2 lane to a 6 lane it will take up more space. It will work when there is zoning in the way, the buildings just get demolished automatically but you cant do it when a building is in the way (school/fire station/Land fill/ect)
It ignores such insignificant forces as time, entropy, and death
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 14:51 GMT
#247
[image loading]

Nothing there but zoned lands.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
Last Edited: 2015-04-06 15:00:00
April 06 2015 14:54 GMT
#248
There is a road in the way actually.

The middle one because it is being intersected and the outer 2 because your curve is to shallow and the curve would overlap the strait road for a while.
Either do it in 2 stages, from the left to mid and then mid to right (or other way around) or remove the middel road, craw the curve and then redo the middle.

edit.
Just saw its actually a railway. Cant do railway crossings at that angle.
It ignores such insignificant forces as time, entropy, and death
LasTLiE
Profile Blog Joined April 2009
United States428 Posts
April 06 2015 14:57 GMT
#249
I usually just do railroads raised up so I don't have to worry about them intersecting with streets or anything. Also, assuming placing them is like placing roads, they can't intersect multiple roads at one time. I haven't done much with railroads though, so I dunno.
"[21:01] kjwcj: i wanna put an aftermarket heatsink on your northbridge, lastlie" http://twitter.com/ThatGuyLastly
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 06 2015 15:27 GMT
#250
On April 06 2015 23:51 Torte de Lini wrote:
[image loading]

Nothing there but zoned lands.

You can't cross road with other road/rails, etc... You have to make the intersection frist. But I'd advice you to not cross road with train paths, because they tend to clog a lot, and in your situation you'll have 3 roads blocked. better doing a bridge or something.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 15:31 GMT
#251
I mean, I'm just saying that you get this "space occupied" for all sorts of situations that could be better explained
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Ljas
Profile Joined July 2012
Finland725 Posts
April 06 2015 15:33 GMT
#252
On April 06 2015 23:34 fixed_point wrote:
Show nested quote +
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.

Don't bother trying to stifle your citizens education for farming. All you need is more people, and the vacancies will fill themselves. Having public transit access + other services already in the industrial area helps with industry sprouting up there.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 15:38 GMT
#253
On April 07 2015 00:33 Ljas wrote:
Show nested quote +
On April 06 2015 23:34 fixed_point wrote:
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.

Don't bother trying to stifle your citizens education for farming. All you need is more people, and the vacancies will fill themselves. Having public transit access + other services already in the industrial area helps with industry sprouting up there.


Thanks!

That's actually my next step as the highway they give you, is already causing massive traffic and issues and I don't how to remedy it. Should I look into installing a metro and where should the metro be hitting?

I got a railroad going for my agriculture, no way it can reach my generic industrial, but other than that; my roads are still two-way trees.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 06 2015 15:51 GMT
#254
On April 07 2015 00:38 Torte de Lini wrote:
Show nested quote +
On April 07 2015 00:33 Ljas wrote:
On April 06 2015 23:34 fixed_point wrote:
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.

Don't bother trying to stifle your citizens education for farming. All you need is more people, and the vacancies will fill themselves. Having public transit access + other services already in the industrial area helps with industry sprouting up there.


Thanks!

That's actually my next step as the highway they give you, is already causing massive traffic and issues and I don't how to remedy it. Should I look into installing a metro and where should the metro be hitting?

I got a railroad going for my agriculture, no way it can reach my generic industrial, but other than that; my roads are still two-way trees.

Metro wont help with outside traffic coming into your town but it helps reduce traffic in your city itself.

There are multiple ways of dealing with it but this is how I do it.
Imaging your residential area's as neighborhoods, Each neighborhood has a bus line running through it with frequent stops. One of these stops is in front of a metro station, so each neighborhood has its own subway. These subways then form a line connecting all the neighborhoods to the commercial and industry area's which also have their own metro station, maybe a bus line aswell but that depends on size.

As your city grows even bigger you will need to make multiple subway lines that intersect at various stations. Remember that civs will take multiple bus/metro lines chained together if they can.

If your Highway problem is an issue with out of map travel then try having multiple ramps. Have a spot for each industrial district and separate ramps for your residential area's ect.
It ignores such insignificant forces as time, entropy, and death
Gorsameth
Profile Joined April 2010
Netherlands22193 Posts
April 06 2015 15:53 GMT
#255
On April 07 2015 00:31 Torte de Lini wrote:
I mean, I'm just saying that you get this "space occupied" for all sorts of situations that could be better explained

Seems pretty obvious to me. There is something occupying the space which prevents construction and the 'something' in question is overlayed with red. In the example of your image the roads are in the way (because the angle of the intersection is wrong, which granted isnt explained)
It ignores such insignificant forces as time, entropy, and death
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-04-06 17:17:27
April 06 2015 17:13 GMT
#256
On April 07 2015 00:53 Gorsameth wrote:
Show nested quote +
On April 07 2015 00:31 Torte de Lini wrote:
I mean, I'm just saying that you get this "space occupied" for all sorts of situations that could be better explained

Seems pretty obvious to me. There is something occupying the space which prevents construction and the 'something' in question is overlayed with red. In the example of your image the roads are in the way (because the angle of the intersection is wrong, which granted isnt explained)


Yeah, which means deleting and then fixing up. It just becomes cumbersome when it could be something a mod is mistaking or I don't know.

On April 07 2015 00:51 Gorsameth wrote:
Show nested quote +
On April 07 2015 00:38 Torte de Lini wrote:
On April 07 2015 00:33 Ljas wrote:
On April 06 2015 23:34 fixed_point wrote:
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

"space is occupied" message shows up when you'd be demolishing civic and service buildings (schools, firehouses, police stations, parks etc). You'd need to manually demolish or relocate those buildings.

Don't bother trying to stifle your citizens education for farming. All you need is more people, and the vacancies will fill themselves. Having public transit access + other services already in the industrial area helps with industry sprouting up there.


Thanks!

That's actually my next step as the highway they give you, is already causing massive traffic and issues and I don't how to remedy it. Should I look into installing a metro and where should the metro be hitting?

I got a railroad going for my agriculture, no way it can reach my generic industrial, but other than that; my roads are still two-way trees.

Metro wont help with outside traffic coming into your town but it helps reduce traffic in your city itself.

There are multiple ways of dealing with it but this is how I do it.
Imaging your residential area's as neighborhoods, Each neighborhood has a bus line running through it with frequent stops. One of these stops is in front of a metro station, so each neighborhood has its own subway. These subways then form a line connecting all the neighborhoods to the commercial and industry area's which also have their own metro station, maybe a bus line aswell but that depends on size.

As your city grows even bigger you will need to make multiple subway lines that intersect at various stations. Remember that civs will take multiple bus/metro lines chained together if they can.

If your Highway problem is an issue with out of map travel then try having multiple ramps. Have a spot for each industrial district and separate ramps for your residential area's ect.


Yes, I think I'm having trouble with outside traffic and then inside traffic.

Mainly, I'm getting a lot of people from the highway coming in +++ from the train to my industrials, I get a lot of backup with trucks blocking traffic. My farms finally prospered and now goods aren't reaching my commercial and my roads just too small and I'm not sure how to rectify that.

The train only worsened it haha. I just unlocked boats so my options are a little wider in how to deal with all this. I might remove the dam to fit boats in.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SKC
Profile Joined October 2010
Brazil18828 Posts
April 06 2015 17:17 GMT
#257
If you get the "space occupied" message it's because there is something already there. So you either delete it or find another way that things don't occupy the same space. If there is another issue like the ramp being too steep you get a diferent message.

It really is pretty obvious.
Don_Julio
Profile Blog Joined June 2010
2220 Posts
April 06 2015 18:19 GMT
#258
On April 06 2015 23:34 fixed_point wrote:
Show nested quote +
On April 06 2015 23:25 Torte de Lini wrote:
On April 06 2015 23:20 Gorsameth wrote:
On April 06 2015 23:16 Torte de Lini wrote:
If I want people to work agriculture, do I not put a university near them?

Right now, I have a whole area for agriculture that won't grow or anything. I can't seem to hit 26k pop without people dying despite everything is in the green.

Location doesn't matter all that much, People will go across the entire map to visit a university to learn if there is room. Personally I just have a lot more workers then needed (high unemployment) because that also fills low education industry and having high unemployment seems to have little to no downside.

People dying happens and is unavoidable. They grow old and die after all.
Also remember that civs tend to enter your city as young adults. If you have large waves of new citizens you will also eventually have waves where their generation dies en-mass from old age.



So how do I get people to do agriculture? Eventually, I want to do forestry industry as well, but everyone just wants offices mostly.

Lastly, sometimes when I try to upgrade a road, it says "space is occupied" but sometimes it works, sometimes it doesn't, so upgrading from two-road to a six-road gets broken up ):

For agriculture, you need uneducated people. Educated citizens will eventually do it, but it's not ideal.

No. Educated will work jobs that don't require education without any penalties. They just prefer better jobs just like in real life. Farms stay empty if you have too many jobs and not enough workers overall.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 06 2015 18:36 GMT
#259
[image loading]

This is my current problem.

Lots of congestion between my high density areas (top right)
Train and agriculture (top left)

and the center Highway they give you (center)

I'm not sure if I should start putting in 6-lane highways for everything high density or consider boats or something else.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
flipstar
Profile Joined January 2011
226 Posts
Last Edited: 2015-04-06 19:02:32
April 06 2015 19:00 GMT
#260
Your highway has too many intersections imo, should use ramps. It's also benefical to use the 1-way streets heavily. when doing 6-lane roads to avoid a ton of red lights, also 1-way small roads to get out of said 6 way street.

I'd also connect north n south using 2-4 elevated 1 direction roads, and put it some ways from the highway ramps. This will distribute people going out of town \ not to the north or south, with the people going from north \ south and vice versa.

Probably confusing sentences. ^^ Whatever the solution is, I think you need to re-think the traffic flow alot before doing anything. Also consider future expansion. You can remove alot by having good public transportation, but this will be a disaster no matter what.
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