The Big Patch Thread - Page 7
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blobrus
4297 Posts
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Mozdk
Denmark6989 Posts
I can see it evening out the advantage T has on pistol rounds, but other than that... it doesn't seem very good. It will mean you have even less of a chance to win with just pistols, and that was one of the great things about this game. At least as a spectator. Perhaps forcebuys with tec9 is over now? | ||
Souma
2nd Worst City in CA8938 Posts
That being said, pistols are still plenty strong. | ||
Nagisama
Canada4481 Posts
It's also to make eco rounds less winnable. Which makes sense. The team that just won pistol round should have an advantage with smgs/rifles to gain a bigger economic advantage. Instead, the team that lost pistols, just forces up with less investment, with equally as strong chances of winning the following round. That said, the move inaccuracy makes CT eco rounds a bit stronger, think it will make them play more passive/stack sites and play close corners. The pistol move inaccuracy kind of brings us back to 1.6 in a way, when pistols except the deagle sucked balls. (maybe that's what the revolver is for.) Those 1.6 armorless, deaco rounds to just hope you can hand cannon the enemy team before they get a shot off. Though I still think it's a bit TOO strong though. | ||
Censured
Czech Republic1059 Posts
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Mozdk
Denmark6989 Posts
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Nagisama
Canada4481 Posts
Valve MM is 2:00, C4 timer at 45 seconds, which I can kind of agree on, since pugs etc, not as coordinated, need longer. Now it's 1:55, 40, which kind of was the midway point, which I'd be, ok for MM, til it read that it's also for Valve sponsored Major tournaments, which is =\. Previous majors, Valve went with community established tournament rules, but now they want to enforce their own times which have pros/cons etc. | ||
Souma
2nd Worst City in CA8938 Posts
1) +10s to round timer (for pros) so that they can keep smokes/incendiaries as is while giving T's more time to maneuver, bait them out and execute. Rather than nerfing smokes directly, they decided on an indirect approach. 2) +5s to bomb timer so you don't have too many rounds where CTs have the numbers to retake but just aren't close enough. This makes it more exciting for spectators as you see more retakes. Though it also makes it so that if CTs do save, you're waiting around for another five seconds, but at least T's have more time to find them if they so choose, so less saves overall. 3) Syncing MM rules with professional match rules so that people are in a better simulated competitive environment. Important for growing talent. That's my take on it anyway. Who knows what Valve is thinking considering they don't communicate. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On December 09 2015 15:01 Souma wrote: The timer changes are probably because... 1) +10s to round timer (for pros) so that they can keep smokes/incendiaries as is while giving T's more time to maneuver, bait them out and execute. Rather than nerfing smokes directly, they decided on an indirect approach. 2) +5s to bomb timer so you don't have too many rounds where CTs have the numbers to retake but just aren't close enough. This makes it more exciting for spectators as you see more retakes. Though it also makes it so that if CTs do save, you're waiting around for another five seconds, but at least T's have more time to find them if they so choose, so less saves overall. 3) Syncing MM rules with professional match rules so that people are in a better simulated competitive environment. Important for growing talent. That's my take on it anyway. Who knows what Valve is thinking considering they don't communicate. my qualm with the +5s to bomb timer is that the reason it was 35 seconds to begin with was due to the inherent CT advantage that exists in the game (smokes, mollys, defenders' advantage, etc) . Ts should already have an advantage from simply getting the bomb planted and only having to defend it for 30 seconds which is the counter-balance to what CTs can achieve. That short bomb timer balances the game flow out as CT should never let the bomb plant (in theory). Adding extra time takes away from that by punishing Ts' ability to hold the sites post plants. I really do not know what drugs valve are doing but I want them. | ||
KingofdaHipHop
United States25602 Posts
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skftw
Canada54 Posts
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Mozdk
Denmark6989 Posts
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Souma
2nd Worst City in CA8938 Posts
On December 09 2015 15:17 amazingxkcd wrote: my qualm with the +5s to bomb timer is that the reason it was 35 seconds to begin with was due to the inherent CT advantage that exists in the game (smokes, mollys, defenders' advantage, etc) . Ts should already have an advantage from simply getting the bomb planted and only having to defend it for 30 seconds which is the counter-balance to what CTs can achieve. That short bomb timer balances the game flow out as CT should never let the bomb plant (in theory). Adding extra time takes away from that by punishing Ts' ability to hold the sites post plants. I really do not know what drugs valve are doing but I want them. Well you're kinda looking at it from just one point. +10s to the round timer sways the rounds in the T's favor, and in the current meta T's have been getting more and more rounds so it's not a completely CT-sided game anymore anyway. The +5s to bomb timer means that while CTs have more time to retake, it also means the T's have more time to hunt down CT's to get rid of their guns and wreck their economy. Taking everything in consideration, I think the game just got more T sided overall, but hard to tell at the moment without seeing a couple tournaments first. Revolvo is crazy though. Dunno what to think about the rifle change yet. | ||
KingofdaHipHop
United States25602 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
On December 09 2015 15:28 Souma wrote: Well you're kinda looking at it from just one point. +10s to the round timer sways the rounds in the T's favor, and in the current meta T's have been getting more and more rounds so it's not a completely CT-sided game anymore anyway. The +5s to bomb timer means that while CTs have more time to retake, it also means the T's have more time to hunt down CT's to get rid of their guns and wreck their economy. Taking everything in consideration, I think the game just got more T sided overall, but hard to tell at the moment without seeing a couple tournaments first. Revolvo is crazy though. Dunno what to think about the rifle change yet. hmmm possibly, it's more that I'm quite pissed that valve makes such a change without consultation from the pros (who would objectively deny this kind of change) and I quite hate the rifle change (too much rng in the sprays that i have been working hard on) | ||
RuiBarbO
United States1340 Posts
On December 09 2015 14:20 Mozdk wrote: What's the reason for making guns less accurate when moving? I can see it evening out the advantage T has on pistol rounds, but other than that... it doesn't seem very good. It will mean you have even less of a chance to win with just pistols, and that was one of the great things about this game. At least as a spectator. Perhaps forcebuys with tec9 is over now? What's bizarre is that they would nerf moving accuracy with pistols and then introduce a pistol with ridiculously good move accuracy that kills in 1 bodyshot. Like, "Guys, this one-shot, high accuracy pistol might not be good enough for people to use instead of the deagle. So let's give a little courtesy nerf to the other guns so people feel a little more inclined to use it." But yeah, my impression is that forcing players to either move or shoot is one of the compelling things about CS:GO. It makes players who are able to get really fast entry frags all the more impressive because they have to be so precise with when they start running and when they stop. So I'm not too surprised that they would make pistols more like this too. Honestly, I feel like the revolver could be really cool. Slow trigger speed coupled with high damage and fan-the-hammer seems like a bunch of neat little qualities. But the fact that I can run around 1-shotting people with it is dumb. | ||
Souma
2nd Worst City in CA8938 Posts
Least they can do is keep the pros in the loop though. Kinda silly that all the pros were blindsided by the Revolvo. | ||
Kipsate
Netherlands45349 Posts
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RuiBarbO
United States1340 Posts
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Mozdk
Denmark6989 Posts
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