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tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
Last Edited: 2018-07-12 19:16:33
January 16 2015 14:40 GMT
#1

Counter-Strike: Global Offensive

Release Notes for 7/6/2018





[PANORAMA]
  • Users on Linux and OSX can now also opt in to Panorama UI by adding “-panorama” to their launch options.
  • Adding broadcast stream panel for CS:GO Minors and Majors in the main menu.
  • Adding link to Steam Market for items in containers.
  • Added ability to use gift packages.
  • End of match scoreboard now reveals other players’ skill groups.
  • End of match scoreboard now has Wingman skill group models in personal skill group display
  • Dead players are more distinct from living ones on the scoreboard.
  • Scoreboard now has per-player voice volume control.
  • End of match mouse control is delayed to avoid clicking out of window and losing focus.
  • Adding ability to enter numerical values for certain settings.
  • Updated grenade icon size
  • Fixed not showing all grenades owned by a player in their overhead UI during freezetime.
  • Fixed friendly decoys showing up on the radar with an odd color and a random number/letter.
  • Fixed friendly decoys showing up as enemy ghosts when they detonated.
  • Fixed wiggly countdown timer while defusing bomb
  • Fixed an issue that caused death notices to attempt to translate player names


[GAMEPLAY]
  • The functional change to the decoy that shipped with the last update will not be reverted: from here on decoys will be radar-visible by the team that threw it and not radar-visible to the enemy team.


[MISC]
  • Updated Steam and CS:GO account restrictions for users in Netherlands and Belgium:
    • Steam Trading and Steam Market features are now re-enabled for Steam accounts in Netherlands.
    • Customers in Netherlands and Belgium will be restricted from opening containers.

  • Various crash fixes
    • Fixed a regression in reliable avatars for tournament game servers.
    • Set max value for the zoom_sensitivity_ratio_mouse slider to 1.5 in the options screen.



We can now lower the volume of that annoying teammate that has his mic at max volume? Woohoo!

Liquipediaasante sana squash banana
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
Last Edited: 2015-01-16 14:43:45
January 16 2015 14:40 GMT
#2

Counter-Strike: Global Offensive

Release Notes for 12/18/2014




[MISC]
  • Added a holiday-themed Midnight Riders Music Kit, available as an offer for a limited time.
  • Updated the artwork on the M4A4 | Griffin.
  • Fixed server browser displaying very few results to users. (Thanks, Gamemann)
  • Fixed some cases where players would not smoothly slide along certain kinds of geometry while moving.


[MAPS]
  • Train
    • Widened lower ladder room.
    • Blocked visibility from Bombsite B lower ramp to T ramp.
    • Pushed back T spawn slightly.
    • Updated collision model on train bumper models.
    • Fixed some spots where C4 could get stuck.
    • Fixed sun orientation.


mlg pro
Liquipediaasante sana squash banana
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
Last Edited: 2015-01-16 14:44:03
January 16 2015 14:43 GMT
#3

Counter-Strike: Global Offensive

Release Notes for 1/8/2015




[COMMUNITY MARKET]
  • Keys purchased from the Steam Community Market are given a seven-day trade and market restriction.


[GAMEPLAY]
  • Reduced P250 ammo from 5 magazines to 3.
  • Reverted CZ nerf to ammo and fire rate.


[MISC]
  • Added the Chroma Case, that features new finishes for knives.
  • Added UI for showing multiple offers.


[MAPS]
  • Mirage
    • Fixed a bug where players could clip through a wall near CT spawn
    • Removed center scaffolding near hole to CT sniper position


  • Train
    • Extended buyzone for T spawn
    • Further optimizations


  • Dust2
    • Fixed bullet penetration through arch models in tunnels
    • Fixed collision for door top of mid
    • Added Goose to Goose


  • Facade
    • Updated radar
    • Fixed fade distance on props
    • Updated player clips in areas where bomb could be lost


no scope
Liquipediaasante sana squash banana
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
Last Edited: 2015-01-29 14:13:14
January 29 2015 00:45 GMT
#4

Counter-Strike: Global Offensive

Release Notes for 1/15/2015




[GAMEPLAY]
  • Fixed P2000 ammo capacity.


[MISC]
  • Fixed a corrupt packets issue that occurred when a client attempted to play on community servers after official servers.
  • rcon stats now include server frame simulation time ms, stddev of simulation time ms, and tick precision ms.
  • Fixed an exploit used by malicious servers to bypass SERVER_CAN_EXECUTE restriction on connected clients.
  • Fixed achievement icons not displaying.


[MAPS]
  • Cache
    • Exploit fix in Bombsite B


  • Facade
    • Updated overview image


  • Cobblestone
    • Fixed sticky spot under roof overhang at B
    • Fixed overview map not matching the geometry at Gallery
    • Raised ceiling and added trim in Gallery
    • Fixed sticky clip brush at A
    • Added clip brush to tapestry in CT sniper room so you can't walk through it
    • Fixed floating electrical box in sewer stairwell
    • Fixed missing texture above T ramp
    • Removed handrail/clips and adjusted lighting in CT sniper hallway
    • Fixed wooden platform clipping into stone in T spawn
    • Made window bars in B tunnels & Gallery non-solid


juan deag
Liquipediaasante sana squash banana
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
January 29 2015 00:46 GMT
#5

Counter-Strike: Global Offensive

Release Notes for 1/28/2015




[GAMEPLAY]
  • Adjusted the radius at which incendiary and smoke grenades interact.


[UI]
  • Loading screens will now display the icons for maps that have item collections associated with them
  • In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.
  • Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match


[MISC]
  • Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the "-interactivecaster" command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.
  • Upgraded runtime libraries to use the latest Steam SDK.
  • Fixed a frequent crash during map loading while the game was minimized.
  • Various weapon CPU optimizations.
  • Added flavor text to Chroma Case weapons.


[MAPS]
    • Mirage
    • Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.
    • Moved a prop to make peeking into palace easier, CT side.
    • Removed a strange boost in bombsite A.


  • Nuke
    • Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.


  • Overpass
    • Rerouted entrance into upper park from bombsite A.
    • Changed mid cover in bombsite A, corners can now be shot through with rifles.
    • Changed cover in T side of upper park.
    • Moved T spawns forward slightly.
    • Moved bombsite A plant zone up slightly.


damn 64 tick
Liquipediaasante sana squash banana
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
January 29 2015 00:47 GMT
#6
new overpass changes are massive for Ts (thanks to liquid`adren for the suggestions)

https://imgur.com/a/Dtryj
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Roggay
Profile Joined April 2010
Switzerland6320 Posts
January 29 2015 01:15 GMT
#7
Yea, very good change.
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
February 05 2015 00:44 GMT
#8

Counter-Strike: Global Offensive

Release Notes for 2/4/2015




[MISC]
  • Reduced latency of voice audio.
  • Community servers now can show viewer counts when players are streaming their match.
  • Fixed regression in Deathmatch Bonus mission evaluation.
  • Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
  • Fixed buymenu's Accurate Range weapon stats being computed incorrectly.
  • Fixed AWP viewmodel rendering when zoomed.
  • Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text.
  • Positional sounds spatialize to within 15 inches of the player and no longer "spread" to stereo when nearby.


[MAPS]
  • Major changes to Cobblestone
  • Bombsite A:
    • Made bombsite A courtyard smaller
    • Removed spiral stairs at back of bombsite A
    • Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
    • Added a static door to entrance to connector from bombsite A
    • Shortened battlement in long A, making it easier to check
    • Raised wall around bombsite A slightly, to give some cover when out in the open
    • Added additional cover in bombsite A
    • Removed balcony at CT side of long A
    • Added an additional chest-height wall at A ramp
    • Removed large boulders in A site


  • Bombsite B:
    • Made bombsite B courtyard smaller
    • Rerouted T main entrance to bombsite B
    • Made it easier to throw grenades into B site from a safe position as T
    • Added some cover on T platform in bombsite B
    • Moved bombsite B more to the middle of the courtyard
    • Flattened ground at bombsite B
    • Removed back of B area
    • Hut at back of B can now be shot through
    • Added a static door to entrance to bombsite B from connector


  • Other:
    • Removed stairs and overpass route from dropdown room
    • Widened upper dropdown passage
    • Added a ramp to dropdown to make it easier to peek into lower
    • Players can now jump up via flowerbed in connector to get into dropdown room
    • Removed walls in T tunnels
    • Removed CT sniper room
    • Added a static door to CT side of water room
    • Tweaked layout of water room slightly
    • Removed double window room near T spawn
    • Moved T spawns forward a bit
    • Added a direct ladder to T sniper tower
    • Various optimizations
    • Increased player visibility
    • Fixed a bug where very few chickens were spawned



pls no throw
Liquipediaasante sana squash banana
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
February 05 2015 00:54 GMT
#9
Cobble is totally different. Kinda interesting.
Writer
Daralii
Profile Joined March 2010
United States16991 Posts
February 05 2015 03:26 GMT
#10
Fixed a bug where very few chickens were spawned


The issue everyone was talking about.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
iXphobos
Profile Joined July 2010
Germany1465 Posts
February 05 2015 09:23 GMT
#11
Wow, cobble is sooooooooo T sided now.
Just played one game, but you can almost plant the bomb on B before the first CT even arrives. You just have to rush through the new B long tunnel. I expect that to be fixed very soon.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 05 2015 11:38 GMT
#12
Interesting, I kinda liked Cobble, despite its flaws. We'll see how it plays out.
LiquipediaWanderer
Clonester
Profile Joined August 2014
Germany2808 Posts
February 05 2015 12:14 GMT
#13
Played a Game on Neo Cobble S:
Got wrecked as CT with 4:11 for the Ts. We thought we gonna get scrapped as T.

We didnt, it went 15:15 in the End.

Especially attacking B was very efficient, the players on A had really hard time to rotate, when the bomb showed up near B. A very slow, hidden approach through Museum to the middle and then to long worked fine 2, when the enemy thinks window is a good position. Shure I play only in Nova Area, but think it could be the same for better players.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
February 05 2015 14:48 GMT
#14
and we still have massive hitbox issues + other more relevant problems than breaking cobblestone again.

grumbles
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
Last Edited: 2015-02-13 02:44:36
February 13 2015 02:37 GMT
#15

Counter-Strike: Global Offensive

Release Notes for 2/12/2015




[GAMEPLAY]
  • Smoke screen overlay fades faster now when exiting smokes quickly.
  • Adjusted boundaries of smoke screen overlay slightly.


[TOURNAMENT SUPPORT]
  • Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
  • Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name).
    • Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.

  • Added a new win panel string that shows the team name if they win the round.


[MISC]
  • Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
  • Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
  • Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
  • Speculative fix for spectating audio bug.
  • Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
  • Updated the first person flash effect when spectating someone via GOTV.
  • Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
  • Added flavor text to the Bravo Collection weapons.
  • Added 5 new Music Kit Offers.
  • Added 12 new Sticker Offers.
  • Fixed gamepads being reset and deactivated on map load.
  • Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.



[MAPS]
  • Cobblestone
    • Removed various boosts
    • Further optimizations
    • Tweaked layout of underpass room
    • Moved door from CT side to T side of underpass
    • Made cubby at entrance to Bombsite A smaller
    • Widened arch at end of long A
    • Set correct surface types on textures
    • Brightened haystacks at entrance to Long A
    • Updated collision on broken wall in bombsite A and B


blue truck op
Liquipediaasante sana squash banana
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
February 13 2015 03:32 GMT
#16
Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.


people use game pads?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Nafa
Profile Blog Joined December 2011
129 Posts
February 13 2015 04:10 GMT
#17
On February 13 2015 12:32 amazingxkcd wrote:
Show nested quote +
Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.


people use game pads?

yes.
iv~nk~j
Profile Joined August 2012
1140 Posts
February 13 2015 08:45 GMT
#18
the smoke changes are an improvement but i feel kinda iffy about the fact that the change is tied to your velocity when moving through the smoke.. the greyscreen only fades as fast as i wish it did if you do a strafe jump through the smoke with knife in hand (so you go momentarily at like 270 velocity)
farvacola
Profile Blog Joined January 2011
United States18875 Posts
February 13 2015 13:58 GMT
#19
The Cbble changes took all the Cbble out of Cbble!
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:50:03
February 20 2015 01:57 GMT
#20

Counter-Strike: Global Offensive

Release Notes for 3/31/2015




OPERATION VANGUARD
  • Operation Vanguard has come to a close

MAP GROUPS
  • Train has been added to the active duy map pool.
  • Nuke has been moved to the reserve map pool.

GAMEPLAY
  • Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
  • Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
  • Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
  • Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
  • Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
  • Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
  • Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: here
  • Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
  • Increased Tec-9’s damage fall-off to reward players that close engagement distance.
  • Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
  • Lowered scoped movement values for AWP and Autosnipers.
  • The accuracy of the MP9, MP7, and Mac-10 have been improved.

STATTRAK
  • Trade up contracts work on StatTrak weapons.
  • There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

SERVER BROWSER
  • Fixed the server browser showing the map workshop path in the “Map” column.
  • Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
  • Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
  • Server browser will save the layout changes made between game sessions.
  • Updated the first time server browser pop up message.

UI
  • Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
  • Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
  • Added Flavor Text to the Bank collection.

MISC
  • Add surround sound support (quad/5.1) on Linux.
  • Marked nav commands as a cheat to protect against potential server exploits.
  • Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
  • HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
  • Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
  • Optimized the process of logging in players to matchmaking backend during game updates.

[MAPS]
  • Dust2
    • Opened up skybox around Long A double doors, Catwalk and Short
    • Improved visibility around blue car in Long A
    • Fixed render distance on a crate in CT spawn

  • Mirage
    • Opened up skybox around back of apartments
    • Simplified sides of CT sniper window in mid
    • Raised cover slightly in upper mid
    • Fixed visibility through a crate in Bombsite A

  • Overpass
    • Opened up and simplified Bombsite A
    • Added back stairs to pit near Bombsite A
    • Opened up semi-open door in bathrooms, fountain side

  • Cobblestone
    • Smoothed out movement in Bombsite B
    • Removed corner on left side of T tunnel into Bombsite B
    • Haystack near Long A now requires a jump to get on top

  • Train (Thanks c0tton and adreN!)
    • Various optimizations
    • Removed collision at top of ladders
    • Pushed Bombsite A further back towards CT side
    • Added a third train car to A site to reduce amount of long sightlines
    • Added a peek-position inside T main
    • Opened up area on the left side of T main exit
    • Moved dumpsters in Ivy
    • Raised crane in Bombsite A
    • Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
    • Prioritized CT spawn positions

  • Cache
    • Fixed an exploit boost at A
    • Added a decal indicating the boundaries of the A bombsite’s plantzone
    • Made white tarps on crates more spammable (Thanks Mod645!)
    • Fixed shadows casting into A main shed from boost spot
    • Improved readability from middle to A site container

  • Shorrttain
    • Added back to map rotation



blue truck op

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
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