The Big Patch Thread - Page 2
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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NihiLStarcraft
Denmark1413 Posts
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farvacola
United States18818 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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porkRaven
United States953 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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NihiLStarcraft
Denmark1413 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
On April 01 2015 10:09 NihiLStarcraft wrote: Is there an issue with the AWP's new movement? I just tested it and it seems that you accelerate faster now if you walk compared to when you run? Can anyone confirm? Am I just going crazy or did they really screw up like that? it feels so wierd. when you hold shift, you can slide a corner quicker? and the normal speed is slower than the old crouch speed? Im expecting a revert of the awp change (I don't like it at all). aggressive awping is going to be extremely hard to execute and teams that rely on this (Titan especially) are fucked Tagging is pretty good now. Another thing, if they make the m4a1-s $3200, then they should at least make the difuse kit $200 to compensate (though my preferred option is to merge the m4a1-s and the m4a4 together) | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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NihiLStarcraft
Denmark1413 Posts
On April 01 2015 10:19 amazingxkcd wrote: it feels so wierd. when you hold shift, you can slide a corner quicker? Yeah that's what it feels like to me as well. Not a fan either, at all. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
![]() edit: after having played a couple of 10mans with the new update, the awp change is pure bullshit. No one had any complaints about it. I hope to see it reverted soon. | ||
climax
United States1088 Posts
On April 01 2015 13:20 amazingxkcd wrote: edit: after having played a couple of 10mans with the new update, the awp change is pure bullshit. No one had any complaints about it. I hope to see it reverted soon. I'm with you on these AWP changes. Its pretty terrible. | ||
Introvert
United States4659 Posts
This better be an April Fool's joke. | ||
iXphobos
Germany1464 Posts
And Tec9 hasn't been nerfed AT ALL. 12 bullets less, wow, massive ... -.- | ||
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tofucake
Hyrule18975 Posts
On April 01 2015 19:48 iXphobos wrote: Who cares about +100$ on M4? Totally useless change. And Tec9 hasn't been nerfed AT ALL. 12 bullets less, wow, massive ... -.- well it used to be $2700 so it's a 500 difference now. | ||
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Ragnarork
France9034 Posts
I'll still consider Tec9 as dangerous as rifle buy rounds ![]() And not sure about the smokes... Who does it help? I hope T, but I completely fail to determine this without trying it out. | ||
iv~nk~j
1140 Posts
the awp nerf is absolutely moronic and it really came out of nowhere, i honestly expected the awp to maybe get a slight buff if anything but i guess valve still feels there are too many silvers who can't deal with awp's on enemy side. nobody in the pro scene has complained to valve that AWP is too strong, that i am sure of. it feels like valve wants awp to only be good for boring passive angle holding whereas i love the way players like JW and s1mple utilize the gun and find it hugely entertaining to both watch and play myself. mp9 and mp7 seem potentially too strong but i don't have seen enough of them in use yet to have a confident opinion on this. tec9 and m4a1 nerfs are both stupid, valve should stop messing with things like ammo counts, kill rewards and buy prices when it comes to balancing weapons. it's just a lazy way to go about it. the map changes are all good so there's some positives to this. also increased tagging on pistol users is welcome, though i think valve should have reworked the tagging system more heavily than they did with this update. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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Clonester
Germany2808 Posts
Patch feels wired. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On April 02 2015 04:32 Clonester wrote: tec9 feels like doing zero damage on longer range. It got nerfed way behind the less ammo nerf. Patch feels wired. well you shouldnt be able to kill people from long range with ease unless you have a deagle so the range nerf was a good nerf. But the tec9's problems with the spammability and moving accuracy wasn't touched yet which is the main problem of the tec9. | ||
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