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The Big Patch Thread - Page 3

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Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
April 01 2015 22:13 GMT
#41
On April 02 2015 04:32 Clonester wrote:
tec9 feels like doing zero damage on longer range. It got nerfed way behind the less ammo nerf.

Patch feels wired.

Wtf? Tec9 feels like they didnt change it at all... you can still 2 shot someone at huge distance (hs+body shot), 24 bullets means you need to reload after first 4 kills instead of 5. So in 5 man tec9 rush scenarios it changes absolutely nothing. Not even mentioning this fucking thing still rapes everyone close distance. Funny that if cz-75 is op, they nerf damage, accuracy, clip size (from 12 to 8, which is huge difference compared to 32 to 24), draw speed and money bonus for kill - thats 5 nerfs at once. They need to do similar with tec9 as well. And while they do that, they might nerf 5-7 as well /rant
Occupation: Legend
Introvert
Profile Joined April 2011
United States4816 Posts
April 01 2015 23:04 GMT
#42
Hearing the tec train through B tunnels on an anti-eco still causes fear in my soul.

I adore the 5-7, but it might need a nerf too. But the tec is still insane. The accuracy while moving is just absurd, that's the worst part of it for me.
"It is therefore only at the birth of a society that one can be completely logical in the laws. When you see a people enjoying this advantage, do not hasten to conclude that it is wise; think rather that it is young." -Alexis de Tocqueville
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
April 01 2015 23:07 GMT
#43
Yeah don't take me wrong, I love 5-7... but I am afraid once tec9 receive proper nerf, everyone will see 5-7 is little bit broken as well.
Occupation: Legend
GoShox
Profile Blog Joined December 2007
United States1838 Posts
April 02 2015 01:53 GMT
#44
On April 02 2015 01:02 amazingxkcd wrote:
some of you might have this bug





Ugh I noticed this last night, it was driving me crazy
FASSW
Profile Joined May 2013
Sweden49 Posts
April 02 2015 02:32 GMT
#45
these patchs doesn't really affect me. Still have 5global elite accounts and I'm still owning them newbs on MM ;-]
http://www.twitch.tv/FASSW @FASSWLOL< twitter Challenger LoL player and Global elite on CSGO with 2k++ hours
ArtyK
Profile Joined June 2011
France3143 Posts
April 02 2015 13:50 GMT
#46
On April 02 2015 08:07 Censured wrote:
Yeah don't take me wrong, I love 5-7... but I am afraid once tec9 receive proper nerf, everyone will see 5-7 is little bit broken as well.


Tec9 has been completly useless for 2 years and a half and no one complained about the 5-7, the reason being T's can't use it and full rush a bombsite.
The fact that it's a ct only weapon makes it balanced

If 5-7 was available to terrorists it would have been nerfed a long time ago imo.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2015-04-02 15:44:02
April 02 2015 15:43 GMT
#47
Took some time today to record my thoughts on the new patch and the AWP change in particular:





+ Show Spoiler +

Unbelievable how Valve manages to completely break the game, introduce tons of new bugs and all for ABSOLUTELY no reason. What the fuck.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 02 2015 16:13 GMT
#48
On April 03 2015 00:43 NihiLStarcraft wrote:
Took some time today to record my thoughts on the new patch and the AWP change in particular:


https://www.youtube.com/watch?v=nMF1Vy2iqds


+ Show Spoiler +

Unbelievable how Valve manages to completely break the game, introduce tons of new bugs and all for ABSOLUTELY no reason. What the fuck.


Cool, will watch that as soon as I'm home
LiquipediaWanderer
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
April 02 2015 18:54 GMT
#49
On April 03 2015 00:43 NihiLStarcraft wrote:
Took some time today to record my thoughts on the new patch and the AWP change in particular:


https://www.youtube.com/watch?v=nMF1Vy2iqds


+ Show Spoiler +

Unbelievable how Valve manages to completely break the game, introduce tons of new bugs and all for ABSOLUTELY no reason. What the fuck.

Haha, didn't expect that
Occupation: Legend
iv~nk~j
Profile Joined August 2012
1140 Posts
April 02 2015 19:00 GMT
#50
i have no idea what even caused the broken crouch scout, if you look at the patch notes there really isn't anything there that would sound like it has effect on it
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
April 02 2015 19:20 GMT
#51
On April 03 2015 04:00 iv~nk~j wrote:
i have no idea what even caused the broken crouch scout, if you look at the patch notes there really isn't anything there that would sound like it has effect on it


i thought that was april fools joke that c9 did
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2015-04-02 21:09:51
April 02 2015 21:05 GMT
#52
Hot off the press, we figured out Valve's true intentions with the latest patch!

http://esportsexpress.com/2015/04/leaked-csgo-dev-report-reveals-new-metagame/
"See you space cowboy"
Netscape9
Profile Joined March 2015
United States139 Posts
April 03 2015 02:00 GMT
#53
I'm really disappointed that Valve removed Season from the competitive playlist.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 27 2015 01:37 GMT
#54
<style type="text/css">#csgo_wrap { background: #f4f1ec; color: #555; width: 736px; font-family: Tahoma, Verdana, Segoe, sans-serif; } #csgo_wrap a { color: #0894dd; text-decoration: none; } #csgo_wrap a:hover { color: #4792de; } #csgo_banner { background: url('/staff/tofucake/csgobanner.png') no-repeat; height: 68px; padding: 24px 20px 25px 260px; text-align: right; overflow: hidden; } #csgo_banner h1 { margin: 0px; padding: 0px; color: #000; font-size: 20px; font-family: "Franklin Gothic Medium", "Franklin Gothic", "ITC Franklin Gothic", Arial, sans-serif; } #csgo_banner h2 { margin: 0px; padding: 0px; font-size: 11px; font-family: "Gill Sans", "Gill Sans MT", Calibri, sans-serif; text-transform: uppercase; letter-spacing: 2px; } #csgo_body { padding: 0px 40px 40px 40px; } #csgo_body h2 { margin: 0px; } #csgo_body h3 { margin: 0px; font-size: 12pt; font-weight: bold; font-family: inherit; } #csgo_footer { border-top: 1px solid #999; padding: 30px; font-size: 10px; } .border { border: 10px solid white; margin-bottom: 3px; } .resize { width: 300px; } #csgo_body > .blockquote { background: #5f5a53; color: white; margin: 10px; border-radius: 10px; -webkit-border-radius: 10px; -moz-border-radius: 10px; padding: 20px; }</style><div id="csgo_wrap"><div id="csgo_banner"><h1>Counter-Strike: Global Offensive</h1><h2>Release Notes for 5/26/2015</h2></div><div id="csgo_body">

<div class="blockquote">


OPERATION BLOODHOUND
  • Launched Operation Bloodhound, available until September 30th, 2015.
  • Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season – The Operation Bloodhound Access Pass is now available for purchase. It provides:
  • The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.
  • The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.
  • Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.
  • Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.
  • Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.
  • Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.


PROFILE RANKS
  • Introducing Profile Ranks, viewable in-game on your CS:GO profile.
  • Play on official servers to earn XP and rank up your CS:GO Profile Rank.
  • In Competitive Mode, your earned XP is determined by your rounds won.
  • In all other modes, your earned XP is determined by your score.
  • You can earn additional XP by completing Operation Bloodhound Missions.
  • In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.


CASUAL
  • Reduced Round timer from 3:00 to 2:15.
  • Increased warmup time from 30 to 90 seconds.
  • Disabled vote to restart match.
  • Vote to change level is disabled after a team has reached match point.


UI
  • Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.
  • Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.

MISC
  • Added trace-based visibility checks to prevent networking invisible enemy players.
  • Updated CSGO engine to the latest Steam API SDK.
  • Improved support for integrated web browser MOTD popups.
  • Fixed several server-crashing exploits.
  • Fixed voice chat echo in lobby.
  • Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC.
  • Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.
  • Limited support for FBX in studiomdl.
  • Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.


MAPS
  • Cache
    • Fixed multiple bomb-stuck spots
    • Fixed an issue where saving CTs could be seen on radar from outside spawn
    • Fixed an annoying issue where grenades would collide with ground geometry map-wide
    • Deleted a problematic glass pane in mid (thanks RoF Anders)
    • Ensured tarps on crates are actually spammable

  • Season
    • Reduced width of Upper B T-side and long A to their CS:Source dimensions
    • Fixed every “white on white” corner to improve visibility (Thanks Shahzam)
    • Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit
    • Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source
    • Made squeeky door louder
    • Bug fix: fixed metal sounds being made on all surfaces throughout the map.

  • Mirage
    • Fixed some spots where C4 could get stuck
    • Fixed some spots where players could get stuck on walls



</div>
</div><div id="csgo_footer">Thanks to Porkraven for compiling this</div></div>
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:50:18
May 29 2015 23:43 GMT
#55

Counter-Strike: Global Offensive

Release Notes for 5/29/2015






NETWORKING
  • Fixed a bug in the visibility/occlusion query that caused players to disappear sometimes.
  • Added server convar to avoid sending footstep audio messages when they are out of audible range.
    performance.



MATCHMAKING
  • Expired competitive cooldowns now require a confirmation from the players.
  • If a surrender vote is about to pass after the round is already over, it will cancel the vote.
  • If a surrender vote succeeds right before halftime, the proper teams will surrender at the next opportunity..


OPERATION BLOODHOUND
  • Updated some game settings and bonus XP values for the Guardian missions.
  • Increased warmup time from 30 to 90 seconds.
  • Disabled vote to restart match.
  • Vote to change level is disabled after a team has reached match point.


UI
  • Fixed death notices not being truncated properly and being offset when they were very long.
  • Added cage opening sound to weapon reveal.
  • Released more XP Rank Icons.

MISC
  • Bots will now no longer bunch up on a hostage and all try to rescue it at once.
  • Reduced Earned XP Demolition and Arms Race multipliers to bring them in line with other game modes.


MAPS
  • Office
    • Fixed a bad nav mesh spot

  • Season
    • Latest version of Season

  • Rails
    • Fixed some spots where C4 could get stuck
    • Fixed some spots where players could get out of the map

  • Rails
    • Fixed some spots where C4 could get stuck
    • Fixed some spots where players could get stuck
    • Fixed a smokegrenade sorting issue on the bridge



RIP TL open team's scrim night
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 11 2015 01:26 GMT
#56
Patchday? Patchday. And what an update, too.

BLOG POST: http://blog.counter-strike.net/index.php/2015/06/12062/[1]

Via the CS:GO blog:

OVERWATCH OUT OF BETA
Added an XP reward for accurate Overwatch verdicts. The reward is proportional to the investigator’s Overwatch Score, is delivered after a sufficient number of accurate cases have been resolved, and can be collected by completing matches on official servers.

Added a message to users when they have reported a user that was banned by VAC or Overwatch.

Added a message to users when they have lost XP, competitive wins, Profile Rank, and Skill Group due to partying with a cheater.

Updated the Overwatch F.A.Q.: http://blog.counter-strike.net/index.php/overwatch/

SOUND
Weapon fire sounds no longer prevented from playing due to the Potentially Audible Set.

Fixed bug where dormant players could emit bullet impact sounds.

New ladder footstep sounds.

Inspecting a weapon from loadout screen now plays cage opening sound.

Adjusted weapon fire sound falloff to be more noticeable at near range distances.

UI
Added Leadership, Teaching, and Friendliness commendations to the scoreboard. The team member with the best score in each category will display the relevant icon.

CS:GO Profile Ranks now display like Skill Groups in the scoreboard: always for friends and party members, and at the end of the match for everyone else.

MISC
Doubled GOTV broadcasting and recording snapshot rate ( to 32 ) on official servers.

Fixed a bug that allowed players to commend themselves and removed all such commendations.

Update rates enforced for players can now be configured higher than GOTV master tv_snapshotrate.

Tickrates for players on official servers are now enforced to match server tickrate.

Players must now be at least Rank 3 to play Competitive Matchmaking.

Size is ~35 MB
ffxiv enjoyer
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
June 11 2015 05:16 GMT
#57
Woo~ It's a good start.

Now... for all the other things!
Writer
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
June 11 2015 05:22 GMT
#58
Great patch! I'm a little scared because currently I can only play VERY little CS:GO and since ranks came out only was able to play about 6 rounds of DM. That got me about 1/3rd into the very first bar lol. So if I multiply this together, I'm going to have to be locked out of MM for months I guess?

But I still like the change vs hackers!
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:50:26
July 10 2015 00:00 GMT
#59

Counter-Strike: Global Offensive

Release Notes for 7/9/2015






SOUNDS
  • Added new carpet footstep sounds.
  • Tweaked sounds of suits when running to synchronize with footsteps.


MISC
  • Fixed smoke rendering exploits that were possible when running certain video capture applications.
  • Fixed rare issues when equipping the same loadout item for both teams.
  • Fixed an issue where the list of tournament matches would not refresh.
  • Added official game servers cluster in Atlanta.


MAPS
  • Overpass
    • Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel
    • Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc.
    • Fixed a see-through texture near Bombsite A towards upper park

  • Dust II
    • Fixed 30 exotic spots where C4 could get stuck



Since Souma is gone, I can post whatever I like!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Swampflare
Profile Joined March 2012
United States1201 Posts
July 10 2015 00:02 GMT
#60
Thanks for the Overpass fix, Cloud9!
Liquipedia<FO-nTTaX> so i ordered a pizza to my house in the pizza service next to me and let them deliver [me] with the pizza
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