On April 02 2015 04:32 Clonester wrote: tec9 feels like doing zero damage on longer range. It got nerfed way behind the less ammo nerf.
Patch feels wired.
Wtf? Tec9 feels like they didnt change it at all... you can still 2 shot someone at huge distance (hs+body shot), 24 bullets means you need to reload after first 4 kills instead of 5. So in 5 man tec9 rush scenarios it changes absolutely nothing. Not even mentioning this fucking thing still rapes everyone close distance. Funny that if cz-75 is op, they nerf damage, accuracy, clip size (from 12 to 8, which is huge difference compared to 32 to 24), draw speed and money bonus for kill - thats 5 nerfs at once. They need to do similar with tec9 as well. And while they do that, they might nerf 5-7 as well /rant
Hearing the tec train through B tunnels on an anti-eco still causes fear in my soul.
I adore the 5-7, but it might need a nerf too. But the tec is still insane. The accuracy while moving is just absurd, that's the worst part of it for me.
On April 02 2015 08:07 Censured wrote: Yeah don't take me wrong, I love 5-7... but I am afraid once tec9 receive proper nerf, everyone will see 5-7 is little bit broken as well.
Tec9 has been completly useless for 2 years and a half and no one complained about the 5-7, the reason being T's can't use it and full rush a bombsite. The fact that it's a ct only weapon makes it balanced
If 5-7 was available to terrorists it would have been nerfed a long time ago imo.
i have no idea what even caused the broken crouch scout, if you look at the patch notes there really isn't anything there that would sound like it has effect on it
On April 03 2015 04:00 iv~nk~j wrote: i have no idea what even caused the broken crouch scout, if you look at the patch notes there really isn't anything there that would sound like it has effect on it
Launched Operation Bloodhound, available until September 30th, 2015.
Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season – The Operation Bloodhound Access Pass is now available for purchase. It provides:
The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.
The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.
Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.
Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.
Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.
Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.
PROFILE RANKS
Introducing Profile Ranks, viewable in-game on your CS:GO profile.
Play on official servers to earn XP and rank up your CS:GO Profile Rank.
In Competitive Mode, your earned XP is determined by your rounds won.
In all other modes, your earned XP is determined by your score.
You can earn additional XP by completing Operation Bloodhound Missions.
In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.
CASUAL
Reduced Round timer from 3:00 to 2:15.
Increased warmup time from 30 to 90 seconds.
Disabled vote to restart match.
Vote to change level is disabled after a team has reached match point.
UI
Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.
Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.
MISC
Added trace-based visibility checks to prevent networking invisible enemy players.
Updated CSGO engine to the latest Steam API SDK.
Improved support for integrated web browser MOTD popups.
Fixed several server-crashing exploits.
Fixed voice chat echo in lobby.
Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC.
Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.
Limited support for FBX in studiomdl.
Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.
MAPS
Cache
Fixed multiple bomb-stuck spots
Fixed an issue where saving CTs could be seen on radar from outside spawn
Fixed an annoying issue where grenades would collide with ground geometry map-wide
Deleted a problematic glass pane in mid (thanks RoF Anders)
Ensured tarps on crates are actually spammable
Season
Reduced width of Upper B T-side and long A to their CS:Source dimensions
Fixed every “white on white” corner to improve visibility (Thanks Shahzam)
Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit
Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source
Made squeeky door louder
Bug fix: fixed metal sounds being made on all surfaces throughout the map.
Mirage
Fixed some spots where C4 could get stuck
Fixed some spots where players could get stuck on walls
</div> </div><div id="csgo_footer">Thanks to Porkraven for compiling this</div></div>
OVERWATCH OUT OF BETA Added an XP reward for accurate Overwatch verdicts. The reward is proportional to the investigator’s Overwatch Score, is delivered after a sufficient number of accurate cases have been resolved, and can be collected by completing matches on official servers.
Added a message to users when they have reported a user that was banned by VAC or Overwatch.
Added a message to users when they have lost XP, competitive wins, Profile Rank, and Skill Group due to partying with a cheater.
SOUND Weapon fire sounds no longer prevented from playing due to the Potentially Audible Set.
Fixed bug where dormant players could emit bullet impact sounds.
New ladder footstep sounds.
Inspecting a weapon from loadout screen now plays cage opening sound.
Adjusted weapon fire sound falloff to be more noticeable at near range distances.
UI Added Leadership, Teaching, and Friendliness commendations to the scoreboard. The team member with the best score in each category will display the relevant icon.
CS:GO Profile Ranks now display like Skill Groups in the scoreboard: always for friends and party members, and at the end of the match for everyone else.
MISC Doubled GOTV broadcasting and recording snapshot rate ( to 32 ) on official servers.
Fixed a bug that allowed players to commend themselves and removed all such commendations.
Update rates enforced for players can now be configured higher than GOTV master tv_snapshotrate.
Tickrates for players on official servers are now enforced to match server tickrate.
Players must now be at least Rank 3 to play Competitive Matchmaking.
Great patch! I'm a little scared because currently I can only play VERY little CS:GO and since ranks came out only was able to play about 6 rounds of DM. That got me about 1/3rd into the very first bar lol. So if I multiply this together, I'm going to have to be locked out of MM for months I guess?