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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 10/20/2017[Dust II]- Fixed sun not showing.
- Smoothed out terrain by CT spawn to allow smoking off from X-Box.
- Removed taxi sign from certain car models.
- Cleaned up alpha painting on Tunnels building for player reads.
- Added window shutter above Catwalk.
- Fixed glowing CT player models on low end settings.
- Adjusted fog values.
- Cleaned up player reads from CT Mid up toward Suicide.
- Improved collision of cover props at B Bombsite.
- Fixed bad surface property sounds on cover props at B.
- Some clipping refinements.
- Fixed a few wall-bang bugs on buildings.
- Grenade clips added to CT spawn.
- Fixed small walls at Outside Tunnels not being reliably jump-able.
- Adjusted a number of models that were not lined up properly.
- Fixed interpenetrating barrels at Mid.
- Fixed some crates at A there were hanging players up.
- Smoothed out wall behind Car at A.
- Fixed displacement that had too high an angle at CT Ramp.
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On October 19 2017 17:55 Ragnarork wrote: I only just realized that tofu was actually updating the first post with recent patches. I feel weird.
Don't. Your one sentence summaries of the patch always make me chuckle.
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France9034 Posts
Perpetuating a long lasting tradition.
Also, felt weird because i never noticed in fact. I always thought that was the oldest patchnote we had.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 10/24/2017[SOUND]- Added a new audio occlusion model for CS:GO ( disabled by default ). This new occlusion model much more realistically simulates the occlusion of sounds that have to travel through and around materials to reach the player. Instead of simply adjusting the volume of sounds that are occluded, this new model distorts the sounds according to the properties of the materials that the sound has to travel through. Eventually we intend to turn this feature on for all users, but at the moment it can be controlled by the convar ‘snd_occlusion’. Use ‘snd_occlusion 1’ to turn this new feature on. Feedback on it is welcome.
- Fixed a bug where some sounds would play multiple times when observing.
[Dust II]- Performance optimizations on low-end and medium-end computers.
- Removed windows and awning on Catwalk for visibility.
- Moved door awning on Short A for player movement.
- Fixed slit in boxes in Lower Tunnels.
- Removed small port hole windows from towers at Short A for visibility.
- Removed grain sack from Bombsite A.
- Removed awnings from Salon on Long.
- Grenade Clipped stone trim pieces.
- Fixed room at CT Spawn eating weapons.
- Moved windows and conduits from wall looking from CT Ramp to Short A.
- Fixed a number of small holes in the world.
- Fixed fade distance on barrel at Mid.
- Upped light value on a number of windows for visibility.
- Lowered noise and contrast on some texture sets for visibility.
- Fixed non-precise clipping on dumpsters at Outside Tunnels.
- Set ‘surfaceproperty’ on Cars to ‘metalvehicle’.
- Addressed visibility on Pit.
- Removed rollup door on Salon for visibility.
- Fixed some noisy walls in Tunnels for visibility.
- Addressed some visibility issues in Back B Plat.
- Upped contrast for some cover props at Bombsite B.
- Fixed clip that players could get stuck on in Pit Plat.
- Updated radar to reflect building at Car.
- Fixed errant displacement at Side Pit.
- Added a few rooftop faces that can be seen while boosting.
[MISC]- Server log dispatch over HTTP includes a new header “X-Server-Instance-Token” that will be unique number derived from that server’s command line, account token and local IP.
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Hyrule18924 Posts
yeah well, I missed a few...
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 10/27/2017[Dust II]- Adjusted bullet penetration value of wooden doors
- Smoothed out ground displacements for more predictable grenades
- Adjusted shadow ambient color temperature
- Clip improvements to curbs
- Refined stairs at Cat to Short for movement
- Refined Window cutout model on B Bombsite to remove head shaped shadow
[MISC]- Fixed a bug where sounds would sometimes play at incorrect volumes and position.
- Models will no longer be able to render at the exact origin of the world to prevent some rare rendering artifacts.
- Removed DVR warning reminder since DVR can now easily be disabled in Windows settings.
- Fixed a rare incorrect processing in sound occlusion.
- Added UI for streaming Minor Championships for ELEAGUE Boston Major in-game.
- Improved vrad performance in certain cases.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 10/31/2017[GAMEPLAY][ AUDIO]- Enabled new audio occlusion system for all players.
- Set Audio output to “Stereo headphones (HRTF)” for all players next time they start CS:GO.
[MISC]- Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
Example file: “Names” { “765611979849XXXX” “Official Player Name” “765611979800YYYY” “Other Player Name” … etc. }
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 11/8/2017[DUST II]- Increased overall luminance 20% for all Kasbah materials and models for visibility.
- Fixed missing textures on some polygons of tarp model.
- Fixed flashbangs not blinding player through chain-link fences.
- Fixed edging around Kasbah alcove window which had shadowing artifacts.
- Adjusted penetration value for wood doors.
- Fixed wallbang values on Mechanique Generale.
- Fixed ambient lighting values at CT spawn entrance.
- Smoothed out clipping on block stack at Mid.
- Fixed some models that were embedded in the ground.
- Fixed dev text on loading screen.
- Fixed cover props at B site that would expose player feet.
[ AUDIO]- Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
- Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.
[GAMEPLAY]
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 11/13/2017[CSGO]- Operation Hydra has come to a close.
[GAMEPLAY]- Added Wingman and Flying Scoutsman to the available game modes.
- Wingman changes:
- Added Wingman-exclusive skill groups for better matchmaking in Wingman.
- Added ability to select maps.
- Added Nearby Lobbies for Wingman.
- Moved Arms Race and Demolition into War Games (with Flying Scoutsman).
- All War Games are now maxplayer 12.
[MAPS]- Updated maps available in Classic Competitive:
- Mirage, Cache, Inferno, Overpass, Cobblestone, Train, Nuke, Dust II, Canals, Office, and Agency.
- Updated maps and map groups available in Classic Casual:
- Dust II
- Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)
- Defusal Group Sigma (Cobblestone, Train, Overpass, Nuke, Canals)
- Hostage Group (Agency, Insertion, Office, Italy, Assault)
[PRIME]- Matchmaking now uses the Trust Factor by default. In the short term, players with Prime status can still choose to match using the old system.
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Why would you remove the great old maps, everyone of them was played more then Canals.
Especially Italy was usually more played then Nuke or Cbbl
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Say when will dust 2 go back to competitive ? is it in the pool and teams are just not picking it?
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France9034 Posts
I don't understand why Season and Santorini aren't there... Canals is there just because it's been marketed by Valve, but honestly there are way better maps...
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 11/20/2017[MISC]- Updated to latest version of SteamNetworkingSockets library to better support relayed connections.
- Fixed a regression where Aztec and Dust particle systems were failing to load in other maps.
- Updated Skill Group icons.
[SDK]- Removed an unintentional dependency on Dynamic C Runtime in vvis map compiler, which should fix map compilation problems in some recent installations.
- Added de_dust2_zoo map source file for community map makers.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 11/28/2017[AUDIO]- Improved performance of 3D audio. Positional audio is much more responsive when turning quickly.
[War Games]- Players can now select from 3 maps during end-of-match voting in War Games.
- Added convars controlling end of match voting setup to simplify management of War Games community servers.
[MISC]- Server HTTP log delivery will now have correct timestamps on log lines which occured before the remote listener was registered.
- Smoothed out game server hitching when a new player connects and downloads initial game state.
- Fixed occasional crash affecting official game servers.
- Fixed the extra 3 second delay in GOTV+ broadcast in some cases.
- SSE4 optimizations in network string tables to reduce server hitches on connection of new player.
- Console output of the game server can now be timestamped using “con_timestamp” convar.
[TRUST FACTOR]- Updated trust algorithm based on data and feedback.
To help us further improve the Trust Factor, send us an email at CSGOTeamFeedback@valvesoftware.com with the subject “Trust Factor Feedback” and include a description of your experience and your Steam ID.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 12/19/2017[THE ELEAGUE BOSTON 2018 CS:GO MAJOR CHAMPIONSHIP]- Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Boston 2018. For more details, visit http://www.counter-strike.net/pickem/boston2018
- Team stickers can be used as game pieces for the Boston 2018 Team Pick’Em Challenge.
- Preliminary stage picks can be made immediately, preliminary stage picks lock at the start of the preliminary stage matches.
- Group stage picks can be made when the preliminary stage has completed, group stage picks lock at the start of the group stage matches.
- Playoff picks can be made when the group stage has completed, playoff picks lock at the start of the first quarterfinal match.
[HOLIDAYS]- Deployed Holiday Cheer for your festive fragging season.
- You can spread the Holiday Cheer! Gifts are now available for a limited time.
[MISC]- Fixed ability to host offline server with friends for War Games when setting party lobby privacy to “Friends Need Invites”.
- Tournament server logs can now have item pickup/drop events enabled using mp_logdetail_items setting.
- Game servers will now sanitize player name string to not contain non-ascii control characters.
- Fixed unlocalized string in disconnect errors for other players.
- Fixed several client-side crashes.
- Added support to demoinfogo parser for decoding fixed user data size string tables which previously caused invalid substring calculation code path to run.
[GAMEPLAY]
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 12/27/2017[MISC]- Users who reached Global General Rank and elect to get their Service Medal will now see a preview of the Service Medal before they receive it. This allows users to see if they will be getting the Service Medal upgrade or a new 2018 Service Medal starting from January 1st GMT.
- Added support for Ukrainian and Greek languages including localization of Steam Community Inventory items.
- VDM files are now loaded with support for escape-sequences in string values. VDM can now use \” to pass quoted parameters in PlayCommands factory, and must use \\ to escape Windows path separators.
- Added better error handling for Steam Workshop API failures on community dedicated servers.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 1/4/2018[BOSTON 2018]- Flash Gaming is replacing Tyloo at the Boston 2018 Major:
- Flash Gaming stickers and graffiti are now available for purchase and are part of the ELEAGUE 2018 Boston CS:GO Major Championship Mega Bundle (the Mega Bundle no longer includes Tyloo).
- Boston 2018 Minor Challengers with Flash Gaming Autograph Capsule is now available (this capsule does not include Tyloo).
- Boston 2018 Minor Challengers with Flash Gaming (Holo/Foil) Capsule is now available (this capsule does not include Tyloo).
- The Tyloo Boston 2018 sticker is no longer a valid game piece for the Boston 2018 Pick’Em Challenge. Players who previously used a Tyloo sticker in the Pick’Em Challenge will need to make a new prediction.
- Updated in-game Boston 2018 signature for Ropz.
[MISC]- In-game UI will correctly display subscribed Workshop maps in all versions of the game client.
- Enabled Steam Datagram Relays for 100% of game traffic to official game servers in Sweden.
- Fixed a bug where audio devices could sometimes not be changed properly in the settings menu.
[MAPS]- Adjusted Wingman spawn positions on Overpass and Cobblestone.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 1/10/2018[MISC]- Holiday cheer comes to an end.
- Added main menu elements for in-game tournament streaming.
- Updated in-game Boston 2018 signature for Ropz.
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My FPS is down to like 80 when it was like 140-200 consistently before. Only thing I can think of is the recent update (hadn't played in a couple weeks). Very frustrating
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