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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 3/29/2017[MISC]- When inspecting in game items from user’s own inventory, from other users’ inventories, and from Community Market, players can now see an official Item Certificate that includes Finish Style, Finish Catalog Number, Pattern Template, and Wear Rating.
- Adjusted the nearby lobbies search algorithm, in addition to geographic proximity by distance, to include more results from the same country as the searching user, providing more relevant results for players living near borders.
[MAPS]Canals
- fixed gap in bomb site B wall
- fixed missing texture in bridge visible from arch
- fixed overlapping geometry at A site
- fixed a few places near T spawn where bomb could get stuck
- increased fade distances on some props that were distracting
- adjusted wall geometry in prison stairs to fix lighting glitch
- increased lightmap grid resolution in prison lobby
- added a piece of cardboard under new toolbox at B to block glitchy sightline
- removed one of the picnic tables at Short
- fixed pixelwalk in shoe shop
- fixed errant clip brush on balcony
- made it more difficult to climb the wood sign to B from boost
- trimmed top corners of courtyard building facing the stairs
- fixed nav file where lamp posts were removed
- adjusted balcony arch prop to fix gaps
Militia
- Moved up CT spawns and hostage rescue zone
- Blocked off river and area around old CT spawn
- Shortened underground tunnel, now exits into garage
- New hostage spawn positions, removed position from small house in yard, hostages will always spawn one on upper floor and one on lower floor of main house/garage
- Opened up house near silos, can now use door to enter/exit instead of window only
- Added some cover near tunnel exit in yard
- Moved terrorist spawn area to balcony at back of house
- Added cover in long-range areas
- Fixed several boosts/exploits
- Smoothed out movement in general
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 4/12/2017[CSGO][GAMEPLAY]- For a limited time, the Negev and R8 Revolver are available in Competitive Matchmaking.
- R8 Revolver: Price reduced to 700
- Negev: Price reduced to 2000 as a starting point, to promote experimentation with the weapon.
[AUDIO]- Volume now decays smoothly over distance, instead of by discrete steps.
- Adjusted HRTF audio mix to more closely match sound quality without HRTF.
- Added snd_hrtf_distance_behind (default 100), which allows HRTF to more closely match the perceived direction of a sound source as seen by the actual player behind a monitor.
- Fixed a bug where music volume would be set to the maximum level while accepting a lobby invitation.
[SERVERS]- Added support for official game servers in Guangzhou and Shanghai for the Perfect World CS:GO Beta.
[MISC]- Added Team ID option “Always On w/Equipment” to Game Settings
- Spectators can now use overhead equipment display.
- Fixed overhead equipment display not updating in some cases.
- Fixed orientation of stickers on dropped weapons.
- Adding Game State Integration output for use by tournament organizers. New output for player equipment value (with log_level 3), showing the observer slot for each player and adding a new ‘PhaseCountdowns’ feed for timing the end of warmup/freezetime/round ends.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 4/20/2017[PERFECT WORLD]- UI and localization fixes for Perfect World Beta.
[MISC]- Disabled holiday cheer.
- Fixed some exploits related to packet loss.
- Unified deploy duration for all knives to be exactly 1.0 seconds
[MAPS]- Militia
- Added path near CT spawn that connects to sewer and barn
- Tweaked lighting throughout map
- Cbble
- Tweaked sightline in connector between underpass and Long A
- Fixed various minor bugs
- Canals
- Rebuilt tunnel stairs area with smoother movement
- Fixed boat geometry overlapping a pier at CT spawn
- Fixed box intersecting windowsill at B
- Fixed pixelwalk on railing at CT spawn
- Moved plywood down on scaffolding below B to block a bad sightline
- Fixed sticky scaffolding clip brush below B
- Fixed some fade distance pop-up issues
- Added two picnic chairs at short and made clips smoother
- Removed lamp at ivy/garbage
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 4/25/2017[PERFECT WORLD]- Added ability to send friend requests using CS:GO friend codes for Perfect World Beta accounts that had their identity verified.
- Added support for CS:GO Community chat in Perfect World launcher.
- Added support for CS:GO url handling to inspect CS:GO items, download match demos, and join parties in Perfect World launcher.
- Fixed missing content for Crown sticker and Blitz Kids music kit.
- Fixed Arms Race configuration on Shanghai and Guangzhou official servers.
- Other UI and content fixes for Perfect World Beta players.
[MISC]- Added ability to invite a recently played with player to your party even without being friends with them.
- Headshot dink sound is no longer audible at a very long distance, except for the player who scored the headshot.
- MOTD custom URLs are now restricted to http:// and https:// protocols only.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 5/3/2017[MISC]- Fixed a regression in CS:GO SDK launcher.
- Note that in order to build cubemaps, CS:GO must be launched with the -insecure flag.
- Fixed several exploits related to concommand execution on game server.
- Server operators can enable sv_allow_legacy_cmd_execution_from_client for old behavior.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 5/12/2017[MISC]- Fixed a bug that caused knife swings to do reduced damage in the 0.4 seconds after their deploy animation finished, as if you had just taken a swing. (Sorry Snax!)
- Fixed snd_legacy_surround settings.
- Fixed round start music continuing to play if player walked out of buy zone.
- HTTP logger now includes server token header, and precise time on log lines.
- Fixed a regression in command routing code to automatically allow cheat-protected commands on cheat-enabled servers.
- Marked snd_playsounds command as cheat.
- Whitelisted about:blank URL for MOTD
- Upgraded Windows compile toolchain for Windows client and dedicated server binaries
- Fixed long standing issue with lightstyles and dynamic shadow blending – they are now compatible with CSM’s and can be used in maps.
[PERFECT WORLD- Localization update for various UI elements.
- Localization updates for several in-game textures and Weapons Course map.
- Added purchasing flow using Perfect World balance.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 5/23/2017[OPERATION HYDRA]- Operation Hydra Events – unique game modes that are available for a week at a time:
- WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
- WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
- WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
- Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
- Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
- Operation Hydra All Access Pass ($5.99) includes:
- Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
- Access to Operation weapon drops and the new Operation Hydra Case.
- Operation Hydra Challenge Coin upgradable to the new Diamond level.
- Operation Hydra Journal that tracks your stats and provides friends leaderboards.
[SOUND]- Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
- Made minor mix adjustments.
[GAMEPLAY]- Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
- Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
- Added support for hostage maps in Demolition (for local/community servers.)
- Improved radar spotting when mp_teammates_are_enemies is enabled.
- Made Zeus show in pistol holster for players with a Zeus and no pistol.
- Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)
[SERVER OPERATORS]- Changed sv_disable_motd: default changed to 1.
- Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.
[MAPS]- Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
- Canals
- Moved CT spawn forward.
- Added a bench at A for easier T access.
- Fixed clip brushes poking through top flight of tunnel stairs.
- Added clips to some lamp posts where player could get stuck.
- Adjusted fade distances on some props.
- Fixed visible nodraw seen from arch.
- Rialto
- Added new map for Guardian and 2vs2 mode.
- Dizzy
- Added new map for Flying Scoutsman mode.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/6/2017[TWITCH INTEGRATION]- Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.
[OPERATION HYDRA]- Fixed various bugs
- Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.
- Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000
- Stab Stab Zap: Replaced dust2 with shorttrain
[MAPS]- Fixed fade-to-black bug in Deathmatch on cs_insertion
- Updated de_shipped to latest version from mapmakers
- Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.
- Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas
[MISC]- Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback@valvesoftware.com
- Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!
- Fixed incorrect skin tones on some player gloves
- Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime
- Updated Operation Hydra gamemode names used in Rich Presence
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/8/2017[WEAPON FINISHES]- Added normal mapping to Custom Paint Job, Patina, and Gunsmith paint styles.
- Upgraded CZ75-Auto | Victoria to use normal mapping.
[OPERATION HYDRA]- Fixed incorrect round number in Weapons Expert lobby description.
- Fixed a weapons purchase exploit in Weapons Expert.
[MISC]- Fixed scoreboard rows sometimes displaying local player’s rank on other rows.
- Fixed regressions related to having a gamepad plugged in.
- Fixed a regression in nearby Guardian lobbies mission names.
- Nav mesh location will now correctly update on HUD for spectators or GOTV viewers using the target observed player’s location.
- If bomb icon shows under radar, then spectators and GOTV viewers will correctly display the bomb icon under radar when observing the bomb carrier.
- Added convar sv_record_item_time_data, which adds player weapon usage data to server logs.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/13/2017[MISC]- Added a public WebAPI ICSGOServers_730/GetGameMapsPlaytime/v1 to allow community map creators to track play statistics of Operation Hydra maps in Casual and Competitive game modes. [details]
- Windows dedicated server executable can now handle large >2GB addresses.
- Replaced cl_teamid_overhead with sv_teamid_overhead, which is now a server convar.
- Added concommand itemtimedata_print_and_reset, which prints all current item time data and resets it.
- Changed item time data server log format to more closely match other server log entries.
[OPERATION HYDRA]- Added ability to select Wargames to match into, accessible from the Custom menu in the Mission panel.
- Added ability to vote into maps while playing Wargames.
- Added “next map” or “random other Wargame” vote to end of match in Wargames.
- Updated Wargames maps.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/16/2017[OPERATION HYDRA]- For the upcoming Operation Hydra event, Wingman matchmaking now allows solo queue
- When matchmaking solo in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams have players entering the game via solo matchmaking
- When matchmaking as a party in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams entered the game as a party
- Upcoming Wingman events will feature Inferno and Cobblestone as possible maps
[MISC]- cl_draw_only_deathnotices no longer requires sv_cheats 1.
- Fixed a potential exploit in CS:GO engine reported by One Up Security.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/27/2017[MAPS][COMMUNITY SERVERS]- Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:
[GOTV]- Promoted 1.35.8.9-beta1 GOTV changes to public release.
[MISC]- Updated the following community weapon finishes with normal maps:
- M4A4 | The Battlestar
- SSG 08 | Big Iron
- Glock-18 | Wraiths
- Desert Eagle | Directive
- Thanks to Millenia, Primrose!~ and Gaunt.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/27/2017[OPERATION HYDRA]- Adjustments to Weapons Expert:
- Best out of 20 rounds.
- Auto-snipers are prohibited.
- Loser cash award has increased.
[GOTV]- Fixed excessive memory usage on dedicated servers that were not running TV1.
- Fixed a bug in recording free camera movements from alternative interactive caster with cameraman override.
- GOTV+ broadcasts can now support Content-Encoding: gzip header, which reduces required bandwidth for viewers by around 50%.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 7/7/2017[AUDIO – UPDATE]- Fixed bug with new sound system where a buzzing could be heard in the background.
- Fixed crash on Linux and Mac
- Fixed regressions with lobby sounds via OS audio device.
[KRAKOW 2017]- Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Krakow 2017.
- Adding Pick’Em for Krakow Major.
[SERVERS]- Added a convar tv_allow_camera_man_override that must be set on the game server to allow camera man overrides. It is disabled by default, and reduces network traffic with single interactive caster.
[AUDIO]- Added optional asynchronous audio mixing which allows for a smoother and lower latency audio experience. This is can be turned on using snd_mix_async 1. If this is turned on, snd_mixahead may also be set to a lower value such as 0.02. We will monitor community feedback on this feature before turning it on by default for all players.
- Made it possible to choose audio device to use in the settings menu.
- Sounds made by physics props and doors will now spatialize correctly when playing with HRTF enabled.
[MISC]- Added client cvar “cl_deathnotices_show_numbers” which allows appending observer numbers to kill feed (0: defaults for no numbers, 1: to use just observer numbers in death notices, 2: append observer numbers in front of names in death notices).
[WEAPON FINISHES]- Updated the following community weapon finishes with normal maps:
- Glock-18 | Royal Legion
- M4A4 | Royal Paladin
- AUG | Aristocrat
- CZ75-Auto | Imprint
- Dual Berettas | Royal Consorts
- USP-S | Lead Conduit
- CZ75-Auto | Xiangliu
- PP-Bizon | Harvester
- M4A4 | Buzz Kill
- AWP | Phobos
- AK-47 | Fuel Injector
- Tec-9 | Fuel Injector
Thanks to Teo~, The Honey Badger, DasDas, Apêl, G-99Factory, and emu
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 8/1/2017[KRAKOW 2017]- Engraved the Krakow 2017 Champions on the in-game trophies, and adjusted the inspect animation to make engraved champions readable.
- Adjusted the trophy icon silhouette to disambiguate Major Championship in-game trophies from other coins.
- Added commemorative graffiti.
[MAPS]- Fixed some minor graphical bugs on Inferno.
- Added support for Wingman game mode on Overpass.
[SOUND]- Upgraded several surface sounds to 16-bit for HRTF support.
[MISC]- Several performance optimizations in sound playback.
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RIP Tec-9 force buy ace.
Valve gave in to the no utilty users and CT pushers who then flamed on reddit and hltv
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France9034 Posts
On August 03 2017 17:43 Clonester wrote: RIP Tec-9 force buy ace.
Valve gave in to the no utilty users and CT pushers who then flamed on reddit and hltv
I sure hope you're not serious when you say that.
This is actually a start to fix pistols, maybe not the right one yet, but a start anyway.
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France9034 Posts
Counter-Strike: Global OffensivePre-Release Notes for 8/2/2017The following changes are in the “1.35.9.7-rc1” CS:GO Beta depot. [GAMEPLAY]- Shipping initial changes to pistols with the goal of emphasizing skillful use of the weapons, beginning with the Tec-9.
- Tec-9: The Tec-9 has been adjusted to emphasize aiming while retaining the weapon’s high mobility. The current changes include:
- slightly improved accuracy when taking a single shot
- significantly reduced accuracy when firing rapidly
- magazine and reserve ammo reduced to 18 and 90, respectively
- Extended the existing camera height restriction system to include cases where a player is in the air, preventing the first-person camera from rising above their third-person head.
- Players will now make a landing sound if they un-crouch while crouch-jumping.
- Fixed several inconsistencies where sounds were not broadcast when a player was occluded by a wall. (Thanks, simpleavaster!)
[LINUX]- Cleaned up the way CS:GO launches so there is one fewer process
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My guess is that the 5-7 will be next. I don't really see the point though since the one pistol people use with the most "upset potential" is the deagle and it's only 200 more.
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France9034 Posts
The deagle is hardly problematic in its current form because it requires a lot of skill. You have to stand still. You have to aim carefully and precisely. You have to wait between shots or you're just giving in to a lot of RNG (except at very close range).
Here the aim is to reduce the strength of pistol spamming.
Ideally I'd like them to remove the one-shot headshot from the five seven, P250 and Tec9.
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