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France9034 Posts
Yes, I think most of us are quite pumped to even main the new inferno.
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11589 Posts
So how do I play on the new Inferno? Did it just replace the old one in the map pool?
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Hyrule18975 Posts
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On October 15 2016 03:42 darthfoley wrote: new inferno is sex what kind of sex though
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I dont like it.
Never liked old Inferno tho.
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On October 15 2016 04:45 Clonester wrote: I dont like it.
Never liked old Inferno tho.
Old inferno was potty. New inferno goes back to 1.6 roots. I like.
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On October 15 2016 04:41 Aocowns wrote:what kind of sex though
gut sex Junge
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They made more room in banana and I feel like it helps CT more than T because it is harder to nade the CTs out of banana and the T cover on the right side is really bad now :/
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Infernew looks so good. I really like it. Banana plays differently now, but so far i think it's pretty good. There's just one stupid headshot angle in pit on A site. When you're inside pit, close to the cart, you can perfectly watch arch/library, but your head is almost not visible.
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I really like the new inferno comparing the old one. First of all, they get rid of all the porch kind of vision blockers and shadow creator elements. Banana is a huge improvement, less clunky. Having 2 exits for T starting point and removal of unnecessary bedroom in A apartment are good. It can use a little bit more polish to look more pretty but it is ok for now.
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France9034 Posts
Counter-Strike: Global OffensivePre-Release Notes for 10/25/2016[CSGO][MISC]- Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
- Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
- Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
- Fixed some instances where incorrect or missing reverb was being applied to sounds.
- Latency to official datacenters is now always measured using Steam Datagram Relay.
- A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]Cache
- Minor bugfixes
Inferno
- Added a second set of steps up on A site
- Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
- Pipes in underpass can now be shot through
- Pushed back stairs to graveyard to create more room for defending player
- Made shader for fountain water cheaper to render on low settings
- Prevent name-peeking through gap between pillar and wall in hut/quad
- Fixed various graphical and movement bugs
- Moved back grenade-clip in open door on A site
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"Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again."
Finally, that bug was so annoying.
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France9034 Posts
Counter-Strike: Global OffensivePre-Release Notes for 10/28/2016[MISC]- In-game friends requests will show no more than 4 friend requests, sorted by Steam profile level.
- Fixed a case when users could fail to reconnect to a competitive match after restarting their game while experiencing issues logging in to Steam.
- Max Acceptable Matchmaking Ping setting can now be set as low as 25 ms
- If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
- If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting. In this case, the player will also see the best possible matchmaking ping while searching, along with an indicator if datacenters are offline for maintenance in their region.
- Long clan tags containing Unicode characters in the end will now correctly truncate without showing a corrupt last character.
- Sound effects emitted by killed player now correctly spatialize in killer replay.
- Reduced reverb on weapons and footsteps to fix misleading sound positioning.
- Fixed the missing graffiti effect for R.I.P.I.P. graffiti when sprayed on horizontal surfaces.
- Added lag compensation for teammates when playing with “teammates are enemies” game rules.
- Fixed a vgui bug where an additional character after selection was always copied to clipboard (thanks Justin)
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France9034 Posts
Counter-Strike: Global OffensivePre-Release Notes for 11/01/2016[MISC]- Halloween has come to a close.
- Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
- Fixed a bug where Killer Replay sounds would sometimes continue playing after the Killer Replay had finished.
- Players will now measure regular UDP pings to matchmaking regions where SDR is not yet enabled (Brazil, EU North, EU West).
- Fixed a problem where players experienced high ping because region selection was based on SDR ping, but SDR was not used in the region for gameplay.
[OSX]- Fixed a bug where the game would sometimes fail to start with the message “Only one instance of the game can be running at one time”
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 11/28/2016[CSGO]- Introducing the Glove Case, featuring 17 community-designed weapon finishes. Unlike previous cases, the possible Special Items in the Glove Case are 24 all-new gloves. For more details click here.
- Introducing the Radicals Music Box, featuring 7 new StatTrak™ music kits from “Radicals” artists.
[Steam Group Lobbies]- Players can now join lobbies created by members of their Steam Groups. For details, visit the Steam Group Lobby FAQ
- Added the Steam Groups tab in the Friend Lister on the Main Menu.
- By default, if you click Play With Friends and are displaying the Tag of one of your Steam Groups, your lobby will be broadcast to (and joinable by) members of that Steam Group. You can adjust your default lobby settings in the Game Settings menu.
- Looking for players from your region or who share a common interest? You can search for new Steam Groups to join, view a friends’ groups by visiting their Steam Community Profile, or create a group of your own!
[MISC]- Fixed an interaction between defuse kits and water that would sometimes cause a defuse kit to be unable to be picked up.
- Fixed miscellaneous vulnerabilities (thanks GeekPwn).
- Players who get kicked from a lobby cannot rejoin for three minutes.
- Fixed a bug where some potted plants were playing incorrect collision sounds.
- Fixed a bug where some UI sounds would incorrectly spatialize immediately after player death.
[MAPS]– Dust II
- Removed barrels outside of doors leading into B site
- Blocked visibility through some props around A site
- Fixed some spots where C4 could get stuck
- Fixed some minor graphical bugs
– Train
- Fixed ladders on train cars so they no longer move the player view when attaching
- Added more accurate collision for various models
- Blocked visibility under some trains from far angles
- Blocked grenades entering small crawlspace near popdog ladder
- Raised pipes in tunnels near Ivy
- Fixed a spot in T spawn where weapons could not be retrieved
- Fixed some spots where C4 could get stuck
- Removed that bump in T stairs. You know the one.
- Fixed some surfaces playing the wrong footstep sounds
- Some graphical tweaks
– Shorttrain
- Updated with new content and lighting
– Shortdust
- Updated navigation mesh
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Valve knows how to make money.
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France9034 Posts
On November 29 2016 21:58 Clonester wrote: Valve knows how to make money.
There are 25 bullet points in that update's post, and that focuses on just two of them.
(I ignored shortdust and shorttrain because who cares anyway).
:x
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Yeah, they also added the secret bullet point:
- Game closes itself after you used alt tab. Deal with it.
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