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The Big Patch Thread - Page 30

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porkRaven
Profile Joined December 2010
United States953 Posts
November 30 2016 00:59 GMT
#581
Was there a beta release for this?
SHOUTOUTS TO Aylear!!!
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2016-11-30 10:21:03
November 30 2016 10:20 GMT
#582
Nope, and that's quite a shame, because that bug is quite hilariously bad.

Apparently, a potential fix would be to set the following cvar + arguments:

mat_setvideomode "X" "Y" "0"


with X and Y your resolution's width and height respectively. Doesn't work for me though...

I suspect some bad usage of DirectX (considering the fix, and the fact that Linux and MacOS versions aren't affected apparently). Why hasn't this been put in beta is beyond me though... I thought they were on the right path but there's still a few hiccups. :|
LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 05 2016 12:22 GMT
#583

Counter-Strike: Global Offensive

Release Notes for 11/29/2016





[MISC]
  • Fixed a problem equipping music kits, sprays and flair items.
  • Fixed friends list not scrolling correctly when only one page of friends is visible.
  • Fixed a crash encountered while minimizing the game while in full screen mode.
  • Fixed an issue where some UI sounds would play very quietly when the player is dead.
  • Fixed ragdolls sometimes having incorrect gloves after killer replay.
  • Removed barrels from Dust2 radar.
  • Fixed market images for some weapons from The Glove Collection.



Alt-Tab frenetics rejoice
LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 05 2016 12:22 GMT
#584
Woops, missed that one, my bad.
LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 08 2016 09:16 GMT
#585

Counter-Strike: Global Offensive

Release Notes for 12/7/2016





[Holidays]
  • Deployed Holiday Cheer for your festive fragging season.
  • You can spread the Holiday Cheer! Gifts are now available for a limited time.


[Sound]
  • Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
  • By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
  • NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.


[Public Lobbies]
  • In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
  • The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
  • Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
  • Steam Group lobbies now display the country associated with the majority of lobby members.


[Gameplay]
  • Third-person weapon angles now visibly match first-person weapon recoil.


[MISC]
  • Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
  • Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
  • Bot names can now be localized in game language.
  • Added experimental plugin support for managing network channel encryption keys on community servers.
  • https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption


[Maps]
    Nuke
  • Removed railing on crane in A site rafters
  • Removed ability to climb up on/plant the bomb on top of silos in both bombsites
  • Moved T entrance to squeaky to make movement smoother
  • Removed window in Toxic, replaced with double doors
  • Removed yellow bollards near Garage and Secret
  • Removed cover on top of Mini
  • Added some full cover in cubby next to ramp in bombsite B
  • Replaced exposed bombsite silo with simple version in bombsite A
  • Fixed small collision bump on ramp in ramproom where players could get stuck
  • Added white, flat surface on fence at T side of yard
  • Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
  • General optimizations




The hiiills are aliiive with the sound of HRTF
LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 14 2016 09:58 GMT
#586

Counter-Strike: Global Offensive

Release Notes for 12/13/2016





[Visuals]
  • Visually upgraded the SAS Counter-Terrorist player model

[Sound]
  • New C4 beep sound for increased sound positioning with HRTF.
  • Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
  • Added option to audio settings to enable/disable HRTF on OSX.
  • Reduced latency of HRTF.

[Public Lobbies]
  • Improved algorithm and performance of public lobbies discovery

[Maps]
  • Updated radar map for Nuke



CT buffed on Mirage and Inferno
LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 13 2017 09:56 GMT
#587

Counter-Strike: Global Offensive

Release Notes for 1/12/2017





[THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
  • Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
  • Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
  • Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
  • Group stage picks lock at the start of the group stage matches.
  • Playoff picks lock at the start of the first Playoff matches.

[GAMEPLAY]
  • Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
  • func_breakables will no longer make noise when hits deal no damage.

[MISC]
  • Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

[AUDIO]
  • Lowered volume of bullet-bys and bullet impacts.
  • Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
  • Also lowered volume of distant weapons slightly to address the same issue.
  • Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
  • Increased the input curve amount so that rate of volume decay over distance is more pronounced.
  • Added descriptions to many mixer groups.

[MAPS]
    Mirage
  • Fixed various spots where C4 could get stuck
  • Removed some slight gaps in cover in Bombsite A
    Nuke
  • Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
  • Removed vent-sound from top of Mini, Bombsite A
    Cache
  • Fixed sound-spam when shooting at vent in Checkers through a prop
  • Clipping improvements
  • Optimizations
    Inferno
  • Fixed some minor graphical bugs
  • Fixed a spot where players could get stuck near Boiler, Bombsite A
  • Added backfaces to gate used at bottom of Banana, Bombsite B



Stickers!
LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 04 2017 01:11 GMT
#588

Counter-Strike: Global Offensive

Release Notes for 2/3/2017





[CSGO]
  • Replaced Dust II with Inferno in the Active Duty Group.
  • Created a separate Dust II map group for Casual and Deathmatch game modes.
  • Separated Reserves Group into Reserves Group and Hostage Group.

[MISC]
  • By default, players can now apply graffiti quickly by pressing and releasing the graffiti menu key. This can be disabled from the graffiti menu via checkbox. To alleviate any initial confusion from this change, we added one extra charge to all unsealed graffiti.
  • Optimized water materials used in Inferno, Nuke and Aztec maps.
  • Added convars mp_teamscore_max, mp_teamscore_1, mp_teamscore_2 to display best of N maps series in the spectator UI.

[MAPS]
    Dust2
  • Fixed various spots where C4 could get stuck
    Cobblestone
  • Made cubby near bottom of platform stairs in Bombsite B deeper
  • Smoothed out movement around B ramp and dropdown room
  • Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
  • Fixed some surfaces playing the wrong footstep sounds
    Overpass
  • Fixed various spots where C4 could get stuck (Thanks kame942!)
  • Ground in CT spawn now displays decals correctly
  • Fixed some surfaces playing the wrong footstep sounds
    Train
  • Fixed various spots where C4 could get stuck



See you next year, new Dust 2! o/

LiquipediaWanderer
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
February 04 2017 01:14 GMT
#589
Lol at the separate map group for D2
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 15 2017 10:18 GMT
#590

Counter-Strike: Global Offensive

Release Notes for 2/14/2017





[SERVERS]
  • Reduced per-client memory use by sharing network buffers.
  • Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
  • Added a better error message for clients explaining the too many entities on the server error.
  • Added more functionality for community log address integration.
  • Log address can now be sent an 18-character prefix before every log packet text
  • logaddress_add_ex command will use a unique prefix token per instance for the added log address
  • logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
  • Added a message for “killed by the bomb” to the logs.

[MISC]
  • Teams can now vote on team issues independently.
  • Fixed sleeves interpenetrating gloves
  • Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.

[OSX]
  • Fixed CSM boundary artifacts on Iris based Macbook pro.

[MAPS]
    Overpass
  • Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above
    Cobblestone
  • Removed support beam in drop room which blocked line of sight to drop/door
    Nuke
  • Fixed see-through gap when jump-peeking from CT spawn towards Mini
  • Fixed various bugs reported on CSGOBugTracker.com
    Cache
  • Fixed model fade distance on truck in CT spawn



Votes improved, democracy wins

LiquipediaWanderer
tofucake
Profile Blog Joined October 2009
Hyrule19213 Posts
Last Edited: 2017-03-16 01:44:15
March 16 2017 01:43 GMT
#591

Counter-Strike: Global Offensive

Release Notes for 3/15/2017





[CSGO
  • Released Canals, available in all game modes.
  • Visually upgraded the Phoenix Terrorist player model.
  • Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.


[AUDIO]
  • Improved performance when using HRTF.
  • Fixed some cases where grenade sounds wouldn’t play when they should.


[MISC]
  • Fixed teammate color problem when teammates select an invalid color.
  • cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
  • cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
  • Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
  • Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
  • func_rotating objects no longer freeze and spam server console after rotating 1000 times


[MAPS]
    Nuke
  • Thinned out corner when coming into hut from lobby, making it easier to peek into A site
  • Bullets now do more damage when shot through walls in hut
  • Raised rollup door in Mini, making it easier to see towards rafters
  • Removed three boxes on top of blue container near garage
  • Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
  • Made water outside the map deeper (Thanks hollandje!)

    Cobblestone
  • Raised arch on CT side of long A

    Italy
  • Fixed some boost exploits
  • Railing on top of boost position near T bridge no longer blocks bullets

    Cache
  • Various bug fixes



oh yay, another case

Liquipediaasante sana squash banana
Laserist
Profile Joined September 2011
Turkey4269 Posts
March 16 2017 20:28 GMT
#592
New map gave me cancer, I don't know how to defend A, T side can crawl from everywhere in every site like World War Z
“Are you with the Cartel? Because you’re definitely an Angel.”
tofucake
Profile Blog Joined October 2009
Hyrule19213 Posts
March 16 2017 21:30 GMT
#593
I played Canals and thought it was a lot easier for CTs to defend :\
Liquipediaasante sana squash banana
Clonester
Profile Joined August 2014
Germany2808 Posts
March 16 2017 23:40 GMT
#594
Played now 4 games on Canals:

The fog at CT spawn has to go. At some positions, you cant even see what your mates baught. And it almost halfs my FPS (high settings).
The CT spawn itself needs to be moved from where it is now over the small bridge in the middle of the "pear". At the moment CTs are at the door of Bside, while Ts are rushing in. Without a molotov from outside into the windows of B side, you cant deny Ts the B side control and its a clusterfuck.

Some strange boost spots.

A is easy not so hard to hold, most games I played revolved on only one person holding A from far away, 2 being in the yard and 2 try to get B side control. With Window, balcony, a fast boost to ramp (or a jump, if you are mad enough) + 1 or 2 smokes, you got the side locked. The problem is, that if any T sneaks or fights its way through B side, water or yard to the grand line, aka the pier, he flanks you so hard, that you are close to losing the game.

Also the bomb spots are bangable from everyfuckingwhere. Its even viable to just hold A from CT spawn and window and if the window guy hears the bomb getting planted, spray A side and you wallbang the planter most of the time.


All in all I like canals, but it is expected that they will have to change major parts like they did with Overpass. Think about that map made by valve, how it was released and how good it is now. Should happen to Canals too.
And on top, maybe even 9 maps mappool hype? I expect canals and Dust II getting moved into the active duty pool at once.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
tofucake
Profile Blog Joined October 2009
Hyrule19213 Posts
Last Edited: 2017-03-18 18:06:54
March 18 2017 01:59 GMT
#595

Counter-Strike: Global Offensive

Release Notes for 3/17/2017





[MISC]
  • Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone.


[MAPS]
  • Shader rework to provide better lighting and support various features.

    Nuke
    • Made corner piece of outside catwalk solid


    Assault
    • Fixed various exploits and boosts
    • Fixed bug where players outside could spot players inside vents


    Canals
    • Fixed visible nodraw below CT bridge
    • Fixed several places where the bomb could get stuck if thrown
    • Fixed pixelwalk and skywalk exploits
    • Fixed sticky DM spawn point in tunnels
    • Fixed planting bomb on windowsill at B
    • Fixed missing collision on toolbox at back of B





canals is now slightly less bad

Liquipediaasante sana squash banana
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
March 21 2017 15:10 GMT
#596

Counter-Strike: Global Offensive

Release Notes for 3/20/2017





[MISC]
  • Fixes related to recent shader rework.


[MAPS]
    Cache
    • Fix for vent break sound


    Canals
    • Fixed more pixelwalk exploits
    • Fixed places where a dropped/thrown bomb could get stuck
    • Fixed a bug at shop door where jumping player could get stuck





Canals a bit less broken

LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2017-03-30 08:46:30
March 25 2017 13:59 GMT
#597

Counter-Strike: Global Offensive

Release Notes for 3/24/2017





[GAMEPLAY]
  • Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
  • Revolver:
    • Firing delay significantly reduced

  • Negev:
    • New attributes to promote suppressive fire.
    • Reduced price.
    • New sounds that dynamically indicate weapon accuracy.



[MISC]
  • Added ability to add friends using CS:GO friend codes.
  • Added recent teammates and invites UI on the main menu.
  • GOTV connections will now use SDR in most of the regions.
  • Fixed missing texture on Huntsman Knife | Ultraviolet
  • Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
  • Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
  • Fixed several OSX graphics crashes related to running out of vertex shader constants.
  • Fixed a game crash related to game stats.


[MAPS]
    Canals
    • Fixed sticky clip brush at B
    • Fixed Z-fighting railing at bridge
    • Fixed visible nodraw underneath a bridge
    • Improved clipping under T side bridges
    • Fixed Z-fighting below CT arches
    • Adjusted courtyard statues and stairs for better movement
    • Fixed various fade distance issues
    • Widened B site and palace doors
    • Aligned palace windows better
    • Fixed floating clothesline
    • Adjusted pecklesteiner
    • Fixed missing texture at back alley
    • Removed clip from garden lamp post because it’s at jumping height
    • Prevented planting bomb on railing at A
    • Removed lamp posts between A and CT spawn





Big changes to must-use weapons!

LiquipediaWanderer
waffelz
Profile Blog Joined June 2012
Germany711 Posts
March 25 2017 18:22 GMT
#598
...No shit, I really enjoyed the Negev, it is an awesome (though very expensive) weapon that is flat out OP as soon as you hit max recoil since it just draws a horizontal line - aka probably the easiest recoil ever. I am GE and that thing is one of my favourite weapons to hold sites, aim at knee/hip height, pull the trigger – first guy gets a headshot, maintain proper height and move mouse left/right according to recoil – everyone gets a headshot. Rushes get totally shut down (especially eco rushes where they try to just rush a side from one entrance. And even I die, they only get a Negev and since no one knows how to use that thing, it’s no big deal for your team), and I can’t count the times where I just mowed down almost the whole enemy team through a smoke or while full flashed.

TLDR: Negev best, I want it back, no changes needed : D
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2017-03-27 22:03:32
March 27 2017 22:03 GMT
#599
The new Negev is hilarious. The run speed is like walk speed. The initial spray is a like a jump spray. Then after a couple of seconds it turns into a laser. Totally useless in DM, but I can see its use in competitive. If only it wasn't essentially a sci-fi gun like the revolver. Also the sound changes according to whether it is in laser mode or not, but both sound piss weak. I really don't understand why they are trying to make the revolver a thing. Maybe Valve developers want to turn CS into TF3.
phagga
Profile Joined February 2012
Switzerland2194 Posts
March 28 2017 07:38 GMT
#600


I guess I need to try it tonight.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
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