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The Big Patch Thread - Page 27

Forum Index > General Games
Post a Reply
Prev 1 25 26 27 28 29 35 Next All
Luolis
Profile Blog Joined May 2012
Finland7161 Posts
September 17 2016 11:52 GMT
#521
yay apparently cs has some gamebreaking bugs after this change.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Turi
Profile Joined November 2011
Germany86 Posts
September 17 2016 12:06 GMT
#522
On September 17 2016 20:52 Luolis wrote:
yay apparently cs has some gamebreaking bugs after this change.


Any details? And are they worse than the game breaking bugs that where in it before? :D
Yrr
Profile Joined June 2012
Germany804 Posts
September 17 2016 12:33 GMT
#523
not english but the video explains itself.

MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Turi
Profile Joined November 2011
Germany86 Posts
September 17 2016 12:58 GMT
#524
On September 17 2016 21:33 Yrr wrote:
not english but the video explains itself.

https://www.youtube.com/watch?v=LSvQnlKs85M


Yes, that bug is hard. And easy to do if you tired it a few times
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2016-09-22 08:57:38
September 21 2016 08:40 GMT
#525

Counter-Strike: Global Offensive

Release Notes for 9/21/2016





[NETWORKING]
  • Allowing wider range for network channel bandwidth rate setting representing allowed game traffic to client:
  • Increased default rate to 196608 which will accommodate users with internet connections of 1.5 Mbps or better.
  • Players can increase their rate setting up to 786432 to represent 6 Mbps surge bandwidth allowed, but must be aware that requesting high surge bandwidth may cause packet loss if their ISP or network hardware drops packets at a high surge rate.

[SMOKE]
  • Flying smoke grenades no longer have a half-second restriction after a bounce before subsequent bounce can extinguish a molotov.
  • Smoke grenades bouncing off a surface not directly on fire will not extinguish a molotov.
  • Smoke grenades can no longer stick under a hot surface to extinguish a molotov.
  • Smoke can still extinguish fires in a smoke volume even if the emitting smoke grenade rests behind an obstacle.

[MISC]
  • Fixed a bug where players could double crouch jump higher than designed height.
  • Fixed a bug where players would not be able to uncrouch in the air.


Selfboost joke is over
LiquipediaWanderer
Turi
Profile Joined November 2011
Germany86 Posts
September 21 2016 08:48 GMT
#526
Yeay, bug fixes
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 24 2016 12:18 GMT
#527

Counter-Strike: Global Offensive

Pre-Release Notes for 9/23/2016





The following changes are in the “1.35.5.0rc” CS:GO Beta depot.

[AIR INACCURACY]
  • Changed the way accuracy is calculated while a player is in the air. For details visit: http://blog.counter-strike.net/index.php/air-time/


Jump tasering now inaccurate
LiquipediaWanderer
Turi
Profile Joined November 2011
Germany86 Posts
September 24 2016 12:53 GMT
#528
On September 24 2016 21:18 Ragnarork wrote:
<style type="text/css">#csgo_wrap { background: #f4f1ec; color: #555; width: 736px; font-family: Tahoma, Verdana, Segoe, sans-serif; } #csgo_wrap a { color: #0894dd; text-decoration: none; } #csgo_wrap a:hover { color: #4792de; } #csgo_banner { background: url('/staff/tofucake/csgobanner.png') no-repeat; height: 68px; padding: 24px 20px 25px 260px; text-align: right; overflow: hidden; } #csgo_banner h1 { margin: 0px; padding: 0px; color: #000; font-size: 20px; font-family: "Franklin Gothic Medium", "Franklin Gothic", "ITC Franklin Gothic", Arial, sans-serif; } #csgo_banner h2 { margin: 0px; padding: 0px; font-size: 11px; font-family: "Gill Sans", "Gill Sans MT", Calibri, sans-serif; text-transform: uppercase; letter-spacing: 2px; } #csgo_body { padding: 0px 40px 40px 40px; } #csgo_body h2 { margin: 0px; } #csgo_body h3 { margin: 0px; font-size: 12pt; font-weight: bold; font-family: inherit; } #csgo_footer { border-top: 1px solid #999; padding: 30px; font-size: 10px; } .border { border: 10px solid white; margin-bottom: 3px; } .resize { width: 300px; } #csgo_body > .blockquote { background: #5f5a53; color: white; margin: 10px; border-radius: 10px; -webkit-border-radius: 10px; -moz-border-radius: 10px; padding: 20px; }</style><div id="csgo_wrap"><div id="csgo_banner"><h1>Counter-Strike: Global Offensive</h1><h2>Pre-Release Notes for 9/23/2016</h2></div><div id="csgo_body">

<div class="blockquote">

The following changes are in the “1.35.5.0rc” CS:GO Beta depot.

[AIR INACCURACY]
  • Changed the way accuracy is calculated while a player is in the air. For details visit: http://blog.counter-strike.net/index.php/air-time/

</div>
</div><div id="csgo_footer">Jump tasering now inaccurate</div></div>


Man there will be a lot of people who will be really happy about this change. And it does make more sense this way.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 30 2016 02:40 GMT
#529

Counter-Strike: Global Offensive

Release Notes for 9/28/2016





[GAMEPLAY]
  • Replaced accuracy model for shots taken while in the air. See http://blog.counter-strike.net/index.php/air-time/ for details. (Thanks /u/SlothSquadron for RC feedback)

[SOUND]
  • Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47.
  • Added unique distant, draw, and reload sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, and unsilenced M4A1-S.

[MISC]
  • Added Series 2 Pins to available offers.
  • Added Bestiary Sticker Capsule to available offers.
  • Added Sugarface Sticker Capsule to available offers.
  • Added new convar sv_jump_impulse which controls initial upward speed of jumps.
  • Fixed watch streams tab to correctly show top twitch.tv CS:GO streams.



Rifle sounds!
LiquipediaWanderer
Dantak
Profile Joined January 2006
Czech Republic648 Posts
September 30 2016 05:46 GMT
#530
As a person with tinnitus (constant buzzing in ears), I am so thankful for this update.
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
Turi
Profile Joined November 2011
Germany86 Posts
September 30 2016 08:52 GMT
#531
I like the new sounds.They are not to outlandish, and the new AK sounds are much nicer on the ears.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
September 30 2016 13:36 GMT
#532
On September 30 2016 14:46 Dantak wrote:
As a person with tinnitus (constant buzzing in ears), I am so thankful for this update.


you served in military?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 01 2016 21:25 GMT
#533
not sure if this is patch related... CSGO has started lagging a lot lately... not like ping, but really stuttering (pausing) at new sounds (or anything else that seems to load (anyone remember the "sc2 unit loader map"? I feel like that would help me..). I also get the windows "stopped working: wait/pause" and maps take longer to load.
Am I alone here (might be time for a new HDD?) or are others experiencing issues?
iXphobos
Profile Joined July 2010
Germany1465 Posts
October 02 2016 09:56 GMT
#534
On October 02 2016 06:25 y0su wrote:
not sure if this is patch related... CSGO has started lagging a lot lately... not like ping, but really stuttering (pausing) at new sounds (or anything else that seems to load (anyone remember the "sc2 unit loader map"? I feel like that would help me..). I also get the windows "stopped working: wait/pause" and maps take longer to load.
Am I alone here (might be time for a new HDD?) or are others experiencing issues?

My Xbox App DVR thing which basically kills your PC activated itself after the latest Windows Update.
Took me a while to figure it out.
Maybe this helps:
Dantak
Profile Joined January 2006
Czech Republic648 Posts
October 02 2016 10:25 GMT
#535
On September 30 2016 22:36 amazingxkcd wrote:
Show nested quote +
On September 30 2016 14:46 Dantak wrote:
As a person with tinnitus (constant buzzing in ears), I am so thankful for this update.


you served in military?


No, I have tinnitus ever since I remember. It was actually funny, it wasn't until I was about 12 that I've realized that this is NOT how the silence "sounds"
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
Turi
Profile Joined November 2011
Germany86 Posts
October 02 2016 12:39 GMT
#536
On October 02 2016 06:25 y0su wrote:
not sure if this is patch related... CSGO has started lagging a lot lately... not like ping, but really stuttering (pausing) at new sounds (or anything else that seems to load (anyone remember the "sc2 unit loader map"? I feel like that would help me..). I also get the windows "stopped working: wait/pause" and maps take longer to load.
Am I alone here (might be time for a new HDD?) or are others experiencing issues?


Last time i had this i had a busted RAM. Not likely, but worth checking out. Look up how much RAM windows finds on your PC and if that is the expected amount.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
October 07 2016 13:41 GMT
#537

Counter-Strike: Global Offensive

Release Notes for 10/6/2016





[Graffiti]
  • Added ability to apply graffiti. http://www.counter-strike.net/graffiti/
  • Added Community Graffiti Box 1 to offers.
  • Added CS:GO Graffiti Box to offers.
  • For a limited time every player will get a graffiti pattern when they launch the game.
  • Added sealed graffiti to the list of possible weekly drops.
  • Graffiti FAQ: https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657


[Misc]
  • Improved reliability of smoke grenades popping to extinguish fire when bouncing smoke grenade on displacement surfaces.
  • Fixed respawn waves not working outside of Guardian and Strike missions.
  • Added steam protocol support for connect and playcast commands:
  • steam://rungame/730/76561202255233023/
         +connect%20127.0.0.1:27015
  • steam://rungame/730/76561202255233023/
         +playcast%20%22http://cdn.net/match/id%22


[Sound]
  • Fixed bug where M4A1-S was audible at long range.
  • Lowered volume of weapon sounds.
  • Made minor volume mix adjustments.



Pshht Pshhhhhhht
LiquipediaWanderer
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 07 2016 14:42 GMT
#538
ah the good old snap to ground after kill, pull knife out and spray tactic is back
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Clonester
Profile Joined August 2014
Germany2808 Posts
October 07 2016 17:51 GMT
#539
On October 07 2016 23:42 amazingxkcd wrote:
ah the good old snap to ground after kill, pull knife out and spray tactic is back


But only 50 times till you pay again.

Sorry, but valve got a little bit stupid here.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
October 07 2016 18:06 GMT
#540
Looks like a very bad idea to me honestly (also rofl, the charge system...).
LiquipediaWanderer
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