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The Big Patch Thread - Page 25

Forum Index > General Games
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Prev 1 23 24 25 26 27 35 Next All
Clonester
Profile Joined August 2014
Germany2808 Posts
June 16 2016 22:55 GMT
#481
The low bullet sound is crazy.
The new Swag-7 sound is really annoying.
The new smokesound is something i cant get used to.

PrimeMM does not change alot.

But HEY, FRESH SKINS!
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:54:54
June 17 2016 03:37 GMT
#482

Counter-Strike: Global Offensive

Release Notes for 6/16/2016






[SOUND]
  • Lowered volume level of first-person nearly empty clip sound to match its volume level falloff in the environment.
  • Fixed a regression in Nova and Sawed Off reloading sounds.


[MAC]
  • Added video option (default on) for frame rate smoothing. Frame rate smoothing significantly reduces hitching and stuttering, but at the expense of reducing overall frame rate.
  • Significantly reduced input latency.
  • Added audio option “Play Audio When Game in Background” to match behavior on Windows and Linux.



STOP FUCKING WITH THE SOUND VALVE. IT'S NOT GOING TO HAPPEN

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
June 17 2016 12:40 GMT
#483
On June 17 2016 07:55 Clonester wrote:
The low bullet sound is crazy.
The new Swag-7 sound is really annoying.
The new smokesound is something i cant get used to.

PrimeMM does not change alot.

But HEY, FRESH SKINS!


I really like that new smoke sound. Maybe the hiss should be less noisy, but I like it. Prime has also shown to be a way better experience for me, and I've seen people expressing a similar opinion.

Actually, the issue with Prime seems to be that non-prime MM is leaning towards a shitpool of smurfs and hackers, which means newbies will have a very hard time getting the needed levels to activate Prime... :<

The lowammo sound tho, I can't get used to it as most of the time it's the menu sound and it's ugly. But having it isn't that big of a deal in fact. I don't get why "crazy".
LiquipediaWanderer
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-06-17 18:17:39
June 17 2016 13:58 GMT
#484
On June 17 2016 21:40 Ragnarork wrote:
Show nested quote +
On June 17 2016 07:55 Clonester wrote:
The low bullet sound is crazy.
The new Swag-7 sound is really annoying.
The new smokesound is something i cant get used to.

PrimeMM does not change alot.

But HEY, FRESH SKINS!


I really like that new smoke sound. Maybe the hiss should be less noisy, but I like it. Prime has also shown to be a way better experience for me, and I've seen people expressing a similar opinion.

.


Yeah went onmonthly my get my back my LE after inactivity de rank session and tried Prime, Honestly the experience was excellent. + Show Spoiler +
For context before this Prime session. Alot of the time about 30 odd percent of my games have pretty blatant cheaters and that doesnt bother me, just take it as a challenge of sorts and fortunately I have zero ladder anxiety.


This may stop working because people who cheat will probably find a way around it, or maybe they wont bother but in about a dozen or so games the smurfing/ hacking was like zero. And there were very few if any deadweight players who did not belong at that level.

I mean small sample size sure, but Im liking it so far. The shotgun sounds are annoying though, Honestly I dont play enough to remember what the smoke sounds are like anyway and I didnt even notice the low bullet thing , then again I dont have those alerts on so maybe I dont get one.
Luolis
Profile Blog Joined May 2012
Finland7162 Posts
June 17 2016 17:00 GMT
#485
On June 16 2016 23:29 Ragnarork wrote:
Show nested quote +
On June 16 2016 22:31 Luolis wrote:
Again pointless dumb changes. Volvo pls


Out of curiosity, what are the changes you'd like to see in the game?

I don't really think theres much to be changed at the moment. I guess the directional sound could be better. Other than that i don't really know. I don't like changes made for the sake of change, kinda like how i didnt like Hots ---> Lotv in sc2.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
June 17 2016 18:51 GMT
#486
The smoke sound is really annoying :/
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2016-07-28 11:54:08
July 28 2016 11:53 GMT
#487

Counter-Strike: Global Offensive

Release Notes for 7/27/2016





[UI]
  • Radar is no longer hidden when win panel comes up.
  • Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
  • Please report any UI regressions to csgoteamfeedback@valvesoftware.com and include #UIFeedback in the subject heading.


[SOUND]
  • Increased fidelity of firing sounds for P90, MP7 and MP9
  • Added unique reload and draw sounds for P90, MP7 and MP9
  • Slightly reduced volume of firing for recently changed weapon sounds
  • Made headphones the default sound option instead of two-speaker. (If playing with headphones or sound cards with virtual 5.1/7.1 enabled, make sure 5.1 is selected in the CSGO audio settings menu instead.)


[NETWORKING]
  • Networked viewangle precision to other players is now lossless.


[MINOR WEAPON BUGS]
  • Updated the autobuy and rebuy scripts to support 2x flashbangs and reordered the purchasing order (in case of insufficient funds.)
  • Added tracers to alt fire on Aug, Sg, Glock, and Famas.
  • Set all shotguns except XM to semi-auto.
  • AWP and SSG08 now also drop magazines
  • (Thanks, SlothSquadron)


[MISC]
  • Fixed a server crash (Thanks, Gamemann, for the report)
  • Fixed bug where non-Latin characters could not be stored in config files.


[MAC/LINUX]
  • Fixed bug where demoui, console, and other controls wouldn’t show an ‘X’ to close the window.



Sound, it's going to happen

LiquipediaWanderer
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:55:07
August 04 2016 00:43 GMT
#488

Counter-Strike: Global Offensive

Release Notes for 8/3/2016





[GAMEPLAY]
  • New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE.


[SOUND]
  • Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas.
  • Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas


[MISC]
  • Added defusekit player state to game state integration support.
  • cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
  • Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
  • Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps
  • Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
  • Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
  • Misc security improvements.
  • Modified report and commend GC logic to clearly signal failure in the case of spoofed reports.




They know me for my one taps

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Luolis
Profile Blog Joined May 2012
Finland7162 Posts
August 04 2016 09:17 GMT
#489
The gun sounds really give me cancer
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
August 04 2016 09:26 GMT
#490
Gnnn, I really want to get back home and try it

On the topic of sounds, honestly the changes are quite radical, but that's not been a big deal at all, even when you don't like the sounds...
LiquipediaWanderer
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
August 04 2016 09:30 GMT
#491
I think this is a step in the right direction. I was annoyed that everyone just preffered spraying instead of tapping/bursting.
I can´t wait to try it out when I get the chance.
Brood War is the best RTS that has ever been created.
Yrr
Profile Joined June 2012
Germany804 Posts
August 04 2016 09:32 GMT
#492
On August 04 2016 18:17 Luolis wrote:
The gun sounds really give me cancer


With the new sounds it is harder to set fear into your opponents when using a P90 :/
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Luolis
Profile Blog Joined May 2012
Finland7162 Posts
August 04 2016 11:05 GMT
#493
One problem with this change is that jumpshooting with main rifles is better now
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
August 04 2016 13:42 GMT
#494
On August 04 2016 20:05 Luolis wrote:
One problem with this change is that jumpshooting with main rifles is better now


that was actually pretty funny. More KQLY time!

And they know me for my one taps
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Nixer
Profile Joined July 2011
2774 Posts
August 04 2016 19:31 GMT
#495
On August 04 2016 18:26 Ragnarork wrote:
Gnnn, I really want to get back home and try it

On the topic of sounds, honestly the changes are quite radical, but that's not been a big deal at all, even when you don't like the sounds...

Depends on if you can discern between different guns easily or not. Will have to wait and see as it typically requires getting used to at first anyway.
Graphics
tenacity
Profile Blog Joined December 2009
1587 Posts
August 04 2016 19:44 GMT
#496
i cant say anything bad about the new patch - i even like the new p250 sound :D
It does not need to be fun to be fun.
Turi
Profile Joined November 2011
Germany86 Posts
August 04 2016 21:47 GMT
#497
The changes for the Rifles are at least on my level (MG1) not really noticeable. My mates did not even know that there was a change until i told them.
But i bet on higher level this becomes more important. And Valve wants to tweak them further if necessary.
Luolis
Profile Blog Joined May 2012
Finland7162 Posts
August 04 2016 21:58 GMT
#498
I really hate the sounds. Really hard to even recognize pistols and SMGs lol
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
August 04 2016 22:00 GMT
#499
I still play a bit of 1.6 so Id like to compare if the tap/burst recoils are a bit close to it (which I would realllyyy like because fuck spray cs) but I havent been able to touch the game for nearly 2 weeks now !@#@!$!!
Kamari
Profile Joined August 2011
Sweden87 Posts
August 04 2016 22:01 GMT
#500
I really like the new sounds for the shotguns, smgs and pistols. Sawed off sound is the best.
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