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The Big Patch Thread - Page 23

Forum Index > General Games
Post a Reply
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RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
February 19 2016 01:02 GMT
#441
On February 19 2016 07:39 Censured wrote:

Tulip: What is up with all those 420 shops? Stereotype much?



Counterstrike guilty of stereotyping? What a ridiculous accusation!



On another note I'm still trying to decide whether to buy the operation pass. How are the goodies this time around?
Can someone please explain/how water falls with no rain?
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2016-02-19 03:29:05
February 19 2016 01:52 GMT
#442
Yeah to Mikla.

If T side gets 2 or 3 awps, and one to protect them from behind... One man can go alone on bombsite and plant. No one can ever enter site.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Mozdk
Profile Joined October 2010
Denmark6989 Posts
February 19 2016 19:33 GMT
#443
There is something wrong with either the assist counter, or the way it calculates assists. I got an assist off 24 damage. And another off something similar. In rounds where a threw no nades and no molly.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:54:23
February 20 2016 03:09 GMT
#444

Counter-Strike: Global Offensive

Release Notes for 02/19/2016





MISC
  • Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.
  • Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.
  • Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.
  • Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of
  • Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry
  • Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
  • Fixed a regression in StatTrak Music Kits official MVP counter display.
  • AFixed a regression in competitive timeouts voting rules.


MAPS
  • Cache
    • Fixed various minor bugs


  • Safehouse
    • Fixed some trees showing as unlit


  • Mikla
    • Removed some decals


  • Santorini
    • Fixed various minor bugs


  • Nuke
    • Fixed pixel walking on rafters
    • Fixed a number of spots where C4 could be dropped and not retrieved
    • Fixed wallbanging values on trophy room wall
    • Rooftop to Silo jump distance increased slightly
    • Players can no longer defuse the bomb on A site from under the floor on B site
    • Flashbangs now correctly blind players behind toolsblocklight brushes



[*] nuke ninjas
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
chrisolo
Profile Joined May 2009
Germany2614 Posts
February 20 2016 08:19 GMT
#445
What about Smokes? Is the smoke bug gone? Since I did not use it and did not read it updated in a patch, yet, I would assume it is still there?
¯\_(ツ)_/¯ - aka cReAtiVee
Clonester
Profile Joined August 2014
Germany2808 Posts
February 20 2016 15:12 GMT
#446
On February 19 2016 10:02 RuiBarbO wrote:
Show nested quote +
On February 19 2016 07:39 Censured wrote:

Tulip: What is up with all those 420 shops? Stereotype much?



Counterstrike guilty of stereotyping? What a ridiculous accusation!



On another note I'm still trying to decide whether to buy the operation pass. How are the goodies this time around?



Payed 5,99 for the pass.

First day got a dropped AWP Sun in Leo and a new Wildfire Case. Got my 5.99 back. Now I can get drops from the collections till june which will pay off.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 20 2016 18:16 GMT
#447
Players can no longer defuse the bomb on A site from under the floor on B site


Rofl...
LiquipediaWanderer
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:54:29
April 22 2016 06:11 GMT
#448

Counter-Strike: Global Offensive

Release Notes for 4/21/2016






[UI]
  • Adjusted Spectator Graphs: Replaced HSP and economy stats with Enemies Flashed and Utility Damage.
  • Added main menu UI to register for a new beta.


[MAPS]
  • Tulip
    • Various bug and exploit fixes

  • Mirage
    • Vandalism

  • Moved Nuke to the Active Duty map group.
  • Moved Inferno to the Reserves map group.


[OPERATION WILDFIRE]
  • Updated a Wildfire mission (YOINK!) for the bonus condition to use Santorini instead of Nuke.


[SDK]
  • demoinfogo tool code is now available on GitHub and no longer ships as part of SDK.
  • https://github.com/ValveSoftware/csgo-demoinfo, patches welcome.
  • demoinfogo includes a GitHub fix for PlayerInfo being retrieved with wrong Entity if players reconnect during the match demo (Thanks rchh!).


[COMMUNITY SERVERS]
  • Changed default value for

    cvar sv_quota_stringcmdspersecond=16

    to make community servers that don’t actively configure this setting run with a more conservative command rate limit.


MAKE INFERNO GREAT AGAIN
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
April 22 2016 06:12 GMT
#449
<img src="http://i.imgur.com/NL319GE.jpg" />
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
chrisolo
Profile Joined May 2009
Germany2614 Posts
April 22 2016 07:08 GMT
#450
So Infernew will be the next project? Expected, but interesting. Maybe they will gain so much confidence to rehaul dust2 next. I hope so. But remaking Inferno seems like a good idea imo.
¯\_(ツ)_/¯ - aka cReAtiVee
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 22 2016 08:58 GMT
#451
MAKE INFERNO GREAT AGAIN


Jeez, the US Elections meme will never stop.

OT: Good reception from the community, especially the pros
LiquipediaWanderer
Clonester
Profile Joined August 2014
Germany2808 Posts
April 22 2016 09:04 GMT
#452
It was about time to shuffle the active duty pool. Inferno felt wrong in so many ways with its B spot lately. Lets see what Infernew will bring in 2017, when it replaces Dust II.

Ah and yeah, next map is HD Cache, even when it doesnt alter the map layout.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
ArtyK
Profile Joined June 2011
France3144 Posts
April 22 2016 12:44 GMT
#453
Nuke for inferno instead of cobble/train/d2? SAVAGE
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
April 22 2016 14:03 GMT
#454
is it just a reflex for me to be pissed at every update at this point or am i justified in feeling like theyre fuckin idiots for removing inferno instead of cobble or even d2???? and adding fucking nuke, like is that map even bug tested fully yet? OH MAN I CANT WAIT TO SEE HOW THE NUKE METAGAME EVOLVES! gonna be just like fuckin cobble isnt it
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
April 22 2016 14:10 GMT
#455
Its reflexive. I am so totally ambivalent to this. Granted I barely play, but I guess since I am not that invested time wise I dont mind it.
Luolis
Profile Blog Joined May 2012
Finland7196 Posts
April 22 2016 14:21 GMT
#456
Yea, jesus christ this is absolute cancer. Oh well
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2016-04-22 14:39:37
April 22 2016 14:28 GMT
#457
On April 22 2016 23:10 Rebs wrote:
Its reflexive. I am so totally ambivalent to this. Granted I barely play, but I guess since I am not that invested time wise I dont mind it.

okayokay i thought about it and it doesnt straight up piss me off, its just suboptimal and annoying just like most things valve does
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
April 22 2016 14:54 GMT
#458
On April 22 2016 17:58 Ragnarork wrote:
Show nested quote +
MAKE INFERNO GREAT AGAIN


Jeez, the US Elections meme will never stop.

OT: Good reception from the community, especially the pros


the memes transcend petty human conflicts.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
ForTehDarkseid
Profile Joined April 2013
8139 Posts
Last Edited: 2016-04-22 15:10:51
April 22 2016 15:09 GMT
#459
Pro teams playing inferno was the waste of viewers' time, nice to see it gone!

Also as soon as nip are back, their best map nuke is back too! But ofc the teams that were prepairing for a minor got fucked badly.
I think their strategy is to dumpster bad Western teams (c) uriel
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 22 2016 17:01 GMT
#460
Yeah, at least if they wanted to shuffle maps, why not with Cobble? It's been a long time since the map has been reaaally annoying with its extremely B centric play... Inferno can be reworked *without* being removed from the active mappool, it's not a fucking F1 track... :<
LiquipediaWanderer
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