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On February 19 2016 07:39 Censured wrote:
Tulip: What is up with all those 420 shops? Stereotype much?
Counterstrike guilty of stereotyping? What a ridiculous accusation!
On another note I'm still trying to decide whether to buy the operation pass. How are the goodies this time around?
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Yeah to Mikla.
If T side gets 2 or 3 awps, and one to protect them from behind... One man can go alone on bombsite and plant. No one can ever enter site.
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There is something wrong with either the assist counter, or the way it calculates assists. I got an assist off 24 damage. And another off something similar. In rounds where a threw no nades and no molly.
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GRAND OLD AMERICA16375 Posts
Counter-Strike: Global OffensiveRelease Notes for 02/19/2016MISC- Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.
- Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.
- Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.
- Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of
- Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry
- Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
- Fixed a regression in StatTrak Music Kits official MVP counter display.
- AFixed a regression in competitive timeouts voting rules.
MAPS- Cache
- Safehouse
- Fixed some trees showing as unlit
- Mikla
- Santorini
- Nuke
- Fixed pixel walking on rafters
- Fixed a number of spots where C4 could be dropped and not retrieved
- Fixed wallbanging values on trophy room wall
- Rooftop to Silo jump distance increased slightly
- Players can no longer defuse the bomb on A site from under the floor on B site
- Flashbangs now correctly blind players behind toolsblocklight brushes
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What about Smokes? Is the smoke bug gone? Since I did not use it and did not read it updated in a patch, yet, I would assume it is still there?
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On February 19 2016 10:02 RuiBarbO wrote:Show nested quote +On February 19 2016 07:39 Censured wrote:
Tulip: What is up with all those 420 shops? Stereotype much?
Counterstrike guilty of stereotyping? What a ridiculous accusation! On another note I'm still trying to decide whether to buy the operation pass. How are the goodies this time around?
Payed 5,99 for the pass.
First day got a dropped AWP Sun in Leo and a new Wildfire Case. Got my 5.99 back. Now I can get drops from the collections till june which will pay off.
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France9034 Posts
Players can no longer defuse the bomb on A site from under the floor on B site
Rofl...
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GRAND OLD AMERICA16375 Posts
Counter-Strike: Global OffensiveRelease Notes for 4/21/2016[UI]- Adjusted Spectator Graphs: Replaced HSP and economy stats with Enemies Flashed and Utility Damage.
- Added main menu UI to register for a new beta.
[MAPS]- Tulip
- Various bug and exploit fixes
- Mirage
- Moved Nuke to the Active Duty map group.
- Moved Inferno to the Reserves map group.
[OPERATION WILDFIRE]- Updated a Wildfire mission (YOINK!) for the bonus condition to use Santorini instead of Nuke.
[SDK]- demoinfogo tool code is now available on GitHub and no longer ships as part of SDK.
- https://github.com/ValveSoftware/csgo-demoinfo, patches welcome.
- demoinfogo includes a GitHub fix for PlayerInfo being retrieved with wrong Entity if players reconnect during the match demo (Thanks rchh!).
[COMMUNITY SERVERS]
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GRAND OLD AMERICA16375 Posts
<img src="http://i.imgur.com/NL319GE.jpg" />
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So Infernew will be the next project? Expected, but interesting. Maybe they will gain so much confidence to rehaul dust2 next. I hope so. But remaking Inferno seems like a good idea imo.
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France9034 Posts
MAKE INFERNO GREAT AGAIN
Jeez, the US Elections meme will never stop.
OT: Good reception from the community, especially the pros
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It was about time to shuffle the active duty pool. Inferno felt wrong in so many ways with its B spot lately. Lets see what Infernew will bring in 2017, when it replaces Dust II.
Ah and yeah, next map is HD Cache, even when it doesnt alter the map layout.
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Nuke for inferno instead of cobble/train/d2? SAVAGE
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is it just a reflex for me to be pissed at every update at this point or am i justified in feeling like theyre fuckin idiots for removing inferno instead of cobble or even d2???? and adding fucking nuke, like is that map even bug tested fully yet? OH MAN I CANT WAIT TO SEE HOW THE NUKE METAGAME EVOLVES! gonna be just like fuckin cobble isnt it
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Its reflexive. I am so totally ambivalent to this. Granted I barely play, but I guess since I am not that invested time wise I dont mind it.
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Yea, jesus christ this is absolute cancer. Oh well
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On April 22 2016 23:10 Rebs wrote: Its reflexive. I am so totally ambivalent to this. Granted I barely play, but I guess since I am not that invested time wise I dont mind it. okayokay i thought about it and it doesnt straight up piss me off, its just suboptimal and annoying just like most things valve does
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GRAND OLD AMERICA16375 Posts
On April 22 2016 17:58 Ragnarork wrote:Jeez, the US Elections meme will never stop. OT: Good reception from the community, especially the pros
the memes transcend petty human conflicts.
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Pro teams playing inferno was the waste of viewers' time, nice to see it gone!
Also as soon as nip are back, their best map nuke is back too! But ofc the teams that were prepairing for a minor got fucked badly.
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France9034 Posts
Yeah, at least if they wanted to shuffle maps, why not with Cobble? It's been a long time since the map has been reaaally annoying with its extremely B centric play... Inferno can be reworked *without* being removed from the active mappool, it's not a fucking F1 track... :<
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