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France9034 Posts
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Canada4481 Posts
well played valve, get people to register a phone number, then mass ban all the alts in droves!
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France9034 Posts
Wait but then I thought only one phone number could be used and for one account... If not so, now Prime matchmaking makes sense w.r.t. cheaters, but not for smurfs..
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On May 03 2016 18:03 Ragnarork wrote: Wait but then I thought only one phone number could be used and for one account... If not so, now Prime matchmaking makes sense w.r.t. cheaters, but not for smurfs..
You can have as many Steamaccounts on one phonenumber as you want, but only one of these accounts can be on Prime Matchmaking. They also got your phone number from the steam guard app, as this app can read out your number (as far as I know).
I think this Vac thing is also more used for TF 2, where there has been a massive Vacwafe as LMAObot (or whatever it has been called) has been vacbanned the last days and 10 thousends of its users.
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France9034 Posts
I see. Well, that's good then.
Also, random question, but do Community Servers see if one has been VAC banned (e.g. if they want to keep their servers free of these people)?
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Canada4481 Posts
Most community servers are VAC secured. There are some, but few, that are not, like ESEA servers. Those are not VAC secured, but uses their own anti-cheat.
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GRAND OLD AMERICA16375 Posts
On May 03 2016 23:13 Ragnarork wrote: I see. Well, that's good then.
Also, random question, but do Community Servers see if one has been VAC banned (e.g. if they want to keep their servers free of these people)?
you can set VAC on for your server; it'll block the VAC banned people.
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France9034 Posts
On May 03 2016 23:23 Nagisama wrote: Most community servers are VAC secured. There are some, but few, that are not, like ESEA servers. Those are not VAC secured, but uses their own anti-cheat.
Yeah, I know that, but wondered if, for example, an ESEA server (with their own anti cheat) could just refuse the connection of a VAC banned player or not.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/1/2016[PINS]- Added the CS:GO Collectible Pins Series 1 capsule offer that can be purchased in-game.
- As of June 1st, Series 1 Genuine Collectible Pins will be available at WeLoveFine.com
[GAMEPLAY]- Default spec_freeze_time reduced from 5.0 to 3.0.
- Added fade and blur to deathcam (when mp_forcecamera 1).
- Fade and blur in deathcam are more aggressive when killed with a headshot (when mp_forcecamera 1).
[SPECTATING]- Improved spectating cameras for de_cache.
- Improved spectating cameras for de_nuke.
- Added convars cl_spec_use_tournament_content_standards and sv_spec_use_tournament_content_standards that allow the client and/or server to prefer official pro player names when available and omit weapon tags for spectators.
[MISC]- The ‘swap item’ crosshair hint will display the weapon’s original name even if the weapon has been renamed with a name tag.
[WebAPIs]- Introducing Authentication Codes that allow users to grant to third-party websites and applications access to their
- Pick’Em and Fantasy games during CS:GO Major Championships.
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GRAND OLD AMERICA16375 Posts
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GRAND OLD AMERICA16375 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/9/2016[Misc]- Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
- On Valve official servers, the current map will be excluded from the vote options at the end of a match.
- Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
- Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
- Fixed coin journal not being accessible from inventory UI
[OSX/Linux]- Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back tothe desktop slower.
[SPECTATING]- Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
- Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.
[Maps]- Cbble
- Added stairs up to B site platform, giving CTs additional options for defending the site
- Updated trees with more accurate collision model
- Fixed rendering error on wall hole model used near bombsite A
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
- Improved visibility from underpass to A site
- Mirage
- Fixed pixelwalk in CT spawn
- Fixed some small seethrough gaps in bombsite A
- Fixed small seethrough gap from Short to Mid
- Fixed grenadecollision on van in bombsite B
- Van now plays proper surface sounds when walking on it
- Stairs in palace and B apartments will now play correct surface sounds
- Fixed potential rendering error on wall hole model used in CT sniper position
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
- Cache
- Nuke
- Added ladder to bombsite B target
- Top of bombsite B target now opaque
- Added short crate stack to CT outside - Misc clip fixes
[Collision model update]- Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
- Added more accurate collision model for barrels used in Overpass B site.
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France9034 Posts
This patch is quite good :o
Apparently, amongst the fixes on Cache, throwing stuff through forklift is now reliable and it won't hit some invisible wall.
And some love for spectating. \o/
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First they took Inferno and now no more Dust, Dust, Dust on Casual?
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France9034 Posts
Dust - Mirage -> second round, 14-2 vote to switch to Dust 2.
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France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/15/2016[CS:GO]- Added new Gamma weapon case featuring 17 community-created weapon finishes and all-new knife finishes.
- Operation Wildfire Access Pass is no longer available for purchase.
[XP]- New CS:GO players will get a significant earned XP boost multiplier in Recruit and Private Ranks.
- Competitive matchmaking for new CS:GO players is now unlocked sooner, as soon as they rank up from Recruit to Private Rank 2.
[PRIME BETA UPDATE]- CS:GO accounts will be Prime if they have verified their phone number and achieved at least Lieutenant Rank 21 or have earned a Service Medal.
- Prime accounts can now select to search only for other prime accounts in competitive matchmaking.
- When matchmaking with a party lobby, all party members must be Prime to have the Prime-only option available.
[SOUND]- New sound cue for shooting with low ammo.
- Upgraded sound fidelity, reduced distortion for Mag7, M249, Negev.
- New smoke sound to reduce interference with bomb defuse sound.
- New sound for text chat messages in party lobby.
[MISC]- In classic game modes any money earned by a player mid-round will no longer be available for spending during the same round (i.e., SMG purchases are no longer possible during competitive pistol rounds).
- Suicide or disconnect compensation will no longer be awarded in warmup or during freezetime period.
- When controlling the bot and surviving round running out of time, the controlling player is now eligible to receive end of round money.
- Removed a legacy 2.5 seconds spawn grace period for players who reconnect to the round after freezetime is over.
- Increased upper limit on possible mp_halftime_duration values to 5 minutes.
- Added server convar sv_spec_post_death_additional_time that allows adding a delay for spectators between the death of a spec target and the switch to a new target.
- The convar sv_alltalk has been replaced with sv_talk_enemy_dead and sv_talk_enemy_alive.
- Classic Casual now defaults to team-restrict communication for living players.
[MAC]- Fixed appearance of fonts in the community browser and console.
- Fixed some bugs with setting fullscreen resolution.
- Set all Mac players to use Raw Mouse Input by default since this is a better experience for most players. Players can manually revert to not using raw mouse input if that is what they prefer.
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GRAND OLD AMERICA16375 Posts
the sound thing is fucking terrible
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Again pointless dumb changes. Volvo pls
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At least it isn't entirely obvious to opponents since you have to be pretty close, it's still quite obnoxious regardless.
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France9034 Posts
On June 16 2016 22:31 Luolis wrote: Again pointless dumb changes. Volvo pls
Out of curiosity, what are the changes you'd like to see in the game?
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