The Big Patch Thread - Page 5
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Enki
United States2548 Posts
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tofucake
Hyrule18975 Posts
On September 18 2015 11:24 No0n wrote: Ninjato more likely. Katana's are big man xD ninjato are big too.... | ||
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Ragnarork
France9034 Posts
However, would've been cool to see _also_ the FPS issue solved... | ||
iXphobos
Germany1464 Posts
On September 18 2015 17:48 Ragnarork wrote: However, would've been cool to see _also_ the FPS issue solved... "– Improved animation performance for certain hardware configurations." Didn't that do anything? | ||
porkRaven
United States953 Posts
Anyway I am just glad I can hit people who are jumping. | ||
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Ragnarork
France9034 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
Music Kits
ANIMATION
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amazingxkcd
GRAND OLD AMERICA16375 Posts
http://blog.counter-strike.net/index.php/2015/09/12580/ | ||
porkRaven
United States953 Posts
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Ragnarork
France9034 Posts
Oh well, there's a few animation improvements. I'm curious about the walk/run blending. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
GAMEPLAY
MISC
Cobblestone
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Varanice
United States1517 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
set it as cl_updaterate = 128and you'll be good | ||
Ktk
Korea (South)753 Posts
Oh but then I have that cl updaterate in my autoexec *still have random 3sec monitor shutdowns midgame on inferno and still have to fiddle with some video settings every time I launch CSGO to get into a multiplayer game otherwise I insta-crash out of the game (and this is before & after a new graphics card, reinstalling drivers, and reinstalling the game ![]() | ||
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Ragnarork
France9034 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
MAPS
Dedicated Servers
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Kipsate
Netherlands45349 Posts
Fixed a 3 man boost in back of bombsite A, towards bombsite B i cant tell if this is a troll or not | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
its not, check the actual patch notes | ||
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