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The Big Patch Thread - Page 6

Forum Index > General Games
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Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
October 24 2015 08:39 GMT
#101
On October 24 2015 10:38 Kipsate wrote:
Show nested quote +
Fixed a 3 man boost in back of bombsite A, towards bombsite B


i cant tell if this is a troll or not

Occupation: Legend
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 24 2015 17:20 GMT
#102
Ow god, when does this boosting stop.
The harder it becomes, the more you should focus on the basics.
Kamari
Profile Joined August 2011
Sweden87 Posts
October 24 2015 17:37 GMT
#103
Never I hope.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2017-04-13 08:51:23
December 09 2015 02:51 GMT
#104

Counter-Strike: Global Offensive

Release Notes for 10/23/2015





WINTER UPDATE
  • Slight adjustments to Holiday Cheer.
  • Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
  • Added the Revolver Case.
  • Added several new community sticker capsules, currently available as offers.
  • Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.


R8 REVOLVER
  • Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
  • Note: The R8 Revolver will become usable in-game when the back-end servers restart.


GAMEPLAY
  • In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
  • Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
  • Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
  • Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.



KILLER REPLAY
  • Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
  • Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
  • Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.


COMMUNITY
  • Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
  • Community servers can now be only connected by their real public IP or their internal RFC1918 address.
  • To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers[1]
  • Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
  • Added an option to report servers for misrepresenting players’ inventory and/or rank.
  • Game servers will now display their SteamID to an operator’s status request in the server console.
  • Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1


MISC
  • Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
  • Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
  • Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
  • Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
  • Highlights and Lowlights now transition smoothly between clips.
  • Lowlights will now identify the target using the same visual indicator as the Killer Replay.


MISC
  • Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
  • Fixed a DM spawnpoint in de_dust where the player would get stuck.


STEAM CONTROLLER
  • Made toggle crouch work
  • Fixed several bugs


GAME STATE INTEGRATION
  • CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
  • For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration[2]


GAME STATE INTEGRATION
  • Added official servers in Hong Kong


wtf is this update?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2015-12-09 03:18:55
December 09 2015 03:01 GMT
#105
Ok. Not playing this game anymore. Good bye.

Edit: Forgive the language I feel I need to use, but volvo really, really needs to be a bunch of dumb fucking cunts to think this is even remotely god damn reasonable, bunch of fucking retards.

User was warned for this post
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
December 09 2015 03:13 GMT
#106
new revolver is broken as fuck!
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
porkRaven
Profile Joined December 2010
United States953 Posts
December 09 2015 03:30 GMT
#107
HAHAHAHAH this is retarded and great. It really shouldn't be that bad but I wish the Deagle was buffed in some way to give u a compelling reason to buy it. I can't believe they're enforcing those round timers :/ . Hopefully pistol rounds get a little more skillful.
SHOUTOUTS TO Aylear!!!
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 09 2015 03:34 GMT
#108
finally, i can live out my fantasy being revolver ocelot in cs:go. thanks gabe
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
December 09 2015 03:49 GMT
#109
seriously what a fucking hilarious gun
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 09 2015 03:56 GMT
#110
i fucking love it
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
trifecta
Profile Joined April 2010
United States6795 Posts
December 09 2015 03:59 GMT
#111
lmao volvo pls
yamato77
Profile Blog Joined October 2010
11589 Posts
December 09 2015 04:09 GMT
#112
I was thinking about writing a piece defending Valve's game design choices with pistols/SMGs, and most of this update actually fixed my leftover complaints about them, but then they release this revolver, and I have to question just how much they understand about mid to high level play...
Writer@WriterYamato
trifecta
Profile Joined April 2010
United States6795 Posts
December 09 2015 04:14 GMT
#113
just make it subtract money for kills XD
PhoenixVoid
Profile Blog Joined December 2011
Canada32750 Posts
December 09 2015 04:16 GMT
#114
On December 09 2015 12:34 Kuroeeah wrote:
finally, i can live out my fantasy being revolver ocelot in cs:go. thanks gabe

I feel like playing the game spouting Revolver Ocelot lines now.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
blobrus
Profile Joined August 2011
4297 Posts
December 09 2015 04:16 GMT
#115
At this point valve's game decisions are comical to me.
Nixer
Profile Joined July 2011
2774 Posts
December 09 2015 04:20 GMT
#116
Well, it's certainly one way to get money off cases.
Graphics
trifecta
Profile Joined April 2010
United States6795 Posts
December 09 2015 04:23 GMT
#117
then nerfed into the ground
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 09 2015 04:43 GMT
#118
On December 09 2015 12:56 amazingxkcd wrote:
i fucking love it


now i actually hate it because it represent valve's in-ability to design games; no gun should ever be this powerful for that cheap!!!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
Last Edited: 2015-12-09 04:52:51
December 09 2015 04:51 GMT
#119
On December 09 2015 13:43 amazingxkcd wrote:
Show nested quote +
On December 09 2015 12:56 amazingxkcd wrote:
i fucking love it


now i actually hate it because it represent valve's in-ability to design games; no gun should ever be this powerful for that cheap!!!


Yeah, 1-shot without getting a headshot at very good accuracy while moving... Maybe I'll just go play Dirty Bomb instead, at least that game's run and gun weapons are balanced

Why buy a shotgun or scout anymore, you can get the same thing only better for $700. Throw in an HE and you're in business.
Can someone please explain/how water falls with no rain?
porkRaven
Profile Joined December 2010
United States953 Posts
December 09 2015 05:08 GMT
#120
It is 850 but no real difference in your argument.
SHOUTOUTS TO Aylear!!!
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