Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
KILLER REPLAY
Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
COMMUNITY
Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
Community servers can now be only connected by their real public IP or their internal RFC1918 address.
Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
Added an option to report servers for misrepresenting players’ inventory and/or rank.
Game servers will now display their SteamID to an operator’s status request in the server console.
Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
MISC
Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
Highlights and Lowlights now transition smoothly between clips.
Lowlights will now identify the target using the same visual indicator as the Killer Replay.
MISC
Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
Fixed a DM spawnpoint in de_dust where the player would get stuck.
STEAM CONTROLLER
Made toggle crouch work
Fixed several bugs
GAME STATE INTEGRATION
CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
Edit: Forgive the language I feel I need to use, but volvo really, really needs to be a bunch of dumb fucking cunts to think this is even remotely god damn reasonable, bunch of fucking retards.
HAHAHAHAH this is retarded and great. It really shouldn't be that bad but I wish the Deagle was buffed in some way to give u a compelling reason to buy it. I can't believe they're enforcing those round timers :/ . Hopefully pistol rounds get a little more skillful.
I was thinking about writing a piece defending Valve's game design choices with pistols/SMGs, and most of this update actually fixed my leftover complaints about them, but then they release this revolver, and I have to question just how much they understand about mid to high level play...
On December 09 2015 12:56 amazingxkcd wrote: i fucking love it
now i actually hate it because it represent valve's in-ability to design games; no gun should ever be this powerful for that cheap!!!
Yeah, 1-shot without getting a headshot at very good accuracy while moving... Maybe I'll just go play Dirty Bomb instead, at least that game's run and gun weapons are balanced
Why buy a shotgun or scout anymore, you can get the same thing only better for $700. Throw in an HE and you're in business.