I finally hit 60 on my GF last night! Time to spend those ADs at the auction house now~
Also in regards to playing a "tank" class and holding aggro - easy to hold it on a single target with extra-threat abilities plus hard-hitting single target abilities, hard to hold an entire group (and probably not recommended either lol).
On May 13 2013 19:27 crappen wrote: Not sure why, but that sounds like fun Zocat. Does wipes often occur in all this chaotic waves after wave type of encounter?
I have run dungeons 8 times, 4 times in the lvl 16-20 dungeon and 4 times in the 25 dungeon. I haven't wiped once. As long as you have a cleric, they're relatively easy. Otherwise, you have potions with 10 sec CD.
The lvl 20~ Skirmish was quite hard though with my group (1 tank, 2 TR, 2 CW). 2 of our partymembers died when boss had 20% HP. It was quite hard to bring him down, took all of my concentration...
Never a full wipe though.
With that said though, maybe someone a bit higher level than me can illuminate us on the difficulty later on in the game.
Dungeons from level 35 and up (Mad Dragon and onward) are difficult enough that parties without proper gear/levels, encounter knowledge, or teamwork can wipe repeatedly (most solo queue parties).
Just hit level 32. I'm still kind of irked about the limited number of abilities I can have active on my character at once, but the combat system is growing on me more every day. The dungeons thus far have been bland zerg-fests. I don't like the boss + adds mechanic. It's just an artificial way to make boss fights harder without having to put much effort into designing boss encounters. I can't say why, but the game feels incomplete to me right now. I don't know if it's the incredibly linear quest progression in each zone, the lack of good loot from dungeons (bosses drop the same 1 piece of gear every time....), the funky crafting system, or something else. I will admit I am having a lot of fun still. It's refreshing.
Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job. At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.
For a while I was surprised how not-awful Neverwinter is.
Until I realized how pay2win it is.
The small number of abilities you can use also makes it pretty boring. The talent trees are also pretty bad in my opinion because you get so many points, you can basically level every ability. WoW talent trees in vanilla were better. The abilities are pretty uninspired and uninteresting for the most part (having played Guardian and Cleric to lvl 30 or so). Quest design is worse than WoW (do quest, get sent back to Sgt. Fucking Knox, get another quest somewhere else... and back to Sgt. Knox we go). Or doing 3 quests and 2 of them lead you to the next area, but you have to backtrack for the one other quest. Stuff like that, all the time. Oh, and absolutely HORRIBLE tool tips. They're failing on the most basic of levels. They often don't tell you how much damage your abilities do or how much your buffs do. Sometimes they downright lie to you. (Examples: I have a buff that increases my groups movement speed (by whatever, they don't say) and they temporarily get a portion of my hp (they don't say how much). Once I leveled an ability that was just like Cleave (my main attack) and only did more damage and healed me. So I leveled it and spent a point on it. Turns out the tool tip lied, it didn't actually have 5 splash like the tool tip said, it only had 2. And then they expect you to pay money to respec. Fuck them.)
And the worst thing about Neverwinter: You are permanently animation locked. You can't move while using ANY abilities.
On May 14 2013 02:11 Dyme wrote: For a while I was surprised how not-awful Neverwinter is.
Until I realized how pay2win it is.
The small number of abilities you can use also makes it pretty boring. The talent trees are also pretty bad in my opinion because you get so many points, you can basically level every ability. WoW talent trees in vanilla were better. The abilities are pretty uninspired and uninteresting for the most part (having played Guardian and Cleric to lvl 30 or so). Quest design is worse than WoW (do quest, get sent back to Sgt. Fucking Knox, get another quest somewhere else... and back to Sgt. Knox we go). Or doing 3 quests and 2 of them lead you to the next area, but you have to backtrack for the one other quest. Stuff like that, all the time. Oh, and absolutely HORRIBLE tool tips. They're failing on the most basic of levels. They often don't tell you how much damage your abilities do or how much your buffs do. Sometimes they downright lie to you. (Examples: I have a buff that increases my groups movement speed (by whatever, they don't say) and they temporarily get a portion of my hp (they don't say how much). Once I leveled an ability that was just like Cleave (my main attack) and only did more damage and healed me. So I leveled it and spent a point on it. Turns out the tool tip lied, it didn't actually have 5 splash like the tool tip said, it only had 2. And then they expect you to pay money to respec. Fuck them.)
And the worst thing about Neverwinter: You are permanently animation locked. You can't move while using ANY abilities.
Awful design. Clunky combat. 3/10; waste of time.
You can move while using Cleric's divine powered at-will laser beams. Sadly they drop off as you level.
On May 14 2013 01:34 incifan wrote: Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job. At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.
I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.
breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.
On May 14 2013 01:34 incifan wrote: Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job. At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.
I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.
breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.
Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.
On May 14 2013 01:34 incifan wrote: Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job. At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.
I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.
breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.
Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.
If you were on dragon, that might be possible. We had a wipe in idris's room when the idiots pulled too many ads. Boggles mind how 2x CWs can't clear normal mobs.
On May 14 2013 01:34 incifan wrote: Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job. At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.
I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.
breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.
Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.
If you were on dragon, that might be possible. We had a wipe in idris's room when the idiots pulled too many ads. Boggles mind how 2x CWs can't clear normal mobs.
On May 14 2013 01:34 incifan wrote: Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job. At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.
I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.
breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.
Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.
If you were on dragon, that might be possible. We had a wipe in idris's room when the idiots pulled too many ads. Boggles mind how 2x CWs can't clear normal mobs.
Hmm seems like the majority of players are on Mindflayer, I choose Dragon myself. What will be the server the majority of TL players will be playing on?
Also, if anyone is interested in playing but is kind of on the fence here is a video from a very well known player named Kripp who explains the positives and the negatives about the game:
I really wanted to like this game, but god damn there's a lot of stuff to hate, the worst offenders being:
- Charging $6 for a respec is among greediest moves in gaming history. Respecs are a fact of life in MMOs: people want to experiment, people make mistakes, people want to specialize (for PvE or PvP). Having to pay $6 every time you do is simply ridiculous.
- All gear being bind on equip combined with the cash shop and auction house makes this the first MMO I know of where you can literally buy the best gear in the game without any time or effort investment.
- Disguising a soft launch as an open beta. If this was a proper open beta, all these nasty exploits would've been found (by the players) and fixed before they started taking peoples money in the cash shop.
On May 15 2013 02:39 Mannerheim wrote: I really wanted to like this game, but god damn there's a lot of stuff to hate, the worst offenders being:
- Charging $6 for a respec is among greediest moves in gaming history. Respecs are a fact of life in MMOs: people want to experiment, people make mistakes, people want to specialize (for PvE or PvP). Having to pay $6 every time you do is simply ridiculous.
- All gear being bind on equip combined with the cash shop and auction house makes this the first MMO I know of where you can literally buy the best gear in the game without any time or effort investment.
- Disguising a soft launch as an open beta. If this was a proper open beta, all these nasty exploits would've been found (by the players) and fixed before they started taking peoples money in the cash shop.
I agree with you about the respec, but in STO I can acquire enough Dilithum to buy a respec token in 2 day's grind. Not sure how Neverwinter's currency would compare to this. But I do agree with you. It is a cheap shot.
At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.
On May 15 2013 03:34 Resisty wrote: At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.
you mean the feats, right? or can the skills and passives also be reset with ADs?
On May 15 2013 03:34 Resisty wrote: At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.
9 Days minimum, if you can somehow generate 24k AD every day. I don't know how much you actually can manage, but from what I've heard, that's either impossible or ridiculously hard.