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On May 09 2013 08:51 Kaal wrote:Show nested quote +On May 08 2013 18:44 -Archangel- wrote:On May 08 2013 18:06 Zocat wrote:On May 08 2013 17:14 -Archangel- wrote: Spirit of D&D is party based gameplay and roleplaying, which this game has neither. So all those Hack & Slash Dungeon Crawler groups with basically no RP are not in the spirit of D&D ? The spirit of D&D is one thing: Have fun with your friends (or random strangers you meet at cons) with this rough ruleset. And this game is offering exactly this. Not really. Not since 2nd edition. 4e tried to bring back the 1st edition spirit of D&D by removing ROLEplaying options and introducing more ROLLplay options and they lost more then half their users as a result. But 1st edition was more combat heavy only because it was made from a boardgame H&S game so they didn't know any better and didn't figure out the games true potential yet. 4E is why you see such a massive movement of people toward Pathfinder and people just playing 3.5, but if you're insinuating that D&D is D&D based on what ruleset you play you're a sillybutt. Show nested quote +
PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.
Wrong. A GF with lunge, shield dash, the 3 charge stun and anvil drop can 1v1 anyone even half-equipped. He just sits in the center with shield up and there's nothing you can do with only one person.
Except that's only one point. The point I was making is that with the tier 3 mount you can literally just dodge the enemy team the entire time and win based on cap points. At the moment any class can "one round" another class. It'll most likely stay that way. I'm sure the meta might shift a little bit more towards defense but not too much. Rogues can one shot with dailies as can CW's if they use ROE first. GWF/and GF just have to blow all their encounters at once to achieve the same result.
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On May 09 2013 09:00 Infernal_dream wrote:Show nested quote +On May 09 2013 08:51 Kaal wrote:On May 08 2013 18:44 -Archangel- wrote:On May 08 2013 18:06 Zocat wrote:On May 08 2013 17:14 -Archangel- wrote: Spirit of D&D is party based gameplay and roleplaying, which this game has neither. So all those Hack & Slash Dungeon Crawler groups with basically no RP are not in the spirit of D&D ? The spirit of D&D is one thing: Have fun with your friends (or random strangers you meet at cons) with this rough ruleset. And this game is offering exactly this. Not really. Not since 2nd edition. 4e tried to bring back the 1st edition spirit of D&D by removing ROLEplaying options and introducing more ROLLplay options and they lost more then half their users as a result. But 1st edition was more combat heavy only because it was made from a boardgame H&S game so they didn't know any better and didn't figure out the games true potential yet. 4E is why you see such a massive movement of people toward Pathfinder and people just playing 3.5, but if you're insinuating that D&D is D&D based on what ruleset you play you're a sillybutt.
PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.
Wrong. A GF with lunge, shield dash, the 3 charge stun and anvil drop can 1v1 anyone even half-equipped. He just sits in the center with shield up and there's nothing you can do with only one person. Except that's only one point. The point I was making is that with the tier 3 mount you can literally just dodge the enemy team the entire time and win based on cap points. At the moment any class can "one round" another class. It'll most likely stay that way. I'm sure the meta might shift a little bit more towards defense but not too much. Rogues can one shot with dailies as can CW's if they use ROE first. GWF/and GF just have to blow all their encounters at once to achieve the same result.
Except the GF can actually demount the spider mount, easily in fact, lunge, stun, shield and they're off. You can't dodge the stun after a lunge. The problem ATM is there's no team queue that I'm aware of. But as it's a fledgling MMO, I feel like most people are being too harsh. The combat is fun, it's definitely not perfect and has a lot of improvement, if you look at what Cryptic did with STO, initially a rather shitty game that's come a long, long way into one of the best made and developed MMOs, I have confidence that NW will get better.
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You tell me how you're even going to get to the mount? Not to mention there's three ways to all the points. A GF cannot cover all that. You're going to argue till you're blue in the face and that's fine. But I'm not going to continue to argue a moot point. I've won far too many bg's without landing a single hit on anyone.
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On May 09 2013 07:35 Infernal_dream wrote:Show nested quote +On May 09 2013 06:04 AnomalySC2 wrote:On May 09 2013 05:42 Infernal_dream wrote: If you're bored of the game at any point before 60, you're going to be bored at 60. The boss mechanics are the exact same throughout every point in the game. Spawn a million adds. If any of you have fought chartilifax in the lair of the mad dragon dungeon at level 30 you'll know what I mean. He's basically the epitome of level 60 dungeons, epic and not. Well that sounds....disappointing. Maybe I'll focus a bit more on pvp. PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.
Well I enjoy it. I'm still enjoying the leveling experience as well. It's definitely more entertaining to me than any other MMO out there atm.
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On May 09 2013 12:53 Infernal_dream wrote: You tell me how you're even going to get to the mount? Not to mention there's three ways to all the points. A GF cannot cover all that. You're going to argue till you're blue in the face and that's fine. But I'm not going to continue to argue a moot point. I've won far too many bg's without landing a single hit on anyone.
You're not listening to what I'm saying. A GF sits on one point for the entire match and the rest of the team captures another point, A GF can use lunge and threatening rush to close with absolutely anyone including t3 mounts who come into the capture point area, and if two come in he can easily just sit behind guard the whole time waiting for another team mate to come. Maybe I said it wrong or you're deliberately misunderstanding.
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Having fun leveling right now and I currently have a level 30 Control Wizard. We should try and get a group going for Raids/PVP . Would be much better doing that with a consistent group of people rather then randoms.
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I was absolutely blown away that people can make their own quests. Unfortunately when it comes to doing them and what the various rewards you get for pvp/crafting etc do I am completely clueless and lost. Just seems to have tons of mechanisms to keep you occupied. The user made quests thing is really interesting to me though. By far the closest thing to "innovative" I've seen in an MMO recently. Unless it's been done before >.>.
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On May 11 2013 14:32 Serpico wrote: I was absolutely blown away that people can make their own quests. Unfortunately when it comes to doing them and what the various rewards you get for pvp/crafting etc do I am completely clueless and lost. Just seems to have tons of mechanisms to keep you occupied. The user made quests thing is really interesting to me though. By far the closest thing to "innovative" I've seen in an MMO recently. Unless it's been done before >.>.
I think later down the line people can make their own raids.
I could be completely wrong about that though lol
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Are the servers down or something? I can't connect.
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On May 12 2013 03:53 AnomalySC2 wrote: Are the servers down or something? I can't connect.
Patch/login server seems to be down, can't login either
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the server is down.
they always post most of the server info regularly in the facebook page so it's good to like their page then.
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If you can't login, I've not experienced a point in time yet where it hadn't been responded to on either the FB or twitter page within a few minutes.
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I got to about level 11 now as a Control Mage, and I have enjoyed it so far, except the small issue that I cant abort my animation to move away. I guess its okey if I just get used to it.
How is the game later on? Is it like Diablo 3, where you can go alone, and have some really hard challenges on hard mode? If I need to go with other people, I just suspect it will be dumbed down, because teamwork with strangers is something that ends up in a whinefest.
I have died a few times already, so that is a good plus in my book.
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Late game is pretty stupidly easy if you keep up with appropriate gear progression. I've never died soloing in theme park questing as a CW and a couple times in dungeons because threat management is stupid and literally every mob in boss fights will follow me and the cleric completely ignoring our tanks.
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On May 13 2013 17:41 RuskiPanda wrote: Late game is pretty stupidly easy if you keep up with appropriate gear progression. I've never died soloing in theme park questing as a CW and a couple times in dungeons because threat management is stupid and literally every mob in boss fights will follow me and the cleric completely ignoring our tanks.
Yeah the grouping in this game for dungeons is kinda.... weird...
Like sometimes we get a party for dungeon without a cleric at all, but it seems you can't do a dungeon without a tank(warrior class). Yet, the tank rarely "tanks". He's always at the top of damage taken at the end of the dungeon, but not by much. For example, last dungeon I did (the lvl 25 one) me as a TR and the 2 CW had like 60k dmg taken, while the tank had 90k dmg taken. This was without a cleric. HP pots galore.
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But how does the gameplay in dungeons feel like then? Is it a mess with every man for himself, or a boring grindfest like wow where nothing can harm you if you have 2 working braincells? I cant wait till I can do some dungeons and find out.
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On May 13 2013 18:06 TOCHMY wrote:Show nested quote +On May 13 2013 17:41 RuskiPanda wrote: Late game is pretty stupidly easy if you keep up with appropriate gear progression. I've never died soloing in theme park questing as a CW and a couple times in dungeons because threat management is stupid and literally every mob in boss fights will follow me and the cleric completely ignoring our tanks. Yeah the grouping in this game for dungeons is kinda.... weird... Like sometimes we get a party for dungeon without a cleric at all, but it seems you can't do a dungeon without a tank(warrior class). Yet, the tank rarely "tanks". He's always at the top of damage taken at the end of the dungeon, but not by much. For example, last dungeon I did (the lvl 25 one) me as a TR and the 2 CW had like 60k dmg taken, while the tank had 90k dmg taken. This was without a cleric. HP pots galore.
Since I play a tank: Aggro in this game is utter shit. The "marks" (those big X) generate automatic aggro (when specced for it) and you get additional threat when hitting the marked target. The problem is - you lose the mark as soon as you are hit by that mob (if you guard the attack it stays up). The problem at lv 25 is that there only 2 ways to apply a mark: a single target mark (the class ability), no cooldown but you have to open you guard to apply it (which makes it hard for the 2nd/3rd target to be marked without losing the earlier ones) and a 15sec CD AoE taunt/mark. At 35 you can get another ability which has no cooldown and tanking gets easier. Overall: Expect the tank to tank single hard mobs out of a group. The other mobs in a group are supposed to be handled by the CW and GWF. Another "problem" are the tank companions, which mess up the position of the mob and are an annoyance overall (and I personally stop making an effort to tank when those are out).
That said a lot of groups run endcontent (T2) with no tanks. 2 CW 2 TR 1 DC (or 2 DC for easymode) is quite viable in most encounters.
On May 13 2013 18:56 crappen wrote: But how does the gameplay in dungeons feel like then? Is it a mess with every man for himself, or a boring grindfest like wow where nothing can harm you if you have 2 working braincells? I cant wait till I can do some dungeons and find out.
A boss is always boss & add waves. Due to the problem with tank aggro it's quite "chaotic" since the mobs are not stationary at one place. The DCs often have aggro, the CW & GWF have to control(kill) the adds so the DC can kite them easily. I personally enjoy it atm, except for the part that there's no difference. As I said everything is addwaves!
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Not sure why, but that sounds like fun Zocat. Does wipes often occur in all this chaotic waves after wave type of encounter?
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The only dungeon I've had consistent wiping on was the lair of the mad dragon or w.e. Not only does the dragon throw down a lot of aoe but he summons adds that have this annoying as hell knockup that you can get chained into two or three times. Personally I think it is a bit overtuned for the average party dps at that point but I only tried it once since solo dungeon ques are long enough as it is.
Otherwise it's not that chaotic as usually I can chain arcane singularity into chill strike/steal time to keep the mobs grouped and cced for quite a bit.
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On May 13 2013 19:27 crappen wrote: Not sure why, but that sounds like fun Zocat. Does wipes often occur in all this chaotic waves after wave type of encounter?
I have run dungeons 8 times, 4 times in the lvl 16-20 dungeon and 4 times in the 25 dungeon. I haven't wiped once. As long as you have a cleric, they're relatively easy. Otherwise, you have potions with 10 sec CD.
The lvl 20~ Skirmish was quite hard though with my group (1 tank, 2 TR, 2 CW). 2 of our partymembers died when boss had 20% HP. It was quite hard to bring him down, took all of my concentration...
Never a full wipe though.
With that said though, maybe someone a bit higher level than me can illuminate us on the difficulty later on in the game.
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