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FTL: Faster Than Light - Page 5

Forum Index > General Games
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MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 20 2012 20:36 GMT
#81
haha just beat it with engi ship layout B xD The initial guy, an engi by the name of Enzo Martin, did not die the entire journey and now holds the record for most jumps survived at 109 ^^

at some point i had almost 600 scrap banked x.x that was fun upgrading, maxed out my power generator and still couldn't power everything at once.
Gold isn't everything in life... you need wood, too!
Valashu
Profile Joined August 2010
Netherlands561 Posts
September 20 2012 20:52 GMT
#82
Remember that the first incarnation of the final boss ship has 4 weapon bays that can't be repaired, if you shoot those you take out almost all dps, saving hull for later.
The superior pilot uses his superior judgement to avoid exercising his superior skill.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 20 2012 21:06 GMT
#83
On September 21 2012 05:52 Valashu wrote:
Remember that the first incarnation of the final boss ship has 4 weapon bays that can't be repaired, if you shoot those you take out almost all dps, saving hull for later.


you can visit the free repair stations between the phase fights. The label disappear once you've been there, but if you memorize their positions and fly back they will repair you again. Unless the rebels have taken over the beacon or the flagship has passed over it you can use the stations again and again.
Gold isn't everything in life... you need wood, too!
birchman
Profile Blog Joined February 2011
Sweden393 Posts
September 21 2012 07:55 GMT
#84
Man, this game is great! I haven't gotten that deep to build strategies about it, but hell I am enjoying space.
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2012-09-21 08:41:44
September 21 2012 08:40 GMT
#85
i beat the boss with engi ship on easy. my first playtroughs were so much fun but now it seems like all you need is luck after learning the mechanics. i reached the boss on normal few times but i didn't find the items i want on the way
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
MooseyFate
Profile Joined February 2011
United States237 Posts
September 22 2012 02:43 GMT
#86
Made it to the last level with the best setup I've had so far. Full crew of various races . Full ranked pilot, engine, weapons, and shield. Tearing through 4 shield rebel cruisers without taking more than 2-3 hull damage.
Accidentally jumped to where the Mothership currently was instead of where it was going. Game over...Mothership got too close to the base...
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
September 22 2012 05:05 GMT
#87
Cool fun game. Very addicting. Kinda hate restarting (Normal krestal sux so much), but I love the way my two different ships feel & act.
Hopefully more content is produced for this game
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
September 22 2012 05:44 GMT
#88
On September 22 2012 14:05 Bswhunter wrote:
Cool fun game. Very addicting. Kinda hate restarting (Normal krestal sux so much), but I love the way my two different ships feel & act.
Hopefully more content is produced for this game

The type A Kestrel is pretty good, in my opinion. Burst Laser II has an excellent damage/power ratio, and is good enough to see you through to the endgame with proper support. Artemis missiles pack a good punch as well, and they're incredibly useful for minimizing damage in the early sectors. If the type A Kestrel has a weakness, it's boarding parties. Three human crew is a bit lacking in firepower, but it's nothing that can't be solved with some combination of venting, the medbay, and blast doors.

I do prefer the type B more though. The crew complement is amazing, and 4 lasers gives you awesome firepower in the early game. It's also very easy to customize your weapon setup when each laser only requires 1 power.
Liquipedia
Fzero
Profile Blog Joined October 2007
United States1503 Posts
September 23 2012 02:12 GMT
#89
Finally won (on easy). Felt like crew transporting & cloaking won me part 2. I had to pause and reallocate power a lot, but I managed to shut down the firepower and then I could slowly break through the 4 shields he had, THEN go after the drone section. I imagine an ion weapon would help with this part as well, but I've never used one really.

Had 4 humans, rock, slug, engi + burst 2, heavy 2, heavy 1, pike.

Didn't feel OP or anything, barely won, but I won!

Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T
Never give up on something that you can't go a day without thinking about.
seRapH
Profile Blog Joined April 2009
United States9777 Posts
September 23 2012 02:19 GMT
#90
Is there a reliable way to trigger the events for unlocking the ships? Or do you just keep doing run-throughs hoping you get lucky?
boomer hands
Baske
Profile Joined April 2011
United States20 Posts
September 23 2012 02:39 GMT
#91
On September 23 2012 11:12 Fzero wrote:

Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T


I believe you can turn off your O2 and let the fire burn itself out. Also probably a good idea to put people outside the room to stop the fire from spreading. Just remember to turn your O2 back on after!
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
September 23 2012 03:31 GMT
#92
Oh man this game is fun, first play through and I'm not sure how to spend my scrap wisely, I seam to sink a lot into upgrades and spend a lot on rockets and fuel at the shop, can't get any new crew or drones up
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
Last Edited: 2012-09-23 06:01:11
September 23 2012 06:00 GMT
#93
On September 23 2012 11:12 Fzero wrote:
Finally won (on easy). Felt like crew transporting & cloaking won me part 2. I had to pause and reallocate power a lot, but I managed to shut down the firepower and then I could slowly break through the 4 shields he had, THEN go after the drone section. I imagine an ion weapon would help with this part as well, but I've never used one really.

Had 4 humans, rock, slug, engi + burst 2, heavy 2, heavy 1, pike.

Didn't feel OP or anything, barely won, but I won!

Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T

As Baske mentioned, fires will eventually burn out when they use up the oxygen supply. Turning off the oxygen generator isn't even necessary in most cases, though it will help. Also, it might be worth putting some scrap into door upgrades, since they'll slow the spread of fire.

On an unrelated note, upgrading ship systems makes them harder to blow up. This is especially useful for door controls since it reduces the chance that you'll be utterly screwed if an enemy hits it with a shot while you're venting stuff.

On September 23 2012 12:31 Scaramanga wrote:
Oh man this game is fun, first play through and I'm not sure how to spend my scrap wisely, I seam to sink a lot into upgrades and spend a lot on rockets and fuel at the shop, can't get any new crew or drones up

The key to FTL is to maximize scrap usage in upgrades, weapons, and crew. In other words, try to reduce the amount of scrap spent on things like fuel and missiles.
Liquipedia
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 23 2012 06:15 GMT
#94
I really want to check this game out
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 23 2012 06:34 GMT
#95
So, on the last boss, he can't break my shield and I can't break his. I could leave my computer and come back 12 hours later and neither of us would be dead, what do?
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
Last Edited: 2012-09-23 06:45:12
September 23 2012 06:44 GMT
#96
What weapons/systems do you have?

Better yet, post a screenshot
Liquipedia
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-09-23 08:11:18
September 23 2012 08:00 GMT
#97
What, don't you have a teleporter? You gotta have a teleporter man it makes the final boss so much easier. The weapon rooms are practically designed to be taken out with teleporter.

Edit (I was too vague). Once you take out the weapon rooms in phase 1 and 3 you're free to do whatever you want. I go for a lvl3 teleporter every run so I can get 4 guys into the boss asap. Knock out the weapons, knock out the crew, knock out the shields, recall your guys and kill the boss. Even in the 3rd fight when the ship is taken over by AI you're still free to break the shields/weapons with your crew then recall back.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2012-09-23 10:26:26
September 23 2012 08:22 GMT
#98
Yesterday I managed to get to the final boss for the first time (on normal). Had the standard ship, my standard weapons plus a second triple laser thingy, three shields and a cloaking device. I managed to get to the end with just that, to my surprise, and even win the first two boss-phases. But then I had less than half of my hull left and no more repair beacons. I fought valiantly in the last boss-phase, but those multi-laser thing just outright killed me. Dang.

The game is lots of fun, but there's two things to criticize here. First, the randomness is at times a bit too random. I know that it's supposed to be a rougelike game and all, but still. Sometimes the first ship I fight has two weapons and two attack drones and outright kills me, or I get an enemy ship early on with four weapons and a teleporter with two of those mantis guys coming over, and there's just nothing I can do. It can be a bit frustrating having a pretty good ship, and then have it utterly decimated in just one round.

The other thing is that, for a rougelike, the game is kinda short and has a lack of options. I know most random encounters by now and know what to do, I know most enemy ships and their weapons, and I'm slowly beginning to feel like I'm just going through the motions now. I'm really hoping the developers don't consider the game finished and will instead gradually update it with more content. Anyone here happens to know if they ever made an announcement in that regard?

All in all, though, the game is definitely worth the money.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
Last Edited: 2012-09-23 11:33:17
September 23 2012 10:24 GMT
#99
Yeah this game needs to be way longer with a little more content, still really fun, im trying to get through in the engie ship but am struggling hard at the beginning to survive
trying not to buy fuel, when im close to running out its too late to find a store due to limited amount at each store, still trying to find the right balance
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 23 2012 17:20 GMT
#100
On September 23 2012 17:00 Probe1 wrote:
What, don't you have a teleporter? You gotta have a teleporter man it makes the final boss so much easier. The weapon rooms are practically designed to be taken out with teleporter.

Edit (I was too vague). Once you take out the weapon rooms in phase 1 and 3 you're free to do whatever you want. I go for a lvl3 teleporter every run so I can get 4 guys into the boss asap. Knock out the weapons, knock out the crew, knock out the shields, recall your guys and kill the boss. Even in the 3rd fight when the ship is taken over by AI you're still free to break the shields/weapons with your crew then recall back.


I did have a teleporter (level 3) which was why he couldn't break my shield since I disabled his weapons, but I couldn't beat the crew they would simply run and heal at his lvl 3 med bay before I could kill any of them, and then finally he cloaked at a bad time and I lost my only mantis and then I gave up.
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