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FTL: Faster Than Light

Forum Index > General Games
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ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
Last Edited: 2012-03-30 16:53:59
March 30 2012 16:35 GMT
#1
[image loading]


Just thought some of you on TeamLiquid would be interested in a game like this...

What is FTL?
FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy (like Firefly/Star Trek/BSG etc.)

What is the gameplay like?
The game is split into two major parts: exploration and combat. You explore by making faster-than-light jumps over vast distances in space; arriving at locations containing text-based events that have a variety of choices and outcomes. Your crew will improve with experience, while your ship can be upgraded with advanced weaponry and equipment purchased with collected scrap metal. Fighting enemy ships involves real-time management of crew, power distribution and weapons. Check out the video on the front page to see it in action.

http://www.ftlgame.com/

Release date: August 2012?

As of now, FTL has 36 hours left on its kickstarter campaign to help fund development and is being developed by two ex-2K Game guys. If some of you are interested, you can back the project and for only $10 they will give you a DRM-free copy of FTL (can be redeemed through steam as well). I was wondering if anyone was already a backer and tried the OnLive Demo?

+ Show Spoiler [screenshots] +

[image loading]
[image loading]
[image loading]


Gameplay Overview


Interview with the two FTL guys
http://geek.pikimal.com/2012/03/28/indiescriminate-an-interview-with-the-makers-of-ftl/
Professional twice over - an analyst and a therapist. The world’s first analrapist.
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 25 2012 07:50 GMT
#2
Sorry to bump, but just noticed this game, and its super interesting, and recently watched the guys from idlethumbs podcast doing a livestream of it, ( http://blog.idlethumbs.net/post/29222455334/idle-thumbs-plays-ftl-faster-than-light ), and recent news from the website says they are releasing the full game mid september! i cant wait! A Space roguelike? yes please!
http://www.twitch.tv/rebufferingg
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
August 30 2012 23:07 GMT
#3
They've recently announced a release date, September 14!
http://www.kickstarter.com/projects/64409699/ftl-faster-than-light/posts/297708
Professional twice over - an analyst and a therapist. The world’s first analrapist.
rebuffering
Profile Joined December 2010
Canada2436 Posts
September 14 2012 03:09 GMT
#4
FTL is being released in 14hrs! surprised there arent more posts in here, the game looks great, anyone into space, or roguelikes should be all over this. Too bad to price point yet as far as i know, im expecting 10$, w/e the price tho, going to support the little guys on this one, and will be a good pass time while i also have Black Mesa dloading as well
http://www.twitch.tv/rebufferingg
rebuffering
Profile Joined December 2010
Canada2436 Posts
September 14 2012 14:03 GMT
#5
Sorry to bump this once again, but the game is now on Good Old Games website. http://www.gog.com/en/gamecard/faster_than_light/ 8.99$, no DRM, and no need to wait for steam version which is in like 4 hours! im not that patient, going to be playing this while Black Mesa is downloading in an hour. I think this game deserves more love, but regardless, GG GL people.
http://www.twitch.tv/rebufferingg
Yacobs
Profile Joined March 2010
United States846 Posts
September 14 2012 14:23 GMT
#6
On September 14 2012 23:03 rebuffering wrote:
Sorry to bump this once again, but the game is now on Good Old Games website. http://www.gog.com/en/gamecard/faster_than_light/ 8.99$, no DRM, and no need to wait for steam version which is in like 4 hours! im not that patient, going to be playing this while Black Mesa is downloading in an hour. I think this game deserves more love, but regardless, GG GL people.


Does the GOG version come with a Steam key?
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2012-09-14 14:58:38
September 14 2012 14:57 GMT
#7
On September 14 2012 23:23 Yacobs wrote:
Show nested quote +
On September 14 2012 23:03 rebuffering wrote:
Sorry to bump this once again, but the game is now on Good Old Games website. http://www.gog.com/en/gamecard/faster_than_light/ 8.99$, no DRM, and no need to wait for steam version which is in like 4 hours! im not that patient, going to be playing this while Black Mesa is downloading in an hour. I think this game deserves more love, but regardless, GG GL people.


Does the GOG version come with a Steam key?


I dont beleive it does. Which kinda sucks. but im ok with it, although i think if you order directly from ftlgame.com, it says something about a steam redeemable key or something.
http://www.twitch.tv/rebufferingg
Yacobs
Profile Joined March 2010
United States846 Posts
September 14 2012 15:53 GMT
#8
Yeah I just went ahead and bought it straight from the developer and it comes with a Steam key.
mikedebo
Profile Joined December 2010
Canada4341 Posts
September 14 2012 16:07 GMT
#9
This looks AWESOME! The graphics remind me of Sundog <3
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
btx0
Profile Joined December 2009
Germany184 Posts
September 14 2012 16:08 GMT
#10
Pumped for this game, 1 hr to go on steam
Zealos
Profile Blog Joined November 2011
United Kingdom3571 Posts
September 14 2012 17:34 GMT
#11
This game is very awesome. Loving it so far, although it is pretty difficult :D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2012-09-14 17:53:55
September 14 2012 17:53 GMT
#12
My god, i just spent 3 hours straight playing this lol. Truly amazing game IMO. So refreshing.

My last playthrough went something like this :

Name my 3 crew members with names of my friends. I started out helping out at a distress beacon, killing a pirate ship and saving some civilians. One asks to join my crew, hell yeah i say. So now, ive got 1 on pilot, 1 on weapons, 1 on engines, and the extra member on shields so they replenish faster. After killing a few ships, and throwing down some scrap for some upgrades, i travel to some random star. Well, its a massive star, ejecting solar flares at me, my FTL engines are on cooldown, and theres a pirate ship there, saying "If were going down, youre coming with us" or something to that effect.

I aim for their weapons systems, direct hit. Awesome, they cant shoot me now....too bad they can still teleport on my godamn ship! with some nifty little micro, my 4 crewmates live, even though they took a beating. Now, i finish off that pirate ship. But those solar flares are raping me now. Theres fires all across the ship, i try to open the outside doors to eject the O2 so the fires stop, but those pirates who came on my ship, disabled my automatic door locks. Now im putting out fires, while trying to repair the door systems and shields as well so i can stop taking hull damage. But shit gets out of control, too little to late at this point. Fire in the O2 room now, its almost over. Dave and Jordan try to put out the fire in the O2 room, but fail, and die in the fire. Just Marc and the civilian left now, waiting as the fires kreep up into the medbay. Its over. All dead. After 10 mins of insane panic and damage control, it wasnt enough. Sorry crew. We failed.

EPIC GAME!!
anyways hope you liked the story, for 10$, this game is easily worth the money.
http://www.twitch.tv/rebufferingg
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
September 14 2012 18:01 GMT
#13
I'm buying this game tomorrow, can't wait to play it ^^ .
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
September 14 2012 19:51 GMT
#14
Great game, totally worth the ten bucks.

Can confirm that buying from ftlgame.com gives you a steam key; useful for europeans as 10 USD is still less then 10 EUR.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-09-15 17:19:11
September 15 2012 17:17 GMT
#15
I just watched TB's wtf is FTL and i want the game so badly! Hoping to trade my TL1 for it, if i didnt get a deal in 1/2days i ll get it directly xD
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Chillax
Profile Joined March 2011
England585 Posts
September 15 2012 19:52 GMT
#16
I love this game but by god is it hard.
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
September 15 2012 20:02 GMT
#17
I bought it, ill update later tonight when i get a chance to play what i think of this game. looks great tho.
¯\_(☺)_/¯
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
September 15 2012 20:31 GMT
#18
I have been playing it pretty much since I got it, It can be a ton of fun, as well as frustrating, I had an awesome ship going, I got to sector 5 I think, then I ended up dieing because I got in a tough fight near a sun and my engines kept getting disabled so I could not flee :/
gg wp
dronebabo
Profile Blog Joined December 2003
10866 Posts
September 15 2012 21:43 GMT
#19
--- Nuked ---
]343[
Profile Blog Joined May 2008
United States10328 Posts
September 15 2012 22:44 GMT
#20
my friends have been playing this a bunch; seems pretty cool
Writer
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
September 15 2012 22:50 GMT
#21
Very fun Well worth it if you've ever liked any roguelikes, or if you like to geek over spaceship powersystems!
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 15 2012 23:17 GMT
#22
It's fun for a while, but imo for a roguelike it's also almost not challenging at all. The hard parts in the game are only hard because you were not lucky enough to find enough stuff earlier (imo this game seems to depend on luck a lot). The rest becomes repetitive incredibly quickly, and the combat is incredibly easy as well.

Also it seriously lacks content. After 2 hours or so of ingame time, you have essentially seen everything, with all other things you find after that only being variations of stuff you already know.

I heard there's a boss in the end but I didn't play that far.

That said, the game is still fun simply because it's kind of a novel experience, but it's not worth $10 imo.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
DoomBox
Profile Joined July 2010
Sweden73 Posts
September 16 2012 14:04 GMT
#23
This game is thoroughly entertaining.

After nine hours (NINE HOURS???) of playtime I finally made it to the final sector in my kestrel but got violently denied in the second stage of the boss fight. The boss sends out like hundreds of attack drones, making it impossible to keep all the systems up. Funny thing is though, after I died I just immediately started a new character. For a non-respawn game, dying isn't so bad :O
NO ONE HAS EVER DONE THAT IN THE HISTORY OF DOTA
Kaal
Profile Blog Joined May 2010
Djibouti2514 Posts
September 16 2012 14:14 GMT
#24
I got two horizon beams and an ion cannon 2 and I still couldn't beat the last boss with the zoltan cruiser, attack drones just destroyed me, too many Humans on my ship ._.
Southlight
Profile Blog Joined August 2007
United States11766 Posts
September 16 2012 16:21 GMT
#25
This game makes me want to flip tables.
oraoraoraoraoraoraoraora
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
September 16 2012 17:21 GMT
#26
meeting other guys from tladt is like meeting friends at the supermarket
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Shodanss
Profile Joined November 2010
Greece245 Posts
September 16 2012 20:13 GMT
#27
Trying twice to get a new ship and dying 0.5 sec away from destroying the enemy ship and acquiring the ship. makes me want to flip a lot of tables!!!!
Google important phrases....ctrl+c,ctrl+v!!!
Myles
Profile Blog Joined March 2010
United States5162 Posts
September 16 2012 21:39 GMT
#28
This is awesome. Reminds me of a couple rougelikes I found on a disk of bazillion games(seriously, there was hundreds) my grandma gave me. I finally beat the last boss after 53 tries. Flying around in my Federation Cruiser now.

And playing on easy is a hundred times less frustrating than normal. On normal you're praying for a 1 in 10 run that you get a string of easy encounters while finding decent stuff and not losing crew/hull to random events.
Moderator
shabby
Profile Joined March 2010
Norway6402 Posts
September 16 2012 22:10 GMT
#29
Great game, been playing it all day. Gotten halfway through sector 5 three times, but keep getting owned. I refuse to play on easy. Off the top of my head:

Some tips from stuff I've learned:
-Long range scanners (30scraps) are very good, they let you avoid asteroids, stars and ships.
-Burst your weapons to get through shields, don't just autoshoot on recharge.
-Power down medbay for extra power when you don't use it.
-Don't buy Drone Control (80 scraps) unless you already have a schematic ready (and enough scraps for power soon-ish), or you risk getting something you don't need, plus it needs 2-4 power per drone, anyway.
-You can sell gear you don't use.
-If you play the first ship, don't spam missiles, they are quite the precious commodity and are very expensive, only use when you need to take out a system or really need to kill the enemy.
-Always keep the same crew on their respective systems so they level up.
-If shit hits the fan, you can afford to not repair O2 system for a long time. It can go below 20% before it is an issue.

Stuff I'm unsure of:
-Not sure yet whether it is better to get 3 shields or try to dump more scraps into weapons to destroy stuff faster.
-I usually try to take out their weapons first, not sure if it necessarily is the best way to go about it.
-It seems like only one crew can man a system at a time.
-Not sure how good it is to dump scraps into engine for 5% evade per point.
Jaedong, Gumibear, Leenock, Byun
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
Last Edited: 2012-09-16 22:52:19
September 16 2012 22:31 GMT
#30
I really wish there was more control over random encounters. I mean, yeah, you need to weigh the risk/reward of doing quests and stuff, but some of the events just boil down to being a 50/50 chance, which really sucks. I also kinda wish the rebel fleet wasn't always pressuring you from behind since the amount of scrap you reap varies wildly from run to run, but I guess they didn't want to make the game too easy.

So far, my most successful runs have been with the Kestrel Type B. The crew complement on that ship is just amazing in the early game, and 4 lasers is sufficient to punch through pretty much everything in the first few sectors. After acquiring a better weapon (I've had success with Hull Laser II, Heavy Laser II, and Burst Laser II, but stuff like breach/ion bombs work well too), one of the starting lasers is replaced so that I can actually stand a chance against 3 shield ships.

The sensors upgrade is actually amazing. Being able to target crew directly yields a lot more scrap in the long run, I find.

Stuff I'm unsure of:
-Not sure yet whether it is better to get 3 shields or try to dump more scraps into weapons to destroy stuff faster.
-I usually try to take out their weapons first, not sure if it necessarily is the best way to go about it.
-It seems like only one crew can man a system at a time.
-Not sure how good it is to dump scraps into engine for 5% evade per point.

It depends. On one hand, having good shields means less damage (especially vs burst lasers). On the other hand, you really need good weapons to kill stuff in later sectors, and they always seem to have annoying shield bypass weaponry. In the end, I'd prioritize killing them over defense, as taking out weapons is the key to avoiding damage in a lot of the later fights. Of course, I'd really prefer having both...

Target weapons until dangerous systems (missiles, bombs, and burst lasers, for instance) are disabled. If they can't punch through your shields, you can do whatever you like to them. However, if you are having trouble hitting their ship, target shields (decreasing shields means you get more chances at actually dealing damage), or target the helm/engine to reduce evade. Or just run. Generally if you can't hit them, it means you're losing anyways.

One man per system is correct.

Evade is amazing. If you reach 20% base evade and have a master pilot (+10%) and master engine (+10%), when you activate cloak, you'll have 100% evade. Evading stuff is always good, especially for things like ions and missiles.
Liquipedia
Valashu
Profile Joined August 2010
Netherlands561 Posts
September 16 2012 22:33 GMT
#31
Great game, very addictive too.
The superior pilot uses his superior judgement to avoid exercising his superior skill.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
September 16 2012 22:34 GMT
#32
-The hull repair drone is very useful. You can use it after encounters and thus don't need to power it simultaneously with other systems. Buying drone parts will give you more hull points per scrap than straight repair, and many will drop from events anyway.
-IMO shields/engines/cloak are top priority. The game is about staying alive and minimising scrap loss to repairs. If you can get 3-4 shield early enough you can do entire sectors without getting hit by anything but missiles.
-You can unlock ships and do achievements in easy mode, and use the unlocks in normal mode.
-The game is very random. Some games will be much harder than others, hang in there.
+ Show Spoiler +
-It is crucial to have missiles ready for the end boss. You cannot disable its systems quickly enough if you have to go through shields first. In stage 1 focus the missile launcher, in stage 2 focus the drone control, in stage 3, a cloak is extremely useful for avoiding the secret weapon.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 17 2012 00:40 GMT
#33
considering how short each 'game' is, i dont really mind being thrown close to impossible situations
i mean, not every starship makes it

starleague forever
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
September 17 2012 02:09 GMT
#34
I think this game is incredibly fun and definitely worth it's price. The one thing I'd like to see though is more customization options for my starting crew, such as different character sprites besides the basic male/female.
To make my guys more unique and more personal to me :3
t(ツ)t
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
September 17 2012 04:33 GMT
#35
On September 17 2012 11:09 PaqMan wrote:
I think this game is incredibly fun and definitely worth it's price. The one thing I'd like to see though is more customization options for my starting crew, such as different character sprites besides the basic male/female.
To make my guys more unique and more personal to me :3

That feeling when your crew is named after your friends and they all die.

I really hope they add support for renaming hired crew.
Liquipedia
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-09-17 12:32:00
September 17 2012 12:03 GMT
#36
HELL YES down to hell you evil rebel flagship boss!!!! and that was in easy mode lol

this game is so good. zalton ship layout B ftw <3

btw i really think going easy mode to unlock those ships is the way to play game. normal mode too hard Q_Q

my weapons/crews/upgrades if anyone was interested, abit of spoiler:
+ Show Spoiler +
[image loading]
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
September 17 2012 12:41 GMT
#37
if i bought this game on steam is it possible to redeem it elsewhere as a downloadable? I just want to be able to have it on a pen drive and play it randomly etc
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 17 2012 13:10 GMT
#38
You could try to just copy the stuff out of the steam folder, for some indie games that works.Other then that, i don't think so.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
September 17 2012 13:14 GMT
#39
Well after youve bought it you could download it from some torrent and copy it over.

Really fun game, definately worth buying
Southlight
Profile Blog Joined August 2007
United States11766 Posts
September 17 2012 14:23 GMT
#40
I think I'm on a streak of like six runs without encountering anything except Rock Homeworld.

Sigh.
oraoraoraoraoraoraoraora
Zhou
Profile Joined February 2009
United States832 Posts
September 17 2012 15:00 GMT
#41
I would love to see them do an alternative story (or many) as an addon or something. From what I heard, they made a lot of money with their kickstarter so I'm hoping they'd be willing to chuck in some more content over time.
MooseyFate
Profile Joined February 2011
United States237 Posts
September 17 2012 15:36 GMT
#42
Best $9 I've spent on Steam in a long time. So far I've run through it about 15 times and the farthest I've gotten was just past the first stage of the Boss fight, and that was with the Torus.
Only tried the Zoltan Cruiser once and it was a lot of fun. I enjoy trying to maximize the beam weapon's damage by hitting 4-5 rooms in one blast.
Stealth ship is very entertaining to use, have to stay really active in battle, but I can't get past sector 5.
Cuddle
Profile Joined May 2010
Sweden1345 Posts
September 17 2012 16:35 GMT
#43
FUUUUU, miscalculated boss ship trajectory and reached it on 0 turns remaining. >.< Broke a pen in anger.

An Ion cannon shoots very fast and levels your gunman incredibly fast (plus it's useful to lock down enemy weaponry). Maxlevel in sector 3. Had two of them by sector 6 and could easilly lock down 4 systems of the enemy ship while my anti-ship drone I slowly kills them. :D
Gorsameth
Profile Joined April 2010
Netherlands21528 Posts
September 17 2012 17:05 GMT
#44
My biggest gripe is probably the lack of weapon sales. Sometimes you get some weapons fast and sometimes you just dont have anything for several sectors. Would be nice if all stores always sold some weapons/drones.

Still a lot of fun tho.
It ignores such insignificant forces as time, entropy, and death
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
September 17 2012 17:30 GMT
#45
Dude it's random. I've had games with 4-5 weapon stores but no crew and no slavers. You gotta adapt.
Clues
Profile Joined April 2010
United States186 Posts
September 17 2012 18:09 GMT
#46
On September 18 2012 02:05 Gorsameth wrote:
My biggest gripe is probably the lack of weapon sales. Sometimes you get some weapons fast and sometimes you just dont have anything for several sectors. Would be nice if all stores always sold some weapons/drones.

Still a lot of fun tho.


The best laid plans of mice and men....


That is part of the fun though, forced into tough decisions, a good weapon or more crew, buy fuel or missiles. I've really been enjoying this game after finding it on kickstarter and wistfully hoping it could come out one day, later finding it was released the day I had found its months old kickstarter. The zoltan cruiser is ballin' but I'm still having trouble dealing with the boss, still working on getting the other ships.
SafeWord
Profile Joined February 2010
United States522 Posts
September 17 2012 19:07 GMT
#47
I totally am in love with this game, played it for 6hours when it came out on steam.
Who needs players when you have God?
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 17 2012 21:09 GMT
#48
YES i just beat the damn thing! and without save game copying! (well admittedly, i made a copy before engaging the final boss for the last time because i had been out for a few hours and thought just in case, but didn't need it :D) god this game is so good, i'm so high right now just by finally winning xD 17 hours played total and just now managed to beat it

for those that want to know, did it with the default Kestrel Cruiser layout A.. had burst laser 1 and 2 plus a heavy laser 1 plus a fire beam combined with weapon pre-igniter augment. warp in, instantly fire a volley of 7 or 8 or so laser shots at the enemy, that usually gets one or two shots in but it basically always manages to at least knock out all shields and then draw the fire beam over four to five rooms. shoot another laser volley if there is enough time and if not go into stealth before taking damage and wait for fire beam to reload. The initial burst dps is pure gold.

So lucky i could max out stealth and get engines on 8 and get 3 shields. very very good. and going pure lasers is so helpful if you encounter a lot of these stations that trade like -15 missiles / drone parts for +45 scrap because you don't need any ammunition at all. So much less to worry about.

i beat it yaay
Gold isn't everything in life... you need wood, too!
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
September 18 2012 03:38 GMT
#49
lol i suck at this
been playing for 5 hours and only got to fifth map
dafq
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
shackes
Profile Joined August 2010
Germany148 Posts
September 18 2012 06:05 GMT
#50
Do I need to spoil myself to get more ships? I've only unlocked the Torus and the Osprey - and you get them for playing the campaign...

(I do use blue answers and go to most of the quests when I get them.)
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2012-09-18 06:14:27
September 18 2012 06:14 GMT
#51
For this game i only have one thing to say:
Suns! I hate suns!
Southlight
Profile Blog Joined August 2007
United States11766 Posts
September 18 2012 06:21 GMT
#52
Just when I'd given up ever beating this...
+ Show Spoiler +
[image loading]


I think you have to spoil yourself for unlocks, because some of them are ungodly to figure out.
oraoraoraoraoraoraoraora
crc
Profile Joined October 2009
Australia256 Posts
September 18 2012 06:48 GMT
#53
WOW. Layout B of the Mantis ship is imba once you get it going. And it's not even the hardest ship to unlock (or maybe I got lucky?) either.

Why? 4 men teleporter. Once you get 2 extra mantises, you dismantle every enemy's crew from the inside out. Don't care about their shields, just teleport everyone in! If they are rocks (slow to defend) and it's a 4 grid weapons room, 4 experienced mantises gets the weapons down to yellow before it even fires a shot. One small bomb to take out the med bay when injured enemies go to heal (which kills them at the same time), and a healing missile. Starts hard since you only have 2 mantises, but once I had that full set up, every ship became a joke (Zoltan shields are a pain though). You also get more scrap this way, so I could fully upgrade shields and dodge by the end.

Final boss spoilers.

+ Show Spoiler +
Took me 3 tried in this ship before I beat the final boss (still some strategy refining needed), but once you know the tricks, even that's pretty simple. Teleport in men to kill and disable the weapons one by one (again, pretty quick because teleporter doesn't care about shields), and in stage 2 the drone system as well, stage 3 it becomes an AI ship so I just leave 1 mantis in each weapon to repeatedly destroy it whenever it gets repaired.
Here's my most amazing discovery: stealth system allows you to dodge power surges! I try to buy it every playthrough now. Stage 2 power surge is completely dodged by just 2 levels in cloaking, while stage 3 power surge is dodged by just a level 1 starting cloak. Final boss no sweat lol, with a hull repair drone I ended with almost max health.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
September 18 2012 07:14 GMT
#54
Finally beat this god damn game last night with the kestrel

I had 2 burst laser mk 2's and a ion cannon.

I think in general you basically need 2 things to beat the game

a> stealth. Although it's not 100% required, i can't really think of finding ways of surviving the drones in stage 2 otherwise. Even ignoring that, stealth is amazing for dodging the first few rounds of missles which is sorely needed.
b> some way of doing damage after having mitigated damage.

I think it's OK to actually have a weak laser blast, and tanking damage is OK because you shold have level 3 shields and missiles should be your first priority anyway, which you should have by stealth.

Since i only had 7 shots (including ion) and you would expect a good few to miss every round, but i had enough shields + stealth to tank every wave, i actually just ended up shooting the cockpit. The reason why is once the cockpit is damaged your accuracy becomes 100% (enemy evasion to 0%), so i'm garuanteed 3 damage every round from that point on, and i just have to survive (easy with stealth)

I also had maxed out engines with masters on both engines and pilot which is very useful
ChezGod
Profile Blog Joined October 2003
United States590 Posts
September 18 2012 07:30 GMT
#55
Wow I finally beat the final boss ... my ship and the stage 3 ship exploded at the same time. Thought I had lost but I got the victory screen!! Got me hype!
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
September 18 2012 09:29 GMT
#56
How the fuck do u beat 8 offensive drones
WTF
WHAT
THE FUCK
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
September 18 2012 09:53 GMT
#57
either a cloak or just tanking it up with highly upgraded defense systems and tactical use of the repair stations between the boss phases.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
September 18 2012 10:10 GMT
#58
i had max cloak since 2nd map
but it was my first time doing it so i didn't know about it and cloaked at the start (usually the best way)
by high defense systems u mean high dodge chance or 4 shields? i had 3 shields
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 18 2012 13:20 GMT
#59
Cloaking at the start is never the best way, you should cloak to dodge the first scary attack they do. Usually this is some sort of rocket or large blast laser. And those 8 drones are only there for 1-2 shots, so it is possible to survive it without cloaking, but you will do some damage. Also, the final ship does not turn AI when you don't kill all of their crew, so i'd suggest just letting the laser guy (second from left) alive.

In my last playthrough, i had shield 3, engines about 6 or so, cloak 2 and a defense drone. That ship just couldn't touch me, ever. I think i finished at 80% hp.

Also, everyone should try to get a 2 mantis boarding troop. You can capture so many ships with that easily, and thus get a lot more scrap, and sometimes even extra weapons from them. Just teleport in a 2space room with one guy in it, and as long as they are not mantis themselves, they need more then 4 crew to deal with it. Blow up their medbay when one of them goes there with missiles or bombs, and you can capture just about any ship.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 18 2012 13:35 GMT
#60
I found that cloak is like a gamble (when some ship missile that system i am done), i usually just max dodge and shield, more reliable.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 18 2012 14:00 GMT
#61
Ho? Pure cloaking is obviously not a good idea endgame, because you can't disable their weapons in a single cloak. Early game it works pretty well. Later, you want shields and cloak, but i still don't see how it is a gamble. You activate cloak when they launch the first thing that you want to dodge, and then the fight rarely lasts long enough for a second cloak to be relevant, unless you have a pretty bad weapon layout or they have zoltan shields, which of course can happen.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 18 2012 14:19 GMT
#62
I'm pissed, I just blew up a ship by accident after I teleported my ass kicking mantis death squad aboard to take it. I miscalculated the hull damage I would do trying to soften up their crew with lasers
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
September 18 2012 14:33 GMT
#63
cloak seems like a must too me against the boss. Both against the drones and in phase 3 with all those lazer beams.
tyr
Profile Blog Joined February 2008
France1686 Posts
September 18 2012 15:32 GMT
#64
It's doable without cloak but make sure you're maxed on shields and engine then.
And you should have some good firepower too. Lasers are pretty good, I'd avoid beams unless you know what you're doing, missiles and bombs are both okay, though bombs are probably better because they won't get intercepted by the defense drone in phase 2.
Note that it's a Defense drone mk2, so it'll shoot lasers, so if your only option is to weaken the shields with a missile, try to sloot everything at once, the lasers will come first and get shot by the drone, and the missile should come right after (as it's slower) and get through.
Ion bombs are incredibly powerful and quite cheap and require only one energy to operate. I highly recommend getting one if you have trouble with the boss.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
jtype
Profile Blog Joined April 2009
England2167 Posts
September 18 2012 15:55 GMT
#65
Just started a new game with the engi ship and had 3 enemies appear onboard my ship in the first sector i jumped to. The enemy ship had 2 bars of shields which meant it took ages to kill, what with my ion cannon getting unlucky constantly. The 3 enemies tore through my ship and I ended up losing a crew member before finally winning the battle.

Pretty hilarious how fast things can go wrong for you in a randomly-generated game.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
Last Edited: 2012-09-18 18:00:23
September 18 2012 18:00 GMT
#66
daww, i just tried to take over the final boss by killing all crew.. i actually managed to do it in phase 3, but + Show Spoiler [just in case you want to try yourself] +
instead of winning i got a "the ship was taken over by an AI control" and it just continues to fight x.x


federation cruiser is easymode btw, made three attempts with this thing and won all of them -.- somewhat takes out the fun
Gold isn't everything in life... you need wood, too!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-09-18 20:58:14
September 18 2012 20:54 GMT
#67
Oh my god Man of War is so fun to use. Firebomb + Breach oxygen all day. Put the dual lasers on their weapon and chill out, casually bio beaming them until they suffocate.

On September 18 2012 16:30 ChezGod wrote:
Wow I finally beat the final boss ... my ship and the stage 3 ship exploded at the same time. Thought I had lost but I got the victory screen!! Got me hype!

That's 100% AWESOME.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2012-09-18 21:42:14
September 18 2012 21:31 GMT
#68
End-game spoiler:

+ Show Spoiler +
Finally defeated the boss, on Easy, but still.
My ship was the Engi Cruiser / Torus with:

Ion Blast II
Burst Laser II (not beam)

Anti-Personnel Drone
Defense Drone II

Shields at 6 (3 blocks)
Navigation/Engine at 6 (same amount as shield)
Maxed doors, Pilot, Gunner, Engine and Shield crew member all maxed
No cloak

Due to bad luck with the map and boss ship positioning I was not able to use any repair station but luckily I had a Hull Repair drone and 7 drone parts left and was able to get my hull to about 80%.

I dodged half the fire, the defense drone got most of the rest and what came through usually did not penetrate the shields.
I focused the third weapon (from the left) with my Laser (those missiles hurt a ton) and kept the Ion Blast on his shield room. As a result, the amount of incoming damage to my hull was low and the crew (one mantis, mostly Engi) + personnel drone managed to hold off any boarding party.

I slowly wittled through the boss' shields until eventually shots start bleeding through and the Ion Blast keeps the shields down, firing very quickly at 4 seconds (19% faster due to crew member).
My Lasers were aimed at his weapons, which are separate rooms (atleast in my engagement) and thus did not recieve repair once they were down.
This worked for all three Phases, the defense drone played a crucial part I think in holding off all the fire.

Final screenshot (also shows ship setup):
+ Show Spoiler +
[image loading]


Stealth Ship unlock spoiler
+ Show Spoiler +
I came across an Engi quest in (I think) sector 3, asking me to go somewhere and fight Mantis.
I found the Mantis ship, which was manned by Rebels and destroyed it. Engi's rewarded me with the unlock.


Not bad for a ship that nearly died on its first jump, where I ended up on top of a sun and getting boarded in combo with a nasty solar flare, setting fire to half the ship with the O2 down. Luckily Engi's repair quickly enough and the nano med drones kept them alive!
On to Normal!
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
No_Roo
Profile Joined February 2010
United States905 Posts
September 19 2012 02:25 GMT
#69
This game is incredibly fun. I've beat it once on normal so far with a dual breach 2 dual burst laser 2 kestrel. That combo is really powerful. I've been streaming the attempts so far. If you like rogues, this is a great place to blow $9.
(US) NoRoo.fighting
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-09-19 02:32:03
September 19 2012 02:31 GMT
#70
the combat is kind of flawed. if you have a breach weapon, hitting shields or weapons (usually shields first, allowing you to hit weapons with normal weapons) greatly swings the fight in your favor, whereas the AI just aims at random rooms on your ship ...
starleague forever
DaCruise
Profile Joined July 2010
Denmark2457 Posts
September 19 2012 06:10 GMT
#71
On September 19 2012 11:31 a176 wrote:
the combat is kind of flawed. if you have a breach weapon, hitting shields or weapons (usually shields first, allowing you to hit weapons with normal weapons) greatly swings the fight in your favor, whereas the AI just aims at random rooms on your ship ...


Which makes it possible to actually beat the game, at least on easy.
thesideshow
Profile Blog Joined May 2010
930 Posts
September 19 2012 10:21 GMT
#72
I can't even get past sector 5 T.T
OGS:levelchange
shabby
Profile Joined March 2010
Norway6402 Posts
Last Edited: 2012-09-19 10:59:55
September 19 2012 10:59 GMT
#73
Easy way to win (on easy):
+ Show Spoiler +

Get cloaking lvl 2 (lvl 3 if you have stealth weapons augmentation)
Get weapon pre-igniter
Get 2 burst lasers (6-10 shots)
Get 1 bomb, I recommend regular bombs, not ion bombs

You'll come out of FTL, take out his weapons and/or shields, fire another volley, then cloak while he fires. By the third volley you should be in firm control of the fight without having taken pretty much any damage.
Jaedong, Gumibear, Leenock, Byun
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-09-19 11:34:37
September 19 2012 11:31 GMT
#74
I was completely surprised by this game but since it seemed like an amazing concept (basically, the best way to make a Star Trek-like game) I tried playing it, and it's awesome. First game I lost immediately (more or less second place I went to was by a red star and an enemy ship... while I was able to beat the enemy ship, the star constantly started fires on my ship which destroyed my engines... I tried to repair them, but at that point my whole ship was burning so I had to use the doors to get rid of the oxygen, which was fine to get rid of the fires but my pilot was harmed from fixing fires and couldn't get back to the cockpit (because of lack of oxygen) so there was no way out. Hell, just reading through that proves what an awesome game it is.

My second game is going very well so far, I'm in my second Engi sector, I already unlocked the stealth ship... I realize the game will get harder soon, but at the moment I'm doing perfectly fine with my shield having 2 layers (so pretty much nothing gets through) and my laser + anti-ship drone easily lets me take out enemy weapons quickly. Will get much harder when enemy ships get better shields.

Does anyone know if the devs have said anything about DLC, Expansions, Mods or anything? I can see this game just getting deeper and better constantly.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 19 2012 12:48 GMT
#75
On September 19 2012 20:31 Tobberoth wrote:
I was completely surprised by this game but since it seemed like an amazing concept (basically, the best way to make a Star Trek-like game) I tried playing it, and it's awesome. First game I lost immediately (more or less second place I went to was by a red star and an enemy ship... while I was able to beat the enemy ship, the star constantly started fires on my ship which destroyed my engines... I tried to repair them, but at that point my whole ship was burning so I had to use the doors to get rid of the oxygen, which was fine to get rid of the fires but my pilot was harmed from fixing fires and couldn't get back to the cockpit (because of lack of oxygen) so there was no way out. Hell, just reading through that proves what an awesome game it is.

My second game is going very well so far, I'm in my second Engi sector, I already unlocked the stealth ship... I realize the game will get harder soon, but at the moment I'm doing perfectly fine with my shield having 2 layers (so pretty much nothing gets through) and my laser + anti-ship drone easily lets me take out enemy weapons quickly. Will get much harder when enemy ships get better shields.

Does anyone know if the devs have said anything about DLC, Expansions, Mods or anything? I can see this game just getting deeper and better constantly.



I don't know about DLCs or such, but i would love a multiplayer mode where everyone controls his own part of the crew, maybe with bigger ships.
Keltanokka
Profile Blog Joined July 2010
Finland279 Posts
Last Edited: 2012-09-19 13:17:05
September 19 2012 13:16 GMT
#76
Argh, this game is making me rage so much. I swear the RNG in this game has something against me...

Spoilers on the secret ship
+ Show Spoiler +
Been trying to get to the secret sector to get both the achievement for the rock ship as well as unlock the crystal cruiser (last ship I don't have). I've done like 30 runs and only gotten the pod 7 times, but never found the rock homeworld for the final bit. It's gotten to the point where I backup the save of any promising looking map since even just looking at most of the map layouts I get in sector 1, most of them are impossible to get to the sector on /rant
DoomBox
Profile Joined July 2010
Sweden73 Posts
September 19 2012 18:57 GMT
#77
On the 30:th playthrough I finally beat the boss, on normal in the kestrel.

I was gonna attempt the cloaking strategy, and pretty early in the game I found a weapon pre-igniter. I had to sell both my advanced sensors augmentation and my burst laser to afford it but pretty soon I found a burst laser mk III and in the end I had one of each burst laser (I, II and III) for a total of 10 laser shots straight out of jump.
I don't actually see how you beat the boss without cloaking to avoid his power surges. The two other times I reached the boss I succumbed to his drones in stage 2.

I was about to resort to lowering the difficulty but thankfully I didn't have to.
NO ONE HAS EVER DONE THAT IN THE HISTORY OF DOTA
Pobearo
Profile Joined August 2009
United States351 Posts
September 19 2012 20:52 GMT
#78
I can not beat the second stage of the final boss. I've gotten there so many times with the normal kestrel, but I always get raped by droids. Any tips for beating the boss, I've even tried on easy, just can't beat it.

Also, so far I've unlocked the Engi and Zoltan ships. What is the best way to go about getting the rest? Are any significantly easier to get than the others?
soullogik
Profile Joined April 2010
United States1171 Posts
September 19 2012 21:35 GMT
#79
been deeply stuck in ftl for the past few days

trying to unlock all the ships

have not come anywhere close to beating the game on normal yet lol

definitely a fun little addicting game for sure
young ho
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-09-19 21:45:34
September 19 2012 21:41 GMT
#80
On September 18 2012 23:00 Simberto wrote:
Ho? Pure cloaking is obviously not a good idea endgame, because you can't disable their weapons in a single cloak. Early game it works pretty well. Later, you want shields and cloak, but i still don't see how it is a gamble. You activate cloak when they launch the first thing that you want to dodge, and then the fight rarely lasts long enough for a second cloak to be relevant, unless you have a pretty bad weapon layout or they have zoltan shields, which of course can happen.


I am saying 'gamble' as in considering the involved luck factor of saving enough scrap and then you need to meet the right store to buy Stealth system, or sometimes you see some good but expensive weapons in store I'd rather grab that instead.

On September 20 2012 03:57 DoomBox wrote:
On the 30:th playthrough I finally beat the boss, on normal in the kestrel.

I was gonna attempt the cloaking strategy, and pretty early in the game I found a weapon pre-igniter. I had to sell both my advanced sensors augmentation and my burst laser to afford it but pretty soon I found a burst laser mk III and in the end I had one of each burst laser (I, II and III) for a total of 10 laser shots straight out of jump.
I don't actually see how you beat the boss without cloaking to avoid his power surges. The two other times I reached the boss I succumbed to his drones in stage 2.

I was about to resort to lowering the difficulty but thankfully I didn't have to.


haha grats! I was in easy mode and when he hit me with power surges i just repaired everywhere like a mad man. I just need to make sure my weapons and hull repair drone are working.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 20 2012 20:36 GMT
#81
haha just beat it with engi ship layout B xD The initial guy, an engi by the name of Enzo Martin, did not die the entire journey and now holds the record for most jumps survived at 109 ^^

at some point i had almost 600 scrap banked x.x that was fun upgrading, maxed out my power generator and still couldn't power everything at once.
Gold isn't everything in life... you need wood, too!
Valashu
Profile Joined August 2010
Netherlands561 Posts
September 20 2012 20:52 GMT
#82
Remember that the first incarnation of the final boss ship has 4 weapon bays that can't be repaired, if you shoot those you take out almost all dps, saving hull for later.
The superior pilot uses his superior judgement to avoid exercising his superior skill.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 20 2012 21:06 GMT
#83
On September 21 2012 05:52 Valashu wrote:
Remember that the first incarnation of the final boss ship has 4 weapon bays that can't be repaired, if you shoot those you take out almost all dps, saving hull for later.


you can visit the free repair stations between the phase fights. The label disappear once you've been there, but if you memorize their positions and fly back they will repair you again. Unless the rebels have taken over the beacon or the flagship has passed over it you can use the stations again and again.
Gold isn't everything in life... you need wood, too!
birchman
Profile Blog Joined February 2011
Sweden393 Posts
September 21 2012 07:55 GMT
#84
Man, this game is great! I haven't gotten that deep to build strategies about it, but hell I am enjoying space.
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2012-09-21 08:41:44
September 21 2012 08:40 GMT
#85
i beat the boss with engi ship on easy. my first playtroughs were so much fun but now it seems like all you need is luck after learning the mechanics. i reached the boss on normal few times but i didn't find the items i want on the way
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
MooseyFate
Profile Joined February 2011
United States237 Posts
September 22 2012 02:43 GMT
#86
Made it to the last level with the best setup I've had so far. Full crew of various races . Full ranked pilot, engine, weapons, and shield. Tearing through 4 shield rebel cruisers without taking more than 2-3 hull damage.
Accidentally jumped to where the Mothership currently was instead of where it was going. Game over...Mothership got too close to the base...
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
September 22 2012 05:05 GMT
#87
Cool fun game. Very addicting. Kinda hate restarting (Normal krestal sux so much), but I love the way my two different ships feel & act.
Hopefully more content is produced for this game
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
September 22 2012 05:44 GMT
#88
On September 22 2012 14:05 Bswhunter wrote:
Cool fun game. Very addicting. Kinda hate restarting (Normal krestal sux so much), but I love the way my two different ships feel & act.
Hopefully more content is produced for this game

The type A Kestrel is pretty good, in my opinion. Burst Laser II has an excellent damage/power ratio, and is good enough to see you through to the endgame with proper support. Artemis missiles pack a good punch as well, and they're incredibly useful for minimizing damage in the early sectors. If the type A Kestrel has a weakness, it's boarding parties. Three human crew is a bit lacking in firepower, but it's nothing that can't be solved with some combination of venting, the medbay, and blast doors.

I do prefer the type B more though. The crew complement is amazing, and 4 lasers gives you awesome firepower in the early game. It's also very easy to customize your weapon setup when each laser only requires 1 power.
Liquipedia
Fzero
Profile Blog Joined October 2007
United States1503 Posts
September 23 2012 02:12 GMT
#89
Finally won (on easy). Felt like crew transporting & cloaking won me part 2. I had to pause and reallocate power a lot, but I managed to shut down the firepower and then I could slowly break through the 4 shields he had, THEN go after the drone section. I imagine an ion weapon would help with this part as well, but I've never used one really.

Had 4 humans, rock, slug, engi + burst 2, heavy 2, heavy 1, pike.

Didn't feel OP or anything, barely won, but I won!

Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T
Never give up on something that you can't go a day without thinking about.
seRapH
Profile Blog Joined April 2009
United States9719 Posts
September 23 2012 02:19 GMT
#90
Is there a reliable way to trigger the events for unlocking the ships? Or do you just keep doing run-throughs hoping you get lucky?
boomer hands
Baske
Profile Joined April 2011
United States20 Posts
September 23 2012 02:39 GMT
#91
On September 23 2012 11:12 Fzero wrote:

Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T


I believe you can turn off your O2 and let the fire burn itself out. Also probably a good idea to put people outside the room to stop the fire from spreading. Just remember to turn your O2 back on after!
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
September 23 2012 03:31 GMT
#92
Oh man this game is fun, first play through and I'm not sure how to spend my scrap wisely, I seam to sink a lot into upgrades and spend a lot on rockets and fuel at the shop, can't get any new crew or drones up
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
Last Edited: 2012-09-23 06:01:11
September 23 2012 06:00 GMT
#93
On September 23 2012 11:12 Fzero wrote:
Finally won (on easy). Felt like crew transporting & cloaking won me part 2. I had to pause and reallocate power a lot, but I managed to shut down the firepower and then I could slowly break through the 4 shields he had, THEN go after the drone section. I imagine an ion weapon would help with this part as well, but I've never used one really.

Had 4 humans, rock, slug, engi + burst 2, heavy 2, heavy 1, pike.

Didn't feel OP or anything, barely won, but I won!

Tried to start win run 2 with the Zoltan ship I unlocked and... yeah. Fire in the med bay. No way to open the ship doors to the outside on Zoltan ship. Can't put it out once its 4 squares. Eventually whole ship on fire. Haha... T_T

As Baske mentioned, fires will eventually burn out when they use up the oxygen supply. Turning off the oxygen generator isn't even necessary in most cases, though it will help. Also, it might be worth putting some scrap into door upgrades, since they'll slow the spread of fire.

On an unrelated note, upgrading ship systems makes them harder to blow up. This is especially useful for door controls since it reduces the chance that you'll be utterly screwed if an enemy hits it with a shot while you're venting stuff.

On September 23 2012 12:31 Scaramanga wrote:
Oh man this game is fun, first play through and I'm not sure how to spend my scrap wisely, I seam to sink a lot into upgrades and spend a lot on rockets and fuel at the shop, can't get any new crew or drones up

The key to FTL is to maximize scrap usage in upgrades, weapons, and crew. In other words, try to reduce the amount of scrap spent on things like fuel and missiles.
Liquipedia
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 23 2012 06:15 GMT
#94
I really want to check this game out
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 23 2012 06:34 GMT
#95
So, on the last boss, he can't break my shield and I can't break his. I could leave my computer and come back 12 hours later and neither of us would be dead, what do?
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
Last Edited: 2012-09-23 06:45:12
September 23 2012 06:44 GMT
#96
What weapons/systems do you have?

Better yet, post a screenshot
Liquipedia
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-09-23 08:11:18
September 23 2012 08:00 GMT
#97
What, don't you have a teleporter? You gotta have a teleporter man it makes the final boss so much easier. The weapon rooms are practically designed to be taken out with teleporter.

Edit (I was too vague). Once you take out the weapon rooms in phase 1 and 3 you're free to do whatever you want. I go for a lvl3 teleporter every run so I can get 4 guys into the boss asap. Knock out the weapons, knock out the crew, knock out the shields, recall your guys and kill the boss. Even in the 3rd fight when the ship is taken over by AI you're still free to break the shields/weapons with your crew then recall back.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2012-09-23 10:26:26
September 23 2012 08:22 GMT
#98
Yesterday I managed to get to the final boss for the first time (on normal). Had the standard ship, my standard weapons plus a second triple laser thingy, three shields and a cloaking device. I managed to get to the end with just that, to my surprise, and even win the first two boss-phases. But then I had less than half of my hull left and no more repair beacons. I fought valiantly in the last boss-phase, but those multi-laser thing just outright killed me. Dang.

The game is lots of fun, but there's two things to criticize here. First, the randomness is at times a bit too random. I know that it's supposed to be a rougelike game and all, but still. Sometimes the first ship I fight has two weapons and two attack drones and outright kills me, or I get an enemy ship early on with four weapons and a teleporter with two of those mantis guys coming over, and there's just nothing I can do. It can be a bit frustrating having a pretty good ship, and then have it utterly decimated in just one round.

The other thing is that, for a rougelike, the game is kinda short and has a lack of options. I know most random encounters by now and know what to do, I know most enemy ships and their weapons, and I'm slowly beginning to feel like I'm just going through the motions now. I'm really hoping the developers don't consider the game finished and will instead gradually update it with more content. Anyone here happens to know if they ever made an announcement in that regard?

All in all, though, the game is definitely worth the money.
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
Last Edited: 2012-09-23 11:33:17
September 23 2012 10:24 GMT
#99
Yeah this game needs to be way longer with a little more content, still really fun, im trying to get through in the engie ship but am struggling hard at the beginning to survive
trying not to buy fuel, when im close to running out its too late to find a store due to limited amount at each store, still trying to find the right balance
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 23 2012 17:20 GMT
#100
On September 23 2012 17:00 Probe1 wrote:
What, don't you have a teleporter? You gotta have a teleporter man it makes the final boss so much easier. The weapon rooms are practically designed to be taken out with teleporter.

Edit (I was too vague). Once you take out the weapon rooms in phase 1 and 3 you're free to do whatever you want. I go for a lvl3 teleporter every run so I can get 4 guys into the boss asap. Knock out the weapons, knock out the crew, knock out the shields, recall your guys and kill the boss. Even in the 3rd fight when the ship is taken over by AI you're still free to break the shields/weapons with your crew then recall back.


I did have a teleporter (level 3) which was why he couldn't break my shield since I disabled his weapons, but I couldn't beat the crew they would simply run and heal at his lvl 3 med bay before I could kill any of them, and then finally he cloaked at a bad time and I lost my only mantis and then I gave up.
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 23 2012 20:20 GMT
#101
You need some way of dealing with level 4 shields, of course. But there are so many of those in the game that it should not be problematic. You absolutely need one out of Rockets, Bombs, Ion Cannons and multiple Blastlasers. This allows you to take out strategically important systems on the boss. Probably shields, or that medbay you mentioned, exactly when they are running there at low hp. How did you even get there with no way to break his shields? You meet level 4 shields before then.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 23 2012 21:32 GMT
#102
Also, simple hint but many people forget it: Concentrate fire, don't use auto-fire.

If you have 10 shots in your lasers but they shoot at different times, you waste all your firepower on shields.
Wait until everything is charged, then unload it at once.
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 23 2012 21:37 GMT
#103
I spent most my time boarding ships to maximize scrap, I never had a problem with all the other ships because the didn't have like 10 crew members who could cycle in and out of a lvl 3 medbay. It was bad planning on my part to not to have a way to beat lvl 4 shields, I realized in like sector 7 but it was too late by then.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-09-23 22:24:16
September 23 2012 22:24 GMT
#104
On September 24 2012 02:20 randombum wrote:
Show nested quote +
On September 23 2012 17:00 Probe1 wrote:
What, don't you have a teleporter? You gotta have a teleporter man it makes the final boss so much easier. The weapon rooms are practically designed to be taken out with teleporter.

Edit (I was too vague). Once you take out the weapon rooms in phase 1 and 3 you're free to do whatever you want. I go for a lvl3 teleporter every run so I can get 4 guys into the boss asap. Knock out the weapons, knock out the crew, knock out the shields, recall your guys and kill the boss. Even in the 3rd fight when the ship is taken over by AI you're still free to break the shields/weapons with your crew then recall back.


I did have a teleporter (level 3) which was why he couldn't break my shield since I disabled his weapons, but I couldn't beat the crew they would simply run and heal at his lvl 3 med bay before I could kill any of them, and then finally he cloaked at a bad time and I lost my only mantis and then I gave up.

Sorry to hear that Better luck next run.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
Last Edited: 2012-09-24 00:20:38
September 24 2012 00:19 GMT
#105
On September 23 2012 17:22 Conti wrote:
But then I had less than half of my hull left and no more repair beacons.


the repair beacons keep working even if the "repair" text disappears. they only stop to work when they were either consumed by the rebels or the flagship flew over them, but otherwise they keep working. you just have to memorize their positions to find them again.



On another note, anyone knows how the score is calculated in this game? Oo i had a 5500something run yesterday with the rock cruiser, and just now i had the most epic run ever with close to 3000 scrap collected, had almost 1500 cash at one point and upgraded to this thing before the last boss phase:

[image loading]

[brag]normal difficulty of course ^^[/brag] but then when i beat him only got 5083 points Oo so apparently collecting all the scrap in the entire universe and upgrading your ship to max on essentially every single system doesn't score very well.
Gold isn't everything in life... you need wood, too!
Wedge
Profile Joined March 2008
Canada580 Posts
September 24 2012 01:11 GMT
#106
Heard alot about this game, watched a couple of vids, saw one with TB narrating it, and made it sound surprisingly fun. Its only $10, so I'll give it a shot.
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
September 24 2012 01:52 GMT
#107
I got through a run on normal but at the end I only had a Ion blaster and the starting lazer for the first ship, couldnt do anything
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
September 24 2012 02:25 GMT
#108
its definetly worth buying this game. and im praying they will update this game lots, so a year from now it will be amazing!
¯\_(☺)_/¯
Gorsameth
Profile Joined April 2010
Netherlands21528 Posts
September 24 2012 09:19 GMT
#109
On September 24 2012 10:52 Scaramanga wrote:
I got through a run on normal but at the end I only had a Ion blaster and the starting lazer for the first ship, couldnt do anything


It is a fair bit luck dependend. Sometimes you just dont anything good at stores/encounters and you have no chance of winning at all. Fortunatly games tend to not last all that long so you can just keep trying.
It ignores such insignificant forces as time, entropy, and death
crc
Profile Joined October 2009
Australia256 Posts
September 24 2012 09:39 GMT
#110
Damn this. Spent like a whole afternoon trying to unlock the secret ship, still haven't got like half way there.

+ Show Spoiler +
Use the rock ship every time to increase chances of getting damaged stasis pod, and have been able to consistently get one every playthrough. But THEN finding the Zoltan researchers to fix the pod is another story. Only happened once, got the crystal dude and it was pretty cool boarding with him. And THEN you gotta be lucky and have a rock homeworld coming up (which did not happen on that one time I unlocked the stasis pod). Reading the walkthroughs, there's an unmarked random node in the rock homeworld that you have to stumble upon. Screw this, I got assignments to do...
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
September 24 2012 14:02 GMT
#111
I can't beat the last stage of the boss, I can't remove his shields fast enough for people to teleport over to destroy the rockets :|
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 24 2012 14:45 GMT
#112
Do you have a cloak and/or some engine upgrades? Sure you will be hit by a few rockets, but that should not be deadly.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 24 2012 14:59 GMT
#113
Got the crystal cruiser and the zoltan cruiser in the same run! So lucky
Call me Marge Simpson cuz I love you homie
NotBillMurray
Profile Joined September 2012
Canada52 Posts
September 24 2012 16:12 GMT
#114
This morning, beat it easily with Burst III, Burst II, Heavy 1, and Ion Bomb. Wrecked his shit before he could even kill me.

Before this I've been trying to go double Ion double Halberd, but man the above loadout just cleans right through him.
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
September 24 2012 16:18 GMT
#115
On September 25 2012 01:12 NotBillMurray wrote:
This morning, beat it easily with Burst III, Burst II, Heavy 1, and Ion Bomb. Wrecked his shit before he could even kill me.

Before this I've been trying to go double Ion double Halberd, but man the above loadout just cleans right through him.

The ion bomb is fucking amazing. You can pretty much clear the boss with it and any other decent weapon.
Liquipedia
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
September 24 2012 16:20 GMT
#116
The ion bomb is crazy, not affected by drones, 4 ion damage. 2 shields gone on hit and suddenly it's all easy
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
September 25 2012 10:18 GMT
#117
bought this today on TL reccomendation,

What a wonderful game, thanks for the tip : )
: o )
Zealos
Profile Blog Joined November 2011
United Kingdom3571 Posts
September 25 2012 10:47 GMT
#118
On September 24 2012 18:39 crc wrote:
Damn this. Spent like a whole afternoon trying to unlock the secret ship, still haven't got like half way there.

+ Show Spoiler +
Use the rock ship every time to increase chances of getting damaged stasis pod, and have been able to consistently get one every playthrough. But THEN finding the Zoltan researchers to fix the pod is another story. Only happened once, got the crystal dude and it was pretty cool boarding with him. And THEN you gotta be lucky and have a rock homeworld coming up (which did not happen on that one time I unlocked the stasis pod). Reading the walkthroughs, there's an unmarked random node in the rock homeworld that you have to stumble upon. Screw this, I got assignments to do...

Is the secret ship particularly good?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
DaCruise
Profile Joined July 2010
Denmark2457 Posts
September 25 2012 12:21 GMT
#119
Finally reached the boss on normal with my federation cruiser for the first time but misscalculated his route so it was game over even though I kicked his ass in phase 1. Pegasus missile on shields followed by that charging beam + burst and hull laser is a deadly combo. You can certaintly beat the boss without ion bombs.
crc
Profile Joined October 2009
Australia256 Posts
September 27 2012 03:29 GMT
#120
On September 25 2012 19:47 Zealos wrote:
Show nested quote +
On September 24 2012 18:39 crc wrote:
Damn this. Spent like a whole afternoon trying to unlock the secret ship, still haven't got like half way there.

+ Show Spoiler +
Use the rock ship every time to increase chances of getting damaged stasis pod, and have been able to consistently get one every playthrough. But THEN finding the Zoltan researchers to fix the pod is another story. Only happened once, got the crystal dude and it was pretty cool boarding with him. And THEN you gotta be lucky and have a rock homeworld coming up (which did not happen on that one time I unlocked the stasis pod). Reading the walkthroughs, there's an unmarked random node in the rock homeworld that you have to stumble upon. Screw this, I got assignments to do...

Is the secret ship particularly good?


I'm just an OCD completionist T.T
I've already unlocked every other ship, and type B's for 6 out of 8 of those. Still trying for that secret ship, still no success. I've got to temporarily uninstal this game before exams.
Narw
Profile Joined February 2011
Poland884 Posts
September 28 2012 00:20 GMT
#121
Sometimes RNG in this game is funny. Playing Kestrel B type (the one with 4 basic lasers as starter), first event gives me Weapon Pre Igniter (all your stuff is charged at start of fight). I'm like ok, this will be catwalk. Yeah, no. Till sector 6 i haven't found ANY weapon apart of 2 bad rockets. Shops were full of crewmembers and drones, but weapons, nah.

Bought 2 Burst Lasers before end boss and my mantis crew was op, but wow RNG is RNG.

Still best 10 euro i've spend on game since long time.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
September 28 2012 03:41 GMT
#122
I'm waiting for someone to come up with AI mod that fights with actual strategy, it will be dubbed 'hardcore' mode and no one will be ever able to beat it.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
September 28 2012 15:51 GMT
#123
Can anybody explain to me what I'm supposed to do against the second incarnation of the boss??? (with the drones)

4 straight times that thing has just buttraped me mercilessly. I beat the first incarnation without taking a single hit and yet this one just kills me in a second.

I use double DEFII drones and yet i still end up with like 2 assault drones and 8 breaches in my deck simultaneously
and then there's like a power surge and four thousand attack droids are on me and every single system is failing and I go from 100% oxygen to -50% in 20 seconds because of the aforementioned breaches.

I try to fight the assault drones with my (maxed out) mantis dudes but HURR there's no air so I can't do anything

I just don't get what tactic you're supposed to use with the boss.

Even when I take out the drone control with my missiles I still get those random 5 or so drones attacking me.
: o )
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
September 28 2012 15:52 GMT
#124
Cloak makes you immune to all the drones, use it during power surges and GG
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 28 2012 15:53 GMT
#125
On September 29 2012 00:51 ShloobeR wrote:
Can anybody explain to me what I'm supposed to do against the second incarnation of the boss??? (with the drones)

4 straight times that thing has just buttraped me mercilessly. I beat the first incarnation without taking a single hit and yet this one just kills me in a second.

I use double DEFII drones and yet i still end up with like 2 assault drones and 8 breaches in my deck simultaneously
and then there's like a power surge and four thousand attack droids are on me and every single system is failing and I go from 100% oxygen to -50% in 20 seconds because of the aforementioned breaches.

I try to fight the assault drones with my (maxed out) mantis dudes but HURR there's no air so I can't do anything

I just don't get what tactic you're supposed to use with the boss.

Even when I take out the drone control with my missiles I still get those random 5 or so drones attacking me.

I always rely on cloak to dodge the power surges, but it is still really hard.
Call me Marge Simpson cuz I love you homie
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
September 28 2012 16:00 GMT
#126
Cloak helps immensely in the second stage. Activate it right when the drones start shooting and it'll generally last long enough to mitigate most of the potential damage. Taking out drone control does not prevent power surges.
Liquipedia
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 28 2012 16:04 GMT
#127
You guys are doing it all wrong.

Just kill him first duhh
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
tyr
Profile Blog Joined February 2008
France1686 Posts
September 28 2012 16:05 GMT
#128
On September 29 2012 00:51 ShloobeR wrote:
I use double DEFII drones


That's the problem.
Two def2 drones is 8 power. Which is absolutely ridiculous with extremely limited effect as far as I'm concerned. I prefer having 4 shields, 55% dodge and full weapons. I don't think I have used a single drone in my "serious" runs, ie. not playing a certain style and sticking to it.
To get past phase 2 you basically have to fuck the boss up really quickly. Get his shields, then get his drone control thing. Repeatedly.
Try to kill some crew in phase 1 so his repair effectiveness is lower. Try to kill more during phase 2. A big volley of lasers on a room with people repairing a module should do the trick.
Also, don't forget cloak. It's a life saver. With 4 shields and 55% dodge, the power surge thing won't do anything pretty much, if you still get hit a lot, cloak and you'll be fine.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 28 2012 16:13 GMT
#129
You can run a 4 shield double drone ion bomb ion cannon 2 fire beam with drones combo. My last run i had 2 antiship mk2s and a defense mk2, just toggle which ones are active based on whats going on. Dont need dodge or cloak when they have no crew and everything is shut down or on fire
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 28 2012 16:14 GMT
#130
On September 29 2012 01:05 tyr wrote:
Show nested quote +
On September 29 2012 00:51 ShloobeR wrote:
I use double DEFII drones


That's the problem.
Two def2 drones is 8 power. Which is absolutely ridiculous with extremely limited effect as far as I'm concerned. I prefer having 4 shields, 55% dodge and full weapons. I don't think I have used a single drone in my "serious" runs, ie. not playing a certain style and sticking to it.
To get past phase 2 you basically have to fuck the boss up really quickly. Get his shields, then get his drone control thing. Repeatedly.
Try to kill some crew in phase 1 so his repair effectiveness is lower. Try to kill more during phase 2. A big volley of lasers on a room with people repairing a module should do the trick.
Also, don't forget cloak. It's a life saver. With 4 shields and 55% dodge, the power surge thing won't do anything pretty much, if you still get hit a lot, cloak and you'll be fine.

on my first attempt I was at 50% dodge with 4 shields and power surges still raped me
Call me Marge Simpson cuz I love you homie
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 28 2012 16:29 GMT
#131
One def drone 2 is very useful, 2 are probably overkill. Every time i had even one of those active, not a single breacher drone landed on my ship successfully. Shut down his rocket gun first, then focus the drone control. As other said, cloak during power surges.
DragonSharp
Profile Joined October 2009
United States85 Posts
Last Edited: 2012-09-28 17:41:43
September 28 2012 17:41 GMT
#132
Some kind of breach weapon helps too like a breach bomb which help me so much in getting my first normal win.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 28 2012 18:13 GMT
#133
Has anyone managed to win with the stealth ship? For the life of me i can't figure out how. With no shields i end up spending way too much on repairs tobe able to afford things.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
DaCruise
Profile Joined July 2010
Denmark2457 Posts
September 28 2012 19:52 GMT
#134
On September 29 2012 03:13 iGrok wrote:
Has anyone managed to win with the stealth ship? For the life of me i can't figure out how. With no shields i end up spending way too much on repairs tobe able to afford things.


You can buy shields for 150 scraps at a store.

I´ve gotten to phase 2 twice on normal but I didnt have any ion weapons, which makes phase 2 really hard.
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 28 2012 20:52 GMT
#135
Is it just be or is boarding extremely good in this game? I mean there's so many benefits to it, more scrap, a lot easier to get the teleporter than specific weapon/drone layouts since its cheaper and more readily available, doesn't cost drones/missiles, only costs 1 power and nearly unstoppable.

Like no matter what starting ship I use I eventually turn to a two mantis + teleporter combo. The only time this has backfired on me is when I relied on it so heavily I couldn't get past 4 shield + lvl 3 medbay the boss has.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
September 28 2012 23:56 GMT
#136
On September 29 2012 03:13 iGrok wrote:
Has anyone managed to win with the stealth ship? For the life of me i can't figure out how. With no shields i end up spending way too much on repairs tobe able to afford things.


The stealth ship is really good because you can basically take zero damage for ages if you are careful, especially with the two absolutely amazing starter weapons (best in the game imho)

In fact, i advocate no shields until near the end really, you should go for a weapon layout that can basically alpha strike everything

Requires a bit of luck though.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
September 29 2012 00:03 GMT
#137
Honestly keep the two starting weapons pretty much forever, maybe upgrade to a pike beam/burst laser II later on. Whats more important is getting a bomb of some sort, it really doesn't matter what kind. Just something to nuke their shields with so your weapons can wreck everything else.
Descolada in everything not TL/Starcraft
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 29 2012 01:25 GMT
#138
The only thing that is really problematic with the stealth ship until you get shields are ships with offensive drones, and those zoltan things which need 1-2 salvae to get through the enhanced shields. The combination of both can cost quite a lot of hull points.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
September 29 2012 09:53 GMT
#139
On September 29 2012 09:03 Coriolis wrote:
Honestly keep the two starting weapons pretty much forever, maybe upgrade to a pike beam/burst laser II later on. Whats more important is getting a bomb of some sort, it really doesn't matter what kind. Just something to nuke their shields with so your weapons can wreck everything else.


I think you'll probably ditch the mini laser for a burst weapon later on since it's hard enough getting the enemy shields down

Also only 3 weapon slots
Even a burst laser 3 + bomb + dual laser should be good enough though. It is kinda tough dealing with 1 less slot, esp on the second stage
A sys bomb makes things WAY easier
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 29 2012 10:45 GMT
#140
You dont need cloak to beat the final boss (i never get that show up in shop zzzzzzz), you need some nice upgrades of engine to dodge missile and enough crew member to repair. Some hull repair and anti-personal drones would be very nice too.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
crc
Profile Joined October 2009
Australia256 Posts
Last Edited: 2012-09-29 11:01:47
September 29 2012 11:01 GMT
#141
Ah, finally got the secret ship after like 50 attempts. Had to cheat by looking into the dat file and see which events occur in which sectors. So that I can find an optimal path, or give up if the map looks unfavourable. Some advice if you don't mind being spoiled:

+ Show Spoiler +
First, you gotta get the Damaged Stasis Pod, which is in Rebel, Pirate, Engi and Rock controlled sectors. It will show up as a distress beacon, and Long Range Scanners will not detect a ship there.
Then, you need to bump into the Zoltan research facility, which only occurs in Zoltan and Engi worlds. If you have Scanners, this node shows up as nothing. And yes, if you are in an Engi sector, you can get both step 1 and 2 done if you are lucky.
Finally, you need go to the rock HOMEWORLD, then find a random unmarked node (which scanners will show nothing) and select blue option.
After this, you are in the crystal world, and you actually have a handy quest marker (about time lol). Go to that, and you unlock the Crystal ship!

Been playing with the crystal ship layout B. Holy crap it's fun. No starting weapons. 4 men teleporter. 3 crystal crew. Enouhg said.
Teleport into their weapons room, then lock it down so they can't do anything. Move to the next room, more lockdown micro, etc. Asteroid and AI ships are a pain though, until you get weapons and more crew.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 29 2012 11:06 GMT
#142
On September 29 2012 19:45 BurningSera wrote:
You dont need cloak to beat the final boss (i never get that show up in shop zzzzzzz), you need some nice upgrades of engine to dodge missile and enough crew member to repair. Some hull repair and anti-personal drones would be very nice too.


The best combination I had was using 1 missle (one of the good ones), one bomb (the small one) and a 2 mantis hit squad to kill everyone on the main deck until there was no one left to repair shields. Then busted it up, activated a single laser drone and waited it out with everyone back at home repairing. If you kill everyone in the first encounter, they won't be back by the second and third one.
Bora Pain minha porra!
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
September 29 2012 16:00 GMT
#143
Id suggest letting the guy manning the second weapon from the left alive, its just a triple laser, so if you have shields 3, it does not do anything, and it prevents the ship from going AI mode and starting to autorepair everything.
tyr
Profile Blog Joined February 2008
France1686 Posts
September 29 2012 23:28 GMT
#144
I just beat the boss on normal fairly easily with Kestrel A.
My sectors 1-7 were pretty hard though. I lost maybe 4 crew members, including one of the starting 3 in sector 1.
I had to spend like 400 or 500 scraps on repairs and didn't have great weapons for a long time.
Then at like sector 4 or so, I randomly looted a pretty sweet halberd beam, which allowed me to kill enemy ships fairly effectively in combo with my starting burst 2.
Some time later I bought a burst 1 for later (didnt have enough money to get enough weapons/power at the time), and got a hull laser 2 in sector 7, so then I knew I had enough (8 lasers per volley and a small bomb which I got at the end of sector 7 as well).
I was pretty lucky in sector 7 i think, and from there on, the rest was pretty easy, and I didnt even have a teleporter for the boss' missile room. 55% dodge+cloak ftw.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
September 30 2012 03:16 GMT
#145
On September 29 2012 00:51 ShloobeR wrote:
Can anybody explain to me what I'm supposed to do against the second incarnation of the boss??? (with the drones)

4 straight times that thing has just buttraped me mercilessly. I beat the first incarnation without taking a single hit and yet this one just kills me in a second.

I use double DEFII drones and yet i still end up with like 2 assault drones and 8 breaches in my deck simultaneously
and then there's like a power surge and four thousand attack droids are on me and every single system is failing and I go from 100% oxygen to -50% in 20 seconds because of the aforementioned breaches.

I try to fight the assault drones with my (maxed out) mantis dudes but HURR there's no air so I can't do anything

I just don't get what tactic you're supposed to use with the boss.

Even when I take out the drone control with my missiles I still get those random 5 or so drones attacking me.

Need teleporter to take down the triple rockets, then you need like 6 shots and shoot through the shields and damage the drone control, do the same to the shields and then just kill him. You should have level 4 shields at that point and your relatively fine against the drone surge
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Narw
Profile Joined February 2011
Poland884 Posts
September 30 2012 04:13 GMT
#146
On September 30 2012 12:16 Scaramanga wrote:
Show nested quote +
On September 29 2012 00:51 ShloobeR wrote:
Can anybody explain to me what I'm supposed to do against the second incarnation of the boss??? (with the drones)

4 straight times that thing has just buttraped me mercilessly. I beat the first incarnation without taking a single hit and yet this one just kills me in a second.

I use double DEFII drones and yet i still end up with like 2 assault drones and 8 breaches in my deck simultaneously
and then there's like a power surge and four thousand attack droids are on me and every single system is failing and I go from 100% oxygen to -50% in 20 seconds because of the aforementioned breaches.

I try to fight the assault drones with my (maxed out) mantis dudes but HURR there's no air so I can't do anything

I just don't get what tactic you're supposed to use with the boss.

Even when I take out the drone control with my missiles I still get those random 5 or so drones attacking me.

Need teleporter to take down the triple rockets, then you need like 6 shots and shoot through the shields and damage the drone control, do the same to the shields and then just kill him. You should have level 4 shields at that point and your relatively fine against the drone surge



Basicly this, also double DEFII drone eats 8 of your energy, and its not exactly worth it. Cloaking device, better shields and taking triple misiles out is the key. You can't fail with that.
bobbob
Profile Joined December 2009
United States368 Posts
September 30 2012 10:41 GMT
#147
Just lure the boarding drone around, and repair the mess it makes (from damaging hopefully non-critical subsytems like door control, O2, sensors, etc.) Fighting the drone has no purpose (unless it came in on a critical system), since you kill it, and end up with a new hull breach somewhere else from the next boarding drone.

Really like the slug ship, since you kill the enemy crew and get the bonus from the very start of the game, and vs the boss you can work on killing the crew (except the dude in the laser) in stage 1, making the next 2 stages so much easier since you can just board/disable the shields. Won on easy with every square of the flagship on fire despite dismissing what must have been 8 crewmembers.... seriously everyone wanted to fly with me for once.
zerglyn
Profile Joined August 2011
Norway19 Posts
September 30 2012 11:25 GMT
#148
Finally beat it on normal for the first time using the red-tail. I did the mistake of killing the boarding drone in phase 2 several times so I almost ran completely out O2 with all the hull breaches. I barely avoided losing any crewmembers and after that phase 3 was a breeze.

This was my setup at the end:+ Show Spoiler +
[image loading]


I got a lot of weapons throughout the game, so at one point I had the mk III burst and 2 pikebeams for some crazy burstdamage. I swapped out one beam for the hull laser at the last stand so I could get through level 4 shields more cosistently. Augments on the other hand was scarce and the only one I got was Ion reflection, too bad because I would have really liked to see what that double beam/mk III burst setup could have done with a pre-igniter.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
September 30 2012 13:59 GMT
#149
Won on normal yesterday with stealth ship.

I didnt have stealth weapons and only 3 shields. However I had teleporter (awesome), a small bomb, the starting dual laser and a glaive beam. I took zero hull dmg in phase 1 and 2. For some reason phase 3 was the hard part of the fight, prolly cause I took out the missile room last.

I´ve learned that timing your shots is extremly important, especially your beam weapons.
ain
Profile Joined July 2010
Germany786 Posts
September 30 2012 15:11 GMT
#150
Cloaking and 40% evasion protects you from rockets and the power surges. You can easily take a couple rocket hits so prioritize the cloak for the power surges.
Teleporter is not the ideal solution and defense drones are almost useless against the boss. You would be better off spending that energy elsewhere.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
Last Edited: 2012-09-30 16:00:20
September 30 2012 15:59 GMT
#151
Tried the boss again

55% evade, all 3 missiles hit me when cloak was down
so at least i unlocked a new achievement hooray!

seriously this end boss, i feel like im doing the right things it just completely buttrapes me every time i try him.

GRNGRNGRN how the shit do i beat this 2nd incarnation, whoever suggested i cloak during the power surges... HAVE YOU EVEN TRIED THAT? the moment you come out of cloak there's a second power surge, and you just waste your time
: o )
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 30 2012 16:16 GMT
#152
On October 01 2012 00:59 ShloobeR wrote:
Tried the boss again

55% evade, all 3 missiles hit me when cloak was down
so at least i unlocked a new achievement hooray!

seriously this end boss, i feel like im doing the right things it just completely buttrapes me every time i try him.

GRNGRNGRN how the shit do i beat this 2nd incarnation, whoever suggested i cloak during the power surges... HAVE YOU EVEN TRIED THAT? the moment you come out of cloak there's a second power surge, and you just waste your time


I didn't get a second power surge, maybe it was the actual surge that hit you?
I waited with my cloak until the projectiles actually launched, i.e. not when the message "Power surge detected" comes but 4-5 seconds later. All power surges completely missed.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
September 30 2012 16:59 GMT
#153
All the drones and missiles came while i was cloaked.
but then the moment i dropped out of cloak i got that power surge warning again and HURR have some more drones

next time i'll take a screenshot of what I have
: o )
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2012-09-30 17:17:39
September 30 2012 17:16 GMT
#154
On October 01 2012 00:59 ShloobeR wrote:
Tried the boss again

55% evade, all 3 missiles hit me when cloak was down
so at least i unlocked a new achievement hooray!

seriously this end boss, i feel like im doing the right things it just completely buttrapes me every time i try him.

GRNGRNGRN how the shit do i beat this 2nd incarnation, whoever suggested i cloak during the power surges... HAVE YOU EVEN TRIED THAT? the moment you come out of cloak there's a second power surge, and you just waste your time

When it says 'Power Surge detected' there is a delay before the actual thing. Just wait until all the drones show up, then hit cloak. Never had two power surges in a row.

edit: didnt see your other post. Sounds weird. Maybe its just random :S
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
September 30 2012 18:48 GMT
#155
On October 01 2012 00:59 ShloobeR wrote:
Tried the boss again

55% evade, all 3 missiles hit me when cloak was down
so at least i unlocked a new achievement hooray!

seriously this end boss, i feel like im doing the right things it just completely buttrapes me every time i try him.

GRNGRNGRN how the shit do i beat this 2nd incarnation, whoever suggested i cloak during the power surges... HAVE YOU EVEN TRIED THAT? the moment you come out of cloak there's a second power surge, and you just waste your time

Cloaking during power surges works perfectly. First, as mentioned, cloak when the drones start shooting. Second, do NOT use level 3 cloak. The recharge takes too long, which means the second power surge will hit.
Liquipedia
crc
Profile Joined October 2009
Australia256 Posts
October 01 2012 11:04 GMT
#156
On October 01 2012 03:48 Spazer wrote:
Show nested quote +
On October 01 2012 00:59 ShloobeR wrote:
Tried the boss again

55% evade, all 3 missiles hit me when cloak was down
so at least i unlocked a new achievement hooray!

seriously this end boss, i feel like im doing the right things it just completely buttrapes me every time i try him.

GRNGRNGRN how the shit do i beat this 2nd incarnation, whoever suggested i cloak during the power surges... HAVE YOU EVEN TRIED THAT? the moment you come out of cloak there's a second power surge, and you just waste your time

Cloaking during power surges works perfectly. First, as mentioned, cloak when the drones start shooting. Second, do NOT use level 3 cloak. The recharge takes too long, which means the second power surge will hit.


In fact, just use level 1 cloak. Don't even bother upgrading it. It's not the length (because even level 1 is long enough, just click it when the drones show up) but the cooldown that's important.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
October 01 2012 15:17 GMT
#157
cloaking does not work if engines or helm is down or helm is unmanned. You need a pilot and helm and engines at at least 1 hp to have your evade actually work. So as soon as you pull of the pilot or any of these systems goes red, cloak is pointless (at least against power surge attacks, normal weapons stop charging while you are cloaked and only projectiles on route already will still hit you)
Gold isn't everything in life... you need wood, too!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 01 2012 15:27 GMT
#158
On October 02 2012 00:17 MisterD wrote:
cloaking does not work if engines or helm is down or helm is unmanned. You need a pilot and helm and engines at at least 1 hp to have your evade actually work. So as soon as you pull of the pilot or any of these systems goes red, cloak is pointless (at least against power surge attacks, normal weapons stop charging while you are cloaked and only projectiles on route already will still hit you)

Im pretty sure that even projectiles that have already been fired can still be dodged with cloaking.
Call me Marge Simpson cuz I love you homie
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
October 01 2012 15:29 GMT
#159
On October 02 2012 00:27 PassiveAce wrote:
Show nested quote +
On October 02 2012 00:17 MisterD wrote:
cloaking does not work if engines or helm is down or helm is unmanned. You need a pilot and helm and engines at at least 1 hp to have your evade actually work. So as soon as you pull of the pilot or any of these systems goes red, cloak is pointless (at least against power surge attacks, normal weapons stop charging while you are cloaked and only projectiles on route already will still hit you)

Im pretty sure that even projectiles that have already been fired can still be dodged with cloaking.


^
This guy is right, in fact I always wait the last second to cloack and it works every single time.
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
October 02 2012 00:56 GMT
#160
On October 01 2012 20:04 crc wrote:
Show nested quote +
On October 01 2012 03:48 Spazer wrote:
On October 01 2012 00:59 ShloobeR wrote:
Tried the boss again

55% evade, all 3 missiles hit me when cloak was down
so at least i unlocked a new achievement hooray!

seriously this end boss, i feel like im doing the right things it just completely buttrapes me every time i try him.

GRNGRNGRN how the shit do i beat this 2nd incarnation, whoever suggested i cloak during the power surges... HAVE YOU EVEN TRIED THAT? the moment you come out of cloak there's a second power surge, and you just waste your time

Cloaking during power surges works perfectly. First, as mentioned, cloak when the drones start shooting. Second, do NOT use level 3 cloak. The recharge takes too long, which means the second power surge will hit.


In fact, just use level 1 cloak. Don't even bother upgrading it. It's not the length (because even level 1 is long enough, just click it when the drones show up) but the cooldown that's important.

Level 2 is sufficient to dodge the entirety of the phase 2 power surge. It's not strictly necessary since your shields will probably be able to soak up the remaining damage after decloaking, but if you have spare scrap, you might as well use it. For phase 3, depowering cloak to level 1 is optimal to reduce the recharge time.

On October 02 2012 00:27 PassiveAce wrote:
Show nested quote +
On October 02 2012 00:17 MisterD wrote:
cloaking does not work if engines or helm is down or helm is unmanned. You need a pilot and helm and engines at at least 1 hp to have your evade actually work. So as soon as you pull of the pilot or any of these systems goes red, cloak is pointless (at least against power surge attacks, normal weapons stop charging while you are cloaked and only projectiles on route already will still hit you)

Im pretty sure that even projectiles that have already been fired can still be dodged with cloaking.

This is correct. As long as you have 40% evade, the extra 60% from cloak means you will dodge any incoming salvo.
Liquipedia
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-10-02 02:19:27
October 02 2012 02:19 GMT
#161
Beat boss on easy on my 8th playthrough (also unlocked layout B of starter ship on it), part 1 super easy, part 2 was manageable, nothing too bad. Almost lost it at part three. Think it started with a shield so I couldn't teleport over, and it seemed like everything that hit me started fires, and i had no cloak or drones. Was at like 10% hp when i finally got it.

Tried a normal run with B layout, but I couldn't get a decent fucking weapon no matter how many stores I tried, when I got to the final boss with my 4 starting lasers, i just turned off my oxygen, opened all my doors, and let my guys suffocate.
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
Last Edited: 2012-10-02 02:35:59
October 02 2012 02:30 GMT
#162
I bought this yesterday, and I love it. You have so many choices, all the time. You can take your ship in a lot of different directions, and always seem to be on the edge of doom. It's so exciting

Just a question - are drones ever worth it? It seems like such an epic trial to get any running, and then they eat lots of power and drone parts.
It is what you read when you don't have to that determines what you will be when you can't help it.
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
Last Edited: 2012-10-02 02:41:22
October 02 2012 02:39 GMT
#163
On October 02 2012 11:30 Tal wrote:
I bought this yesterday, and I love it. You have so many choices, all the time. You can take your ship in a lot of different directions, and always seem to be on the edge of doom. It's so exciting

Just a question - are drones ever worth it? It seems like such an epic trial to get any running, and then they eat lots of power and drone parts.

To counter against rockets a defense drone is worth it, a breaching drone is also good but I wouldn't put any more than 5 points into the system. If you come across the drone retraction arm or something along those lines, which lets you reclaim drone parts, then drones are well worth it.
With the Zoltan ship achievements, is the reactor the engine?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
seRapH
Profile Blog Joined April 2009
United States9719 Posts
October 02 2012 02:44 GMT
#164
The reactor is your power source.
boomer hands
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 02 2012 05:01 GMT
#165
I just beat the final boss after several tries. I didn't even lose a single life.

My setup:
Starting ship B
Basic Laser x 3, Burst Laser II
Lvl 1 cloak
Teleporter
Maxed out shield and evade

I quickly used the teleporter to take out the triple rockets, and cloaked for the first round of rockets. Cloak for all power surges. After that my lasers chewed through everything.
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2012-10-02 05:54:45
October 02 2012 05:39 GMT
#166
beat normal the first time

kestrel type A
2 x burst laser II
1 x burst laser I
lvl 3 shields
lvl 1 cloak
max reactor
forgot engines lvl, its not maxed
defense drone mk II + drone control
weapon preigniter
2x automatic reloader

burst laser II is like the best weapon in the game, it's basically gg when i found a second one, i couldnt find a forth weapon but didnt even need it

i didnt max shields and engine because they are too expensive at the final lvls, instead i found a defense drone mk 2 near the end and i decided to try it because i cant use my scrap elsewhere and it was definitely worth it

between my drone, my evade and my cloak, nothing much ever hits me, and once i pew pew down their shield generator in 1-2 volleys its gg
How do you mine minerals?
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
Last Edited: 2012-10-02 09:09:26
October 02 2012 09:09 GMT
#167
On October 02 2012 14:01 Chairman Ray wrote:
I just beat the final boss after several tries. I didn't even lose a single life.

My setup:
Starting ship B
Basic Laser x 3, Burst Laser II
Lvl 1 cloak
Teleporter
Maxed out shield and evade

I quickly used the teleporter to take out the triple rockets, and cloaked for the first round of rockets. Cloak for all power surges. After that my lasers chewed through everything.


, how

howwwwwwwwwww
: o )
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
October 02 2012 09:34 GMT
#168
On October 02 2012 09:56 Spazer wrote:
Show nested quote +
On October 01 2012 20:04 crc wrote:
On October 01 2012 03:48 Spazer wrote:
On October 01 2012 00:59 ShloobeR wrote:
Tried the boss again

55% evade, all 3 missiles hit me when cloak was down
so at least i unlocked a new achievement hooray!

seriously this end boss, i feel like im doing the right things it just completely buttrapes me every time i try him.

GRNGRNGRN how the shit do i beat this 2nd incarnation, whoever suggested i cloak during the power surges... HAVE YOU EVEN TRIED THAT? the moment you come out of cloak there's a second power surge, and you just waste your time

Cloaking during power surges works perfectly. First, as mentioned, cloak when the drones start shooting. Second, do NOT use level 3 cloak. The recharge takes too long, which means the second power surge will hit.


In fact, just use level 1 cloak. Don't even bother upgrading it. It's not the length (because even level 1 is long enough, just click it when the drones show up) but the cooldown that's important.

Level 2 is sufficient to dodge the entirety of the phase 2 power surge. It's not strictly necessary since your shields will probably be able to soak up the remaining damage after decloaking, but if you have spare scrap, you might as well use it. For phase 3, depowering cloak to level 1 is optimal to reduce the recharge time.

Show nested quote +
On October 02 2012 00:27 PassiveAce wrote:
On October 02 2012 00:17 MisterD wrote:
cloaking does not work if engines or helm is down or helm is unmanned. You need a pilot and helm and engines at at least 1 hp to have your evade actually work. So as soon as you pull of the pilot or any of these systems goes red, cloak is pointless (at least against power surge attacks, normal weapons stop charging while you are cloaked and only projectiles on route already will still hit you)

Im pretty sure that even projectiles that have already been fired can still be dodged with cloaking.

This is correct. As long as you have 40% evade, the extra 60% from cloak means you will dodge any incoming salvo.


yes of course cloak can dodge on route projectiles, but not if your helm is unmanned or down or engines are down. That's what i'm saying. you can just go "oh i pull everyone off to repair this thing and when he shoots i cloak", you do cloak then but you don't evade anything, so any projectiles on route WILL hit you despite cloak.
Gold isn't everything in life... you need wood, too!
Eviscerador
Profile Joined October 2011
Spain286 Posts
October 02 2012 09:58 GMT
#169
I don't understand how you are capable of getting to the end with cloak and fully upgraded ship. Most of my scrap is used to repair the ship, and you can't do a lot of scouting due to fuel shortage and rebel wave.

Most of the time I arrived last sector, I just had starting lasers and maybe 2 or 3 shields with 35% evade. And 0 scrap.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
October 02 2012 10:41 GMT
#170
On gog it doesn't mention linux. It was supposed to run on linux as well. Does anyone know whether it's working or not?
$9 on this game would be much better spent than on the more expensive and mediocore dinner in TGIF I had yesterday. QQ
Conti
Profile Joined November 2010
Germany2516 Posts
October 02 2012 10:43 GMT
#171
On October 02 2012 19:41 Spidinko wrote:
On gog it doesn't mention linux. It was supposed to run on linux as well. Does anyone know whether it's working or not?
$9 on this game would be much better spent than on the more expensive and mediocore dinner in TGIF I had yesterday. QQ

http://www.ftlgame.com/?p=426

Steam!
Costs $9.99 in the US
Windows and Mac only. (FTL will be on the Linux beta in a few months but not now)
Standard Steam conversions of £6.99 / €9.99 / 249 rubles / $7.99 in CIS territories.
GOG.com!
Costs $9.99 in all regions.
DRM free build for Windows only!
You will also receive a few bonus items: 5 songs from the soundtrack, a mini-artbook, wallpapers & avatars.
Our Website!!
DRM-free builds for Windows, Mac and Linux.
Costs $9.99 in all regions (you can give us a tip too).
You will also receive a Steam key.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
October 02 2012 18:37 GMT
#172
Thanks. Gonna try it out tomorrow. :-)
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
October 02 2012 18:52 GMT
#173
On October 02 2012 18:58 Eviscerador wrote:
I don't understand how you are capable of getting to the end with cloak and fully upgraded ship. Most of my scrap is used to repair the ship, and you can't do a lot of scouting due to fuel shortage and rebel wave.

Most of the time I arrived last sector, I just had starting lasers and maybe 2 or 3 shields with 35% evade. And 0 scrap.

The core of the game is scrap efficiency. Any scrap spent on repairs is scrap which could've been spent on fuel/upgrades. Thus, the goal is to minimize any damage caused to your ship. How you achieve this is entirely up to you.
Liquipedia
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
October 03 2012 01:05 GMT
#174
Ahhh! I finally beat FTL (on easy). Logged in about 15 hours before I could do it lol.

Ended up using engi ship with 2 Anti Ship (rank 1) drones and one Defense Drone (rank 1). Coupled with Default Ion Blaster and Rank 1 Burst and Rank 1 Laser weapons.

I finally learned that you should level your shields and engine to at least rank 3. Ended up with 3 layers of shields and 40% evasion (with experienced crew).

Man that was really fun. Im gonna try hard to unlock the other ships now ^_^
Skol
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
October 03 2012 02:04 GMT
#175
You savescummed, filthy cheater~
Liquipedia
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
October 03 2012 02:29 GMT
#176
My best friend has been playing this (can see him on steam always). Him and I usually have equal interests in games, but for some reason I just cannot see myself playing this. I guess maybe because I have never been a fan of space games.

After reading this thread I may have to give it a try anyway.
Shoot for the Moon, Find a Star
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 03 2012 02:49 GMT
#177
On October 03 2012 11:29 Schickysc wrote:
My best friend has been playing this (can see him on steam always). Him and I usually have equal interests in games, but for some reason I just cannot see myself playing this. I guess maybe because I have never been a fan of space games.

After reading this thread I may have to give it a try anyway.


I got the game b/c of this thread. I thought I was going to hate it. 6 hours later and so many dead comrades... so many dead...
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 03 2012 05:29 GMT
#178
I think this game would really benefit from having an extra mode/difficulty where there's no autofire or pause. I did a couple runs of that myself and it's really super fun, and quite challenging if you burden yourself with a lot.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-10-03 06:45:24
October 03 2012 06:02 GMT
#179
Beat it on normal, yay. Wasn't too bad at all.

Here's my ship 1 second before i blew up the final boss.
+ Show Spoiler +
I was drowning in missiles this game, and was never low on fuel either. Also managed to get the crystal guy, though not in time to try and get the crystal ship. Breach missile OP.
[image loading]


Here's my stats, won easy on 8th play, normal on 10th.
+ Show Spoiler +
[image loading]


Fun game, worth playing, though I think I'm done with it. I rarely play games past beating them.

Just a couple tips that might help a bit if anyone's just starting.
+ Show Spoiler +
Make sure you pause a lot! The game is too fast to do without pausing to issue orders/think/micromanage everything.

Being able to beam over your crew is awesome because killing their crew without killing their ship results in more resources on winning. Not to mention chances of free crew members, extra weapons/tech, etc. The earlier you can do this the better, the extra crap you get really adds up.

And laser weapons are obviously the way to go, beam weapons are vendor trash. Missiles can be good in certain situations, but it's important to be able to get through their shields without relying on them.

Drones are a heavy investment if you want them to help a lot, I personally didn't find them worth it past one defense drone to help with missiles. And that's useless against the boss, it shoots three missiles at once, and you'll probably be disabling it right away anyway.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
October 03 2012 10:08 GMT
#180
Got lucky on my last run with the engi ship. Found/bought some really good pieces.

Ended up with:

Drone recovery arm
Stealth systems
Weapon charger

Ion Blast II
Burst Laser II
Ion Bomb

Anti Ship Drone I
Anti Ship Drone I
Anti Ship Drone II

Was probably the easiest run I've ever had. With the drones and ion blast enemy shields went down really fast. Burst laser and Ion bomb can then either target shield or weapon systems. Stealth to dodge triple rockets before they are taken out or the power surge drones in Phase 2. I think i took less then 5 hull damage during all 3 Bossfights.

Not so lucky with unlocking new ships though. I don't seem to get the special events in the respective homeworlds.
www.twitch.tv/antigrav1ty
Krowser
Profile Joined August 2007
Canada788 Posts
October 03 2012 13:30 GMT
#181
I ALMOST beat it yesterday, I got the phase 3 boss to 2 bars of HP before he killed me. But after every fight he would always move on the closest repair point so I never got the chance to repair my ship

Ship: Kestrel

Shields: 3
Engines: Almost Max
Cloaking
Transporter
Drones

Rock armor
Stealth Weapons

Burst Laser 2
Artemis Missile
Breach Missile
Glaive beam

Anti-Ship drone

The Glaive Beam is amazing. There's a reason it takes 4 power bars, it deals 3 damage. Lets say you hit the boss with a Burst laser and take out 3 shield bubbles, leaving 1. The Glaive will hit for 2 damage on every room it hits. If you target it correctly, you can cripple any ship even if they still have their shields on.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Reivax
Profile Joined June 2011
Sweden214 Posts
October 03 2012 13:34 GMT
#182
Bought and played this game yesterday. Been a long while since I almost ragequit a game. Damn it's hard.
TheUnderking
Profile Joined October 2010
Canada202 Posts
Last Edited: 2012-10-03 22:21:10
October 03 2012 13:56 GMT
#183
So I've beaten it on easy with the 13/18 ships I've unlocked (I count the two variants of each as different ones). I just started my first 'normal' run using the Kestrel B (since i think it's the best starting ship so far) and I can't believe how generous the RNG has been. found two heavy laser II and a pike beam and 4 crewmen in the first two sectors! I probably just jinxed it by posting this though lol. Makes me wish I didnt have to quit and go study.

Edit: I sure jinxed it. I ran outta fuel and the fleet got me. :/
THE PACT IS SEALED!
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 04 2012 03:32 GMT
#184
Just completed normal with the sickest setup I´ve had so far.
I used the rock cruiser and found weapon pre-igniter + the drone augment that lets you recover drone parts from non-destroyed drones. I also bought stealth weapons from a store so I could max my cloak.

I used 2 burst lasers, mk 1 and 2, the starting artemis missile + a halbard beam. If that wasnt enough I had 2 lvl 1 anti-ship drones.

Every fight I would insta-cloak, activate my drones and launch my missile at the enemys shields to make sure the missile hits before my lasers. I would then fire both lasers and then finally my halbard beam when the shields were down.

Almost every single fight from sector 6 to 8 ended before my enemies could fire off a single volley,,,,,,including the boss!

On a side note I encountered a ship that had 5 shields! never seen that before but he also bit the dust ofc.
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
October 04 2012 09:59 GMT
#185
Just beat the normal boss

Used the Kestrel A, and landed up with a lucky run so I could get all the best pieces together. Mantis boarding team, 2 defence drones, max shields, cloaking, and enough weapons to get through 4 shields. So I basically tanked everything, picked off his turrets (because the rest of the crew can't get there), and slowly whittled him away.

Everyone said cloaking countered his 'power surge attacks', but often the cloaking would still be recharging when he did it again, so that hurt. Also he moved straight to my repair station after the first fight, and the other ones were ridiculously placed, so no repairing for me.

Some thoughts on the game:

Once your ship has some extra crew the amount of micromanagement gets insane - using multiple people to repair the most important thing, or even having multiple people ready in a room you are scared of getting hit is good.

As a Starcraft player, accustomed to using every bit of supply, I had to drop part of that thinking. Because power gets progressively more expensive, in the midgame its often best to invest in more things than you can power - that flexibility is so important. I often land up in a bad fight but put everything to shields and engines so I can get out of there fast. Other times I can power up the right counters to the enemies loadout.

I think there are some balance issues - boarding seems a bit good, and a lot of items/weapons don't, but these are small complaints. It's been one of the best indie games I've played in a long time - it utterly engrossed me, and makes me really hope they develop their wonderful world. Now to try that new Federation ship!

It is what you read when you don't have to that determines what you will be when you can't help it.
NET
Profile Blog Joined February 2009
United States703 Posts
October 04 2012 10:02 GMT
#186
Almost beat the final boss on my first run on easy lol T T Pretty tough game, but very interesting though.

I was using that cool looking cloaking ship which my friend already unlocked.
"Dark Templar are the saviors of the Protoss Race." -Artosis
loginn
Profile Blog Joined January 2011
France815 Posts
October 04 2012 11:17 GMT
#187
Damn i keep forgetting I have boarding parties and I tend to blow ships while they are in there T_T
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
datscilly
Profile Blog Joined November 2007
United States528 Posts
October 04 2012 11:26 GMT
#188
Bit of spoilers on final boss strategy:

About cloaking against the final boss: if you do a 10 sec cloak against the first power surge, then it will still be on cooldown when the second power surge hits. The best thing to do is to put 1 power on cloaking for a 5 sec cloak; it is still good to upgrade your cloak so that if the cloak room gets damaged, you still have cloak.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 04 2012 12:08 GMT
#189
On October 04 2012 20:26 datscilly wrote:
Bit of spoilers on final boss strategy:

About cloaking against the final boss: if you do a 10 sec cloak against the first power surge, then it will still be on cooldown when the second power surge hits. The best thing to do is to put 1 power on cloaking for a 5 sec cloak; it is still good to upgrade your cloak so that if the cloak room gets damaged, you still have cloak.


Or simply kill him before the powersurge
Reivax
Profile Joined June 2011
Sweden214 Posts
October 04 2012 12:28 GMT
#190
Oooooh yeah, I managed to beat it yesterday. Played with the Engi cruiser, found a bunch of stuff including a glaive beam, but never used it. I managed to get a Heavy laser 1 and Ion cannon 1 to complement my Ion cannon II (in the same shop, sold the drone to afford it) and they lasted me all game, since I didn't have to put in as much scrap in upgrading my guns I could just go quick engine + shields all the way.

Later I got a Beam I drone, which was basically the cherry on the cake, I only really had to use it on the last boss.

Tactics were easy, use autofire and target the enemy shield generator with all weapons, when shields are stripped, keep Ion cannon I on it, fire heavy laser at the guns and target the cockpit with Ion cannon I. As soon as the cockpit is disabled, you win, which is quickly done with 4 second base cooldown and a maxed out gunner.

I didn't have cloak, although the shipwide healing helped me a lot when boarded, also got the bonus 10% scrap augment, and kept the drone controller. So not optimized there. However, the Ion cannon II, Heavy laser I and Ion cannon I was only 5 power, I don't think it's possible to get anything better for 5 power tbh. I was looking for a burst laser II, since I easily had enough scrap to upgrade guns to max in the end, and it would have been better for stripping shields.

Beam drone really rocks when all shields are pemadisabled too.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2012-10-04 14:11:48
October 04 2012 14:11 GMT
#191
I still haven't finished normal after 15 or so attempts.
My most promising runs always get shut down when i least expect it.
The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".
Conti
Profile Joined November 2010
Germany2516 Posts
October 04 2012 14:30 GMT
#192
On October 04 2012 23:11 Morfildur wrote:
I still haven't finished normal after 15 or so attempts.
My most promising runs always get shut down when i least expect it.
The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".

Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>

The most awesome death I had so far, however, was that one time where a series of unfortunate decisions led to a badly damaged, but not destroyed ship of mine. Half of the outer doors were open to kill various fires, and both my door system as well as the o2 system were destroyed, and all I had were three low-HP dudes clinging to their lives in the (still working!) medbay. They were healed just as quickly as they were suffocating, keeping them in some sort of limbo. I couldn't close any doors, and I couldn't send them to repair any stations because they would immediately suffocate if they'd leave the medbay. I couldn't come up with a solution for this (Of course I didn't have enough money to upgrade the medbay..), so after a minute of pondering I freed them from their suffering and turned off the medbay.
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
Last Edited: 2012-10-04 15:21:09
October 04 2012 15:19 GMT
#193
On October 04 2012 23:11 Morfildur wrote:
I still haven't finished normal after 15 or so attempts.
My most promising runs always get shut down when i least expect it.
The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".


Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen?
Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast.

On October 04 2012 23:30 Conti wrote:

Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>.


Those too
It is what you read when you don't have to that determines what you will be when you can't help it.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
October 04 2012 18:18 GMT
#194
This game is superb. So much fun and replay value. I just try to avoid reading anything about it because I want to figure everything out myself.
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
October 04 2012 19:10 GMT
#195
On October 05 2012 00:19 Tal wrote:
Show nested quote +
On October 04 2012 23:11 Morfildur wrote:
I still haven't finished normal after 15 or so attempts.
My most promising runs always get shut down when i least expect it.
The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".


Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen?
Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast.

Show nested quote +
On October 04 2012 23:30 Conti wrote:

Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>.


Those too

You can generally tell what weapons a ship will have just by looking at it. The weapons are retracted before combat, but you can usually still identify the type from the bit that protrudes from the hull.
Liquipedia
Arevall
Profile Joined February 2010
Sweden1133 Posts
October 04 2012 20:19 GMT
#196
Fun game.

I was thinking what if a Privateer remake or similar was done with the FTL combat system (but with multiple ships in combat too).
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 05 2012 07:31 GMT
#197
On October 05 2012 00:19 Tal wrote:
Show nested quote +
On October 04 2012 23:11 Morfildur wrote:
I still haven't finished normal after 15 or so attempts.
My most promising runs always get shut down when i least expect it.
The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".


Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen?
Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast.

Show nested quote +
On October 04 2012 23:30 Conti wrote:

Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>.


Those too


Don't think so. As far as i know, the enemy ships are completely random, with a power budget based on which sector they are in. If you are unlucky, you get a very bad roll and they got 2 rocket launchers. If you are lucky, they have 1 small laser and 2 defense drones or something stupid like that.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
October 05 2012 07:35 GMT
#198
On October 05 2012 16:31 Simberto wrote:
Show nested quote +
On October 05 2012 00:19 Tal wrote:
On October 04 2012 23:11 Morfildur wrote:
I still haven't finished normal after 15 or so attempts.
My most promising runs always get shut down when i least expect it.
The last extremely promising run where i left sector 1 with 2 shields and had burst laser 3 was "Do you want to engage that automated ship?" - "Yeah, of course" - "Well, enjoy 2 rocket launchers and 3 shields that dodges 75% of your shots in sector 3".


Yeah some of those automated ships are incredibly strong. Is there a way to get information about enemy strength? Some upgrade I haven't seen?
Also anyone with drones - if they have a beam drone and you even briefly have no shields things can collapse very fast.

On October 04 2012 23:30 Conti wrote:

Haha. What usually kills me out of nowhere are innocent looking ships that end up having 2 rocket launchers and 2 laser drones. Either I manage to shut them down quickly, or they'll make me unable to do anything at all within 30 seconds and then slowly kill me. >.>.


Those too


Don't think so. As far as i know, the enemy ships are completely random, with a power budget based on which sector they are in. If you are unlucky, you get a very bad roll and they got 2 rocket launchers. If you are lucky, they have 1 small laser and 2 defense drones or something stupid like that.


I met a ship with a pike beam in sector 1 while I was playing as the stealth cruiser. Needless to say that my run didn't last very long...
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 05 2012 07:55 GMT
#199
I don't see how that is so dangerous, unless they also have a lot of shields. You should be able to shut that down with one salva, which you should be able to fire before it fires once. The worst thing i met as the stealth ship are anti ship drones, and especially on board of a zoltan ship where it takes 2-3 salva to break their shields. That usually costs you a lot of hull.
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
October 05 2012 12:19 GMT
#200
First play through with the Kestrel B and it seemed a bit overpowered compared to the other ships - I was able to go the whole game without even buying a teleporter. The next challenge is to try without a cloaking device
It is what you read when you don't have to that determines what you will be when you can't help it.
Mambo
Profile Joined February 2012
Denmark1338 Posts
October 05 2012 12:22 GMT
#201
It is an amazing game, but after i finally managed to beat it, I haven't felt like playing much.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
DaCruise
Profile Joined July 2010
Denmark2457 Posts
Last Edited: 2012-10-05 14:04:04
October 05 2012 13:59 GMT
#202
On October 05 2012 21:22 Mambo wrote:
It is an amazing game, but after i finally managed to beat it, I haven't felt like playing much.


I dont have that feeling. In fact I hope to complete it with every ship. So far I´ve won with 6 ships on normal.

1 of the reasons for keep playing is that you can beat the game in so many ways. With or without cloak, with or without teleporter, with or without missiles, with or without drones etc.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
October 05 2012 20:13 GMT
#203
Any tips on how to unlock the Engi Cruiser? I keep replaying into Engi homeworlds and help EVERYBODY out as much as I can. But I still cant unlock that ship T_T
Skol
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2012-10-05 20:50:38
October 05 2012 20:45 GMT
#204
You only have to reach the fifth sector to get the Engi cruiser.

Post under mine definitely wrong for Engi cruiser.
www.twitch.tv/antigrav1ty
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 05 2012 20:46 GMT
#205
I think you need Engi crew for that, which then gives you a blue option in some event which makes you go to one of two worlds, then to another world, and then you should get the ship. I randomly got it on my first playthrough, though, so i am not completely sure if i remember it correctly.
seRapH
Profile Blog Joined April 2009
United States9719 Posts
October 05 2012 20:57 GMT
#206
On October 06 2012 05:46 Simberto wrote:
I think you need Engi crew for that, which then gives you a blue option in some event which makes you go to one of two worlds, then to another world, and then you should get the ship. I randomly got it on my first playthrough, though, so i am not completely sure if i remember it correctly.

You're thinking stealth ship. Engi is making it to sector 5
boomer hands
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 05 2012 21:39 GMT
#207
Is it even possible to win with the stealth cruiser when you don't have extreme luck and get a shield in the first 2 sectors?

A single drone can completely screw everything up unless you get lucky and shut it down before it destroys your weapon system.
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 05 2012 21:54 GMT
#208
Yes. Easily. I have won twice with the stealth shield, and both times did not get shields until sector 4-6. Basically, just get as many weapons as you can, and always target their weapon system/drone system with an alpha strike. Cloak enables you to dodge their first salva, and you should get enough weapons system that a single drone hit won't ruin your plan. You can avoid hazardous enviroments due to long-range scanners. You should be able to take out anything that is not a zoltan ship without taking any damage.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 05 2012 22:07 GMT
#209
On October 06 2012 06:39 Morfildur wrote:
Is it even possible to win with the stealth cruiser when you don't have extreme luck and get a shield in the first 2 sectors?

A single drone can completely screw everything up unless you get lucky and shut it down before it destroys your weapon system.


Stealth cruiser can be tricky and is definetly not the easiest ship to play. Its all about getting the max out of your scrab and using the items you find as efficient as possible.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
October 05 2012 22:09 GMT
#210
Sorry, I meant Stealth Cruiser, not Engi Cruiser.
Skol
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
October 05 2012 22:42 GMT
#211
slug ship layout B is still the best .. no feasible weapons, only three slugs with a teleporter and a heal bomb INSTEAD of a medbay. x) still managed to beat the game with it somehow, but that ship is tough to get going with.
Gold isn't everything in life... you need wood, too!
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
October 06 2012 00:09 GMT
#212
I've won with the stealth ship. You just have to stack weapons, preferably ones with short cooldowns (so you can fire while cloaked.) On the game I won my weapons were mini beam, dual lasers, burst laser II. I didn't get a shield until sector 5 because I simply didn't need it due to large amount of front loaded damage.
Descolada in everything not TL/Starcraft
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2012-10-08 02:13:01
October 08 2012 02:11 GMT
#213
Definitely a fun game. I've played it several times on normal at first before switching to easy. Managed to unlock the Engi cruiser and got to stage 2 of the boss with that, but i wasn't equipped for it. Not enough systems upgraded etc. A few times when I had a really good setup I died prematurely due to some OP ship (cause I just have to kill everything in my way lol).

I'll have to get a TP and mantis crew. I ran into the Mantis guy u need to impress but not sure how to get the ship. I either destroyed him or he killed me and I didn't get anything. Anyone know what you need for that?

Also I found rockmen with just 1 lvl in medbay repair even remotely will kick the crap out of enemy mantis.

I got into this game by watching this vid -

but his 2nd vid I couldn't watch cause its soo bad lol all those newbie mistakes.
I don't want to be part everything. I want to be something. - Weapon X
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 08 2012 02:15 GMT
#214
Pretty much anything kills anything else as long as they fight in their own medbay.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 08 2012 02:17 GMT
#215
On October 08 2012 11:11 Khul Sadukar wrote:
Definitely a fun game. I've played it several times on normal at first before switching to easy. Managed to unlock the Engi cruiser and got to stage 2 of the boss with that, but i wasn't equipped for it. Not enough systems upgraded etc. A few times when I had a really good setup I died prematurely due to some OP ship (cause I just have to kill everything in my way lol).

I'll have to get a TP and mantis crew. I ran into the Mantis guy u need to impress but not sure how to get the ship. I either destroyed him or he killed me and I didn't get anything. Anyone know what you need for that?

Also I found rockmen with just 1 lvl in medbay repair even remotely will kick the crap out of enemy mantis.

I got into this game by watching this vid - http://youtu.be/eD_xlFUS7uY
but his 2nd vid I couldn't watch cause its soo bad lol all those newbie mistakes.


For the mantis ship, you need to kill him by boarding him. You also need a level 2 medbay to unlock the blue option.
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2012-10-08 02:30:42
October 08 2012 02:23 GMT
#216
On October 08 2012 11:15 Simberto wrote:
Pretty much anything kills anything else as long as they fight in their own medbay.


I was using the Engi remote medbay lvl 1. (they weren't in the medbay) In fact they could prob kill them without it but havent tested it.

Oh I completely forgot. I unlocked the Zoltan cruiser as well. It's cool and all but I hate the starter setup. A single Halberd is useless against elite ships, doesn't even tick away at them just dont penetrate at all. I had this sweet setup of 2 halberds, a weapon pre-ignition and was carving up ships in 1-2 shots. Then I had to travel back into rebel space cause systems didnt link up to the exit and I couldn't dmg the rebel elite fighter.

I reackon if you could outfit the zoltan with tons of alpha burst that would be awesome, while ur shield tanks the first salvo or 2. Unfortunately it just seems kinda costly given the starting gear. I'm hoping the B version is closer to what I want.
I don't want to be part everything. I want to be something. - Weapon X
Atom Cannister
Profile Blog Joined April 2009
Germany380 Posts
October 08 2012 15:13 GMT
#217
Class game.
No idea how to play with Engi ship version 2...
That's hard mode imo...
...
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 08 2012 17:41 GMT
#218
On October 09 2012 00:13 Atom Cannister wrote:
Class game.
No idea how to play with Engi ship version 2...
That's hard mode imo...


Yeah, thats the hardest ship to play with of those I´ve unlocked so far. Zoltan ship is easiest.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 08 2012 17:52 GMT
#219
On October 09 2012 02:41 DaCruise wrote:
Show nested quote +
On October 09 2012 00:13 Atom Cannister wrote:
Class game.
No idea how to play with Engi ship version 2...
That's hard mode imo...


Yeah, thats the hardest ship to play with of those I´ve unlocked so far. Zoltan ship is easiest.

Federation ship is the easiest imo
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
October 08 2012 19:13 GMT
#220
Finally beat it on easy. Playing through normal. It's much easier once you start understanding the game better. Still pretty difficult
Now, I'm going to unlock all ships. =)
dabom88
Profile Blog Joined July 2010
United States3483 Posts
October 08 2012 22:57 GMT
#221
On October 09 2012 04:13 Spidinko wrote:
Finally beat it on easy. Playing through normal. It's much easier once you start understanding the game better. Still pretty difficult
Now, I'm going to unlock all ships. =)

Good luck trying to unlock the Crystal Cruiser. Still haven't managed to unlock that one yet. Or the Rock Cruiser.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
October 09 2012 07:09 GMT
#222
Rock ship and crystal cruiser are the easiest imho

Rock ship 2 is probably the easiest, though boarding + fire is a bit of a red herring even though it's lots of fun

If you wanna unlock crystal, make sure you get the rock ship first
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 10 2012 05:55 GMT
#223
Killed first stage of boss before I could take a single point of damage. Killed second stage before the drone surge could take any shots. Killed final stage right before any of it's surge shots hit me. Damn, I was a monster that game, offense-wise.

Went Layout A engi ship. 2 mark I attack drones, and a mark II attack drone. Burst Laser II, Hull Laser II, and Heavy Ion cannon. With weapon preigniter. 3 shields, 1 cloak, no teleporter. Engine was only 1 bar most of the time, weapons/drones/shields took all my power.

The only problem I had was losing a crew in sec 2 so I was down to 2, and jesus christ boarding parties were a huge pain to deal with. Only other crew I got I had to buy in sector 4.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 10 2012 18:18 GMT
#224
Fuck yeah, defeated the boss with the Vortex (engi-ship B). Not only that but I got a new highscore as well with 4866.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-10-10 18:28:09
October 10 2012 18:27 GMT
#225
On October 11 2012 03:18 DaCruise wrote:
Fuck yeah, defeated the boss with the Vortex (engi-ship B). Not only that but I got a new highscore as well with 4866.

wow! good job man! That ship is such bullshit...
mind sharing some details about your playthrough? id really like to know how you made vortex work.
Call me Marge Simpson cuz I love you homie
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 10 2012 18:37 GMT
#226
Probably "being lucky, getting good guns and lots of crewman"?
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 10 2012 18:43 GMT
#227
On October 11 2012 03:27 PassiveAce wrote:
Show nested quote +
On October 11 2012 03:18 DaCruise wrote:
Fuck yeah, defeated the boss with the Vortex (engi-ship B). Not only that but I got a new highscore as well with 4866.

wow! good job man! That ship is such bullshit...
mind sharing some details about your playthrough? id really like to know how you made vortex work.


Well I got a scrap recovery arm faily early. That is so worth it in the long run. I also got lucky and picked up some crewmembers fairly early including 1 mantis. I then bought a second 1 + a teleporter.

Towards the end I had max cloak with stealth weapons, max teleporter with a kill squad of 4! fully upgraded mantis warriors (lol) + 4 additional crewmembers working my main systems.

My weapons stayed crap throughout the game. I just couldnt find or buy a decent weapon so I relied 100% on teleport, which also had the consequence that I had to jump away from a couple of fights with drones Cause I couldnt get through their shields and they were armed to the teeth.
I also had a defense drone.

Against boss I just cloaked during powersurge and disabled all systems with my mantis squad. I even killed the entire crew in phase 1.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-10-12 05:29:22
October 12 2012 05:27 GMT
#228
Winrar.
+ Show Spoiler +
[image loading]

I had all my three attack drones before the end of sector 2, and my glaive/burst 3 by end of sec 4. I was praying at every store for the rest of the game to find an effin preigniter, but it never came. If I'd had it, the boss would have evaporated. As it was, it was too close for comfort.

I had even managed to get a second mark 2 attack drone, but I assumed 2 level 1's are better than 1 level 2, so i just sold it.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2012-10-12 05:52:22
October 12 2012 05:51 GMT
#229
I started playing this and I must say that it's surprisingly entertaining. Short enough that you can clear it in one go, but long enough that you start to enjoy your ship and your crew.

Got my first victory with the Osprey. Having no cloak system or any way to easily bypass the shields, I had to rely on my artillery to eventually hit the shields and drones so I could finish it off in the 2nd phase. Lost 3/4 of my hull and 2 crew members; not as extreme as yours, Zenith, but it was still a blast!

I made a blunder in the Rock sector on my last playthrough. I got their challenge, but I accidentally killed them instead of passively surviving it, and apparently they don't surrender and you don't unlock the ship that way.

No ship really feels overpowered or impossible so far. The Osprey's artillery seems OP, but every ship has that little something that you can abuse. I still need to unlock the Rock, Crystal and Mantis, and most type B layouts. Fun times =)
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
October 12 2012 06:11 GMT
#230
--- Nuked ---
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 12 2012 06:34 GMT
#231
On October 12 2012 15:11 stormtemplar wrote:
Blehh. I can't seem to win with the kestrel. I always attempt to maximize my time in any given sector, and I feel like I do pretty well. I crush things for the first few sectors, then I get overwhelmed later. Any general tips from you guys? (You all seem to be better at this than me)


If you are playing on easy, you can pretty much beat it every time if you follow a few standards. Don't risk losing crew members (you can check the wiki to find out which events can cause you to lose crew members). For the final boss, having teleporter and stealth make the boss really easy. For fights where you know you are gonna take a lot of damage, just run instead, but that shouldn't happen very much.

If you are playing on normal, luck becomes a determining factor. What I do is if my first sector run isn't good, I redo it. Basically, I look for either an extra crew member, finding a good weapon in the shop, or getting a bunch of resources. If I get any of these, I keep going, otherwise I just start over.

For weapons, my favorite weapon is burst laser II, following by Artemis missiles and heavy laser I. Kestrel starts with 2 of these, so it's awesome. The key to every fight is to quickly chew through the shields and hit their weapons. Once their weapons is down, nothing else matters anymore. They can't do any damage, so it doesn't matter how little or how much dps you have, and it doesn't matter how good your defenses are. Just keep firing at their weapons and you win the fight cleanly. Finishing off the enemy through boarding seems to give better bonuses, so do that while keeping their weapons in the red.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2012-10-12 08:37:08
October 12 2012 08:36 GMT
#232
Some ships also have an isolated O2 production system. Target that and then wait for the crew to suffocate. Deliciously evil.

I really like the Halberd beam. You can hit 4-5 rooms on most ships for 2 damage per room, so if you have a reliable way to take down shields (usually laser + ion, or some good missile), the fight is basically over. I agree that Burst Laser II is the best all around weapon. A ship with 4 of those would steamroll everything.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
October 12 2012 11:17 GMT
#233
On October 12 2012 17:36 Pwere wrote:
Some ships also have an isolated O2 production system. Target that and then wait for the crew to suffocate. Deliciously evil.

I really like the Halberd beam. You can hit 4-5 rooms on most ships for 2 damage per room, so if you have a reliable way to take down shields (usually laser + ion, or some good missile), the fight is basically over. I agree that Burst Laser II is the best all around weapon. A ship with 4 of those would steamroll everything.


Burst crystal mk 2 is pretty good too (if you can buy it, make it into the crystal sector)
3 power, 3 shots, but shield piercing and only 1 slot + 20 scrap to buy

Managed to buy it once haha
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
Last Edited: 2012-10-12 13:00:54
October 12 2012 12:59 GMT
#234
Just unlocked the second version of the Mantis ship...and it's super cool and all, but if a fire gets started on your ship - wow. Warped into a fight by a sun and there was nothing I could do to avoid burning to death. The other ship couldn't even get through my shields, but the fires...

Once the engine room went there was no hope of getting away.
It is what you read when you don't have to that determines what you will be when you can't help it.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
October 12 2012 15:33 GMT
#235
Cant freaking unlock the mantis after 20 tries
www.twitch.tv/antigrav1ty
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 12 2012 15:36 GMT
#236
I have every ship but the mantis ship and the federation ship.
Im going to drive myself crazy getting them.
Call me Marge Simpson cuz I love you homie
TheUnderking
Profile Joined October 2010
Canada202 Posts
October 12 2012 15:42 GMT
#237
Is your game glitched? I'm pretty sure the federation ship is supposed to unlock when you beat the game for the first time.
THE PACT IS SEALED!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 12 2012 15:48 GMT
#238
On October 13 2012 00:42 TheUnderking wrote:
Is your game glitched? I'm pretty sure the federation ship is supposed to unlock when you beat the game for the first time.

No I just havnt been able to beat the game yet lol.
played for like 15 hours so far and still not a single win.
Call me Marge Simpson cuz I love you homie
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
October 12 2012 16:13 GMT
#239
I'm pretty sure after you learn all the gimmicks, one can reliably pull off normal victory ~25% of times at minimum. I know I said it before but I really wish AI learned how to handle some weapons better (I definitely have no problem with random targetting, but they should learn to fire their weapons at the same time if they lack firepower to penetrate the shields individually. Also the exceptions should be made for bombs so they don't explode uselessly on systemless rooms.)

While making the game more challenging, I truly believe this change is important because current immediately-fire-upon-charge model makes at least half of the battle a bore and formulaic. Everyone knows they have to be careful of missile carrying guys while those relying on beam weapons are a joke. Of course there are indeed case of severe mismatch where one can't scratch their foe no matter what but you shouldn't be allowed to sit back and relax if the enemy ship in combination have enough fire power to inflict some damage.

Enemy boarding AI is worse - their utter predictability and lack of variation/strategy makes responding to them completely textbook - but that's thing for another matter. What I am saying is the option to toggle on slightly (this word is key since having too much might become frustrating) improved AI to make battle more engaging would be appreciated by the veteran players since it'll help to lengthen the games longevity more and reduce some of the repetitiveness.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
October 12 2012 16:44 GMT
#240
--- Nuked ---
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
October 12 2012 17:00 GMT
#241
I mean you face like 5-10 ships per sector. If they aim at critical systems and focus fire to get through shields all the time you are done after one or two sectors without huge amounts of luck.
www.twitch.tv/antigrav1ty
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
October 12 2012 17:02 GMT
#242
Haven't though about that. I guess improved AI could ironically make the game more luck-based. Still, it'd be nice to have an option one day :p
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Ryalnos
Profile Joined July 2010
United States1946 Posts
October 12 2012 17:03 GMT
#243
What are your favorite weapon/drone setups for defeating the boss?

My best runs have typically been when I find several burst lasers (mk II is so damn nice ) + a heavy hitting bomb like a breach bomb.

Bomb the shields, the rest is toast. No need to worry about defense drones.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 12 2012 17:37 GMT
#244
If the AI was smart, you'd be roflstomped every game almost no matter what. Just imagine an enemy that would actually target your weapons system? Or your shields? If any enemy in the game would have the capability to get through your shield, you'd just straight up die. That's the problem with good AI. You have to make them weaker, or make the player stronger, so in the end the game isn't any harder. (because I'm sure it's hard enough already, lol)
Hapahauli
Profile Joined May 2009
United States9305 Posts
October 12 2012 18:10 GMT
#245
Finally starting to beat Normal a bit more consistently (every 4-5 runs or so), and I'm finding that investing really early in defensive stats is enormously important in getting through the game. My initial goals are to get my second shield point ASAP (first 50 scrap ideally) followed by banking 100-120 scrap. Saving some scrap really early in the game can make or break a run if you run into a well-stocked shop.

From there, things can diverge based on your initial purchases. Picking up an early crew teleporter (especially on the federation ship) pretty much guarantees you a good run. I've also had a lot of success with stacking burst-lazer weapons. Also, be sure to upgrade your engine. Engine upgrades are something I neglected on my first few run-throughs, but they really really add up. Getting to about ~35% dodge aids so much with your survivability, and I always have a guy manning engines to boost my dodge rate. Getting to 50% by the endgame makes the boss a cakewalk - you won't even need cloaking!
a talking rock that sprouts among the waves woosh
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 12 2012 23:30 GMT
#246
On October 13 2012 03:10 Hapahauli wrote:
Finally starting to beat Normal a bit more consistently (every 4-5 runs or so), and I'm finding that investing really early in defensive stats is enormously important in getting through the game. My initial goals are to get my second shield point ASAP (first 50 scrap ideally) followed by banking 100-120 scrap. Saving some scrap really early in the game can make or break a run if you run into a well-stocked shop.

From there, things can diverge based on your initial purchases. Picking up an early crew teleporter (especially on the federation ship) pretty much guarantees you a good run. I've also had a lot of success with stacking burst-lazer weapons. Also, be sure to upgrade your engine. Engine upgrades are something I neglected on my first few run-throughs, but they really really add up. Getting to about ~35% dodge aids so much with your survivability, and I always have a guy manning engines to boost my dodge rate. Getting to 50% by the endgame makes the boss a cakewalk - you won't even need cloaking!


I always neglect engines. Its my last priority to upgrade. I´d rather have 4 shields, 7-8 in weapons and a drone or two. I also prefere cloak, teleporter and good augments over engines.
That said I always have a guy in the engine room. Priority in systems goes like: pilot, engines, weapons, shields.

But in the end there are so many ways to beat the game and having sick dodge rate is prolly 1 of them.
However I would like missiles to be a little more usefull. As of now lasers, beams and bombs are simply way better than missiles.
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
October 12 2012 23:53 GMT
#247
Upgrading the engines has the second big advantage of making your FTL drive charge faster, which lets you avoid a lot of bad situations, and be more cavalier about letting the rebel fleet catch up to you. It's definitely worth putting at least some into it once you get to the higher levels in other systems, as it starts to get so expensive to upgrade those.

Hitting a decent dodge percentage transforms battles.

Yeah, missiles do kind of suck. It's mostly because bombs can't be shot down, and are more cost effective at doing what everyone always wants (destroy systems while bypassing shields). One fix would be for bombs to use a separate, scarcer ammo, so that using them was more of a commitment.

About smarter AI - it would make it too hard if they smartly focus fired, but they shouldn't be dropping bombs on empty rooms. Having said that, I do sometimes feel certain ships (ones with ion weapons and drones?) focus fire on my shields, but maybe I'm just unlucky.
It is what you read when you don't have to that determines what you will be when you can't help it.
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 13 2012 16:24 GMT
#248
Ion weapons always shut down the shield system if they hit the shield, not only when they hit the shield room. That is what makes them strong.
FractalsOnFire
Profile Blog Joined August 2010
Australia1756 Posts
Last Edited: 2012-10-14 07:55:15
October 14 2012 07:54 GMT
#249
14 attempts, finally got a win on easy with the torus. Funny that it isn't my highest score. Got one for 2809 that almost beat the 1st stage of the boss, killed each other at the same time thinking that if I killed it before I died I would win. Fired 3 missiles, I had 45% evasion but 2 out of 3 hit ==. Oh what luck I have.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
October 14 2012 11:09 GMT
#250
On October 13 2012 01:13 Hesmyrr wrote:
I'm pretty sure after you learn all the gimmicks, one can reliably pull off normal victory ~25% of times at minimum. I know I said it before but I really wish AI learned how to handle some weapons better (I definitely have no problem with random targetting, but they should learn to fire their weapons at the same time if they lack firepower to penetrate the shields individually. Also the exceptions should be made for bombs so they don't explode uselessly on systemless rooms.)

While making the game more challenging, I truly believe this change is important because current immediately-fire-upon-charge model makes at least half of the battle a bore and formulaic. Everyone knows they have to be careful of missile carrying guys while those relying on beam weapons are a joke. Of course there are indeed case of severe mismatch where one can't scratch their foe no matter what but you shouldn't be allowed to sit back and relax if the enemy ship in combination have enough fire power to inflict some damage.

Enemy boarding AI is worse - their utter predictability and lack of variation/strategy makes responding to them completely textbook - but that's thing for another matter. What I am saying is the option to toggle on slightly (this word is key since having too much might become frustrating) improved AI to make battle more engaging would be appreciated by the veteran players since it'll help to lengthen the games longevity more and reduce some of the repetitiveness.


You can manipulate the AI using good airlock management to move them into the room you want to
gameguard
Profile Blog Joined March 2006
Korea (South)2131 Posts
October 15 2012 12:02 GMT
#251
nice game but its seriously lacks replayability. Its too easy to achieve that first victory. After a while you just lose interest.
Kerotan
Profile Blog Joined May 2008
England2109 Posts
October 15 2012 12:20 GMT
#252
On October 15 2012 21:02 gameguard wrote:
nice game but its seriously lacks replayability. Its too easy to achieve that first victory. After a while you just lose interest.

O_O

I have not won the game at all yet. Anyways, if you playing to win then you are doing it wrong, its about every single engagement, creating a story, where every jump you are faced with difficult choices, and things that can either hamper or help you.
I still remember my mantis shield operator Felicity, and pair of elite rockman boarding hit squad. I think that since the experience is so fleeting it adds to narrative.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2012-10-22 02:17:18
October 22 2012 01:46 GMT
#253
I just finished by far the hardest game I've ever played. It took me about an hour for the final boss alone, it was pretty intense. My 2nd win on normal, first with the Red Tail, highest score to date (4747), and toughest route to victory.

Started as the Kestral type B, aka the Red-Tail. That ship starts with 4 basic lasers, which as you might know, is the shittiest weapon in the game. I visited over 10 stores, but they never had a good weapon or attack drone. I ended up with two breach missiles, one heavy laser, one shitty laser, and a beam drone. The only upgrades I had was a shield booster. In desperation, I maxed my teleport and medic bay. I only had one mantis and one rock suited for fighting, the rest were two zoltans, one engi and three humans. Tough times ahead, but everything's possible with a diversified crew working together towards a common goal.

With one basic laser and a heavy laser, there is no way to bypass shields, but I only had 13 missiles before the boss, and between defense drones and dodges, it looked quite bleak. However, for the first phase, teleporting into the weapon rooms neutralizes most of the threat. Once that was done, all I had to do was teleport into the pilot room (to lower his dodge %) and fire missiles into his shields. One missed, but a 3rd shot was enough to bring them down. It was then time for the beam drone and shitty lasers to clean up.

The 2nd phase was the hardest and required all that diamond league SC2 APM (it's over 90.00!!) Basically, the plan was to beam into the weapon systems, cloak the power surges, and then beam crew members into the enemy ship. Micro the weak ones around, hope that 45% dodge + maxed shields/booster holds the power surges between cloaks, teleport and heal, and learn the AI fighting patterns to maximize damage output. Eventually, my guys leveled up and had enough DPS to damage systems. The play is to always keep at least one crew member in the room so that the damage meter is never reset, and keep one guy running from the wheel to the engines to keep 2-3 enemies occupied. I eventually sent the shield and weapon guys as well, and after half an hour, the defense drone shut down. I fired my missiles into the shield room and waited. They both connected and breached, with four missiles left for the last phase.

Third phase is a joke with a cloak system. Usual teleport into gun rooms, teleport into pilot room, fire missiles into the shield room and beam back. I finished the 3rd phase with two missiles remaining, about half of my hull, and all crew members accounted for.

Jon the Mantis is now the kill leader (28), skill points leader (6) and is apparently dating Felicity, the legendary shield operator. Rodel the Human has the most evasions (645), most jumps survived (113), and has been nominated for the highest awards a Pilot can receive.

When we left our glorious crew, they were seen partying in the Oxygen room, intoxicated on nothing more than adrenaline, post-victory euphoria, and whatever a fully upgraded medical bay has to offer. Duncan the Rock, sober despite his best efforts, took that opportunity to message his new friends, met along the way, who apparently had a hard time parking their 20,000 ton Bulwark in a typical Federation Hangar bay.
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
October 27 2012 22:22 GMT
#254
Rock ship 1 is bullshit. It is just so absurdly reliant on RNG. You NEED to find a good weapon before you run out of missiles, or it is just a slow death afterwards. This means you absolutely NEED a weapon in the first 2 sectors. A crew teleporter or lots of missile dropluck can extend this to the third or even forth sector, but if you have none until that point, game over.
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2012-10-28 22:07:05
October 28 2012 22:06 GMT
#255
For once I did not throw my boarding crew away in sector 7 or 8(!), but still I had no cloak and the repair points were far away. I entered third face with less than 30% hull o_O (easy difficulty).

Found the glaive first actually, then got some crew, and then finally a teleporter. The small bomb is incredible, if I had to change anything it would be another mark ii laser at that first spot. Turning off autofire and manually timing laser+laser->glaive or bomb->laser->glaive is pretty nasty.

Both killing ships with one shot from the glaive, or alternatively boarding while the defense drone kept me safe saved me a lot of scraps. Some fights I had to fire everything I had to get the medbay red before I could make any real progress. I remembered turning autofire off this run, think I would have gone insane had I lost another elite mantis boarding crew to ftl or my own glaive.

Notice my hull and lack of cloak :p
+ Show Spoiler +

[image loading]


One rockman was left on the flagship as the glaive finished the job, my killer mantis team was relaxing in my med bay :p
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2012-10-29 14:04:07
October 29 2012 08:44 GMT
#256
No idea how I managed to double post, sorry
dabom88
Profile Blog Joined July 2010
United States3483 Posts
October 29 2012 09:44 GMT
#257
On October 15 2012 21:02 gameguard wrote:
nice game but its seriously lacks replayability. Its too easy to achieve that first victory. After a while you just lose interest.

Unlocking all the ships is where the replayability comes in.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2012-11-29 22:38:11
November 29 2012 22:33 GMT
#258
just completed on easy after about 8 attempts (like 10++ hours afaik)!

had some cool runs with stuff like 2xdef2 2xburstlaser3, but was dying a lot to fires, o2 & lucking out losing crew members

this run was amazing,

ion blast 2 (starter)
3x anti ship drone 1
drones cost nothing augment (even managed to replace this a sector or so before the end boss)
glaive beam (not needed!!)
4 shield
~45% evade
cloak 1
8 awesome crew
rock skin augment (15% chance of null hull dmg)
ship healing augment

most beautiful setup i could have imagine ><

(saying that the end ship got me from max to just 7 hull - the problem was i didnt over-spend in Systems so when they got hit by missiles etc suddenly i had no weapon/drone penetration/cloak.)

i havent done a teleporter run yet.
i just unlocked a rock ship in that run too :o
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
y0su
Profile Blog Joined September 2011
Finland7871 Posts
December 10 2012 01:35 GMT
#259
40% off this weekend. Looking forward to trying it out in class next week :D
Fyrewolf
Profile Joined January 2010
United States1533 Posts
December 19 2012 02:46 GMT
#260
I just had my luckiest run ever so far, for a second normal win(only second highest score so far though, 4312).

Started with the federation ship a, and bought a teleporter first early in the first sector and found another mantis crew pretty fast. Focused on shield and engine upgrades first, and boarded almost every ship I met to kill them. Ended up with way more scrap and upgrades than I knew what to do with. The only upgrades I didn't have were 2 weapons, 1 engine, 1 pilot, and 1 door upgrade. Never bought drone control or cloak. When I finally did upgrade weapons after sector 6 I had the starting burst laser 2, heavy laser 2, and the small bomb. I have a new appreciation for the bombs now, they're really good for weakening system and crew without killing the ship for boarding, even though I didn't get them until late.

Final boss barely even touched me every phase, went in with less than half health and never went to red. Bombed the pilot to keep him from dodging, took out missiles/ion, teleported my maxed uber boarding party in, and when they ran away kept bombing the medbay. Second phase I kept my boarding party to fight off the boarding drones while I bombed their drone control, which set their ship ablaze, and tele to take out the missiles again. Third phase power surge got through a few times, but finished him off quick. Almost never used the artillery beam all run(not enough power/boarding)

All of my crew made it out alive (1 rock, 1 human, 3 engi, 2 mantis, and 1 zoltan). Managed to get the quests and unlock both the stealth cruiser and the zoltan ship on this run. Really looking forward to trying both of them out soon. Every run of this game always brings new surprises and challenges, still finding new events after dozens of hours playing.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 02 2013 23:21 GMT
#261
Brilliant game. I bought it in the sale and have played it every spare minute since.
I love games like this where they're just incredible crisp. Everything just comes together brilliantly.
It reminds me of broodwar lol.

I like how there are so many different ways to win and you have to adapt really well to what you're given.
I just had a really fun game as the A stealth cruiser where I managed to get burst laser III, hull laser II, mini beam and weapon pre-igniter just before the first boss.
Jumped in and unleashed my 8 laser shots on the shield bay. Shields rocked, Hull laser lands and breaches, then the mini beam does even more damage. Hit cloak while I safely wait for them to recharge and do it again. Boss was almost dead before he got chance to fire a missile!
Don't hate the player - Hate the game
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
January 02 2013 23:53 GMT
#262
On December 19 2012 11:46 Fyrewolf wrote:
I just had my luckiest run ever so far, for a second normal win(only second highest score so far though, 4312).

Started with the federation ship a, and bought a teleporter first early in the first sector and found another mantis crew pretty fast. Focused on shield and engine upgrades first, and boarded almost every ship I met to kill them. Ended up with way more scrap and upgrades than I knew what to do with. The only upgrades I didn't have were 2 weapons, 1 engine, 1 pilot, and 1 door upgrade. Never bought drone control or cloak. When I finally did upgrade weapons after sector 6 I had the starting burst laser 2, heavy laser 2, and the small bomb. I have a new appreciation for the bombs now, they're really good for weakening system and crew without killing the ship for boarding, even though I didn't get them until late.

Final boss barely even touched me every phase, went in with less than half health and never went to red. Bombed the pilot to keep him from dodging, took out missiles/ion, teleported my maxed uber boarding party in, and when they ran away kept bombing the medbay. Second phase I kept my boarding party to fight off the boarding drones while I bombed their drone control, which set their ship ablaze, and tele to take out the missiles again. Third phase power surge got through a few times, but finished him off quick. Almost never used the artillery beam all run(not enough power/boarding)

All of my crew made it out alive (1 rock, 1 human, 3 engi, 2 mantis, and 1 zoltan). Managed to get the quests and unlock both the stealth cruiser and the zoltan ship on this run. Really looking forward to trying both of them out soon. Every run of this game always brings new surprises and challenges, still finding new events after dozens of hours playing.

You'll soon realize that FTL has three difficulties, Easy, Normal and Stealth Cruiser.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 03 2013 00:22 GMT
#263
I love the Stealth Cruiser, it's my favourite ship that I have so far.
At first it APPEARS really hard. Until you play around with the mini beam and learn to time your shots correctly.

You don't need to damage the actual shield bay to land your beam, all you need do is disrupt the shield.
Turn off auto-fire and watch their shields when your lasers strike; the milisecond their shield is down pause the game.
Then aim your beam starting in their shield bay. The first tic will land instantly before the sheilds go back up, doing 1 dmg and taking the sheild out allowing for the rest of the beam to land. Even with the mini beam you can hit up to 4 rooms in one shot! You only need to have 1 pixel of the line in a room to do damage to it.
Combine this with level 2 cloaking (cloak the instant the battle starts) and you're almost guaranteed to do decent damage before the enemy gets chance to do anything.
I find with the stealth ship im using the sensors early to pick fights because it's just so powerful at lvl1!

Then you continue on depending on what you find. If you can find/buy crew and get a teleporter then you can go the full defense route. A full 15sec cloak gives your boarding team lots of time to do damage.
Or if you can get more lasers (preferably slow charging) try the strategy of high instant damage off of cloak with your OP beam.
Don't hate the player - Hate the game
green.at
Profile Blog Joined January 2010
Austria1459 Posts
January 03 2013 00:27 GMT
#264
Same here, I am on a type b stealh cruiser run as i type. That thing is so much fun to play. I also like the engi ships and the fed cruiser with the imba beam.
BUT i have never finished the game with the standard ship.
Inputting special characters into chat should no longer cause the game to crash.
KaiserReinhard
Profile Blog Joined October 2008
United States554 Posts
January 03 2013 03:36 GMT
#265
I've been playing Infinite Space and I always die in the 2nd sector. I always end up encountering some ship with 4 shields that just fucks me up. Shit's hard yo.
twitch.tv/imkirok
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
Last Edited: 2013-01-03 07:40:09
January 03 2013 07:38 GMT
#266
i'd argue that engi B is on a similar level to stealth cruiser because only 1 guy. Also slug B to some degree because no feasible weapons and you have to run a 2 slug boarding crew. Try those if you haven't yet ^^
Gold isn't everything in life... you need wood, too!
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
January 03 2013 07:49 GMT
#267
God, Stealth Cruiser gets gg'd so hard if you go against any ship with laser beams. I just try to run away if I see that they those.
Skol
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
January 03 2013 13:02 GMT
#268
The main secret to playing as a stealth cruiser is that you have to always go for their weapons system. The only really annoying thing are enemies with drones before you get shields. And you should have a priority of getting more and larger guns before you get shields. Your goal is to take out their offensive capabilities with one salva, while dodging their first salva with your cloak. That works against most early enemies. After their guns are down, you can take your time and slowly pick them apart.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 03 2013 13:56 GMT
#269
Stealth cruiser is one of the easiest i think cause the glaive beam is basically the best weapon ever and solves a lot of your gear check in the endgame
Goibon
Profile Joined May 2010
New Zealand8185 Posts
Last Edited: 2013-01-03 14:21:40
January 03 2013 14:10 GMT
#270
I bought this game 50% on sale a couple of days ago... well i don't know how long ago exactly, but i've already logged 56 hours. I haven't been this addicted to a game since November 23, 2004 happened >_>

I did not think i'd like this. I usually can't get into sci fi type stuff, fantasy is definitely my area. I was always Warcraft > Starcraft but i'm so in lesbians with this game.

So far i've failed to get past phase 2 on final boss on all three (or four? pretty sure three) attempts. Only unlocked Engi, Rock and Crystal ships. Using Crystal a lot but its weapons are decidedly shit once you start seeing ships with 3+ shields and decent dodge. I shall persist.

I swear, any other game would have me raging so hard at the RNG this thing dishes out, but i can't get enough.

Soundtrack is great too.

edit: i've yet to try out teleporting either, i should give it a go for shits and giggles at least
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
January 03 2013 15:21 GMT
#271
hmmm i almost always aim for their guns to minimize damage to my own ship. giving me more money for other things. am i the only one who does this?

only times i dont do it is if they only have lasers and beams that cant penetrate my shields in one volley. then ill go for shields.

*Goibon if you can kill all the crew on the enemy ships you will get better rewards all the time. more scrap. your choice of a crew member if its a slave ship. easiest way to do this is to teleport ppl onto their ship.
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
kuresuti
Profile Blog Joined December 2009
1393 Posts
January 03 2013 15:35 GMT
#272
On January 04 2013 00:21 gostunv wrote:
hmmm i almost always aim for their guns to minimize damage to my own ship. giving me more money for other things. am i the only one who does this?

only times i dont do it is if they only have lasers and beams that cant penetrate my shields in one volley. then ill go for shields.

*Goibon if you can kill all the crew on the enemy ships you will get better rewards all the time. more scrap. your choice of a crew member if its a slave ship. easiest way to do this is to teleport ppl onto their ship.


There is almost never a reason to not go for their guns (going for engines or cockpit if the enemy is fleeing being the only exception I can think of.) since there is no such thing as a time limit in combat. If you manage to disable their weapons the fight is pretty much over already.
Kerotan
Profile Blog Joined May 2008
England2109 Posts
January 03 2013 16:34 GMT
#273
Also with the stealth cruiser the mini beam can hit 3 sections at once quite easily, once I worked that out it, it was a little help. Still haven't passed the game on normal yet though with any ship
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 03 2013 21:26 GMT
#274
The red-tail is the easiest to win with imho.
Get a teleporter early and practice boarding. Pretty soon you're destroying everyone and getting great rewards. You just have to remember to start looking for a boss-beating weapon set around sector 6ish.
Don't hate the player - Hate the game
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2013-01-03 23:49:10
January 03 2013 23:46 GMT
#275
Just started trying this out (on easy, to my shame).

On January 04 2013 01:34 Kerotan wrote:
Also with the stealth cruiser the mini beam can hit 3 sections at once quite easily, once I worked that out it, it was a little help. Still haven't passed the game on normal yet though with any ship

I had a fairly successful run with the stealth cruiser but the RNG aggressively prevented me from finding weapons worth a damn. Ended up vs the flagship with the starting dual laser 1, a burst laser 1, and a hull laser 1 (which apparently never hits). Got to phase 2, but couldn't actually land hits consistently enough and my 5 remaining crew couldn't deal with boarding drones.

On January 04 2013 06:26 Klive5ive wrote:
The red-tail is the easiest to win with imho.
Get a teleporter early and practice boarding. Pretty soon you're destroying everyone and getting great rewards. You just have to remember to start looking for a boss-beating weapon set around sector 6ish.

I forgot the last part. Crushed my way to the end in a Rock ship with a boarding crew of 4 Mantis/Rock/Crystal, dual Ions shutting down everything on the enemy ships - except I forgot that damage is useful. Took out all the flagship guns and realized I didn't have a lot of actual options there. Ended up trying to take on the ship itself and completely mishandling it. Left the game with near full health and an incapacitated flagship because I couldn't do anything :p
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
January 04 2013 01:00 GMT
#276
I hate the fact that if you dont buy/find a good burst/heavy laser by 4th/5th sector. You're pretty much sol. I always reset when this is the case and when enemy ships start to have 3+ shields on.
Skol
Dfgj
Profile Joined May 2008
Singapore5922 Posts
January 04 2013 01:04 GMT
#277
On January 04 2013 10:00 Emnjay808 wrote:
I hate the fact that if you dont buy/find a good burst/heavy laser by 4th/5th sector. You're pretty much sol. I always reset when this is the case and when enemy ships start to have 3+ shields on.

You can also manage that with enough ion weaponry. Knock out their shields (and their weapons, if you have two) and it doesn't matter how bad your damage weapon is.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 04 2013 01:14 GMT
#278
On January 04 2013 10:00 Emnjay808 wrote:
I hate the fact that if you dont buy/find a good burst/heavy laser by 4th/5th sector. You're pretty much sol. I always reset when this is the case and when enemy ships start to have 3+ shields on.

Ways to deal with shields:
1) Teleporter
2) Ion weapons
3) Stacked lasers
4) Missiles
Don't hate the player - Hate the game
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
January 04 2013 02:09 GMT
#279
3 is pretty much superior, though, because it is frontloaded enough that it usually lets you take out some of their weaponry without taking any damage, especially if you also have cloak.

Teleport takes ages to take out anything on the enemy ship, ion weapons have to slowly chew through their shields unless you got many, and missiles can get shot down or even miss. All of that makes you take lots of damage, which costs money, which is bad.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
January 04 2013 12:11 GMT
#280
Anyone know how to check pathing while jumping? I was watching Frag today and he was checking what spots he could jump to in his next move.
Skol
Goibon
Profile Joined May 2010
New Zealand8185 Posts
Last Edited: 2013-01-04 12:17:20
January 04 2013 12:17 GMT
#281
On January 04 2013 21:11 Emnjay808 wrote:
Anyone know how to check pathing while jumping? I was watching Frag today and he was checking what spots he could jump to in his next move.


I did not know about this. Assuming i'm not completely misinterpreting, then just go into options and change the 'show beacon paths on hover' to enabled.

omg this is gonna make things a lot easer >_>

Unlocked Rock and Stealth today. Not a fan! I'll persist with them but they're very, very strange ships. I can imagine Rock being alright if i get a laser early. That has yet to happen, however. Running out of missiles ftw!
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Dfgj
Profile Joined May 2008
Singapore5922 Posts
January 04 2013 12:56 GMT
#282
On January 04 2013 21:17 Goibon wrote:
Show nested quote +
On January 04 2013 21:11 Emnjay808 wrote:
Anyone know how to check pathing while jumping? I was watching Frag today and he was checking what spots he could jump to in his next move.


I did not know about this. Assuming i'm not completely misinterpreting, then just go into options and change the 'show beacon paths on hover' to enabled.

omg this is gonna make things a lot easer >_>

Unlocked Rock and Stealth today. Not a fan! I'll persist with them but they're very, very strange ships. I can imagine Rock being alright if i get a laser early. That has yet to happen, however. Running out of missiles ftw!

You can almost always get a Crew Teleporter pretty early, and with Rock crew it works fairly well.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2013-01-04 15:54:36
January 04 2013 15:45 GMT
#283
The Rock ship seems terrible if you play on easy, because you get used to succeeding more often than not. However, you will need luck at normal with any ship, so simply getting a laser is more in line with other ships.

That said, I think the strongest ship is the Osprey, as in, highest win percentage on normal. For the very highest score, Mantis is probably the best, since you board every ship and get maximum scraps right away.

Burst Laser II and Dual Lasers are really strong. Heavy Laser I and Ion Blast I are good options, and everything else is pretty far off/situational. Missiles, bombs and beams seem better balanced, although Breach Bombs II are definitely on top.

As for Teleport, it has its uses even if you don't deal damage with it. Teleport anyone into the Pilot room and you reduce their dodge % by at least half, sometimes entirely, allowing your precious missiles/bombs to hit their target. Then run around until you can beam your boy back.

Ion weapons also allow you to solve a quest, and to suffocate weak opponents, earning you more credits. Ion blast II is pretty bad, but heavy is good with beams, and Blast I is good with lasers. Ion on a room prevents repairs, so Blast I allows you to stunlock one room, for easy suffocation/to kill the bastards in the medic room without damaging your crew/their hull.

Defense Drone I is much better than II, imo. It doesn't waste its shots on lasers, and can still block missiles/boarding drones. Attack Drone II, however, is a marvel to behold.

Everything with Fire/Hull in its name is generally pretty bad and very situational. And this pretty much covers the entire game =)
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 04 2013 23:26 GMT
#284
On January 04 2013 11:09 Simberto wrote:
3 is pretty much superior, though, because it is frontloaded enough that it usually lets you take out some of their weaponry without taking any damage, especially if you also have cloak.

Teleport takes ages to take out anything on the enemy ship, ion weapons have to slowly chew through their shields unless you got many, and missiles can get shot down or even miss. All of that makes you take lots of damage, which costs money, which is bad.

Attempting to take out systems with a boarding crew should not be your main aim - it's to kill their crew as fast as possible.
The mid/late game can be defeated with nothing but a teleporter and stacked defense. With the aid of something like a breach bomb or even a fire bomb you can massacre everything.
The game is defeated most easily when you adapt your strategy to what you are given. Running around looking for lasers all the time will result in losing a lot of games you could have easily won if you had adapted to one of the other very viable strategies.
Don't hate the player - Hate the game
Chutoro
Profile Joined January 2011
New Zealand95 Posts
January 06 2013 01:26 GMT
#285
Just got my second win ever with a ship (Bulwark) that I never expected to manage it. My weapon kit was breach bomb II, heavy laser I, ion blast (don't remember the exact name, the low end one that does 1 damage every 8 seconds) and and attack drone. Not exactly end game stuff but apparently it was enough.

I was careless and lost my boarding party on phase 1, so I was down to a crew of 3 for later phases. At the moment I won on the last phase, my ship was on fire with 3 enemies on board, about two-thirds open to vacuum with several breaches, and was down to 2 points of health. (Somehow I doubt they made it back for the victory party - thanks for your sacrifice, guys!) Score was just over 3800 which was only the fourth highest for that ship type, and below two others that didn't win.

Of the ships I have so far, Osprey seems like the easiest, since you can concentrate everything on defense in late game and win by attrition. I'm playing mostly Bulwark since I am having trouble unlocking the second layout for some reason (so many near misses now that I've lost count). Still missing Mantis, Slug and the secret one for the full set, although I do have all alternate layouts other than Bulwark.

I do like how you need to play differently each game based on what you find. There are very few truly useless options and nearly everything can be made to work if you adapt your style accordingly.
Thingdo
Profile Joined August 2009
United States186 Posts
January 06 2013 06:43 GMT
#286
So far I've unlocked everything but the rock ship.

IMO strongest ship would be the Carnelian (crystal cruiser type b). Starting with stealth systems and a 4 man crew teleporter is insanely good, but what really sets it apart from the other ships is the 3 crystal crewmembers you start with. Being able to send 3 crystal men and a mantis into the weapons room of an enemy ship and lock it down until the weapons are disabled is so so good. its also quite good against the boss because you can quickly destroy their shields and drone systems in the same manner.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
January 06 2013 15:32 GMT
#287
I'm trying to beat it with every ship, and right now I'm just stuck on maybe 20+ deaths using Stealth B.

I try to get fast cloak 3 (to ensure I can fire the glaive beam) and then go for shields and a secondary weapon, but I die usually just to some unlucky shots or a ship with a beam drone, it's really difficult.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Murdco
Profile Joined June 2011
United States745 Posts
January 06 2013 16:58 GMT
#288
On January 07 2013 00:32 Hot_Bid wrote:
I'm trying to beat it with every ship, and right now I'm just stuck on maybe 20+ deaths using Stealth B.

I try to get fast cloak 3 (to ensure I can fire the glaive beam) and then go for shields and a secondary weapon, but I die usually just to some unlucky shots or a ship with a beam drone, it's really difficult.

What I found to be the best strategy with that ship is to get cloak 2 and save up all my scrap to get a 3rd weapon, that way I either activate cloak as soon as the fight starts to delay their weapons or after shooting because I load faster.
That ship is a pain though it's a glass cannon without the huge damage output and dodging in cloak does not help to lvl up your pilot or engine which is so unfair

Last run I made it to the boss and I found out that with 4 laser shots and a big beam is almost impossible to beat phase 2.
To win with that ship all the lucky stars have to come together it seems since a 3 weapon limit just cripples you so much on such a cheesy ship.
Pwere
Profile Joined April 2010
Canada1556 Posts
January 06 2013 17:10 GMT
#289
On January 06 2013 10:26 Chutoro wrote:
Just got my second win ever with a ship (Bulwark) that I never expected to manage it. My weapon kit was breach bomb II, heavy laser I, ion blast (don't remember the exact name, the low end one that does 1 damage every 8 seconds) and and attack drone. Not exactly end game stuff but apparently it was enough.
Breach Bomb II is the best missile/bomb in the game, heavy laser I and ion blast I are also among the best. Really good setup, mostly if that's an attack drone II, since you have some leftover power to spare. I'd consider that setup way above average, and be confident you can beat the endgame boss 100%, as long as you have either a teleporter or cloak.

Has anyone here played with the few mods out there? I tried a few that add events or "balance" the game, but all they seem to do is make the game easier.
Kerotan
Profile Blog Joined May 2008
England2109 Posts
January 06 2013 18:08 GMT
#290
On January 07 2013 00:32 Hot_Bid wrote:
I'm trying to beat it with every ship, and right now I'm just stuck on maybe 20+ deaths using Stealth B.

I try to get fast cloak 3 (to ensure I can fire the glaive beam) and then go for shields and a secondary weapon, but I die usually just to some unlucky shots or a ship with a beam drone, it's really difficult.


Hotbid, could you stream yourself playing Faster Than Light? I would love that :D
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 06 2013 22:53 GMT
#291
On January 07 2013 01:58 Murdco wrote:
Show nested quote +
On January 07 2013 00:32 Hot_Bid wrote:
I'm trying to beat it with every ship, and right now I'm just stuck on maybe 20+ deaths using Stealth B.

I try to get fast cloak 3 (to ensure I can fire the glaive beam) and then go for shields and a secondary weapon, but I die usually just to some unlucky shots or a ship with a beam drone, it's really difficult.

What I found to be the best strategy with that ship is to get cloak 2 and save up all my scrap to get a 3rd weapon, that way I either activate cloak as soon as the fight starts to delay their weapons or after shooting because I load faster.
That ship is a pain though it's a glass cannon without the huge damage output and dodging in cloak does not help to lvl up your pilot or engine which is so unfair

Last run I made it to the boss and I found out that with 4 laser shots and a big beam is almost impossible to beat phase 2.
To win with that ship all the lucky stars have to come together it seems since a 3 weapon limit just cripples you so much on such a cheesy ship.

This ship more than any other pushes you into a narrow field of options - which in this game means a low overall win-rate.

The only strategy that maximises your forced early investment in cloak is a one-shot build.
Delay your shields til late and look for some really slow charging weapons, cloak at the start of the battle while they charge and do significant damage with your first volley. Avoid Zoltan sectors.

Transitioning into teleporters/mantis or drone/ion/laser is difficult because the early game will not yield masses of salvage and you require shields for these strategies - all of which will be later than they would be with any other ship.

Don't hate the player - Hate the game
Murdco
Profile Joined June 2011
United States745 Posts
January 07 2013 00:58 GMT
#292
On January 07 2013 07:53 Klive5ive wrote:
Show nested quote +
On January 07 2013 01:58 Murdco wrote:
On January 07 2013 00:32 Hot_Bid wrote:
I'm trying to beat it with every ship, and right now I'm just stuck on maybe 20+ deaths using Stealth B.

I try to get fast cloak 3 (to ensure I can fire the glaive beam) and then go for shields and a secondary weapon, but I die usually just to some unlucky shots or a ship with a beam drone, it's really difficult.

What I found to be the best strategy with that ship is to get cloak 2 and save up all my scrap to get a 3rd weapon, that way I either activate cloak as soon as the fight starts to delay their weapons or after shooting because I load faster.
That ship is a pain though it's a glass cannon without the huge damage output and dodging in cloak does not help to lvl up your pilot or engine which is so unfair

Last run I made it to the boss and I found out that with 4 laser shots and a big beam is almost impossible to beat phase 2.
To win with that ship all the lucky stars have to come together it seems since a 3 weapon limit just cripples you so much on such a cheesy ship.

This ship more than any other pushes you into a narrow field of options - which in this game means a low overall win-rate.

The only strategy that maximises your forced early investment in cloak is a one-shot build.
Delay your shields til late and look for some really slow charging weapons, cloak at the start of the battle while they charge and do significant damage with your first volley. Avoid Zoltan sectors.

Transitioning into teleporters/mantis or drone/ion/laser is difficult because the early game will not yield masses of salvage and you require shields for these strategies - all of which will be later than they would be with any other ship.


I have made it to the end with late game systems that way, everything upgraded to kestrel endgame levels but always lacking decent weapons, for some reason I have shit luck in stores and drops with that ship.
Today I tried again absolutely stomped phase 1 with hermes and a reasonable boarding crew, of course though Hermes is useless in phase 2 so I died again, what I found most frustrating about the ship is the overall quality of weapons you start with. Moving on from the small beam and dual laser when you have to invest so heavily in shields in the midgame is incredibly crippling.

One thing I found to be quite useful is selling titanium plating as soon as something useful pops up in a store, it is after all a quite useless augment.

On Zoltan sectors - I found them fine unless encountered in the mid game.
What I detested the most was ships with attack drones, if I got one of those in my first few jumps I restarted because I knew the damage that ship would do to me would cripple me for almost the rest of the game.
Chutoro
Profile Joined January 2011
New Zealand95 Posts
January 07 2013 23:18 GMT
#293
On January 07 2013 02:10 Pwere wrote:
Show nested quote +
On January 06 2013 10:26 Chutoro wrote:
Just got my second win ever with a ship (Bulwark) that I never expected to manage it. My weapon kit was breach bomb II, heavy laser I, ion blast (don't remember the exact name, the low end one that does 1 damage every 8 seconds) and and attack drone. Not exactly end game stuff but apparently it was enough.
Breach Bomb II is the best missile/bomb in the game, heavy laser I and ion blast I are also among the best. Really good setup, mostly if that's an attack drone II, since you have some leftover power to spare. I'd consider that setup way above average, and be confident you can beat the endgame boss 100%, as long as you have either a teleporter or cloak.


Thanks, that's good to know - I guess my definition of "good" needs a little refinement (it sounds like power efficiency is a big consideration). I think the attack drone was a drone I, not II. In general I felt like I was playing behind for a lot of the game and had near-constant supply issues for the last few sectors. I was almost out of pretty much everything by sector 8, but fortunately the layout allowed me to reach three repair sites before engaging, which solved my problem. It did all seem to work surprisingly well together once I no longer had to hoard missiles like a miser.

I did have both a teleporter (which I try to always get early for Rock ship if I can, and for any ship by the endgame boss) and cloak (which I picked up quite late). I was not close to maxed on power though. In hindsight shields and/or engine might have been a better investment than cloak. I only had 3 shields for the final battle and was taking a lot of punishment.

Pwere
Profile Joined April 2010
Canada1556 Posts
January 08 2013 01:39 GMT
#294
I barely ever upgrade cloak. Cloak lvl 1 is all you need for the endgame boss, and it's expensive to upgrade. As you said, power efficiency is really important, and two power also means two points in weapons, which is huge for the midgame. That's also why zoltan crew members are the best. You only need one engi, and two rocks or mantis to board, but ideally the 5 others would be Zoltans (although that'd mean the Engi would be the pilot, which might not be ideal. 1st world problem)
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 08 2013 01:50 GMT
#295
It's actually bad to upgrade cloak for the final boss. Five seconds is all you need to dodge his stage 3 special attack. Also, if the duration is longer than five seconds, you can't use it to dodge the second attack, as the 15 seconds + recharge is longer than the cooldown of the final boss's stage 3 special attack.
a talking rock that sprouts among the waves woosh
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
January 08 2013 02:12 GMT
#296
Its still useful vs everything not the boss, you can just drop the power down when you fight the boss. Though I wouldn't upgrade it if you aren't in the stealth ship.
Descolada in everything not TL/Starcraft
Murdco
Profile Joined June 2011
United States745 Posts
January 08 2013 02:41 GMT
#297
On January 08 2013 11:12 Coriolis wrote:
Its still useful vs everything not the boss, you can just drop the power down when you fight the boss. Though I wouldn't upgrade it if you aren't in the stealth ship.

It is quite good vs everything specially those pesky zoltan ships with 4 shields + super shield with maxed weapons, I don't even know.

I beat the game with the stealth ship yesterday. 2 heavy lasers II and a burst laser II was my weapon loadout, maxed shields, 6 power on engine, drone bay with a system repair and anti personnel, 2 cloak and my maxed boarding and piloting crew.
It was relatively easy thanks to the antipersonnel and system repair they make those painful boarding drones so manageable, in both phase 2 and 3 cloak 2 came in handy, being able to stay in cloak for the phase 2 overload and dodging the laser barrage + power surge beams to get the achievement. I completed both of my goals in that run, beat the game with the ship and unlock it's type B.

Best feeling in the game.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
January 08 2013 04:06 GMT
#298
This game is so good.
I've got 7 of 9 ships.
Stealth ship is my worst ;;
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
January 08 2013 04:15 GMT
#299
I don't know, the time the cloak lasts is usually rather unimportant. You use it to dodge their most scary rockets, and afterwards you should take out their weapons before they can fire it again.
Zenocide
Profile Joined November 2010
United States92 Posts
January 08 2013 05:36 GMT
#300
Got to love finding a second Burst laser II for the Kestrel.
daemir
Profile Joined September 2010
Finland8662 Posts
January 08 2013 07:16 GMT
#301
Remember that just because you upgrade or mount stuff on, you don't need to (fully) power them. Surge coming and cloak on cooldown? Shut down oxygen and medbay for a second, pump it to engines for more avoidance or shields, then back.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2013-01-08 13:35:28
January 08 2013 10:29 GMT
#302
If you're gonig to play the stealth ship* btw, i think it's a very good ship

But you have to have excessive power management and pausing skills, so it's very micro intensive

edit* the p and t key are like, right next to each other
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
January 10 2013 10:05 GMT
#303
Apparently you still die if you FTL when your ship is exploding to pieces and go to a store and fix it
https://steamcommunity.com/id/*tlusernamehere*/
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
January 10 2013 10:19 GMT
#304
I think the stealth ship is just a troll ship, I don't see how you can win in normal difficulty with that considering how expensive shields are and the fact that in the first 2 sectors there are ships with beams weapons.
Incognitodies
Profile Joined April 2008
United Kingdom184 Posts
January 10 2013 15:32 GMT
#305
Stealth ship is great, now I've got the hang of it I hate going back to the old ships because they are so boring in comparison.

You do need a bit of luck early on though, attack drones will eat you alive plus you really need extra weapons so you can hit ships before they can hit you. Most ships with beam weapons you just take out their weapons before they can fire.

Only thing I don't get is the 2nd achievement, how does it track that you are avoiding 9 points of damage. I would have thought if I dodge the bosses super weapon that should be enough?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
January 10 2013 15:37 GMT
#306
On January 10 2013 19:19 BlitzerSC wrote:
I think the stealth ship is just a troll ship, I don't see how you can win in normal difficulty with that considering how expensive shields are and the fact that in the first 2 sectors there are ships with beams weapons.

You don't need shields. Just cloak whenever they first fire and then alpha strike their weapons. It relies upon having enough firepower to completely rape their weapons. I usually don't pick up shields until like sector 5.
Descolada in everything not TL/Starcraft
Murdco
Profile Joined June 2011
United States745 Posts
January 10 2013 15:57 GMT
#307
On January 11 2013 00:32 Incognitodies wrote:
Stealth ship is great, now I've got the hang of it I hate going back to the old ships because they are so boring in comparison.

You do need a bit of luck early on though, attack drones will eat you alive plus you really need extra weapons so you can hit ships before they can hit you. Most ships with beam weapons you just take out their weapons before they can fire.

Only thing I don't get is the 2nd achievement, how does it track that you are avoiding 9 points of damage. I would have thought if I dodge the bosses super weapon that should be enough?

Each normal laser does 1 damage, heavy lasers 2 damage, hull lasers 1, missiles vary and bombs don't hit shields so per rules of the achievement you have to avoid 5 heavy lasers or 9 normal lasers, no ship will have the amount of missiles needed.

I did it on the final boss in phase 3, wait for the laser barrage and the power overload to be a few seconds off each other. Cloak on the barrage and if you have level 2 or 3 which you should on stealth it will last enough to avoid everything.
daemir
Profile Joined September 2010
Finland8662 Posts
January 10 2013 18:26 GMT
#308
That dodge 9 damage thing must be done without an active shield. So you can just power down your shield just before power surge, cloak the surge then repower your shield.


Here's a tip in general bout shields:

Zoltan crew members provice 1 power in the room they are in if it has something powerable. So, make zoltan your shields officer and recruit a 2nd one that idles in the shield room. Tada, you'll always have at least 1 layer of shield power, saving you 2 power for other systems.

Also, you can level shield skill easy. You gain skill ups for the level everytime you power up a shield layer fully, while in combat. So, easiest thing is, find an opponent that cannot harm you when you lose a layer of shields every few seconds, or simply when you have like 4 layers, an enemy that has no chance to break through all of them with their weapon rotations, then manually unpower 1 layer, then repower it. Wait for the shield layer to fully power, rince repeat. Level shield skill to max. A habit of mine to do this between enemy weapon cds if they run long cooldown weapons, since repowering a layer takes like 1-2 seconds.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2013-01-12 19:17:52
January 12 2013 19:17 GMT
#309
I am trying to beat this with every ship.

Thus far I have beaten it with every A-layout ship except Slug (which I have not unlocked yet) and also Mantis-B, Engi-B, and Crystal-B.

Rock-A was by far the hardest, it took me like 40+ tries, and I finally beat it when I random-dropped a burst-II and quested a burst-III.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Fyrewolf
Profile Joined January 2010
United States1533 Posts
January 12 2013 19:31 GMT
#310
On January 13 2013 04:17 Hot_Bid wrote:
I am trying to beat this with every ship.

Thus far I have beaten it with every A-layout ship except Slug (which I have not unlocked yet) and also Mantis-B, Engi-B, and Crystal-B.

Rock-A was by far the hardest, it took me like 40+ tries, and I finally beat it when I random-dropped a burst-II and quested a burst-III.


I've actually been having a lot of success with Rock-A, even if I don't find a weapon fast. I just buy a teleporter asap, since rock crew are so beastly as boarders, and then focus on defense (usually shield 2-3 and drone), no need to power missiles after the first shot. Early on a missile in the weapons room and teleporting there keeps them from shooting, and later on when the enemies have medbays I'll have gotten my shields leveled higher and hopefully have a defense drone, so I target medbay instead with missile+teleport. If the rng god is fickle and I don't find another weapon eventually beating the final boss isn't going to happen obviously, but I can usually make it that far with just the starting loadout. Rock B is definitely more fun though.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Fyrewolf
Profile Joined January 2010
United States1533 Posts
January 12 2013 19:39 GMT
#311
On January 11 2013 03:26 daemir wrote:
That dodge 9 damage thing must be done without an active shield. So you can just power down your shield just before power surge, cloak the surge then repower your shield.


Here's a tip in general bout shields:

Zoltan crew members provice 1 power in the room they are in if it has something powerable. So, make zoltan your shields officer and recruit a 2nd one that idles in the shield room. Tada, you'll always have at least 1 layer of shield power, saving you 2 power for other systems.

Also, you can level shield skill easy. You gain skill ups for the level everytime you power up a shield layer fully, while in combat. So, easiest thing is, find an opponent that cannot harm you when you lose a layer of shields every few seconds, or simply when you have like 4 layers, an enemy that has no chance to break through all of them with their weapon rotations, then manually unpower 1 layer, then repower it. Wait for the shield layer to fully power, rince repeat. Level shield skill to max. A habit of mine to do this between enemy weapon cds if they run long cooldown weapons, since repowering a layer takes like 1-2 seconds.


I definitely got that achievement with my shield active and fully powered. It doesn't matter if it's shield or hull damage, you just have to dodge 9 damage worth of projectiles in a cloak. Which is probably only going to happen on the final boss anyway, rolling an enemy that is packing an insane loadout for it isn't likely.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
daemir
Profile Joined September 2010
Finland8662 Posts
January 12 2013 23:11 GMT
#312
I never got that achievement while doding a heavy laser burst + power surge with cloak in the last boss. Read from the wiki that you need not have shields for it to work.
slained
Profile Blog Joined October 2006
Canada966 Posts
January 13 2013 08:44 GMT
#313
Just got the game tonight. Couldn't get far at all only got 1 ship. Love the challenge. Is there any YouTube vids of beating the hand or streams?
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
January 13 2013 10:14 GMT
#314
On January 13 2013 17:44 slained wrote:
Just got the game tonight. Couldn't get far at all only got 1 ship. Love the challenge. Is there any YouTube vids of beating the hand or streams?

If you love the challenge dont watch or read anything.You can beat the game by yourself.
日本語が上手ですね
DaCruise
Profile Joined July 2010
Denmark2457 Posts
January 13 2013 10:30 GMT
#315
On January 13 2013 19:14 Silentenigma wrote:
Show nested quote +
On January 13 2013 17:44 slained wrote:
Just got the game tonight. Couldn't get far at all only got 1 ship. Love the challenge. Is there any YouTube vids of beating the hand or streams?

If you love the challenge dont watch or read anything.You can beat the game by yourself.


This. Dont spoil it for yourself.
Kerotan
Profile Blog Joined May 2008
England2109 Posts
January 13 2013 12:49 GMT
#316
On January 13 2013 17:44 slained wrote:
Just got the game tonight. Couldn't get far at all only got 1 ship. Love the challenge. Is there any YouTube vids of beating the hand or streams?

I shall spoil a little, just try and reach sector 5.
+ Show Spoiler +
You unlock a new ship the first time you do

Also no shame on playing on easy :D
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
slained
Profile Blog Joined October 2006
Canada966 Posts
January 13 2013 17:07 GMT
#317
I think that was the first ship I got. I had level 3 shields 4 weapons. Cloaking and 6 group members. . Then one encounter lost it all
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 14 2013 14:55 GMT
#318
1/2 steam this weekend :D
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
January 14 2013 19:20 GMT
#319
QQ

Lost my Engi crew member early, but not until after I got a rock guy. I then got weapon pre-igniters as a random drop around sector 2, and an attack drone 2 from a quest.

Unfortunately I spent too long in sector 3 and the rebels nearly got me at the exit. I managed to teleport away with 1 health, and of course the first beacon after entering the new sector was a sun (and I also ran out of fuel). Had to wait, got away from the sun somehow but then a rebel rigger with a rocket came and ruined me.

[image loading]
Survival is winning, everything else is bullshit.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
January 16 2013 01:01 GMT
#320
Yay I broke 5k score! (5167)

Rock B is a load of fun, I bought a scrap recovery arm at the first store and was given two more extremely early along with a fire beam. Then I went on a murderous pyromaniacal rampage throughout the galaxy. Even got the shipburning achievement, tried a few times and wondered why it wasn't working, but I found out it means every single tile in every room needs to be on fire. Almost set the boss completely on fire too xD. Fire bombs really annihilate the final boss pretty hard, rockmen can consistently take out everyone on board in one go just bombing the medbay and teleporting in there. I was a little surprised that its missile launcher can still get through two defense drone mk2 though. Actually never found enough weapons to even penetrate 4 shields(only the fire beam and a burst 1 and starters) but it didn't matter as I was burninating the galaxy.

3 scrap arms gives so much money (got 2304 total), I bought and maxed every system except last 3 engines and lvl 3 of medbay/cloak/sensor/door/oxy. There was a weird event in a slug nebula I hadn't seen before of a slug pleading for help from a mantis fighter saying they'd give me everything they had. Afterwards I decided their tribute wasn't enough and blew them up too, got over 160 scrap from that event alone. I really should play with some of the other type b ships (want to play stealth b again), but I'm trying to get to the crystal ship as rock.

The new indicator of no oxygen in a room is kinda hard to see when it's completely on fire though, I actually lost my starting crew I used for boarding, I was going to tele back but didn't notice when the room ran out of air...
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Kerotan
Profile Blog Joined May 2008
England2109 Posts
January 16 2013 03:27 GMT
#321
I FINALLY BEAT THE GAME ON NORMAL WOOOOOOOHOOO
It really delivered the drama that I've come to expect from FTL, my original pilot died in unfortunate circumstances, and a mantis was only available replacement.
I was using the torus, and I stacked ion weapons hard, i had the starting ion, a heavy ion and an ion bomb which worked really well with 2 combat drones and a drone recovery arm, I also bought the hull repair drone as well later on.
The first phase of the boss fight was uneventful relatively uneventful, I took some hits but having 4 extra guys able to run around and repair quickly helped, any damage I took got repaired afterwards.
It was in the second phase, or more accurately the aftermath of the second phase that really made things dramatic, having no stealth module and a manti at the helm meant that my evasion really wasn't best of times, I did reinforce the pilot subsystem twice though to make up from this.

The sensors went down, and just about every system had taken a beating. I was losing air and fast, my first priority was to get the medibay working again so the engi medi bot dispersal would counter the effects of the lack of oxygen and then to go fix the o2 room which I had even reinforced to take an extra hit before conking out entirely. When i finally got to the O2 room, the situation turned from bad to worse, there was a breach in the room and overall oxygen supply was estimated at approximately 9 percent, most of the ship was hazardous, medi bot dispersal did help but only slowed your death. the only safe place was in the medbay on the otherside of the ship, only big enough to accommodate 3. My crew is 8.

Knowing that their time was short my crew set to work, taking shifts to try and maximise chance of survival, one by one they started dropping, ferry the second enginner kept on working as his crewmate asphyxiated, for a moment it seemed like even he was not going to make it, the supply was fixed, but would it save him in time.
Barely alive, ferry stumbled back to the medbay.
When the fight had ended, the crew was 8. Now they were down to just 4. Out of the elite officers, only the shields officer had made it out alive.

Come the final fight, it was a messy punch drunk affair, my plan of venting all the oxygen from the rest of the ship and making any boarders fight in the medbay ended abruptly as the door systems completely failed, so my skeleton crew of 3 ran wildly from drone control to the weapons systems trying desperately to maintain the systems, while becca my pilot manti steered the ship.

The last legs of the rebel flagship where crushed by a single attack drone, valiantly shooting away while its shields had been ioned into next week, as the drone control was infested with boarders and the weapons systems cooked marshmallows.

As the rebel flagship broke up I couldn't believe it. The ship and its crew has been through hell and high water, and despite all the odds, come out on the otherside.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Pwere
Profile Joined April 2010
Canada1556 Posts
January 16 2013 04:39 GMT
#322
FTL always makes the best stories. Well, reading them for others is kinda boring, but you know, you just had to be there =)
Yenticha
Profile Joined July 2010
257 Posts
January 16 2013 09:53 GMT
#323
Thought Crystal B would be super good when I unlocked it today. Little did I know my first beacon would be a zoltan ship with attack ship drone.
Impossible to break the zoltan shield, cloak lvl 1 only lasted so long and... he hit my door system + shield system, both set on fire...
MafiaCheese
Profile Joined April 2010
United States87 Posts
January 20 2013 09:53 GMT
#324
Cant remember the last time i have felt so accomplished from mastering a video game and acquiring something as illusive as the crystal ship. Now on to Crystal B and the boarding victory of the rebel flagship .
airen
Profile Joined September 2004
Sweden82 Posts
January 20 2013 18:37 GMT
#325
Yay! beat it for the first time on normal!
Was a very calm run, pretty much no close moments. The Zoltan A is now officially my favorite ship, since it was also the ship I first beat easy with. Both the Zoltan shield and the Halberd beam becomes increasingly useless the further you get, but their strength early on really helps my economy. Next up would be to unlock the other ships (only have 5 so far).
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2013-01-20 19:51:10
January 20 2013 19:50 GMT
#326
Beaten it with almost every ship on normal and I still celebrate and throw my hands up in the air every time i defeat the last boss. Always feels rewarding.

Maybe I've just had bad luck with it but I seem to have the hardest time with the Federation Cruiser B / Nisos of all ships. Leto and low level Artillery beam just seem incredibly useless and due to the layout fires, system damage and enemy boarding crews are a huge pain.
www.twitch.tv/antigrav1ty
Fyrewolf
Profile Joined January 2010
United States1533 Posts
January 24 2013 22:38 GMT
#327
So.... apparently a defense drone can shoot down a boarding drone at the same time as it breaches your ship. My guy had to fix the hole, but the drone didn't appear. Happened to me on the final boss as federation b. It was an easy fight anyway though, got an amazing weapon setup (burst 2, dual laser, and two heavy laser 1, along with two automated reloaders). Turned on the artillery to take down his last square of health just for kicks.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Drake
Profile Joined October 2010
Germany6146 Posts
January 25 2013 09:19 GMT
#328
easy is reall easy, you win nearly with every ship and every tactic, normal makes ALOT of fun
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Fyrewolf
Profile Joined January 2010
United States1533 Posts
January 25 2013 21:25 GMT
#329
Wow it happened again on the boss where I shot down the boarding drone just as it breached the ship. Also I didn't see it clearly, but the final boss brought up its zoltan shield just as it died and it had a hit or two missing, but then he exploded. Finally beat it with stealth b though, and unlocked mantis cruiser on the way. Now only have three ships left to beat it with
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-01-26 08:27:18
January 26 2013 08:26 GMT
#330
This game is so fucking hard! But it's so good.

Started playing it today, but can't get past zone 3 on easy

At least I'll have something interesting to do in between class (or if things get dull... in class!)
"See you space cowboy"
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
January 26 2013 16:48 GMT
#331
One ship left to get!
I've never touched easy mode.
I've only won thrice.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-01-30 06:33:02
January 29 2013 05:17 GMT
#332
Wow the game can spawn unreachable beacons. I wonder if someone's ever landed on one jumping into a new sector...

Edit: I just had to beat the boss without using real weapons. I was going for the never buy at a store achievement using crystal b, the only things I ever found were two ion bombs. Had to lock two crew in rooms to destroy systems in order to damage him and then let them repair it. And had to activate the ai for the final stage so that it could repair systems enough for me to kill him. All of my crew martyred themselves except for the pilot...

Also had a weird bug happen when I was going for it earlier on mantis b. An enemy tried to board the room just to the right of the teleporter that I had two mantis in, and the right one bugged out and circled around counterclockwise under the ship before actually ending up in the room (I had a slug so I saw his red dot, he showed up in the room under the teleporter for a second and then went back to red dot before he finally arrived). He also didn't take damage until he arrived in the room proper, so it wasn't just graphical glitch.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Fyrewolf
Profile Joined January 2010
United States1533 Posts
February 03 2013 00:25 GMT
#333
Yay, I have finally 100% this game. Unexpectedly, Slug B probably gave me the most trouble out of any of the ships. Never got any decent weapons for it (only picked up a fire bomb and burst 1 alongside starters). Wasted over twenty-five fire bombs trying to take down the boss medbay and still failed to do so. Usually they give up repairing it after half a dozen or so but not this time. Had to teleport 4 guys into the shield room (slug+human first, then two mantis) and do some intense micro to keep them from dying, and only sometimes manage to kill a guy before he could run away to the medbay, until they all died, so that I could kill the shields by hand.

The weapon preigniter achievement was also hard as hell, kept trying with various ships, eventually got it with stealth b in sector 4 on an unshielded scout who had a cloak, but I barely timed it so he'd come out of it while mine was up. Had so many runs where I had a good setup but then never found any ships I could kill, best was probably a Rock A run where I had two hull missiles, a pegusus missile, and the artemis, but then annoyingly could never find any ships with fourteen health or less. Now all I have to do is fill up my top scores with only victories and try to break 5200
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
February 06 2013 03:12 GMT
#334
Really fun game. Totally worth the $10 for it.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Obsidian
Profile Joined June 2010
United States350 Posts
February 06 2013 04:27 GMT
#335
My most epic fight on this one was using a Stealth Cruiser vs Final Boss stage 1.

I had largely utter crap weapons, the best being a Fire Bomb. I quickly teleported and firebombed the weapons down, but was unable to eat through the shields conventionally. Through use of firebombs, and teleports, I managed to whittle down the opponent's crew to 2, and eventually used fire to destroy their O2 system. Unfortunately, I had finished loosing all of my own shipsmates save one, and the lack of O2 put out the fire.

By the end I was out of missiles, down to 2 crew, and the enemy still had 2 crewmen running around attempting to repair their 02 and cloak system. Both were asphyxiating, but the medbay was active, and enough to keep them alive.

Utter stalemate, as I couldn't beat through the shields with my single lazer and beam weapon.
Luke, you are still a wanker!
Coppermantis
Profile Joined June 2012
United States845 Posts
February 06 2013 05:11 GMT
#336
Ugh, I can never beat this game. I've gotten to the boss with the Engi cruiser but just couldn't deal with it. Two Anti-Ship Drones, one Beam, Hull Laser, Ion Blaster, Level III shields, heavily upgraded engines and cockpit with enough energy to keep them all up and I could still barely touch the flagship. Boarding seems to be the best route for dealing with it. Is this true?
Obsidian
Profile Joined June 2010
United States350 Posts
February 06 2013 05:48 GMT
#337
Bording is good to take out the primary weapon systems, but they have lots of crewmen and a good med-bay. You'd have to damage the medbay in order to thin the #s, or have bomb weapons to take out the injured crewmen as they heal.

2 Anti-ship drones and that weapon load out should have been enough, so long as you knock out the pilot. The mother ship has a fairly high dodge rating, so knocking that down to 0% means that between the Ion, lazer, and ship drones you should eventually be able to blow through the shields and eventually bring them down. It would be tough though, that isn't the best weapon-loadout.
Luke, you are still a wanker!
daemir
Profile Joined September 2010
Finland8662 Posts
February 06 2013 07:30 GMT
#338
Get the teleporter and teleport 2 of any of your crew to the bosses missile weapon slot at the start of each phase. That's the most dangerous weapon. Last phase this is hardest since the boss has the 15 point super shield, so recommended to unpower your teleporter and power up your cloak and use it everytime the 3 rocket volley comes to dodge it until you get the shield down so you can teleport some crew to take it out again.

You can totally kill the boss without ever installing teleporter, but it can be hard to get past the high shield and in 2nd phase, past the defense drone if you rely on missile weapons, as then you have to sync fire the missiles so the drone can't shoot them all down.

Bomb type weapons always work, small bomb is the best weapon in the game! 1 power, 1 missile, does good damage to crew and systems, my fav weapon. Well, after any fire type weapons, because burning stuff is :D
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
February 06 2013 15:45 GMT
#339
Why up oxygen?
Does it give you blue options?
That upgrade seems bad.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Kerotan
Profile Blog Joined May 2008
England2109 Posts
February 06 2013 16:03 GMT
#340
On February 07 2013 00:45 Trozz wrote:
Why up oxygen?
Does it give you blue options?
That upgrade seems bad.

It gives blue options.
Against slug ships that take air.
Additional Heath is nice too.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Sc2eleazar
Profile Joined February 2012
United States70 Posts
February 06 2013 16:14 GMT
#341
My best win so far has been with the kestrel. I was worried because a ship ftl'ed away with my mantis strike team right before the final sector. Won because I had 2 burst mkii and 1 burst mki that I just spammed in sync. Knock out shields then cockpit then spam on a space to tear the hull to shreds. Roaming human/engi team helped with boarders repairs.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
February 08 2013 17:29 GMT
#342
On February 07 2013 00:45 Trozz wrote:
Why up oxygen?
Does it give you blue options?
That upgrade seems bad.


It only gives one blue option against a slug ship that tries to disable your oxygen, which allows you to keep it up at one, but that's not really worth it since you can probably take them out quickly before your O2 runs out. If you max it then you can actually overpower a hull breach, but it's still a really low priority upgrade when you have nothing else left.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-02-08 17:49:41
February 08 2013 17:47 GMT
#343
On February 06 2013 14:11 Coppermantis wrote:
Ugh, I can never beat this game. I've gotten to the boss with the Engi cruiser but just couldn't deal with it. Two Anti-Ship Drones, one Beam, Hull Laser, Ion Blaster, Level III shields, heavily upgraded engines and cockpit with enough energy to keep them all up and I could still barely touch the flagship. Boarding seems to be the best route for dealing with it. Is this true?


As the other guy said its not impossible with that weapon setup, but it would take a really long time, especially since you can't aim drones at systems that need damaging. The best thing for a setup like that would be more defense (that level 4 shield would help a ton, especially against the second phases power surge), and just waiting it out until you can hit the ship (after you take down two shields with the ion and your drones fire so you can a laser at something, probably shields).

Boarding is the best way to take out the boss' weapons, but the rest of him is not easy to board, though if you have fire or breach bombs you can sometimes make their medbay completely untenable and they'll all end up with really low health and be unable to fix it. The big bonus of teleporting is that they can't fix any systems in the later stages, so long as you left the tri laser guy alive, being able to take out the drone control in the second phase and stop those boarding drones is good.

Also you should invest in a defense drone 1 next time, it's invaluable through all of the game to stop pesky missiles and boarding drones, and it makes the boss missile launcher much less dangerous with one of those and some engine upgrades to dodge the one it won't get.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Satire
Profile Joined July 2010
Canada295 Posts
February 08 2013 20:05 GMT
#344
On February 06 2013 13:27 Obsidian wrote:
My most epic fight on this one was using a Stealth Cruiser vs Final Boss stage 1.

I had largely utter crap weapons, the best being a Fire Bomb. I quickly teleported and firebombed the weapons down, but was unable to eat through the shields conventionally. Through use of firebombs, and teleports, I managed to whittle down the opponent's crew to 2, and eventually used fire to destroy their O2 system. Unfortunately, I had finished loosing all of my own shipsmates save one, and the lack of O2 put out the fire.

By the end I was out of missiles, down to 2 crew, and the enemy still had 2 crewmen running around attempting to repair their 02 and cloak system. Both were asphyxiating, but the medbay was active, and enough to keep them alive.

Utter stalemate, as I couldn't beat through the shields with my single lazer and beam weapon.


If you kill all the crew of the flag ship, it actually goes into an automated mode which is even worse than a full crew because it performs system repairs automatically and very quickly.
Satire is a lesson, parody is a game.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2013 20:33 GMT
#345
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Obsidian
Profile Joined June 2010
United States350 Posts
February 08 2013 23:24 GMT
#346
Ahh.... good to know. The Flagship is such a beast... Bording to knock out the weapons, and then hopefully I'd have enough guns to try and beat through the shield. That was the problem though, none of the merchants I had run across sold weapons, none at all.
Luke, you are still a wanker!
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
February 08 2013 23:32 GMT
#347
On February 09 2013 05:33 Qbek wrote:
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D


I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^
Skol
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2013-02-09 23:21:02
February 09 2013 23:20 GMT
#348
Fuck you Engi B.
[image loading]
(First battle of my run, got scrap + missile from distress beacon)

I keep insisting on using this crappy ship and yet i get mad every time i die.
Survival is winning, everything else is bullshit.
daemir
Profile Joined September 2010
Finland8662 Posts
February 09 2013 23:35 GMT
#349
Just ignore the avoidance bonus on early battles like this and get your only engi crewman to repair stuff, the double repair speed helps more than 10% avoidance.
Obsidian
Profile Joined June 2010
United States350 Posts
February 10 2013 01:37 GMT
#350
It's not as bad as the Stealth Cruiser Mk2. Sure, the beam is powerful, and wrecks most ships in the first couple sectors in one shot... it's got a huge charge timer and it's easy to shut down. Pray you never run into any anti-ship drones early on with that thing, or they luck out and hit your weapon system first.
Luke, you are still a wanker!
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2013-02-10 21:30:12
February 10 2013 21:26 GMT
#351
On February 10 2013 10:37 Obsidian wrote:
It's not as bad as the Stealth Cruiser Mk2. Sure, the beam is powerful, and wrecks most ships in the first couple sectors in one shot... it's got a huge charge timer and it's easy to shut down. Pray you never run into any anti-ship drones early on with that thing, or they luck out and hit your weapon system first.

Stealth B has Level 2 Cloak. And remember, the proper use of Cloak is to wait for the other ship to Fire first, and then activating Cloak. The +60% evasion boost Cloak gives you should allow you to dodge the shot, while also freezing your opponent's timer. That gives enough time to charge the Glaive beam in my experience before another shot is fired.

You're right in that when an Anti-Ship drone is involved, you have to rely on luck.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
deducter
Profile Joined May 2011
United States80 Posts
February 10 2013 22:37 GMT
#352
I just discovered this game thanks to TL, and I have had more fun playing this than many $60 titles. Finally beat the game on normal with the starting ship. Now it's time to try to unlock some of the other ships.
daemir
Profile Joined September 2010
Finland8662 Posts
February 14 2013 09:51 GMT
#353
Rooms with a breach cannot be repaired by AI systems (AI scout ships, last boss after all crew dead)
Rooms that are on fire also cannot be repaired by AI systems while on fire (well duh, systems take damage as long as they are burning)
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
February 14 2013 10:40 GMT
#354
On February 03 2013 09:25 Fyrewolf wrote:
Yay, I have finally 100% this game. Unexpectedly, Slug B probably gave me the most trouble out of any of the ships. Never got any decent weapons for it (only picked up a fire bomb and burst 1 alongside starters). Wasted over twenty-five fire bombs trying to take down the boss medbay and still failed to do so. Usually they give up repairing it after half a dozen or so but not this time. Had to teleport 4 guys into the shield room (slug+human first, then two mantis) and do some intense micro to keep them from dying, and only sometimes manage to kill a guy before he could run away to the medbay, until they all died, so that I could kill the shields by hand.

The weapon preigniter achievement was also hard as hell, kept trying with various ships, eventually got it with stealth b in sector 4 on an unshielded scout who had a cloak, but I barely timed it so he'd come out of it while mine was up. Had so many runs where I had a good setup but then never found any ships I could kill, best was probably a Rock A run where I had two hull missiles, a pegusus missile, and the artemis, but then annoyingly could never find any ships with fourteen health or less. Now all I have to do is fill up my top scores with only victories and try to break 5200


That achievement is the main 'hard thing' I still have to do ....its so hard just to find a preigniter, let alone kill a ship in one volley. Congrats on 100%
It is what you read when you don't have to that determines what you will be when you can't help it.
Thingdo
Profile Joined August 2009
United States186 Posts
February 14 2013 14:08 GMT
#355
On February 09 2013 08:32 Emnjay808 wrote:
Show nested quote +
On February 09 2013 05:33 Qbek wrote:
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D


I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^


The problem with that is that the ion cannon breaks off after the first phase of the boss, meaning you'd have to fight the automated ship in phases 2 and 3. I generally leave the guy manning the burst lasers alive, as that part of the ship stays intact the entire fight.
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 14 2013 14:29 GMT
#356
On February 14 2013 19:40 Tal wrote:
Show nested quote +
On February 03 2013 09:25 Fyrewolf wrote:
Yay, I have finally 100% this game. Unexpectedly, Slug B probably gave me the most trouble out of any of the ships. Never got any decent weapons for it (only picked up a fire bomb and burst 1 alongside starters). Wasted over twenty-five fire bombs trying to take down the boss medbay and still failed to do so. Usually they give up repairing it after half a dozen or so but not this time. Had to teleport 4 guys into the shield room (slug+human first, then two mantis) and do some intense micro to keep them from dying, and only sometimes manage to kill a guy before he could run away to the medbay, until they all died, so that I could kill the shields by hand.

The weapon preigniter achievement was also hard as hell, kept trying with various ships, eventually got it with stealth b in sector 4 on an unshielded scout who had a cloak, but I barely timed it so he'd come out of it while mine was up. Had so many runs where I had a good setup but then never found any ships I could kill, best was probably a Rock A run where I had two hull missiles, a pegusus missile, and the artemis, but then annoyingly could never find any ships with fourteen health or less. Now all I have to do is fill up my top scores with only victories and try to break 5200


That achievement is the main 'hard thing' I still have to do ....its so hard just to find a preigniter, let alone kill a ship in one volley. Congrats on 100%

I got really lucky finding a preigniter early on and was able to kill one of the zone 1 ai drones. :D
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
February 14 2013 16:52 GMT
#357
On February 14 2013 23:08 Thingdo wrote:
Show nested quote +
On February 09 2013 08:32 Emnjay808 wrote:
On February 09 2013 05:33 Qbek wrote:
It is best to leave the boss at 1 crew if possible, he can't do shit alone :D


I always leave the ion weapon crew member last lol. then I just take my sweet time destroying everything else with my mantis crew ^_^


The problem with that is that the ion cannon breaks off after the first phase of the boss, meaning you'd have to fight the automated ship in phases 2 and 3. I generally leave the guy manning the burst lasers alive, as that part of the ship stays intact the entire fight.


Yes. Also, Crystal men are op. Of course i have yet to reach the secret sector because i never see the rock homeworld after getting the crystal man, but getting those is not that hard. Then deactivate weapons except for the triple laser, which should do no damage to you. Then just port into the pilot room, kill pilot with lockdown, port out again. Do that 4-5 times and they only got the laser guy alive and the rest of the bossfight is a walk in the park.
3772
Profile Joined May 2010
Czech Republic434 Posts
February 14 2013 17:08 GMT
#358
Get the cloak for the final fight and it should be pretty easy, just board the weapon rooms and have 4 shield bars + good pilot (at least 40% dodge). When they board you in later phases just open the doors to outside and kill the survivors easily. You don't even need very strong weapons, I did it with two 8 sec Ion Cannons, Burst Laser that shoots 3 times and the attack drone.
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
February 14 2013 19:42 GMT
#359
On February 15 2013 02:08 3772 wrote:
Get the cloak for the final fight and it should be pretty easy, just board the weapon rooms and have 4 shield bars + good pilot (at least 40% dodge). When they board you in later phases just open the doors to outside and kill the survivors easily. You don't even need very strong weapons, I did it with two 8 sec Ion Cannons, Burst Laser that shoots 3 times and the attack drone.


That is a pretty good setup. 8 sec ion thingies are pretty op, and with 2 of those you can easily shut their shields down forever. Only slightly problematic phase might be p1 because the cloak resets your ion stack. But on the other hand, the boss does not really do anything in p1 after you took out his rockets, ion thingy and beam with boarders, so you can slowly do some damage to it until you are in p2.
Thingdo
Profile Joined August 2009
United States186 Posts
February 24 2013 22:40 GMT
#360
Have any of you seen Aurora Rising? Its a new kickstarter that is inspired by FTL. It looks like a similar concept, but apparently with a heavier focus on the rpg aspect leveling and using your crew.

http://www.kickstarter.com/projects/kanefreeman/aurora-rising
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 25 2013 17:19 GMT
#361
[image loading]

I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase.
Survival is winning, everything else is bullshit.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 25 2013 17:24 GMT
#362
On February 26 2013 02:19 57 Corvette wrote:
[image loading]

I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase.



things that would help

a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost
b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway
c> cloak. Much better than defense drones and will help you survive the drone waves
Chutoro
Profile Joined January 2011
New Zealand95 Posts
February 25 2013 21:06 GMT
#363
Still haven't reached the secret sector or unlocked the crystal ship despite many many attempts.

To add insult to injury, I played one game on my wife's PC recently (she has her own copy of the game and set of unlocks/achievements on Steam). I picked the Rock ship, all the stars lined up and I found the secret sector and unlocked both the crystal ship and layout 2 for the Rock ship (which I also haven't managed to do yet).

Went back to my own PC and naturally I still can't do it...
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
February 25 2013 21:27 GMT
#364
I'm crystalless too.
Something to look forward to.
We'll get it some day year.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-02-25 21:43:25
February 25 2013 21:39 GMT
#365
On February 26 2013 02:24 BrTarolg wrote:
Show nested quote +
On February 26 2013 02:19 57 Corvette wrote:
[image loading]

I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase.



things that would help

a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost
b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway
c> cloak. Much better than defense drones and will help you survive the drone waves


Weapons were fine actually, ion 2 is great for stacking ion, and although burst 3 takes forever to charge it can go through shields by itself, so it's especially easy in combination. Generally 3 isn't great is because you are only as fast as your slowest weapon, so it takes a while to disable things, but in an ion setup it's not so bad, as he doesn't need to wait to stack enough ion before firing.

He should have been able to tank the drone wave without cloak too from the look of the upgrades, unless he wasn't fully leveled with engine crew and shield crew. A shield charge booster could maybe help, booster+gold crew and 4 shields guarantees the drone wave can't get through (still ok without booster most of the time) unless you get hit by all the lasers, which he had good enough engines to almost always avoid, and the defense drone 2 (though mk 1 is more reliable since the missiles are the dangerous weapons). Taking out the drone control might have helped too(after missile launcher of course). Cloak isn't too important, it helps with phase 3 power surge (which won't always get through) and with the oh shit I got hit with all three lasers and need time to recharge shields during phase 2 power surge, it's a nice little bonus rather than a necessity.

Corvette, you probably should have had that one, next time you get a setup like that, with good guaranteed damage and high defense (4 shields, 4-5+ engines, and drone), make sure your crew is leveled before the fight, especially shields for the second phase, powerlevel them if need be. It looks like you just got unlucky while waiting for your lasers to charge (remember if you have ion 2 any other weapon will do since ion 2 stacks).
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
February 25 2013 22:42 GMT
#366
On February 26 2013 06:39 Fyrewolf wrote:
Show nested quote +
On February 26 2013 02:24 BrTarolg wrote:
On February 26 2013 02:19 57 Corvette wrote:
[image loading]

I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase.



things that would help

a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost
b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway
c> cloak. Much better than defense drones and will help you survive the drone waves


Weapons were fine actually, ion 2 is great for stacking ion, and although burst 3 takes forever to charge it can go through shields by itself, so it's especially easy in combination. Generally 3 isn't great is because you are only as fast as your slowest weapon, so it takes a while to disable things, but in an ion setup it's not so bad, as he doesn't need to wait to stack enough ion before firing.

He should have been able to tank the drone wave without cloak too from the look of the upgrades, unless he wasn't fully leveled with engine crew and shield crew. A shield charge booster could maybe help, booster+gold crew and 4 shields guarantees the drone wave can't get through (still ok without booster most of the time) unless you get hit by all the lasers, which he had good enough engines to almost always avoid, and the defense drone 2 (though mk 1 is more reliable since the missiles are the dangerous weapons). Taking out the drone control might have helped too(after missile launcher of course). Cloak isn't too important, it helps with phase 3 power surge (which won't always get through) and with the oh shit I got hit with all three lasers and need time to recharge shields during phase 2 power surge, it's a nice little bonus rather than a necessity.

Corvette, you probably should have had that one, next time you get a setup like that, with good guaranteed damage and high defense (4 shields, 4-5+ engines, and drone), make sure your crew is leveled before the fight, especially shields for the second phase, powerlevel them if need be. It looks like you just got unlucky while waiting for your lasers to charge (remember if you have ion 2 any other weapon will do since ion 2 stacks).


P1 must really suck with that setup, though. Ion2 loses its stack pretty often due to cloaking, and no teleport means he can't even disable the enemy weapons systems. So basically he has to very slowly chip away at the enemy health with Burst 3 through 2-3 shields, while eating triple rockets all the time. After P1 things should get easier because your Ion stacks don't get reset, but you will still eat some damage with no cloak and no teleport to disable weaponry faster, which with all the damage from P1 might be too much.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
February 28 2013 02:50 GMT
#367
On February 26 2013 07:42 Simberto wrote:
Show nested quote +
On February 26 2013 06:39 Fyrewolf wrote:
On February 26 2013 02:24 BrTarolg wrote:
On February 26 2013 02:19 57 Corvette wrote:
[image loading]

I must be doing it wrong. With that setup there is only a slim chance of losing (if I had cloaking it would have been 99% impossible to lose), and I end up dying not half way into the second phase.



things that would help

a> better weapons. You can't reliably break the shield with that. Without this and the inability to permatank the drone wave, you've already lost
b> defense drone mk1's. Mk2's arn't too useful, though defense drones are helpful anyway
c> cloak. Much better than defense drones and will help you survive the drone waves


Weapons were fine actually, ion 2 is great for stacking ion, and although burst 3 takes forever to charge it can go through shields by itself, so it's especially easy in combination. Generally 3 isn't great is because you are only as fast as your slowest weapon, so it takes a while to disable things, but in an ion setup it's not so bad, as he doesn't need to wait to stack enough ion before firing.

He should have been able to tank the drone wave without cloak too from the look of the upgrades, unless he wasn't fully leveled with engine crew and shield crew. A shield charge booster could maybe help, booster+gold crew and 4 shields guarantees the drone wave can't get through (still ok without booster most of the time) unless you get hit by all the lasers, which he had good enough engines to almost always avoid, and the defense drone 2 (though mk 1 is more reliable since the missiles are the dangerous weapons). Taking out the drone control might have helped too(after missile launcher of course). Cloak isn't too important, it helps with phase 3 power surge (which won't always get through) and with the oh shit I got hit with all three lasers and need time to recharge shields during phase 2 power surge, it's a nice little bonus rather than a necessity.

Corvette, you probably should have had that one, next time you get a setup like that, with good guaranteed damage and high defense (4 shields, 4-5+ engines, and drone), make sure your crew is leveled before the fight, especially shields for the second phase, powerlevel them if need be. It looks like you just got unlucky while waiting for your lasers to charge (remember if you have ion 2 any other weapon will do since ion 2 stacks).


P1 must really suck with that setup, though. Ion2 loses its stack pretty often due to cloaking, and no teleport means he can't even disable the enemy weapons systems. So basically he has to very slowly chip away at the enemy health with Burst 3 through 2-3 shields, while eating triple rockets all the time. After P1 things should get easier because your Ion stacks don't get reset, but you will still eat some damage with no cloak and no teleport to disable weaponry faster, which with all the damage from P1 might be too much.


It's really not that bad, I've had that setup before and it can take out the boss pretty quickly. It's actually one of the best fights for using burst 3.

His cloak take some of the ion away, but it's the boss dodging ion shots that is actually more harmful than the cloak really is. You get off just under five ion shots before the burst, so if you aren't autofiring the burst and missing often, his shields will be pretty low when you actually fire, and the burst 3 will tear through anything anyway.

And while your laser charge time takes a bit, boss missiles actually take even longer to charge than burst 3, and only get off first because of cloak, so with good engines the missiles will generally miss at least once or twice and most likely hit something non-vital/systemless other times until the burst laser fires, which can disable the missiles after first (usually second though) volley if enough hit and kills the crew after the second volley to permanently disable. So you really don't eat that many rockets overall, maybe one or two from first volley, and hopefully none after that, though it's possible to get really unlucky and just have a rocket immediately take out the piloting while missing his missile weapons too much to disable them, or something like that.

It's actually far better than some of the other setups I've been forced to try to win with, easily better than the median at least. Burst 3 doesn't really care what kind of defenses are still up and just massacres him, if it doesn't immediately disable the weapon in the first volley, then the second will destroy it and any crew that was in there, so as long as you have enough dodge and the few missiles that do get through don't hit anything unlucky, it works out really well. I've gone through all three phases with that setup and never went into the red.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 28 2013 15:39 GMT
#368
In terms of beating the boss with your weapon setup, that one is insufficient.

There are basically 2 ways to do it. Either you get 2 ion weapons and stagger them (so that you never have downtime on the ion) and eventually this will eat through their shield and then you can start blasting whatever you want at their ship.
An example setup would be 2 ions, a bomb and some drones. This requires a huge amount of power and levelling early on, and is quite difficult to do.

Missiles are by in large useless against the boss because of his defense drone, though you can try a missile setup if you want (i've never seen one)

The other way is the most simple way which is stacking a bunch of weapons which can break the shield outright (glaive or otherwise). This is by far the most common way to win the game

The main difficulty is you can't just "blast through once and then win", you have to be able to consistently blast through their shields multiple times, which is why you may need to invest almost 6-8 power into your weapons just to get 2 ion and some other weapon going. 2 heavy ions are ideal for this

This is why ships like the rock ship and the crystal ship are the best in the game (and by quite a long way)
Simberto
Profile Blog Joined July 2010
Germany11406 Posts
February 28 2013 15:50 GMT
#369
On March 01 2013 00:39 BrTarolg wrote:
In terms of beating the boss with your weapon setup, that one is insufficient.

There are basically 2 ways to do it. Either you get 2 ion weapons and stagger them (so that you never have downtime on the ion) and eventually this will eat through their shield and then you can start blasting whatever you want at their ship.
An example setup would be 2 ions, a bomb and some drones. This requires a huge amount of power and levelling early on, and is quite difficult to do.

Missiles are by in large useless against the boss because of his defense drone, though you can try a missile setup if you want (i've never seen one)

The other way is the most simple way which is stacking a bunch of weapons which can break the shield outright (glaive or otherwise). This is by far the most common way to win the game

The main difficulty is you can't just "blast through once and then win", you have to be able to consistently blast through their shields multiple times, which is why you may need to invest almost 6-8 power into your weapons just to get 2 ion and some other weapon going. 2 heavy ions are ideal for this

This is why ships like the rock ship and the crystal ship are the best in the game (and by quite a long way)


1 Ion 2 is enough to slowly eat their shields. Heavy ions are generally worse because they do not self-stack.

The simplest way i have found of dealing with the boss is having at least 1 crystal men aboard your shit. You don't need anything else, just enough defenses to survive P1. Take out guns, then just beam crystal + x into their cockpit, punch whoever is in there, lockdown when they are at 50%, teleport out after you are done. Repeat until the only guy alive is the triple laser dude. From now on you can just do whatever you like on board of their ship in p2 and p3 after you killed the shield.

I assume some boarding scheme with at least 1 bomb + firebomb and rockmen crew could work similarly well, maybe youll need some teleporter upgrad. If you do it correctly, you should be able to destroy and set on fire their medbay, and then just defend it against anyone who tries to repair. Then you just need to clean up afterwards. This worked pretty well on most ships i encountered the one time i did it, but i got a crystal man before reaching the boss.
CycoDude
Profile Joined November 2010
United States326 Posts
Last Edited: 2013-03-01 13:36:12
March 01 2013 13:33 GMT
#370
ion weapons (ion blast 2 and ion bomb) are good and beam weapons (halberd beam) are good. missiles are usually not efficient if the target has a defense drone. i prefer the ion bomb by far, as it only requires 1 energy, can take out two shield levels and defense drones can't stop it. weapons that require 4 energy are not worth it at all, as it's too easy for a shot to your weapons bay to disable them and leave you sitting there with your pants down.

if you can get it, ion bomb, ion blast 2 and halberd beam will win the game easy. the zoltan ship is good with the zoltan shields and it starts with a weapon you can take all the way to the end game. the osprey (fed cruiser) also has a great weapon in the artillery beam, which bypasses all shields. just remember to disable it if you have a boarding party, as it fires automatically (so long to those crewmembers, LOL).

cloak, crew teleporter and drones can all be good, but you don't need any of them. weapon preigniter is sweet if you can get it though.

anyway, it's mostly luck if you win or not, as it all depends on what weapons you manage to get. the different ships and layouts just present weird ways to start the game.
daemir
Profile Joined September 2010
Finland8662 Posts
March 01 2013 15:06 GMT
#371
I'd disagree on the weapons department a bit, so long as you have anything that can strip super shield down in p3 before it's recast, you can win the game with just teleporter. Even if you don't have anything that can damage the hull, you just kill all crew members, then beat down all systems to red. Each time a system is fully destroyed, hull takes 1 damage, and once all crew is dead, the AI will take over the boss ship and it will slowly keep repairing systems that aren't in a burning room or in a room with a breach. The last bit of damage you do means you'll lose 1 crew member, unless you can nail some really clutch pause-teleport back-unpause on the crew member doing the last bit of damage.
Thingdo
Profile Joined August 2009
United States186 Posts
March 02 2013 01:25 GMT
#372
So some more information about Aurora Rising came out today. The developer more or less said that he really liked the ship combat from FTL, but felt the crew combat was lacking. He says he wants to have a more interesting system for controlling crew, as well as system for leveling them up, and even letting them have back stories. The interview with all of that is here:

http://indiegamehq.com/daniel-lautzenheiser-aurora-rising-interview/
deducter
Profile Joined May 2011
United States80 Posts
Last Edited: 2013-03-25 23:47:57
March 25 2013 23:45 GMT
#373
Made a video featuring a playthrough with the Kestral Cruiser A. Might be helpful for new players.

The link is to a Youtube playlist.

http://www.youtube.com/playlist?list=PLswxVhzIgNwBzJrA-9geWj8UuDahaokrS&feature=view_all
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 05 2013 14:49 GMT
#374
TIL that Level 2 oxygen isnt enough to stop the oxygen bleed with 2 hull breaches.
I ended up draining all the oxygen on my ship, and then they took out my 02 generator.
Survival is winning, everything else is bullshit.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-04-26 05:51:04
April 26 2013 05:50 GMT
#375
I started streaming FTL today. In 5 runs, I managed to luck box my way into a live victory with the Engi Cruiser. Here's the link if anyone is interested (my volume was lower than I thought, so it may be hard to hear me at times): I failed the first run in the video, won the second one. Also bit of a warning: lot of loud feedback at the beginning. >_> Sorry, I'm new at this.

http://www.twitch.tv/zer0das/b/395762715
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-04-29 16:07:31
April 29 2013 14:15 GMT
#376
I've been trying to get the Crystal Cruiser with the Rock ship for a while. I managed to get 3 damaged stasis pods (I scraped two of them), the ancient device, but not the Zoltan Research Center (I got one before I got the pod). On the next run, I managed to get a burst laser 2 super fast on the rock ship and then an ion bomb, then had a boarding party of doom with my crystal crewman and mantis.

Then in sector 6 as I was cackling away at how easily ships were falling to my ship, I accidentally got my crystal/mantis crew stuck in a room with my crystal's lockdown (whoops) with a mantis and a human when I wasn't expecting it, getting them both killed. Fortunately I had enough scrap to hire another mantis and I had a spare rockman anyways. Made it through the flagship's first 2 stages without taking any damage, then promptly took a devastating shot on my cloak almost immediately in stage 3 (I have 0 idea how this happens when I have a cloak and 2 defensive 1 drones and ~50 evade on top of that, with shields 3 -_-). Couldn't clear it in time to get it up for the power surge, managed to do okay anyways. Then the Zoltan Shield refreshed itself like 6-7 times and I got to less than a third hull. Managed to seal the deal and get the victory. I have a knack for getting my crew killed like a retard in sectors 6-8.

Currently have normal wins with the Kestrel, Osprey, Torus, and Bulwark. Gotten close with the Mantis Cruiser. I have no idea how on earth I'm going to win with the Zoltan Cruiser A or Engi Cruiser B. >_>

Edit: Got a win in the Basilisk... if you don't count a few sector 1 restarts (like one beacon in), it was my first attempt. >_> I did get a full repair in at a station after stage 2 though.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
May 31 2013 00:39 GMT
#377
^^ The new update makes it slightly easier to get the crystal cruiser now, the ancient device in the rock homeworlds will be questmarked, if you manage to find pod and the research station and get the rock homeworlds of course.

Change Log v. 1.03.3

Tuning:

-You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport
-If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector
-The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors
-Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the shields on/off to level up.

Major Bugs:

-Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field
-Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle'
-Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams
-Can no longer open the ship upgrades screen in hostile situations using the hot key
-If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding.
-Blast Door health will properly regenerate on safe (no current boarders) jumps
-Boarding Drones will no longer be hit by projectiles after they've successfully landed
-Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration
-Waiting in a nebula will no longer remove the sensor dampening effect
-Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around.

Minor Bugs:

-Drones should no longer fly "into" the shields and fire past them.
-Dying crewmembers will stay dead if you Save & Quit + Continue. They will also remain unselectable and unmovable as soon as dying animation starts.
-Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead
-Credits + Victory screen won't close if you accidentally tap a key - only escape will close it
-Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior' objects
-The event where your crewmember goes crazy will have the correct race/name after going crazy
-You won't be able to waste your money choosing pointless repair choices at the repair station event
-Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.
-Interior console glow fixed to display correct colors for crew levels
-Combat/Defense drones will properly trigger blue event options
-Drone / missile counts can no longer go negative
-Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying
-Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows)
-More grammar/typo fixes and minor animation/image polish
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
May 31 2013 00:54 GMT
#378
Rather nifty patch.
I still need that crystal ship.
How are those new bombs?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
May 31 2013 20:58 GMT
#379
On May 31 2013 09:54 Trozz wrote:
Rather nifty patch.
I still need that crystal ship.
How are those new bombs?


It's basically just like the crystal crew's ability, it covers a room in crystals that prevent anyone from going in or out of it. Probably most useful for boarding, as you can keep people from entering a room while you destroy the system inside, or attack only 1/2 people without reinforcements arriving. I suppose if a room was on fire and you wanted to keep the enemy out of it you could use it then too, or on your own ship to stop enemy boarders, but that's rarer. Also lets you board the final boss with minimal crew, and lockdown before they try to run away to the medbay so you can finish them off and then retreat. It's an good weapon for boarding, otherwise not that useful though.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 15 2013 00:03 GMT
#380
i just beat the game the first time (normal) with the kestrel.
for the interested:
+ Show Spoiler +
i had burst 3 and ion blaster as my 2nd and 4th weapons and lvl 1 attack and def drones, lvl 3 shields, no stealth, not much engine power but a crew teleporter. no augmentations. in 1-2 phases of the boss fight I boarded 2 mantis into the pilot room while i mainly focussed on shields with all my weapons. this way teh boss loses evasion and shields very fast and you kill a ton of crew because they have to walk through the shield room to get into the cockpit. in phase 3 i defended with my mantis warriors while still shooting mainly at the shields and cockpit.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 15 2013 03:59 GMT
#381
Wow, they finally patched the crystal ship's quest so it isn't complete luck finding the ancient device? THANK YOU BASED FTL (now I'll only have to waste another 10 hours of my life to get it).
Iranon
Profile Blog Joined March 2010
United States983 Posts
June 21 2013 18:42 GMT
#382
In case anyone else has been on the fence about this game, it's on sale for $2.50 for the next 18 hours at ftlgame.com (activates on Steam) and GOG.com (no Steam code). Yay!
deducter
Profile Joined May 2011
United States80 Posts
June 21 2013 21:59 GMT
#383
On June 22 2013 03:42 Iranon wrote:
In case anyone else has been on the fence about this game, it's on sale for $2.50 for the next 18 hours at ftlgame.com (activates on Steam) and GOG.com (no Steam code). Yay!


I've had more fun with this game than many $60 so-called "AAA" titles. At $2.50, everyone on TL who doesn't own it should get it.
Yorke
Profile Joined November 2010
England881 Posts
June 21 2013 22:09 GMT
#384
Bought it for 15 dollars and bought another two copies as after 200 hundred hours the devs totally deserved more. Superbly polished, thoughtfully made game that has captured the fun and style of the "let's make a game where you're Jean Luc Picard" idea.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
recklessfire
Profile Joined September 2010
United States373 Posts
Last Edited: 2013-06-21 23:54:10
June 21 2013 23:49 GMT
#385
I FINALLY BEAT THE FINAL BOSS. When I first got the game for $5 a few weeks back i was thinking the game was w/e when i first played it. I kept trying and kept dying and i just got hooked. Took me maybe 15-20 attempts to beat the game, around 7-8 hrs total. The mass drone+triple missile attack in phase 2 kept owning me, finally locked that part down.

+ Show Spoiler +
beat it on easy(but damn its still challenging). My setup was maxed everything(including cloak) except dodge, laser mk II, artemis missile, ion lvl 1, and heavy ion shot. Used cloak to dodge missles, shoot both ions to let the laser get at least one hit. Use the missle to attack shields or w/e is giving you problems like the triple missile launcher.
Aukai
Profile Joined April 2003
United States1183 Posts
July 13 2013 20:31 GMT
#386
Im pretty terrible at this game but its so fun LOL
There was one really amazing gal. She was one of the biggest chick i ever seen.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 14 2013 01:50 GMT
#387
On July 14 2013 05:31 Aukai wrote:
Im pretty terrible at this game but its so fun LOL

yeah was a great pick up for 2.50 :d
Nada's body is South Korea's greatest weapon.
Aukai
Profile Joined April 2003
United States1183 Posts
July 14 2013 02:10 GMT
#388
I actually got a setup I thought would work but I took 1 too many turns at the end and auto lost when i moved to the flagship. =[
There was one really amazing gal. She was one of the biggest chick i ever seen.
PoP
Profile Blog Joined October 2002
France15446 Posts
July 23 2013 07:56 GMT
#389
This is a pretty addictive game, but such a frustrating one too. I realize this genre is all about random events and such, but I feel like it's a bit over the top. You can make all the "right" decisions for half the game, have tons of good stuff on your ship and still die without being able to do anything.

I feel like you should be able to compensate for the random events by playing "well" and making reasonable moves, but most of the times that does not happen. You have to play well AND be super lucky until the end.
Administrator
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 08:21 GMT
#390
Pretty much all my games where I play with a good ship (such as either of the Kestrels) feel eminently winnable to me. I suppose it's possible to get unusually bad luck and die to it but it's not common in my experience.

If you've just started playing you're almost certainly playing worse than you think you are, FTL is not terribly obvious all the time.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
schaf
Profile Joined August 2010
Germany1326 Posts
July 23 2013 08:22 GMT
#391
On July 23 2013 16:56 PoP wrote:
This is a pretty addictive game, but such a frustrating one too. I realize this genre is all about random events and such, but I feel like it's a bit over the top. You can make all the "right" decisions for half the game, have tons of good stuff on your ship and still die without being able to do anything.

I feel like you should be able to compensate for the random events by playing "well" and making reasonable moves, but most of the times that does not happen. You have to play well AND be super lucky until the end.


But If you are just playing good it's over in about 2 hours and that's that. you will maybe invest 2 or 3 more hours into getting cool ships and trying random stuff but it's nothing compared to the 10 hours you will invest at least in this system :/
Axiom wins more than it loses. Most viewers don't. - <3 TB
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
July 23 2013 09:09 GMT
#392
I'm obsessed with using the fire beam and fire bombs to win. It's so satisfying to choke out the opposition ship. But I still haven't managed to win with either weapon, all my wins on normal have come from standard laser salvoes and drones.
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 09:42:38
July 23 2013 09:23 GMT
#393
Well I have played a good 10 hours and read a lot of stuff so I wouldn't say I'm good, but I kinda know what I'm doing. I just have the Engi ship unlocked though, not sure how to unlock the next ones but I wanted to win with them.

Last run, sector 5 or something, I had a Engi ship with 3 shield, weapons ion + missile + beam (can only power two of them), a defense drone and a standard attack drone. I was owning shit up easily and getting more scrap to play a more drone-centered follow-up as I just got the drone recovery arm.

Then, what happened happened. I made a wrong "scenaristic decision" and ended up against a very scary beast: a ship with 3 shields as well, ion defense (apparently, as I never could EMP anything), one missile PLUS one triple standard laser PLUS one beam laser. Long story short, I couldn't disable anything before it took down my weapon system (his first missile was faster than mine, no weapon pre-igniter found, and my defense drone missed), and from then on it just destroyed me as I couldn't repair fast enough, and his pure power was >3.

I forgot to mention this was a solar flare place so everything fell apart pretty quick. Note that my systems were properly manned with experienced crew, didn't make a single difference.

What was I supposed to do there? My ship was disabled before I could even fire anything.

Also I find it pretty retarded that the Nebula thing that kills half your power doesn't affect enemy ships as well. I had another run where I litterally had to choose between no shield or almost no weapons while the enemy ship was bombarding me. I died as well, or maybe I survived barely and died right after, can't recall.
Administrator
PoP
Profile Blog Joined October 2002
France15446 Posts
July 23 2013 09:30 GMT
#394
On July 23 2013 17:22 schaf wrote:
But If you are just playing good it's over in about 2 hours and that's that. you will maybe invest 2 or 3 more hours into getting cool ships and trying random stuff but it's nothing compared to the 10 hours you will invest at least in this system :/


Well, couple days ago a friend told me you just had to play correctly too. He then proceeded to play a run right next to me to "prove me" and lost terribly at sector 6 or whatever because everything bad that you can imagine happened to him.

So yeah I'm kinda skeptical here.
Administrator
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 10:01 GMT
#395
The ion storm does disable half the enemy's power also.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 10:09:28
July 23 2013 10:08 GMT
#396
On July 23 2013 19:01 crate wrote:
The ion storm does disable half the enemy's power also.


Well that one ship could use at least two weapons + 2 shields. I guess I would've known how if I had the upgraded sensor, but that was hard.
Administrator
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
July 23 2013 10:18 GMT
#397
On July 23 2013 18:23 PoP wrote:
Well I have played a good 10 hours and read a lot of stuff so I wouldn't say I'm good, but I kinda know what I'm doing. I just have the Engi ship unlocked though, not sure how to unlock the next ones but I wanted to win with them.

Last run, sector 5 or something, I had a Engi ship with 3 shield, weapons ion + missile + beam (can only power two of them), a defense drone and a standard attack drone. I was owning shit up easily and getting more scrap to play a more drone-centered follow-up as I just got the drone recovery arm.

Then, what happened happened. I made a wrong "scenaristic decision" and ended up against a very scary beast: a ship with 3 shields as well, ion defense (apparently, as I never could EMP anything), one missile PLUS one triple standard laser PLUS one beam laser. Long story short, I couldn't disable anything before it took down my weapon system (his first missile was faster than mine, no weapon pre-igniter found, and my defense drone missed), and from then on it just destroyed me as I couldn't repair fast enough, and his pure power was >3.

I forgot to mention this was a solar flare place so everything fell apart pretty quick. Note that my systems were properly manned with experienced crew, didn't make a single difference.

What was I supposed to do there? My ship was disabled before I could even fire anything.

Also I find it pretty retarded that the Nebula thing that kills half your power doesn't affect enemy ships as well. I had another run where I litterally had to choose between no shield or almost no weapons while the enemy ship was bombarding me. I died as well, or maybe I survived barely and died right after, can't recall.


You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons.
But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times.

The nebula event does effect enemy ships too.

FTL does have a lot of luck, especially when playing the stealth ship which struggles with certain enemies in the first few sectors. But its not as luck based as it first appears.

Good luck :-)

It is what you read when you don't have to that determines what you will be when you can't help it.
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 10:19 GMT
#398
Also re: luck ...

If you want you can certainly blame luck when you lose. There is certainly enough skill in the game that it matters more than luck, but if you don't want to believe that you're free to do otherwise. But would you actually find that more enjoyable? If you assume that every death is your fault and try to learn from it, I think you'll have a lot more fun with FTL, and additionally you'll get better faster. I'm not saying luck doesn't matter; lucky runs are definitely significantly easier than unlucky ones. But I think it's more fun to believe that every game is winnable even if that's not actually true.

I know that in the other roguelikes I play (particularly DCSS) a lot of people blame luck when they lose. Crawl is actually much more winnable than FTL--if you play only strong combos in crawl you can win over 95% of the time if you are good; I would be surprised if it were that high for FTL--but there are still people who choose to believe luck causes their deaths. These players never get good at Crawl.

One option in FTL when you get into a bad encouter is to just flee from it. This obviously isn't friendly to your scrap situation but it's a lot better than the 0 scrap you have when you die.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
PoP
Profile Blog Joined October 2002
France15446 Posts
July 23 2013 10:30 GMT
#399
On July 23 2013 19:18 Tal wrote:
You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons.
But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times.


Yeah that's precisely what I did, but it was too late. The beam laser destroyed my engine next, and by the time it was repaired, I didn't have time to charge up the FTL before dying. Maybe I can try and be a tiny bit faster next time.
Administrator
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 10:50:49
July 23 2013 10:50 GMT
#400
crate > I agree and that's the mindset I've been trying to have with this game from the start, even though I usually hate all random aspects in games (hence why I love Starcraft, almost no random).

But when an event can occur that ruins your whole playthrough despite the mostly correct decisions you've made, then it becomes frustrating, no matter how you look at it.

Also, it makes sense that people that blame luck don't get as good, because they stop trying before the others. That doesn't mean they're wrong though. FTL could have been just a bit less luck-dependant and it would've been just as much of a better game.

Also, I wish they'd make semi-rogue like games. Add rare checkpoints (saves), while making the game longer, more epic, yet less frustrating.
Administrator
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
July 23 2013 15:25 GMT
#401
On July 23 2013 19:30 PoP wrote:
Show nested quote +
On July 23 2013 19:18 Tal wrote:
You were unlucky to be facing a deadly enemy in a solar flare and for their first missile to bypass your defence drone and take out all your weapons.
But as soon as that happened you should have put full power to engines, moved your gunners and extraneous crew to the engine and shield rooms, and got out of their ASAP. Trying to fight a heavily shielded ship with an iron based set up in a solar flare is unwise at the best of times.


Yeah that's precisely what I did, but it was too late. The beam laser destroyed my engine next, and by the time it was repaired, I didn't have time to charge up the FTL before dying. Maybe I can try and be a tiny bit faster next time.


Did you have three or four people repairing the engine? Should only take a few seconds. I'm also surprised that with three shields the beam laser managed to get through so often... they'd have to hit every laser shot and be synched up with the beam, and even then it should only do one or two damage, which shouldn't put engines offline. Combined with the missile getting through your defense drone, which is really rare, I guess there wasn't much you could do.
It is what you read when you don't have to that determines what you will be when you can't help it.
Xan
Profile Blog Joined May 2003
Norway257 Posts
July 23 2013 15:53 GMT
#402
I'm quite sure if you're playing with some of the stronger ships you can probably win atleast 50% of your runs in FTl if not more. While some of the ships are alot more prone to horrible rng ( Zoltan ship with beam drone and a Burst mk2 on first beacon says hello to your Stealth cruiser).
It mostly comes down to knowing most of the random events and adapting your strat according to what you have available in the two first sectors.
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 17:14:37
July 23 2013 17:11 GMT
#403
On July 24 2013 00:25 Tal wrote:
Did you have three or four people repairing the engine? Should only take a few seconds. I'm also surprised that with three shields the beam laser managed to get through so often... they'd have to hit every laser shot and be synched up with the beam, and even then it should only do one or two damage, which shouldn't put engines offline. Combined with the missile getting through your defense drone, which is really rare, I guess there wasn't much you could do.


I don't remember exactly what was damaged and in what order. Maybe it was the cockpit (only two people repairing max).

But yeah that was very unlucky...

I just finished the game for the first time (Normal difficulty) with an Engi type A. I cheated and used a save at the end though (I wanted to finish it at least once, and I wasn't in as good a shape I would've hoped). Took me two "reloads" to do it.

One thing I've learned that I didn't do so well previously in drone switching. I was using 4 energy for drones when I had one attacking and one defending even though you actually need only two. I was switching things a lot but wasn't thinking about drones for some reason.

Gonna try the Osprey next, as I unlocked it.

One thing I don't get is all these people (on various forums) saying "I went for build A and it was great" as if they had much of a choice. I feel like the build you go for is mostly dependent on what you find and in what order.
Administrator
Pwere
Profile Joined April 2010
Canada1556 Posts
July 23 2013 17:32 GMT
#404
On July 24 2013 00:53 Xan wrote:
I'm quite sure if you're playing with some of the stronger ships you can probably win atleast 50% of your runs in FTl if not more. While some of the ships are alot more prone to horrible rng ( Zoltan ship with beam drone and a Burst mk2 on first beacon says hello to your Stealth cruiser).
It mostly comes down to knowing most of the random events and adapting your strat according to what you have available in the two first sectors.
I'd say winning 40% is already stretching it. There are simply a lot of unwinnable situations in the first few sectors, unless you're playing Easy or with mods.
Xan
Profile Blog Joined May 2003
Norway257 Posts
July 23 2013 22:03 GMT
#405
On July 24 2013 02:32 Pwere wrote:
Show nested quote +
On July 24 2013 00:53 Xan wrote:
I'm quite sure if you're playing with some of the stronger ships you can probably win atleast 50% of your runs in FTl if not more. While some of the ships are alot more prone to horrible rng ( Zoltan ship with beam drone and a Burst mk2 on first beacon says hello to your Stealth cruiser).
It mostly comes down to knowing most of the random events and adapting your strat according to what you have available in the two first sectors.
I'd say winning 40% is already stretching it. There are simply a lot of unwinnable situations in the first few sectors, unless you're playing Easy or with mods.

While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run.
My last 14 runs are actually 7 wins 7 loss, with 3 losses on the last boss, and the 4 other losses being sector 1-2 losses with under 1k score.
All these games were with strong ships,(Zoltan a, Rock A , Enig A and Red tail) while before that i played 9 games before i won with Stealth A.
Even though it's a small sample size im fully confident people with a stronger grasp on the game than me will have a extremly high winrate with the top 4-5 ships.
crate
Profile Blog Joined May 2009
United States2474 Posts
July 23 2013 22:19 GMT
#406
50% with strong ships sounds entirely doable to me.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-23 23:03:19
July 23 2013 22:59 GMT
#407
On July 24 2013 07:03 Xan wrote:
While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run


What's "rng management" though? If things are going badly, shouldn't you take risks (like try to save ships and whatever) to try and catch up? And if good things happen, shouldn't you play safe?

Or is the opposite?

I really don't see what "good rng management" means. You can't really manage so much randomness. I guess buying long range scanners early would be one of the only reliable ways to "manage rng". As in, reduces it. But that's assuming a shop has it lol.

PS: don't get me wrong btw I love the game and am totally addicted to it
Administrator
Pooshlmer
Profile Joined August 2008
United States1001 Posts
July 24 2013 00:45 GMT
#408
Never fight spiders, for one thing.
Xan
Profile Blog Joined May 2003
Norway257 Posts
Last Edited: 2013-07-24 02:01:29
July 24 2013 02:00 GMT
#409
On July 24 2013 07:59 PoP wrote:
Show nested quote +
On July 24 2013 07:03 Xan wrote:
While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run


What's "rng management" though? If things are going badly, shouldn't you take risks (like try to save ships and whatever) to try and catch up? And if good things happen, shouldn't you play safe?

Or is the opposite?

I really don't see what "good rng management" means. You can't really manage so much randomness. I guess buying long range scanners early would be one of the only reliable ways to "manage rng". As in, reduces it. But that's assuming a shop has it lol.

PS: don't get me wrong btw I love the game and am totally addicted to it

Knowing all the events and their chances, generally never fighting the giant spiders distress beacon for the most common example, not buying from the slug merchant etc, generally avoiding all 50/50 crew member killed choices and similiar content, sometimes taking the medium reward instead of the great one.
Although i gotta say playing like that might become boring, nothing like 50/50 gambling your only crew member for some exstra scrap when in a tough spot!
Folca
Profile Blog Joined October 2006
2235 Posts
July 24 2013 04:18 GMT
#410
Jesus christ this game is hard.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
July 24 2013 12:18 GMT
#411
On July 24 2013 07:59 PoP wrote:
Show nested quote +
On July 24 2013 07:03 Xan wrote:
While i agree with the part about the first few sectors being a bitch sometimes when things start snowballing badly, I really do think that with proper rng management and no "micro" fuckups in battles you'll have 50% + win in the long run


What's "rng management" though? If things are going badly, shouldn't you take risks (like try to save ships and whatever) to try and catch up? And if good things happen, shouldn't you play safe?

Or is the opposite?

I really don't see what "good rng management" means. You can't really manage so much randomness. I guess buying long range scanners early would be one of the only reliable ways to "manage rng". As in, reduces it. But that's assuming a shop has it lol.

PS: don't get me wrong btw I love the game and am totally addicted to it


with certain ships i have a REALLY high winrate on normal

rock ship 2, crystal ship are very strong contenders as they have an ezpz lategame

Zoltan ship also good because of a very strong earlygame, though you need a lot more luck to pickup the weapons you need for the boss
PoP
Profile Blog Joined October 2002
France15446 Posts
July 24 2013 16:46 GMT
#412
On July 24 2013 21:18 BrTarolg wrote:
with certain ships i have a REALLY high winrate on normal

rock ship 2, crystal ship are very strong contenders as they have an ezpz lategame

Zoltan ship also good because of a very strong earlygame, though you need a lot more luck to pickup the weapons you need for the boss


Yeah the only ships I can base my opinion on so far are the default one and Engi type A (mostly Engi type A because I played it quite a bit more).

Trying Osprey on my current run, looks good so far with upgraded artillery but will have to see how it scales into mid/late game.
Administrator
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2013-07-24 17:29:00
July 24 2013 17:28 GMT
#413
There are definitely ships where a near 100% winrate is possible. Can't remember ever losing with Kestrel B for example. You probably can't win them all but even with the weakest ships close to 50% winrate is possible in my opinion.

Off the top of my head some pointers to manage the RNG:

- skip all events that can cost crew members. Never worth the risk
- long range scanners are pretty good early-midgame
- avoid all suns and ionic storms, even meteor storms if your shields arent good, consider just protecting engine and cockpit and jumping out of it as soon as possible
- don't jump to spots where there is only one exit. If you are unlucky it's a sun and you are screwed
- always jump to positions that have a lot of other systems adjacent. never jump to any corners if it isnt a shop or some specific quest you want to finish
- jumping to system with as many other systems as possible adjacent gives you the best chance of spotting shops and distress calls/quests
- don't hesitate to jump midfight if you know you are going to take a lot of damage even if you can probably kill the ship
- avoid specific systems depending on your ship/crew. If you cant handle boarding parties you dont go into mantis sectors, if you rely heavily on your shields and only have 10% evasion avoid rock sectors, if you have problems with automated ships avoid rebel controlled sectors, etc.


Some general tips about weapons:
- missiles usually suck
- offensive drones are very situational, usually not being able to target systems is pretty bad. I wouldn't invest in offensive drones except as a last resort if you are really running dry on weapons
- Defense Drone 1 is better than Drone 2
- Killing vital systems is always more important than hull damage.

==> basically the best weapons are burst/dual lasers, followed by all the other lasers to remove shields, bombs to disable specific systems and maybe beam weapons if you have the means to remove shields reliably with bombs/lasers. Burst Laser Mark II is by far the best weapon in the game imho.
www.twitch.tv/antigrav1ty
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-07-24 19:38:45
July 24 2013 19:38 GMT
#414
Well the problem I see with the "safe" approach you suggest (I tried playing exactly like that a couple times), is that you end up visiting less of each sector (lots of spots are "alone" kinda), getting less scrap and stuff in general. You probably get more scrap than if you had unlucky RNG or died stupidly in a sun storm or whatever, but I feel you can also easily end up getting to sector 8 with not enough stuff (or the wrong stuff) to kill the boss.

I tried that style (at least something close to it) like twice with the default Engi ship at least (the one starting with the fast Ion + attack drone) and even though it was pretty safe up to sector 8, the final boss completely detroyed me at step 2 and I'm not sure I could've done much as I microed every single power charge/crew member I could.

I might change my mind as I keep discovering little ways to optimize my play, and better ships of course.
Administrator
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2013-07-25 00:57:28
July 25 2013 00:57 GMT
#415
You just want to see as many nodes in the sector as possible so you dont miss a shop or distress call/quest. That's why you go for jumps where you can see the most adjacent spots. You dont want to miss out on an op weapon or augmentation because you didnt find the shops in the sector.

If you have time you still want to hit as many nodes as possible of course before you leave a sector.
www.twitch.tv/antigrav1ty
nimbim
Profile Blog Joined June 2009
Germany983 Posts
July 31 2013 17:11 GMT
#416
Any ideas how to do the Manpower achievement with Zoltan A? I always run out of fuel/missiles if I avoid too much, otherwise I die Not to mention you need to be pretty lucky to find another Zoltan in sector 1-3.
Murdco
Profile Joined June 2011
United States745 Posts
July 31 2013 17:26 GMT
#417
On August 01 2013 02:11 nimbim wrote:
Any ideas how to do the Manpower achievement with Zoltan A? I always run out of fuel/missiles if I avoid too much, otherwise I die Not to mention you need to be pretty lucky to find another Zoltan in sector 1-3.

I farmed scrap in sectors 1 and 2 since they are pretty easy with the Type A starter weapon, also I didn't use missiles unless completely necessary and always tried to maximize the damage of the laser by going through 4 rooms at least.
Remember most ships in sector 1 and 2 only have 1 shield so the laser cuts through it like butter and can practically disable it with a good fire arc. Missiles are a panic button, also Leto is a really garbage weapon.

One other thing is that as soon as you get a new crew member take the Zoltan out of the captain chair since you want all the power available for shuffling, this makes engaging a slaver early on a requirement to be honest.
nimbim
Profile Blog Joined June 2009
Germany983 Posts
July 31 2013 17:38 GMT
#418
On August 01 2013 02:26 Murdco wrote:
Show nested quote +
On August 01 2013 02:11 nimbim wrote:
Any ideas how to do the Manpower achievement with Zoltan A? I always run out of fuel/missiles if I avoid too much, otherwise I die Not to mention you need to be pretty lucky to find another Zoltan in sector 1-3.

I farmed scrap in sectors 1 and 2 since they are pretty easy with the Type A starter weapon, also I didn't use missiles unless completely necessary and always tried to maximize the damage of the laser by going through 4 rooms at least.
Remember most ships in sector 1 and 2 only have 1 shield so the laser cuts through it like butter and can practically disable it with a good fire arc. Missiles are a panic button, also Leto is a really garbage weapon.

One other thing is that as soon as you get a new crew member take the Zoltan out of the captain chair since you want all the power available for shuffling, this makes engaging a slaver early on a requirement to be honest.


Doing it like that already, thank you. I used all the missiles for ships with 2 shields, of course. Maybe I just need to try sector 1 until I find perfect conditions.
SchierkeWiking
Profile Joined October 2013
Colombia1 Post
December 20 2013 04:21 GMT
#419
For those who don't know a while ago a free expansion called FTL: Advanced Edition as well as a port for Ipad were announced. Today the new race was revealed as well as a few other details:

http://www.ftlgame.com/?page_id=106
Cam Connor
Profile Blog Joined September 2011
Canada786 Posts
December 20 2013 04:24 GMT
#420
i always die on the final boss in this game it is frustrating
i am also really bad at this game
post to be
TL+ Member
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
December 20 2013 16:31 GMT
#421
On December 20 2013 13:21 SchierkeWiking wrote:
For those who don't know a while ago a free expansion called FTL: Advanced Edition as well as a port for Ipad were announced. Today the new race was revealed as well as a few other details:

http://www.ftlgame.com/?page_id=106



Also, word is Chris Avellone is doing some writing for it. Should be good
knuckle
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
December 31 2013 06:38 GMT
#422
Picked this game up, I am so terrible, after 12 hours of play I have made it to the boss one time and was promptly defeated on easy.
CycoDude
Profile Joined November 2010
United States326 Posts
January 14 2014 04:58 GMT
#423
well, i stream ftl quite often. if anyone is having a hard time, come watch and maybe learn how i deal with various situations. i'm experienced at ftl; i've won with every ship and layout, and due to a reformat i'm going through and unlocking all ships again (only have the crystal cruiser left to unlock now). i typically win regardless of ship i use and have come back from some pretty terrible beginnings to win.
Animzor
Profile Joined March 2011
Sweden2154 Posts
January 14 2014 17:29 GMT
#424
On December 31 2013 15:38 insectoceanx wrote:
Picked this game up, I am so terrible, after 12 hours of play I have made it to the boss one time and was promptly defeated on easy.


Good for you... I have played like 30+ hours and never made it to the boss... Although I have never tried playing on easy.
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 14 2014 17:35 GMT
#425
Has their been any news on when the new content update is coming? Im itching to get back into it, but id like to wait until "the expansion" is out.
http://www.twitch.tv/rebufferingg
JazVM
Profile Joined October 2012
Germany1196 Posts
January 14 2014 17:48 GMT
#426
wow sick, I didn't know they would release an expansion. This game was fantastic while I played it! Unfortunately (or fortunately?) I unlocked the crystal Cruiser on my second try getting it. I read that people spend like a huge amount of hours trying to unlock it. The sort of spoiled all the fun.

The game is fantastic tough. I highly recommend for anyone!!
mind mind mind mind mind mind
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 03 2014 16:56 GMT
#427
FTL:A launched.
It adds a ton of content.
Chris Avellone hype!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
April 03 2014 17:39 GMT
#428
MUST......NOT.....PLAY.....ANYMORE.......FTL..........

Okay.......just........one more run........you know........to see what's new...
knuckle
zer0das
Profile Blog Joined May 2007
United States8519 Posts
April 03 2014 18:21 GMT
#429
Hard mode makes me want to cry.
rebuffering
Profile Joined December 2010
Canada2436 Posts
April 03 2014 19:01 GMT
#430
Sick! Logged into GoG and saw FTL was updated! Ive been waiting for the expansion to start playing again, time to go nuts on this shit!
http://www.twitch.tv/rebufferingg
Ben...
Profile Joined January 2011
Canada3485 Posts
April 03 2014 19:41 GMT
#431
The iPad version is amazing. The controls are really good.

Also, hard mode is insane. I've only made 3 sectors before dying so far. I run out of resources so easily and all the ships after the first 2 sectors are like twice as good as they are on normal or easy.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
nimbim
Profile Blog Joined June 2009
Germany983 Posts
Last Edited: 2014-04-04 14:00:38
April 03 2014 22:26 GMT
#432
I spent over 100 hours trying to unlock the Mantis ship. I never seemed to never get the Mantis homeworlds or I got there in the 2nd sector, when I could not possibly have all the prerequisites. Now all you have to do is finish the game with a Zoltan ship...
klup
Profile Joined May 2013
France612 Posts
April 04 2014 09:22 GMT
#433
So here is my feedback after chain dying for at least 5 hours last night !

Overall :
amazing content for a FREE expansion, every other game would have make us paid 5 $ for that kind of content. Graphic and ergonomy upgrades, new weapons, redesign of enemy ships, new modules , new player ships , new random events every single aspect of the game has been improved ! it is that simple! One of the best expansion I saw for a game so far.

Graphic and ergonomy upgrades:
There is a lot to it but the best part is maybe to see the links between forward jump points on the FTL map.

New weapons and modules :

The amount of choice has become insane especially for weapons where you have now for each class of weapon at least 6 more weapons.

Those new weapons are not that great in terms of brute force. They are all weaker compared to their " classic" counterparts but they all have nice unique features. basically advanced weapons can do several things from accumulating the energy for a big blast , firing faster as the combat goes on etc...

for the new modules , hacking is by far my favorite because it can hurt where you need to with a high success rate so this is something reliable! Mind control is funny and also can be used defensively to cancel a mind control from ur opponent !


New events :

Countless of new events make the game more unpredicable which is great! New choices are available for a lot of races and new events are quiet fun I must say.

Increased difficulty of the game :

Here is the big deep part that all my friends noticed so far. I am not even talking about the hard mode (didn't try it yet) , the normal mode have increase so much in difficulty for several reasons.

First : the new ennemy ship layouts are less "boarding" friendly , one easy way to beat the game on normal mode was to abuse heavy boarding tactics, these tactics are less efficient because of the new layouts.

Second : Hacking drone , this module in 80% of encounters is not a problem as it will disable a module expandable to the victory. However , it needs just one hit at the right of your module to make you die horribly! Your shield disabled as a big laser blow destroy everything valuable on your ship. Your weapon system disabled when u need it to destroy weapon module of the enemy etc.... Among the 7 death I made last night 6 were involving a good hit with an enemy hacking drone!

Third : the new weapons! Basically the choice of weapons has so much increased that most of the time you will not find in the stores the "reliable" weapons you were used to. You have to deal with those new fancy weapons that have all a common feature :

All new weapons are bad for the first shots compared to old one. A key to beat the game in normal mode was to be able to disable the main weapon system of the enemy ship ASAP to avoid taking dommage. the new weapons don't give the ability to disable enemy ship in the first or second blow anymore. They are slower and more effective overtime.

Conclusion : To conclude on game difficulty , I would say that new strategies have to emerge as the old "EZ" ones are not so reliable with the advanced edition. I think it's great they manage to change the game to force new kind of strategies. I think Hacking drone is a key element to consider both as a threat and a solution to many problem.



Overall Conclusion : Be prepared to die and be frustrated as hell, this new expansion makes normal edition feels like a game for noobies! I didn't even try the Hard mode but I can assume it would require a perfect concentration and a lot of pause thinking to be beaten (+ an insane amount of luck ) . This FTL advanced edition gives a new challenge for people that already have beaten the game with almost every kind of ship. I guess I will spend 120 Hours more on that title


Good luck guys, you will need some
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 04 2014 10:14 GMT
#434
Didn't play that much of vanilla FTL, but the expansion is certainly a good one, making a good game better
EZ4ENCE
JazVM
Profile Joined October 2012
Germany1196 Posts
April 04 2014 10:23 GMT
#435
I loved FTL and I will give this a shot immediatly after I come home tonight!
mind mind mind mind mind mind
JohnChoi
Profile Blog Joined December 2007
1773 Posts
April 04 2014 10:26 GMT
#436
FTL is so amazing. I was so confused at the beginning but once I learned the basics it was so addicting!
crc
Profile Joined October 2009
Australia256 Posts
April 04 2014 11:13 GMT
#437
Here's a fun strat. Getting the Lanius ship, suck all the air out of it (except the pilot seat which has a human), then pull enemies over to your air-less ship using mind-control and teleporter. Straight up guarantees a kill (don't have to try to disable their med bay).

Another trick with mind control is that if the enemy mind controls one of your important guys, you can just use your own mind control to get him right back.
klup
Profile Joined May 2013
France612 Posts
April 04 2014 12:04 GMT
#438
This game is just one of the most well designed game of the decade. nuff said !
Hondelul
Profile Blog Joined December 2010
1999 Posts
April 04 2014 12:10 GMT
#439
On April 04 2014 18:22 klup wrote:
So here is my feedback after chain dying for at least 5 hours last night !

Overall :
amazing content for a FREE expansion,
every other game would have make us paid 5 $ for that kind of content.

Omg, just wanted to read about the new contend and then decide if I buy it. I'm absolutely surprised that it free. Had to stop after this line to comment ^^
Absolutely loved FTL and will play some new things today for sure!
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
April 05 2014 07:44 GMT
#440
Anyone beaten hard mode yet? I'm scared to try it, still unlocking ships.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 05 2014 07:52 GMT
#441
I'm bad at this game even on easy lol.
EZ4ENCE
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
April 05 2014 08:17 GMT
#442
i just cant beat the final boss, :/ when he starts sending the boarding drones i just get screwed
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Pooshlmer
Profile Joined August 2008
United States1001 Posts
April 05 2014 08:23 GMT
#443
Hard mode is brutal, you can't afford anything.
dae
Profile Joined June 2010
Canada1600 Posts
April 05 2014 09:50 GMT
#444
On April 05 2014 17:17 Shock710 wrote:
i just cant beat the final boss, :/ when he starts sending the boarding drones i just get screwed


Easiest way to deal with them is to upgrade doors and hope they dont board anything crucial, while burning the boss down. Trying to fight them really only delays the inevitable since the ship will send them over and over and over.

Defense drone mark 1 helps alot too.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2014-04-05 10:34:41
April 05 2014 10:17 GMT
#445
Okay, hacking needs to be nerfed.
I got to the final boss and it hacked my weapon system, I literally couldn't do anything because my setup was about comboing my weapons instead of nuking everything in one go. Quite annoying to play with a game winning setup and then lose because the Rebel Flagship hacked the only system it shouldn't have hacked.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
April 05 2014 11:14 GMT
#446
Hacking is also really strong for you too. There's so many more options now that you can hack shields. Beams are really strong now.

And the AI kinda sucks. While you can hack the right system 100% of the time, the AI usually hacks your doors or something. Sure there's the occasional time it hacks your weapons, but even then, it's only about ~10 seconds you get delayed, then you need to target their hacking system and disable it.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
April 06 2014 00:19 GMT
#447
On April 05 2014 16:44 jrkirby wrote:
Anyone beaten hard mode yet? I'm scared to try it, still unlocking ships.

Just beat it with Crystal B.

Went in with 6 crewmembers because I lost 2 of my crystal boarders in sector 7. Barely survived phase 3.
JumboJohnson
Profile Joined December 2011
537 Posts
April 06 2014 01:37 GMT
#448
The final boss usually hacks my O2, it only has hacking for stage one though. But damn it drained my O2 to zero, it's a good thing a had engi-med bot dispensers. Only reason I lived through it.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 06 2014 01:47 GMT
#449
Anyone else a boss who doesn't ever pause and only plays this on the hardest difficulty?
Why would I play sctoo when I can play BW?
Obsidian
Profile Joined June 2010
United States350 Posts
April 06 2014 01:54 GMT
#450
Phase 3 just kicked my butt hard...

Zoltan A with a Halberd, Charge Ion and Pegasi Missle + Hacking, Drones and Mind Control, stomped hard by Phase 3, actually didn;t take any damage phase 1 or 2, but the boarders kicked my butt.
Luke, you are still a wanker!
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
April 06 2014 02:26 GMT
#451
Check out lethalfrag on twitch; he plays FTL quite a lot. Pretty helpful stream if you feel like you suck at this game.
Noocta
Profile Joined June 2010
France12578 Posts
April 06 2014 02:50 GMT
#452
Flak canon are so fun. Who care about accuracy, I'm just throwing so much junk at them it tear through everything lol
" I'm not gonna fight you. I'm gonna kick your ass ! "
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2014-04-06 04:42:50
April 06 2014 04:29 GMT
#453
So I've been unlocking the type Cs. If I make it to the 8th sector, boss has never been anything but an easy kill.

Hacking trivializes final boss. 100x better than cloak. If you have a hack AND a breach. lol.

My goal for bosses/purchases are: boarding > one of breach/hacking, pref both> ion 2 (the 4second cooldown one or 2 slow ions, staggered) > weapons.

Breach, ion 2 are rare so i'll pick them up before boarding if I see them but yea.

Phase 1: board and kill missiles > gun > ion. Hack ion or missiles if you need to, depending on what is most dangerous for you if you need too, else I save it for crew killing. if you hack the med bay, it deals damage.
When all the guns and gunners are dead, you can spend as much time as you want killing crew since you can't get attacked. Don't kill'em all, leave a few. If i can I leave like 2-3, so I don't wipe them all out by mistake on next phase.
Spend scrap on doors. (I'm pretty sure you always get enough for a t2)

Phase 2 hack drone while you destroy all guns. Man the doors for a door bonus, you have minimum t3 doors + Hack for the boarding drones. Hack also works for the "drone spam warning" as far as I can tell. I just keep weapons on drone till I win. (ion on shields as always if I have them).

Phase 3, hack MC it clears the control, board guns. Take your sweet time to win.

Boarding is even better now than before, because a mind control is a near guaranteed pickup, unlike finding something like a breach, for fast disabling. If you have a good sector 1, the B layout mantis ship is crazy strong.

Mind control does not work well at all with boarding strats, there doesn't seem to be a way to cancel the mindcontrol? If they only have a mindcontrolled target you have to sit there taking damage from the ship.


Edit: I've had my guns hacked vs the boss, didn't even matter.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2014-04-06 05:20:08
April 06 2014 05:17 GMT
#454
On April 06 2014 13:29 Xafnia wrote:
Hacking trivializes final boss. 100x better than cloak. If you have a hack AND a breach. lol. .

Phase 1: board and kill missiles

Cloak is for evading surges, which hacking does nothing against. Admittedly, hacking shields makes the RNG challenge of 'do I have enough guns' a lot easier.

You also can't board missiles/tri-laser in hardmode because they're connected to the rest of the ship. Well, you can, you just won't be able to destroy them realistically.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2014-04-06 06:05:58
April 06 2014 05:38 GMT
#455
how useful are the burning techniques, i remember i tried going through (easy) run by like using firebombs and targeting their oxygen, so i could like get the most scrap, i died before the last boss anyone tried that one on him?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Pooshlmer
Profile Joined August 2008
United States1001 Posts
April 06 2014 06:08 GMT
#456
Burning is more fun, but you have to sit there taking damage until you finally finish off the weapons. Could be 1-2 more cycles of attacks. Good if you can't get through shield though.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 06 2014 06:10 GMT
#457
I don't know if you know this yet from using boarding parties but the last boss doesn't die like a normal ship when its crew are all killed. Also his third form has a zoltan shield that regens during a power surge if it is depleted so missiles and bombs can be a bit of a pain.

I've killed the final boss before with the help of fire but it wasn't too easy and I lost crew in the process. It automatically repairs its subsystems when all of its crew are dead so you end up slowly burning its hp away. Just make sure that you have cloak. to avoid power surges and a gun or better yet a beam weapon to destroy the zoltan shield.
Why would I play sctoo when I can play BW?
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
April 06 2014 08:06 GMT
#458
Just played three games with the new update: it's really cool. Definitely a step up in difficulty, but in a good way: you and the enemies have a lot more options. I just lost a sweet engi ship to an ion pulsing star...it ionized my shields against a ship which had two attack drones. Another time I was trying to be clever with clones when the bay was destroyed and I lost 3 crew.

Looking forward to unlocking some C classes and then trying for glory on hard.
It is what you read when you don't have to that determines what you will be when you can't help it.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2014-04-06 13:11:04
April 06 2014 13:04 GMT
#459
Another time I was trying to be clever with clones when the bay was destroyed and I lost 3 crew.
My life in a nutshell.

I definitely enjoy having a cloning bay, though!
This is my signature. There are many like it, but this one is mine.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 06 2014 14:22 GMT
#460
opened steam and saw ftl was downloading, had no idea what changed and gave it a try. My first run went smoothly boarded raided got rich, never found a weapons shop though. And then I encountered a ship of the new alien race with shields, was rather surprised to find out that they are doing quiet well against boarding.
Second run I ended up in a Pulsar, didn't realize it until it hit my weapons and engine, while my rocket wielding opponent only got shields and engine turned off. Couldn't do a thing, because the pulses came to fast. Love the update though.
Clone armied over the boss afterwards with the new alien race which was awesome.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 06 2014 16:16 GMT
#461
On April 06 2014 22:04 Fencar wrote:
Show nested quote +
Another time I was trying to be clever with clones when the bay was destroyed and I lost 3 crew.
My life in a nutshell.

I definitely enjoy having a cloning bay, though!


This has happened to me every single time I pick that ship.
klup
Profile Joined May 2013
France612 Posts
April 07 2014 08:41 GMT
#462
The more I play the more I discover about this new expansion. The amount of new events is enormous. Each new adventure is a clear different aventure. With all the different setups you can have this is truly amazing !

I just died to a combo of hacking drone + boarding drone loosing 3 crew members in the operation , I will not be that foolish again !

Best indie game for sure ! Also the musics are truly amazing!

The next question is will they make a FTL 2 or even a multiplayer FTL or both !
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-04-07 10:15:53
April 07 2014 10:10 GMT
#463
I've played through twice on easy mode so far and it doesn't really seem any harder unless you get mind controlled without a clone bay and don't want to lose your guy (have to let him run around shooting stuff). Easy mode is easy, but it's still really fun; It's fun because everything goes right and never wrong .

On April 04 2014 20:13 crc wrote:
Here's a fun strat. Getting the Lanius ship, suck all the air out of it (except the pilot seat which has a human), then pull enemies over to your air-less ship using mind-control and teleporter. Straight up guarantees a kill (don't have to try to disable their med bay).

Another trick with mind control is that if the enemy mind controls one of your important guys, you can just use your own mind control to get him right back.

That sounds really slow; wouldn't it be better to just teleport a lanius to an enemy's O2 generator with a boarding drone? I guess boarding drones cost money technically, but it seems like the strategy would work. could always swap out for 2 new lanius if the boarding drone dies; with the clone bay you could just keep beaming lanius into their O2 chamber and optionally (perhaps necessarily) shoot their O2 with a missile/bomb before teleporting in.
On April 05 2014 20:14 jrkirby wrote:
Hacking is also really strong for you too. There's so many more options now that you can hack shields. Beams are really strong now.

And the AI kinda sucks. While you can hack the right system 100% of the time, the AI usually hacks your doors or something. Sure there's the occasional time it hacks your weapons, but even then, it's only about ~10 seconds you get delayed, then you need to target their hacking system and disable it.

Yeah. Hacking weapons, cockpit (good in the last few sectors and final boss), or shield are all good, and kinda OP. However even with hacking you still can't solely rely on beam weapons since you'd need something to get past super shields. While equipping a cheap single weapon like laser or missile or combat drone will eventually break the shield, it is a slow process and that could be a problem (maybe combat drone would be fast enough though)
Weapons is 80% of the time the best option though since it makes you rather untouchable. Between cloaking and weapons hacking you'll almost never take any hull damage at all from any ship.

That said, drones, cloaking and teleportation are also very strong and you can only have 3 of those 4, meaning you have to leave one out (although teleportation isn't that good I guess if it's only a 2-slot one)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
klup
Profile Joined May 2013
France612 Posts
April 07 2014 13:30 GMT
#464
On April 07 2014 19:10 Xapti wrote:


Yeah. Hacking weapons, cockpit (good in the last few sectors and final boss), or shield are all good, and kinda OP. However even with hacking you still can't solely rely on beam weapons since you'd need something to get past super shields.


You can break super shields with beam weapons. They do normal dmg to super shield. If a beam weapon hits 5 rooms it does 5 dmg to the zoltan shield.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 07 2014 13:46 GMT
#465
So I played this game all last night instead of going to bed because it is exactly what I am looking for in a game so now I am uninstalling lol.
Why would I play sctoo when I can play BW?
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 08 2014 17:24 GMT
#466
On April 06 2014 14:17 Dfgj wrote:
Show nested quote +
On April 06 2014 13:29 Xafnia wrote:
Hacking trivializes final boss. 100x better than cloak. If you have a hack AND a breach. lol. .

Phase 1: board and kill missiles

Cloak is for evading surges, which hacking does nothing against. Admittedly, hacking shields makes the RNG challenge of 'do I have enough guns' a lot easier.

You also can't board missiles/tri-laser in hardmode because they're connected to the rest of the ship. Well, you can, you just won't be able to destroy them realistically.


Is that just a hard mode thing? I was wondering why he mentioned killing the missiles so easily. I only just got to the boss yesterday with the Red Tail (Kestrel B I think) and without thinking I just tele'd a lone mantis into the missiles room before even considering the layout could have changed. Didn't realize it until I heard the crew-about-to-die sound and looked to see my poor mantis overrun with people that could heal

I died to phase 2 because I took a ton of damage on phase 1 trying to figure out what to do with just some weak lasers and only one mantis left to board. Phase 2 the boarding drone + some stray hull shots during the surge just did me in. Not sure if I should just run the same strat but with defense drones to compensate or mix it up entirely. Red Tail runs used to be so easy for me D:

I've only been playing hard mode since it came out, but I aint about that no-pause life.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 08 2014 17:46 GMT
#467
Lanius boarding parties are sick good, that oxygen drain is so strong. Not to mention their immunity to suffocation means I just can't choke them out like I usually do with most boarding parties (unless I have good fighters on board).
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Obsidian
Profile Joined June 2010
United States350 Posts
April 09 2014 00:03 GMT
#468
I just had a win with Lanius A class... I got lucky and managed to secure a Vulcan Laser pretty early on.

In case you haven't seen it yet, Vulcan Lasers are single shot lasers, that reduce charge time/refire rate after each shot, to a minimum of 1.1 seconds base. Yes... 1 second auto-fire laser. After 4 cycles it could punch down any level of shield fast, even the final boss's 4 shields with fast recharge were punched through quickly, even with dodges. Combine with Hacking the engine or cockpit to kill evasion and a few Breach 2 Bombs to target Weapons and I took virtually no damage during at least one of the phases.

Lanius Ships are nice with a full Lanius or mostly Lanius crew as they can simply ignore O2 which makes fires, breaches and most invaders a non-issue. Very powerful, and I'm contemplating a Lanius teleportation strategy to vent the opponent's ship too.
Luke, you are still a wanker!
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
April 09 2014 00:10 GMT
#469
On April 07 2014 22:46 puppykiller wrote:
So I played this game all last night instead of going to bed because it is exactly what I am looking for in a game so now I am uninstalling lol.




knuckle
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 09 2014 08:33 GMT
#470
True dat lol, I'm about to reinstal it and play it right now lol.
Why would I play sctoo when I can play BW?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
April 09 2014 13:39 GMT
#471
On April 09 2014 02:24 Trumpet wrote:
Show nested quote +
On April 06 2014 14:17 Dfgj wrote:
On April 06 2014 13:29 Xafnia wrote:
Hacking trivializes final boss. 100x better than cloak. If you have a hack AND a breach. lol. .

Phase 1: board and kill missiles

Cloak is for evading surges, which hacking does nothing against. Admittedly, hacking shields makes the RNG challenge of 'do I have enough guns' a lot easier.

You also can't board missiles/tri-laser in hardmode because they're connected to the rest of the ship. Well, you can, you just won't be able to destroy them realistically.


Is that just a hard mode thing? I was wondering why he mentioned killing the missiles so easily. I only just got to the boss yesterday with the Red Tail (Kestrel B I think) and without thinking I just tele'd a lone mantis into the missiles room before even considering the layout could have changed. Didn't realize it until I heard the crew-about-to-die sound and looked to see my poor mantis overrun with people that could heal

I died to phase 2 because I took a ton of damage on phase 1 trying to figure out what to do with just some weak lasers and only one mantis left to board. Phase 2 the boarding drone + some stray hull shots during the surge just did me in. Not sure if I should just run the same strat but with defense drones to compensate or mix it up entirely. Red Tail runs used to be so easy for me D:

I've only been playing hard mode since it came out, but I aint about that no-pause life.

Yeah only hard mode has the layout change, and it turns boarding ships from free wins into something quite harder. The flagship prioritizes keeping crew in the guns I think, so if you can pick off crew (hack medbay, crystal lockdown) you can still knock out weapons once there's only 1 guy left in the lasers.

My only hard win was with the Carnelian... lost 2 boarders in sector 7, but I spent phases 1 and 2 picking off crew one at a time. Phase 3 I all-in teleported whoever I had to take out the shields, and then huddled everyone that was left in my weapons room as half my ship burned. Flagship died first!

AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
April 09 2014 14:32 GMT
#472
lol all you people are so good at this game and I'm so shit at it. Never beaten it and only ever unlocked a single ship. T_T But the iPad version is great for me and the whole game is so amazing. Listening to the soundtrack at worrrrrrrrrrrrk.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 09 2014 16:57 GMT
#473
Yeah don't worry, my first 25 hours playing this game and I only got the ship you get for making it to sector 4 (or was it 5?); right now I'm at 66 hours and I only have the Zoltan ship an the Osprey T_T.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Eliezar
Profile Joined May 2004
United States481 Posts
April 10 2014 02:57 GMT
#474
Well its way easier to get ships now for those without many. Some of the new stuff seems silly overpowered though. I was rolling in sector 6 and came across an enemy with hacking and a frag weapon and an ion weapon. Hacked my shields, ioned my laser, and frag knocked out my engines, shields, and weapons...game over
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
April 10 2014 03:58 GMT
#475
On April 10 2014 11:57 Eliezar wrote:
Well its way easier to get ships now for those without many. Some of the new stuff seems silly overpowered though. I was rolling in sector 6 and came across an enemy with hacking and a frag weapon and an ion weapon. Hacked my shields, ioned my laser, and frag knocked out my engines, shields, and weapons...game over


You're supposed to do that to them before they do it to you
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
April 10 2014 05:07 GMT
#476
--- Nuked ---
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 10 2014 05:27 GMT
#477
Yeah, with all of the new stuff I feel like the boss fight has gotten way harder.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
URfavHO
Profile Blog Joined April 2010
United States514 Posts
April 10 2014 06:32 GMT
#478
On April 09 2014 09:10 HeatEXTEND wrote:
Show nested quote +
On April 07 2014 22:46 puppykiller wrote:
So I played this game all last night instead of going to bed because it is exactly what I am looking for in a game so now I am uninstalling lol.

+ Show Spoiler +

http://youtu.be/Sbtja-tdkAU?t=15s


Rather silly to uninstall as it a 30 second download xD
klup
Profile Joined May 2013
France612 Posts
April 10 2014 07:27 GMT
#479
The most frustrating thing in the AE is when you go into a shop desperatly in need for some reliable weapon for your Basilisk and you found only charge lasers, ion stunners, and hull lasers everywhere.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2014-04-10 08:48:37
April 10 2014 08:25 GMT
#480
Normal mode isn't that hard on most ships. I can usually determine if I'm going to win or not by the end of sector 1/middle of sector 2.

Some require more drops than others. Some are a lot more viable with hacking, like beam weapon ships.

Most important tip in the game: Spend as much time as possible in each sector before leaving. (this solved like 90% of my problems).

Avoid:
Mantis sectors with a ship weak to boarding.
Rebel if you have boarding ship.
Rock if you don't have anti missile defenses. (cloak or anti missile drone thing, high evasion)
Zoltan if you have weak Shields/attack with consumables only.

Highest priority purchases: Breach, Ion II, always buy them. Ion II lets you kill anything, breach lets you do it safely.

Other high priorities: Teleport+Mantis/rockmen+Hacking/breach. More scrap from victories, if you get this early you should snowball to victory as long as you have a ship that can tank or disable the enemy. The extra scrap add-on is really good, especially if you can get it early.

Must-haves before final boss: MC+cloak or hacking.

I never buy drone bay. Pre-igniter is good, but overrated imo. It costs a lot, and unless you already have great weapons, your money is better spent elsewhere.

Best crew are Engi > zoltan>rockmen for manning. Mantis/crystal > rockmen > others for boarding. I prioritize boarding crew, because I always go for a boarding build on all ships.

Some ship-based tips for some ships:

Engi A: Ion Blast II is the best ion weapon and one of the best weapons in the game, can take down any shield regardless of how good it is, "always" target shield with it. Investing heavily in defense on this ship is really good because you have the best "grind enemy down" weapon. Get more shields/evasion as much as you can.

Good shop options: any weapon to do damage without using drones asap, defense drone mark 1, cloak. One of: mind control/hacking before boss. Consider selling aug if you can buy something good.

Fed Ships: Don't upgrade the artillery beam. It is a waste of scrap. Type A: Rush Teleport.

Mantis A: Win game. Op ship.
Mantis B: Rush 4 boarding crew, pref 4x mantis + any kind of bomb/hacking. Win. Hacking kills enemies in the medbay.

Rock A: Rush Teleport. Win. Op ship.

Slug A: If you get a good weapon early to go with breach, you should be fine. Sell Gel scrap. MC is good here, you don't need to upgrade sensors.

Slug B: Buy mantis/med bay asap.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 10 2014 08:36 GMT
#481
I disagree with some of the ship to ship advice.

Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.

Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay
Why would I play sctoo when I can play BW?
Eliezar
Profile Joined May 2004
United States481 Posts
April 10 2014 09:31 GMT
#482
On April 10 2014 17:36 puppykiller wrote:
I disagree with some of the ship to ship advice.

Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.

Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay


No kidding, he stated the federation beam is a waste. The federation ship is so overpowered I refuse to play it. The beam will just autokill each stage of the final fight no matter what else is on your ship. Way, way, way, way to good.

I can't even think of another weapon that is half as good. I guess 4x burst lasers is as good? Probably now 4x of the chain lasers, but still...you can have that and the beam...
Hondelul
Profile Blog Joined December 2010
1999 Posts
April 10 2014 10:38 GMT
#483
Imo it's very bad at the beginning with 50/40s charge time but very strong at the end with 20s. But that's very expensive and I normally upgrade it in sector 6/7. Before that imo getting other weapons or systems online is more important.

So for me it read as if he wants to give advice to new players and then I must agree. Spend you scrap on other stuff and get familiar to the game until you regularly get to the end sectors (and that was not that easy for me he made it sound, still having a hard time to unlock C ships).
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2014-04-10 12:04:10
April 10 2014 12:03 GMT
#484
On April 10 2014 17:36 puppykiller wrote:
I disagree with some of the ship to ship advice.

Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.

Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay


I haven't unlocked Rock B. I only played Rock A once. Cleared boss but didn't get any of the achievements.

I think the artillery beam is pretty garbage. You could have a breach, an ion blast II and 10scrap. Pre-igniter + small bomb. 2x Burst II. Small Bomb + Burst III. All of those and you'll still have a rank I artillery still.

If you have enough tanking to for defense to not matter at all, or just enough to avoid the first volleys, A chain Vulcan is cheaper and will wreak anything.

Requires 4 power, has an initial cooldown of 11.1 seconds and reduces the cooldown by 2 seconds with each volley. Caps at a 1.1 second cooldown after 5 volleys.


Obviously you have to see these weapons, but yea I'd only upgrade the artillery if you can't find anything in shops.
Obsidian
Profile Joined June 2010
United States350 Posts
Last Edited: 2014-04-10 12:23:55
April 10 2014 12:21 GMT
#485
Artillery beam allows for an ultra defensive build. Get Defense drone and upgrade shields/engine and just let the beam do it's work. Fully upgraded, it does quite a bit of damage, even if it's uncontrolled, and 20sec timer isn't horrible for a auto-hitting shield piercing beam.

Also, compared to the cost of a full suite of weapons and the upgrades to use them, the Artillery beam isn't bad.
Luke, you are still a wanker!
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2014-04-10 12:53:41
April 10 2014 12:51 GMT
#486
If you are going full defensive, a rank 1 artillery will work anyways, so you might as well spend all your scrap on defensive stuff then, and not get any other weapons or artillery upgrades.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
April 10 2014 13:08 GMT
#487
On April 10 2014 17:36 puppykiller wrote:
I disagree with some of the ship to ship advice.

Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.

Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay

Mantis B is outrageously good, possibly only beaten by Crystal B. I agree that Rock B is the stronger boarder than A. Art beam is... slow and you can't direct it at systems. It's free damage and never bad, but don't build the ship around it unless you have no other options.

As for the post you were quoting: drones are fantastic, defense I will save you a ton of scrap on repairs/general damage, especially vs the flagship. You do not need hacking or MC if you have cloak/drones because you're avoiding the vast majority of damage and MC can be mitigated with micro. Obviously if you can't break 4 shields, then hacking is pretty important.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 10 2014 14:35 GMT
#488
Man I've played so much crystal B that I never learned to appreciate mantis B.
Crystal B most imba ship in the game that I have played after the Fed ship.
Why would I play sctoo when I can play BW?
jampidampi
Profile Joined December 2011
Finland386 Posts
April 10 2014 14:56 GMT
#489
How come there's no mention of the ion bomb? For one missile you disable anything for long enough. Need to hit shots? Bomb piloting! A medbay making boarding hard? Ion bomb it! Can't bypass shields? Ion them! Seriously, four ion damage for one power is really good. If you man weapons with a skilled crewmember, you can even chain it, keeping the system locked down.

On April 10 2014 17:25 Xafnia wrote:
Best crew are Engi > zoltan>rockmen for manning. Mantis/crystal > rockmen > others for boarding. I prioritize boarding crew, because I always go for a boarding build on all ships.

I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.

Another piece of advice for new players: Pause. A lot. Pausing lets you take your time with decisions. Do I need to use my bombs/missiles/drones/hacking for this enemy? Should I power shields or engines? Should I cloak a laser volley or a missile? Should I repair weapons or shields? Is it necessary to extinguish the fire right now or can it wait? Whenever you need to make a decision fast you should just pause instead.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2014-04-10 15:34:54
April 10 2014 15:34 GMT
#490
On April 10 2014 23:56 jampidampi wrote:

I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.


I did not know that.

Engi B has to be the worst ship in the game. So bad.
ZasZ.
Profile Joined May 2010
United States2911 Posts
April 10 2014 15:53 GMT
#491
On April 11 2014 00:34 Xafnia wrote:
Show nested quote +
On April 10 2014 23:56 jampidampi wrote:

I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.


I did not know that.

Engi B has to be the worst ship in the game. So bad.


Heh my first victory ever was with that ship layout. I don't mind it too much as long as you are able to pick up some crewmembers relatively quickly. It starts with a lot of drones, and while I usually sell the system repair drones early, the anti-personnel drone can be useful all game long.
jampidampi
Profile Joined December 2011
Finland386 Posts
April 10 2014 16:07 GMT
#492
On April 11 2014 00:53 ZasZ. wrote:
Show nested quote +
On April 11 2014 00:34 Xafnia wrote:
On April 10 2014 23:56 jampidampi wrote:

I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.


I did not know that.

Engi B has to be the worst ship in the game. So bad.


Heh my first victory ever was with that ship layout. I don't mind it too much as long as you are able to pick up some crewmembers relatively quickly. It starts with a lot of drones, and while I usually sell the system repair drones early, the anti-personnel drone can be useful all game long.

If you're able to pick up some crewmembers, bordes shouldn't be a problem. Just vent the room they board and guide them to the medbay. Or watch them suffocate as they try to get past your upgraded doors. I would almost always sell the anti-personnel drone for doors 2 and 10 scrap.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
April 10 2014 16:17 GMT
#493
On April 10 2014 17:36 puppykiller wrote:
I disagree with some of the ship to ship advice.

Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.

Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay


Did they change it so the Federation Cruiser can get Cloaking? In vanilla it couldn't since the Artillery Beam replace the slot.
I am the Town Medic.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 10 2014 16:22 GMT
#494
You can cloak it.

Engi B is my favorite ship in the game because it makes no sense lol. I have a soft spot for tha ship.

Pausing is lame... you're an RTS player so act like it!

Personally I stick my zoltans in things like oxygen if I have a full crew. Otherwise I will put him in engines because if he has to leave his station it is less disorienting than losing a whole shield level or having a gun go offline.
Why would I play sctoo when I can play BW?
Eliezar
Profile Joined May 2004
United States481 Posts
Last Edited: 2014-04-10 17:24:58
April 10 2014 17:24 GMT
#495
I think you are missing why the Federation ship is so good. Sure you can get quad 2 shot lasers and be good or you can get any number of other combinations that are great. The Federation cruiser doesn't depend on drops or shops...you can just upgrade reactor, shields, and engines. I think the first time I played it I actually did 6 power into shields and engines and won my first attempt. I played three games in a row and won all three. Never used it again.

Many of the other ships just can't be basically built to be invulnerable. Having said that, I haven't won on hard with the new stuff yet (also haven't played federation) so we'll see.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 10 2014 18:18 GMT
#496
I tried fed on hard and got way too lucky by finding two scrap enhancement collectors. I am still astounded by the fact that I didn't beat the final ship. Can't beat hard yet .
Why would I play sctoo when I can play BW?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 10 2014 20:55 GMT
#497
well, im new, but i found that i really need to find a def drone with the fed ship relatively early, rockets can really eat at that ship.
But once i can defend vs rockets, its easy cruising, the beam not only eventually kills all ships, it also disables a lot of systems very easily.

However, i have not played advanced yet.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
April 10 2014 21:36 GMT
#498
On April 11 2014 01:22 puppykiller wrote:
You can cloak it.

Engi B is my favorite ship in the game because it makes no sense lol. I have a soft spot for tha ship.

Pausing is lame... you're an RTS player so act like it!

Personally I stick my zoltans in things like oxygen if I have a full crew. Otherwise I will put him in engines because if he has to leave his station it is less disorienting than losing a whole shield level or having a gun go offline.


In the advanced edition, this is less of a worry because the modules slowly dischage rather than losing the entire charge at once.
3772
Profile Joined May 2010
Czech Republic434 Posts
April 10 2014 22:41 GMT
#499
Anyone playing on Hard with the new content? I'm having trouble even getting to the boss fight with Kestrel and just now got Rock Cruiser.
klup
Profile Joined May 2013
France612 Posts
April 11 2014 13:22 GMT
#500
Also this game has so awesome musics! I love the addition of new music for the advanced edition

YOu can download them for free here (name ur price from 0$) :

http://benprunty.bandcamp.com/album/ftl-advanced-edition-soundtrack
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 11 2014 19:51 GMT
#501
On April 11 2014 22:22 klup wrote:
Also this game has so awesome musics! I love the addition of new music for the advanced edition

YOu can download them for free here (name ur price from 0$) :

http://benprunty.bandcamp.com/album/ftl-advanced-edition-soundtrack


Ooooo thanks for the link. The new tracks are brilliant, I have no idea how they managed to improve such an already perfect soundtrack, but they did
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
April 11 2014 21:24 GMT
#502
Is it just me or is Flak II a bit too... imba...?
No one ever remembers second place, eh? eh? GIVE ME COMMAND
TheExile19
Profile Joined June 2011
513 Posts
Last Edited: 2014-04-11 22:32:38
April 11 2014 22:31 GMT
#503
On April 12 2014 06:24 Nazza wrote:
Is it just me or is Flak II a bit too... imba...?


it's on the line as far as I'm concerned, it makes beams insanely good and is great in its own right. I played stealth b a few days ago and got a flak 2 to go with the glaive beam in sector 2, which is 9-12 damage every 20 seconds with a maxed weapons crew and a reloader.
SSVnormandy
Profile Joined July 2012
France392 Posts
April 12 2014 01:03 GMT
#504
I just finished hard mode after a dozen of failed ones ! Wohaaa that was intense. They didn't joke on this "hard" difficulty.

Cardelian still OP
Battlecruisers.... Just Battlecruisers...
Obsidian
Profile Joined June 2010
United States350 Posts
April 12 2014 02:44 GMT
#505
Flak 2 is solid indeed, great for killing shields and stuff. 4 Flak 1s would be a pretty brutal salvo.

I think the most OP weapon I've found so far is the Gatling Laser. Once it gets down to a 1.1 cooldown fire speed, it just takes out anything/everything. I suppose a Defense 2 drone might be able to stop it, but I'm not sure. It starts slow, but it really doesn't take long to reach full potency, at which point the enemy ship is as good as dead. Combine with faster attack speed via crew/augments and it's just stupid. I've accidentally killed ships with it when trying to kill off crew.
Luke, you are still a wanker!
JumboJohnson
Profile Joined December 2011
537 Posts
April 12 2014 04:38 GMT
#506
Yeah that vulcan laser is just stupid good. Had that and an ion II and ion I, made quick work of the final boss (on easy). Since the expansion though that final boss is a bitch, fuck hacking and mind control.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-04-12 09:20:35
April 12 2014 09:05 GMT
#507
On April 05 2014 19:17 BlitzerSC wrote:
Okay, hacking needs to be nerfed.
I got to the final boss and it hacked my weapon system, I literally couldn't do anything because my setup was about comboing my weapons instead of nuking everything in one go. Quite annoying to play with a game winning setup and then lose because the Rebel Flagship hacked the only system it shouldn't have hacked.
Yeah my latest normal play through that happened. Had some nice weapons with full 8 power I think, as well as drones and hacking and cloak (hence NO TELEPORT). Used hacking on their ship (not on it's hacking system) but then it hacked my weapons and I got completely screwed. The enemy hacking system has an very low cooldown, something like 9-10 seconds I think? I could just barely get a single shot out of what was a flak1 I think.

So in other words: if you don't have missiles and/or a strong boarding crew with teleporter do not use hacking on the rebel flagship until they use it on you (if they hack weapons, or possibly shields, you'd almost certainly want/need to hack their hacking system)
On April 12 2014 06:24 Nazza wrote:
Is it just me or is Flak II a bit too... imba...?

On April 12 2014 11:44 Obsidian wrote:
Flak 2 is solid indeed, great for killing shields and stuff. 4 Flak 1s would be a pretty brutal salvo
I bought a Flak2 since I had halberd beam and weapon preigniter, and it was nice, but a little bit disappointing. I wasn't expecting the accuracy radius to widen so much (or at all), making it miss so many of it's shots unless you have a ship that has like 3 rooms all adjacent to a 2x2 room that you're targeting (rather rare). Despite using 1 extra power, I think I'd prefer 2 flak1s —even with weapon preigniter.
It's ridiculous on paper, especially with preigniter, but personally I think I'd prefer a burst/heavy laser 1 with a burst laser 2, or DEFINITELY an advanced flak with flak1
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 12 2014 10:57 GMT
#508
Does anyone know the name of a channel that features someone who is actually good at this game?
Why would I play sctoo when I can play BW?
Hondelul
Profile Blog Joined December 2010
1999 Posts
April 12 2014 11:10 GMT
#509
http://de.twitch.tv/lethalfrag does Hard-no pause-runs and succeeded with the 3 kestrels till now I think. But he stopped for today ~an hour ago. As a normal player is amazing how much thought he/good players can put into the game while I just wait for the lasers to load.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 12 2014 11:20 GMT
#510
He doesn't use the hotkeys for power systems wat a noob :D
Why would I play sctoo when I can play BW?
Pooshlmer
Profile Joined August 2008
United States1001 Posts
April 16 2014 11:08 GMT
#511
Whew, finally beat hard. Flak guns, evasion, and zoltans OP. Also dodged hacking on the flagship, although I could have hacked it back.
Animzor
Profile Joined March 2011
Sweden2154 Posts
April 16 2014 11:16 GMT
#512
Haven't even beat easy yet... At a certain point I just hit a wall. I don't understand how I'm supposed to get through level 3 shields and drones and all that shit. It's not like I get tons of weapons leading up to that point either.
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
April 16 2014 11:44 GMT
#513
How do you guys get such gear on your ships? I constantly go broke on repairs and can hardly get anything past starting stuff and a few ship upgrades (blast doors and 2 shields), usually I then end up failing miserably around sector 5 because I can't keep up with the enemy progression...
Time is precious. Waste it wisely.
jampidampi
Profile Joined December 2011
Finland386 Posts
Last Edited: 2014-04-16 12:21:00
April 16 2014 12:20 GMT
#514
On April 16 2014 20:16 Animzor wrote:
Haven't even beat easy yet... At a certain point I just hit a wall. I don't understand how I'm supposed to get through level 3 shields and drones and all that shit. It's not like I get tons of weapons leading up to that point either.

There are four main ways to get trough shields: a lot of lasers, chaining ion damage, missiles/bombs and boarding. The easiest is to fire a bomb or a missile to their shield system. Once it's damaged they lose shield levels and it should be easier. Repeatedly firing enough ion weapons at the shield will stack the ion damage, eventually breaching them. However you need good ion weapons for it (a Ion Balst II, a Chain Ion, or two of Heavy Ion, Ion Blast, Ion Stunner, Ion Charger). The many lasers aproach requires not only having many lasers, but also firing them at the same time. Their will block a number of lasers equal to their level, but not any more. So instead of firing your Burst I and Hull Laser II whenever they are avaible letting their shields recharge between the volleys, you should fire one big volley of lasers. Boarding is completely different and I won't cover it here.

Or perhaps your problem is not getting enough weapons? If that is the case I would recommend visiting sectors with more stores. Engi and civilian sectors have 2-3 stores, zoltan and rock sectors have 2 stores, others have 1-2 (not sure about the new abandoned sector). The green sectors are also more likely to give you free items.

As for more general advice: visit as many beacons as possible in every sector. There's no need to rush through the sectors, take your time and farm as much scrap as possible. This includes fighting all possible battles, since winning gives you better rewards than not fighting. If you save someone from a pirate/mantis/rebel, they may give additional rewards, so you should almost always fight whenever you notice that you're fighting for someone else.
Eliezar
Profile Joined May 2004
United States481 Posts
April 16 2014 12:59 GMT
#515
On April 16 2014 20:44 Manit0u wrote:
How do you guys get such gear on your ships? I constantly go broke on repairs and can hardly get anything past starting stuff and a few ship upgrades (blast doors and 2 shields), usually I then end up failing miserably around sector 5 because I can't keep up with the enemy progression...


Choose a ship that you can dominate the early sectors with and get the appropriate upgrades as available. One thing the new content has done has made it so that no ship can just coast through (well for me yet anyway). I've played around since the new content came out and made it to the final boss with 4 different ships (Fed A & B, Zoltan A, Mantis A).

If you have Zoltan A, I find it quite easy to pass the early part of the game.

The easiest combos that I have found is just to have a missile launcher and a good laser and to pile on defense, but I really like the chain ion.

I think my first win I had a Chain Ion Laser and a burst laser mark 2 and that was it for weapons. I had 3 shields, 6 evade, and defense drone mark 1 as well.

Pwere
Profile Joined April 2010
Canada1556 Posts
April 16 2014 13:26 GMT
#516
They really upped the final boss difficulty. Cloak isn't a foolproof defense against every surge anymore, and there's the huge lottery of getting hacked (read: if he gets weapons, shields, engine or pilot, gg). This has made Defense Drone I the best upgrade in the game for the final boss (for some reason, DDII seems to miss boarders/hacks way more often).

In turn, cloak isn't nearly as efficient, and I'd rather invest that money in engines. Getting to 55% dodge + 4 shields should be enough to survive anything, and anyway you need the systems for 3 out of drones, hacks, mind control and teleport.

While you keep this in mind, this stuff isn't really what will get you through the rest of the game. Staying ahead involves rarely paying for repairs, getting shields ASAP, and having OP guns, like Burst Laser Mark II, Flak I, Heavy Laser I, Ion 1. Then there's every little trick left in the book, like letting a weak enemy fire at you early to max out shields/dodge, suffocating the crew whenever you can, maxing out jumps in every sector, knowing encounters and the crew/gear to best solve them, etc.

On another note, Lanius B starts with the most broken gun in the game. That thing puts Dual Laser to shame. I haven't tried it yet, but it seems like the strongest ship so far.
Eliezar
Profile Joined May 2004
United States481 Posts
April 16 2014 14:15 GMT
#517
Pwere, defense drone II can shoot lasers so it just has too many targets and is always on cool down when you need it ready for missiles. 2 DD1s can work amazingly well, but I usually just go with one DD1.

One trick I have found is having 4...that's right FOUR zoltans on shields. It seems like they power back up to 2 shields almost instantly after getting knocked down. I know on a recent winning run (only on normal) I actually had a crew with 5 voltans and that 5 free energy for systems is just amazing.

Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
April 16 2014 14:39 GMT
#518
On April 16 2014 23:15 Eliezar wrote:
Pwere, defense drone II can shoot lasers so it just has too many targets and is always on cool down when you need it ready for missiles. 2 DD1s can work amazingly well, but I usually just go with one DD1.

One trick I have found is having 4...that's right FOUR zoltans on shields. It seems like they power back up to 2 shields almost instantly after getting knocked down. I know on a recent winning run (only on normal) I actually had a crew with 5 voltans and that 5 free energy for systems is just amazing.



It's more than that, DD2s just seem to outright miss their targets a lot of the time. DD1s are much more reliable.

I don't think Zoltans affect how quickly a shield comes back, although they do make the shield immune to ion damage.
I am the Town Medic.
Eliezar
Profile Joined May 2004
United States481 Posts
April 16 2014 20:04 GMT
#519
Played a run today and lost on normal difficulty on stage 3 of the boss. Mind control just messed me up way too bad and I never even got through its zoltan shield (despite shooting 8 laser blasts a round).

What I'm really enjoying is the unlocking of the new ships. I didn't have the slug ship at all and happened to get it on this run and got Zoltan C for getting to the final zone. Later this week I'll have to try out those two ships and work on getting the rest of the models I don't have.
ZasZ.
Profile Joined May 2010
United States2911 Posts
April 16 2014 20:26 GMT
#520
On April 16 2014 22:26 Pwere wrote:
They really upped the final boss difficulty. Cloak isn't a foolproof defense against every surge anymore, and there's the huge lottery of getting hacked (read: if he gets weapons, shields, engine or pilot, gg). This has made Defense Drone I the best upgrade in the game for the final boss (for some reason, DDII seems to miss boarders/hacks way more often).

In turn, cloak isn't nearly as efficient, and I'd rather invest that money in engines. Getting to 55% dodge + 4 shields should be enough to survive anything, and anyway you need the systems for 3 out of drones, hacks, mind control and teleport.

While you keep this in mind, this stuff isn't really what will get you through the rest of the game. Staying ahead involves rarely paying for repairs, getting shields ASAP, and having OP guns, like Burst Laser Mark II, Flak I, Heavy Laser I, Ion 1. Then there's every little trick left in the book, like letting a weak enemy fire at you early to max out shields/dodge, suffocating the crew whenever you can, maxing out jumps in every sector, knowing encounters and the crew/gear to best solve them, etc.

On another note, Lanius B starts with the most broken gun in the game. That thing puts Dual Laser to shame. I haven't tried it yet, but it seems like the strongest ship so far.


If he hacks some important system, either hack him back or jump away and come back. You have multiple attempts at the flagship before it actually destroys the base and you lose that way, and chances are the second time he'll hack your doors or something shitty like that.

I dislike how RNG it is, if the AI were any good they would always hack weapons, but there are ways around it.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2014-04-18 16:42:18
April 18 2014 16:40 GMT
#521
Assuming you can jump away, you still only get one jump away if the ship gets to your base first (which is usually the case if you farmed the stage a bit for extra scraps). DD1 simply avoids the issue entirely, and then shoots down boarders in phase two. I like jumping away to deal with boarders in phase 3 too, so you gotta make sure that you beat phase 2 in your base. This way you get a fight in a rebel territory and you can jump back to base to safely kill boarders.

On another note, it seems like many of the B Layouts are so weak you can only play them on easy (if you don't like restarting over and over in the first few sectors). Stealth Ship B basically requires you to get lucky for the first two sectors until you buy and upgrade shields, then find a store and trade your Glaive beam for two decent guns in sector 3 to deal with ships with three shields in sector 4. Meanwhile, you keep losing Hull every fight, and any enemy with attack drones destroys you. Slug B and Mantis B are in a similar boat, although Mantis B becomes OP if you do get that lucky.
Leporello
Profile Joined January 2011
United States2845 Posts
Last Edited: 2014-04-18 17:34:12
April 18 2014 17:28 GMT
#522
Mantis B is one of the strongest ships in the game. It starts OP in a way that let's it accrue lots of scrap. No other ship starts with a double shield, or with a defense drone. Mantis B has both. No ship can hurt you for the first few sectors, you just board ships and collect the scrap bonuses at your leisure, without likely needing any repairs, unless you hit an asteroid/automated ship combo or something. The boarding drone can kill most automated ships until you get your first weapon.

The Rockship B isn't too bad, with the piercing heavy laser. The Lanius B is arguably stronger than the Lanius A, having a unique weapon and a teleporter.

Otherwise I agree that B layouts are generally weaker. I've been having a horrible time with Engi B, the ship is a pile of vendor trash and one crew member.
Big water
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
April 18 2014 17:54 GMT
#523
On April 16 2014 21:20 jampidampi wrote:
Show nested quote +
On April 16 2014 20:16 Animzor wrote:
Haven't even beat easy yet... At a certain point I just hit a wall. I don't understand how I'm supposed to get through level 3 shields and drones and all that shit. It's not like I get tons of weapons leading up to that point either.

There are four main ways to get trough shields: a lot of lasers, chaining ion damage, missiles/bombs and boarding. The easiest is to fire a bomb or a missile to their shield system. Once it's damaged they lose shield levels and it should be easier. Repeatedly firing enough ion weapons at the shield will stack the ion damage, eventually breaching them. However you need good ion weapons for it (a Ion Balst II, a Chain Ion, or two of Heavy Ion, Ion Blast, Ion Stunner, Ion Charger). The many lasers aproach requires not only having many lasers, but also firing them at the same time. Their will block a number of lasers equal to their level, but not any more. So instead of firing your Burst I and Hull Laser II whenever they are avaible letting their shields recharge between the volleys, you should fire one big volley of lasers. Boarding is completely different and I won't cover it here.

Or perhaps your problem is not getting enough weapons? If that is the case I would recommend visiting sectors with more stores. Engi and civilian sectors have 2-3 stores, zoltan and rock sectors have 2 stores, others have 1-2 (not sure about the new abandoned sector). The green sectors are also more likely to give you free items.

As for more general advice: visit as many beacons as possible in every sector. There's no need to rush through the sectors, take your time and farm as much scrap as possible. This includes fighting all possible battles, since winning gives you better rewards than not fighting. If you save someone from a pirate/mantis/rebel, they may give additional rewards, so you should almost always fight whenever you notice that you're fighting for someone else.


Depending on your playstyle, you could also hack the shields, or if they have a lot of evasion, hack their piloting and then fire missiles at their shields.

And also flak cannons are pretty imba as well.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2014-04-18 21:35:23
April 18 2014 20:44 GMT
#524
On April 19 2014 02:28 Leporello wrote:
Mantis B is one of the strongest ships in the game. It starts OP in a way that let's it accrue lots of scrap. No other ship starts with a double shield, or with a defense drone. Mantis B has both. No ship can hurt you for the first few sectors, you just board ships and collect the scrap bonuses at your leisure, without likely needing any repairs, unless you hit an asteroid/automated ship combo or something. The boarding drone can kill most automated ships until you get your first weapon.

The Rockship B isn't too bad, with the piercing heavy laser. The Lanius B is arguably stronger than the Lanius A, having a unique weapon and a teleporter.

Otherwise I agree that B layouts are generally weaker. I've been having a horrible time with Engi B, the ship is a pile of vendor trash and one crew member.
Add Zoltan Shields and Clone/MedBay to the list for Mantis B, and defense/anti-ship drones kill your boarders. It does get very strong, but it's hardly reliable.

Engi B was easy enough. Finding a 2nd ion early makes the whole run a breeze. You can suffocate any crew easily with heavy ion + ion blast, which tends to let you find prisoners.

The Slug, Stealth, Mantis C (and the stupid crystal) are the only ships I don't have yet, and I don't see myself getting them on normal anytime soon.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2014-04-18 23:42:08
April 18 2014 23:40 GMT
#525
On April 19 2014 05:44 Pwere wrote:
Show nested quote +
On April 19 2014 02:28 Leporello wrote:
Mantis B is one of the strongest ships in the game. It starts OP in a way that let's it accrue lots of scrap. No other ship starts with a double shield, or with a defense drone. Mantis B has both. No ship can hurt you for the first few sectors, you just board ships and collect the scrap bonuses at your leisure, without likely needing any repairs, unless you hit an asteroid/automated ship combo or something. The boarding drone can kill most automated ships until you get your first weapon.

The Rockship B isn't too bad, with the piercing heavy laser. The Lanius B is arguably stronger than the Lanius A, having a unique weapon and a teleporter.

Otherwise I agree that B layouts are generally weaker. I've been having a horrible time with Engi B, the ship is a pile of vendor trash and one crew member.
Add Zoltan Shields and Clone/MedBay to the list for Mantis B, and defense/anti-ship drones kill your boarders. It does get very strong, but it's hardly reliable.

Engi B was easy enough. Finding a 2nd ion early makes the whole run a breeze. You can suffocate any crew easily with heavy ion + ion blast, which tends to let you find prisoners.

The Slug, Stealth, Mantis C (and the stupid crystal) are the only ships I don't have yet, and I don't see myself getting them on normal anytime soon.


Clonebays were a huge buff to boarding, especially if you have 4boarders on mantis B.

You can just port into the bay, kill everyone in it and destroy the clonebay before they respawn. Medbays ships are significantly harder to board.
Pwere
Profile Joined April 2010
Canada1556 Posts
April 18 2014 23:56 GMT
#526
At the point where you have 4 boarders (and, hopefully, guns), the game is basically won. But good luck getting to that point more than ~20% of your games. I guess it doesn't really matter since most of your losses will happen in a few minutes, but there's something nice about getting a high win % in a mediocre ship, which is the exact opposite of the Mantis B =)
figq
Profile Blog Joined May 2010
12519 Posts
April 23 2014 06:05 GMT
#527
I just got finally into FTL and it's amazing! It even takes me away from playing too much Hearthstone, because I can't resist playing too much FTL right now. This game turned out to be a lot more than I expected. So addictive!
If you stand next to my head, you can hear the ocean. - Day[9]
LastWish
Profile Blog Joined September 2004
2013 Posts
Last Edited: 2014-04-23 10:39:11
April 23 2014 10:34 GMT
#528
On April 19 2014 05:44 Pwere wrote:
Show nested quote +
On April 19 2014 02:28 Leporello wrote:
Mantis B is one of the strongest ships in the game. It starts OP in a way that let's it accrue lots of scrap. No other ship starts with a double shield, or with a defense drone. Mantis B has both. No ship can hurt you for the first few sectors, you just board ships and collect the scrap bonuses at your leisure, without likely needing any repairs, unless you hit an asteroid/automated ship combo or something. The boarding drone can kill most automated ships until you get your first weapon.

The Rockship B isn't too bad, with the piercing heavy laser. The Lanius B is arguably stronger than the Lanius A, having a unique weapon and a teleporter.

Otherwise I agree that B layouts are generally weaker. I've been having a horrible time with Engi B, the ship is a pile of vendor trash and one crew member.
Add Zoltan Shields and Clone/MedBay to the list for Mantis B, and defense/anti-ship drones kill your boarders. It does get very strong, but it's hardly reliable.

Engi B was easy enough. Finding a 2nd ion early makes the whole run a breeze. You can suffocate any crew easily with heavy ion + ion blast, which tends to let you find prisoners.

The Slug, Stealth, Mantis C (and the stupid crystal) are the only ships I don't have yet, and I don't see myself getting them on normal anytime soon.


Engi B: You start by looking for a shop a selling all the crap that is on the ship:
= repair bots, defence bots, drone speed boost augment
And buying some decent weapory.

I actually ended with 2x burst laster mk2 and heavy laser + some ion. So the run through was very easy.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Pwere
Profile Joined April 2010
Canada1556 Posts
May 08 2014 02:31 GMT
#529
A friend and I got a bit bored after finishing on Hard with half the layouts, so we made a balance mod to make the shitty guns better. It turns out the game becomes basically impossible when enemies have 3-4 decent guns every fight. There are possible workarounds, but in practice, you still need the really good guns to make sure you don't take damage basically every fight due to decent guns everywhere.

It's too bad, decent fire bombs were really fun to use, and being happy to find a Burst Laser III was a strange feeling, but decent Hull Weapons are way too dangerous when you take them to the face.
On April 23 2014 15:05 figq wrote:
I just got finally into FTL and it's amazing! It even takes me away from playing too much Hearthstone, because I can't resist playing too much FTL right now. This game turned out to be a lot more than I expected. So addictive!
You can even watch a HS stream on the side and not miss anything! Best of both worlds.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2014-05-08 21:01:45
May 08 2014 21:01 GMT
#530
Just had a Legendary Run on Normal Advanced Edition with Stealth C, which, at first, I thought was one of the worst ships in the game:

Outside:
http://i.imgur.com/QYynh4n.jpg

Upgrades (Put two more into Drones than I had to, because Why the Hell Not? Just to max out everything and still have Scrap left over):
http://i.imgur.com/8jWttvL.jpg

Crew (missed out on a Crystal because I forgot how many Green sectors were after the Asteroid Distress beacon and went for the Weapon/Scrap. And Zoltan Homeworlds was right after. AND I encountered the research station in the 3rd beacon there):
http://i.imgur.com/wqBdyBa.jpg

Equipment (Not all the weapons I would have wanted, but hey, goodbye shields. Say hello to my little friend, the Halberd Beam):
http://i.imgur.com/JG5wKpO.jpg

Victory:
http://i.imgur.com/ULEGvIe.jpg

Wait WTF New Top Score?:
http://i.imgur.com/WsrmZcR.jpg

Stealth C is pretty bad... How the hell did this run turn out getting me a new top score?

Anyway, with that, I've beaten the game on Advanced Edition with every ship on Normal. Time to tackle Hard Mode with Crystal B.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
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