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I disagree with some of the ship to ship advice.
Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.
Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay
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On April 10 2014 17:36 puppykiller wrote: I disagree with some of the ship to ship advice.
Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.
Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay
No kidding, he stated the federation beam is a waste. The federation ship is so overpowered I refuse to play it. The beam will just autokill each stage of the final fight no matter what else is on your ship. Way, way, way, way to good.
I can't even think of another weapon that is half as good. I guess 4x burst lasers is as good? Probably now 4x of the chain lasers, but still...you can have that and the beam...
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Imo it's very bad at the beginning with 50/40s charge time but very strong at the end with 20s. But that's very expensive and I normally upgrade it in sector 6/7. Before that imo getting other weapons or systems online is more important.
So for me it read as if he wants to give advice to new players and then I must agree. Spend you scrap on other stuff and get familiar to the game until you regularly get to the end sectors (and that was not that easy for me he made it sound, still having a hard time to unlock C ships).
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On April 10 2014 17:36 puppykiller wrote: I disagree with some of the ship to ship advice.
Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.
Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay
I haven't unlocked Rock B. I only played Rock A once. Cleared boss but didn't get any of the achievements.
I think the artillery beam is pretty garbage. You could have a breach, an ion blast II and 10scrap. Pre-igniter + small bomb. 2x Burst II. Small Bomb + Burst III. All of those and you'll still have a rank I artillery still.
If you have enough tanking to for defense to not matter at all, or just enough to avoid the first volleys, A chain Vulcan is cheaper and will wreak anything.
Requires 4 power, has an initial cooldown of 11.1 seconds and reduces the cooldown by 2 seconds with each volley. Caps at a 1.1 second cooldown after 5 volleys.
Obviously you have to see these weapons, but yea I'd only upgrade the artillery if you can't find anything in shops.
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Artillery beam allows for an ultra defensive build. Get Defense drone and upgrade shields/engine and just let the beam do it's work. Fully upgraded, it does quite a bit of damage, even if it's uncontrolled, and 20sec timer isn't horrible for a auto-hitting shield piercing beam.
Also, compared to the cost of a full suite of weapons and the upgrades to use them, the Artillery beam isn't bad.
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If you are going full defensive, a rank 1 artillery will work anyways, so you might as well spend all your scrap on defensive stuff then, and not get any other weapons or artillery upgrades.
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On April 10 2014 17:36 puppykiller wrote: I disagree with some of the ship to ship advice.
Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.
Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay Mantis B is outrageously good, possibly only beaten by Crystal B. I agree that Rock B is the stronger boarder than A. Art beam is... slow and you can't direct it at systems. It's free damage and never bad, but don't build the ship around it unless you have no other options.
As for the post you were quoting: drones are fantastic, defense I will save you a ton of scrap on repairs/general damage, especially vs the flagship. You do not need hacking or MC if you have cloak/drones because you're avoiding the vast majority of damage and MC can be mitigated with micro. Obviously if you can't break 4 shields, then hacking is pretty important.
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Man I've played so much crystal B that I never learned to appreciate mantis B. Crystal B most imba ship in the game that I have played after the Fed ship.
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How come there's no mention of the ion bomb? For one missile you disable anything for long enough. Need to hit shots? Bomb piloting! A medbay making boarding hard? Ion bomb it! Can't bypass shields? Ion them! Seriously, four ion damage for one power is really good. If you man weapons with a skilled crewmember, you can even chain it, keeping the system locked down.
On April 10 2014 17:25 Xafnia wrote: Best crew are Engi > zoltan>rockmen for manning. Mantis/crystal > rockmen > others for boarding. I prioritize boarding crew, because I always go for a boarding build on all ships. I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.
Another piece of advice for new players: Pause. A lot. Pausing lets you take your time with decisions. Do I need to use my bombs/missiles/drones/hacking for this enemy? Should I power shields or engines? Should I cloak a laser volley or a missile? Should I repair weapons or shields? Is it necessary to extinguish the fire right now or can it wait? Whenever you need to make a decision fast you should just pause instead.
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On April 10 2014 23:56 jampidampi wrote:
I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.
I did not know that.
Engi B has to be the worst ship in the game. So bad.
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On April 11 2014 00:34 Xafnia wrote:Show nested quote +On April 10 2014 23:56 jampidampi wrote:
I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.
I did not know that. Engi B has to be the worst ship in the game. So bad.
Heh my first victory ever was with that ship layout. I don't mind it too much as long as you are able to pick up some crewmembers relatively quickly. It starts with a lot of drones, and while I usually sell the system repair drones early, the anti-personnel drone can be useful all game long.
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On April 11 2014 00:53 ZasZ. wrote:Show nested quote +On April 11 2014 00:34 Xafnia wrote:On April 10 2014 23:56 jampidampi wrote:
I would rather have a Zoltan manning weapons/shields/engines than an Engi. The power they provide can't be ionized, so you can keep these core systems running. Two Zoltans in shields will let you have 1 shield bubble even against heavy ioning. Particularly helpful in pulsars.
I did not know that. Engi B has to be the worst ship in the game. So bad. Heh my first victory ever was with that ship layout. I don't mind it too much as long as you are able to pick up some crewmembers relatively quickly. It starts with a lot of drones, and while I usually sell the system repair drones early, the anti-personnel drone can be useful all game long. If you're able to pick up some crewmembers, bordes shouldn't be a problem. Just vent the room they board and guide them to the medbay. Or watch them suffocate as they try to get past your upgraded doors. I would almost always sell the anti-personnel drone for doors 2 and 10 scrap.
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On April 10 2014 17:36 puppykiller wrote: I disagree with some of the ship to ship advice.
Artillery beam is like one of the easiest ways to win the game. Just make a defensive ship with cloak, drones, and hacking and watch your beam do all of the work.
Rock B is better for teleportation because you can use firebombs to aid you to kill shit faster, mantis A and B are soso, and Slug B does better with cloning than a medbay
Did they change it so the Federation Cruiser can get Cloaking? In vanilla it couldn't since the Artillery Beam replace the slot.
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You can cloak it.
Engi B is my favorite ship in the game because it makes no sense lol. I have a soft spot for tha ship.
Pausing is lame... you're an RTS player so act like it!
Personally I stick my zoltans in things like oxygen if I have a full crew. Otherwise I will put him in engines because if he has to leave his station it is less disorienting than losing a whole shield level or having a gun go offline.
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I think you are missing why the Federation ship is so good. Sure you can get quad 2 shot lasers and be good or you can get any number of other combinations that are great. The Federation cruiser doesn't depend on drops or shops...you can just upgrade reactor, shields, and engines. I think the first time I played it I actually did 6 power into shields and engines and won my first attempt. I played three games in a row and won all three. Never used it again.
Many of the other ships just can't be basically built to be invulnerable. Having said that, I haven't won on hard with the new stuff yet (also haven't played federation) so we'll see.
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I tried fed on hard and got way too lucky by finding two scrap enhancement collectors. I am still astounded by the fact that I didn't beat the final ship. Can't beat hard yet .
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well, im new, but i found that i really need to find a def drone with the fed ship relatively early, rockets can really eat at that ship. But once i can defend vs rockets, its easy cruising, the beam not only eventually kills all ships, it also disables a lot of systems very easily.
However, i have not played advanced yet.
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On April 11 2014 01:22 puppykiller wrote: You can cloak it.
Engi B is my favorite ship in the game because it makes no sense lol. I have a soft spot for tha ship.
Pausing is lame... you're an RTS player so act like it!
Personally I stick my zoltans in things like oxygen if I have a full crew. Otherwise I will put him in engines because if he has to leave his station it is less disorienting than losing a whole shield level or having a gun go offline.
In the advanced edition, this is less of a worry because the modules slowly dischage rather than losing the entire charge at once.
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Anyone playing on Hard with the new content? I'm having trouble even getting to the boss fight with Kestrel and just now got Rock Cruiser.
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