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FTL: Faster Than Light - Page 26

Forum Index > General Games
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Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 11 2014 19:51 GMT
#501
On April 11 2014 22:22 klup wrote:
Also this game has so awesome musics! I love the addition of new music for the advanced edition

YOu can download them for free here (name ur price from 0$) :

http://benprunty.bandcamp.com/album/ftl-advanced-edition-soundtrack


Ooooo thanks for the link. The new tracks are brilliant, I have no idea how they managed to improve such an already perfect soundtrack, but they did
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
April 11 2014 21:24 GMT
#502
Is it just me or is Flak II a bit too... imba...?
No one ever remembers second place, eh? eh? GIVE ME COMMAND
TheExile19
Profile Joined June 2011
513 Posts
Last Edited: 2014-04-11 22:32:38
April 11 2014 22:31 GMT
#503
On April 12 2014 06:24 Nazza wrote:
Is it just me or is Flak II a bit too... imba...?


it's on the line as far as I'm concerned, it makes beams insanely good and is great in its own right. I played stealth b a few days ago and got a flak 2 to go with the glaive beam in sector 2, which is 9-12 damage every 20 seconds with a maxed weapons crew and a reloader.
SSVnormandy
Profile Joined July 2012
France392 Posts
April 12 2014 01:03 GMT
#504
I just finished hard mode after a dozen of failed ones ! Wohaaa that was intense. They didn't joke on this "hard" difficulty.

Cardelian still OP
Battlecruisers.... Just Battlecruisers...
Obsidian
Profile Joined June 2010
United States350 Posts
April 12 2014 02:44 GMT
#505
Flak 2 is solid indeed, great for killing shields and stuff. 4 Flak 1s would be a pretty brutal salvo.

I think the most OP weapon I've found so far is the Gatling Laser. Once it gets down to a 1.1 cooldown fire speed, it just takes out anything/everything. I suppose a Defense 2 drone might be able to stop it, but I'm not sure. It starts slow, but it really doesn't take long to reach full potency, at which point the enemy ship is as good as dead. Combine with faster attack speed via crew/augments and it's just stupid. I've accidentally killed ships with it when trying to kill off crew.
Luke, you are still a wanker!
JumboJohnson
Profile Joined December 2011
537 Posts
April 12 2014 04:38 GMT
#506
Yeah that vulcan laser is just stupid good. Had that and an ion II and ion I, made quick work of the final boss (on easy). Since the expansion though that final boss is a bitch, fuck hacking and mind control.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-04-12 09:20:35
April 12 2014 09:05 GMT
#507
On April 05 2014 19:17 BlitzerSC wrote:
Okay, hacking needs to be nerfed.
I got to the final boss and it hacked my weapon system, I literally couldn't do anything because my setup was about comboing my weapons instead of nuking everything in one go. Quite annoying to play with a game winning setup and then lose because the Rebel Flagship hacked the only system it shouldn't have hacked.
Yeah my latest normal play through that happened. Had some nice weapons with full 8 power I think, as well as drones and hacking and cloak (hence NO TELEPORT). Used hacking on their ship (not on it's hacking system) but then it hacked my weapons and I got completely screwed. The enemy hacking system has an very low cooldown, something like 9-10 seconds I think? I could just barely get a single shot out of what was a flak1 I think.

So in other words: if you don't have missiles and/or a strong boarding crew with teleporter do not use hacking on the rebel flagship until they use it on you (if they hack weapons, or possibly shields, you'd almost certainly want/need to hack their hacking system)
On April 12 2014 06:24 Nazza wrote:
Is it just me or is Flak II a bit too... imba...?

On April 12 2014 11:44 Obsidian wrote:
Flak 2 is solid indeed, great for killing shields and stuff. 4 Flak 1s would be a pretty brutal salvo
I bought a Flak2 since I had halberd beam and weapon preigniter, and it was nice, but a little bit disappointing. I wasn't expecting the accuracy radius to widen so much (or at all), making it miss so many of it's shots unless you have a ship that has like 3 rooms all adjacent to a 2x2 room that you're targeting (rather rare). Despite using 1 extra power, I think I'd prefer 2 flak1s —even with weapon preigniter.
It's ridiculous on paper, especially with preigniter, but personally I think I'd prefer a burst/heavy laser 1 with a burst laser 2, or DEFINITELY an advanced flak with flak1
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 12 2014 10:57 GMT
#508
Does anyone know the name of a channel that features someone who is actually good at this game?
Why would I play sctoo when I can play BW?
Hondelul
Profile Blog Joined December 2010
1999 Posts
April 12 2014 11:10 GMT
#509
http://de.twitch.tv/lethalfrag does Hard-no pause-runs and succeeded with the 3 kestrels till now I think. But he stopped for today ~an hour ago. As a normal player is amazing how much thought he/good players can put into the game while I just wait for the lasers to load.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 12 2014 11:20 GMT
#510
He doesn't use the hotkeys for power systems wat a noob :D
Why would I play sctoo when I can play BW?
Pooshlmer
Profile Joined August 2008
United States1001 Posts
April 16 2014 11:08 GMT
#511
Whew, finally beat hard. Flak guns, evasion, and zoltans OP. Also dodged hacking on the flagship, although I could have hacked it back.
Animzor
Profile Joined March 2011
Sweden2154 Posts
April 16 2014 11:16 GMT
#512
Haven't even beat easy yet... At a certain point I just hit a wall. I don't understand how I'm supposed to get through level 3 shields and drones and all that shit. It's not like I get tons of weapons leading up to that point either.
Manit0u
Profile Blog Joined August 2004
Poland17542 Posts
April 16 2014 11:44 GMT
#513
How do you guys get such gear on your ships? I constantly go broke on repairs and can hardly get anything past starting stuff and a few ship upgrades (blast doors and 2 shields), usually I then end up failing miserably around sector 5 because I can't keep up with the enemy progression...
Time is precious. Waste it wisely.
jampidampi
Profile Joined December 2011
Finland386 Posts
Last Edited: 2014-04-16 12:21:00
April 16 2014 12:20 GMT
#514
On April 16 2014 20:16 Animzor wrote:
Haven't even beat easy yet... At a certain point I just hit a wall. I don't understand how I'm supposed to get through level 3 shields and drones and all that shit. It's not like I get tons of weapons leading up to that point either.

There are four main ways to get trough shields: a lot of lasers, chaining ion damage, missiles/bombs and boarding. The easiest is to fire a bomb or a missile to their shield system. Once it's damaged they lose shield levels and it should be easier. Repeatedly firing enough ion weapons at the shield will stack the ion damage, eventually breaching them. However you need good ion weapons for it (a Ion Balst II, a Chain Ion, or two of Heavy Ion, Ion Blast, Ion Stunner, Ion Charger). The many lasers aproach requires not only having many lasers, but also firing them at the same time. Their will block a number of lasers equal to their level, but not any more. So instead of firing your Burst I and Hull Laser II whenever they are avaible letting their shields recharge between the volleys, you should fire one big volley of lasers. Boarding is completely different and I won't cover it here.

Or perhaps your problem is not getting enough weapons? If that is the case I would recommend visiting sectors with more stores. Engi and civilian sectors have 2-3 stores, zoltan and rock sectors have 2 stores, others have 1-2 (not sure about the new abandoned sector). The green sectors are also more likely to give you free items.

As for more general advice: visit as many beacons as possible in every sector. There's no need to rush through the sectors, take your time and farm as much scrap as possible. This includes fighting all possible battles, since winning gives you better rewards than not fighting. If you save someone from a pirate/mantis/rebel, they may give additional rewards, so you should almost always fight whenever you notice that you're fighting for someone else.
Eliezar
Profile Joined May 2004
United States481 Posts
April 16 2014 12:59 GMT
#515
On April 16 2014 20:44 Manit0u wrote:
How do you guys get such gear on your ships? I constantly go broke on repairs and can hardly get anything past starting stuff and a few ship upgrades (blast doors and 2 shields), usually I then end up failing miserably around sector 5 because I can't keep up with the enemy progression...


Choose a ship that you can dominate the early sectors with and get the appropriate upgrades as available. One thing the new content has done has made it so that no ship can just coast through (well for me yet anyway). I've played around since the new content came out and made it to the final boss with 4 different ships (Fed A & B, Zoltan A, Mantis A).

If you have Zoltan A, I find it quite easy to pass the early part of the game.

The easiest combos that I have found is just to have a missile launcher and a good laser and to pile on defense, but I really like the chain ion.

I think my first win I had a Chain Ion Laser and a burst laser mark 2 and that was it for weapons. I had 3 shields, 6 evade, and defense drone mark 1 as well.

Pwere
Profile Joined April 2010
Canada1557 Posts
April 16 2014 13:26 GMT
#516
They really upped the final boss difficulty. Cloak isn't a foolproof defense against every surge anymore, and there's the huge lottery of getting hacked (read: if he gets weapons, shields, engine or pilot, gg). This has made Defense Drone I the best upgrade in the game for the final boss (for some reason, DDII seems to miss boarders/hacks way more often).

In turn, cloak isn't nearly as efficient, and I'd rather invest that money in engines. Getting to 55% dodge + 4 shields should be enough to survive anything, and anyway you need the systems for 3 out of drones, hacks, mind control and teleport.

While you keep this in mind, this stuff isn't really what will get you through the rest of the game. Staying ahead involves rarely paying for repairs, getting shields ASAP, and having OP guns, like Burst Laser Mark II, Flak I, Heavy Laser I, Ion 1. Then there's every little trick left in the book, like letting a weak enemy fire at you early to max out shields/dodge, suffocating the crew whenever you can, maxing out jumps in every sector, knowing encounters and the crew/gear to best solve them, etc.

On another note, Lanius B starts with the most broken gun in the game. That thing puts Dual Laser to shame. I haven't tried it yet, but it seems like the strongest ship so far.
Eliezar
Profile Joined May 2004
United States481 Posts
April 16 2014 14:15 GMT
#517
Pwere, defense drone II can shoot lasers so it just has too many targets and is always on cool down when you need it ready for missiles. 2 DD1s can work amazingly well, but I usually just go with one DD1.

One trick I have found is having 4...that's right FOUR zoltans on shields. It seems like they power back up to 2 shields almost instantly after getting knocked down. I know on a recent winning run (only on normal) I actually had a crew with 5 voltans and that 5 free energy for systems is just amazing.

Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
April 16 2014 14:39 GMT
#518
On April 16 2014 23:15 Eliezar wrote:
Pwere, defense drone II can shoot lasers so it just has too many targets and is always on cool down when you need it ready for missiles. 2 DD1s can work amazingly well, but I usually just go with one DD1.

One trick I have found is having 4...that's right FOUR zoltans on shields. It seems like they power back up to 2 shields almost instantly after getting knocked down. I know on a recent winning run (only on normal) I actually had a crew with 5 voltans and that 5 free energy for systems is just amazing.



It's more than that, DD2s just seem to outright miss their targets a lot of the time. DD1s are much more reliable.

I don't think Zoltans affect how quickly a shield comes back, although they do make the shield immune to ion damage.
I am the Town Medic.
Eliezar
Profile Joined May 2004
United States481 Posts
April 16 2014 20:04 GMT
#519
Played a run today and lost on normal difficulty on stage 3 of the boss. Mind control just messed me up way too bad and I never even got through its zoltan shield (despite shooting 8 laser blasts a round).

What I'm really enjoying is the unlocking of the new ships. I didn't have the slug ship at all and happened to get it on this run and got Zoltan C for getting to the final zone. Later this week I'll have to try out those two ships and work on getting the rest of the models I don't have.
ZasZ.
Profile Joined May 2010
United States2911 Posts
April 16 2014 20:26 GMT
#520
On April 16 2014 22:26 Pwere wrote:
They really upped the final boss difficulty. Cloak isn't a foolproof defense against every surge anymore, and there's the huge lottery of getting hacked (read: if he gets weapons, shields, engine or pilot, gg). This has made Defense Drone I the best upgrade in the game for the final boss (for some reason, DDII seems to miss boarders/hacks way more often).

In turn, cloak isn't nearly as efficient, and I'd rather invest that money in engines. Getting to 55% dodge + 4 shields should be enough to survive anything, and anyway you need the systems for 3 out of drones, hacks, mind control and teleport.

While you keep this in mind, this stuff isn't really what will get you through the rest of the game. Staying ahead involves rarely paying for repairs, getting shields ASAP, and having OP guns, like Burst Laser Mark II, Flak I, Heavy Laser I, Ion 1. Then there's every little trick left in the book, like letting a weak enemy fire at you early to max out shields/dodge, suffocating the crew whenever you can, maxing out jumps in every sector, knowing encounters and the crew/gear to best solve them, etc.

On another note, Lanius B starts with the most broken gun in the game. That thing puts Dual Laser to shame. I haven't tried it yet, but it seems like the strongest ship so far.


If he hacks some important system, either hack him back or jump away and come back. You have multiple attempts at the flagship before it actually destroys the base and you lose that way, and chances are the second time he'll hack your doors or something shitty like that.

I dislike how RNG it is, if the AI were any good they would always hack weapons, but there are ways around it.
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