On April 06 2014 22:04 Fencar wrote:
My life in a nutshell.
I definitely enjoy having a cloning bay, though!
My life in a nutshell.
I definitely enjoy having a cloning bay, though!
This has happened to me every single time I pick that ship.
Forum Index > General Games |
deth2munkies
United States4051 Posts
On April 06 2014 22:04 Fencar wrote: Show nested quote + My life in a nutshell.Another time I was trying to be clever with clones when the bay was destroyed and I lost 3 crew. I definitely enjoy having a cloning bay, though! This has happened to me every single time I pick that ship. | ||
klup
France612 Posts
I just died to a combo of hacking drone + boarding drone loosing 3 crew members in the operation , I will not be that foolish again ! Best indie game for sure ! Also the musics are truly amazing! The next question is will they make a FTL 2 or even a multiplayer FTL or both ! | ||
Xapti
Canada2473 Posts
![]() On April 04 2014 20:13 crc wrote: Here's a fun strat. Getting the Lanius ship, suck all the air out of it (except the pilot seat which has a human), then pull enemies over to your air-less ship using mind-control and teleporter. Straight up guarantees a kill (don't have to try to disable their med bay). Another trick with mind control is that if the enemy mind controls one of your important guys, you can just use your own mind control to get him right back. That sounds really slow; wouldn't it be better to just teleport a lanius to an enemy's O2 generator with a boarding drone? I guess boarding drones cost money technically, but it seems like the strategy would work. could always swap out for 2 new lanius if the boarding drone dies; with the clone bay you could just keep beaming lanius into their O2 chamber and optionally (perhaps necessarily) shoot their O2 with a missile/bomb before teleporting in. On April 05 2014 20:14 jrkirby wrote: Hacking is also really strong for you too. There's so many more options now that you can hack shields. Beams are really strong now. And the AI kinda sucks. While you can hack the right system 100% of the time, the AI usually hacks your doors or something. Sure there's the occasional time it hacks your weapons, but even then, it's only about ~10 seconds you get delayed, then you need to target their hacking system and disable it. Yeah. Hacking weapons, cockpit (good in the last few sectors and final boss), or shield are all good, and kinda OP. However even with hacking you still can't solely rely on beam weapons since you'd need something to get past super shields. While equipping a cheap single weapon like laser or missile or combat drone will eventually break the shield, it is a slow process and that could be a problem (maybe combat drone would be fast enough though) Weapons is 80% of the time the best option though since it makes you rather untouchable. Between cloaking and weapons hacking you'll almost never take any hull damage at all from any ship. That said, drones, cloaking and teleportation are also very strong and you can only have 3 of those 4, meaning you have to leave one out (although teleportation isn't that good I guess if it's only a 2-slot one) | ||
klup
France612 Posts
On April 07 2014 19:10 Xapti wrote: Yeah. Hacking weapons, cockpit (good in the last few sectors and final boss), or shield are all good, and kinda OP. However even with hacking you still can't solely rely on beam weapons since you'd need something to get past super shields. You can break super shields with beam weapons. They do normal dmg to super shield. If a beam weapon hits 5 rooms it does 5 dmg to the zoltan shield. | ||
puppykiller
United States3126 Posts
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Trumpet
United States1935 Posts
On April 06 2014 14:17 Dfgj wrote: Show nested quote + On April 06 2014 13:29 Xafnia wrote: Hacking trivializes final boss. 100x better than cloak. If you have a hack AND a breach. lol. . Phase 1: board and kill missiles Cloak is for evading surges, which hacking does nothing against. Admittedly, hacking shields makes the RNG challenge of 'do I have enough guns' a lot easier. You also can't board missiles/tri-laser in hardmode because they're connected to the rest of the ship. Well, you can, you just won't be able to destroy them realistically. Is that just a hard mode thing? I was wondering why he mentioned killing the missiles so easily. I only just got to the boss yesterday with the Red Tail (Kestrel B I think) and without thinking I just tele'd a lone mantis into the missiles room before even considering the layout could have changed. Didn't realize it until I heard the crew-about-to-die sound and looked to see my poor mantis overrun with people that could heal ![]() I died to phase 2 because I took a ton of damage on phase 1 trying to figure out what to do with just some weak lasers and only one mantis left to board. Phase 2 the boarding drone + some stray hull shots during the surge just did me in. Not sure if I should just run the same strat but with defense drones to compensate or mix it up entirely. Red Tail runs used to be so easy for me D: I've only been playing hard mode since it came out, but I aint about that no-pause life. | ||
CrazyF1r3f0x
United States2120 Posts
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Obsidian
United States350 Posts
In case you haven't seen it yet, Vulcan Lasers are single shot lasers, that reduce charge time/refire rate after each shot, to a minimum of 1.1 seconds base. Yes... 1 second auto-fire laser. After 4 cycles it could punch down any level of shield fast, even the final boss's 4 shields with fast recharge were punched through quickly, even with dodges. Combine with Hacking the engine or cockpit to kill evasion and a few Breach 2 Bombs to target Weapons and I took virtually no damage during at least one of the phases. Lanius Ships are nice with a full Lanius or mostly Lanius crew as they can simply ignore O2 which makes fires, breaches and most invaders a non-issue. Very powerful, and I'm contemplating a Lanius teleportation strategy to vent the opponent's ship too. | ||
HeatEXTEND
Netherlands836 Posts
On April 07 2014 22:46 puppykiller wrote: So I played this game all last night instead of going to bed because it is exactly what I am looking for in a game so now I am uninstalling lol. ![]() | ||
puppykiller
United States3126 Posts
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Dfgj
Singapore5922 Posts
On April 09 2014 02:24 Trumpet wrote: Show nested quote + On April 06 2014 14:17 Dfgj wrote: On April 06 2014 13:29 Xafnia wrote: Hacking trivializes final boss. 100x better than cloak. If you have a hack AND a breach. lol. . Phase 1: board and kill missiles Cloak is for evading surges, which hacking does nothing against. Admittedly, hacking shields makes the RNG challenge of 'do I have enough guns' a lot easier. You also can't board missiles/tri-laser in hardmode because they're connected to the rest of the ship. Well, you can, you just won't be able to destroy them realistically. Is that just a hard mode thing? I was wondering why he mentioned killing the missiles so easily. I only just got to the boss yesterday with the Red Tail (Kestrel B I think) and without thinking I just tele'd a lone mantis into the missiles room before even considering the layout could have changed. Didn't realize it until I heard the crew-about-to-die sound and looked to see my poor mantis overrun with people that could heal ![]() I died to phase 2 because I took a ton of damage on phase 1 trying to figure out what to do with just some weak lasers and only one mantis left to board. Phase 2 the boarding drone + some stray hull shots during the surge just did me in. Not sure if I should just run the same strat but with defense drones to compensate or mix it up entirely. Red Tail runs used to be so easy for me D: I've only been playing hard mode since it came out, but I aint about that no-pause life. Yeah only hard mode has the layout change, and it turns boarding ships from free wins into something quite harder. The flagship prioritizes keeping crew in the guns I think, so if you can pick off crew (hack medbay, crystal lockdown) you can still knock out weapons once there's only 1 guy left in the lasers. My only hard win was with the Carnelian... lost 2 boarders in sector 7, but I spent phases 1 and 2 picking off crew one at a time. Phase 3 I all-in teleported whoever I had to take out the shields, and then huddled everyone that was left in my weapons room as half my ship burned. Flagship died first! | ||
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AsmodeusXI
United States15536 Posts
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CrazyF1r3f0x
United States2120 Posts
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Eliezar
United States481 Posts
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jrkirby
United States1510 Posts
On April 10 2014 11:57 Eliezar wrote: Well its way easier to get ships now for those without many. Some of the new stuff seems silly overpowered though. I was rolling in sector 6 and came across an enemy with hacking and a frag weapon and an ion weapon. Hacked my shields, ioned my laser, and frag knocked out my engines, shields, and weapons...game over ![]() You're supposed to do that to them before they do it to you ![]() | ||
NotJumperer
United States1371 Posts
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CrazyF1r3f0x
United States2120 Posts
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URfavHO
United States514 Posts
On April 09 2014 09:10 HeatEXTEND wrote: Show nested quote + On April 07 2014 22:46 puppykiller wrote: So I played this game all last night instead of going to bed because it is exactly what I am looking for in a game so now I am uninstalling lol. + Show Spoiler + ![]() Rather silly to uninstall as it a 30 second download xD | ||
klup
France612 Posts
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Xafnia
Canada874 Posts
Some require more drops than others. Some are a lot more viable with hacking, like beam weapon ships. Most important tip in the game: Spend as much time as possible in each sector before leaving. (this solved like 90% of my problems). Avoid: Mantis sectors with a ship weak to boarding. Rebel if you have boarding ship. Rock if you don't have anti missile defenses. (cloak or anti missile drone thing, high evasion) Zoltan if you have weak Shields/attack with consumables only. Highest priority purchases: Breach, Ion II, always buy them. Ion II lets you kill anything, breach lets you do it safely. Other high priorities: Teleport+Mantis/rockmen+Hacking/breach. More scrap from victories, if you get this early you should snowball to victory as long as you have a ship that can tank or disable the enemy. The extra scrap add-on is really good, especially if you can get it early. Must-haves before final boss: MC+cloak or hacking. I never buy drone bay. Pre-igniter is good, but overrated imo. It costs a lot, and unless you already have great weapons, your money is better spent elsewhere. Best crew are Engi > zoltan>rockmen for manning. Mantis/crystal > rockmen > others for boarding. I prioritize boarding crew, because I always go for a boarding build on all ships. Some ship-based tips for some ships: Engi A: Ion Blast II is the best ion weapon and one of the best weapons in the game, can take down any shield regardless of how good it is, "always" target shield with it. Investing heavily in defense on this ship is really good because you have the best "grind enemy down" weapon. Get more shields/evasion as much as you can. Good shop options: any weapon to do damage without using drones asap, defense drone mark 1, cloak. One of: mind control/hacking before boss. Consider selling aug if you can buy something good. Fed Ships: Don't upgrade the artillery beam. It is a waste of scrap. Type A: Rush Teleport. Mantis A: Win game. Op ship. Mantis B: Rush 4 boarding crew, pref 4x mantis + any kind of bomb/hacking. Win. Hacking kills enemies in the medbay. Rock A: Rush Teleport. Win. Op ship. Slug A: If you get a good weapon early to go with breach, you should be fine. Sell Gel scrap. MC is good here, you don't need to upgrade sensors. Slug B: Buy mantis/med bay asap. | ||
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