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On October 09 2012 04:13 Spidinko wrote:Finally beat it on easy. Playing through normal. It's much easier once you start understanding the game better. Still pretty difficult Now, I'm going to unlock all ships. =) Good luck trying to unlock the Crystal Cruiser. Still haven't managed to unlock that one yet. Or the Rock Cruiser.
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Rock ship and crystal cruiser are the easiest imho
Rock ship 2 is probably the easiest, though boarding + fire is a bit of a red herring even though it's lots of fun
If you wanna unlock crystal, make sure you get the rock ship first
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Killed first stage of boss before I could take a single point of damage. Killed second stage before the drone surge could take any shots. Killed final stage right before any of it's surge shots hit me. Damn, I was a monster that game, offense-wise.
Went Layout A engi ship. 2 mark I attack drones, and a mark II attack drone. Burst Laser II, Hull Laser II, and Heavy Ion cannon. With weapon preigniter. 3 shields, 1 cloak, no teleporter. Engine was only 1 bar most of the time, weapons/drones/shields took all my power.
The only problem I had was losing a crew in sec 2 so I was down to 2, and jesus christ boarding parties were a huge pain to deal with. Only other crew I got I had to buy in sector 4.
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Fuck yeah, defeated the boss with the Vortex (engi-ship B). Not only that but I got a new highscore as well with 4866.
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On October 11 2012 03:18 DaCruise wrote: Fuck yeah, defeated the boss with the Vortex (engi-ship B). Not only that but I got a new highscore as well with 4866. wow! good job man! That ship is such bullshit... mind sharing some details about your playthrough? id really like to know how you made vortex work.
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Probably "being lucky, getting good guns and lots of crewman"?
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On October 11 2012 03:27 PassiveAce wrote:Show nested quote +On October 11 2012 03:18 DaCruise wrote: Fuck yeah, defeated the boss with the Vortex (engi-ship B). Not only that but I got a new highscore as well with 4866. wow! good job man! That ship is such bullshit... mind sharing some details about your playthrough? id really like to know how you made vortex work.
Well I got a scrap recovery arm faily early. That is so worth it in the long run. I also got lucky and picked up some crewmembers fairly early including 1 mantis. I then bought a second 1 + a teleporter.
Towards the end I had max cloak with stealth weapons, max teleporter with a kill squad of 4! fully upgraded mantis warriors (lol) + 4 additional crewmembers working my main systems.
My weapons stayed crap throughout the game. I just couldnt find or buy a decent weapon so I relied 100% on teleport, which also had the consequence that I had to jump away from a couple of fights with drones Cause I couldnt get through their shields and they were armed to the teeth. I also had a defense drone.
Against boss I just cloaked during powersurge and disabled all systems with my mantis squad. I even killed the entire crew in phase 1.
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Winrar. + Show Spoiler + I had all my three attack drones before the end of sector 2, and my glaive/burst 3 by end of sec 4. I was praying at every store for the rest of the game to find an effin preigniter, but it never came. If I'd had it, the boss would have evaporated. As it was, it was too close for comfort.
I had even managed to get a second mark 2 attack drone, but I assumed 2 level 1's are better than 1 level 2, so i just sold it.
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I started playing this and I must say that it's surprisingly entertaining. Short enough that you can clear it in one go, but long enough that you start to enjoy your ship and your crew.
Got my first victory with the Osprey. Having no cloak system or any way to easily bypass the shields, I had to rely on my artillery to eventually hit the shields and drones so I could finish it off in the 2nd phase. Lost 3/4 of my hull and 2 crew members; not as extreme as yours, Zenith, but it was still a blast!
I made a blunder in the Rock sector on my last playthrough. I got their challenge, but I accidentally killed them instead of passively surviving it, and apparently they don't surrender and you don't unlock the ship that way.
No ship really feels overpowered or impossible so far. The Osprey's artillery seems OP, but every ship has that little something that you can abuse. I still need to unlock the Rock, Crystal and Mantis, and most type B layouts. Fun times =)
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On October 12 2012 15:11 stormtemplar wrote: Blehh. I can't seem to win with the kestrel. I always attempt to maximize my time in any given sector, and I feel like I do pretty well. I crush things for the first few sectors, then I get overwhelmed later. Any general tips from you guys? (You all seem to be better at this than me)
If you are playing on easy, you can pretty much beat it every time if you follow a few standards. Don't risk losing crew members (you can check the wiki to find out which events can cause you to lose crew members). For the final boss, having teleporter and stealth make the boss really easy. For fights where you know you are gonna take a lot of damage, just run instead, but that shouldn't happen very much.
If you are playing on normal, luck becomes a determining factor. What I do is if my first sector run isn't good, I redo it. Basically, I look for either an extra crew member, finding a good weapon in the shop, or getting a bunch of resources. If I get any of these, I keep going, otherwise I just start over.
For weapons, my favorite weapon is burst laser II, following by Artemis missiles and heavy laser I. Kestrel starts with 2 of these, so it's awesome. The key to every fight is to quickly chew through the shields and hit their weapons. Once their weapons is down, nothing else matters anymore. They can't do any damage, so it doesn't matter how little or how much dps you have, and it doesn't matter how good your defenses are. Just keep firing at their weapons and you win the fight cleanly. Finishing off the enemy through boarding seems to give better bonuses, so do that while keeping their weapons in the red.
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Some ships also have an isolated O2 production system. Target that and then wait for the crew to suffocate. Deliciously evil.
I really like the Halberd beam. You can hit 4-5 rooms on most ships for 2 damage per room, so if you have a reliable way to take down shields (usually laser + ion, or some good missile), the fight is basically over. I agree that Burst Laser II is the best all around weapon. A ship with 4 of those would steamroll everything.
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On October 12 2012 17:36 Pwere wrote: Some ships also have an isolated O2 production system. Target that and then wait for the crew to suffocate. Deliciously evil.
I really like the Halberd beam. You can hit 4-5 rooms on most ships for 2 damage per room, so if you have a reliable way to take down shields (usually laser + ion, or some good missile), the fight is basically over. I agree that Burst Laser II is the best all around weapon. A ship with 4 of those would steamroll everything.
Burst crystal mk 2 is pretty good too (if you can buy it, make it into the crystal sector) 3 power, 3 shots, but shield piercing and only 1 slot + 20 scrap to buy
Managed to buy it once haha
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Just unlocked the second version of the Mantis ship...and it's super cool and all, but if a fire gets started on your ship - wow. Warped into a fight by a sun and there was nothing I could do to avoid burning to death. The other ship couldn't even get through my shields, but the fires...
Once the engine room went there was no hope of getting away.
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Cant freaking unlock the mantis after 20 tries
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I have every ship but the mantis ship and the federation ship. Im going to drive myself crazy getting them.
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Is your game glitched? I'm pretty sure the federation ship is supposed to unlock when you beat the game for the first time.
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On October 13 2012 00:42 TheUnderking wrote: Is your game glitched? I'm pretty sure the federation ship is supposed to unlock when you beat the game for the first time. No I just havnt been able to beat the game yet lol. played for like 15 hours so far and still not a single win.
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I'm pretty sure after you learn all the gimmicks, one can reliably pull off normal victory ~25% of times at minimum. I know I said it before but I really wish AI learned how to handle some weapons better (I definitely have no problem with random targetting, but they should learn to fire their weapons at the same time if they lack firepower to penetrate the shields individually. Also the exceptions should be made for bombs so they don't explode uselessly on systemless rooms.)
While making the game more challenging, I truly believe this change is important because current immediately-fire-upon-charge model makes at least half of the battle a bore and formulaic. Everyone knows they have to be careful of missile carrying guys while those relying on beam weapons are a joke. Of course there are indeed case of severe mismatch where one can't scratch their foe no matter what but you shouldn't be allowed to sit back and relax if the enemy ship in combination have enough fire power to inflict some damage.
Enemy boarding AI is worse - their utter predictability and lack of variation/strategy makes responding to them completely textbook - but that's thing for another matter. What I am saying is the option to toggle on slightly (this word is key since having too much might become frustrating) improved AI to make battle more engaging would be appreciated by the veteran players since it'll help to lengthen the games longevity more and reduce some of the repetitiveness.
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